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		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3547</id>
		<title>Talents</title>
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		<updated>2020-10-25T17:22:37Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Deadly Wings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature. Examples include a talent that increases a creature's maximum health capacity and a talent that (when maxed out) can apply [[Injury|injury damage]] with [[Locational Damage|tail hits.]]&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability. Examples include a talent that increases a creature's base turn radius and a talent that makes it easier to go up slopes.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment. Examples include a talent that improves resistance to severe [[Weather|weather]] and a talent that decreases the amount of [[Thirst|water]] that the creature loses per tick.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of damage taken from crashes, while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduces both injury damage and normal damage taken from crashing.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
=== Cleanliness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The scent trails you leave behind do not last as long.&lt;br /&gt;
&lt;br /&gt;
* The scent trails you leave behind are smaller, and harder to spot.&lt;br /&gt;
&lt;br /&gt;
* Increasing the talent level continues shrinking and reducing duration of scent trails left by you.&lt;br /&gt;
&lt;br /&gt;
* At level 3, while sitting, laying down, or crouching, you leave no scent.&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent point grant more.&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage and injury dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Hydration ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the rate at which your hydration depletes.&lt;br /&gt;
&lt;br /&gt;
* More talent points further decreases the rate.&lt;br /&gt;
&lt;br /&gt;
* Does not increase the rate at which you drink water.&lt;br /&gt;
&lt;br /&gt;
* Will not negatively impact the water drink trial.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Olfactory ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
* Scent trails left by other animals are larger and easier to spot.&lt;br /&gt;
&lt;br /&gt;
* The scent trails also last longer.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, scent trails do not wash away during rain.&lt;br /&gt;
&lt;br /&gt;
* More talent points continues making scent trails last longer and appear larger.&lt;br /&gt;
&lt;br /&gt;
* Also increases the range at which corpses, special plants, or water bodies can be detected.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, herbivores can detect the presence of meat by using scent.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
=== Metabolism ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the rate at which you lose food value, and grow hungrier.&lt;br /&gt;
&lt;br /&gt;
* More talent points further decreases the rate.&lt;br /&gt;
&lt;br /&gt;
* Does not grant more food from carcasses, plants, or fish.&lt;br /&gt;
&lt;br /&gt;
* Will not negatively impact the food eaten trial.&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Mosasaurus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
* Also Reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3389</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3389"/>
		<updated>2020-09-26T17:03:33Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AcroReference.jpg|thumb|Acrocanthosaurus calling beneath a stormy sky.]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = Slow &lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
Special Abilities: Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages health, comfort, and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. It has also an [[Alarm Calls|Alarm Call]] like the [[Parasaurolophus]] which allows the target to lose a certain amount of stamina and reduce damage output by a certain amount.&lt;br /&gt;
&lt;br /&gt;
Other facts: The Acrocanthosaurus is the second strongest carnivore in the EA release, after the Tyrannosaurus. It makes up for the lack of power to Tyrannosaurus with superior speed, meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*The speed or damage tree is viable&lt;br /&gt;
&lt;br /&gt;
*A pack of Acros can kill big dinosaurs like Rex or Apato&lt;br /&gt;
&lt;br /&gt;
==Pro's and Con's==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*Group of acros can use their ability to de-buff rex and drain the rex's stamina complete and reduce the rex's damage by 33%. allowing the acros to kill the Rex.&lt;br /&gt;
&lt;br /&gt;
*Really strong in numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Weak as solo&lt;br /&gt;
&lt;br /&gt;
*Skill dependent. If you chose the combat tree you are significantly slower. If you chose the speed tree you are faster but will have low damage output and ability power drains faster.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
The Glimmer Acrocanthosaurus, a donor-exclusive skin, is shown in the two screenshots below.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3388</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3388"/>
		<updated>2020-09-26T17:02:21Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Pro's and Con's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AcroReference.jpg|thumb|Acrocanthosaurus calling beneath a stormy sky.]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = Slow &lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
Special Abilities: Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages health, comfort, and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. It has also an [[Alarm Calls|Alarm Call]] like the [[Parasaurolophus]] which allows the target to lose a certain amount of stamina and reduce damage output by a certain amount.&lt;br /&gt;
&lt;br /&gt;
Other facts: The Acrocanthosaurus is the second strongest carnivore in the EA release, after the Tyrannosaurus. It makes up for the lack of power to Tyrannosaurus with superior speed, meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
- Speed or Damage tree is viable&lt;br /&gt;
&lt;br /&gt;
- Pack of acros can kill big dinosaurs like rex or apato&lt;br /&gt;
&lt;br /&gt;
==Pro's and Con's==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*Group of acros can use their ability to de-buff rex and drain the rex's stamina complete and reduce the rex's damage by 33%. allowing the acros to kill the Rex.&lt;br /&gt;
&lt;br /&gt;
*Really strong in numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Weak as solo&lt;br /&gt;
&lt;br /&gt;
*Skill dependent. If you chose the combat tree you are significantly slower. If you chose the speed tree you are faster but will have low damage output and ability power drains faster.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
The Glimmer Acrocanthosaurus, a donor-exclusive skin, is shown in the two screenshots below.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=3387</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=3387"/>
		<updated>2020-09-26T16:55:30Z</updated>

		<summary type="html">&lt;p&gt;'Zen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==All the mechanics which are currently in the game==&lt;br /&gt;
&lt;br /&gt;
==== Carrying Mechanic ====&lt;br /&gt;
The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] crystals, and comfort flowers.&lt;br /&gt;
&lt;br /&gt;
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.&lt;br /&gt;
&lt;br /&gt;
Each object has a carry weight, which slows down a creature over time.&lt;br /&gt;
&lt;br /&gt;
The carry mechanic is activated by double tapping the [[Keybinding|use key]] next to something that can be carried.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Burrowing mechanic====&lt;br /&gt;
[[File:Ss cb0f1fc86ba80cc5349156770cf31fb4d67e81d1.600x338.jpg|right|thumb|400px|border|Two [[Oryctodromeus]] burrowing.]]&lt;br /&gt;
Currently the [[Oryctodromeus|Oryctodromeus]] is the only creature able to dig burrows.&lt;br /&gt;
&lt;br /&gt;
[[Digging_Mechanic_and_Burrows|Burrows]] are holes that can be dug in the ground. These tunnels can be used to access hard to reach areas and to hide from large predators. However, smaller animals like [[Velociraptor]] and juvenile animals can enter them, burrows that have an entrance large enough [[Digging_Mechanic_and_Burrows|Burrows]] entrances may even fit an [[Apatosaurus]] . Burrows offer protection from [[Natural Disasters]], careful though as they can still flood.&lt;br /&gt;
&lt;br /&gt;
In the future, certain [[Maps]] will have [[Digging_Mechanic_and_Burrows|Burrows]] built into them.&lt;br /&gt;
&lt;br /&gt;
====Beaching====&lt;br /&gt;
[[File:FBCEF9B9B6F56E520AE91B8216267B7981E9E00E.jpg|right|thumb|400px|border|A [[Mosasaurus]] who has become beached]]&lt;br /&gt;
&lt;br /&gt;
Beaching is a mechanic that can do in an [[Aquatic Creatures|aquatic]] creature.  It sharply reduces [[Comfort|comfort]] such that any player who has managed to beach themselves is in immediate peril of death if they do not get back into the water.  Should a player become beached, their [[Turning Mechanics|turn radius]] will become significantly reduced.  They will also suffer from a greatly reduced [[Movement Mechanics|movement speed]].  It will be very difficult to get back into the water if you manage to beach yourself high up on the shoreline.  One of the easiest ways to become beached is due to [[Tidal System|receding tides]], dropping water levels after a [[Weather|storm]], or perhaps a nastily thirsty [[Apatosaurus]] who decided to drink your [[Freshwater Lakes|lake]] dry.&lt;br /&gt;
&lt;br /&gt;
If you become beached, you are a very easy target for predators in a relatively helpless state.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3382</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3382"/>
		<updated>2020-09-23T00:20:23Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GreenRex.jpg|thumb|&lt;br /&gt;
The Tyrannosaurus, seeking shade under trees&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' T. Rex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Late Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 12 meters (40 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 8 tonnes (8.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Ti-ran-uh-sawr-uhs Reks (Tyrant Lizard King)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1700&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 195&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Tyrannosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is by far the strongest terrestrial carnivore in-game. With a bite attack that does 450 damage, it can kill all but the largest creatures in just a few hits. &lt;br /&gt;
&lt;br /&gt;
A single bite from the Tyrannosaurus inflicts a substantial amount of [[Injury|injury damage]], instantly crippling the movement of its prey. This ensures that a single strike will prevent its victim from escaping. However the Tyrannosaurus often finds itself outpaced, as its power is curtailed by its terrible stamina. This makes the Tyrannosaurus reliant on ambushes, hiding among rocks, ledges and foliage until prey passes by. &lt;br /&gt;
&lt;br /&gt;
Once the Tyrannosaurus has learned how to ambush well, it becomes a predator of unimaginable power.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
- '''Absurd damage'''&lt;br /&gt;
&lt;br /&gt;
- High health&lt;br /&gt;
&lt;br /&gt;
- Deadly in numbers&lt;br /&gt;
&lt;br /&gt;
- Fast walking and running speed&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Terrible stamina (only enough to run for some 10-20 seconds)&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Bad turning radius&lt;br /&gt;
&lt;br /&gt;
- Fast hunger drain&lt;br /&gt;
&lt;br /&gt;
- Leaves behind a fairly detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has no special abilities, but it makes up for this due to the sheer strength of its bites.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large [[Bite|bite]]. It deals absurd damage and inflicts substantial [[Injury|injury damage]], but has a slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Tyrannosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Unlocking combat talents is recommended to make your Tyrannosaurus even deadlier. Unlocking all combat talents will allow you to deal some +550 damage.&lt;br /&gt;
&lt;br /&gt;
*The stomps of the Tyrannosaurus are very loud. Due to this, the Sneaky perk is high tier for the Tyrannosaurus, as it lets you walk silently and ambush prey.&lt;br /&gt;
&lt;br /&gt;
*Hunger depletes fast so be careful. Always be looking for food. &lt;br /&gt;
&lt;br /&gt;
*A well-grown Tyrannosaurus can do just fine hunting alone, though pack members are always a plus to have.&lt;br /&gt;
&lt;br /&gt;
*Young Tyrannosaurus are often targeted by other players in fear that it may grow to become an unstoppable hunter.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The great strength of the Tyrannosaurus only shines in its adult stage. A juvenile Tyrannosaurus will find itself slow and weak, and susceptible to being hunted. This is made worse by its loud footsteps and shallow stamina pool. Growing a Tyrannosaurus is a difficult challenge, and it will take patience and time.&lt;br /&gt;
&lt;br /&gt;
Even when fully grown, however, the bad turning radius of a Tyrannosaurus can prove to be a hindrance. Enemy creatures will often aim for the tail and heels of the Tyrannosaurus, which are its blind-spots. Try mitigating this weakness by blocking your tail against a wall or standing in deep water.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The Tyrannosaurus has a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]]. Scaly variants has been removed at this time.&lt;br /&gt;
&lt;br /&gt;
*Tyrannosaurus rex will soon be undergoing a remodel by developer Cαllie. This will be the second model for rex.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Rexcloseup.png&lt;br /&gt;
Prettyrex.jpg| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3381</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3381"/>
		<updated>2020-09-23T00:19:54Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Weakness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GreenRex.jpg|thumb|&lt;br /&gt;
The Tyrannosaurus, seeking shade under trees&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' T. Rex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Late Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 12 meters (40 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 8 tonnes (8.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Ti-ran-uh-sawr-uhs Reks (Tyrant Lizard King)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1700&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 195&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Tyrannosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is by far the strongest terrestrial carnivore in-game. With a bite attack that does 450 damage, it can kill all but the largest creatures in just a few hits. &lt;br /&gt;
&lt;br /&gt;
A single bite from the Tyrannosaurus inflicts a substantial amount of [[Injury|injury damage]], instantly crippling the movement of its prey. This ensures that a single strike will prevent its victim from escaping. However the Tyrannosaurus often finds itself outpaced, as its power is curtailed by its terrible stamina. This makes the Tyrannosaurus reliant on ambushes, hiding among rocks, ledges and foliage until prey passes by. &lt;br /&gt;
