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	<id>https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BootlegChauncey</id>
	<title>Beasts of Bermuda - User contributions [en]</title>
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	<updated>2026-10-15T00:59:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0-alpha</generator>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3830</id>
		<title>Crouching</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3830"/>
		<updated>2021-04-06T17:13:50Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pressing the crouch key (default Ctrl) allows most terrestrial dinosaurs to crouch. Crouching offers several important benefits: Your footfalls and passive sounds are quieter, you have a lower profile, your turn radius is decreased, and you no longer leave a [[Scent System|scent trail]]. As well, the scent ability will not highlight a crouching dinosaur. Crouching can be a critical tool to use during certain scenarios where turn radius is key, or when attempting stealth.&lt;br /&gt;
&lt;br /&gt;
Not all dinosaurs can crouch; [[Apatosaurus|Apatosaurus]], [[Lurdusaurus|Lurdusaurus]], and [[Parasaurolophus|Parasaurolophus]] cannot use the crouch ability. Lurdu simply can't crouch, though Para has an alternate ability to switch between quadrupedal and bipedal, instead. Apato walks backward when 'crouching'. The other bonuses do not apply when these two dinosaurs utilize their abilities.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3829</id>
		<title>Crouching</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3829"/>
		<updated>2021-04-06T17:12:59Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pressing the crouch key (default Ctrl) allows most terrestrial dinosaurs to crouch. Crouching offers several important benefits: Your footfalls and passive sounds are quieter, you have a lower profile, your turn radius is decreased, and you no longer leave a scent trail. As well, the scent ability will not highlight a crouching dinosaur. Crouching can be a critical tool to use during certain scenarios where turn radius is key, or when attempting stealth.&lt;br /&gt;
&lt;br /&gt;
Not all dinosaurs can crouch; [[Apatosaurus|Apatosaurus]], [[Lurdusaurus|Lurdusaurus]], and [[Parasaurolophus|Parasaurolophus]] cannot use the crouch ability. Lurdu simply can't crouch, though Para has an alternate ability to switch between quadrupedal and bipedal, instead. Apato walks backward when 'crouching'. The other bonuses do not apply when these two dinosaurs utilize their abilities.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3828</id>
		<title>Crouching</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3828"/>
		<updated>2021-04-06T17:11:03Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pressing the crouch key (default Ctrl) allows most terrestrial dinosaurs to crouch. Crouching offers several important benefits: Your footfalls and passive sounds are quieter, you have a lower profile, your turn radius is decreased, and you no longer leave a scent trail. As well, the scent ability will not highlight a crouching dinosaur. Crouching can be a critical tool to use during certain scenarios where turn radius is key, or when attempting stealth.&lt;br /&gt;
&lt;br /&gt;
Not all dinosaurs can crouch; Apatosaurus, Lurdusaurus, and Parasaurolophus cannot use the crouch ability. Lurdu simply can't crouch, though Para has an alternate ability to switch between quadrupedal and bipedal, instead. Apato walks backward when 'crouching'. The other bonuses do not apply when these two dinosaurs utilize their abilities.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3755</id>
		<title>Crouching</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3755"/>
		<updated>2021-02-10T23:52:39Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pressing the crouch key (default Ctrl) allows most terrestrial dinosaurs to crouch. Crouching offers several important benefits: Your footfalls and passive sounds are quieter, you have a lower profile, your turn radius is generally decreased, and you no longer leave a scent trail. As well, the scent ability will not highlight a crouching dinosaur. Crouching can be a critical tool to use during certain combat scenarios where turn radius is key, or when attempting stealth.&lt;br /&gt;
&lt;br /&gt;
Not all dinosaurs can crouch; Apatosaurus, Lurdusaurus, and Parasaurolophus cannot use the crouch ability. Lurdu simply can't crouch, though Para has an alternate ability to switch between quadrupedal and bipedal, instead. Apato walks backward when 'crouching'. The other bonuses do not apply when these two dinosaurs utilize their abilities.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3754</id>
		<title>Crouching</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3754"/>
		<updated>2021-02-10T00:30:35Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pressing the crouch key (default Ctrl) allows most terrestrial dinosaurs to crouch. Crouching offers several important benefits: Your footfalls are quieter, you have a lower profile, your turn radius is generally decreased, and you no longer leave a scent trail. As well, the scent ability will not highlight a crouching dinosaur, and the crouching dinosaur will no longer emit passive noises such as growls. Crouching can be a critical tool to use during certain combat scenarios where turn radius is key, or when attempting stealth.&lt;br /&gt;
&lt;br /&gt;
Not all dinosaurs can crouch; Apatosaurus, Lurdusaurus, and Parasaurolophus cannot use the crouch ability. Lurdu simply can't crouch, though Para has an alternate ability to switch between quadrupedal and bipedal, instead. Apato walks backward when 'crouching'. The other bonuses do not apply when these two dinosaurs utilize their abilities.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Wiehenvator&amp;diff=3753</id>
		<title>Wiehenvator</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Wiehenvator&amp;diff=3753"/>
		<updated>2021-02-09T11:53:03Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Megalosprint.jpg|thumb|The Megalosaurus, bolting through terrain&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' M. bucklandii&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Jurassic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 9 meters (30 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2 tonnes (2.2 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 625&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' Average&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Moderate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 1.0 (lower is better)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Megalosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is a fast predator that can chase its prey for long distances thanks to its incredible [[Movement Mechanics|speed]] and ability to inflict [[Bleeding|bleeding]] damage. Such prey include the [[Parasaurolophus]], [[Velociraptor]] and [[Ichthyovenator]], as well as most juvenile creatures.&lt;br /&gt;
&lt;br /&gt;
The Megalosaurus can detect the amount of health a nearby creature has. This lets the Megalosaurus properly decide whether a hunt should be initiated or not, as the health of a creature can determine if a fight will be easy or rough. Additionally, the Megalosaurus can invest talent points into the ability ''Identification'' to further enhance its ability to detect, further revealing their [[stamina]], [[comfort]] and even [[Ability|ability power]]. With such knowledge of its prey, the Megalosaurus can easily capitalize on their weakness.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Can reveal the information of its prey&lt;br /&gt;
&lt;br /&gt;
+ Great speed&lt;br /&gt;
&lt;br /&gt;
+ Decent damage&lt;br /&gt;
&lt;br /&gt;
+ Minor bleed ability&lt;br /&gt;
&lt;br /&gt;
+ Stronger in numbers. Enough to take down T-rex using tactics and skill&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Vulnerable to larger predators such as the [[Acrocanthosaurus]]&lt;br /&gt;
&lt;br /&gt;
- Middling weather resistance&lt;br /&gt;
&lt;br /&gt;
- High skill gap if you wish to hunt bigger prey&lt;br /&gt;
&lt;br /&gt;
- Weak as solo. Expect to hunt smaller creatures or live off of spawn gore as a solo player.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large, outward [[Bite|bite]]. It deals good damage and has a moderate rate of attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Megalosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability:''' The Megalosaurus can gather the information of its prey. When the Ability Key is held down, a cursor will appear on the screen. When this cursor is pointed at a creature, it will be identified, allowing the Megalosaurus to see its stats. This ability consumes [[Ability|ability power]].&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Megalosaurus is far from an apex predator. It is threatened by predators much more larger and dangerous than it, such as the [[Acrocanthosaurus]] and the [[Tyrannosaurus rex]], as well as the [[Mosasaurus]] if near a large body of water.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Megalosaurus is currently the fastest running creature in the game, tied with the [[Pachycephalosaurus]]. However, its speed pales in comparison to swimming creatures such as the [[Elasmosaurus]] and flying creatures such as the [[Pteranodon]]&lt;br /&gt;
&lt;br /&gt;
 More information is available in the Megalosaurus Spotlight Video:&lt;br /&gt;
 https://www.youtube.com/watch?v=TTrG5RvCDCg&amp;amp;t=1s&lt;br /&gt;
 https://www.youtube.com/watch?v=Xkz4VHx4a0M (Updated Megalosaurus video for 2020)&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3752</id>
		<title>Crouching</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Crouching&amp;diff=3752"/>
		<updated>2021-02-09T00:10:11Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pressing the crouch key (default Ctrl) allows most terrestrial dinosaurs to crouch. Crouching offers several important benefits: Your footfalls are quieter, you have a lower profile, your turn radius is generally decreased, and you no longer leave a scent trail. Crouching can be a critical tool to use during certain combat scenarios where turn radius is key, or when attempting stealth.&lt;br /&gt;
&lt;br /&gt;
Not all dinosaurs can crouch; Apatosaurus, Lurdusaurus, and Parasaurolophus cannot use the crouch ability. Lurdu simply can't crouch, though Para has an alternate ability to switch between quadrupedal and bipedal, instead. Apato walks backward when 'crouching'. The other bonuses do not apply when these two dinosaurs utilize their abilities.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Bleeding&amp;diff=3751</id>
		<title>Bleeding</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Bleeding&amp;diff=3751"/>
		<updated>2021-02-08T00:51:32Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bleeding Icon.jpg|thumb|Bleeding Debuff]]&lt;br /&gt;
[[File:Bleed2.jpg|right|thumb|400px|border| The health [[User Interface|UI]] changes appearance after being inflicted with bleed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleeding is an [[Abilities|ability]] that the [[Acrocanthosaurus]] and [[Megalosaurus]] have. &lt;br /&gt;
&lt;br /&gt;
Rather than do [[health]] damage over time, bleed will stop healing of [[injury]] damage, health, and [[comfort]]. This way, an Acrocanthosaurus can pursue its prey over time rather than go for a quick kill. It also deters larger predators like [[Tyrannosaurus rex]] from attacking an Acrocanthosaurus.&lt;br /&gt;
&lt;br /&gt;
While bleeding, you cannot heal injury, health, venom, or increase comfort. Bleeding can only heal while being stationary or resting - moving around prevents it from going away. It's meant to be a debuff that disables a foe from recovering during a fight. Since the [[apatosaurus]] is such a long hunt, it could be particularly effective in disallowing it to continue healing so a pack of carnivores may have a better time wearing it out.&lt;br /&gt;
&lt;br /&gt;
Bleeding will get worse while you move, and it disappears somewhat rapidly when you rest, staying stagnant while you're standing still.&lt;br /&gt;
&lt;br /&gt;
The serrated teeth [[Talent tree|talent]] increases the amount of bleed damage applied.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Bleeding&amp;diff=3662</id>
		<title>Bleeding</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Bleeding&amp;diff=3662"/>
		<updated>2020-11-10T00:58:16Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bleeding Icon.jpg|thumb|Bleeding Debuff]]&lt;br /&gt;
[[File:Bleed2.jpg|right|thumb|400px|border| The health [[User Interface|UI]] changes appearance after being inflicted with bleed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleeding is an [[Abilities|ability]] that the [[Acrocanthosaurus]] has. &lt;br /&gt;
&lt;br /&gt;
Rather than do [[health]] damage over time, bleed will stop healing of [[injury]] damage, health, and [[comfort]]. This way, an Acrocanthosaurus can pursue its prey over time rather than go for a quick kill. It also deters larger predators like [[Tyrannosaurus rex]] from attacking an Acrocanthosaurus.&lt;br /&gt;
&lt;br /&gt;
While bleeding, you cannot heal injury, health, venom, or increase comfort. Bleeding can only heal while being stationary or resting - moving around prevents it from going away. It's meant to be a debuff that disables a foe from recovering during a fight. Since the [[apatosaurus]] is such a long hunt, it could be particularly effective in disallowing it to continue healing so a pack of carnivores may have a better time wearing it out.&lt;br /&gt;
&lt;br /&gt;
Bleeding will get worse while you move, and it disappears somewhat rapidly when you rest, staying stagnant while you're standing still.&lt;br /&gt;
&lt;br /&gt;
The serrated teeth [[Talent tree|talent]] increases the amount of bleed damage applied.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Bleed2.jpg&amp;diff=3661</id>
		<title>File:Bleed2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Bleed2.jpg&amp;diff=3661"/>
		<updated>2020-11-10T00:57:03Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The health&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Bleeding&amp;diff=3660</id>
		<title>Bleeding</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Bleeding&amp;diff=3660"/>
		<updated>2020-11-10T00:55:26Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bleeding Icon.jpg|thumb|Bleeding Debuff]]&lt;br /&gt;
[[File:Bleed.jpg|right|thumb|400px|border| The health [[User Interface|UI]] changes appearance after being inflicted with bleed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleeding is an [[Abilities|ability]] that the [[Acrocanthosaurus]] has. &lt;br /&gt;
&lt;br /&gt;
Rather than do [[health]] damage over time, bleed will stop healing of [[injury]] damage, health, and [[comfort]]. This way, an Acrocanthosaurus can pursue its prey over time rather than go for a quick kill. It also deters larger predators like [[Tyrannosaurus rex]] from attacking an Acrocanthosaurus.&lt;br /&gt;
&lt;br /&gt;
While bleeding, you cannot heal injury, health, venom, or increase comfort. Bleeding can only heal while being stationary or resting - moving around prevents it from going away. It's meant to be a debuff that disables a foe from recovering during a fight. Since the [[apatosaurus]] is such a long hunt, it could be particularly effective in disallowing it to continue healing so a pack of carnivores may have a better time wearing it out.&lt;br /&gt;
&lt;br /&gt;
Bleeding will get worse while you move, and it disappears somewhat rapidly when you rest, staying stagnant while you're standing still.&lt;br /&gt;
&lt;br /&gt;
The serrated teeth [[Talent tree|talent]] increases the amount of bleed damage applied.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Beaching&amp;diff=3659</id>
		<title>Beaching</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Beaching&amp;diff=3659"/>
		<updated>2020-11-10T00:54:36Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beached Debuff.jpg|thumb|]]&lt;br /&gt;
[[File:Mosabeached.jpg|right|thumb|400px|border|A beached [[Mosasaurus]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beaching is a mechanic that all [[Aquatic Creatures|aquatic]] creatures suffer from. It causes the creature to become incredibly weakened when on land. While beached, [[Turning Mechanics|turning speed]] and [[Movement Mechanics|movement speed]] are drastically hindered, and [[Comfort|comfort]] decreases at a rapid rate. Beaching generally results in death by [[Comfort|comfort]] loss. Beached creatures are also easy prey for terrestrial predators.&lt;br /&gt;
&lt;br /&gt;
It is very easy to become beached, and very difficult to get back into the water. It is recommended for all [[Aquatic Creatures|aquatic]] creatures to stay away from shallow shorelines to avoid risk of beaching themselves.&lt;br /&gt;
&lt;br /&gt;
Multiple water and map mechanics make beaching hard to avoid. Some of these include [[Tidal System|receding tides]], dropping water levels after a recent [[Weather|storm]], or perhaps a nastily thirsty [[Apatosaurus]] who decided to drink your [[Freshwater Lakes|lake]] dry.&lt;br /&gt;
&lt;br /&gt;
However, there are some [[Talents|talents]] in the [[Talent tree]] that reduce the harshness received from beaching. The [[Talents|talent]] '''Beachgoer''' increases the speed and turn radius of a beached creature, while the [[Talents|talent]] '''Sunbather''' relieves much of the comfort loss experienced when beached.&lt;br /&gt;
&lt;br /&gt;
With 3 points in '''Sunbather''', an [[Aquatic Creatures|aquatic]] creature can regenerate comfort while beached after a few seconds, preventing death by discomfort. However they must already have lots of comfort to begin with.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Beached_Debuff.jpg&amp;diff=3658</id>
		<title>File:Beached Debuff.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Beached_Debuff.jpg&amp;diff=3658"/>
		<updated>2020-11-10T00:53:43Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beached Debuff&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Bleeding&amp;diff=3655</id>
		<title>Bleeding</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Bleeding&amp;diff=3655"/>
		<updated>2020-11-06T12:57:03Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bleeding Icon.jpg|thumb|Bleeding debuff UI icon.]]&lt;br /&gt;
[[File:Bleed.jpg|right|thumb|400px|border| The health [[User Interface|UI]] changes appearance after being inflicted with bleed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleeding is an [[Abilities|ability]] that the [[Acrocanthosaurus]] has. &lt;br /&gt;
&lt;br /&gt;
Rather than do [[health]] damage over time, bleed will stop healing of [[injury]] damage, health, and [[comfort]]. This way, an Acrocanthosaurus can pursue its prey over time rather than go for a quick kill. It also deters larger predators like [[Tyrannosaurus rex]] from attacking an Acrocanthosaurus.&lt;br /&gt;
&lt;br /&gt;
While bleeding, you cannot heal injury, health, venom, or increase comfort. Bleeding can only heal while being stationary or resting - moving around prevents it from going away. It's meant to be a debuff that disables a foe from recovering during a fight. Since the [[apatosaurus]] is such a long hunt, it could be particularly effective in disallowing it to continue healing so a pack of carnivores may have a better time wearing it out.&lt;br /&gt;
&lt;br /&gt;
Bleeding will get worse while you move, and it disappears somewhat rapidly when you rest, staying stagnant while you're standing still.&lt;br /&gt;
&lt;br /&gt;
The serrated teeth [[Talent tree|talent]] increases the amount of bleed damage applied.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Bleeding_Icon.jpg&amp;diff=3654</id>
		<title>File:Bleeding Icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Bleeding_Icon.jpg&amp;diff=3654"/>
		<updated>2020-11-06T12:50:22Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bleeding UI status debuff icon.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3653</id>
		<title>Digging Mechanic and Burrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3653"/>
		<updated>2020-11-06T01:49:07Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oryctodromeus_burrowing_noui.jpg|right|thumb|400px|border|]]&lt;br /&gt;
Currently, the only playable creature able to create burrows and make use of the digging mechanic is the [[Oryctodromeus]].&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
Currently, burrows can only be created by the [[Oryctodromeus]] by using the [[Keybinding|creature ability]] key (Default Z).&lt;br /&gt;
&lt;br /&gt;
Burrows can be detected in various ways:&lt;br /&gt;
* Looking for areas where piles of dirt have collected.&lt;br /&gt;
* By use of the [[Keybinding|scent key]] (Default C). If the burrow has a magenta scent, it's a sign that the burrow has been used within the last 8 minutes. &lt;br /&gt;
&lt;br /&gt;
Entering the burrowing can be done by going to a burrow entrance and pressing the [[Keybinding|use]] key (Default E). A creature cannot enter a burrow unless the tunnels the burrow leads to are large enough to accommodate the creature. This isn't true for the [[Velociraptor]] and [[Oryctodromeus]], as they will fit into a burrow regardless of creature size.&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, vision is limited by a black shroud. The [[Talents#Vigilance|Vigilance]] talent is required to expand the range of visibility while in a burrow. This shroud cannot be worked around by the use of gamma.&lt;br /&gt;
&lt;br /&gt;
Non-burrowing creatures will suffer from the claustrophobia debuff if they enter a burrow. It provides great discomfort to the creature and lowers the amount of damage it can inflict by 50%. These penalties can be reduced by points invested in the [[Talents#Vigilance|Vigilance]] talent.&lt;br /&gt;
&lt;br /&gt;
Various decorative items can be found while exploring the inside of burrow:&lt;br /&gt;
* Stones (Decorative)&lt;br /&gt;
* Logs (Decorative)&lt;br /&gt;
* Bones (Decorative)&lt;br /&gt;
* Roots (Decorative)&lt;br /&gt;
* Leaves (Decorative)&lt;br /&gt;
* Ruins (Decorative) (Very Rare)&lt;br /&gt;
* [[Apatosaurus]] Skull (Decorative) (Very Rare)&lt;br /&gt;
* Pots (Decorative)&lt;br /&gt;
* Crystals (Decorative)&lt;br /&gt;
* Fog (Decorative)&lt;br /&gt;
* Water Droplets (Decorative)&lt;br /&gt;
* Tubers (Edible)  &lt;br /&gt;
* Mushrooms (Edible)&lt;br /&gt;
* Comfort Crystals (Edible)&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, a creature is under the effects of 100% shelter and is protected from the dangers of the elements. Rising floodwaters still pose as a threat to the creatures inside of a burrow, and can forcefully eject them outside of the burrow if they come into contact with water. As well, if there is no continuous path to any burrow exit, you will receive a debuff called Stale Air. While this debuff is active, it applies -50 [[Comfort|comfort]].&lt;br /&gt;
&lt;br /&gt;
If a player logs out while inside of a burrow, the next time they log in they will appear outside of the last burrow entrance they used.&lt;br /&gt;
&lt;br /&gt;
Burrows can be a dangerous place and easy to get lost or stuck in. To escape a burrow when lost or trapped, open the escape menu and select the &amp;quot;Leave Burrow&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature can make a number of burrow entrances. By default, the number is two entrances per chunk. This number can be increased by investing points in the [[Talents#Burrow_Master|Burrow Master]] talent.&lt;br /&gt;
&lt;br /&gt;
If a burrow is exceptionally large, it may take a moment before the player can enter the burrow system.&lt;br /&gt;
&lt;br /&gt;
Tunnel networks despawn after 72 hours of inactivity. Activity constitutes any player being present in the burrow while an activity tick happens, i.e. for at least 15 seconds. &lt;br /&gt;
&lt;br /&gt;
== Digging Mechanic ==&lt;br /&gt;
Currently, only the [[Oryctodromeus]] is capable of using the digging mechanic. &lt;br /&gt;
&lt;br /&gt;
Being inside of a burrow is required to make use of the digging mechanic.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature is put into digging mode by default when entering a burrow. To swap into attack mode, use the [[Keybinding|creature special]] key (Default X).&lt;br /&gt;
&lt;br /&gt;
While in burrow mode, the player is able to use the left and right mouse button to interact with the burrow:&lt;br /&gt;
* Clicking the left mouse button can be used to dig a hole.&lt;br /&gt;
* Clicking the right mouse button can be used to fill in space with dirt. &lt;br /&gt;
* Holding the left mouse button can be used to show a preview of where you're able to dig, pressing the right mouse button cancels the preview.&lt;br /&gt;
* Holding the right mouse button can be used to show a preview of where you're able to fill in space with dirt, pressing the left mouse button cancels the preview.&lt;br /&gt;
&lt;br /&gt;
There are a few things that you're not able to dig into and will display an error message when attempting to dig there.&lt;br /&gt;
* The dirt here is too wet to dig through. This error appears when attempting to dig into a body of water.&lt;br /&gt;
* The dirt here is too close to sea level.&lt;br /&gt;
* The dirt here is too hard to dig through. This error appears when attempting to dig into either a cave, rock, tree, or a hill that is too steep to make a burrow entrance.&lt;br /&gt;
&lt;br /&gt;
It's possible to hunt for specific items to fill burrows with. To do so, the player can dig and fill in an area repeatedly until the desired items are found. With this, it's possible to make things such as tuber farms.&lt;br /&gt;
&lt;br /&gt;
While digging, a dirt gauge on the side of the user's screen is filled with every block of dirt removed, the ratio being 2 dirt added to the gauge for every 1 dirt dug. Once full, the player will no longer be able to dig until they empty the gauge. This can be emptied by returning to the surface.&lt;br /&gt;
&lt;br /&gt;
Talents also interact with the digging system, improving the gameplay experience.&lt;br /&gt;
*[[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*[[Talents#Burrow_Master|Burrow Master]]&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3652</id>
		<title>Digging Mechanic and Burrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3652"/>
		<updated>2020-11-06T01:45:21Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oryctodromeus_burrowing_noui.jpg|right|thumb|400px|border|]]&lt;br /&gt;
Currently, the only playable creature able to create burrows and make use of the digging mechanic is the [[Oryctodromeus]].&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
Currently, burrows can only be created by the [[Oryctodromeus]] by using the [[Keybinding|creature ability]] key (Default Z).&lt;br /&gt;
&lt;br /&gt;
Burrows can be detected in various ways:&lt;br /&gt;
* Looking for areas where piles of dirt have collected.&lt;br /&gt;
* By use of the [[Keybinding|scent key]] (Default C). If the burrow has a magenta scent, it's a sign that the burrow has been used within the last 8 minutes. &lt;br /&gt;
&lt;br /&gt;
Entering the burrowing can be done by going to a burrow entrance and pressing the [[Keybinding|use]] key (Default E). A creature cannot enter a burrow unless the tunnels the burrow leads to are large enough to accommodate the creature. This isn't true for the [[Velociraptor]] and [[Oryctodromeus]], as they will fit into a burrow regardless of creature size.&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, vision is limited by a black shroud. The [[Talents#Vigilance|Vigilance]] talent is required to expand the range of visibility while in a burrow. This shroud cannot be worked around by the use of gamma.&lt;br /&gt;
&lt;br /&gt;
Non-burrowing creatures will suffer from the claustrophobia debuff if they enter a burrow. It provides great discomfort to the creature and lowers the amount of damage it can inflict by 50%. These penalties can be reduced by points invested in the [[Talents#Vigilance|Vigilance]] talent.&lt;br /&gt;
&lt;br /&gt;
Various decorative items can be found while exploring the inside of burrow:&lt;br /&gt;
* Stones (Decorative)&lt;br /&gt;
* Logs (Decorative)&lt;br /&gt;
* Bones (Decorative)&lt;br /&gt;
* Roots (Decorative)&lt;br /&gt;
* Leaves (Decorative)&lt;br /&gt;
* Ruins (Decorative) (Very Rare)&lt;br /&gt;
* [[Apatosaurus]] Skull (Decorative) (Very Rare)&lt;br /&gt;
* Pots (Decorative)&lt;br /&gt;
* Crystals (Decorative)&lt;br /&gt;
* Fog (Decorative)&lt;br /&gt;
* Water Droplets (Decorative)&lt;br /&gt;
* Tubers (Edible)  &lt;br /&gt;
* Mushrooms (Edible)&lt;br /&gt;
* Comfort Crystals (Edible)&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, a creature is under the effects of 100% shelter and is protected from the dangers of the elements. Rising floodwaters still pose as a threat to the creatures inside of a burrow, and can forcefully eject them outside of the burrow if they come into contact with water. As well, if there is no continuous path to any burrow exit, you will receive a debuff called Stale Air. While this debuff is active, it applies -50 [[Comfort|comfort]].&lt;br /&gt;
&lt;br /&gt;
If a player logs out while inside of a burrow, the next time they log in they will appear outside of the last burrow entrance they used.&lt;br /&gt;
&lt;br /&gt;
Burrows can be a dangerous place and easy to get lost or stuck in. To escape a burrow when lost or trapped, open the escape menu and select the &amp;quot;Leave Burrow&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature can make a number of burrow entrances. By default, the number is two entrances per chunk. This number can be increased by investing points in the [[Talents#Burrow_Master|Burrow Master]] talent.&lt;br /&gt;
&lt;br /&gt;
If a burrow is exceptionally large, it may take a moment before the player can enter the burrow system.&lt;br /&gt;
&lt;br /&gt;
== Digging Mechanic ==&lt;br /&gt;
Currently, only the [[Oryctodromeus]] is capable of using the digging mechanic. &lt;br /&gt;
&lt;br /&gt;
Being inside of a burrow is required to make use of the digging mechanic.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature is put into digging mode by default when entering a burrow. To swap into attack mode, use the [[Keybinding|creature special]] key (Default X).&lt;br /&gt;
&lt;br /&gt;
While in burrow mode, the player is able to use the left and right mouse button to interact with the burrow:&lt;br /&gt;
* Clicking the left mouse button can be used to dig a hole.&lt;br /&gt;
* Clicking the right mouse button can be used to fill in space with dirt. &lt;br /&gt;
* Holding the left mouse button can be used to show a preview of where you're able to dig, pressing the right mouse button cancels the preview.&lt;br /&gt;
* Holding the right mouse button can be used to show a preview of where you're able to fill in space with dirt, pressing the left mouse button cancels the preview.&lt;br /&gt;
&lt;br /&gt;
There are a few things that you're not able to dig into and will display an error message when attempting to dig there.&lt;br /&gt;
* The dirt here is too wet to dig through. This error appears when attempting to dig into a body of water.&lt;br /&gt;
* The dirt here is too close to sea level.&lt;br /&gt;
* The dirt here is too hard to dig through. This error appears when attempting to dig into either a cave, rock, tree, or a hill that is too steep to make a burrow entrance.&lt;br /&gt;
&lt;br /&gt;
It's possible to hunt for specific items to fill burrows with. To do so, the player can dig and fill in an area repeatedly until the desired items are found. With this, it's possible to make things such as tuber farms.&lt;br /&gt;
&lt;br /&gt;
While digging, a dirt gauge on the side of the user's screen is filled with every block of dirt removed, the ratio being 2 dirt added to the gauge for every 1 dirt dug. Once full, the player will no longer be able to dig until they empty the gauge. This can be emptied by returning to the surface.&lt;br /&gt;
&lt;br /&gt;
Talents also interact with the digging system, improving the gameplay experience.&lt;br /&gt;
*[[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*[[Talents#Burrow_Master|Burrow Master]]&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3651</id>
		<title>Digging Mechanic and Burrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3651"/>
		<updated>2020-11-06T01:43:48Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oryctodromeus_burrowing_noui.jpg|right|thumb|400px|border|]]&lt;br /&gt;
Currently, the only playable creature able to create burrows and make use of the digging mechanic is the [[Oryctodromeus]].&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
Currently, burrows can only be created by the [[Oryctodromeus]] by using the [[Keybinding|creature ability]] key (Default Z).&lt;br /&gt;
&lt;br /&gt;
Burrows can be detected in various ways:&lt;br /&gt;
* Looking for areas where piles of dirt have collected.&lt;br /&gt;
* By use of the [[Keybinding|scent key]] (Default C). If the burrow has a magenta scent, it's a sign that the burrow has been used within the last 8 minutes. &lt;br /&gt;
&lt;br /&gt;
Entering the burrowing can be done by going to a burrow entrance and pressing the [[Keybinding|use]] key (Default E). A creature cannot enter a burrow unless the tunnels the burrow leads to are large enough to accommodate the creature. This isn't true for the [[Velociraptor]] and [[Oryctodromeus]], as they will fit into a burrow regardless of creature size.&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, vision is limited by a black shroud. The [[Talents#Vigilance|Vigilance]] talent is required to expand the range of visibility while in a burrow. This shroud cannot be worked around by the use of gamma.&lt;br /&gt;
&lt;br /&gt;
Non-burrowing creatures will suffer from the claustrophobia debuff if they enter a burrow. It provides great discomfort to the creature and lowers the amount of damage it can inflict by 50%. These penalties can be reduced by points invested in the [[Talents#Vigilance|Vigilance]] talent.&lt;br /&gt;
&lt;br /&gt;
Various decorative items can be found while exploring the inside of burrow:&lt;br /&gt;
* Stones (Decorative)&lt;br /&gt;
* Logs (Decorative)&lt;br /&gt;
* Bones (Decorative)&lt;br /&gt;
* Roots (Decorative)&lt;br /&gt;
* Leaves (Decorative)&lt;br /&gt;
* Ruins (Decorative) (Very Rare)&lt;br /&gt;
* [[Apatosaurus]] Skull (Decorative) (Very Rare)&lt;br /&gt;
* Pots (Decorative)&lt;br /&gt;
* Crystals (Decorative)&lt;br /&gt;
* Fog (Decorative)&lt;br /&gt;
* Water Droplets (Decorative)&lt;br /&gt;
* Tubers (Edible)  &lt;br /&gt;
* Mushrooms (Edible)&lt;br /&gt;
* Comfort Crystals (Edible)&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, a creature is under the effects of 100% shelter and is protected from the dangers of the elements. Rising floodwaters still pose as a threat to the creatures inside of a burrow, and can forcefully eject them outside of the burrow if they come into contact with water. As well, if there is no continuous path to any burrow exit, you will receive a debuff called Stale Air. While this debuff is active, it applies -50 comfort.&lt;br /&gt;
&lt;br /&gt;
If a player logs out while inside of a burrow, the next time they log in they will appear outside of the last burrow entrance they used.&lt;br /&gt;
&lt;br /&gt;
Burrows can be a dangerous place and easy to get lost or stuck in. To escape a burrow when lost or trapped, open the escape menu and select the &amp;quot;Leave Burrow&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature can make a number of burrow entrances. By default, the number is two entrances per chunk. This number can be increased by investing points in the [[Talents#Burrow_Master|Burrow Master]] talent.&lt;br /&gt;
&lt;br /&gt;
If a burrow is exceptionally large, it may take a moment before the player can enter the burrow system.&lt;br /&gt;
&lt;br /&gt;
== Digging Mechanic ==&lt;br /&gt;
Currently, only the [[Oryctodromeus]] is capable of using the digging mechanic. &lt;br /&gt;
&lt;br /&gt;
Being inside of a burrow is required to make use of the digging mechanic.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature is put into digging mode by default when entering a burrow. To swap into attack mode, use the [[Keybinding|creature special]] key (Default X).&lt;br /&gt;
&lt;br /&gt;
While in burrow mode, the player is able to use the left and right mouse button to interact with the burrow:&lt;br /&gt;
* Clicking the left mouse button can be used to dig a hole.&lt;br /&gt;
* Clicking the right mouse button can be used to fill in space with dirt. &lt;br /&gt;
* Holding the left mouse button can be used to show a preview of where you're able to dig, pressing the right mouse button cancels the preview.&lt;br /&gt;
* Holding the right mouse button can be used to show a preview of where you're able to fill in space with dirt, pressing the left mouse button cancels the preview.&lt;br /&gt;
&lt;br /&gt;
There are a few things that you're not able to dig into and will display an error message when attempting to dig there.&lt;br /&gt;
* The dirt here is too wet to dig through. This error appears when attempting to dig into a body of water.&lt;br /&gt;
* The dirt here is too close to sea level.&lt;br /&gt;
* The dirt here is too hard to dig through. This error appears when attempting to dig into either a cave, rock, tree, or a hill that is too steep to make a burrow entrance.&lt;br /&gt;
&lt;br /&gt;
It's possible to hunt for specific items to fill burrows with. To do so, the player can dig and fill in an area repeatedly until the desired items are found. With this, it's possible to make things such as tuber farms.&lt;br /&gt;
&lt;br /&gt;
While digging, a dirt gauge on the side of the user's screen is filled with every block of dirt removed, the ratio being 2 dirt added to the gauge for every 1 dirt dug. Once full, the player will no longer be able to dig until they empty the gauge. This can be emptied by returning to the surface.&lt;br /&gt;
&lt;br /&gt;
Talents also interact with the digging system, improving the gameplay experience.&lt;br /&gt;
*[[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*[[Talents#Burrow_Master|Burrow Master]]&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Grabbing&amp;diff=3650</id>
		<title>Grabbing</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Grabbing&amp;diff=3650"/>
		<updated>2020-11-06T01:39:53Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grabbing is a mechanic frequently used by [[Aquatic Creatures|aquatic creatures]] such as the [[Mosasaurus]] to grab their prey into their jaws. Grabbing is initiated by pressing the [[Keybinding|ability key]] (Default Z) while the jaw is in close proximity to the target. While grabbed, the player cannot control their character and is at the mercy of the grabbing user. While they cannot move around, the grabbed player can still fight back. It is highly likely that future creatures added to the game will also have grabs, particularly the [[Tyrannosaurus rex]] and [[Pteranodon]].&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180929135958 1.jpg|right|thumb|400px|border|Mosasaur grabbing a [[Megalosaurus]]]]&lt;br /&gt;
&lt;br /&gt;
Grabbing costs a moderate amount of [[Ability|ability power]] at the time of the grab. This is to prevent spamming of the attack with subsequent releases. A player cannot grab prey if they have insufficient ability power. While grabbing another player, the grabbing player will lose ability power over time. When the player has exhausted their ability power, they will automatically release their prey. The larger the prey is, the more ability power it takes to hold it. If too large in comparison to the grabbing creature, it cannot be picked up. &lt;br /&gt;
&lt;br /&gt;
After being grabbed, players go on diminishing returns for all grabs for 30 seconds. If grabbed again during this diminishing returns timer, the ability tick size for the grabbed player is increased by 25%. If grabbed again once more, the ability tick size for the grabbing player is then further increased by another 25%. Players become immune to being grabbed for 30 seconds after being grabbed 5 times in a row. Friendly grabs (party members / related creatures) do not apply grab diminishing returns.&lt;br /&gt;
&lt;br /&gt;
A grabbing player can either thrash their prey or consume it whole by pressing [[Primary Attack]]. Smaller prey will be consumed whole, whereas larger prey will be thrashed for significant damage. Thrashing and consuming prey costs no additional ability power.&lt;br /&gt;
&lt;br /&gt;
A player can release their prey by pressing [[Secondary Attack]] while they have prey in their jaw.&lt;br /&gt;
&lt;br /&gt;
The [[Elasmosaurus]] is capable of grabbing small prey such as the [[Velociraptor]] and the [[Utahraptor]]. Its neck and head will seek prey to grab, just as it seeks [[Fish|fish]]. It cannot thrash its prey.&lt;br /&gt;
&lt;br /&gt;
The [[Mosasaurus]] is capable of grabbing any prey, so long as the item of prey isn't too large.&lt;br /&gt;
&lt;br /&gt;
The [[Elasmosaurus]] vs [[Mosasaurus]] fight has been tuned around the grabbing mechanic. A Mosasaurus who is full on ability power will be able to just barely kill an Elasmosaurus in one grab / thrash combo. A Mosasaurus who is low on ability power will not be able to kill a grabbed Elasmosaurus before exhausting their ability power and releasing the Elasmosaurus.&lt;br /&gt;
&lt;br /&gt;
Grabs do not work on creature's tails, nor do they work when attempting to grab the head of an Elasmosaurus.  They require the player to grab at the torso, head, neck, or limbs.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3579</id>
		<title>Oryctodromeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3579"/>
		<updated>2020-10-30T00:53:58Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Oryctodromeus Render.png|thumb|right|thumb|400px|border|''A render of the completed Oryctodromeus and its baby morph, made by developer Cαllie. This is not an in-game screenshot.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' O. cubicularis &amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 2.1 meters (6.9 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 33 kilograms (71 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Or-ICK-toe-DRO-me-us&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' [https://minkydinks.wixsite.com/bobsoundfiles/oryctodromeus Oryctodromeus Sounds]&lt;br /&gt;
=== In-Game Stats (Adult, 1.0) ===&lt;br /&gt;
'''Health:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orycto_Family.png|thumb|400px|border|''A family of Oryctodromeus inside their burrow. (Screenshot by Ember-Newcomer, with permission.)'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Oryctocolony.png|right|thumb|400px|border|''An Oryctodromeus colony, featuring the previous model.'']]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Oryctodromeus (also known as Ory or Orycto) is one of the smallest playable creatures in the game. It’s an [[Herbivorous_Creatures|herbivore]] that feeds on primarily small ferns and tubers that it can dig up while [[Digging_Mechanic_and_Burrows|burrowing]].&lt;br /&gt;
&lt;br /&gt;
The Orycto has the ability to [[Digging_Mechanic_and_Burrows|burrow]] and create expansive and elaborate tunnel networks. Due to their small size and relative weakness, it’s common to find them in large colonies of up to 30.&lt;br /&gt;
&lt;br /&gt;
Being at the bottom of the food chain, it’s reasonably easy for most predators to catch. It has mediocre speed, although some of the best agility up next to [[Pachycephalosaurus]] and [[Velociraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Peck''' &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A high DPS peck attack that deals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
* '''Sand Attack'''&lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack that kicks sand up into your opponent’s eyes to blind them, disable their jump, and slow their sprint speed by 40% for the duration of the effect. This also disables [[flight]] for [[Flying Creatures|flying creatures]]. &lt;br /&gt;
** This attack has a diminishing return, lasting half its normal duration on the second Sand Attack, and a quarter its duration on the third. After three Sand Attacks in a row, the target is immune to the effect for 18 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Burrowing'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** Allows you to create a [[Digging_Mechanic_and_Burrows|burrow]] entrance. Burrow entrances cannot be created too close to [[Ocean|sea level]], too close to a [[Freshwater_Lakes|water source]], or in rocks/[[caves]]. You can dig out tunnel nodes by right clicking, and replace dirt by left clicking. By default, 1x1 burrows can only fit juvenile creatures, other Oryctodromeus, and adult [[Velociraptor|Velociraptors]]. However, you can expand your burrows to fit larger adult creatures.&lt;br /&gt;
** While [[Digging_Mechanic_and_Burrows|burrowing]], you may dig up various edible items and decorations. You can even farm edible items, if you wish.&lt;br /&gt;
** Your tunnels can be connected with other Oryctos' entrances and tunnels, allowing for some extremely advanced [[Digging_Mechanic_and_Burrows|burrow]] structures.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] are entirely [[weather]]-proof, save for floods. If the water rises to meet your tunnels, you will be safely teleported to your most recently used burrow exit.&lt;br /&gt;
** Active [[Digging_Mechanic_and_Burrows|burrow]] entrances can be [[Scent_System|scented]] and identified by their small plumes of purple smoke. An active burrow is one that's been used within the last 8 minutes.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] will completely despawn after 72 hours of inactivity. To reset this timer, any Orycto must dig out a tunnel node inside the burrow.&lt;br /&gt;
** If your tunnels are completely blocked off from any [[Digging_Mechanic_and_Burrows|burrow]] entrances, you will receive a massive [[comfort]] debuff (Stale Air) from the lack of oxygen circulation.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
* Oryctodromeus must leave their [[Digging_Mechanic_and_Burrows|burrows]] for water. Investing in the [[Talents#Hydration|Hydration]] [[Talents|talent]] is useful for those who would like to stay underground for longer periods of time.&lt;br /&gt;
* A single Oryctodromeus can create 2 [[Digging_Mechanic_and_Burrows|burrow]] entrances by default. Hide one of your burrow entrances under the cover of foliage and save it for emergencies.&lt;br /&gt;
* Oryctodromeus is somewhat slow, but it also has some of the best agility. Use this to your advantage by outmaneuvering your opponents. If you're being chased, don't run away in a straight line.&lt;br /&gt;
* Oryctodromeus is significantly stronger inside of its [[Digging_Mechanic_and_Burrows|burrows]]. Creatures that are not Orycto will have their damage cut down by 50% while underground. They will also suffer a large [[comfort]] debuff from Claustrophobia.&lt;br /&gt;
* Creating your [[Digging_Mechanic_and_Burrows|burrows]] on high ground may prevent [[Weather|storms]] from flooding you out.&lt;br /&gt;
* Oryctodromeus lacks the combat [[Talents|talent]] [[Talents#Sharp_Teeth|“Sharp Teeth”]], making it a mere annoyance to large creatures, unlike [[Velociraptor]] with its potential to be a severe threat.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Oryctodromeus is a donor creature, and is one of the longest awaited confirmed creatures.&lt;br /&gt;
* Oryctodromeus was originally considered for having a feathered and scaly customization option, but this idea was later scrapped in favor of a scaly model with quills.&lt;br /&gt;
* One of the lead developers (Predatoria) has confirmed that [[Digging_Mechanic_and_Burrows|burrowing]] is ''the'' most complex [[Mechanics|mechanic]] in the entire game, along with being the most difficult codework he's ever done. Burrowing and Oryctodromeus were finally completed and released after nearly two years of work on August 10th, 2020.&lt;br /&gt;
* Much like [[Apatosaurus]] and [[Velociraptor]], Orycto is completely immune to [[injury]] damage.&lt;br /&gt;
* Oryctodromeus's model was created by developer Cαllie.&lt;br /&gt;
* Orycto has had a total of '''1''' model update. (From the old model by Manuelsaurus to Cαllie's current model.)&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
Oryctodromeus_skin_crested.jpg|'''Crested''' by ''Natahi4 &amp;amp; twilightwolf''&lt;br /&gt;
Oryctodromeus_skin_mintthroat.jpg|'''Mint Throat''' by ''Natahi4 &amp;amp; twilightwolf''&lt;br /&gt;
Oryctodromeus_skin_tananostra.jpg|'''Tana Nostra''' by ''TripTrap''&lt;br /&gt;
Oryctodromeus_skin_meerkat.jpg|'''Meerkat''' by ''DJZ &amp;amp; TripTrap''&lt;br /&gt;
Oryctodromeus_skin_plains.jpg|'''Plains''' by ''Shain &amp;amp; Omnomnomnivore''&lt;br /&gt;
Oryctodromeus_skin_ringneck.jpg|'''Ringneck''' by ''DJZ &amp;amp; TripTrap''&lt;br /&gt;
Oryctodromeus_skin_fawn.jpg|'''Fawn''' by ''twilightwolf''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/za18-q_ablM&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3578</id>
		<title>Oryctodromeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3578"/>
		<updated>2020-10-30T00:53:19Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Oryctodromeus Render.png|thumb|right|thumb|400px|border|''A render of the completed Oryctodromeus and its baby morph, made by developer Cαllie. This is not an in-game screenshot.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' O. cubicularis &amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 2.1 meters (6.9 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 33 kilograms (71 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Or-ICK-toe-DRO-me-us&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' [https://minkydinks.wixsite.com/bobsoundfiles/oryctodromeus Oryctodromeus Sounds]&lt;br /&gt;
=== In-Game Stats (Adult, 1.0) ===&lt;br /&gt;
'''Health:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orycto_Family.png|thumb|400px|border|''A family of Oryctodromeus inside their burrow. (Screenshot by Ember-Newcomer, with permission.)'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Oryctocolony.png|right|thumb|400px|border|''An Oryctodromeus colony, featuring the previous model.'']]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Oryctodromeus (also known as Ory or Orycto) is one of the smallest playable creatures in the game. It’s an [[Herbivorous_Creatures|herbivore]] that feeds on primarily small ferns and tubers that it can dig up while [[Digging_Mechanic_and_Burrows|burrowing]].&lt;br /&gt;
&lt;br /&gt;
The Orycto has the ability to [[Digging_Mechanic_and_Burrows|burrow]] and create expansive and elaborate tunnel networks. Due to their small size and relative weakness, it’s common to find them in large colonies of up to 30.&lt;br /&gt;
&lt;br /&gt;
Being at the bottom of the food chain, it’s reasonably easy for most predators to catch. It has mediocre speed, although some of the best agility up next to [[Pachycephalosaurus]] and [[Velociraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Peck''' &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A high DPS peck attack that deals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
* '''Sand Attack'''&lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack that kicks sand up into your opponent’s eyes to blind them, disable their jump, and slow their sprint speed by 40% for the duration of the effect. This also disables [[flight]] for [[Flying Creatures|pterosaurs]]. &lt;br /&gt;
** This attack has a diminishing return, lasting half its normal duration on the second Sand Attack, and a quarter its duration on the third. After three Sand Attacks in a row, the target is immune to the effect for 18 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Burrowing'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** Allows you to create a [[Digging_Mechanic_and_Burrows|burrow]] entrance. Burrow entrances cannot be created too close to [[Ocean|sea level]], too close to a [[Freshwater_Lakes|water source]], or in rocks/[[caves]]. You can dig out tunnel nodes by right clicking, and replace dirt by left clicking. By default, 1x1 burrows can only fit juvenile creatures, other Oryctodromeus, and adult [[Velociraptor|Velociraptors]]. However, you can expand your burrows to fit larger adult creatures.&lt;br /&gt;
** While [[Digging_Mechanic_and_Burrows|burrowing]], you may dig up various edible items and decorations. You can even farm edible items, if you wish.&lt;br /&gt;
** Your tunnels can be connected with other Oryctos' entrances and tunnels, allowing for some extremely advanced [[Digging_Mechanic_and_Burrows|burrow]] structures.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] are entirely [[weather]]-proof, save for floods. If the water rises to meet your tunnels, you will be safely teleported to your most recently used burrow exit.&lt;br /&gt;
** Active [[Digging_Mechanic_and_Burrows|burrow]] entrances can be [[Scent_System|scented]] and identified by their small plumes of purple smoke. An active burrow is one that's been used within the last 8 minutes.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] will completely despawn after 72 hours of inactivity. To reset this timer, any Orycto must dig out a tunnel node inside the burrow.&lt;br /&gt;
** If your tunnels are completely blocked off from any [[Digging_Mechanic_and_Burrows|burrow]] entrances, you will receive a massive [[comfort]] debuff (Stale Air) from the lack of oxygen circulation.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
* Oryctodromeus must leave their [[Digging_Mechanic_and_Burrows|burrows]] for water. Investing in the [[Talents#Hydration|Hydration]] [[Talents|talent]] is useful for those who would like to stay underground for longer periods of time.&lt;br /&gt;
* A single Oryctodromeus can create 2 [[Digging_Mechanic_and_Burrows|burrow]] entrances by default. Hide one of your burrow entrances under the cover of foliage and save it for emergencies.&lt;br /&gt;
* Oryctodromeus is somewhat slow, but it also has some of the best agility. Use this to your advantage by outmaneuvering your opponents. If you're being chased, don't run away in a straight line.&lt;br /&gt;
* Oryctodromeus is significantly stronger inside of its [[Digging_Mechanic_and_Burrows|burrows]]. Creatures that are not Orycto will have their damage cut down by 50% while underground. They will also suffer a large [[comfort]] debuff from Claustrophobia.&lt;br /&gt;
* Creating your [[Digging_Mechanic_and_Burrows|burrows]] on high ground may prevent [[Weather|storms]] from flooding you out.&lt;br /&gt;
* Oryctodromeus lacks the combat [[Talents|talent]] [[Talents#Sharp_Teeth|“Sharp Teeth”]], making it a mere annoyance to large creatures, unlike [[Velociraptor]] with its potential to be a severe threat.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Oryctodromeus is a donor creature, and is one of the longest awaited confirmed creatures.&lt;br /&gt;
* Oryctodromeus was originally considered for having a feathered and scaly customization option, but this idea was later scrapped in favor of a scaly model with quills.&lt;br /&gt;
* One of the lead developers (Predatoria) has confirmed that [[Digging_Mechanic_and_Burrows|burrowing]] is ''the'' most complex [[Mechanics|mechanic]] in the entire game, along with being the most difficult codework he's ever done. Burrowing and Oryctodromeus were finally completed and released after nearly two years of work on August 10th, 2020.&lt;br /&gt;
* Much like [[Apatosaurus]] and [[Velociraptor]], Orycto is completely immune to [[injury]] damage.&lt;br /&gt;
* Oryctodromeus's model was created by developer Cαllie.&lt;br /&gt;
* Orycto has had a total of '''1''' model update. (From the old model by Manuelsaurus to Cαllie's current model.)&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
Oryctodromeus_skin_crested.jpg|'''Crested''' by ''Natahi4 &amp;amp; twilightwolf''&lt;br /&gt;
Oryctodromeus_skin_mintthroat.jpg|'''Mint Throat''' by ''Natahi4 &amp;amp; twilightwolf''&lt;br /&gt;
Oryctodromeus_skin_tananostra.jpg|'''Tana Nostra''' by ''TripTrap''&lt;br /&gt;
Oryctodromeus_skin_meerkat.jpg|'''Meerkat''' by ''DJZ &amp;amp; TripTrap''&lt;br /&gt;
Oryctodromeus_skin_plains.jpg|'''Plains''' by ''Shain &amp;amp; Omnomnomnivore''&lt;br /&gt;
Oryctodromeus_skin_ringneck.jpg|'''Ringneck''' by ''DJZ &amp;amp; TripTrap''&lt;br /&gt;
Oryctodromeus_skin_fawn.jpg|'''Fawn''' by ''twilightwolf''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/za18-q_ablM&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=3577</id>
