Difference between revisions of "Food"
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[[File:Plant.png|right|thumb|400px|border|Food UI for [[Terrestrial Creatures|Terrestrial]] [[Herbivorous Creatures|Herbivores]]]] | [[File:Plant.png|right|thumb|400px|border|Food UI for [[Terrestrial Creatures|Terrestrial]] [[Herbivorous Creatures|Herbivores]]]] | ||
[[File:Kelp10.png|right|thumb|400px|border|Food UI for [[Semiaquatic Creatures|semi-aquatic]] herbivores like [[Lurdusaurus]].]] | [[File:Kelp10.png|right|thumb|400px|border|Food UI for [[Semiaquatic Creatures|semi-aquatic]] herbivores like [[Lurdusaurus]].]] | ||
+ | [[File:Omnivorousfoodbar.png|right|thumb|400px|border|Food UI for [[Terrestrial Creatures|Terrestrial]] [[Omnivorous Creatures|Omnivores]]]] | ||
Food is a resource that must be filled to avoid [[Death|death]] due to starvation. Food, like [[Thirst|thirst]], is a resource that decays exponentially. This means that the more food the player has, the faster the food will decay. Given the many effects hunger has, it is definitely in a player's interest to keep their food high. This also allows a player to last on little food for a while before the full effects of starvation begin to happen. Once a player has 0 food, the creature they are playing as will begin rapidly losing [[Health|HP]]. From 100%, most creatures can last 33 minutes without eating. | Food is a resource that must be filled to avoid [[Death|death]] due to starvation. Food, like [[Thirst|thirst]], is a resource that decays exponentially. This means that the more food the player has, the faster the food will decay. Given the many effects hunger has, it is definitely in a player's interest to keep their food high. This also allows a player to last on little food for a while before the full effects of starvation begin to happen. Once a player has 0 food, the creature they are playing as will begin rapidly losing [[Health|HP]]. From 100%, most creatures can last 33 minutes without eating. |
Revision as of 19:52, 21 August 2022
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Food is a resource that must be filled to avoid death due to starvation. Food, like thirst, is a resource that decays exponentially. This means that the more food the player has, the faster the food will decay. Given the many effects hunger has, it is definitely in a player's interest to keep their food high. This also allows a player to last on little food for a while before the full effects of starvation begin to happen. Once a player has 0 food, the creature they are playing as will begin rapidly losing HP. From 100%, most creatures can last 33 minutes without eating.
Most creatures in Beasts of Bermuda have 100 food, though there are a couple exceptions. The Apatosaurus and Mosasaurus both have 150 food, as does the Tyrannosaurus. It is possible to exceed 100 food. In order to do so, a player must continue eating while they are full on food. However, if this is done they will become overweight. The maximum fill past the full point is 30%.
Satiation
All creatures in Beasts of Bermuda have a preferred diet: fish, plants, kelp, or meat. When you eat your preferred food source you gain satiation. This functions as a sort of secondary food bar that keeps your hunger at the same level until it depletes. If your creature is satiated, a blue-green shine will overlay your food bar. If you are fully satiated, your entire food bar will have this blue-green shine.
Sources of Food
Different creatures obtain food in different ways. There are three different means by which a player can obtain food, only some of which may be valid at any given period of time.
- Plants will grant food upon consumption for herbivores.
- Fish grant significantly more food if a creature has the piscivorous trait. Herbivores cannot consume fish at all. Most carnivores will struggle to catch any fish due to the mechanics of swimming being very difficult for them. They also provide satiation.
- Carnivores can eat carcassess in order to satisfy their food requirement. These drop from any creature when they die, and larger creatures will drop larger carcasses with more food.
Effects of Hunger
- Food level is one of many components that affects a creature's growth rate.
- If in need of recovering HP, one who is well fed will recover significantly faster than a player who is on the brink of starvation. Even if food value is not down to 0 yet, a combination of low food, thirst, and comfort will cause HP to decay rather than heal over time.
- Keeping yourself well-fed will increase the rate at which a player's stamina recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.
- Keeping yourself well-fed will increase the rate at which a player's ability power recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.
- Well-fed players will heal more rapidly from injuries.