&lt;br /&gt;
Once the Tyrannosaurus has learned how to ambush well, it becomes a predator of unimaginable power.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
- '''Absurd damage'''&lt;br /&gt;
&lt;br /&gt;
- High health&lt;br /&gt;
&lt;br /&gt;
- Deadly in numbers&lt;br /&gt;
&lt;br /&gt;
- Fast walking and running speed&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Terrible stamina (only enough to run for some 10-20 seconds)&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Bad turning radius&lt;br /&gt;
&lt;br /&gt;
- Fast hunger drain&lt;br /&gt;
&lt;br /&gt;
- Leaves behind a fairly detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has no special abilities, but it makes up for this due to the sheer strength of its bites.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large [[Bite|bite]]. It deals absurd damage and inflicts substantial [[Injury|injury damage]], but has a slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Tyrannosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Unlocking combat talents is recommended to make your Tyrannosaurus even deadlier. Unlocking all combat talents will allow you to deal some +550 damage.&lt;br /&gt;
&lt;br /&gt;
*The stomps of the Tyrannosaurus are very loud. Due to this, the Sneaky perk is high tier for the Tyrannosaurus, as it lets you walk silently and ambush prey.&lt;br /&gt;
&lt;br /&gt;
*Hunger depletes fast so be careful. Always be looking for food. &lt;br /&gt;
&lt;br /&gt;
*A well-grown Tyrannosaurus can do just fine hunting alone, though pack members are always a plus to have.&lt;br /&gt;
&lt;br /&gt;
*Young Tyrannosaurus are often targeted by other players in fear that it may grow to become an unstoppable hunter.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The great strength of the Tyrannosaurus only shines in its adult stage. A juvenile Tyrannosaurus will find itself slow and weak, and susceptible to being hunted. This is made worse by its loud footsteps and shallow stamina pool. Growing a Tyrannosaurus is a difficult challenge, and it will take patience and time.&lt;br /&gt;
&lt;br /&gt;
Even when fully grown, however, the bad turning radius of a Tyrannosaurus can prove to be a hindrance. Enemy creatures will often aim for the tail and heels of the Tyrannosaurus, which are its blind-spots. Try mitigating this weakness by blocking your tail against a wall or standing in deep water.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]]. Scaly variants has been removed at this time.&lt;br /&gt;
&lt;br /&gt;
Tyrannosaurus rex will soon be undergoing a remodel by developer Cαllie. This will be the second model for rex.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Rexcloseup.png&lt;br /&gt;
Prettyrex.jpg| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3380</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3380"/>
		<updated>2020-09-23T00:17:42Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GreenRex.jpg|thumb|&lt;br /&gt;
The Tyrannosaurus, seeking shade under trees&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' T. Rex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Late Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 12 meters (40 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 8 tonnes (8.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Ti-ran-uh-sawr-uhs Reks (Tyrant Lizard King)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1700&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 195&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Tyrannosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is by far the strongest terrestrial carnivore in-game. With a bite attack that does 450 damage, it can kill all but the largest creatures in just a few hits. &lt;br /&gt;
&lt;br /&gt;
A single bite from the Tyrannosaurus inflicts a substantial amount of [[Injury|injury damage]], instantly crippling the movement of its prey. This ensures that a single strike will prevent its victim from escaping. However the Tyrannosaurus often finds itself outpaced, as its power is curtailed by its terrible stamina. This makes the Tyrannosaurus reliant on ambushes, hiding among rocks, ledges and foliage until prey passes by. &lt;br /&gt;
&lt;br /&gt;
Once the Tyrannosaurus has learned how to ambush well, it becomes a predator of unimaginable power.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
- '''Absurd damage'''&lt;br /&gt;
&lt;br /&gt;
- High health&lt;br /&gt;
&lt;br /&gt;
- Deadly in numbers&lt;br /&gt;
&lt;br /&gt;
- Fast walking and running speed&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Terrible stamina (only enough to run for some 10-20 seconds)&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Bad turning radius&lt;br /&gt;
&lt;br /&gt;
- Fast hunger drain&lt;br /&gt;
&lt;br /&gt;
- Leaves behind a fairly detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has no special abilities, but it makes up for this due to the sheer strength of its bites.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large [[Bite|bite]]. It deals absurd damage and inflicts substantial [[Injury|injury damage]], but has a slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Tyrannosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Unlocking combat talents is recommended to make your Tyrannosaurus even deadlier. Unlocking all combat talents will allow you to deal some +550 damage.&lt;br /&gt;
&lt;br /&gt;
*The stomps of the Tyrannosaurus are very loud. Due to this, the Sneaky perk is high tier for the Tyrannosaurus, as it lets you walk silently and ambush prey.&lt;br /&gt;
&lt;br /&gt;
*Hunger depletes fast so be careful. Always be looking for food. &lt;br /&gt;
&lt;br /&gt;
*A well-grown Tyrannosaurus can do just fine hunting alone, though pack members are always a plus to have.&lt;br /&gt;
&lt;br /&gt;
*Young Tyrannosaurus are often targeted by other players in fear that it may grow to become an unstoppable hunter.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The great strength of the Tyrannosaurus only shines in its adult stage. A juvenile Tyrannosaurus will find itself slow and weak, and susceptible to being hunted. This is made worse by its loud footsteps and shallow stamina pool. Growing a Tyrannosaurus is a difficult challenge, and it will take some tries.&lt;br /&gt;
&lt;br /&gt;
Even when fully grown, however, the bad turning radius of a Tyrannosaurus can prove to be a hindrance. Enemy creatures will often aim for the tail and heels of the Tyrannosaurus, which are its blind-spots. Try mitigating this weakness by blocking your tail against a wall or standing in deep water.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]]. Scaly variants has been removed at this time.&lt;br /&gt;
&lt;br /&gt;
Tyrannosaurus rex will soon be undergoing a remodel by developer Cαllie. This will be the second model for rex.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Rexcloseup.png&lt;br /&gt;
Prettyrex.jpg| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3379</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3379"/>
		<updated>2020-09-23T00:06:47Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' păk′ĭ-sĕf′ə-lə-sôr′əs&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''Head Ram'''&lt;br /&gt;
** Default: LMB (Left Mouse Button) &lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''Charge''': &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  &lt;br /&gt;
&lt;br /&gt;
* '''How to Use'''&lt;br /&gt;
** When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
*When playing Pachcephalosaurus, stay in rugged terrain or on hills to have the advantage against predators.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
*There used to be a bug where 0.4 Pachies and smaller, would deal full knockback, this has since been fixed.&lt;br /&gt;
*Pachycephalosaurus will be getting a remodel by developer Cαllie. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3378</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3378"/>
		<updated>2020-09-23T00:03:35Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' păk′ĭ-sĕf′ə-lə-sôr′əs&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''Head Ram'''&lt;br /&gt;
** Default: LMB (Left Mouse Button) &lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''Charge''': &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  &lt;br /&gt;
&lt;br /&gt;
* '''How to Use'''&lt;br /&gt;
** When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
*When playing Pachcephalosaurus, stay in rugged terrain or on hills to have the advantage against predators.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
*There used to be a bug where 0.4 Pachies and smaller, would deal full knockback, this has since been fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3377</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3377"/>
		<updated>2020-09-23T00:01:29Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''Head Ram'''&lt;br /&gt;
** Default: LMB (Left Mouse Button) &lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''Charge''': &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  &lt;br /&gt;
&lt;br /&gt;
* '''How to Use'''&lt;br /&gt;
** When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
*When playing Pachcephalosaurus, stay in rugged terrain or on hills to have the advantage against predators.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
*There used to be a bug where 0.4 Pachies and smaller, would deal full knockback, this has since been fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3376</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3376"/>
		<updated>2020-09-23T00:00:01Z</updated>

		<summary type="html">&lt;p&gt;'Zen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** Default: LMB (Left Mouse Button) &lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  &lt;br /&gt;
&lt;br /&gt;
* '''How to Use'''&lt;br /&gt;
** When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
*When playing Pachcephalosaurus, stay in rugged terrain or on hills to have the advantage against predators.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
*There used to be a bug where 0.4 Pachies and smaller, would deal full knockback, this has since been fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3375</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3375"/>
		<updated>2020-09-22T23:56:00Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** Default: LMB (Left Mouse Button) &lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  &lt;br /&gt;
&lt;br /&gt;
* '''How to Use'''&lt;br /&gt;
** When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3373</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3373"/>
		<updated>2020-09-22T23:52:26Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** Default: LMB (Left Mouse Button) &lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3372</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3372"/>
		<updated>2020-09-22T23:51:53Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** Default: RMB (Left Mouse Button) &lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3371</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3371"/>
		<updated>2020-09-22T23:51:30Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** Default: RMB (Right Mouse Button) &lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3369</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3369"/>
		<updated>2020-09-22T23:45:23Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* In-game Stats (Adult, Growth 1.0) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3368</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3368"/>
		<updated>2020-09-22T23:45:01Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* In-game Stats (Adult, Growth 1.0) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3367</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3367"/>
		<updated>2020-09-22T23:43:37Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3366</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3366"/>
		<updated>2020-09-22T23:39:04Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Pachycephalosaurus''' is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3365</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3365"/>
		<updated>2020-09-22T23:34:14Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Pachycephalosaurus''' is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' The Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3364</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3364"/>
		<updated>2020-09-22T23:33:36Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Pachycephalosaurus''' is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': &lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' Thhe Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3363</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3363"/>
		<updated>2020-09-22T23:32:45Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Pachycephalosaurus''' is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]'''&lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' Thhe Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3362</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3362"/>
		<updated>2020-09-22T23:29:20Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Pachycephalosaurus''' is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]''': A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' Thhe Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3361</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3361"/>
		<updated>2020-09-22T23:24:13Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Pachycephalosaurus''' is a playable creature in beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]''': A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' Thhe Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3360</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3360"/>
		<updated>2020-09-22T23:21:39Z</updated>

		<summary type="html">&lt;p&gt;'Zen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Pachycephalosaurus''' is a playable creature in beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]], requiring only to eat [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]''': A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' Thhe Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=User_Interface&amp;diff=3347</id>
		<title>User Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=User_Interface&amp;diff=3347"/>
		<updated>2020-09-16T01:44:14Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Other UI Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Skin Customization UI can be found [[Skin Customization|here]].&lt;br /&gt;
&lt;br /&gt;
The Scoreboard UI can be found [[Player List|here]].&lt;br /&gt;
&lt;br /&gt;
The Chatbox UI can be found [[Chatbox|here]].&lt;br /&gt;
&lt;br /&gt;
The HUD UI can be hidden or shown with the use of a [[Keybinding|keybind]].  By default, it is K.&lt;br /&gt;
&lt;br /&gt;
== Current UI ==&lt;br /&gt;
&lt;br /&gt;
[[File:UI1.png|right|thumb|400px|border|The UI of a Carnivore]]&lt;br /&gt;
&lt;br /&gt;
In August, 2017, Beasts of Bermuda underwent a UI revamp.  The older legacy UI was replaced with one that was more intuitive to players less familiar with the game.  The new UI contains five elements to represent six resources, [[Health]] and [[Comfort]] both being represented on the same UI element.  &lt;br /&gt;
&lt;br /&gt;
