<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kittennoodle</id>
	<title>Beasts of Bermuda - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kittennoodle"/>
	<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/Special:Contributions/Kittennoodle"/>
	<updated>2026-10-30T15:01:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0-alpha</generator>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Gamemodes&amp;diff=4811</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Gamemodes&amp;diff=4811"/>
		<updated>2022-12-22T18:22:43Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Warning: This article is a work in progress.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is an open-world survival game, however, it has three different gamemodes to allow various niches to thrive.&lt;br /&gt;
&lt;br /&gt;
==Life Cycle==&lt;br /&gt;
Insert text here.&lt;br /&gt;
&lt;br /&gt;
==Free Roam==&lt;br /&gt;
Insert text here.&lt;br /&gt;
&lt;br /&gt;
==Deathmatch==&lt;br /&gt;
Insert text here.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Gamemodes&amp;diff=4810</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Gamemodes&amp;diff=4810"/>
		<updated>2022-12-22T18:19:48Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: Created page with &amp;quot;Beasts of Bermuda is an open-world survival game, however, it has three different gamemodes to allow various niches to thrive.  ``Life Cycle```  ```Free Roam```  ```Deathmatch```&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts of Bermuda is an open-world survival game, however, it has three different gamemodes to allow various niches to thrive.&lt;br /&gt;
&lt;br /&gt;
``Life Cycle```&lt;br /&gt;
&lt;br /&gt;
```Free Roam```&lt;br /&gt;
&lt;br /&gt;
```Deathmatch```&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4809</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4809"/>
		<updated>2022-12-22T18:13:38Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Event-exclusive Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were/are obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one temporarily through nesting if one or both of their dinosaur’s parents have them (unless the skin is sterile, which means it cannot pass on through nesting). If at least one parent is wearing an exclusive skin, then the offspring has a chance to inherit layers from that skin. The offspring cannot use the skin again if it dies, unless it is revived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of currently, there are eleven public Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Glimmer [[Megalosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Acrocanthosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Mosasaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Tyrannosaurus_rex|Tyrannosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Apatosaurus]] (Pre-release donor exclusive; sterile)&lt;br /&gt;
&lt;br /&gt;
* Phantom Shimmer [[Pteranodon]] (Event contest prize)&lt;br /&gt;
* Magma Shimmer [[Saichania]] (Event participant reward)&lt;br /&gt;
* Firefly Shimmer [[Ichthyovenator]] (Event participant reward)&lt;br /&gt;
* Boa Shimmer [[Oryctodromeus]] (Event participant reward)&lt;br /&gt;
* Phoenix Shimmer [[Tropeognathus]] (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
* Sacred [[Megalosaurus]] (Mystery Exclusive)&lt;br /&gt;
&lt;br /&gt;
* Winter [[Parasaurolophus]] (in-game event reward; sterile).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Pre-release Donator Exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be temporarily acquired through being nested by someone who's using the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. This skin is the only sterile glimmer, which means it cannot be obtained through nesting. [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
== Event Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
===Video Events===&lt;br /&gt;
Before the developers discovered a way for players to obtain skins through in-game means, they held video contests in the official Discord server. This is where players could obtain exclusive shimmer skins (named after their ability to glow in the dark).&lt;br /&gt;
&lt;br /&gt;
*The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
*The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
*The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
*The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to Hurricane Laura, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
*The Phoenix Shimmer [[Tropeognathus]] skin was only available as an event prize for players who participated and won in the Tropeognathus Video Contest which ran from Feburary 21st 2021 to March 21st 2021.&lt;br /&gt;
&lt;br /&gt;
===In-Game Events===&lt;br /&gt;
Starting in December of 2022, Beasts of Bermuda has begun implementing in-game events to obtain exclusive skins.&lt;br /&gt;
&lt;br /&gt;
*The seasonal Winter [[Parasaurolophus]] is obtainable, officially, through growing a Para to 1.32 on any server running the Life Cycle gamemode, however, there are many reported cases where players obtain it through growing ''any'' creature to the designated growth. At the time of its release, it is only server-side, but in the future it will be linked to the user's Steam account. The event runs from December 14th, 2022 to December 31st, 2022.&lt;br /&gt;
&lt;br /&gt;
== Mystery Exclusives ==&lt;br /&gt;
Mystery Exclusives are exclusive skins that the developers do not share how they were obtained. It is also unknown if they are still obtainable.&lt;br /&gt;
&lt;br /&gt;
The only mystery exclusive in the game is the Sacred [[Megalosaurus]]. The Sacred Megalosaurus can be described as having markings akin to armor-like plating with a metallic sheen, and is also covered in many glowing runes.&lt;br /&gt;
Sacred [[Megalosaurus]] has many nicknames, and due to the skin mixing update only passing down certain aspects of skins, many players have assumed that &amp;quot;Armored&amp;quot; and &amp;quot;Rune&amp;quot; Megalosaurus are different skins. However, in reality, they're just different pieces of the same Sacred skin.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