		<title>Pteranodon</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=3577"/>
		<updated>2020-10-30T00:51:49Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616190336 2.jpg|thumb|The Pteranodon, swiftly flying through the foilage&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. longiceps&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wingspan:''' 5.6 meters (18 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 40 kilograms (88 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Flier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Fish, Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Pteranodon is a playable [[Flying Creatures|flying creature]] in Beasts of Bermuda. It is the fastest and most mobile creature in the game, able to soar through the skies at incredible speeds. This allows it to access areas no other creature can reach, such as isolated landmasses and high mountains. Some mountains even provide it perfect shelter against storms!&lt;br /&gt;
&lt;br /&gt;
As for its diet, the Pteranodon is [[Piscivorous Creatures|piscivorous]]. It will regularly plunge into the ocean to catch fish - but it's not limited to eating ''just'' fish. It can feast on fresh carcasses which it can locate easily across the map, as well as being able to kill other creatures by launching a deadly aerial assault from the sky - or even by grabbing and dropping them! With its greatly adjustable diet, ability to fly and fast growth time, the Pteranodon has a high chance of successfully reaching its adult stage... provided it doesn't crash into anything!&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Flight&lt;br /&gt;
&lt;br /&gt;
+ Incredible speed&lt;br /&gt;
&lt;br /&gt;
+ Adaptable diet&lt;br /&gt;
&lt;br /&gt;
+ Can smell far-away carcasses while flying&lt;br /&gt;
&lt;br /&gt;
+ Has little trouble catching and eating fish&lt;br /&gt;
&lt;br /&gt;
+ Fast Growth&lt;br /&gt;
&lt;br /&gt;
+ Can strike an opponent at blinding speed&lt;br /&gt;
&lt;br /&gt;
+ Has access to the Baby Snatcher talent&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Has naturally low base health&lt;br /&gt;
&lt;br /&gt;
- A crash-landing can cost you a broken wing, or your life&lt;br /&gt;
&lt;br /&gt;
- Can be ambushed while on the ground&lt;br /&gt;
&lt;br /&gt;
- Easy prey for aquatic predators&lt;br /&gt;
&lt;br /&gt;
- Low weather tolerance&lt;br /&gt;
&lt;br /&gt;
- Cannot scent other creatures while in flight.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities === &lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A fast [[Bite|bite]]. The damage is based on how fast the Pteranodon is moving, with higher speeds totaling more bite damage, and slower speeds dealing very weak damage.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Has identical damage values to the Primary Attack, except it makes the Pteranodon [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability - Baby Snatcher:''' The Pteranodon must unlock this [[Talent tree|talent]] in order to utilize it. Once unlocked, it will be able to grab smaller creatures by holding the [[Special Abilities|ability key]] next to them. As the victim is held, [[Ability|Ability power]] will slowly deplete (meaning you cannot hold them forever), and you are not able to attack the grabbed victim. However, you can let them go while flying and cause them to fall to their death.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' The Pteranodon can use the [[Scent System|scent]] key to briefly highlight all nearby fish, making them much easier to spot.&lt;br /&gt;
&lt;br /&gt;
[[File:Ptera1.png|thumb|A Pteranodon soars over the map. ]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
If the Pteranodon crashes straight into the ground, it will receive massive injury. Most of the time, it will die from such a fall. However, if miraculously alive, it is still susceptible to being found and preyed upon by carnivores who have detected its scent.&lt;br /&gt;
&lt;br /&gt;
The Pteranodon is also incredibly sensitive to harsh [[Weather|weather]] due to its very poor [[Weather Resistance|weather resistance]] stat. Ability Tree investments in Weather Resistance will never completely solve this problem. It is forced to take refuge from even mild storms. &lt;br /&gt;
&lt;br /&gt;
Aquatic predators can potentially snatch a Pteranodon right out of the water. While this doesn't often happen, '''it doesn't mean it wont happen'''.&lt;br /&gt;
&lt;br /&gt;
[[File:PteraShimmer.png|thumb|A [[Exclusive skins|shimmer]] Pteranodon skin under the moon.]]&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Pteranodon's flight mechanics were inspired by the Pteranodon of Primal Carnage: a combat game where humans and dinosaurs do battle.&lt;br /&gt;
&lt;br /&gt;
* The Pteranodon's current model is not scientifically accurate. Its feet are misaligned and its walking posture is slouched. Unfortunately, this is because the model's rig is limited, forcing it to be animated the way it is now.&lt;br /&gt;
&lt;br /&gt;
* The noises of the Pteranodon were made by modifying Emu sounds.&lt;br /&gt;
&lt;br /&gt;
* Objects may be grabbed while in flight. To drop objects held while flying, double-tap the Use key.&lt;br /&gt;
&lt;br /&gt;
* Like the other flying creatures, the Pteranodon takes very significant injury damage if hit while in flight. This effect is mitigated by the Brace for Impact talent.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=3576</id>
		<title>Pteranodon</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=3576"/>
		<updated>2020-10-30T00:50:43Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616190336 2.jpg|thumb|The Pteranodon, swiftly flying through the foilage&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. longiceps&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wingspan:''' 5.6 meters (18 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 40 kilograms (88 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Flier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Fish, Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Pteranodon is a playable [[Flying Creatures|flying creature]] in Beasts of Bermuda. It is the fastest and most mobile creature in the game, able to soar through the skies at incredible speeds. This allows it to access areas no other creature can reach, such as isolated landmasses and high mountains. Some mountains even provide it perfect shelter against storms!&lt;br /&gt;
&lt;br /&gt;
As for its diet, the Pteranodon is [[Piscivorous Creatures|piscivorous]]. It will regularly plunge into the ocean to catch fish - but it's not limited to eating ''just'' fish. It can feast on fresh carcasses which it can locate easily across the map, as well as being able to kill other creatures by launching a deadly aerial assault from the sky - or even by grabbing and dropping them! With its greatly adjustable diet, ability to fly and fast growth time, the Pteranodon has a high chance of successfully reaching its adult stage... provided it doesn't crash into anything!&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Flight&lt;br /&gt;
&lt;br /&gt;
+ Incredible speed&lt;br /&gt;
&lt;br /&gt;
+ Adaptable diet&lt;br /&gt;
&lt;br /&gt;
+ Can smell far-away carcasses while flying&lt;br /&gt;
&lt;br /&gt;
+ Has little trouble catching and eating fish&lt;br /&gt;
&lt;br /&gt;
+ Fast Growth&lt;br /&gt;
&lt;br /&gt;
+ Can strike an opponent at blinding speed&lt;br /&gt;
&lt;br /&gt;
+ Has access to the Baby Snatcher talent&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Has naturally low base health&lt;br /&gt;
&lt;br /&gt;
- A crash-landing can cost you a broken wing, or your life&lt;br /&gt;
&lt;br /&gt;
- Can be ambushed while on the ground&lt;br /&gt;
&lt;br /&gt;
- Easy prey for aquatic predators&lt;br /&gt;
&lt;br /&gt;
- Low weather tolerance&lt;br /&gt;
&lt;br /&gt;
- Cannot scent other creatures while in flight.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities === &lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A fast [[Bite|bite]]. The damage is based on how fast the Pteranodon is moving, with higher speeds totaling more bite damage, and slower speeds dealing very weak damage.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Has identical damage values to the Primary Attack, except it makes the Pteranodon [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability - Baby Snatcher:''' The Pteranodon must unlock this [[Talent tree|talent]] in order to utilize it. Once unlocked, it will be able to grab smaller creatures by holding the [[Special Abilities|ability key]] next to them. As the victim is held, [[Ability|Ability power]] will slowly deplete (meaning you cannot hold them forever), and you are not able to attack the grabbed victim. However, you can let them go while flying and cause them to fall to their death.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' The Pteranodon can use the [[Scent System|scent]] key to briefly highlight all nearby fish, making them much easier to spot.&lt;br /&gt;
&lt;br /&gt;
[[File:Ptera1.png|thumb|A Pteranodon soars over the map. ]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
If the Pteranodon crashes straight into the ground, it will receive massive injury. Most of the time, it will die from such a fall. However, if miraculously alive, it is still susceptible to being found and preyed upon by carnivores who have detected its scent.&lt;br /&gt;
&lt;br /&gt;
The Pteranodon is also incredibly sensitive to harsh [[Weather|weather]] due to its very poor [[Weather Resistance|weather resistance]] stat. Ability Tree investments in Weather Resistance will never completely solve this problem. It is forced to take refuge from even mild storms. &lt;br /&gt;
&lt;br /&gt;
Aquatic predators can potentially snatch a Pteranodon right out of the water. While this doesn't often happen, '''it doesn't mean it wont happen'''.&lt;br /&gt;
&lt;br /&gt;
[[File:PteraShimmer.png|thumb|A [[Exclusive skins|shimmer]] Pteranodon skin under the moon.]]&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Pteranodon's flight mechanics were inspired by the Pteranodon of Primal Carnage: a combat game where humans and dinosaurs do battle.&lt;br /&gt;
&lt;br /&gt;
* The Pteranodon's current model is not scientifically accurate. Its feet are misaligned and its walking posture is slouched. Unfortunately, this is because the model's rig is limited, forcing it to be animated the way it is now.&lt;br /&gt;
&lt;br /&gt;
* The noises of the Pteranodon were made by modifying Emu sounds.&lt;br /&gt;
&lt;br /&gt;
* Like the other flying creatures, the Pteranodon takes very significant injury damage if hit while in flight.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Groups&amp;diff=3575</id>
		<title>Groups</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Groups&amp;diff=3575"/>
		<updated>2020-10-30T00:43:49Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Group.jpg|right|thumb|400px|border|A group of [[Megalosaurus]]]]&lt;br /&gt;
&lt;br /&gt;
Players are able to form groups. These groups can either be called herds or packs depending on the creature. &lt;br /&gt;
&lt;br /&gt;
A herd can consist of three different mixed species of [[Herbivorous Creatures|herbivores]]. Group limits are inter-species. Each creature counts 1/SpeciesLimit towards the cap. Players cannot be invited to the group (hard limits) or players get comfort drops (soft) if the sum of all members exceeds 1.&lt;br /&gt;
&lt;br /&gt;
A pack consists of a single species of [[Carnivorous Creatures|carnivore]].&lt;br /&gt;
&lt;br /&gt;
Creatures who are not in the same group will suffer from [[Comfort|comfort]] loss if they remain near each other due to intimidation. Intimidation may be worse depending on how much negative [[friendship]] the players have with each other.&lt;br /&gt;
&lt;br /&gt;
To join/invite somebody to a group, you can use one of the following methods:&lt;br /&gt;
* Double-tap the [[Player List|player list]] key (Default: Tab), scroll to the desired player's name, click the action drop-down, and select &amp;quot;Invite player to group&amp;quot;.&lt;br /&gt;
* The [[Chatbox]] can be used to invite someone to a group by using the /invite command. &lt;br /&gt;
* By walking up to an invitable creature, you can press the USE key (Default: E) to send an invite.&lt;br /&gt;
* Use the in-game [[Group Finder|group finder]] tool to open the party for others to request invites into your group.&lt;br /&gt;
&lt;br /&gt;
Once in a group, you'll be able to see the locations of your groupmates via the location of their player tags. You're able to toggle the display of these tags by using the toggle group tags key (Default: i).&lt;br /&gt;
&lt;br /&gt;
Over time, the members of a group will become [[friendship|friends]] with each other, which increases the amount of comfort when near each other and reduces the amount of friendly fire.&lt;br /&gt;
&lt;br /&gt;
While in group with a member of the same species and the opposite gender, players can make use of the [[nesting system]] to bring new life into the world.&lt;br /&gt;
&lt;br /&gt;
[[File:Paraherdsunrise.png|right|thumb|400px|border|A [[Parasaurolophus]] herd migrating during sunrise]]&lt;br /&gt;
[[File:Velociraptor pack.jpeg|400px|thumb|right|A [[Velociraptor]] pack hunt a lone [[Megalosaurus]]]]&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3574</id>
		<title>Parasaurolophus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3574"/>
		<updated>2020-10-30T00:38:57Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Parapair.png|400px|thumb|right|&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. walkeri&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt; &lt;br /&gt;
'''Length:''' 9.5 meters (31 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2.5 tonnes (2.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Parasaurolophus is a medium sized [[Herbivorous_Creatures|herbivore]] and currently one of three ornithopods in the game, joined by the small [[Oryctodromeus]] and the semi-aquatic [[Lurdusaurus]].&lt;br /&gt;
&lt;br /&gt;
As a hadrosaur, the Parasaurolophus lacks the major offensive capabilities of the other herbivores currently in the game. While it can be just as dangerous as other dinosaurs, if given the chance, Parasaurolophus' primary defense is to flee from large threats such as [[Acrocanthosaurus]] or [[Megalosaurus]]. It uses its superior speed and stamina to outlast them in a chase. Even if caught, a Parasaurolophus can take a number of hits before going down, allowing it to fight back against its assailants or possibly escape before death by tiring them out.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Stomp'''&lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
**  Deals significant damage but costs a significant amount of ability power.&lt;br /&gt;
&lt;br /&gt;
* '''Headbutt''' &lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack forward which does moderate damage for low ability power cost.&lt;br /&gt;
&lt;br /&gt;
* '''Warning Cry'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** The Parasaurolophus is able to lock on to enemies, emitting a sophisticated [[Alarm Calls|Warning Cry]] as well as highlighting the enemy for all members of its group. &lt;br /&gt;
** The call varies depending on the severity of the threat, with a total of 3 tiers (Minor, Moderate, and Major threat).&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
The Parasaurolophus is very speedy and has a large stamina pool. Use your speed and endurance as your first line of defense against a predator. The Parasaurolophus has moderate weather resistance. Only the most severe storms will pose danger to death by exposure. Your best defense is your speed rather than close combat against hungry adversaries.&lt;br /&gt;
&lt;br /&gt;
== Other Facts ==&lt;br /&gt;
Parasaurolophus falls prey to many species of carnivores, but a healthy adult is no pushover. Powerful legs and a considerable [[Size|weight]] allow adults to severely injure, and possibly even kill, smaller carnivores that they cannot outrun.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus has a characteristic crest which it uses to communicate with herd members.&lt;br /&gt;
&lt;br /&gt;
Crouch allows to toggle between quadruped and bipedal stances.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus is able to graze while moving at the same time, and is the only herbivore in the game that can do so.&lt;br /&gt;
&lt;br /&gt;
For more information about the Parasaurolophus, watch this [https://www.youtube.com/watch?v=LpUJVtmDMF0&amp;amp;feature=youtu.be video].&lt;br /&gt;
&lt;br /&gt;
[[File:Paraherd2.png|400px|thumb|right|A herd of Parasaurolophus migrate along the beach during sunset. ]]&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Flying_Creatures&amp;diff=3559</id>
		<title>Flying Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Flying_Creatures&amp;diff=3559"/>
		<updated>2020-10-27T22:58:39Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pterafly.jpg|right|thumb|400px|border|Pteranodon]]&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda contains currently two creatures capable of flight.  These are the [[Pteranodon]] and [[Tropeognathus]]. For a list of other likely and discussed flyer additions, please see [[Main Page|this page.]]&lt;br /&gt;
&lt;br /&gt;
Flying creatures are typically highly adept flyers but perform poorly when maneuvering on land.&lt;br /&gt;
&lt;br /&gt;
Flying creatures have very poor [[Weather Resistance|weather resistance]], and must be particularly wary of [[Weather|stormy weather]].  &lt;br /&gt;
&lt;br /&gt;
Flying creatures can't [[Scent System|smell]] other players while in flight. &lt;br /&gt;
&lt;br /&gt;
== Takeoff ==&lt;br /&gt;
&lt;br /&gt;
In order to take off, a player must press the spacebar button.  If the player is taking off in a location surrounded by obstructions such as rocks or trees, it is highly likely they will crash into these objects and end up back on the ground again.  Takeoff takes 35 [[Stamina|stamina]], so it cannot be spammed too frequently.&lt;br /&gt;
&lt;br /&gt;
== Flight ==&lt;br /&gt;
&lt;br /&gt;
The Pteranodon's flight was inspired greatly by the Primal Carnage Pteranodon due to its control and capability in a combat scenario.  &lt;br /&gt;
&lt;br /&gt;
As a player maneuvers and takes turns, the sharpness of these turns will increase to the point where they can twirl, or nearly hover in place.  This mechanic was greatly inspired by the PC Pteranodon's capabilities to do just this.  It allows a player to hover, or wait for the opportune strike moment.&lt;br /&gt;
&lt;br /&gt;
As a player continues to dive, they will accumulate what is referred to as dive boost.  Dive boost is a speed boost that becomes progressively greater the longer the player has been diving.  This allows flyers to build up to significant speeds if they wish.&lt;br /&gt;
&lt;br /&gt;
Speed dictates the rate at which a flyer can adjust their pitch angle.  The faster a player is going, the more difficult it will be for them to adjust their pitch angle. &lt;br /&gt;
&lt;br /&gt;
Speed dictates how much damage the [[Pteranodon]] will do with its [[Bite|peck]] attack.  It will do a lot more damage if the player has gained significant amounts of dive boost.&lt;br /&gt;
&lt;br /&gt;
The maximum angle at which a player can climb into the sky while flying is dictated by speed.  The faster a player is going, the more vertical their ascent can be.  A flyer who has gained a significant amount of dive boost will be capable of near vertical ascent, whereas one who is merely gliding will only be capable of meager ascent angles.&lt;br /&gt;
&lt;br /&gt;
Sprinting while in the sky increases speed, allowing a greater ascent angle.  The greater the ascent angle while going upwards, the more rapidly a flyer will consume [[Stamina|stamina]].  Flyers use and regain stamina significantly faster than other animals.&lt;br /&gt;
&lt;br /&gt;
== Crashing ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasolo.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Flying creatures are often fragile.  They take injury damage when hit by any source of damage, regardless of whether or not it hits the wing, head, legs, or torso.  Hitting obstructions such as walls, cliffs, trees, and rocks while airborne will result in a crash, in which the player loses complete control of their flyer as it falls out of the sky.  A crash will result in significant [[Injury|injury damage]].  The faster the player was going upon impact, the more severe the injury and [[Damage|damage]] accrued during the impact.  The player will regain control of their flyer once it hits the ground and comes to rest.  It is very easy to die by sufficiently hard impacts.&lt;br /&gt;
&lt;br /&gt;
== Landing ==&lt;br /&gt;
&lt;br /&gt;
In order to land safely, the player must be traveling slow enough and close to the ground.  The legs will come down like landing gear if it is safe to land.    If they are going to fast or if the place in which they are trying to land is unsuitable for a landing, they will crash instead, taking injury damage or potentially dying.  Unsuitable locations are any location in which the slope of the terrain or object is too steep.  Trying to land on a nearly vertical cliff face will result in a crash, for example.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3519</id>
		<title>Oryctodromeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3519"/>
		<updated>2020-10-20T22:04:14Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Oryctodromeus Render.png|thumb|right|thumb|400px|border|''A render of the completed Oryctodromeus and its baby morph, made by developer Cαllie. This is not an in-game screenshot.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' O. cubicularis &amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 2.1 meters (6.9 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 33 kilograms (71 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Or-ICK-toe-DRO-me-us&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' [https://minkydinks.wixsite.com/bobsoundfiles/oryctodromeus Oryctodromeus Sounds]&lt;br /&gt;
=== In-Game Stats (Adult, 1.0) ===&lt;br /&gt;
'''Health:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orycto_Family.png|thumb|400px|border|''A family of Oryctodromeus inside their burrow. (Screenshot by Ember-Newcomer, with permission.)'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Oryctocolony.png|right|thumb|400px|border|''An Oryctodromeus colony, featuring the previous model.'']]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Oryctodromeus (also known as Ory or Orycto) is one of the smallest playable creatures in the game. It’s an [[Herbivorous_Creatures|herbivore]] that feeds on primarily small ferns and tubers that it can dig up while [[Digging_Mechanic_and_Burrows|burrowing]].&lt;br /&gt;
&lt;br /&gt;
The Orycto has the ability to [[Digging_Mechanic_and_Burrows|burrow]] and create expansive and elaborate tunnel networks. Due to their small size and relative weakness, it’s common to find them in large colonies of up to 30.&lt;br /&gt;
&lt;br /&gt;
Being at the bottom of the food chain, it’s reasonably easy for most predators to catch. It has mediocre speed, although some of the best agility up next to [[Pachycephalosaurus]] and [[Velociraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Peck''' &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A high DPS peck attack that deals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
* '''Sand Attack'''&lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack that kicks sand up into your opponent’s eyes to blind them, disable their jump, and slow their sprint speed by 25% for the duration of the effect. This also disables [[flight]] for [[Flying Creatures|pterosaurs]]. &lt;br /&gt;
** This attack has a diminishing return, lasting 50% its normal duration on the second Sand Attack, and 25% duration on the third. After three Sand Attacks in a row, the target is immune to the effect for 18 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Burrowing'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** Allows you to create a [[Digging_Mechanic_and_Burrows|burrow]] entrance. Burrow entrances cannot be created too close to [[Ocean|sea level]], too close to a [[Freshwater_Lakes|water source]], or in rocks/[[caves]]. You can dig out tunnel nodes by right clicking, and replace dirt by left clicking. By default, 1x1 burrows can only fit juvenile creatures, other Oryctodromeus, and adult [[Velociraptor|Velociraptors]]. However, you can expand your burrows to fit larger adult creatures.&lt;br /&gt;
** While [[Digging_Mechanic_and_Burrows|burrowing]], you may dig up various edible items and decorations. You can even farm edible items, if you wish.&lt;br /&gt;
** Your tunnels can be connected with other Oryctos' entrances and tunnels, allowing for some extremely advanced [[Digging_Mechanic_and_Burrows|burrow]] structures.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] are entirely [[weather]]-proof, save for floods. If the water rises to meet your tunnels, you will be safely teleported to your most recently used burrow exit.&lt;br /&gt;
** Active [[Digging_Mechanic_and_Burrows|burrow]] entrances can be [[Scent_System|scented]] and identified by their small plumes of purple smoke. An active burrow is one that's been used within the last 8 minutes.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] will completely despawn after 72 hours of inactivity. To reset this timer, any Orycto must dig out a tunnel node inside the burrow.&lt;br /&gt;
** If your tunnels are completely blocked off from any [[Digging_Mechanic_and_Burrows|burrow]] entrances, you will receive a massive [[comfort]] debuff (Stale Air) from the lack of oxygen circulation.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
* Oryctodromeus must leave their [[Digging_Mechanic_and_Burrows|burrows]] for water. Investing in the [[Talents#Hydration|Hydration]] [[Talents|talent]] is useful for those who would like to stay underground for longer periods of time.&lt;br /&gt;
* A single Oryctodromeus can create 2 [[Digging_Mechanic_and_Burrows|burrow]] entrances by default. Hide one of your burrow entrances under the cover of foliage and save it for emergencies.&lt;br /&gt;
* Oryctodromeus is somewhat slow, but it also has some of the best agility. Use this to your advantage by outmaneuvering your opponents. If you're being chased, don't run away in a straight line.&lt;br /&gt;
* Oryctodromeus is significantly stronger inside of its [[Digging_Mechanic_and_Burrows|burrows]]. Creatures that are not Orycto will have their damage cut down by 50% while underground. They will also suffer a large [[comfort]] debuff from Claustrophobia.&lt;br /&gt;
* Creating your [[Digging_Mechanic_and_Burrows|burrows]] on high ground may prevent [[Weather|storms]] from flooding you out.&lt;br /&gt;
* Oryctodromeus lacks the combat [[Talents|talent]] [[Talents#Sharp_Teeth|“Sharp Teeth”]], making it a mere annoyance to large creatures, unlike [[Velociraptor]] with its potential to be a severe threat.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Oryctodromeus is a donor creature, and is one of the longest awaited confirmed creatures.&lt;br /&gt;
* Oryctodromeus was originally considered for having a feathered and scaly customization option, but this idea was later scrapped in favor of a scaly model with quills.&lt;br /&gt;
* One of the lead developers (Predatoria) has confirmed that [[Digging_Mechanic_and_Burrows|burrowing]] is ''the'' most complex [[Mechanics|mechanic]] in the entire game, along with being the most difficult codework he's ever done. Burrowing and Oryctodromeus were finally completed and released after nearly two years of work on August 10th, 2020.&lt;br /&gt;
* Much like [[Apatosaurus]] and [[Velociraptor]], Orycto is completely immune to [[injury]] damage.&lt;br /&gt;
* Oryctodromeus's model was created by developer Cαllie.&lt;br /&gt;
* Orycto has had a total of '''1''' model update. (From the old model by Manuelsaurus to Cαllie's current model.)&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
Oryctodromeus_skin_crested.jpg|'''Crested''' by ''Natahi4 &amp;amp; twilightwolf''&lt;br /&gt;
Oryctodromeus_skin_mintthroat.jpg|'''Mint Throat''' by ''Natahi4 &amp;amp; twilightwolf''&lt;br /&gt;
Oryctodromeus_skin_tananostra.jpg|'''Tana Nostra''' by ''TripTrap''&lt;br /&gt;
Oryctodromeus_skin_meerkat.jpg|'''Meerkat''' by ''DJZ &amp;amp; TripTrap''&lt;br /&gt;
Oryctodromeus_skin_plains.jpg|'''Plains''' by ''Shain &amp;amp; Omnomnomnivore''&lt;br /&gt;
Oryctodromeus_skin_ringneck.jpg|'''Ringneck''' by ''DJZ &amp;amp; TripTrap''&lt;br /&gt;
Oryctodromeus_skin_fawn.jpg|'''Fawn''' by ''twilightwolf''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3518</id>
		<title>Oryctodromeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3518"/>
		<updated>2020-10-20T22:03:31Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Oryctodromeus Render.png|thumb|right|thumb|400px|border|''A render of the completed Oryctodromeus and its baby morph, made by developer Cαllie. This is not an in-game screenshot.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' O. cubicularis &amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 2.1 meters (6.9 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 33 kilograms (71 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Or-ICK-toe-DRO-me-us&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' [https://minkydinks.wixsite.com/bobsoundfiles/oryctodromeus Oryctodromeus Sounds]&lt;br /&gt;
=== In-Game Stats (Adult, 1.0) ===&lt;br /&gt;
'''Health:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orycto_Family.png|thumb|400px|border|''A family of Oryctodromeus inside their burrow. (Screenshot by Ember-Newcomer, with permission.)'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Oryctocolony.png|right|thumb|400px|border|''An Oryctodromeus colony, featuring the previous model.'']]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Oryctodromeus (also known as Ory or Orycto) is one of the smallest playable creatures in the game. It’s an [[Herbivorous_Creatures|herbivore]] that feeds on primarily small ferns and tubers that it can dig up while [[Digging_Mechanic_and_Burrows|burrowing]].&lt;br /&gt;
&lt;br /&gt;
The Orycto has the ability to [[Digging_Mechanic_and_Burrows|burrow]] and create expansive and elaborate tunnel networks. Due to their small size and relative weakness, it’s common to find them in large colonies of up to 30.&lt;br /&gt;
&lt;br /&gt;
Being at the bottom of the food chain, it’s reasonably easy for most predators to catch. It has mediocre speed, although some of the best agility up next to [[Pachycephalosaurus]] and [[Velociraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Peck''' &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A high DPS peck attack that deals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
* '''Sand Attack'''&lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack that kicks sand up into your opponent’s eyes to blind them, disable their jump, and slow their sprint speed by 25% for the duration of the effect. This also disables [[flight]] for [[Flying Creatures|pterosaurs]]. This attack has a diminishing return, lasting 50% its normal duration on the second Sand Attack, and 25% duration on the third. After three Sand Attacks in a row, the target is immune to the effect for 18 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Burrowing'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** Allows you to create a [[Digging_Mechanic_and_Burrows|burrow]] entrance. Burrow entrances cannot be created too close to [[Ocean|sea level]], too close to a [[Freshwater_Lakes|water source]], or in rocks/[[caves]]. You can dig out tunnel nodes by right clicking, and replace dirt by left clicking. By default, 1x1 burrows can only fit juvenile creatures, other Oryctodromeus, and adult [[Velociraptor|Velociraptors]]. However, you can expand your burrows to fit larger adult creatures.&lt;br /&gt;
** While [[Digging_Mechanic_and_Burrows|burrowing]], you may dig up various edible items and decorations. You can even farm edible items, if you wish.&lt;br /&gt;
** Your tunnels can be connected with other Oryctos' entrances and tunnels, allowing for some extremely advanced [[Digging_Mechanic_and_Burrows|burrow]] structures.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] are entirely [[weather]]-proof, save for floods. If the water rises to meet your tunnels, you will be safely teleported to your most recently used burrow exit.&lt;br /&gt;
** Active [[Digging_Mechanic_and_Burrows|burrow]] entrances can be [[Scent_System|scented]] and identified by their small plumes of purple smoke. An active burrow is one that's been used within the last 8 minutes.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] will completely despawn after 72 hours of inactivity. To reset this timer, any Orycto must dig out a tunnel node inside the burrow.&lt;br /&gt;
** If your tunnels are completely blocked off from any [[Digging_Mechanic_and_Burrows|burrow]] entrances, you will receive a massive [[comfort]] debuff (Stale Air) from the lack of oxygen circulation.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
* Oryctodromeus must leave their [[Digging_Mechanic_and_Burrows|burrows]] for water. Investing in the [[Talents#Hydration|Hydration]] [[Talents|talent]] is useful for those who would like to stay underground for longer periods of time.&lt;br /&gt;
* A single Oryctodromeus can create 2 [[Digging_Mechanic_and_Burrows|burrow]] entrances by default. Hide one of your burrow entrances under the cover of foliage and save it for emergencies.&lt;br /&gt;
* Oryctodromeus is somewhat slow, but it also has some of the best agility. Use this to your advantage by outmaneuvering your opponents. If you're being chased, don't run away in a straight line.&lt;br /&gt;
* Oryctodromeus is significantly stronger inside of its [[Digging_Mechanic_and_Burrows|burrows]]. Creatures that are not Orycto will have their damage cut down by 50% while underground. They will also suffer a large [[comfort]] debuff from Claustrophobia.&lt;br /&gt;
* Creating your [[Digging_Mechanic_and_Burrows|burrows]] on high ground may prevent [[Weather|storms]] from flooding you out.&lt;br /&gt;
* Oryctodromeus lacks the combat [[Talents|talent]] [[Talents#Sharp_Teeth|“Sharp Teeth”]], making it a mere annoyance to large creatures, unlike [[Velociraptor]] with its potential to be a severe threat.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Oryctodromeus is a donor creature, and is one of the longest awaited confirmed creatures.&lt;br /&gt;
* Oryctodromeus was originally considered for having a feathered and scaly customization option, but this idea was later scrapped in favor of a scaly model with quills.&lt;br /&gt;
* One of the lead developers (Predatoria) has confirmed that [[Digging_Mechanic_and_Burrows|burrowing]] is ''the'' most complex [[Mechanics|mechanic]] in the entire game, along with being the most difficult codework he's ever done. Burrowing and Oryctodromeus were finally completed and released after nearly two years of work on August 10th, 2020.&lt;br /&gt;
* Much like [[Apatosaurus]] and [[Velociraptor]], Orycto is completely immune to [[injury]] damage.&lt;br /&gt;
* Oryctodromeus's model was created by developer Cαllie.&lt;br /&gt;
* Orycto has had a total of '''1''' model update. (From the old model by Manuelsaurus to Cαllie's current model.)&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
Oryctodromeus_skin_crested.jpg|'''Crested''' by ''Natahi4 &amp;amp; twilightwolf''&lt;br /&gt;
Oryctodromeus_skin_mintthroat.jpg|'''Mint Throat''' by ''Natahi4 &amp;amp; twilightwolf''&lt;br /&gt;
Oryctodromeus_skin_tananostra.jpg|'''Tana Nostra''' by ''TripTrap''&lt;br /&gt;
Oryctodromeus_skin_meerkat.jpg|'''Meerkat''' by ''DJZ &amp;amp; TripTrap''&lt;br /&gt;
Oryctodromeus_skin_plains.jpg|'''Plains''' by ''Shain &amp;amp; Omnomnomnivore''&lt;br /&gt;
Oryctodromeus_skin_ringneck.jpg|'''Ringneck''' by ''DJZ &amp;amp; TripTrap''&lt;br /&gt;
Oryctodromeus_skin_fawn.jpg|'''Fawn''' by ''twilightwolf''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mosasaurus&amp;diff=3517</id>
		<title>Mosasaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mosasaurus&amp;diff=3517"/>
		<updated>2020-10-20T21:39:02Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616174418 1.jpg|thumb|&lt;br /&gt;
 The Mosasaurus, roaming the kelp forests&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' M. hoffmanni&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 15 meters (50 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 13.6 tonnes (15 short tons)&amp;lt;br&amp;gt; &lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Carnivore (Meat)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1,500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 80&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 210&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus is a playable [[Aquatic Creatures|aquatic]] creature in Beasts of Bermuda. It is an incredibly powerful and mobile predator capable of leaping out of the water to reach its prey, then locking it tight between its jaws before violently thrashing it into the water, dragging it down into the ocean depths in order to drown it and thus kill it.&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus is able to grab almost any creature its size, and can further bolster its grabbing capability through the use of [[Talents|talents]]. Due to this sheer size range of creatures it can grab, combined with the nearly impossible chance of escaping its locked jaws, the Mosasaurus has been well-received as one of the most feared creatures in the game, second only to the [[Kronosaurus]].&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Versatile aquatic predator&lt;br /&gt;
&lt;br /&gt;
+ Excellent damage&lt;br /&gt;
&lt;br /&gt;
+ High health&lt;br /&gt;
&lt;br /&gt;
+ Can grab other creatures&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Slow&lt;br /&gt;
&lt;br /&gt;
- Can die from beaching&lt;br /&gt;
&lt;br /&gt;
- Requires a lot of time to grow&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Mosasaurus [[Bite|bites]] using its powerful jaws, inflicting substantial damage and injury [[Locational Damage|(depending on where the bite hits its target)]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' A long-range dart attack, similar to [[Ichthyovenator|Ichthyovenator's,]] that causes the Mosasaurus to rocket forwards, inflicting damage to any creature it comes into contact with during the duration of the charge. Young Mosasaurus may have trouble performing this attack due to its high [[Ability|ability power]] and [[Stamina|stamina]] cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' The Mosasaurus can grab smaller creatures in its jaws. While holding the [[Special Abilities|ability key]] within a short distance of a creature (default ability keybind is Z), the Mosasaurus will snatch that creature in its jaws. Upon pressing the [[Primary Attack|Primary Attack]] key, the Mosasaurus will thrash the held victim, inflicting damage. This thrash attack can be used continuously, as long as the Mosasaurus has sufficient [[Ability|ability power]], which will consistently decrease as the victim is held. The larger the creature grabbed, the more [[Ability|ability power]] is required to hold and thrash. Creatures grabbed by the Mosasaurus cannot struggle out of its jaws unless the Mosasaurus is swimming.&lt;br /&gt;
&lt;br /&gt;
[[File:GlimmerMosa.png|thumb|A render of the [[Exclusive skins|glimmer]] Mosasaurus skin.]]&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
With the simple mistake of [[Beaching|beaching]] itself, the Mosasaurus can suddenly turn from threatening to harmless. While on land, its overall mobility completely plummets, causing it to move and turn at an embarrassingly slow rate. Comfort constantly decreases at this state and terrestrial predators can easily kill it, so it must get back to the water as soon as possible or it will inevitably die.&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus also faces constant threat from the [[Kronosaurus]], who is capable of killing the Mosasaurus with ease.&lt;br /&gt;
&lt;br /&gt;
Humorously, the Mosasaurus often fails to hunt the [[Lurdusaurus]], which can chase after a Mosasaurus and cripple it with constant hits.&lt;br /&gt;
&lt;br /&gt;
[[File:Mosapod.jpg|thumb|right|thumb|400px|border|A family pod of Mosasaurus.]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Mosasaurus is capable of grabbing any creature as long as it's big enough. Even young [[Apatosaurus]] are sometimes grabbed.&lt;br /&gt;
&lt;br /&gt;
* While the [[Kronosaurus]] is adept at hunting other aquatic creatures, Mosasaurus relies mostly on terrestrial prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 More information is available in the Mosasaurus Spotlight Video: https://www.youtube.com/watch?v=IRBIyEnj-KU&amp;amp;t=&lt;br /&gt;
[[Category:Dinosaurs]]&lt;br /&gt;
[[Category:Aquatics]]&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mosasaurus&amp;diff=3516</id>
		<title>Mosasaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mosasaurus&amp;diff=3516"/>
		<updated>2020-10-20T21:38:02Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616174418 1.jpg|thumb|&lt;br /&gt;
 The Mosasaurus, roaming the kelp forests&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' M. hoffmanni&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 15 meters (50 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 13.6 tonnes (15 short tons)&amp;lt;br&amp;gt; &lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Carnivore (Meat)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1,500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 80&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 210&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus is a playable [[Aquatic Creatures|aquatic]] creature in Beasts of Bermuda. It is an incredibly powerful and mobile predator capable of leaping out of the water to reach its prey, then locking it tight between its jaws before violently thrashing it into the water, dragging it down into the ocean depths in order to drown it and thus kill it.&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus is able to grab almost any creature its size, and can further bolster its grabbing capability through the use of [[Talents|talents]]. Due to this sheer size range of creatures it can grab, combined with the nearly impossible chance of escaping its locked jaws, the Mosasaurus has been well-received as one of the most feared creatures in the game, second only to the [[Kronosaurus]].&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Versatile aquatic predator&lt;br /&gt;
&lt;br /&gt;
+ Excellent damage&lt;br /&gt;
&lt;br /&gt;
+ High health&lt;br /&gt;
&lt;br /&gt;
+ Can grab other creatures&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Slow&lt;br /&gt;
&lt;br /&gt;
- Can die from beaching&lt;br /&gt;
&lt;br /&gt;
- Requires a lot of time to grow&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Mosasaurus [[Bite|bites]] using its powerful jaws, inflicting substantial damage and injury [[Locational Damage|(depending on where the bite hits its target)]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' A long-range dart attack, similar to [[Ichthyovenator|Ichthyovenator's,]] that causes the Mosasaurus to rocket forwards, inflicting damage to any creature it comes into contact with during the duration of the charge. Young Mosasaurus may have trouble performing this attack due to its high [[Ability|ability power]] and [[Stamina|stamina]] cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' The Mosasaurus can grab a smaller creature. While holding the [[Special Abilities|ability key]] within a short distance of a creature (default ability keybind is Z), the Mosasaurus will snatch that creature in its jaws. Upon pressing the [[Primary Attack|Primary Attack]] key, the Mosasaurus will thrash the held victim, inflicting damage. This thrash attack can be used continuously, as long as the Mosasaurus has sufficient [[Ability|ability power]], which will consistently decrease as the victim is held. The larger the creature grabbed, the more [[Ability|ability power]] is required to hold and thrash. Creatures grabbed by the Mosasaurus cannot struggle out of its jaws unless the Mosasaurus is swimming.&lt;br /&gt;
&lt;br /&gt;
[[File:GlimmerMosa.png|thumb|A render of the [[Exclusive skins|glimmer]] Mosasaurus skin.]]&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
With the simple mistake of [[Beaching|beaching]] itself, the Mosasaurus can suddenly turn from threatening to harmless. While on land, its overall mobility completely plummets, causing it to move and turn at an embarrassingly slow rate. Comfort constantly decreases at this state and terrestrial predators can easily kill it, so it must get back to the water as soon as possible or it will inevitably die.&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus also faces constant threat from the [[Kronosaurus]], who is capable of killing the Mosasaurus with ease.&lt;br /&gt;
&lt;br /&gt;
Humorously, the Mosasaurus often fails to hunt the [[Lurdusaurus]], which can chase after a Mosasaurus and cripple it with constant hits.&lt;br /&gt;
&lt;br /&gt;
[[File:Mosapod.jpg|thumb|right|thumb|400px|border|A family pod of Mosasaurus.]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Mosasaurus is capable of grabbing any creature as long as it's big enough. Even young [[Apatosaurus]] are sometimes grabbed.&lt;br /&gt;
&lt;br /&gt;
* While the [[Kronosaurus]] is adept at hunting other aquatic creatures, Mosasaurus relies mostly on terrestrial prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 More information is available in the Mosasaurus Spotlight Video: https://www.youtube.com/watch?v=IRBIyEnj-KU&amp;amp;t=&lt;br /&gt;
[[Category:Dinosaurs]]&lt;br /&gt;
[[Category:Aquatics]]&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3515</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3515"/>
		<updated>2020-10-20T21:35:39Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AcroReference.jpg|thumb|Acrocanthosaurus calling beneath a stormy sky.]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = Slow &lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
'''Special Abilities'''&lt;br /&gt;
&lt;br /&gt;
*Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages [[Health|health]], [[Comfort|comfort]], and raises [[Injury|injury damage]]. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. &lt;br /&gt;
&lt;br /&gt;
*It has also an [[Ability Calls|Intimidating Roar]], similar to the [[Parasaurolophus]], which for 50 ability power causes the target to lose a percentage of its stamina, and reduces its damage output by a percentage. The effect continues to stack as more roars are used. This effect lasts 18 seconds and then expires, resetting the cost of the Intimidating Roar and the amount of stamina lost.&lt;br /&gt;
&lt;br /&gt;
'''Other Facts''' &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is the second strongest [[Carnivorous Creatures|carnivore]] in the EA release, after the [[Tyrannosaurus rex|Tyrannosaurus]]. It makes up for the lack of power to Tyrannosaurus with superior speed, meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
*It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*The speed or damage tree is viable&lt;br /&gt;
&lt;br /&gt;
*A pack of Acros can kill big dinosaurs like Rex or Apato&lt;br /&gt;
&lt;br /&gt;
==Pro's and Con's==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*Group of acros can use their ability to de-buff rex and drain the rex's stamina complete and reduce the rex's damage by 33%. allowing the acros to kill the Rex.&lt;br /&gt;
&lt;br /&gt;
*Really strong in numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Weak as solo&lt;br /&gt;
&lt;br /&gt;
*Skill dependent. If you chose the combat tree you are significantly slower. If you chose the speed tree you are faster but will have low damage output and ability power drains faster.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
The [[Exclusive skins|Glimmer Acrocanthosaurus]], a donor-exclusive skin, is shown in the two screenshots below.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3514</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3514"/>
		<updated>2020-10-20T21:34:58Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AcroReference.jpg|thumb|Acrocanthosaurus calling beneath a stormy sky.]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = Slow &lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
'''Special Abilities'''&lt;br /&gt;
&lt;br /&gt;
*Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages [[Health|health]], [[Comfort|comfort]], and raises [[Injury|injury damage]]. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. &lt;br /&gt;
&lt;br /&gt;
*It has also an [[Ability Calls|Intimidating Roar]], similarly to the [[Parasaurolophus]], which for 50 ability power causes the target to lose a percentage of its stamina, and reduces its damage output by a percentage. The effect continues to stack as more roars are used. This effect lasts 18 seconds and then expires, resetting the cost of the Intimidating Roar and the amount of stamina lost.&lt;br /&gt;
&lt;br /&gt;
'''Other Facts''' &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is the second strongest [[Carnivorous Creatures|carnivore]] in the EA release, after the [[Tyrannosaurus rex|Tyrannosaurus]]. It makes up for the lack of power to Tyrannosaurus with superior speed, meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
*It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*The speed or damage tree is viable&lt;br /&gt;
&lt;br /&gt;
*A pack of Acros can kill big dinosaurs like Rex or Apato&lt;br /&gt;
&lt;br /&gt;
==Pro's and Con's==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*Group of acros can use their ability to de-buff rex and drain the rex's stamina complete and reduce the rex's damage by 33%. allowing the acros to kill the Rex.&lt;br /&gt;
&lt;br /&gt;
*Really strong in numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Weak as solo&lt;br /&gt;
&lt;br /&gt;
*Skill dependent. If you chose the combat tree you are significantly slower. If you chose the speed tree you are faster but will have low damage output and ability power drains faster.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
The [[Exclusive skins|Glimmer Acrocanthosaurus]], a donor-exclusive skin, is shown in the two screenshots below.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3513</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3513"/>
		<updated>2020-10-20T21:34:15Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AcroReference.jpg|thumb|Acrocanthosaurus calling beneath a stormy sky.]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = Slow &lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
'''Special Abilities'''&lt;br /&gt;
&lt;br /&gt;
*Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages [[Health|health]], [[Comfort|comfort]], and raises [[Injury|injury damage]]. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. &lt;br /&gt;
&lt;br /&gt;
*It has also an [[Ability Calls|Ability Call]], similarly to the [[Parasaurolophus]], which for 50 ability power causes the target to lose a percentage of its stamina, and reduces its damage output by a percentage. The effect continues to stack as more roars are used. This effect lasts 18 seconds and then expires, resetting the cost of the Intimidating Roar and the amount of stamina lost.&lt;br /&gt;
&lt;br /&gt;
'''Other Facts''' &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is the second strongest [[Carnivorous Creatures|carnivore]] in the EA release, after the [[Tyrannosaurus rex|Tyrannosaurus]]. It makes up for the lack of power to Tyrannosaurus with superior speed, meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
*It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*The speed or damage tree is viable&lt;br /&gt;
&lt;br /&gt;
*A pack of Acros can kill big dinosaurs like Rex or Apato&lt;br /&gt;
&lt;br /&gt;
==Pro's and Con's==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*Group of acros can use their ability to de-buff rex and drain the rex's stamina complete and reduce the rex's damage by 33%. allowing the acros to kill the Rex.&lt;br /&gt;
&lt;br /&gt;
*Really strong in numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Weak as solo&lt;br /&gt;
&lt;br /&gt;
*Skill dependent. If you chose the combat tree you are significantly slower. If you chose the speed tree you are faster but will have low damage output and ability power drains faster.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
The [[Exclusive skins|Glimmer Acrocanthosaurus]], a donor-exclusive skin, is shown in the two screenshots below.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3235</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3235"/>
		<updated>2020-08-27T03:08:25Z</updated>

		<summary type="html">&lt;p&gt;BootlegChauncey: /* What are Talents? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature. Examples include a talent that increases a creature's maximum health capacity and a talent that (when maxed out) can apply [[Injury|injury damage]] with [[Locational Damage|tail hits.]]&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability. Examples include a talent that increases a creature's base turn radius and a talent that makes it easier to go up slopes.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment. Examples include a talent that improves resistance to severe [[Weather|weather]] and a talent that decreases the amount of [[Thirst|water]] that the creature loses per tick.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of damage taken from crashes, while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduces both injury damage and normal damage taken from crashing.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
=== Cleanliness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The scent trails you leave behind do not last as long.&lt;br /&gt;
&lt;br /&gt;
* The scent trails you leave behind are smaller, and harder to spot.&lt;br /&gt;
&lt;br /&gt;
* Increasing the talent level continues shrinking and reducing duration of scent trails left by you.&lt;br /&gt;
&lt;br /&gt;
* At level 3, while sitting, laying down, or crouching, you leave no scent.&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent point grant more.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Flesh Grazer ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* When you bite another creature, you receive food.&lt;br /&gt;
&lt;br /&gt;
* When you bite a body of freshwater, you receive water.&lt;br /&gt;
&lt;br /&gt;
* The more talent points are placed here, the more food and water you get from a bite.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Hydration ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the rate at which your hydration depletes.&lt;br /&gt;
&lt;br /&gt;
* More talent points further decreases the rate.&lt;br /&gt;
&lt;br /&gt;
* Does not increase the rate at which you drink water.&lt;br /&gt;
&lt;br /&gt;
* Will not negatively impact the water drink trial.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Olfactory ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
* Scent trails left by other animals are larger and easier to spot.&lt;br /&gt;
&lt;br /&gt;
* The scent trails also last longer.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, scent trails do not wash away during rain.&lt;br /&gt;
&lt;br /&gt;
* More talent points continues making scent trails last longer and appear larger.&lt;br /&gt;
&lt;br /&gt;
* Also increases the range at which corpses, special plants, or water bodies can be detected.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, herbivores can detect the presence of meat by using scent.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
=== Metabolism ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the rate at which you lose food value, and grow hungrier.&lt;br /&gt;
&lt;br /&gt;
* More talent points further decreases the rate.&lt;br /&gt;
&lt;br /&gt;
* Does not grant more food from carcasses, plants, or fish.&lt;br /&gt;
&lt;br /&gt;
* Will not negatively impact the food eaten trial.&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Mosasaurus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;/div&gt;</summary>
		<author><name>BootlegChauncey</name></author>
		
	</entry>
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