*[[Health]] is represented by a dinosaur skeleton; the highlighted portion goes down according to how much you have and [[comfort]] is also shown on here.&lt;br /&gt;
&lt;br /&gt;
[[File:Capture.png|x100px|border|]] &lt;br /&gt;
&lt;br /&gt;
*[[Ability]] is represented by an orange circle. It is depleted when using attacks, 'special' abilities, or carrying someone.&lt;br /&gt;
&lt;br /&gt;
[[File:Ability.png|x100px|border|]] &lt;br /&gt;
&lt;br /&gt;
*[[Stamina]] is represented by a yellow 'foot' icon. What percentage of the foot is in yellow indicates the amount of stamina you have; this is not necessarily out of 100, as talents and the unique specifications of each creature determine the maximum stamina. A rule of thumb on many creatures is that if the 'lower third' of the foot is highlighted, you can perform your special ability. This is not always true, but frequently is.&lt;br /&gt;
&lt;br /&gt;
[[File:Stamina.png|x100px|border|]] &lt;br /&gt;
&lt;br /&gt;
*[[Thirst]] is represented by a simple set of water droplets.  In the case of  [[Aquatic Creatures|aquatic]] creatures which use [[Air]] instead of thirst, the icon changes to a set of bubbles.&lt;br /&gt;
&lt;br /&gt;
[[File:Air2.png|x100px|border|]] [[File:Water.png|x100px|border|]] &lt;br /&gt;
&lt;br /&gt;
*[[Food]] is represented by one of three icons currently, based on diet.  [[Piscivorous Creatures|Piscivores]] have a fish icon.  [[Herbivorous Creatures|Herbivores]] have some leaves.  [[Carnivorous Creatures|Carnivores]] show a piece of meat. [[Lurdusaurus]] has a unique kelp icon.&lt;br /&gt;
&lt;br /&gt;
[[File:Ca278a87d35ca69631ba832adac6c295.png|x100px|border|]] [[File:Ribs.png|x100px|border|]] [[File:Plant.png|x100px|border|]] [[File:Seaweed.jpg|x100px|border|]]&lt;br /&gt;
&lt;br /&gt;
*[[Comfort]] is represented by the color of the health icon. It changes color based on comfort, spanning reds, oranges, yellows, greens, and blues. A deep, almost indigo blue is the best possible; an intense crimson is the worst. &lt;br /&gt;
&lt;br /&gt;
[[File:UI2.png|right|thumb|400px|border|The UI of a Piscovore]]&lt;br /&gt;
&lt;br /&gt;
By pressing 'O', a player can view their character screen. This indicates precise numbers for all player stats, and allows the user to change their skin if they are below 0.8 in growth, or 0.7 if they’ve been nested.&lt;br /&gt;
&lt;br /&gt;
== Legacy UI ==&lt;br /&gt;
&lt;br /&gt;
[[File:UI3.png|right|thumb|400px|border| The UI of an Herbivore]]&lt;br /&gt;
&lt;br /&gt;
[[File:UI4.png|right|thumb|400px|border| The UI of an Aquatic Piscivore]]&lt;br /&gt;
&lt;br /&gt;
Prior to this date, the UI for Beasts of Bermuda consisted of six colored spheres, representing six resources a player must manage in-game.  The spheres were the first pass at a HUD for Beasts of Bermuda, and tremendous inspiration from Diablo II's interface was taken in the creation of this interface.  Due to near unanimous unpopularity for the UI among the community, the lead developer, Predatoria, begrudgingly accepted defeat and allowed his beloved Diablo II UI to be reworked.  &lt;br /&gt;
&lt;br /&gt;
The legacy UI had six elements.  &lt;br /&gt;
&lt;br /&gt;
*[[Health]] was represented by a large, red globe on the bottom-left side&lt;br /&gt;
*[[Ability]] was represented by a medium-sized, orange globe on the bottom-left side&lt;br /&gt;
*[[Stamina]] was represented by a small, yellow globe on the bottom-left side&lt;br /&gt;
*[[Thirst]] was represented by a small, blue globe on the bottom-right side&lt;br /&gt;
*[[Food]] was represented by a medium-sized, purple globe on the bottom-right side&lt;br /&gt;
*[[Comfort]] was represented by a large, green globe on the bottom-right side&lt;br /&gt;
&lt;br /&gt;
== Other UI Elements ==&lt;br /&gt;
&lt;br /&gt;
[[File:Breathbar.png|right|thumb|400px|border|The Breathbar]]&lt;br /&gt;
&lt;br /&gt;
In addition to the display of primary resources, there are some other elements of the Beasts of Bermuda UI as well.  &lt;br /&gt;
&lt;br /&gt;
The UI contains a [[Drowning|breath]] meter.  This meter only displays when a non-aquatic creature goes underwater.  It is straightforwards and simple.  It is identical in both the current and the legacy UI.&lt;br /&gt;
&lt;br /&gt;
Players can also change the layout of their HUD by going to Options, and pressing the Move HUD option. This will allow players to move the HUD to any area of the screen if they so choose.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=3342</id>
		<title>Pteranodon</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=3342"/>
		<updated>2020-09-15T02:57:18Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616190336 2.jpg|thumb|The Pteranodon, swiftly flying through the foilage&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. longiceps&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wingspan:''' 5.6 meters (18 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 40 kilograms (88 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Flier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Fish, Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Pteranodon is a playable [[Flying Creatures|flying creature]] in Beasts of Bermuda. It is the fastest and most mobile creature in the game, able to soar through the skies at incredible speeds. This allows it to access areas no other creature can reach, such as isolated landmasses and high mountains. Some mountains even provide it perfect shelter against storms!&lt;br /&gt;
&lt;br /&gt;
As for its diet, the Pteranodon is [[Piscivorous Creatures|piscivorous]]. It will regularly plunge into the ocean to catch fish - but it's not limited to eating ''just'' fish. It can feast on fresh carcasses which it can locate easily across the map, as well as being able to kill other creatures by launching a deadly aerial assault from the sky - or even by grabbing and dropping them! With its greatly adjustable diet, ability to fly and fast growth time, the Pteranodon has a high chance of successfully reaching its adult stage... provided it doesn't crash into anything!&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Flight&lt;br /&gt;
&lt;br /&gt;
+ Incredible speed&lt;br /&gt;
&lt;br /&gt;
+ Adaptable diet&lt;br /&gt;
&lt;br /&gt;
+ Can smell far-away carcasses while flying&lt;br /&gt;
&lt;br /&gt;
+ Has little trouble catching and eating fish&lt;br /&gt;
&lt;br /&gt;
+ Fast Growth&lt;br /&gt;
&lt;br /&gt;
+ Can strike an opponent at blinding speed&lt;br /&gt;
&lt;br /&gt;
+ Has access to the Baby Snatcher talent&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Has naturally low base health&lt;br /&gt;
&lt;br /&gt;
- A crash-landing can cost you a broken wing, or your life&lt;br /&gt;
&lt;br /&gt;
- Can be ambushed while on the ground&lt;br /&gt;
&lt;br /&gt;
- Easy prey for aquatic predators&lt;br /&gt;
&lt;br /&gt;
- Low weather tolerance&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities === &lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A fast [[Bite|bite]]. The damage is based on how fast the Pteranodon is moving, with higher speeds totaling more bite damage, and slower speeds dealing very weak damage.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Has identical damage values to the Primary Attack, except it makes the Pteranodon [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability - Baby Snatcher:''' The Pteranodon must unlock this [[Talent tree|talent]] in order to utilize it. Once unlocked, it will be able to grab smaller creatures by holding the [[Special Abilities|ability key]] next to them. As the victim is held, [[Ability|Ability power]] will slowly deplete (meaning you cannot hold them forever), and you are not able to attack the grabbed victim. However, you can let them go while flying and cause them to fall to their death.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' The Pteranodon can use the [[Scent System|scent]] key to briefly highlight all nearby fish, making them much easier to spot.&lt;br /&gt;
&lt;br /&gt;
[[File:Pteranest.jpg|thumb|right|border|A flock of pteranodon nesting.]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
If the Pteranodon crashes straight into the ground, it will receive massive injury. Most of the time, it will die from such a fall. However, if miraculously alive, it is still susceptible to being found and preyed upon by carnivores who have detected its scent.&lt;br /&gt;
&lt;br /&gt;
The Pteranodon is also incredibly sensitive to harsh [[Weather|weather]] due to its very poor [[Weather Resistance|weather resistance]] stat. Ability Tree investments in Weather Resistance will never completely solve this problem. It is forced to take refuge from even mild storms. &lt;br /&gt;
&lt;br /&gt;
Aquatic predators can potentially snatch a Pteranodon right out of the water. While this doesn't often happen, '''it doesn't mean it wont happen'''.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Pteranodon's flight mechanics were inspired by the Pteranodon of Primal Carnage: a combat game where humans and dinosaurs do battle.&lt;br /&gt;
&lt;br /&gt;
* The Pteranodon's current model is not scientifically accurate. Its feet are misaligned and its walking posture is slouched. Unfortunately, this is because the model's rig is limited, forcing it to be animated the way it is now.&lt;br /&gt;
&lt;br /&gt;
* The noises of the Pteranodon were made by modifying Emu sounds.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3341</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3341"/>
		<updated>2020-09-15T01:59:34Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 300&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
The '''Pachycephalosaurus''' is a playable creature in beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]], requiring only to eat [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''[[Primary Attack]]''': A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''[[Secondary Attack]]''': A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' Thhe Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mosasaurus&amp;diff=3340</id>
		<title>Mosasaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mosasaurus&amp;diff=3340"/>
		<updated>2020-09-15T01:58:21Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616174418 1.jpg|thumb|&lt;br /&gt;
 The Mosasaurus, roaming the kelp forests&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' M. hoffmanni&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 15 meters (50 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 13.6 tonnes (15 short tons)&amp;lt;br&amp;gt; &lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Carnivore (Meat)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1,500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 80&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 210&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus is a playable [[Aquatic Creatures|aquatic]] creature in Beasts of Bermuda. It is an incredibly powerful and mobile predator capable of leaping out of the water to reach its prey, then locking it tight between its jaws before violently thrashing it into the water, dragging it down into the ocean depths in order to drown it and thus kill it.&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus is able to grab almost any creature its size, and can further bolster its grabbing capability through the use of [[Talents|talents]]. Due to this sheer size range of creatures it can grab, combined with the nearly impossible chance of escaping its locked jaws, the Mosasaurus has been well-received as one of the most feared creatures in the game, second only to the [[Kronosaurus]].&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Versatile aquatic predator&lt;br /&gt;
&lt;br /&gt;
+ Excellent damage&lt;br /&gt;
&lt;br /&gt;
+ High health&lt;br /&gt;
&lt;br /&gt;
+ Can grab other creatures&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Slow&lt;br /&gt;
&lt;br /&gt;
- Can die from beaching&lt;br /&gt;
&lt;br /&gt;
- Requires a lot of time to grow&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Mosasaurus [[Bite|bites]] using its powerful jaws, inflicting substantial damage and injury [[Locational Damage|(depending on where the bite hits its target)]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' A long-range dart attack, similar to [[Ichthyovenator|Ichthyovenator's,]] that causes the Mosasaurus to rocket forwards, inflicting damage to any creature it comes into contact with during the duration of the charge. Young Mosasaurus may have trouble performing this attack due to its high [[Ability|ability power]] and [[Stamina|stamina]] cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' The Mosasaurus can grab a smaller creature. While holding the [[Special Abilities|ability key]] within a short distance of a creature (default ability keybind is Z), the Mosasaurus will snatch that creature in its jaws. Upon pressing the [[Primary Attack|Primary Attack]] key, the Mosasaurus will thrash the held victim, inflicting damage. This thrash attack can be used continuously, as long as the Mosasaurus has sufficient [[Ability|ability power]], which will consistently decrease as the victim is held. The larger the creature grabbed, the more [[Ability|ability power]] is required to hold and thrash.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
With the simple mistake of [[Beaching|beaching]] itself, the Mosasaurus can suddenly turn from threatening to harmless. While on land, its overall mobility completely plummets, causing it to move and turn at an embarrassingly slow rate. Comfort constantly decreases at this state and terrestrial predators can easily kill it, so it must get back to the water as soon as possible or it will inevitably die.&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus also faces constant threat from the [[Kronosaurus]], who is capable of killing the Mosasaurus with ease.&lt;br /&gt;
&lt;br /&gt;
Humorously, the Mosasaurus often fails to hunt the [[Lurdusaurus]], which can chase after a Mosasaurus and cripple it with constant hits.&lt;br /&gt;
&lt;br /&gt;
[[File:Mosapod.jpg|thumb|right|thumb|400px|border|A family pod of Mosasaurus.]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Mosasaurus is capable of grabbing any creature as long as it's big enough. Even young [[Apatosaurus]] are sometimes grabbed.&lt;br /&gt;
&lt;br /&gt;
* While the [[Kronosaurus]] is adept at hunting other aquatic creatures, Mosasaurus relies mostly on terrestrial prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 More information is available in the Mosasaurus Spotlight Video: https://www.youtube.com/watch?v=IRBIyEnj-KU&amp;amp;t=&lt;br /&gt;
[[Category:Dinosaurs]]&lt;br /&gt;
[[Category:Aquatics]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Wiehenvator&amp;diff=3339</id>
		<title>Wiehenvator</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Wiehenvator&amp;diff=3339"/>
		<updated>2020-09-15T01:56:46Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Megalosprint.jpg|thumb|The Megalosaurus, bolting through terrain&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' M. bucklandii&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Jurassic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 9 meters (30 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2 tonnes (2.2 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 625&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' Average&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Moderate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Megalosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is a fast predator that can chase its prey for long distances thanks to its incredible [[Movement Mechanics|speed]]. Such prey include the [[Parasaurolophus]], [[Velociraptor]] and [[Ichthyovenator]], as well as most juvenile creatures.&lt;br /&gt;
&lt;br /&gt;
The Megalosaurus can detect the amount of health a nearby creature has. This lets the Megalosaurus properly decide whether a hunt should be initiated or not, as the health of a creature can determine if a fight will be easy or rough. Additionally, the Megalosaurus can invest talent points into the ability ''Identification'' to further enhance its ability to detect, further revealing their [[stamina]], [[comfort]] and even [[Ability|ability power]]. With such knowledge of its prey, the Megalosaurus can easily capitalize on their weakness.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Can reveal the information of its prey&lt;br /&gt;
&lt;br /&gt;
+ Great speed&lt;br /&gt;
&lt;br /&gt;
+ Decent damage&lt;br /&gt;
&lt;br /&gt;
+ Stronger in numbers. Enough to take down Trex&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Vulnerable to larger predators such as the [[Acrocanthosaurus]]&lt;br /&gt;
&lt;br /&gt;
- Middling weather resistance&lt;br /&gt;
&lt;br /&gt;
- High skill gap if you wish to hunt bigger prey&lt;br /&gt;
&lt;br /&gt;
- Weak as solo. Expect to hunt smaller creatures or live off of spawn gore as a solo player.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large, outward [[Bite|bite]]. It deals good damage and has a moderate rate of attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Megalosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability:''' The Megalosaurus can gather the information of its prey. When the Ability Key is held down, a cursor will appear on the screen. When this cursor is pointed at a creature, it will be identified, allowing the Megalosaurus to see its stats. This ability consumes [[Ability|ability power]].&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Megalosaurus is far from an apex predator. It is threatened by predators much more larger and dangerous than it, such as the [[Acrocanthosaurus]] and the [[Tyrannosaurus rex]], as well as the [[Mosasaurus]] if near a large body of water.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Megalosaurus is currently the fastest running creature in the game, tied with the [[Pachycephalosaurus]]. However, its speed pales in comparison to swimming creatures such as the [[Elasmosaurus]] and flying creatures such as the [[Pteranodon]]&lt;br /&gt;
&lt;br /&gt;
 More information is available in the Megalosaurus Spotlight Video:&lt;br /&gt;
 https://www.youtube.com/watch?v=TTrG5RvCDCg&amp;amp;t=1s&lt;br /&gt;
 https://www.youtube.com/watch?v=Xkz4VHx4a0M (Updated Megalosaurus video for 2020)&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=3338</id>
		<title>Lurdusaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=3338"/>
		<updated>2020-09-15T01:56:17Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loodoodoo.jpg|thumb|The Lurdusaurus, occupying a marsh&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' L. arenatus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 9 meters (30 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 5.5 tonnes (6.1 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 105&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' Very High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Moderate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes ]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus is a playable [[Herbivorous_Creatures|herbivore]] in Beasts of Bermuda. Despite being an herbivore, it cannot properly digest the foliage found on land. In fact, it gets food poisoning from doing so! Instead, the Lurdusaurus is a [[Semiaquatic_Creatures|semiaquatic]] and must submerge itself in large bodies of water to locate and consume aquatic plants, which mostly consists of a variety of seaweeds.&lt;br /&gt;
&lt;br /&gt;
Since it can move on both land and water, the Lurdusaurus can escape from terrestrial predators by plunging into the water, or flee from aquatics by climbing back onto land. However, running from predators is never its only option, as the Lurdusaurus is strong. It can severely injure its foes by striking them with its spiky feet protrusions, as well as a powerful stomp that can inflict massive amounts of injury. As such, the Lurdusaurus is an excellent choice for players who seek an offensive, mobile herbivore.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
+ Fast swimming speed and decent running speed&lt;br /&gt;
&lt;br /&gt;
+ High damage&lt;br /&gt;
&lt;br /&gt;
+ High health&lt;br /&gt;
&lt;br /&gt;
+ Can be hard to catch&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Needs to eat quite frequently&lt;br /&gt;
&lt;br /&gt;
- Easily spotted by aquatic predators&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Lurdusaurus jabs its foot spike forward. It deals high damage and has a slightly slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' Two different attacks depending on if the Lurdusaurus is walking or swimming. When on land, it performs a stomp attack by raising up its front feet and slamming them back down, dealing huge damage, but should be used with caution due to its large delay time. When in water, it darts forwards, instantly damaging creatures along the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Using the [[Secondary Attack|Secondary Attack]] when trapped inside the jaws of a [[Mosasaurus]] will allow the Lurdusaurus to struggle out of it, though it costs a high amount of ability power and [[Injury|injures]] the Lurdusaurus in the process.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus has to eat quite frequently, meaning it will have to enter the water a lot. Though its sheer power lets it go toe-to-toe against the [[Mosasaurus]], it is not strong enough to defend itself from the [[Kronosaurus]]. Another problem with this frequent eating is that a herd of Lurdusaurus will quickly consume entire patches of aquatic plants, which will force them to be on the move for new areas, leaving the water and onto land, where large, hard-hitting predators such as the [[Tyrannosaurus rex]] roam.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* For some humorous reason, the Lurdusaurus was once perfectly capable of eating fish. This is most likely unintended.&lt;br /&gt;
&lt;br /&gt;
* During the first day of the Lurdusaurus's release, the model was bugged. Its head and feet were covered in red lines.&lt;br /&gt;
&lt;br /&gt;
[[File:Lurdupairwalk.png|thumb|right|thumb|400px|border|A pair of Lurdusaurus migrating from a [[Freshwater Lakes|freshwater lake]] to the [[ocean]]. ]]&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Kronosaurus&amp;diff=3337</id>
		<title>Kronosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Kronosaurus&amp;diff=3337"/>
		<updated>2020-09-15T01:55:33Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Krono.jpg|thumb| The Kronosaurus, arising from the depths&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' K. queenslandicus&amp;lt;br&amp;gt; &lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 10.5 meters (34 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 11 tonnes (12 short tons)&amp;lt;br&amp;gt; &lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Carnivore (Meat)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1700&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 210&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&lt;br /&gt;
]]&lt;br /&gt;
''' [[Корнозавр|Russian Translation available / Русский перевод здесь]] '''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Kronosaurus is a playable [[Aquatic Creatures|aquatic]] creature in Beasts of Bermuda. It has incredible short-range dashing speed, making it a profound ambush predator. However, since its sprinting speed is very mediocre, it's not good at chasing.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, it is regarded as one of the strongest predators in the game, as it can instantly cripple its prey with a single lunge, lowering their mobility and preventing escape, all while the Kronosaurus continues to slowly maul its victim with its bites.&lt;br /&gt;
&lt;br /&gt;
An adult Kronosaurus will hunt '''anything''' in the water, from [[Mosasaurus]] to [[Elasmosaurus]], to even terrestrial creatures who decide to take swim.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Extremely powerful predator (possibly the strongest in the game)&lt;br /&gt;
&lt;br /&gt;
+ High damage&lt;br /&gt;
&lt;br /&gt;
+ High injury&lt;br /&gt;
&lt;br /&gt;
+ Brief bursts of incredible speeds&lt;br /&gt;
&lt;br /&gt;
+ Very High health&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Incredibly slow swimming speed&lt;br /&gt;
&lt;br /&gt;
- Can die from beaching&lt;br /&gt;
&lt;br /&gt;
- Horribly vulnerable when young&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Kronosaurus performs a slow, but very powerful [[Bite|bite]]. This attack costs a high amount of [[Ability|ability power]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' Upon holding down the secondary attack button, an icon appears on the screen resembling an empty bar, which begins to slowly fill up; The Kronosaurus is preparing to lunge for massive damage! The more the bar is filled, the more damage it will do when unleashed (maximum charge is indicated by a flashing blue color). Upon letting go of the secondary attack button, the Kronosaurus launches forward, severely damaging and injuring anything it rams into along the way.&lt;br /&gt;
A charge will automatically be unleashed if [[Ability|ability power]] runs out while charging.&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeUI.png|right|thumb|400px|border| The bar icon used for the Kronosaurus' Secondary Attack. Here it is shown halfway charged.]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
The Kronosaurus is the largest creature with access to the Elusiveness [[Talents|talent]], which lets it become almost invisible to other players at the cost of ability power (60 ability power at stage 1, which decreases by approx 10 for every stage upgraded). Kronosaurus players favor this talent, as it eases the difficulty of growing a juvenile Kronosaurus in the midst of predators, as well as serving as an ambush tool once adult stage is reached.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
&lt;br /&gt;
Kronosaurus, as with all other aquatic creatures in the game, suffers heavy mobility loss as well as [[Comfort|comfort]] drain when beached. Additionally, the Kronosaurus is considerably slower than all other aquatic creatures in the game.&lt;br /&gt;
&lt;br /&gt;
Lastly, and most importantly, it is one of the most vulnerable creatures as a juvenile, as it is both weak and slow.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* Not too recently, the speed of the Kronosaurus was an issue. Though its sprint speed was slow (as intended), its ability power regeneration was very high at older stages of growth, allowing the Kronosaurus to continuously use the lunge ability with little delay so it could catch up to fast creatures. This is no longer possible due to an ability power regeneration nerf.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ichthyovenator&amp;diff=3336</id>
		<title>Ichthyovenator</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ichthyovenator&amp;diff=3336"/>
		<updated>2020-09-15T01:39:34Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ichthyovenaduh.jpg|thumb|The Ichthyovenator, prowling the shoreline.&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' I. laosensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 8.5 meters (27 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2 tonnes (2.2 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Piscivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Fish, Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 625&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' Very High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Average&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes ]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Ichthyovenator is a playable [[Piscivorous Creatures|piscivorous]] creature in Beasts of Bermuda. Though somewhat slow on land, it is adept at moving in water. It uses its great aquatic mobility for a variety of uses, such as catching [[Fish|fish]], travelling long distances, initiating combat or make a swift escape from predators.&lt;br /&gt;
&lt;br /&gt;
The Ichthyovenator is difficult for most predators to catch, as it can dive into the water when chased by larger terrestrial creatures, and scramble back onto the shoreline when approached by deep-sea threats. But be reminded that Ichthyovenator will not always flee its foes. Sometimes it will take them head-on. With its fast attack speed, the Ichthyovenator can easily take on threats its size, and in numbers, turn the tides against larger foes.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Fast swim speed&lt;br /&gt;
&lt;br /&gt;
+ Can rely on fish instead of hunting other creatures&lt;br /&gt;
&lt;br /&gt;
+ Good fighter&lt;br /&gt;
&lt;br /&gt;
+ Hard to catch&lt;br /&gt;
&lt;br /&gt;
+ Fast growth&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Is prey to aquatic predators&lt;br /&gt;
&lt;br /&gt;
- Somewhat bad hunger&lt;br /&gt;
&lt;br /&gt;
- Low land mobility&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities === &lt;br /&gt;
&lt;br /&gt;
* '''[[Primary Attack|Primary attack]]''': A simple [[Bite|bite]]. It inflicts moderate damage and has a fast attack speed.&lt;br /&gt;
&lt;br /&gt;
* '''[[Secondary Attack|Secondary Attack]]''': Two different attacks depending on if the Ichthyovenator is walking or swimming. When on land, it swipes its claws inwards, dealing identical damage to its primary attack but with significantly better range around its sides and feet, though it lacks forward reach. When in water, it [[Darting|darts]] forwards at incredible speeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Using the [[Secondary Attack|Secondary Attack]] when trapped inside the jaws of a moving [[Mosasaurus]] will allow the Ichthyovenator to struggle out of it, though it costs a high amount of ability power and [[Injury|injures]] the Ichthyovenator in the process.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' The Ichthyovenator can detect fish by using its [[Scent System|scent]] key. It will highlight all nearby fish, making them much easier to spot.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Ichthyovenator has its predators. In the water, a [[Kronosaurus]] may be able to swiftly ambush it before it even has a chance to react, and on land, it faces danger from the [[Tyrannosaurus rex]] and the [[Acrocanthosaurus]], both of which are faster runners than the Ichthyovenator. Additionally, the [[Lurdusaurus]] can pose a threat to the Ichthyovenator, as it can chase it in the water and pummel it down with powerful attacks.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Ichthyovenator has a shimmer skin, which glows in the dark. It was obtainable through an event in the Beasts of Bermuda Discord. This event is now over, and the skin cannot be unlocked by anyone else.&lt;br /&gt;
&lt;br /&gt;
[[File:WIPIchthy.png|400px|thumb| The first teaser of a new model Ichthyovenator model, which was scrapped due to its rough look]]&lt;br /&gt;
[[File:Ichthy.jpg|thumb| The old model of the Ichthyovenator]]&lt;br /&gt;
&lt;br /&gt;
  https://www.youtube.com/watch?v=aQ5HTvqC_f8&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Elasmosaurus&amp;diff=3335</id>
		<title>Elasmosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Elasmosaurus&amp;diff=3335"/>
		<updated>2020-09-15T01:35:52Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616172722 1.jpg|thumb| The Elasmosaurus, navigating the [[ocean]]&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' E. platyurus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 10.3 meters (34 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2 tonnes (2.2 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Fish, Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 625&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 135&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 140&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Average&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus is a playable [[Aquatic Creatures|aquatic]] creature in Beasts of Bermuda. Though it does not possess the high health and damage of the [[Mosasaurus]] or the [[Kronosaurus]], it is much faster than the latter, and its mobility can be used in a variety of situations.&lt;br /&gt;
&lt;br /&gt;
It is [[Piscivorous Creatures|piscivorous]], meaning it specializes at eating fish. The Elasmosaurus can consume fish with ease thanks to its very long attack range, as well as its special ability to automatically bite any target within the vicinity of its attack range. Finding fish is not a problem for it either, as it can reveal the location of fish from far away by holding down the [[Scent System|scent]] key.&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus is the second fastest creature in the game, only beaten in speed by a flying [[Pteranodon]]. The Elasmosaurus can use this extreme swimming speed to dodge its opponents and best them in combat with hit-and-swim tactics, and it even has the ability to grab and drown really small prey in a similar fashion to the [[Mosasaurus]]. This makes it a prominent enemy for other piscivorous creatures such as the [[Pteranodon]], and in some cases, a group of Elasmosaurus may take down a Mosasaurus!&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Extremely mobile&lt;br /&gt;
&lt;br /&gt;
+ Grows fast&lt;br /&gt;
&lt;br /&gt;
+ Long attack range and lock-on attacks&lt;br /&gt;
&lt;br /&gt;
+ Can detect fish from far away&lt;br /&gt;
&lt;br /&gt;
+ Has access to the Baby Snatcher talent&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Low health&lt;br /&gt;
&lt;br /&gt;
- Can die from beaching&lt;br /&gt;
&lt;br /&gt;
- Low damage output&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities === &lt;br /&gt;
&lt;br /&gt;
'''Unique ''Signature'' Attribute #1:''' The Elasmosaurus has an automatic aiming system, so it will always strike its targets when they are within its attack radius.&lt;br /&gt;
&lt;br /&gt;
'''Unique ''Signature'' Attribute #2:''' Its speed constantly increases as it grows, which never stops, allowing old Elamosaurus to move absurdly fast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A quick [[Bite|bite]], on par with raptors and other small creatures.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': A long-range dash that causes the Elasmosaurus to briefly rocket forwards at incredible speeds, which can be used jump out of the water ''(though caution is advised doing this near beaches as the Elasmosaurus might hit the ground and become [[Beaching|beached]])''. Anything hit along the way is damaged.&lt;br /&gt;
&lt;br /&gt;
'''Special Ability #1:''' Using the [[Secondary Attack|Secondary Attack]] when trapped inside the jaws of a moving [[Mosasaurus]] will allow the Elasmosaurus to struggle out of it, though it costs a high amount of ability power and [[Injury|injures]] the Elasmosaurus in the process.&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability #2 - Baby Snatcher:''' The Elasmosaurus is already capable of grabbing small creatures such as the [[Velociraptor]], but the Baby Snatcher talent can boost this grab capacity even further. You must first unlock this [[Talent tree|talent]] in order to utilize it. Once unlocked, it will be able to grab bigger creatures by holding the [[Special Abilities|ability key]] next to them. As the victim is held, [[Ability|Ability power]] will slowly deplete (meaning you cannot hold them forever), and you are not able to attack the grabbed victim. However, you can drown the victim by dragging them deep underwater. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' By using the [[Scent System|scent]] key, the Elasmosaurus will highlight fish from far away, making them much easier to locate.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus is rather fragile, as it has relatively low [[Health|HP]] for its [[Size|size]]. It also starts the game as a vulnerable creature (though even a juvenile Elasmosaurus is impressively fast), and like all aquatic creatures, it can die from [[Beaching|beaching]] itself.&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus is also susceptible to being preyed upon by the Mosasaurus and the Kronosaurus. However, The Elasmosaurus is faster and has more stamina than the two which allows it to dodge their attacks, and if needed, defend itself through retaliation. Nonetheless, the Elasmosaurus is better off escaping, as one bite from a large predator can be an immediate death sentence for it.&lt;br /&gt;
&lt;br /&gt;
The [[Ichthyovenator]] is currently the deadliest threat to the Elasmosaurus, as the Ichthyovenator's swimming speed is similar to that of the Elasmosaurus, therefore it can chase it through the ocean over long distances. Only when an Elasmosaurus has reached old age has it developed enough speed to properly outmaneuver an Ichthyovenator.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* It is currently the only creature that has an auto-aim mechanic.&lt;br /&gt;
&lt;br /&gt;
* The Elasmosaurus of Beasts of Bermuda is incredibly similar to 19th century depictions of Elasmosaurus, having a snake-like neck and the ability to crawl on land. In reality, its neck was incredibly stiff and it never left the ocean.&lt;br /&gt;
&lt;br /&gt;
* Creating the Elasmosaurus and transforming it into a practical creature for gameplay was an extremely difficult endeavor, mostly due to the programming for its neck.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Apatosaurus&amp;diff=3334</id>
		<title>Apatosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Apatosaurus&amp;diff=3334"/>
		<updated>2020-09-15T01:35:24Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616180658 1.jpg|thumb|&lt;br /&gt;
The Apatosaurus, towering over the landscape&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' A. ajax&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Jurassic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 22.8 meters (75 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 22 tonnes (24.7 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 6000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 80&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 260&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' Average&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Extremely Slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Very High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:'''  No&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Apatosaurus is a playable [[Herbivorous_Creatures|herbivorous]] creature in Beasts of Bermuda, as well as the [[Size|largest]] playable creature.&lt;br /&gt;
&lt;br /&gt;
Being big, however, requires a big appetite, and so the Apatosaurus must consume at a very frequent rate. Fortunately, it's not a picky eater: Its diet consists of almost any kind of plant, and it can even consume trees as an adult. It also must drink copious amounts of water, and this sometimes causes it to sip entire ponds dry!&lt;br /&gt;
&lt;br /&gt;
Thanks to its immense bulk, the Apatosaurus has superb resistance to harsh weather and boasts the highest amount of [[Health|HP]] in the game, as well as being able to attack from any angle with incredible knockback and [[Damage|damage]], making it '''VERY''' hard to for any predator to kill. This effectively discourages almost every predator from attacking it in the first place, letting the Apatosaurus live a generally peaceful and undisturbed adult life.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Titanic health pool&lt;br /&gt;
&lt;br /&gt;
+ Incredible damage output&lt;br /&gt;
&lt;br /&gt;
+ High weather resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Very slow&lt;br /&gt;
&lt;br /&gt;
- Is somewhat vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Requires a lot of time to grow &lt;br /&gt;
&lt;br /&gt;
- Leaves a large and easily detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Apatosaurus rears up, then stomps the ground, severely damaging nearby creatures or killing them instantly. You cannot move whilst performing this attack (''unless you have invested in the '''Turn while stomping''' talent)''.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' A tail whip attack, which is much more reliable than its stomp attack. This attack should be the primary means of defense for the Apatosaurus. Hold Rick Click to coil up the Apatosaurus' tail. When released, the tail will shoot forwards and crack like a whip, dealing great damage and heavy [[Knockback|knockback]] to anything it hits. ''Keep in mind that for every second the tail is coiled up, ability power is drained, so don't hold it on for too long or you might end up draining too much ability power!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute #1:''' The Apatosaurus possesses the highest [[Weather Resistance|weather resistance]] of any [[Terrestrial Creatures|terrestrial]] creature. It is also capable of granting some of its weather resistance to nearby [[Groups|herd members]] through talents, effectively making the Apatosaurus a 'walking shelter'. The Apatosaurus is also immune to tornados at the growth of 0.8. &lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute #2:''' When the Apatosaurus walks, its huge footsteps knock nearby creatures out of its way.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute #3:''' The Apatosaurus is capable of walking backwards. This is to prevent attackers from hiding under its hind legs, which are not in range of the whip attack. Walking backwards will cause them to be knocked back and into the range of the whip attack. In order to walk backwards, a player must toggle the crouch [[Keybind|keybind]].&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Apatosaurus's huge size causes it to walk at a lumbering pace. It is in fact the slowest creature in the game, and most creatures are able to out-speed it simply by walking. Thus, fast creatures can give it a hard time by performing hit-and-run tactics on it. A [[Utahraptor]] pack is able to pull this off quite decently.&lt;br /&gt;
&lt;br /&gt;
Additionally, large carnivores such as the [[Acrocanthosaurus]] can inflict serious bleed damage to an Apatosaurus, as well as survive multiple tail whip attacks, making it a threat to the Apatosaurus.&lt;br /&gt;
&lt;br /&gt;
Their primary physical weakness is their neck. This can be attacked easily if held out in front of them, allowing predators an easy bite without risking the stomp attack. Apatosaurus may counter this by holding the &amp;quot;Alt&amp;quot; key to raise its head to the degree it desires-all other creatures can actually do this as well.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Apatosaurus still remains a very dangerous creature to fight, and it is not uncommon to see an Apatosaurus completely overwhelm its opponent.&lt;br /&gt;
&lt;br /&gt;
[[File:Apatopair.png|right|thumb|400px|border|A pair of Apatosaurus migrating for food during sunrise. ]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Apatosaurus can be a very effective creature for deliberately [[Beaching|beaching]] any [[Aquatic Creatures|aquatic creatures]] in a lake.&lt;br /&gt;
&lt;br /&gt;
* Implementation of the tail-whip mechanic was claimed to be one of the most difficult mechanics to program.&lt;br /&gt;
&lt;br /&gt;
* Apatosaurus can use terrain as an advantage to win against predators. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 https://www.youtube.com/watch?v=8Av8hodDntk&lt;br /&gt;
&lt;br /&gt;
Great Spotlight Video that is pretty accurate still to this day. Recaps everything about apatos weaknesses and strengths, what not to do, and etc.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3333</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3333"/>
		<updated>2020-09-15T01:30:02Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GreenRex.jpg|thumb|&lt;br /&gt;
The Tyrannosaurus, seeking shade under trees&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' T. Rex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Late Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 12 meters (40 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 8 tonnes (8.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Ti-ran-uh-sawr-uhs Reks (Tyrant Lizard King)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1700&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 195&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Tyrannosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is by far the strongest terrestrial carnivore in-game. With a bite attack that does 450 damage, it can kill all but the largest creatures in just a few hits. &lt;br /&gt;
&lt;br /&gt;
A single bite from the Tyrannosaurus inflicts a substantial amount of [[Injury|injury damage]], instantly crippling the movement of its prey. This ensures that a single strike will prevent its victim from escaping. However the Tyrannosaurus often finds itself outpaced, as its power is curtailed by its terrible stamina. This makes the Tyrannosaurus reliant on ambushes, hiding among rocks, ledges and foliage until prey passes by. &lt;br /&gt;
&lt;br /&gt;
Once the Tyrannosaurus has learned how to ambush well, it becomes a predator of unimaginable power.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
- '''Absurd damage'''&lt;br /&gt;
&lt;br /&gt;
- High health&lt;br /&gt;
&lt;br /&gt;
- Deadly in numbers&lt;br /&gt;
&lt;br /&gt;
- Fast walking and running speed&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Terrible stamina (only enough to run for some 10-20 seconds)&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Bad turning radius&lt;br /&gt;
&lt;br /&gt;
- Fast hunger drain&lt;br /&gt;
&lt;br /&gt;
- Leaves behind a fairly detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has no special abilities, but it makes up for this due to the sheer strength of its bites.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large [[Bite|bite]]. It deals absurd damage and inflicts substantial [[Injury|injury damage]], but has a slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Tyrannosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
- Unlocking combat talents is recommended to make your Tyrannosaurus even deadlier. Unlocking all combat talents will allow you to deal some +550 damage.&lt;br /&gt;
&lt;br /&gt;
- The stomps of the Tyrannosaurus are very loud. Due to this, the Sneaky perk is high tier for the Tyrannosaurus, as it lets you walk silently.&lt;br /&gt;
&lt;br /&gt;
- Hunger depletes fast so be careful. Always be looking for food. &lt;br /&gt;
&lt;br /&gt;
- A well-grown Tyrannosaurus can do just fine hunting alone, though pack members won't hurt to have.&lt;br /&gt;
&lt;br /&gt;
- Young Tyrannosaurus are often targeted by other players in fear that it may grow to become an unstoppable hunter.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The great strength of the Tyrannosaurus only shines in its adult stage. A juvenile Tyrannosaurus will find itself slow and weak, and susceptible to being hunted. This is made worse by its loud footsteps and shallow stamina pool. Growing a Tyrannosaurus is a difficult challenge, and it will take some tries.&lt;br /&gt;
&lt;br /&gt;
Even when fully grown, however, the bad turning radius of a Tyrannosaurus can prove to be a hindrance. Enemy creatures will often aim for the tail and heels of the Tyrannosaurus, which are its blind-spots. Try mitigating this weakness by blocking your tail against a wall or standing in deep water.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]]. Scaly variants has been removed at this time.&lt;br /&gt;
&lt;br /&gt;
Tyrannosaurus rex will soon be undergoing a remodel by developer Cαllie. This will be the second model for rex.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Rexcloseup.png&lt;br /&gt;
Prettyrex.jpg| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3327</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3327"/>
		<updated>2020-09-14T03:14:16Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GreenRex.jpg|thumb|&lt;br /&gt;
The Tyrannosaurus, seeking shade under trees&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' T. Rex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Late Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 12 meters (40 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 8 tonnes (8.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Ti-ran-uh-sawr-uhs Reks (Tyrant Lizard King)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1700&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 195&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Tyrannosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is by far the strongest terrestrial carnivore in-game. With a bite attack that does 450 damage, it can kill all but the largest creatures in just a few hits. &lt;br /&gt;
&lt;br /&gt;
A single bite from the Tyrannosaurus inflicts a substantial amount of [[Injury|injury damage]], instantly crippling the movement of its prey. This ensures that a single strike will prevent its victim from escaping. However the Tyrannosaurus often finds itself outpaced, as its power is curtailed by its terrible stamina. This makes the Tyrannosaurus reliant on ambushes, hiding among rocks, ledges and foliage until prey passes by. &lt;br /&gt;
&lt;br /&gt;
Once the Tyrannosaurus has learned how to ambush well, it becomes a predator of unimaginable power.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
- '''Absurd damage'''&lt;br /&gt;
&lt;br /&gt;
- High health&lt;br /&gt;
&lt;br /&gt;
- Deadly in numbers&lt;br /&gt;
&lt;br /&gt;
- Fast walking and running speed&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Terrible stamina (only enough to run for some 10-20 seconds)&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Bad turning radius&lt;br /&gt;
&lt;br /&gt;
- Fast hunger drain&lt;br /&gt;
&lt;br /&gt;
- Leaves behind a fairly detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has no special abilities, but it makes up for this due to the sheer strength of its bites.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large [[Bite|bite]]. It deals absurd damage and inflicts substantial [[Injury|injury damage]], but has a slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Tyrannosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
- Unlocking combat talents is recommended to make your Tyrannosaurus even deadlier. Unlocking all combat talents will allow you to deal some +550 damage.&lt;br /&gt;
&lt;br /&gt;
- The stomps of the Tyrannosaurus are very loud. Due to this, the Sneaky perk is high tier for the Tyrannosaurus, as it lets you walk silently.&lt;br /&gt;
&lt;br /&gt;
- Hunger depletes fast so be careful. Always be looking for food. &lt;br /&gt;
&lt;br /&gt;
- A well-grown Tyrannosaurus can do just fine hunting alone, though pack members won't hurt to have.&lt;br /&gt;
&lt;br /&gt;
- Young Tyrannosaurus are often targeted by other players in fear that it may grow to become an unstoppable hunter.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The great strength of the Tyrannosaurus only shines in its adult stage. A juvenile Tyrannosaurus will find itself slow and weak, and susceptible to being hunted. This is made worse by its loud footsteps and shallow stamina pool. Growing a Tyrannosaurus is a difficult challenge, and it will take some tries.&lt;br /&gt;
&lt;br /&gt;
Even when fully grown, however, the bad turning radius of a Tyrannosaurus can prove to be a hindrance. Enemy creatures will often aim for the tail and heels of the Tyrannosaurus, which are its blind-spots. Try mitigating this weakness by blocking your tail against a wall or standing in deep water.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]]. Scaly variants has been removed at this time.&lt;br /&gt;
&lt;br /&gt;
Tyrannosaurus rex will soon be undergoing a remodel by developer Cαllie. This will be the second model for rex.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Rexcloseup.png&lt;br /&gt;
Prettyrex.jpg| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3326</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3326"/>
		<updated>2020-09-14T03:13:38Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GreenRex.jpg|thumb|&lt;br /&gt;
The Tyrannosaurus, seeking shade under trees&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' T. Rex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Late Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 12 meters (40 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 8 tonnes (8.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Ti-ran-uh-sawr-uhs Reks (Tyrant Lizard King)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1700&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 195&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Tyrannosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is by far the strongest terrestrial carnivore in-game. With a bite attack that does 450 damage, it can kill all but the largest creatures in just a few hits. &lt;br /&gt;
&lt;br /&gt;
A single bite from the Tyrannosaurus inflicts a substantial amount of [[Injury|injury damage]], instantly crippling the movement of its prey. This ensures that a single strike will prevent its victim from escaping. However the Tyrannosaurus often finds itself outpaced, as its power is curtailed by its terrible stamina. This makes the Tyrannosaurus reliant on ambushes, hiding among rocks, ledges and foliage until prey passes by. &lt;br /&gt;
&lt;br /&gt;
Once the Tyrannosaurus has learned how to ambush well, it becomes a predator of unimaginable power.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
- '''Absurd damage'''&lt;br /&gt;
&lt;br /&gt;
- High health&lt;br /&gt;
&lt;br /&gt;
- Deadly in numbers&lt;br /&gt;
&lt;br /&gt;
- Fast walking and running speed&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Terrible stamina (only enough to run for some 10-20 seconds)&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Bad turning radius&lt;br /&gt;
&lt;br /&gt;
- Fast hunger drain&lt;br /&gt;
&lt;br /&gt;
- Leaves behind a fairly detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has no special abilities, but it makes up for this due to the sheer strength of its bites.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large [[Bite|bite]]. It deals absurd damage and inflicts substantial [[Injury|injury damage]], but has a slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Tyrannosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
- Unlocking combat talents is recommended to make your Tyrannosaurus even deadlier. Unlocking all combat talents will allow you to deal some +550 damage.&lt;br /&gt;
&lt;br /&gt;
- The stomps of the Tyrannosaurus are very loud. Due to this, the Sneaky perk is high tier for the Tyrannosaurus, as it lets you walk silently.&lt;br /&gt;
&lt;br /&gt;
- Hunger depletes fast so be careful. Always be looking for food. &lt;br /&gt;
&lt;br /&gt;
- A well-grown Tyrannosaurus can do just fine hunting alone, though pack members won't hurt to have.&lt;br /&gt;
&lt;br /&gt;
- Young Tyrannosaurus are often targeted by other players in fear that it may grow to become an unstoppable hunter.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The great strength of the Tyrannosaurus only shines in its adult stage. A juvenile Tyrannosaurus will find itself slow and weak, and susceptible to being hunted. This is made worse by its loud footsteps and shallow stamina pool. Growing a Tyrannosaurus is a difficult challenge, and it will take some tries.&lt;br /&gt;
&lt;br /&gt;
Even when fully grown, however, the bad turning radius of a Tyrannosaurus can prove to be a hindrance. Enemy creatures will often aim for the tail and heels of the Tyrannosaurus, which are its blind-spots. Try mitigating this weakness by blocking your tail against a wall or standing in deep water.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]]. Scaly variants has been removed at this time.&lt;br /&gt;
Tyrannosaurus rex will soon be undergoing a remodel by developer Cαllie. This will be the second model for rex.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Rexcloseup.png&lt;br /&gt;
Prettyrex.jpg| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3325</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3325"/>
		<updated>2020-09-14T03:06:54Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GreenRex.jpg|thumb|&lt;br /&gt;
The Tyrannosaurus, seeking shade under trees&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' T. Rex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Late Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 12 meters (40 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 8 tonnes (8.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Ti-ran-uh-sawr-uhs Reks (Tyrant Lizard King)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1700&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 195&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Tyrannosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is by far the strongest terrestrial carnivore in-game. With a bite attack that does 450 damage, it can kill all but the largest creatures in just a few hits. &lt;br /&gt;
&lt;br /&gt;
A single bite from the Tyrannosaurus inflicts a substantial amount of [[Injury|injury damage]], instantly crippling the movement of its prey. This ensures that a single strike will prevent its victim from escaping. However the Tyrannosaurus often finds itself outpaced, as its power is curtailed by its terrible stamina. This makes the Tyrannosaurus reliant on ambushes, hiding among rocks, ledges and foliage until prey passes by. &lt;br /&gt;
&lt;br /&gt;
Once the Tyrannosaurus has learned how to ambush well, it becomes a predator of unimaginable power.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
- '''Absurd damage'''&lt;br /&gt;
&lt;br /&gt;
- High health&lt;br /&gt;
&lt;br /&gt;
- Deadly in numbers&lt;br /&gt;
&lt;br /&gt;
- Fast walking and running speed&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Terrible stamina (only enough to run for some 10-20 seconds)&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Bad turning radius&lt;br /&gt;
&lt;br /&gt;
- Fast hunger drain&lt;br /&gt;
&lt;br /&gt;
- Leaves behind a fairly detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has no special abilities, but it makes up for this due to the sheer strength of its bites.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large [[Bite|bite]]. It deals absurd damage and inflicts substantial [[Injury|injury damage]], but has a slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Tyrannosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
- Unlocking combat talents is recommended to make your Tyrannosaurus even deadlier. Unlocking all combat talents will allow you to deal some +550 damage.&lt;br /&gt;
&lt;br /&gt;
- The stomps of the Tyrannosaurus are very loud. Due to this, the Sneaky perk is high tier for the Tyrannosaurus, as it lets you walk silently.&lt;br /&gt;
&lt;br /&gt;
- Hunger depletes fast so be careful. Always be looking for food. &lt;br /&gt;
&lt;br /&gt;
- A well-grown Tyrannosaurus can do just fine hunting alone, though pack members won't hurt to have.&lt;br /&gt;
&lt;br /&gt;
- Young Tyrannosaurus are often targeted by other players in fear that it may grow to become an unstoppable hunter.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The great strength of the Tyrannosaurus only shines in its adult stage. A juvenile Tyrannosaurus will find itself slow and weak, and susceptible to being hunted. This is made worse by its loud footsteps and shallow stamina pool. Growing a Tyrannosaurus is a difficult challenge, and it will take some tries.&lt;br /&gt;
&lt;br /&gt;
Even when fully grown, however, the bad turning radius of a Tyrannosaurus can prove to be a hindrance. Enemy creatures will often aim for the tail and heels of the Tyrannosaurus, which are its blind-spots. Try mitigating this weakness by blocking your tail against a wall or standing in deep water.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]]. Scaly variants has been removed at this time.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Rexcloseup.png&lt;br /&gt;
Prettyrex.jpg| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3324</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3324"/>
		<updated>2020-09-14T02:57:33Z</updated>

		<summary type="html">&lt;p&gt;'Zen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one if one or both of their dinosaur’s parents have them. If one parent has the skin, the offspring has a chance to inherit layers from the exclusive skin. If both parents have the skin, then it is a 100% chance to inherit aspects of the exclusive skin. The offspring cannot use the skin again if it dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the moment, there are fourteen Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Senoba’s Rex - Exclusive to Senoba, a former map maker and animator)&lt;br /&gt;
* Rook’s Pteranodon (Exclusive to Rook, a Developer)&lt;br /&gt;
* Callie's Apatosaurus (Exclusive to Callie, the creator of some dinosaur models)&lt;br /&gt;
* Glimmer Megalosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Mosasaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Apatosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Acrocanthosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Tyrannosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Saichania (Exclusive to Howdn, an Ex-Moderator, who funded the creation of the Saichania)&lt;br /&gt;
* Glimmer Oryctodromeus (Exclusive to Mexymii, a Twitch Moderator and an Ex-Head Moderator)&lt;br /&gt;
* Glimmer Tropeognathus (Exclusive to TurboTurkey, but Tropeognathus is currently unavailable)&lt;br /&gt;
* Phantom Shimmer Pteranodon (Event contest prize)&lt;br /&gt;
* Magma Shimmer Saichania (Event participant reward)&lt;br /&gt;
* Firefly Shimmer Ichthyovenator (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Developer-exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
* The Sen Rex is a non-customizable, [[Tyrannosaurus rex]] skin with a white marking around its face, resembling a skull. It is exclusive to the developer Senoba.[[File:Moonlitrexy.png|thumb|right|thumb|400px|border|The Sen Rex at night.]]&lt;br /&gt;
&lt;br /&gt;
* The Rook Pteranodon is a non-customizable, [[Pteranodon]] skin that superficially resembles a mechanical pteranodon. It is exclusive to the developer Rook.&lt;br /&gt;
&lt;br /&gt;
* Callie's Apatosaurus is a non-customizable, [[Apatosaurus]] skin that is grey and covered with black, rune-like markings. The rune-like markings on its head, neck, and underbelly glow a vibrant orange. It is exclusive to the modeler Callie.&lt;br /&gt;
&lt;br /&gt;
== Donor-exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be gotten temporarily through being nested by someone who is wearing the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. At the moment, this rank can still be purchased and you can request your own creature, but you won't get the Glimmer Apatosaurus skin - instead you will eventually receive the glimmer skin of the creature you requested! [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&amp;quot;Shimmer&amp;quot; skins are also named after their ability to glow in the dark.&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to the hurricane, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
The Glimmer Tropeognathus will be released in the future, but only for the player named TurboTurkey, who began the funding for the creature.&lt;br /&gt;
&lt;br /&gt;
In the future, it is fairly likely that other creatures will get Shimmer skins if they do not have one (Excluding Glimmer, which have been previously mentioned as unlikely to get a Shimmer). Similarly to the Video Contests, future community events may give them out - so if you wish to obtain one, stay sharp!&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3323</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3323"/>
		<updated>2020-09-14T02:52:34Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Event-exclusive Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one if one or both of their dinosaur’s parents have them. If one parent has the skin, the offspring has a chance to inherit layers from the exclusive skin. If both parents have the skin, then it is a 100% chance to inherit aspects of the exclusive skin. The offspring cannot use the skin again if it dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the moment, there are fourteen Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Senoba’s Rex - Exclusive to Senoba, a former map maker and animator)&lt;br /&gt;
* Rook’s Pteranodon (Exclusive to Rook, a Developer)&lt;br /&gt;
* Callie's Apatosaurus (Exclusive to Callie, the creator of some dinosaur models)&lt;br /&gt;
* Glimmer Megalosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Mosasaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Apatosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Acrocanthosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Tyrannosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Saichania (Exclusive to Howdn, an Ex-Moderator, who funded the creation of the Saichania)&lt;br /&gt;
* Glimmer Oryctodromeus (Exclusive to Mexymii, a Twitch Moderator and an Ex-Head Moderator)&lt;br /&gt;
* Glimmer Tropeognathus (Exclusive to TurboTurkey, but Tropeognathus is currently unavailable)&lt;br /&gt;
* Phantom Shimmer Pteranodon (Event contest prize)&lt;br /&gt;
* Magma Shimmer Saichania (Event participant reward)&lt;br /&gt;
* Firefly Shimmer Ichthyovenator (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Developer-exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
* The Sen Rex is a non-customizable, [[Tyrannosaurus rex]] skin with a white marking around its face, resembling a skull. It is exclusive to the developer Senoba.[[File:Moonlitrexy.png|thumb|right|thumb|400px|border|The Sen Rex at night.]]&lt;br /&gt;
&lt;br /&gt;
* The Rook Pteranodon is a non-customizable, [[Pteranodon]] skin that superficially resembles a mechanical pteranodon. It is exclusive to the developer Rook.&lt;br /&gt;
&lt;br /&gt;
* Callie's Apatosaurus is a non-customizable, [[Apatosaurus]] skin that is grey and covered with black, rune-like markings. The rune-like markings on its head, neck, and underbelly glow a vibrant orange. It is exclusive to the modeler Callie.&lt;br /&gt;
&lt;br /&gt;
== Donor-exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be gotten temporarily through being nested by someone who is wearing the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. At the moment, this rank can still be purchased and you can request your own creature, but you won't get the Glimmer Apatosaurus skin - instead you will eventually receive the glimmer skin of the creature you requested! [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]]&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&amp;quot;Shimmer&amp;quot; skins are also named after their ability to glow in the dark.&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to the hurricane, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
The Glimmer Tropeognathus will be released in the future, but only for the player named TurboTurkey, who began the funding for the creature.&lt;br /&gt;
&lt;br /&gt;
In the future, it is fairly likely that other creatures will get Shimmer skins if they do not have one (Excluding Glimmer, which have been previously mentioned as unlikely to get a Shimmer). Similarly to the Video Contests, future community events may give them out - so if you wish to obtain one, stay sharp!&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3322</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3322"/>
		<updated>2020-09-14T02:52:15Z</updated>

		<summary type="html">&lt;p&gt;'Zen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one if one or both of their dinosaur’s parents have them. If one parent has the skin, the offspring has a chance to inherit layers from the exclusive skin. If both parents have the skin, then it is a 100% chance to inherit aspects of the exclusive skin. The offspring cannot use the skin again if it dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the moment, there are fourteen Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Senoba’s Rex - Exclusive to Senoba, a former map maker and animator)&lt;br /&gt;
* Rook’s Pteranodon (Exclusive to Rook, a Developer)&lt;br /&gt;
* Callie's Apatosaurus (Exclusive to Callie, the creator of some dinosaur models)&lt;br /&gt;
* Glimmer Megalosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Mosasaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Apatosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Acrocanthosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Tyrannosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Saichania (Exclusive to Howdn, an Ex-Moderator, who funded the creation of the Saichania)&lt;br /&gt;
* Glimmer Oryctodromeus (Exclusive to Mexymii, a Twitch Moderator and an Ex-Head Moderator)&lt;br /&gt;
* Glimmer Tropeognathus (Exclusive to TurboTurkey, but Tropeognathus is currently unavailable)&lt;br /&gt;
* Phantom Shimmer Pteranodon (Event contest prize)&lt;br /&gt;
* Magma Shimmer Saichania (Event participant reward)&lt;br /&gt;
* Firefly Shimmer Ichthyovenator (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Developer-exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
* The Sen Rex is a non-customizable, [[Tyrannosaurus rex]] skin with a white marking around its face, resembling a skull. It is exclusive to the developer Senoba.[[File:Moonlitrexy.png|thumb|right|thumb|400px|border|The Sen Rex at night.]]&lt;br /&gt;
&lt;br /&gt;
* The Rook Pteranodon is a non-customizable, [[Pteranodon]] skin that superficially resembles a mechanical pteranodon. It is exclusive to the developer Rook.&lt;br /&gt;
&lt;br /&gt;
* Callie's Apatosaurus is a non-customizable, [[Apatosaurus]] skin that is grey and covered with black, rune-like markings. The rune-like markings on its head, neck, and underbelly glow a vibrant orange. It is exclusive to the modeler Callie.&lt;br /&gt;
&lt;br /&gt;
== Donor-exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be gotten temporarily through being nested by someone who is wearing the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. At the moment, this rank can still be purchased and you can request your own creature, but you won't get the Glimmer Apatosaurus skin - instead you will eventually receive the glimmer skin of the creature you requested! [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]]&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&amp;quot;Shimmer&amp;quot; skins are also named after their ability to glow in the dark.&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. [[File:Shimmer |thumb|right|thumb|400px|border|&lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to the hurricane, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
The Glimmer Tropeognathus will be released in the future, but only for the player named TurboTurkey, who began the funding for the creature.&lt;br /&gt;
&lt;br /&gt;
In the future, it is fairly likely that other creatures will get Shimmer skins if they do not have one (Excluding Glimmer, which have been previously mentioned as unlikely to get a Shimmer). Similarly to the Video Contests, future community events may give them out - so if you wish to obtain one, stay sharp!&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Shimmer_Ichty.jpeg&amp;diff=3321</id>
		<title>File:Shimmer Ichty.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Shimmer_Ichty.jpeg&amp;diff=3321"/>
		<updated>2020-09-14T02:47:19Z</updated>

		<summary type="html">&lt;p&gt;'Zen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Shimmer Icthyovenator (Screenshot taken by 'Zen)&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Shimmer_Ichty.jpeg&amp;diff=3320</id>
		<title>File:Shimmer Ichty.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Shimmer_Ichty.jpeg&amp;diff=3320"/>
		<updated>2020-09-14T02:46:49Z</updated>

		<summary type="html">&lt;p&gt;'Zen: Shimmer Icthyovenator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Shimmer Icthyovenator&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Keybinding&amp;diff=3311</id>
		<title>Keybinding</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Keybinding&amp;diff=3311"/>
		<updated>2020-09-13T23:58:34Z</updated>

		<summary type="html">&lt;p&gt;'Zen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change keybinds, a player can visit the options menu and go to controls, which is found either on the [[Main Menu|Main Menu]] or by pressing Escape during regular gameplay.  &lt;br /&gt;
&lt;br /&gt;
The reset button will reset the keybinds to default values.  These values are fully customizable.&lt;br /&gt;
&lt;br /&gt;
[[File:Keybinds1.png|thumb|The default keybinds and gameplay settings.]]&lt;br /&gt;
[[File:OtherKeybinds.jpg|thumb|The rest of the keybinds.]]&lt;br /&gt;
&lt;br /&gt;
*A=Left&lt;br /&gt;
*S=Backwards&lt;br /&gt;
*D=Right&lt;br /&gt;
*W=Forwards&lt;br /&gt;
*Spacebar=[[Jumping|Jump]]&lt;br /&gt;
*Shift=[[Movement System|Sprint]]&lt;br /&gt;
*Ctrl=[[Crouching|Crouch]]&lt;br /&gt;
*Tab=[[Survival Points|Scoreboard]]&lt;br /&gt;
*K=Toggle [[User Interface|HUD]]&lt;br /&gt;
*I=Toggle [[Packing System|Pack]] Tags&lt;br /&gt;
*O=Toggle [[Skin Customization]] Screen&lt;br /&gt;
*E=Use Keybind&lt;br /&gt;
*Z=[[Special Abilities|Special Ability]]&lt;br /&gt;
*R=[[Resting]]&lt;br /&gt;
*1=Roar&lt;br /&gt;
*2=Friendly Call&lt;br /&gt;
*3=Aggressive&lt;br /&gt;
&lt;br /&gt;
The use key depends on the players preferences, and can be edited in the settings.&lt;br /&gt;
&lt;br /&gt;
The use key allows one to eat and drink. Double tapping the use key allows one to [[Carrying Mechanic|carry]] objects.&lt;br /&gt;
&lt;br /&gt;
There are two keybinds for both [[Crouching|crouch]] and [[Jumping|jump]].  This allows more comfortable options to players who may want to use two of each of these keybinds.  It is not necessary to keybind both of these for regular play.&lt;br /&gt;
&lt;br /&gt;
The game does support controller play, and these keybinds work properly with a controller as well as with a keyboard, or even with a mouse with additional buttons.  &lt;br /&gt;
&lt;br /&gt;
A player is also able to, if using a controller, adjust the x and y axis sensitivities or invert the Y axis if they wish to do so.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Keybinding&amp;diff=3310</id>
		<title>Keybinding</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Keybinding&amp;diff=3310"/>
		<updated>2020-09-13T23:58:08Z</updated>

		<summary type="html">&lt;p&gt;'Zen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change keybinds, a player can visit the options menu and go to controls, which is found either on the [[Main Menu|main menu]] or by pressing Escape during regular gameplay.  &lt;br /&gt;
&lt;br /&gt;
The reset button will reset the keybinds to default values.  These values are fully customizable.&lt;br /&gt;
&lt;br /&gt;
[[File:Keybinds1.png|thumb|The default keybinds and gameplay settings.]]&lt;br /&gt;
[[File:OtherKeybinds.jpg|thumb|The rest of the keybinds.]]&lt;br /&gt;
&lt;br /&gt;
*A=Left&lt;br /&gt;
*S=Backwards&lt;br /&gt;
*D=Right&lt;br /&gt;
*W=Forwards&lt;br /&gt;
*Spacebar=[[Jumping|Jump]]&lt;br /&gt;
*Shift=[[Movement System|Sprint]]&lt;br /&gt;
*Ctrl=[[Crouching|Crouch]]&lt;br /&gt;
*Tab=[[Survival Points|Scoreboard]]&lt;br /&gt;
*K=Toggle [[User Interface|HUD]]&lt;br /&gt;
*I=Toggle [[Packing System|Pack]] Tags&lt;br /&gt;
*O=Toggle [[Skin Customization]] Screen&lt;br /&gt;
*E=Use Keybind&lt;br /&gt;
*Z=[[Special Abilities|Special Ability]]&lt;br /&gt;
*R=[[Resting]]&lt;br /&gt;
*1=Roar&lt;br /&gt;
*2=Friendly Call&lt;br /&gt;
*3=Aggressive&lt;br /&gt;
&lt;br /&gt;
The use key depends on the players preferences, and can be edited in the settings.&lt;br /&gt;
&lt;br /&gt;
The use key allows one to eat and drink. Double tapping the use key allows one to [[Carrying Mechanic|carry]] objects.&lt;br /&gt;
&lt;br /&gt;
There are two keybinds for both [[Crouching|crouch]] and [[Jumping|jump]].  This allows more comfortable options to players who may want to use two of each of these keybinds.  It is not necessary to keybind both of these for regular play.&lt;br /&gt;
&lt;br /&gt;
The game does support controller play, and these keybinds work properly with a controller as well as with a keyboard, or even with a mouse with additional buttons.  &lt;br /&gt;
&lt;br /&gt;
A player is also able to, if using a controller, adjust the x and y axis sensitivities or invert the Y axis if they wish to do so.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Swimming&amp;diff=3309</id>
		<title>Swimming</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Swimming&amp;diff=3309"/>
		<updated>2020-09-13T23:49:43Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* Swimming as a Terrestrial Creature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When an animal is in the water, if their feet cannot touch the bottom, they are considered to be swimming.  Swimming is one of three types of movement, the others being [[Movement System|terrestrial movement]] and [[Flight|flight]].  Playable creatures in Beasts of Bermuda harbor a wide array of aquatic capabilities, ranging from ineptitude to proficiency.&lt;br /&gt;
&lt;br /&gt;
== Swimming as an Aquatic Creature ==&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181006123227 1.jpg|thumb|right|thumb|400px|border|The [[Mosasaurus]] is Happy in the Water]]&lt;br /&gt;
&lt;br /&gt;