In the future, it has been confirmed that more skin events will be held, but not in the same way as they have been. Now, new exclusive skins will be publicly available through in-game events, such as the latest event for the Winter Parasaurolophus.&lt;br /&gt;
&lt;br /&gt;
Keep your eyes peeled, and be prepared.&lt;br /&gt;
&lt;br /&gt;
== Exclusive Skins Visual Guide ==&lt;br /&gt;
&lt;br /&gt;
Below is a visual guide to ALL Exclusive Beasts of Bermuda skins. This list will include not only Shimmer and Glimmer, but also dev-only and user-specific skins as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin Name !! Image !! Method Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Winter Para || Image coming soon... || Obtained by participating in the 2022 Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Coah || [[File:Terminator Coah.jpg|thumb]] || Exclusive skin for the user who donated for the Coah to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mexymii Ory || [[File:Glimmer Mexymii Ory.jpg|thumb]] || Exclusive skin for the user who donated for the Ory to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Boa Ory || [[File:Shimmer Boa Ory.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstruck Trope || [[File:Thunderstruck Trope.jpg|thumb]] || Exclusive skin for the user who donated for the Trope to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Shimmer Trope || [[File:Phoenix Shimmer Trope.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Molten Shimmer Sai || [[File:Molten Shimmer Sai.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Howdn Sai || [[File:Howdn Sai.jpg|thumb]] || Exclusive skin for the user who donated for the Sai to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Omnomnivore Ichthy || [[File:Omnomnivore Ichthy.jpg|thumb]] || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Judgement Ichthy || [[File:Judgement Ichthy.jpg|thumb]] || Unknown - Rumored to be given to official BoB admins&lt;br /&gt;
|-&lt;br /&gt;
| Firefly Shimmer Ichthy || [[File:Firefly Shimmer Ichthy.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Shimmer Ptera || [[File:Phantom Shimmer.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Rook Ptera || [[File:Rook Ptera.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Apato || [[File:Glimmer Apato Adult.jpg|thumb]] || Obtained by donating under the &amp;quot;Amazing Apatosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Acro || [[File:Glimmer Acro.jpg|thumb]] || Obtained by donating under the &amp;quot;Accredited Acrocanthosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Acro || [[File:Statue Acro.jpg|thumb]] || Unknown - Assumed to be dev only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Meg || [[File:Glimmer Meg .jpg|thumb]] || Obtained by donating under the &amp;quot;Mighty Megalosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Meg || [[File:Sacred Meg.jpg|thumb]] || Method of obtaining is meant to be a secret&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Rex || [[File:Glimmer Rex.jpg|thumb]] || Obtained by donating under the &amp;quot;Terrifying Tyrannosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Rex || [[File:Statue Rex.jpg|thumb]] || Unknown - Thought to be dev-only&lt;br /&gt;
|-&lt;br /&gt;
| Detestation Rex || [[File:Detestation Rex.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mosa || [[File:Glimmer Mosa.jpg|thumb]] || Obtained by donating under the &amp;quot;Menacing Mosasaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4808</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4808"/>
		<updated>2022-12-22T18:13:03Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* In-Game Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were/are obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one temporarily through nesting if one or both of their dinosaur’s parents have them (unless the skin is sterile, which means it cannot pass on through nesting). If at least one parent is wearing an exclusive skin, then the offspring has a chance to inherit layers from that skin. The offspring cannot use the skin again if it dies, unless it is revived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of currently, there are eleven public Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Glimmer [[Megalosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Acrocanthosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Mosasaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Tyrannosaurus_rex|Tyrannosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Apatosaurus]] (Pre-release donor exclusive; sterile)&lt;br /&gt;
&lt;br /&gt;
* Phantom Shimmer [[Pteranodon]] (Event contest prize)&lt;br /&gt;
* Magma Shimmer [[Saichania]] (Event participant reward)&lt;br /&gt;
* Firefly Shimmer [[Ichthyovenator]] (Event participant reward)&lt;br /&gt;
* Boa Shimmer [[Oryctodromeus]] (Event participant reward)&lt;br /&gt;
* Phoenix Shimmer [[Tropeognathus]] (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
* Sacred [[Megalosaurus]] (Mystery Exclusive)&lt;br /&gt;
&lt;br /&gt;
* Winter [[Parasaurolophus]] (in-game event reward; sterile).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Pre-release Donator Exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be temporarily acquired through being nested by someone who's using the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. This skin is the only sterile glimmer, which means it cannot be obtained through nesting. [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
===Video Events===&lt;br /&gt;
Before the developers discovered a way for players to obtain skins through in-game means, they held video contests in the official Discord server. This is where players could obtain exclusive shimmer skins (named after their ability to glow in the dark).&lt;br /&gt;
&lt;br /&gt;
*The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
*The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
*The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
*The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to Hurricane Laura, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
*The Phoenix Shimmer [[Tropeognathus]] skin was only available as an event prize for players who participated and won in the Tropeognathus Video Contest which ran from Feburary 21st 2021 to March 21st 2021.&lt;br /&gt;
&lt;br /&gt;
===In-Game Events===&lt;br /&gt;
Starting in December of 2022, Beasts of Bermuda has begun implementing in-game events to obtain exclusive skins.&lt;br /&gt;
&lt;br /&gt;
*The seasonal Winter [[Parasaurolophus]] is obtainable, officially, through growing a Para to 1.32 on any server running the Life Cycle gamemode, however, there are many reported cases where players obtain it through growing ''any'' creature to the designated growth. At the time of its release, it is only server-side, but in the future it will be linked to the user's Steam account. The event runs from December 14th, 2022 to December 31st, 2022.&lt;br /&gt;
&lt;br /&gt;
== Mystery Exclusives ==&lt;br /&gt;
Mystery Exclusives are exclusive skins that the developers do not share how they were obtained. It is also unknown if they are still obtainable.&lt;br /&gt;
&lt;br /&gt;
The only mystery exclusive in the game is the Sacred [[Megalosaurus]]. The Sacred Megalosaurus can be described as having markings akin to armor-like plating with a metallic sheen, and is also covered in many glowing runes.&lt;br /&gt;
Sacred [[Megalosaurus]] has many nicknames, and due to the skin mixing update only passing down certain aspects of skins, many players have assumed that &amp;quot;Armored&amp;quot; and &amp;quot;Rune&amp;quot; Megalosaurus are different skins. However, in reality, they're just different pieces of the same Sacred skin.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
In the future, it has been confirmed that more skin events will be held, but not in the same way as they have been. Now, new exclusive skins will be publicly available through in-game events, such as the latest event for the Winter Parasaurolophus.&lt;br /&gt;
&lt;br /&gt;
Keep your eyes peeled, and be prepared.&lt;br /&gt;
&lt;br /&gt;
== Exclusive Skins Visual Guide ==&lt;br /&gt;
&lt;br /&gt;
Below is a visual guide to ALL Exclusive Beasts of Bermuda skins. This list will include not only Shimmer and Glimmer, but also dev-only and user-specific skins as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin Name !! Image !! Method Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Winter Para || Image coming soon... || Obtained by participating in the 2022 Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Coah || [[File:Terminator Coah.jpg|thumb]] || Exclusive skin for the user who donated for the Coah to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mexymii Ory || [[File:Glimmer Mexymii Ory.jpg|thumb]] || Exclusive skin for the user who donated for the Ory to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Boa Ory || [[File:Shimmer Boa Ory.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstruck Trope || [[File:Thunderstruck Trope.jpg|thumb]] || Exclusive skin for the user who donated for the Trope to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Shimmer Trope || [[File:Phoenix Shimmer Trope.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Molten Shimmer Sai || [[File:Molten Shimmer Sai.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Howdn Sai || [[File:Howdn Sai.jpg|thumb]] || Exclusive skin for the user who donated for the Sai to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Omnomnivore Ichthy || [[File:Omnomnivore Ichthy.jpg|thumb]] || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Judgement Ichthy || [[File:Judgement Ichthy.jpg|thumb]] || Unknown - Rumored to be given to official BoB admins&lt;br /&gt;
|-&lt;br /&gt;
| Firefly Shimmer Ichthy || [[File:Firefly Shimmer Ichthy.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Shimmer Ptera || [[File:Phantom Shimmer.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Rook Ptera || [[File:Rook Ptera.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Apato || [[File:Glimmer Apato Adult.jpg|thumb]] || Obtained by donating under the &amp;quot;Amazing Apatosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Acro || [[File:Glimmer Acro.jpg|thumb]] || Obtained by donating under the &amp;quot;Accredited Acrocanthosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Acro || [[File:Statue Acro.jpg|thumb]] || Unknown - Assumed to be dev only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Meg || [[File:Glimmer Meg .jpg|thumb]] || Obtained by donating under the &amp;quot;Mighty Megalosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Meg || [[File:Sacred Meg.jpg|thumb]] || Method of obtaining is meant to be a secret&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Rex || [[File:Glimmer Rex.jpg|thumb]] || Obtained by donating under the &amp;quot;Terrifying Tyrannosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Rex || [[File:Statue Rex.jpg|thumb]] || Unknown - Thought to be dev-only&lt;br /&gt;
|-&lt;br /&gt;
| Detestation Rex || [[File:Detestation Rex.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mosa || [[File:Glimmer Mosa.jpg|thumb]] || Obtained by donating under the &amp;quot;Menacing Mosasaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4807</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4807"/>
		<updated>2022-12-22T18:12:02Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Video Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were/are obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one temporarily through nesting if one or both of their dinosaur’s parents have them (unless the skin is sterile, which means it cannot pass on through nesting). If at least one parent is wearing an exclusive skin, then the offspring has a chance to inherit layers from that skin. The offspring cannot use the skin again if it dies, unless it is revived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of currently, there are eleven public Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Glimmer [[Megalosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Acrocanthosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Mosasaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Tyrannosaurus_rex|Tyrannosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Apatosaurus]] (Pre-release donor exclusive; sterile)&lt;br /&gt;
&lt;br /&gt;
* Phantom Shimmer [[Pteranodon]] (Event contest prize)&lt;br /&gt;
* Magma Shimmer [[Saichania]] (Event participant reward)&lt;br /&gt;
* Firefly Shimmer [[Ichthyovenator]] (Event participant reward)&lt;br /&gt;
* Boa Shimmer [[Oryctodromeus]] (Event participant reward)&lt;br /&gt;
* Phoenix Shimmer [[Tropeognathus]] (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
* Sacred [[Megalosaurus]] (Mystery Exclusive)&lt;br /&gt;
&lt;br /&gt;
* Winter [[Parasaurolophus]] (in-game event reward; sterile).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Pre-release Donator Exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be temporarily acquired through being nested by someone who's using the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. This skin is the only sterile glimmer, which means it cannot be obtained through nesting. [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
===Video Events===&lt;br /&gt;
Before the developers discovered a way for players to obtain skins through in-game means, they held video contests in the official Discord server. This is where players could obtain exclusive shimmer skins (named after their ability to glow in the dark).&lt;br /&gt;
&lt;br /&gt;
*The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
*The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
*The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
*The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to Hurricane Laura, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
*The Phoenix Shimmer [[Tropeognathus]] skin was only available as an event prize for players who participated and won in the Tropeognathus Video Contest which ran from Feburary 21st 2021 to March 21st 2021.&lt;br /&gt;
&lt;br /&gt;
===In-Game Events===&lt;br /&gt;
Starting in December of 2022, Beasts of Bermuda has begun implementing in-game events to obtain exclusive skins.&lt;br /&gt;
&lt;br /&gt;
The seasonal Winter [[Parasaurolophus]] is obtainable, officially, through growing a Para to 1.32 on any server running the Life Cycle gamemode, however, there are many reported cases where players obtain it through growing ''any'' creature to the designated growth. At the time of its release, it is only server-side, but in the future it will be linked to the user's Steam account.&lt;br /&gt;
&lt;br /&gt;
== Mystery Exclusives ==&lt;br /&gt;
Mystery Exclusives are exclusive skins that the developers do not share how they were obtained. It is also unknown if they are still obtainable.&lt;br /&gt;
&lt;br /&gt;
The only mystery exclusive in the game is the Sacred [[Megalosaurus]]. The Sacred Megalosaurus can be described as having markings akin to armor-like plating with a metallic sheen, and is also covered in many glowing runes.&lt;br /&gt;
Sacred [[Megalosaurus]] has many nicknames, and due to the skin mixing update only passing down certain aspects of skins, many players have assumed that &amp;quot;Armored&amp;quot; and &amp;quot;Rune&amp;quot; Megalosaurus are different skins. However, in reality, they're just different pieces of the same Sacred skin.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
In the future, it has been confirmed that more skin events will be held, but not in the same way as they have been. Now, new exclusive skins will be publicly available through in-game events, such as the latest event for the Winter Parasaurolophus.&lt;br /&gt;
&lt;br /&gt;
Keep your eyes peeled, and be prepared.&lt;br /&gt;
&lt;br /&gt;
== Exclusive Skins Visual Guide ==&lt;br /&gt;
&lt;br /&gt;
Below is a visual guide to ALL Exclusive Beasts of Bermuda skins. This list will include not only Shimmer and Glimmer, but also dev-only and user-specific skins as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin Name !! Image !! Method Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Winter Para || Image coming soon... || Obtained by participating in the 2022 Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Coah || [[File:Terminator Coah.jpg|thumb]] || Exclusive skin for the user who donated for the Coah to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mexymii Ory || [[File:Glimmer Mexymii Ory.jpg|thumb]] || Exclusive skin for the user who donated for the Ory to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Boa Ory || [[File:Shimmer Boa Ory.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstruck Trope || [[File:Thunderstruck Trope.jpg|thumb]] || Exclusive skin for the user who donated for the Trope to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Shimmer Trope || [[File:Phoenix Shimmer Trope.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Molten Shimmer Sai || [[File:Molten Shimmer Sai.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Howdn Sai || [[File:Howdn Sai.jpg|thumb]] || Exclusive skin for the user who donated for the Sai to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Omnomnivore Ichthy || [[File:Omnomnivore Ichthy.jpg|thumb]] || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Judgement Ichthy || [[File:Judgement Ichthy.jpg|thumb]] || Unknown - Rumored to be given to official BoB admins&lt;br /&gt;
|-&lt;br /&gt;
| Firefly Shimmer Ichthy || [[File:Firefly Shimmer Ichthy.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Shimmer Ptera || [[File:Phantom Shimmer.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Rook Ptera || [[File:Rook Ptera.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Apato || [[File:Glimmer Apato Adult.jpg|thumb]] || Obtained by donating under the &amp;quot;Amazing Apatosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Acro || [[File:Glimmer Acro.jpg|thumb]] || Obtained by donating under the &amp;quot;Accredited Acrocanthosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Acro || [[File:Statue Acro.jpg|thumb]] || Unknown - Assumed to be dev only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Meg || [[File:Glimmer Meg .jpg|thumb]] || Obtained by donating under the &amp;quot;Mighty Megalosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Meg || [[File:Sacred Meg.jpg|thumb]] || Method of obtaining is meant to be a secret&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Rex || [[File:Glimmer Rex.jpg|thumb]] || Obtained by donating under the &amp;quot;Terrifying Tyrannosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Rex || [[File:Statue Rex.jpg|thumb]] || Unknown - Thought to be dev-only&lt;br /&gt;
|-&lt;br /&gt;
| Detestation Rex || [[File:Detestation Rex.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mosa || [[File:Glimmer Mosa.jpg|thumb]] || Obtained by donating under the &amp;quot;Menacing Mosasaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4806</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4806"/>
		<updated>2022-12-22T18:09:51Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were/are obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one temporarily through nesting if one or both of their dinosaur’s parents have them (unless the skin is sterile, which means it cannot pass on through nesting). If at least one parent is wearing an exclusive skin, then the offspring has a chance to inherit layers from that skin. The offspring cannot use the skin again if it dies, unless it is revived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of currently, there are eleven public Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Glimmer [[Megalosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Acrocanthosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Mosasaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Tyrannosaurus_rex|Tyrannosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Apatosaurus]] (Pre-release donor exclusive; sterile)&lt;br /&gt;
&lt;br /&gt;
* Phantom Shimmer [[Pteranodon]] (Event contest prize)&lt;br /&gt;
* Magma Shimmer [[Saichania]] (Event participant reward)&lt;br /&gt;
* Firefly Shimmer [[Ichthyovenator]] (Event participant reward)&lt;br /&gt;
* Boa Shimmer [[Oryctodromeus]] (Event participant reward)&lt;br /&gt;
* Phoenix Shimmer [[Tropeognathus]] (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
* Sacred [[Megalosaurus]] (Mystery Exclusive)&lt;br /&gt;
&lt;br /&gt;
* Winter [[Parasaurolophus]] (in-game event reward; sterile).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Pre-release Donator Exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be temporarily acquired through being nested by someone who's using the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. This skin is the only sterile glimmer, which means it cannot be obtained through nesting. [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
===Video Events===&lt;br /&gt;
Before the developers discovered a way for players to obtain skins through in-game means, they held video contests in the official Discord server. This is where players could obtain exclusive shimmer skins (named after their ability to glow in the dark).&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to Hurricane Laura, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
The Phoenix Shimmer [[Tropeognathus]] skin was only available as an event prize for players who participated and won in the Tropeognathus Video Contest which ran from Feburary 21st 2021 to March 21st 2021.&lt;br /&gt;
&lt;br /&gt;
===In-Game Events===&lt;br /&gt;
Starting in December of 2022, Beasts of Bermuda has begun implementing in-game events to obtain exclusive skins.&lt;br /&gt;
&lt;br /&gt;
The seasonal Winter [[Parasaurolophus]] is obtainable, officially, through growing a Para to 1.32 on any server running the Life Cycle gamemode, however, there are many reported cases where players obtain it through growing ''any'' creature to the designated growth. At the time of its release, it is only server-side, but in the future it will be linked to the user's Steam account.&lt;br /&gt;
&lt;br /&gt;
== Mystery Exclusives ==&lt;br /&gt;
Mystery Exclusives are exclusive skins that the developers do not share how they were obtained. It is also unknown if they are still obtainable.&lt;br /&gt;
&lt;br /&gt;
The only mystery exclusive in the game is the Sacred [[Megalosaurus]]. The Sacred Megalosaurus can be described as having markings akin to armor-like plating with a metallic sheen, and is also covered in many glowing runes.&lt;br /&gt;
Sacred [[Megalosaurus]] has many nicknames, and due to the skin mixing update only passing down certain aspects of skins, many players have assumed that &amp;quot;Armored&amp;quot; and &amp;quot;Rune&amp;quot; Megalosaurus are different skins. However, in reality, they're just different pieces of the same Sacred skin.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
In the future, it has been confirmed that more skin events will be held, but not in the same way as they have been. Now, new exclusive skins will be publicly available through in-game events, such as the latest event for the Winter Parasaurolophus.&lt;br /&gt;
&lt;br /&gt;
Keep your eyes peeled, and be prepared.&lt;br /&gt;
&lt;br /&gt;
== Exclusive Skins Visual Guide ==&lt;br /&gt;
&lt;br /&gt;
Below is a visual guide to ALL Exclusive Beasts of Bermuda skins. This list will include not only Shimmer and Glimmer, but also dev-only and user-specific skins as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin Name !! Image !! Method Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Winter Para || Image coming soon... || Obtained by participating in the 2022 Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Coah || [[File:Terminator Coah.jpg|thumb]] || Exclusive skin for the user who donated for the Coah to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mexymii Ory || [[File:Glimmer Mexymii Ory.jpg|thumb]] || Exclusive skin for the user who donated for the Ory to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Boa Ory || [[File:Shimmer Boa Ory.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstruck Trope || [[File:Thunderstruck Trope.jpg|thumb]] || Exclusive skin for the user who donated for the Trope to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Shimmer Trope || [[File:Phoenix Shimmer Trope.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Molten Shimmer Sai || [[File:Molten Shimmer Sai.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Howdn Sai || [[File:Howdn Sai.jpg|thumb]] || Exclusive skin for the user who donated for the Sai to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Omnomnivore Ichthy || [[File:Omnomnivore Ichthy.jpg|thumb]] || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Judgement Ichthy || [[File:Judgement Ichthy.jpg|thumb]] || Unknown - Rumored to be given to official BoB admins&lt;br /&gt;
|-&lt;br /&gt;
| Firefly Shimmer Ichthy || [[File:Firefly Shimmer Ichthy.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Shimmer Ptera || [[File:Phantom Shimmer.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Rook Ptera || [[File:Rook Ptera.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Apato || [[File:Glimmer Apato Adult.jpg|thumb]] || Obtained by donating under the &amp;quot;Amazing Apatosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Acro || [[File:Glimmer Acro.jpg|thumb]] || Obtained by donating under the &amp;quot;Accredited Acrocanthosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Acro || [[File:Statue Acro.jpg|thumb]] || Unknown - Assumed to be dev only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Meg || [[File:Glimmer Meg .jpg|thumb]] || Obtained by donating under the &amp;quot;Mighty Megalosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Meg || [[File:Sacred Meg.jpg|thumb]] || Method of obtaining is meant to be a secret&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Rex || [[File:Glimmer Rex.jpg|thumb]] || Obtained by donating under the &amp;quot;Terrifying Tyrannosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Rex || [[File:Statue Rex.jpg|thumb]] || Unknown - Thought to be dev-only&lt;br /&gt;
|-&lt;br /&gt;
| Detestation Rex || [[File:Detestation Rex.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mosa || [[File:Glimmer Mosa.jpg|thumb]] || Obtained by donating under the &amp;quot;Menacing Mosasaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4805</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4805"/>
		<updated>2022-12-22T18:04:08Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one temporarily through nesting if one or both of their dinosaur’s parents have them. If at least one parent is wearing an exclusive skin, then the offspring has a chance to inherit layers from that skin. The offspring cannot use the skin again if it dies, unless it is revived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of currently, there are eleven public Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Glimmer [[Megalosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Mosasaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Apatosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Acrocanthosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Tyrannosaurus_rex|Tyrannosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
&lt;br /&gt;
* Phantom Shimmer [[Pteranodon]] (Event contest prize)&lt;br /&gt;
* Magma Shimmer [[Saichania]] (Event participant reward)&lt;br /&gt;
* Firefly Shimmer [[Ichthyovenator]] (Event participant reward)&lt;br /&gt;
* Boa Shimmer [[Oryctodromeus]] (Event participant reward)&lt;br /&gt;
* Phoenix Shimmer [[Tropeognathus]] (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
* Sacred [[Megalosaurus]] (Mystery Exclusive)&lt;br /&gt;
&lt;br /&gt;
* Winter [[Parasaurolophus]] (in-game event reward).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Donor-exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be temporarily acquired through being nested by someone who's using the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. At the moment, this rank cannot still be purchased, but this may change once the game has entered a more finished state! [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
===Video Events===&lt;br /&gt;
Before the developers discovered a way for players to obtain skins through in-game means, they held video contests in the official Discord server. This is where players could obtain exclusive shimmer skins (named after their ability to glow in the dark).&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to Hurricane Laura, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
The Phoenix Shimmer [[Tropeognathus]] skin was only available as an event prize for players who participated and won in the Tropeognathus Video Contest which ran from Feburary 21st 2021 to March 21st 2021.&lt;br /&gt;
&lt;br /&gt;
===In-Game Events===&lt;br /&gt;
Starting in December of 2022, Beasts of Bermuda has begun implementing in-game events to obtain exclusive skins.&lt;br /&gt;
&lt;br /&gt;
The seasonal Winter [[Parasaurolophus]] is obtainable, officially, through growing a Para to 1.32 on any server running the Life Cycle gamemode, however, there are many reported cases where players obtain it through growing ''any'' creature to the designated growth. At the time of its release, it is only server-side, but in the future it will be linked to the user's Steam account.&lt;br /&gt;
&lt;br /&gt;
== Mystery Exclusives ==&lt;br /&gt;
Mystery Exclusives are exclusive skins that the developers do not share how they were obtained. It is also unknown if they are still obtainable.&lt;br /&gt;
&lt;br /&gt;
The only mystery exclusive in the game is the Sacred [[Megalosaurus]]. The Sacred Megalosaurus can be described as having markings akin to armor-like plating with a metallic sheen, and is also covered in many glowing runes.&lt;br /&gt;
Sacred [[Megalosaurus]] has many nicknames, and due to the skin mixing update only passing down certain aspects of skins, many players have assumed that &amp;quot;Armored&amp;quot; and &amp;quot;Rune&amp;quot; Megalosaurus are different skins. However, in reality, they're just different pieces of the same Sacred skin.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
In the future, it has been confirmed that more skin events will be held, but not in the same way as they have been. Now, new exclusive skins will be publicly available through in-game events, such as the latest event for the Winter Parasaurolophus.&lt;br /&gt;
&lt;br /&gt;
Keep your eyes peeled, and be prepared.&lt;br /&gt;
&lt;br /&gt;
== Exclusive Skins Visual Guide ==&lt;br /&gt;
&lt;br /&gt;
Below is a visual guide to ALL Exclusive Beasts of Bermuda skins. This list will include not only Shimmer and Glimmer, but also dev-only and user-specific skins as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin Name !! Image !! Method Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Winter Para || Image coming soon... || Obtained by participating in the 2022 Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Coah || [[File:Terminator Coah.jpg|thumb]] || Exclusive skin for the user who donated for the Coah to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mexymii Ory || [[File:Glimmer Mexymii Ory.jpg|thumb]] || Exclusive skin for the user who donated for the Ory to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Boa Ory || [[File:Shimmer Boa Ory.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstruck Trope || [[File:Thunderstruck Trope.jpg|thumb]] || Exclusive skin for the user who donated for the Trope to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Shimmer Trope || [[File:Phoenix Shimmer Trope.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Molten Shimmer Sai || [[File:Molten Shimmer Sai.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Howdn Sai || [[File:Howdn Sai.jpg|thumb]] || Exclusive skin for the user who donated for the Sai to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Omnomnivore Ichthy || [[File:Omnomnivore Ichthy.jpg|thumb]] || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Judgement Ichthy || [[File:Judgement Ichthy.jpg|thumb]] || Unknown - Rumored to be given to official BoB admins&lt;br /&gt;
|-&lt;br /&gt;
| Firefly Shimmer Ichthy || [[File:Firefly Shimmer Ichthy.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Shimmer Ptera || [[File:Phantom Shimmer.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Rook Ptera || [[File:Rook Ptera.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Apato || [[File:Glimmer Apato Adult.jpg|thumb]] || Obtained by donating under the &amp;quot;Amazing Apatosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Acro || [[File:Glimmer Acro.jpg|thumb]] || Obtained by donating under the &amp;quot;Accredited Acrocanthosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Acro || [[File:Statue Acro.jpg|thumb]] || Unknown - Assumed to be dev only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Meg || [[File:Glimmer Meg .jpg|thumb]] || Obtained by donating under the &amp;quot;Mighty Megalosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Meg || [[File:Sacred Meg.jpg|thumb]] || Method of obtaining is meant to be a secret&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Rex || [[File:Glimmer Rex.jpg|thumb]] || Obtained by donating under the &amp;quot;Terrifying Tyrannosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Rex || [[File:Statue Rex.jpg|thumb]] || Unknown - Thought to be dev-only&lt;br /&gt;
|-&lt;br /&gt;
| Detestation Rex || [[File:Detestation Rex.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mosa || [[File:Glimmer Mosa.jpg|thumb]] || Obtained by donating under the &amp;quot;Menacing Mosasaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4804</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4804"/>
		<updated>2022-12-22T17:58:05Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one temporarily through nesting if one or both of their dinosaur’s parents have them. If at least one parent is wearing an exclusive skin, then the offspring has a chance to inherit layers from that skin. The offspring cannot use the skin again if it dies, unless it is revived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of currently, there are eleven public Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Glimmer [[Megalosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Mosasaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Apatosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Acrocanthosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Tyrannosaurus_rex|Tyrannosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
&lt;br /&gt;
* Phantom Shimmer [[Pteranodon]] (Event contest prize)&lt;br /&gt;
* Magma Shimmer [[Saichania]] (Event participant reward)&lt;br /&gt;
* Firefly Shimmer [[Ichthyovenator]] (Event participant reward)&lt;br /&gt;
* Boa Shimmer [[Oryctodromeus]] (Event participant reward)&lt;br /&gt;
* Phoenix Shimmer [[Tropeognathus]] (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
* Sacred [[Megalosaurus]] (Mystery Exclusive)&lt;br /&gt;
&lt;br /&gt;
* Winter [[Parasaurolophus]] (in-game event reward).&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Donor-exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be temporarily acquired through being nested by someone who's using the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. At the moment, this rank cannot still be purchased, but this may change once the game has entered a more finished state! [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&amp;quot;Shimmer&amp;quot; skins are also named after their ability to glow in the dark.&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to Hurricane Laura, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
The Phoenix Shimmer [[Tropeognathus]] skin was only available as an event prize for players who participated and won in the Tropeognathus Video Contest which ran from Feburary 21st 2021 to March 21st 2021.&lt;br /&gt;
&lt;br /&gt;
== Mystery Exclusives ==&lt;br /&gt;
Mystery Exclusives are exclusive skins that the developers do not share how they were obtained. It is also unknown if they are still obtainable.&lt;br /&gt;
&lt;br /&gt;
The only mystery exclusive in the game is the Sacred [[Megalosaurus]]. The Sacred Megalosaurus can be described as having markings akin to armor-like plating with a metallic sheen, and is also covered in many glowing runes.&lt;br /&gt;
Sacred [[Megalosaurus]] has many nicknames, and due to the skin mixing update only passing down certain aspects of skins, many players have assumed that &amp;quot;Armored&amp;quot; and &amp;quot;Rune&amp;quot; Megalosaurus are different skins. However, in reality, they're just different pieces of the same Sacred skin.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
In the future, it has been confirmed that more skin events will be held, but not in the same way as they have been. Now, new exclusive skins will be publicly available through in-game events, such as the latest event for the Winter Parasaurolophus.&lt;br /&gt;
&lt;br /&gt;
Keep your eyes peeled, and be prepared.&lt;br /&gt;
&lt;br /&gt;
== Exclusive Skins Visual Guide ==&lt;br /&gt;
&lt;br /&gt;
Below is a visual guide to ALL Exclusive Beasts of Bermuda skins. This list will include not only Shimmer and Glimmer, but also dev-only and user-specific skins as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin Name !! Image !! Method Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Winter Para || Image coming soon... || Obtained by participating in the 2022 Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Coah || [[File:Terminator Coah.jpg|thumb]] || Exclusive skin for the user who donated for the Coah to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mexymii Ory || [[File:Glimmer Mexymii Ory.jpg|thumb]] || Exclusive skin for the user who donated for the Ory to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Boa Ory || [[File:Shimmer Boa Ory.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstruck Trope || [[File:Thunderstruck Trope.jpg|thumb]] || Exclusive skin for the user who donated for the Trope to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Shimmer Trope || [[File:Phoenix Shimmer Trope.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Molten Shimmer Sai || [[File:Molten Shimmer Sai.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Howdn Sai || [[File:Howdn Sai.jpg|thumb]] || Exclusive skin for the user who donated for the Sai to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Omnomnivore Ichthy || [[File:Omnomnivore Ichthy.jpg|thumb]] || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Judgement Ichthy || [[File:Judgement Ichthy.jpg|thumb]] || Unknown - Rumored to be given to official BoB admins&lt;br /&gt;
|-&lt;br /&gt;
| Firefly Shimmer Ichthy || [[File:Firefly Shimmer Ichthy.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Shimmer Ptera || [[File:Phantom Shimmer.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Rook Ptera || [[File:Rook Ptera.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Apato || [[File:Glimmer Apato Adult.jpg|thumb]] || Obtained by donating under the &amp;quot;Amazing Apatosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Acro || [[File:Glimmer Acro.jpg|thumb]] || Obtained by donating under the &amp;quot;Accredited Acrocanthosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Acro || [[File:Statue Acro.jpg|thumb]] || Unknown - Assumed to be dev only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Meg || [[File:Glimmer Meg .jpg|thumb]] || Obtained by donating under the &amp;quot;Mighty Megalosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Meg || [[File:Sacred Meg.jpg|thumb]] || Method of obtaining is meant to be a secret&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Rex || [[File:Glimmer Rex.jpg|thumb]] || Obtained by donating under the &amp;quot;Terrifying Tyrannosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Rex || [[File:Statue Rex.jpg|thumb]] || Unknown - Thought to be dev-only&lt;br /&gt;
|-&lt;br /&gt;
| Detestation Rex || [[File:Detestation Rex.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mosa || [[File:Glimmer Mosa.jpg|thumb]] || Obtained by donating under the &amp;quot;Menacing Mosasaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4803</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=4803"/>
		<updated>2022-12-22T17:49:10Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Upcoming Exclusive Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one temporarily through nesting if one or both of their dinosaur’s parents have them. If at least one parent is wearing an exclusive skin, then the offspring has a chance to inherit layers from that skin. The offspring cannot use the skin again if it dies, unless it is revived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of currently, there are ten public Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Glimmer [[Megalosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Mosasaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Apatosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Acrocanthosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer [[Tyrannosaurus_rex|Tyrannosaurus]] (Pre-release donor exclusive)&lt;br /&gt;
&lt;br /&gt;
* Phantom Shimmer [[Pteranodon]] (Event contest prize)&lt;br /&gt;
* Magma Shimmer [[Saichania]] (Event participant reward)&lt;br /&gt;
* Firefly Shimmer [[Ichthyovenator]] (Event participant reward)&lt;br /&gt;
* Boa Shimmer [[Oryctodromeus]] (Event participant reward)&lt;br /&gt;
* Phoenix Shimmer [[Tropeognathus]] (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
* