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	<id>https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kinispino</id>
	<title>Beasts of Bermuda - User contributions [en]</title>
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	<updated>2026-10-15T02:32:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1550</id>
		<title>Ancestral Plains</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1550"/>
		<updated>2018-12-03T19:50:47Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ancestral Plains]] is a giant map who is compound 3 giant Island and and the rest are small islands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each of the 3 islands contains different biomes, on one you have marshes, on another you have great plains...  &lt;br /&gt;
&lt;br /&gt;
The different features of this map :&lt;br /&gt;
&lt;br /&gt;
There are 2 unique features on this map.&lt;br /&gt;
&lt;br /&gt;
The first is the fact that's the only map who have a river. The rivers are quite different from the lakes and have in them the current that each species of dinosaur more or less well resist.&lt;br /&gt;
The second is a cycle, half the time, the center of the map is a sand that extends over very long distances. But during another part, the tide goes up and all the center of the map which was a flat ground with a rock which looks very much like Mont St-Michel is are engulfed in the waters.&lt;br /&gt;
&lt;br /&gt;
In summary, this map is the largest and most recent of the game, with interesting features.&lt;br /&gt;
&lt;br /&gt;
For see more things on the other maps, go on [[Maps]].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1549</id>
		<title>Ancestral Plains</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1549"/>
		<updated>2018-12-03T19:50:03Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ancestral Plains]] is a giant map who is compound 3 giant Island and and the rest are small islands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each of the 3 islands contains different biomes, on one you have marshes, on another you have great plains...  &lt;br /&gt;
&lt;br /&gt;
The different features of this map :&lt;br /&gt;
&lt;br /&gt;
There are 2 unique features on this map.&lt;br /&gt;
&lt;br /&gt;
The first is the fact that's the only map who have a river. The rivers are quite different from the lakes and have in them the current that each species of dinosaur more or less well resist.&lt;br /&gt;
The second is a cycle, half the time, the center of the map is a sand that extends over very long distances. But during another part, the tide goes up and all the center of the map which was a flat ground with a rock which looks very much like Mont St-Michel is are engulfed in the waters.&lt;br /&gt;
&lt;br /&gt;
In summary, this map is the largest and most recent of the game, with interesting features.&lt;br /&gt;
&lt;br /&gt;
For see more things on the other maps, go on [[Maps].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=1517</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=1517"/>
		<updated>2018-12-03T15:30:52Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rexcloseup.png|thumb|right|thumb|400px|border|&lt;br /&gt;
&lt;br /&gt;
'''Species:''' T. rex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 12.3 meters (40 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 8.4 tonnes (9.3 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Prettyrex.jpg|thumb|right|thumb|400px|border| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].]]&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus is by far the strongest creature in game. With a bite attack that does 575 damage, it can kill all but the largest animals in a few hits. However, its power is curtailed by having an extremely small pool of stamina. This makes the Tyrannosaurus an ambush hunter. Unlike the [[Acrocanthosaurus]], which is a persistence hunter, the Tyrannosaurus rex is forced to lie in wait, hidden among the foliage, until a prey item passes by. If its attack does not connect and do the necessary [[Injury|injury damage]] to cripple its prey's movement, it will be left in the dust. &lt;br /&gt;
&lt;br /&gt;
Unique Ability: The Tyrannosaurus rex is the largest predator on the islands. The T-rex is very fast, more than a acro but he is the creature that's have the less stamina. The element of surprise is paramount for success with this creature, as it's [[ability]] is still being determined and might not even have one, depending on its gameplay.&lt;br /&gt;
&lt;br /&gt;
Other Facts: The Tyrannosaurus have a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1463</id>
		<title>Ancestral Plains</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1463"/>
		<updated>2018-12-02T19:23:10Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ancestral Plains]] is a giant map who is compound 3 giant Island and and the rest are small islands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each of the 3 islands contains different biomes, on one you have marshes, on another you have great plains...  &lt;br /&gt;
&lt;br /&gt;
The different features of this map :&lt;br /&gt;
&lt;br /&gt;
There are 2 unique features on this map.&lt;br /&gt;
&lt;br /&gt;
The first is the fact that's the only map who have a river. The rivers are quite different from the lakes and have in them the current that each species of dinosaur more or less well resist.&lt;br /&gt;
The second is a cycle, half the time, the center of the map is a sand that extends over very long distances. But during another part, the tide goes up and all the center of the map which was a flat ground with a rock which looks very much like Mont St-Michel is are engulfed in the waters.&lt;br /&gt;
&lt;br /&gt;
For see more things on the other maps, go on [[Maps]].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1462</id>
		<title>Ancestral Plains</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1462"/>
		<updated>2018-12-02T19:10:09Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: Created page with &amp;quot; A ptera who fly on Ancestral Plains.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20181201151400_1.jpg|right|thumb|400px|border| A ptera who fly on Ancestral Plains.]]&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1461</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1461"/>
		<updated>2018-12-02T19:04:56Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts of Bermuda currently has four maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Browsingapato.jpg|right|thumb|400px|border| An [[Apatosaurus]] browsing on the Forest Island Map.]]&lt;br /&gt;
 &lt;br /&gt;
Caldera, the smallest, is more for the [[combat gamemode]]. Basically it's an arena surrounded on all sides by cliffs - if you want to chill with friends or have a gladiator match this is your map.&lt;br /&gt;
Then there's [[forest island]], adapted from Asoka's Forest Island, which is divided in two by an ocean. If a megapack is on one island you can cross to the other at your own risk. There's also a mini island in the middle to make the journey easier.&lt;br /&gt;
Finally, there's bloodbath, a circular island with a large saltwater lake in the middle. Traveling around the entire loop takes quite awhile.&lt;br /&gt;
&lt;br /&gt;
Another old map is [[Tropical Atoll]], which is currently not playable.&lt;br /&gt;
&lt;br /&gt;
Forest Island is better for the [[Sandbox Gamemode|Sandbox]] or [[Life Cycle|Life Cycle Gamemodes]].&lt;br /&gt;
&lt;br /&gt;
Another map for the Life-Cicle and the Sandbox mode appointed [[BloodBath]].&lt;br /&gt;
&lt;br /&gt;
Another who is a map for the  [[Combat gamemode|Combat-based system]] appointed [[Calsera Death Match]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And a last map who is [[Ancestral Plains]].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Rank_of_donators&amp;diff=1426</id>
		<title>Rank of donators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Rank_of_donators&amp;diff=1426"/>
		<updated>2018-11-01T11:00:45Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
$ 10 and you reach velvet velociraptor rank.&lt;br /&gt;
&lt;br /&gt;
$ 15 for potent pachycephalosaurus.&lt;br /&gt;
&lt;br /&gt;
$ 35 for unstoppable utahraptor.&lt;br /&gt;
&lt;br /&gt;
$ 50 for Ichty Ichtyovenator. You have a discord rank and from this rank you are in the credits of the game ! &lt;br /&gt;
&lt;br /&gt;
[[File:Border.png|thumb|400px|border| The border around the names that shows for donators.]]&lt;br /&gt;
&lt;br /&gt;
These are ranks with rewards : &lt;br /&gt;
&lt;br /&gt;
$ 70 Mighty Megalosaurus (&lt;br /&gt;
from this rank, you win a special banner in the player board !)&lt;br /&gt;
&lt;br /&gt;
$ 120 Accretited Acrocanthosaurus&lt;br /&gt;
&lt;br /&gt;
$ 250 Chaotic Carnotaurus&lt;br /&gt;
&lt;br /&gt;
$ 600 Menacing Mosasaurus (creation of the skin that you absolutely want to see on a creature !).&lt;br /&gt;
&lt;br /&gt;
$ 1000 Terrifying Tyrannosaurus (you win to choose a dino that devs will work then you will put him some animation and roars.)&lt;br /&gt;
&lt;br /&gt;
$ 2800 Amazing Apatosaurus (&lt;br /&gt;
the highest rank allows you to incorporate a creature you really want to see in the game, whether mesozoic or not !).&lt;br /&gt;
&lt;br /&gt;
To donate to the game, see this [https://www.gofundme.com/beasts-of-bermuda page].&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]] or see [[Contributors]]&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Rank_of_donators&amp;diff=1425</id>
		<title>Rank of donators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Rank_of_donators&amp;diff=1425"/>
		<updated>2018-11-01T10:56:45Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
$ 10 and you reach velvet velociraptor rank.&lt;br /&gt;
&lt;br /&gt;
$ 15 for potent pachycephalosaurus.&lt;br /&gt;
&lt;br /&gt;
$ 35 for unstoppable utahraptor.&lt;br /&gt;
&lt;br /&gt;
$ 50 for Ichty Ichtyovenator. You have a discord rank and from this rank you are in the credits of the game ! &lt;br /&gt;
&lt;br /&gt;
[[File:Border.png|thumb|400px|border| The border around the names that shows for donators.]]&lt;br /&gt;
&lt;br /&gt;
These are ranks with rewards : &lt;br /&gt;
&lt;br /&gt;
$ 70 Mighty Megalosaurus (&lt;br /&gt;
from this rank, you win a special banner in the player board !)&lt;br /&gt;
&lt;br /&gt;
$ 120 Accretited Acrocanthosaurus&lt;br /&gt;
&lt;br /&gt;
$ 250 Chaotic Carnotaurus&lt;br /&gt;
&lt;br /&gt;
$ 600 Menacing Mosasaurus (you can help to create a skin !).&lt;br /&gt;
&lt;br /&gt;
$ 1000 Terrifying Tyrannosaurus (you win to choose a dino that devs will work then you will put him some animation and roars.)&lt;br /&gt;
&lt;br /&gt;
$ 2800 Amazing Apatosaurus (&lt;br /&gt;
the highest rank allows you to incorporate a creature you really want to see in the game, whether mesozoic or not !).&lt;br /&gt;
&lt;br /&gt;
To donate to the game, see this [https://www.gofundme.com/beasts-of-bermuda page].&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]] or see [[Contributors]]&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1423</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1423"/>
		<updated>2018-10-28T08:35:05Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]][[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]][[File:Pterasunset.jpg|right|thumb|400px|border|]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche, and there are many fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike. This also adds a unique aspect to the game when it comes to breeding and offspring; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in an ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival mother nature is always at your heels with unpredictable [[Weather]] keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam! The current forecast for early release is around December 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1422</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1422"/>
		<updated>2018-10-28T08:34:21Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What creatures are planned to be playable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]][[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]][[File:Pterasunset.jpg|right|thumb|400px|border|]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche, and there are many fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike. This also adds a unique aspect to the game when it comes to breeding and offspring; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in an ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival mother nature is always at your heels with unpredictable [[Weather]] keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
Istiodactylus&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam! The current forecast for early release is around December 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=BloodBath&amp;diff=1417</id>
		<title>BloodBath</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=BloodBath&amp;diff=1417"/>
		<updated>2018-10-20T12:44:11Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: Created page with &amp;quot;Bloodbath is a map that contains a huge bay with a tiny temple in the center, this map has few biomes like Caldera-Deatmach. The terrestrial part of this map forms almost a ci...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bloodbath is a map that contains a huge bay with a tiny temple in the center, this map has few biomes like Caldera-Deatmach. The terrestrial part of this map forms almost a circle. This map also contains a volcano that rejects the smoke, a ptera can go inside without too much risk, the lava does not yet damage the player.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1416</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1416"/>
		<updated>2018-10-20T12:41:12Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts of Bermuda currently has three maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Browsingapato.jpg|right|thumb|400px|border| An [[Apatosaurus]] browsing on the Forest Island Map.]]&lt;br /&gt;
 &lt;br /&gt;
Caldera, the smallest, is more for the [[combat gamemode]]. Basically it's an arena surrounded on all sides by cliffs - if you want to chill with friends or have a gladiator match this is your map.&lt;br /&gt;
Then there's [[forest island]], adapted from Asoka's Forest Island, which is divided in two by an ocean. If a megapack is on one island you can cross to the other at your own risk. There's also a mini island in the middle to make the journey easier.&lt;br /&gt;
Finally, there's bloodbath, a circular island with a large saltwater lake in the middle. Traveling around the entire loop takes quite awhile.&lt;br /&gt;
&lt;br /&gt;
Another old map is [[Tropical Atoll]], which is currently not playable.&lt;br /&gt;
&lt;br /&gt;
Forest Island is better for the [[Sandbox Gamemode|Sandbox]] or [[Life Cycle|Life Cycle Gamemodes]].&lt;br /&gt;
&lt;br /&gt;
Another map for the Life-Cicle and the Sandbox mode appointed [[BloodBath]].&lt;br /&gt;
&lt;br /&gt;
And there is a map for the * [[Combat gamemode|Combat-based system]] appointed [[Calsera Death Match]].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Forest_island&amp;diff=1414</id>
		<title>Forest island</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Forest_island&amp;diff=1414"/>
		<updated>2018-10-20T12:33:08Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest Island is currently the most advanced map. It contains 2 very large islands surrounded by the ocean and separated by a vast interior sea and in this sea it finds 2 small islands where some creature manage to survive. But there are also many other small minusucle islets in the ocean towards the ends of the map. This map contains various biomes: lakes, forests, plains, dungeons, temples, marine reefs, caves (and underwater caves), cliffs for pteras, and the last added biome is a [[swamp]].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Calsera_Death_Match&amp;diff=1413</id>
		<title>Calsera Death Match</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Calsera_Death_Match&amp;diff=1413"/>
		<updated>2018-10-20T12:30:48Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: Created page with &amp;quot; It's a map that contains a small island-shaped arena for the dinos to fight, it also contains a small lake where spawn sea creatures to compete with the land creatures and a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
It's a map that contains a small island-shaped arena for the dinos to fight, it also contains a small lake where spawn sea creatures to compete with the land creatures and a small waterfall.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1412</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1412"/>
		<updated>2018-10-20T12:28:03Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts of Bermuda currently has three maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Browsingapato.jpg|right|thumb|400px|border| An [[Apatosaurus]] browsing on the Forest Island Map.]]&lt;br /&gt;
 &lt;br /&gt;
Caldera, the smallest, is more for the [[combat gamemode]]. Basically it's an arena surrounded on all sides by cliffs - if you want to chill with friends or have a gladiator match this is your map.&lt;br /&gt;
Then there's [[forest island]], adapted from Asoka's Forest Island, which is divided in two by an ocean. If a megapack is on one island you can cross to the other at your own risk. There's also a mini island in the middle to make the journey easier.&lt;br /&gt;
Finally, there's bloodbath, a circular island with a large saltwater lake in the middle. Traveling around the entire loop takes quite awhile.&lt;br /&gt;
&lt;br /&gt;
Another old map is [[Tropical Atoll]], which is currently not playable.&lt;br /&gt;
&lt;br /&gt;
Forest Island is better for the [[Sandbox Gamemode|Sandbox]] or [[Life Cycle|Life Cycle Gamemodes]].&lt;br /&gt;
&lt;br /&gt;
And there is a map for the * [[Combat gamemode|Combat-based system]] appointed [[Calsera Death Match]].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1411</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1411"/>
		<updated>2018-10-20T12:27:19Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts of Bermuda currently has three maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Browsingapato.jpg|right|thumb|400px|border| An [[Apatosaurus]] browsing on the Forest Island Map.]]&lt;br /&gt;
 &lt;br /&gt;
Caldera, the smallest, is more for the [[combat gamemode]]. Basically it's an arena surrounded on all sides by cliffs - if you want to chill with friends or have a gladiator match this is your map.&lt;br /&gt;
Then there's [[forest island]], adapted from Asoka's Forest Island, which is divided in two by an ocean. If a megapack is on one island you can cross to the other at your own risk. There's also a mini island in the middle to make the journey easier.&lt;br /&gt;
Finally, there's bloodbath, a circular island with a large saltwater lake in the middle. Traveling around the entire loop takes quite awhile.&lt;br /&gt;
&lt;br /&gt;
Another old map is [[Tropical Atoll]], which is currently not playable.&lt;br /&gt;
&lt;br /&gt;
Forest Island is better for the [[Sandbox Gamemode|Sandbox]] or [[Life Cycle|Life Cycle Gamemodes]].&lt;br /&gt;
&lt;br /&gt;
And there is a map for the *[[Combat game mode|Combat-based system]] appointed [[Calsera Death Match]].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1410</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1410"/>
		<updated>2018-10-20T12:26:51Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts of Bermuda currently has three maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Browsingapato.jpg|right|thumb|400px|border| An [[Apatosaurus]] browsing on the Forest Island Map.]]&lt;br /&gt;
 &lt;br /&gt;
Caldera, the smallest, is more for the [[combat gamemode]]. Basically it's an arena surrounded on all sides by cliffs - if you want to chill with friends or have a gladiator match this is your map.&lt;br /&gt;
Then there's [[forest island]], adapted from Asoka's Forest Island, which is divided in two by an ocean. If a megapack is on one island you can cross to the other at your own risk. There's also a mini island in the middle to make the journey easier.&lt;br /&gt;
Finally, there's bloodbath, a circular island with a large saltwater lake in the middle. Traveling around the entire loop takes quite awhile.&lt;br /&gt;
&lt;br /&gt;
Another old map is [[Tropical Atoll]], which is currently not playable.&lt;br /&gt;
&lt;br /&gt;
Forest Island is better for the [[Sandbox Gamemode|Sandbox]] or [[Life Cycle|Life Cycle Gamemodes]].&lt;br /&gt;
&lt;br /&gt;
And there is a map for the [[Combat game mode|Combat-based system]] appointed [[Calsera Death Match]].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Forest_island&amp;diff=1409</id>
		<title>Forest island</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Forest_island&amp;diff=1409"/>
		<updated>2018-10-20T12:21:06Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: Created page with &amp;quot;Forest Island is currently the most advanced map. It contains 2 very large islands surrounded by the ocean and separated by a vast interior sea and in this sea it finds 2 smal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest Island is currently the most advanced map. It contains 2 very large islands surrounded by the ocean and separated by a vast interior sea and in this sea it finds 2 small islands where some creature manage to survive. But there are also many other small minusucle islets in the ocean towards the ends of the map. This map contains various biomes: lakes, forests, plains, dungeons, temples, marine reefs, caves (and underwater caves), cliffs for pteras, and the last added biome is a swamp.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1408</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1408"/>
		<updated>2018-10-20T12:15:31Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts of Bermuda currently has three maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Browsingapato.jpg|right|thumb|400px|border| An [[Apatosaurus]] browsing on the Forest Island Map.]]&lt;br /&gt;
 &lt;br /&gt;
Caldera, the smallest, is more for the [[combat gamemode]]. Basically it's an arena surrounded on all sides by cliffs - if you want to chill with friends or have a gladiator match this is your map.&lt;br /&gt;
Then there's [[forest island]], adapted from Asoka's Forest Island, which is divided in two by an ocean. If a megapack is on one island you can cross to the other at your own risk. There's also a mini island in the middle to make the journey easier.&lt;br /&gt;
Finally, there's bloodbath, a circular island with a large saltwater lake in the middle. Traveling around the entire loop takes quite awhile.&lt;br /&gt;
&lt;br /&gt;
Another old map is [[Tropical Atoll]], which is currently not playable.&lt;br /&gt;
&lt;br /&gt;
Forest Island is better for the [[Sandbox Gamemode|Sandbox]] or [[Life Cycle|Life Cycle Gamemodes]].&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Fish&amp;diff=1407</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Fish&amp;diff=1407"/>
		<updated>2018-10-20T11:03:01Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* Will there be different fish? = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FishSchool.jpg|right|thumb|400px|border|Schools of Fish]]&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda has an aquatic fish system, created alongside the implementation of [[Piscivorous Creatures|piscivorous creatures]] for the purpose of feeding them.  Fish in Beasts of Bermuda typically roam the [[Ocean]], but can occasionally show up inside [[Freshwater Lakes|freshwater bodies of water]].  They provide double food value towards piscivores, but are edible by any [[Carnivorous Creatures|carnivorous creature]].  When consumed by creatures that lack the piscivorous trait, fish will gradually accumulate as negative [[Comfort Bias|comfort bias]].  For every four food value gained by consumption of fish by a non piscivore, they will lose one comfort bias.&lt;br /&gt;
&lt;br /&gt;
Consuming fish grants a small amount of [[Thirst|water]] or [[Air|air]] when consumed, mostly to offset the [[Elasmosaurus]]' air consumption when actively hunting fish. Actually they are broken and will reworke in the future. &lt;br /&gt;
&lt;br /&gt;
[[File:PlayableFish.jpg|right|thumb|400px|border|Playable Fish, secretly unlocked]]&lt;br /&gt;
&lt;br /&gt;
There is a way to become a fish in Beasts of Bermuda, but the [[Dungeons|secret]] is highly guarded.&lt;br /&gt;
&lt;br /&gt;
==== Will there be different fish? ====&lt;br /&gt;
Currently, this is not the biggest preocupation of devs and AI are difficult to program. But maybe in the future the devs will focus more on the fish species that will more or less feed the piscivores creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[AI]]&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Fish&amp;diff=1406</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Fish&amp;diff=1406"/>
		<updated>2018-10-20T11:01:55Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FishSchool.jpg|right|thumb|400px|border|Schools of Fish]]&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda has an aquatic fish system, created alongside the implementation of [[Piscivorous Creatures|piscivorous creatures]] for the purpose of feeding them.  Fish in Beasts of Bermuda typically roam the [[Ocean]], but can occasionally show up inside [[Freshwater Lakes|freshwater bodies of water]].  They provide double food value towards piscivores, but are edible by any [[Carnivorous Creatures|carnivorous creature]].  When consumed by creatures that lack the piscivorous trait, fish will gradually accumulate as negative [[Comfort Bias|comfort bias]].  For every four food value gained by consumption of fish by a non piscivore, they will lose one comfort bias.&lt;br /&gt;
&lt;br /&gt;
Consuming fish grants a small amount of [[Thirst|water]] or [[Air|air]] when consumed, mostly to offset the [[Elasmosaurus]]' air consumption when actively hunting fish. Actually they are broken and will reworke in the future. &lt;br /&gt;
&lt;br /&gt;
[[File:PlayableFish.jpg|right|thumb|400px|border|Playable Fish, secretly unlocked]]&lt;br /&gt;
&lt;br /&gt;
There is a way to become a fish in Beasts of Bermuda, but the [[Dungeons|secret]] is highly guarded.&lt;br /&gt;
&lt;br /&gt;
==== Will there be different fish? =====&lt;br /&gt;
Currently, this is not the biggest preocupation of devs and AI are difficult to program. But maybe in the future the devs will focus more on the fish species that will more or less feed the piscivores creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[AI]]&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1405</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1405"/>
		<updated>2018-10-20T10:38:26Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What creatures are planned to be playable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]][[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]][[File:Pterasunset.jpg|right|thumb|400px|border|]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche, and there are many fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike. This also adds a unique aspect to the game when it comes to breeding and offspring; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in an ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival mother nature is always at your heels with unpredictable [[Weather]] keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam! The current forecast for early release is around December 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1404</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1404"/>
		<updated>2018-10-20T06:21:25Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What creatures are planned to be playable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]][[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]][[File:Pterasunset.jpg|right|thumb|400px|border|]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche, and there are many fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike. This also adds a unique aspect to the game when it comes to breeding and offspring; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in an ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival mother nature is always at your heels with unpredictable [[Weather]] keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam! The current forecast for early release is around December 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1402</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1402"/>
		<updated>2018-10-19T16:24:33Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What creatures are planned to be playable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]][[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]][[File:Pterasunset.jpg|right|thumb|400px|border|]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche, and there are many fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike. This also adds a unique aspect to the game when it comes to breeding and offspring; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in an ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival mother nature is always at your heels with unpredictable [[Weather]] keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam! The current forecast for early release is around December 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1401</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1401"/>
		<updated>2018-10-19T15:35:58Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What creatures are planned to be playable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]][[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]][[File:Pterasunset.jpg|right|thumb|400px|border|]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche, and there are many fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike. This also adds a unique aspect to the game when it comes to breeding and offspring; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in an ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival mother nature is always at your heels with unpredictable [[Weather]] keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)(could be in competition with the Suchomimus)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam! The current forecast for early release is around December 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1400</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1400"/>
		<updated>2018-10-19T15:34:57Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What creatures are planned to be playable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]][[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]][[File:Pterasunset.jpg|right|thumb|400px|border|]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche, and there are many fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike. This also adds a unique aspect to the game when it comes to breeding and offspring; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in an ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival mother nature is always at your heels with unpredictable [[Weather]] keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;(could be in competition with the Suchomimus)&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam! The current forecast for early release is around December 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1399</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1399"/>
		<updated>2018-10-19T15:34:19Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What creatures are planned to be playable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]][[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]][[File:Pterasunset.jpg|right|thumb|400px|border|]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche, and there are many fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike. This also adds a unique aspect to the game when it comes to breeding and offspring; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in an ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival mother nature is always at your heels with unpredictable [[Weather]] keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt; (could be in competition with the Suchomimus)&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam! The current forecast for early release is around December 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1398</id>
		<title>Natural Disasters</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1398"/>
		<updated>2018-10-19T15:30:06Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Storms====&lt;br /&gt;
Storms are random weather events that occur on the island. They can range from mild to chaotic, and have the chance of generating lightning, fires, and tornadoes. It's also possible that during storms lightning strikes occur. If hit, a player will die. However, adult [[Apatosaurus]] are immune to lightning. Lightning strikes will also generate [[weather|fires]] in the future. Also, tornadoes can start whirling during a storm Tornadoes are generated during intense [[weather|storms]]. They will pick up all players, with the exception of adult [[Apatosaurus]], and chuck them across the map. Tornadoes will track any player who's not in a cave and they tend to track the largest concentration of players in a single area.&lt;br /&gt;
&lt;br /&gt;
[[File:Tornado.jpg|right|thumb|400px|border|A [[Pteranodon]] attempting to escape a tornado.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning2.png|right|thumb|400px|border|A Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest fires====&lt;br /&gt;
Forest fires are started from [[Weather|lightning]].  When a fire is spawned, it will propagate across the terrain, spreading to nearby trees, shrubs, and bushes.  The fire will continue burning until it has ceased to find suitable vegetation to propagate to.  The larger the fire, the further its reach, so large flames can jump from tree to tree, whereas a small fire may only be able to ignite other plants immediately beside it.&lt;br /&gt;
&lt;br /&gt;
Forest fires contain the power to potentially wipe out entire sections of the map from being habitable for [[Herbivorous Creatures|herbivores]], sometimes requiring migration to other parts of the map to find green vegetation.  &lt;br /&gt;
&lt;br /&gt;
Close proximity to forest fires will sharply reduce [[Comfort|comfort]].  Standing in a forest fire will kill you.&lt;br /&gt;
&lt;br /&gt;
Rain makes it more difficult for forest fires to spread.  Due to this, fires are most likely to propagate aggressively during [[Weather|dry lightning]].&lt;br /&gt;
&lt;br /&gt;
Currently, forest fires are disabled but will be readded in the future&lt;br /&gt;
&lt;br /&gt;
Fires are currently disabled but will be readded in the future.&lt;br /&gt;
&lt;br /&gt;
====Floodings====&lt;br /&gt;
Flooding occurs during storms and occurs due to rain causing the tides to rise dramatically. This allows [[Aquatic Creatures]] to have more room to roam. Terrestrial creatures must seek shelter or they will risk drowning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Natural disasters who will coming in the game ====&lt;br /&gt;
&lt;br /&gt;
Currently, we don't know much and the devs have something else much more occupying. Despite this, we all know that there will be volcanic eruptions that will be effusive that will completely change the scenery of the map over the eruptions and if the owner of the server wants the base map without change, it will then restart the map. Maybe also explosive eruptions. I see you right now telling you and if there were tsunamis, earthquakes ... but which says spectacular thing that says very hard to code.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1388</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1388"/>
		<updated>2018-10-18T17:03:42Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What creatures are planned to be playable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]][[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]][[File:Pterasunset.jpg|right|thumb|400px|border|]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche, and there are many fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike. This also adds a unique aspect to the game when it comes to breeding and offspring; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in an ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival mother nature is always at your heels with unpredictable [[Weather]] keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam! The current forecast for early release is around December 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=1387</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=1387"/>
		<updated>2018-10-18T14:58:15Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Water5.jpg|right|thumb|400px|border|Freshwater Lake]]&lt;br /&gt;
&lt;br /&gt;
Freshwater lakes and bodies of water are found on any [[Maps|map]] in Beasts of Bermuda.  In order to [[Thirst|drink]], a player must stand near a body of freshwater and hold the use [[keybind]].  All players gain thirst at the same rate while drinking from a body of freshwater.  The water level in any freshwater source will drop while it is being drunk from.  The [[Size|larger the creature]], the faster the water level drops.&lt;br /&gt;
&lt;br /&gt;
It is quite possible for freshwater bodies to become exhausted and empty, thus providing little, if any, further benefit to nearby creatures seeking to quench their thirst.  This mechanic was designed as a feedback mechanism in which congregation around one particular source of water would yield it empty, thus requiring players to seek water elsewhere, utilizing more of the map.  In general, larger bodies of freshwater drop in level slower than smaller bodies.  Puddle lakes can vanish almost instantly, whereas large bodies of freshwater can support many more thirsty creatures.  All freshwater lakes refill at the same rate, slowly over time, up to their original fullness.  [[Weather|Rainy weather]] will tremendously increase the rate at which freshwater bodies of water refill.&lt;br /&gt;
&lt;br /&gt;
Deliberately emptying freshwater sources can be a tactic used to deliberately distress other creatures in Beasts of Bermuda via resource exhaustion, as one can keep drinking even when they need no water.  The [[Apatosaurus]], in particular, is profoundly adept at both holding its own thirst for long periods of time and drinking down freshwater sources rapidly.  This can also be used as a means to beach lurking [[Aquatic Creatures|aquatic creatures]] who have wandered into a freshwater system.&lt;br /&gt;
&lt;br /&gt;
Freshwater lakes appear blue with a blue cloud above them when [[Scent System|smelling]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, the fresh water of the lakes doesn't dry out and only the sea is lowered, however the dinos make them disappear little by little the water points, in particular the Apato. But don't worry, the rain can revive the lakes but be careful (it is rare) but there can be very heavy rain and can cause flooding.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1187</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1187"/>
		<updated>2018-10-10T17:44:27Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What is the Objective of Beasts of Bermuda? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What is the Objective of Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Currently our game has three gamemodes. &lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
Regardless of the selected mode of play, many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] in order to survive.  Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival.&lt;br /&gt;
&lt;br /&gt;
[[Thirst]] is another element of survival in Beasts of Bermuda.  A need as simple as visiting [[Freshwater Lakes|lakes]] can become very difficult under certain conditions.  Lakes can be drunk dry.  Due to depleting water sources and competition, the hunt for water may not be easy during certain times.  While not currently in-game, droughts are planned.&lt;br /&gt;
&lt;br /&gt;
[[Weather|Storms]] are a major threat to survival.  These events are much more than just graphics, as rain, wind, lightning, and surging seas can turn an island paradise into chaos.&lt;br /&gt;
&lt;br /&gt;
Beasts Of Bermuda has 2 other game modes that will be added later.&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasunset.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Suchomimus(SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacool.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== What is unique about Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Forest Fires|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181002084156 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
== What platforms will Beasts of Bermuda be available on? ==&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
== When will Beasts of Bermuda be released? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
== Will there be Steam achievements? ==&lt;br /&gt;
&lt;br /&gt;
Yes!  I absolutely plan for achievements to be part of the game!&lt;br /&gt;
&lt;br /&gt;
== How much will Beasts of Bermuda Cost? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
== How can I keep up with Beasts of Bermuda's development? ==&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, as sometimes I get lazy and don't update the website regularly.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
== Can I play Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam! We're hoping to get there around December 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Piscivorous_Creatures&amp;diff=1186</id>
		<title>Piscivorous Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Piscivorous_Creatures&amp;diff=1186"/>
		<updated>2018-10-10T15:04:26Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts of Bermuda currently has two piscivorous creatures.  They are the [[Elasmosaurus]], the [[Ichthyovenator]] and the [[Pteranodon]].  Piscivores specialize in eating [[Fish|fish]].  &lt;br /&gt;
&lt;br /&gt;
[[File:IchthyFishing.jpg|right|thumb|500px|border|A Pack of Ichthyovenator Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[File:ElasmoFishing.jpg|right|thumb|500px|border|Elasmosaurus Consuming Fish]]&lt;br /&gt;
&lt;br /&gt;
* A piscivore is provided with twice the food value from eating fish that a non piscivore would be granted from consuming the fish.  &lt;br /&gt;
* Piscivores also are able to highlight fish for a few seconds using their [[Communication and Roaring System|call]] for significantly easier visibility.  &lt;br /&gt;
* Piscivores are mechanically adapted to catching fish more easily.  The Elasmosaurus in particular is profoundly adept at catching fish, as its long neck and head will seek out and grab any nearby fish automatically if the player initiates by pressing [[Primary Attack]].  A development blog post was created on this topic [http://paleo-playground.com/blog/post/ElasmoHeadTracking/ here].&lt;br /&gt;
* The Ichthyovenator is also very capable at catching fish, particularly with the use of its [[Dart|dart]] ability.  &lt;br /&gt;
* Fishing with the Ptera is much more difficult because you have to dive under water and peck at the fish knowing that you can only spend a few seconds in the water.&lt;br /&gt;
* Non piscivorous creatures will lose [[Comfort|comfort]] over a long term if they consume too many fish.  For every two hunger gained from eating fish as a non piscivore, the player will lose one [[Comfort Bias|comfort bias]].  This is currently the only method a player has of dropping their comfort bias.&lt;br /&gt;
* Non piscivorous creatures are often very poor at catching fish.  They can do so by swimming down to where fish are and attempting to bite the fish.  It is deliberately a very nonideal means of obtaining food for non piscivores.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1129</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1129"/>
		<updated>2018-10-09T16:18:56Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What creatures are planned to be playable? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What is the Objective of Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Currently our game has three gamemodes. &lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you  make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
Regardless of the selected mode of play, many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] in order to survive.  Different animals the player can choose from have different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival.&lt;br /&gt;
&lt;br /&gt;
[[Thirst]] is another element of survival in Beasts of Bermuda.  A need as simple as visiting [[Freshwater Lakes|lakes]] can become very difficult under certain conditions.  Lakes can be drunk dry.  Due to depleting water sources and competition, the hunt for water may not be easy during certain times.  While not currently in-game, droughts are planned.&lt;br /&gt;
&lt;br /&gt;
[[Weather|Storms]] are a major threat to survival.  These events are much more than just graphics, as rain, wind, lightning, and surging seas can turn an island paradise into chaos.&lt;br /&gt;
&lt;br /&gt;
Beasts Of Bermuda has 2 other game modes that will be added later.&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Realism game mode|Realism-based system]] - Allows server operators to set species limits for all creatures individually to create natural and realistically populated ecosystems.&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Suchomimus(SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
== What is unique about Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Forest Fires|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181002084156 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
== What platforms will Beasts of Bermuda be available on? ==&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
== When will Beasts of Bermuda be released? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
== Will there be Steam achievements? ==&lt;br /&gt;
&lt;br /&gt;
Yes!  I absolutely plan for achievements to be part of the game!&lt;br /&gt;
&lt;br /&gt;
== How much will Beasts of Bermuda Cost? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
== How can I keep up with Beasts of Bermuda's development? ==&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, as sometimes I get lazy and don't update the website regularly.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
== Can I play Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase, if you wish to play the game, wait for it to release on steam! We're hoping to get there around December, 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Rank_of_donators&amp;diff=1128</id>
		<title>Rank of donators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Rank_of_donators&amp;diff=1128"/>
		<updated>2018-10-09T15:05:25Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
$ 10 and you reach velvet velociraptor rank.&lt;br /&gt;
&lt;br /&gt;
$ 15 for potent pachycephalosaurus.&lt;br /&gt;
&lt;br /&gt;
$ 35 for unstoppable utahraptor.&lt;br /&gt;
&lt;br /&gt;
$ 50 for Ichty Ichtyovenator. You have a discord rank ! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are ranks with rewards : &lt;br /&gt;
&lt;br /&gt;
$ 70 Mighty Megalosaurus (&lt;br /&gt;
from this rank, you win a special banner in the player board !)&lt;br /&gt;
&lt;br /&gt;
$ 120 Accretited Acrocanthosaurus&lt;br /&gt;
&lt;br /&gt;
$ 250 Chaotic Carnotaurus&lt;br /&gt;
&lt;br /&gt;
$ 600 Menacing Mosasaurus&lt;br /&gt;
&lt;br /&gt;
$ 1000 Terrifying Tyrannosaurus (of all your suggestions of dinos, at least one will be accepted !)&lt;br /&gt;
&lt;br /&gt;
$ 2800 Amazing Apatosaurus (&lt;br /&gt;
the highest rank allows you to incorporate a creature you really want to see in the game, whether mesozoic or not !).&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Rank_of_donators&amp;diff=1127</id>
		<title>Rank of donators</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Rank_of_donators&amp;diff=1127"/>
		<updated>2018-10-09T14:51:11Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: Created page with &amp;quot; $ 10 and you reach velvet velociraptor rank.  $ 15 for potent pachycephalosaurus.  $ 35 for unstoppable utahraptor.  $ 50 for Ichty Ichtyovenator. You have a discord rank !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
$ 10 and you reach velvet velociraptor rank.&lt;br /&gt;
&lt;br /&gt;
$ 15 for potent pachycephalosaurus.&lt;br /&gt;
&lt;br /&gt;
$ 35 for unstoppable utahraptor.&lt;br /&gt;
&lt;br /&gt;
$ 50 for Ichty Ichtyovenator. You have a discord rank ! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are ranks with rewards : &lt;br /&gt;
&lt;br /&gt;
$ 70 Mighty Megalosaurus (&lt;br /&gt;
from this rank, you win a special banner in the player board.)&lt;br /&gt;
&lt;br /&gt;
$ 120 Accretited Acrocanthosaurus&lt;br /&gt;
&lt;br /&gt;
$ 250 Chaotic Carnotaurus&lt;br /&gt;
&lt;br /&gt;
$ 600 Menacing Mosasaurus&lt;br /&gt;
&lt;br /&gt;
$ 1000 Terrifying Tyrannosaurus (of all your suggestions of dinos, at least one will be accepted !)&lt;br /&gt;
&lt;br /&gt;
$ 2800 Amazing Apatosaurus (&lt;br /&gt;
the highest rank allows you to incorporate a creature you really want to see in the game, whether mesozoic or not !).&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1126</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1126"/>
		<updated>2018-10-09T14:44:39Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* Why does Beasts of Bermuda need Donations? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What is the Objective of Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Currently our game has three gamemodes. &lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you  make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
Regardless of the selected mode of play, many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] in order to survive.  Different animals the player can choose from have different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival.&lt;br /&gt;
&lt;br /&gt;
[[Thirst]] is another element of survival in Beasts of Bermuda.  A need as simple as visiting [[Freshwater Lakes|lakes]] can become very difficult under certain conditions.  Lakes can be drunk dry.  Due to depleting water sources and competition, the hunt for water may not be easy during certain times.  While not currently in-game, droughts are planned.&lt;br /&gt;
&lt;br /&gt;
[[Weather|Storms]] are a major threat to survival.  These events are much more than just graphics, as rain, wind, lightning, and surging seas can turn an island paradise into chaos.&lt;br /&gt;
&lt;br /&gt;
Beasts Of Bermuda has 2 other game modes that will be added later.&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Realism game mode|Realism-based system]] - Allows server operators to set species limits for all creatures individually to create natural and realistically populated ecosystems.&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Suchomimus(SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
== What is unique about Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Forest Fires|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181002084156 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
== What platforms will Beasts of Bermuda be available on? ==&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
== When will Beasts of Bermuda be released? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
== Will there be Steam achievements? ==&lt;br /&gt;
&lt;br /&gt;
Yes!  I absolutely plan for achievements to be part of the game!&lt;br /&gt;
&lt;br /&gt;
== How much will Beasts of Bermuda Cost? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
== How can I keep up with Beasts of Bermuda's development? ==&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, as sometimes I get lazy and don't update the website regularly.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
== Can I play Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase, if you wish to play the game, wait for it to release on steam! We're hoping to get there around December, 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Merit_game_mode&amp;diff=1122</id>
		<title>Merit game mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Merit_game_mode&amp;diff=1122"/>
		<updated>2018-10-09T11:29:19Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: Created page with &amp;quot;== Merit game mode ==  This is a game mode in which you become a pretty weak dino but over time, you accumulate survival points that can at a certain amounts allow you to choo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merit game mode ==&lt;br /&gt;
&lt;br /&gt;
This is a game mode in which you become a pretty weak dino but over time, you accumulate survival points that can at a certain amounts allow you to choose more powerful and larger creatures. Your menu in game will probably look like a genialogic tree or some species of dinos can unlock others with survival points. It's a bit like the progression mode in The Isle.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1121</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1121"/>
		<updated>2018-10-09T11:24:01Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What is the Objective of Beasts of Bermuda? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What is the Objective of Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Currently our game has three gamemodes. &lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you  make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
Regardless of the selected mode of play, many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] in order to survive.  Different animals the player can choose from have different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival.&lt;br /&gt;
&lt;br /&gt;
[[Thirst]] is another element of survival in Beasts of Bermuda.  A need as simple as visiting [[Freshwater Lakes|lakes]] can become very difficult under certain conditions.  Lakes can be drunk dry.  Due to depleting water sources and competition, the hunt for water may not be easy during certain times.  While not currently in-game, droughts are planned.&lt;br /&gt;
&lt;br /&gt;
[[Weather|Storms]] are a major threat to survival.  These events are much more than just graphics, as rain, wind, lightning, and surging seas can turn an island paradise into chaos.&lt;br /&gt;
&lt;br /&gt;
Beasts Of Bermuda has 2 other game modes that will be added later.&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Realism game mode|Realism-based system]] - Allows server operators to set species limits for all creatures individually to create natural and realistically populated ecosystems.&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Suchomimus(SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
== What is unique about Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Forest Fires|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181002084156 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
== What platforms will Beasts of Bermuda be available on? ==&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
== When will Beasts of Bermuda be released? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
== Will there be Steam achievements? ==&lt;br /&gt;
&lt;br /&gt;
Yes!  I absolutely plan for achievements to be part of the game!&lt;br /&gt;
&lt;br /&gt;
== How much will Beasts of Bermuda Cost? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
== How can I keep up with Beasts of Bermuda's development? ==&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, as sometimes I get lazy and don't update the website regularly.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
== Can I play Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase, if you wish to play the game, wait for it to release on steam! We're hoping to get there around December, 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1120</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1120"/>
		<updated>2018-10-09T11:19:31Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What is the Objective of Beasts of Bermuda? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What is the Objective of Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Currently our game has three gamemodes. &lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you  make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
Regardless of the selected mode of play, many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] in order to survive.  Different animals the player can choose from have different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival.&lt;br /&gt;
&lt;br /&gt;
[[Thirst]] is another element of survival in Beasts of Bermuda.  A need as simple as visiting [[Freshwater Lakes|lakes]] can become very difficult under certain conditions.  Lakes can be drunk dry.  Due to depleting water sources and competition, the hunt for water may not be easy during certain times.  While not currently in-game, droughts are planned.&lt;br /&gt;
&lt;br /&gt;
[[Weather|Storms]] are a major threat to survival.  These events are much more than just graphics, as rain, wind, lightning, and surging seas can turn an island paradise into chaos.&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Suchomimus(SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
== What is unique about Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Forest Fires|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181002084156 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
== What platforms will Beasts of Bermuda be available on? ==&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
== When will Beasts of Bermuda be released? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
== Will there be Steam achievements? ==&lt;br /&gt;
&lt;br /&gt;
Yes!  I absolutely plan for achievements to be part of the game!&lt;br /&gt;
&lt;br /&gt;
== How much will Beasts of Bermuda Cost? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
== How can I keep up with Beasts of Bermuda's development? ==&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, as sometimes I get lazy and don't update the website regularly.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
== Can I play Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase, if you wish to play the game, wait for it to release on steam! We're hoping to get there around December, 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1119</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1119"/>
		<updated>2018-10-09T11:17:45Z</updated>

		<summary type="html">&lt;p&gt;Kinispino: /* What is the Objective of Beasts of Bermuda? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:719890 screenshots 20180922192837 2.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature.  The player becomes part of a living, player-created ecosystem.  The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts.  [[Food|Hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation constantly threaten your survival.&lt;br /&gt;
&lt;br /&gt;
== What is the Objective of Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Currently our game has three gamemodes. &lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you  make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
* [[Merit gamemode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regardless of the selected mode of play, many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] in order to survive.  Different animals the player can choose from have different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival.&lt;br /&gt;
&lt;br /&gt;
[[Thirst]] is another element of survival in Beasts of Bermuda.  A need as simple as visiting [[Freshwater Lakes|lakes]] can become very difficult under certain conditions.  Lakes can be drunk dry.  Due to depleting water sources and competition, the hunt for water may not be easy during certain times.  While not currently in-game, droughts are planned.&lt;br /&gt;
&lt;br /&gt;
[[Weather|Storms]] are a major threat to survival.  These events are much more than just graphics, as rain, wind, lightning, and surging seas can turn an island paradise into chaos.&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180923191026 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
Currently, one can play as the following creatures in Beasts of Bermuda:&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Suchomimus(SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&lt;br /&gt;
&lt;br /&gt;
== What is unique about Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures.  Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at [[Swimming|swimming]], even if also quite capable on land.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're exploring a cave while taking shelter from a [[Weather|storm]], watching the [[Tidal System|tide]] drop to safely cross to a new island, or migrating to avoid a [[Forest Fires|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive. &lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have unique [[Abilities|abilities]] that differentiate them from others.  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]] and latch.  Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger.  Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche.&lt;br /&gt;
&lt;br /&gt;
A unique resource in the form of [[Comfort|comfort]] offers a totally new way to design mechanics and shape gameplay.  Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme.  Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species.  Map elements, in particular storms and massive storm surges, will also cause stress.  Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.&lt;br /&gt;
&lt;br /&gt;
Beast of Bermuda also give players the ability to customize themselves, be it through [[Skin Customization|skins]] or the [[Talent tree|talent]] mechanic, it'll be hard to get two dinos exactly alike.&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181002084156 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
== What platforms will Beasts of Bermuda be available on? ==&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
== When will Beasts of Bermuda be released? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.&lt;br /&gt;
&lt;br /&gt;
== Will there be Steam achievements? ==&lt;br /&gt;
&lt;br /&gt;
Yes!  I absolutely plan for achievements to be part of the game!&lt;br /&gt;
&lt;br /&gt;
== How much will Beasts of Bermuda Cost? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
== How can I keep up with Beasts of Bermuda's development? ==&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, as sometimes I get lazy and don't update the website regularly.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
== Can I play Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase, if you wish to play the game, wait for it to release on steam! We're hoping to get there around December, 2018, or early 2019.&lt;/div&gt;</summary>
		<author><name>Kinispino</name></author>
		
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