[[Aquatic Creatures|Aquatic creatures]] live their entire lives in the water, and thus are highly specialized for aquatic movement.  An entirely different style of movement has been granted to these animals.  Rather than using the turn radius style movement most terrestrial creatures follow, aquatic creatures can change their orientation simply by having the player move their [[Camera|camera]], often very swiftly.  The creature will always face the direction of the camera while the player is holding forwards, but will rotate left, right, or towards the camera if the player presses other movement keys.  This is different than terrestrial creatures, where orientation of their animal will follow a more fixed radius on the terrain.  Aquatic creatures are indeed very agile swimmers.&lt;br /&gt;
&lt;br /&gt;
Aquatic creatures are significantly faster than their terrestrial counterparts while in the water.  Most have speeds exceeding even the swiftest land animals.  &lt;br /&gt;
&lt;br /&gt;
Rather than be concerned with immediate death by [[Drowning|drowning]], aquatic creatures must manage their [[Air|air supply]] using a different, more dynamic, specially designed mechanic.  More aerobic activities deplete air faster than sedentary activities.  Replenishing air is as simple as returning to the surface for a breath.&lt;br /&gt;
&lt;br /&gt;
Swimming up and down can be controlled both with the pitch angle of the [[Camera|camera]] as well as with use of the [[Jumping|jump]] and crouch [[Keybinding|keybinds]]. Be careful, as swimming too deep can lead to an increase in pressure, which decreases the comfort of your creature.&lt;br /&gt;
&lt;br /&gt;
== Swimming as a Terrestrial Creature ==&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181001010401 1.jpg|right|thumb|400px|border|The [[Apatosaurus]] can cross ocean water but loses comfort as a result]]&lt;br /&gt;
&lt;br /&gt;
[[Terrestrial Creatures|Terrestrial creatures]] are unanimously poor swimmers.  They float lazily to the surface when no control input is provided by the player.  Use of [[Jumping|jump]] and crouch will allow the player to slowly ascend or descend in the water.  Unlike aquatic creatures, they do not have a separate, dedicated system designed around their swimming capabilities.  They are often restricted to a similar [[Movement System|movement type]] they are bound to on land, where turn radius and speed dictate their course for the most part.  Worse, with the exception of the [[Acrocanthosaurus]], they suffer a further reduced rate of turning while swimming.  Most of these creatures are very easy prey for aquatic creatures while in the water, and can put up little fight.&lt;br /&gt;
&lt;br /&gt;
Some terrestrial creatures cannot use their [[Primary Attack|attacks]] or [[Secondary Attack|abilities]] in water.  Most notably, the [[Apatosaurus]] and [[Parasaurolophus]] cannot [[Stomping|stomp]].  &lt;br /&gt;
&lt;br /&gt;
Terrestrial creatures will suffer extreme loss of [[Comfort|comfort]] if swimming in deep [[Ocean|saltwater]]. &lt;br /&gt;
&lt;br /&gt;
While submerged, terrestrial creatures are at risk of [[Drowning]].&lt;br /&gt;
&lt;br /&gt;
== Swimming as a Semiaquatic Creature ==&lt;br /&gt;
&lt;br /&gt;
The [[Ichthyovenator]] is the first [[Semiaquatic Creatures|semiaquatic creature]] added to Beasts of Bermuda.  Semiaquatic creatures are very adept at swimming, but hold some limitations that aquatic creatures do not harbor.  They have the same swimming movement style as that of aquatic creatures, allowing tremendously improved aquatic maneuverability over their terrestrial counterparts.  Unlike aquatic creatures, however, they still have [[Drowning|breath]].  When breath is exhausted, they rapidly perish, as terrestrial creatures do.  The amount of time semiaquatic creatures can spend underwater, however, has been greatly extended by a factor of 5, allowing an animal the size of the Ichthyovenator to breath for nearly five minutes on one breath.  &lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures have improved underwater vision, allowing much higher visibility than terrestrial creatures.&lt;br /&gt;
&lt;br /&gt;
While adept at swimming, semiaquatic creatures often aren't quite as fast or as agile as a fully aquatic creature in the water.&lt;br /&gt;
&lt;br /&gt;
== Swimming as a Flying Creature ==&lt;br /&gt;
&lt;br /&gt;
The [[Pteranodon]] is a [[Flying Creatures|flying creature]] in Beasts of Bermuda. Instead of swimming, it dives through the water like a knife through butter, often to catch fish.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Semiaquatic_Creatures&amp;diff=3306</id>
		<title>Semiaquatic Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Semiaquatic_Creatures&amp;diff=3306"/>
		<updated>2020-09-12T16:58:03Z</updated>

		<summary type="html">&lt;p&gt;'Zen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lurdu.jpg|right|thumb|400px|border|A [[swimming]] [[Lurdusaurus]].]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Piscivorous Creatures|piscivorous creatures.]]&lt;br /&gt;
&lt;br /&gt;
In-game Semiaquatic Creatures:&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
Future Semiaquatic Additions:&lt;br /&gt;
*Kaprosuchus&lt;br /&gt;
*[[Palaeophis]]&lt;br /&gt;
&lt;br /&gt;
For a complete list of all confirmed, likely, and discussed creatures, please refer to the list on the [[Main Page|Main Page.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures are very adept at [[Swimming|swimming]], but hold some limitations that aquatic creatures do not harbor. They have the same swimming movement style as that of aquatic creatures, allowing tremendously improved aquatic maneuverability over their terrestrial counterparts. Unlike aquatic creatures, however, they still have breath. When breath is exhausted, they rapidly perish, as terrestrial creatures do. The amount of time semiaquatic creatures can spend underwater, however, has been greatly extended by a factor of 5, allowing an animal the size of the Ichthyovenator to breath for nearly five minutes on one breath.  They are often very adept at exploring [[Caves|underwater caves]] that may have places where they come up above the [[Tidal System|low tide]] mark.  Other creatures would be limited either by these low tide choke points, or by long stretches without any point to breathe air. They may be the most adept underground explorers in the game!&lt;br /&gt;
&lt;br /&gt;
Excelling at underwater travel, it should come as a surprise to none that semiaquatic creatures have &amp;quot;preferred&amp;quot; food sources in the ocean, including [[Fish|fish]] for the mostly [[Piscivorous Creatures|piscivorous]] [[Ichthyovenator]] and edible [[Foliage System|kelp]] for the Lurdusaurus. Though some semiaquatic creatures can eat from both aquatic and terrestrial sources, beware! Others, such as the [[Lurdusaurus]], get food poisoning from eating anything other than [[Foliage System|kelp]].&lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures have improved underwater vision, allowing much higher visibility than terrestrial creatures.&lt;br /&gt;
&lt;br /&gt;
While adept at swimming, semiaquatic creatures often aren't quite as fast or as agile as a fully aquatic creature in the water.  For this reason, they may want to stick close to the shoreline, just in case a more agile and swifter predator such as the [[Mosasaurus]] shows up in search of food. &lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures are often slower and less adept at [[Movement System|terrestrial travel]] than [[Terrestrial Creatures|terrestrial creatures]].  For this reason, they are often best protected spending time at or near a large body of water such as the [[Ocean|ocean]], of which they can use for a hasty escape should more sure-footed [[Carnivorous Creatures|carnivores]] show up in search of a meal. &lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures still need to drink [[Freshwater Lakes|fresh water]] in order to satiate their [[Thirst|thirst]].  A journey up the beach can be a time in which they may be most vulnerable to terrestrial predation.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Semiaquatic_Creatures&amp;diff=3305</id>
		<title>Semiaquatic Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Semiaquatic_Creatures&amp;diff=3305"/>
		<updated>2020-09-12T16:56:23Z</updated>

		<summary type="html">&lt;p&gt;'Zen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lurdu.jpg|right|thumb|400px|border|A [[swimming]] [[Lurdusaurus]].]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Piscivorous Creatures|piscivorous creatures.]]&lt;br /&gt;
&lt;br /&gt;
In-game Semiaquatic Creatures:&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
Future Semiaquatic Additions:&lt;br /&gt;
*Kaprosuchus&lt;br /&gt;
*[[Palaeophis]]&lt;br /&gt;
&lt;br /&gt;
For a complete list of all confirmed, likely, and discussed creatures, please refer to the list on the [[Main Page|Main Page.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures are very adept at [[Swimming|swimming]], but hold some limitations that aquatic creatures do not harbor. They have the same swimming movement style as that of aquatic creatures, allowing tremendously improved aquatic maneuverability over their terrestrial counterparts. Unlike aquatic creatures, however, they still have breath. When breath is exhausted, they rapidly perish, as terrestrial creatures do. The amount of time semiaquatic creatures can spend underwater, however, has been greatly extended by a factor of 5, allowing an animal the size of the Ichthyovenator to breath for nearly five minutes on one breath.  They are often very adept at exploring [[Caves|underwater caves]] that may have places where they come up above the [[Tidal System|low tide]] mark.  Other creatures would be limited either by these low tide choke points, or by long stretches without any point to breathe air. They may be the most adept underground explorers in the game!&lt;br /&gt;
&lt;br /&gt;
Excelling at underwater travel, it should come as a surprise to none that semiaquatic creatures have &amp;quot;preferred&amp;quot; food sources in the ocean, including [[Fish|fish]] for the mostly [[Piscivorous Creatures|piscivorous]] [[Ichthyovenator]] and edible [[Foliage System|kelp]] for the Lurdusaurus. Though some semiaquatic creatures can eat from both aquatic and terrestrial sources, beware! Others, such as the [[Lurdusaurus]], get food poisoning from eating anything other than [[Foliage System|kelp]].&lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures have improved underwater vision, allowing much higher visibility than terrestrial creatures.&lt;br /&gt;
&lt;br /&gt;
While adept at swimming, semiaquatic creatures often aren't quite as fast or as agile as a fully aquatic creature in the water.  For this reason, they may want to stick close to the shoreline, just in case a more agile and swifter predator such as the [[Mosasaurus]] shows up in search of food. &lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures are often slower and less adept at [[Movement System|terrestrial travel]] than [[Terrestrial Creatures|terrestrial creatures]].  For this reason, they are often best protected spending time at or near a large body of water such as the [[Ocean|ocean]], of which they can use for a hasty escape should more sure-footed [[Carnivorous Creatures|carnivores]] show up in search of a meal. &lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures still need to drink [[Freshwater Lakes|fresh water]] in order to satiate their [[Thirst|thirst]].  This journey up the beach can be a time in which they may be most vulnerable to terrestrial predation.&lt;/div&gt;</summary>
		<author><name>'Zen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3304</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3304"/>
		<updated>2020-09-12T06:45:15Z</updated>

		<summary type="html">&lt;p&gt;'Zen: /* What creatures are planned to be playable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Paranight.png|thumb|center|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out the its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] (currently unimplemented) or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress Trial System.&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
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The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
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[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
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See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
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== What creatures are planned to be playable? ==&lt;br /&gt;
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The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Allosaurus]] (Not playable yet)&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable yet)&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] &lt;br /&gt;
* [[Tropeognathus]] (Not playable yet)&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Remodel in progress)&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* Kaprosuchus&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
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'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
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Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
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Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
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The list of discussed creatures is as follows:&lt;br /&gt;
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'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
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Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
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[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
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== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
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Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
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https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
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If you'd liked to help out by using PayPal, which is a preferred method since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
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mdweiss@ncsu.edu&lt;br /&gt;
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There's also a [[rank of donators|rank of donators]]. These ranks are reached when a certain amount is put to a user's donation.&lt;br /&gt;
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== FAQ ==&lt;br /&gt;
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*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
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*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
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Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
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[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
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Achievements will be available in-game upon the full release.&lt;br /&gt;
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*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
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Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
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If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
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		<author><name>'Zen</name></author>
		
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