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	<id>https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ittybittycompy</id>
	<title>Beasts of Bermuda - User contributions [en]</title>
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	<updated>2026-10-03T21:49:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3035</id>
		<title>Carcass</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3035"/>
		<updated>2020-08-04T04:58:25Z</updated>

		<summary type="html">&lt;p&gt;Ittybittycompy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]&lt;br /&gt;
Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. All creatures leave a carcass upon death, except [[Fish|fish]]. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer [[satiation]], while spawned carcasses do not. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn bleach white. &lt;br /&gt;
&lt;br /&gt;
Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat. &lt;br /&gt;
&lt;br /&gt;
Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and [[Scent System|scent]]. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of [[Comfort Bias|comfort bias]] by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from [[food poisoning]]. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;br /&gt;
&lt;br /&gt;
Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;br /&gt;
&lt;br /&gt;
 RemoveAllCarcasses&lt;/div&gt;</summary>
		<author><name>Ittybittycompy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3034</id>
		<title>Carcass</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3034"/>
		<updated>2020-08-04T04:55:11Z</updated>

		<summary type="html">&lt;p&gt;Ittybittycompy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]&lt;br /&gt;
Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. All creatures leave a carcass upon death, except [[Fish|fish]]. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer [[satiation]], while spawned carcasses do not. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn bleach white. &lt;br /&gt;
&lt;br /&gt;
Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat. &lt;br /&gt;
&lt;br /&gt;
Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and scent. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of [[Comfort Bias|comfort bias]] by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from [[food poisoning]]. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;br /&gt;
&lt;br /&gt;
Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;br /&gt;
&lt;br /&gt;
 RemoveAllCarcasses&lt;/div&gt;</summary>
		<author><name>Ittybittycompy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3033</id>
		<title>Carcass</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3033"/>
		<updated>2020-08-04T04:51:06Z</updated>

		<summary type="html">&lt;p&gt;Ittybittycompy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]&lt;br /&gt;
Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. All creatures leave a carcass upon death, except [[Fish|fish]]. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer [[satiation]], while spawned carcasses do not. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn bleach white. &lt;br /&gt;
&lt;br /&gt;
Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat. &lt;br /&gt;
&lt;br /&gt;
Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and scent. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of comfort bias by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from [[food poisoning]]. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;br /&gt;
&lt;br /&gt;
Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;br /&gt;
&lt;br /&gt;
 RemoveAllCarcasses&lt;/div&gt;</summary>
		<author><name>Ittybittycompy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=2506</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=2506"/>
		<updated>2020-03-17T19:59:41Z</updated>

		<summary type="html">&lt;p&gt;Ittybittycompy: /* All In-game Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature. Examples include a talent that increases a creature's maximum health capacity and a talent that (when maxed out) can apply [[Injury|injury damage]] with [[Locational Damage|tail hits.]]&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability. Examples include a talent that increases a creature's base turn radius and a talent that makes it easier to go up slopes.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom left with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment. Examples include a talent that improves resistance to severe [[Weather|weather]] and a talent that decreases the amount of [[Thirst|water]] that the creature loses per tick.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
=== Backup ===&lt;br /&gt;
=== Batter ===&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
=== Cleanliness ===&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
=== Flesh Grazer ===&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
=== Healing ===&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
=== Hydration ===&lt;br /&gt;
=== Identification ===&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
=== Keen Olfactory ===&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
=== Metabolism ===&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
=== Whipcrack ===&lt;/div&gt;</summary>
		<author><name>Ittybittycompy</name></author>
		
	</entry>
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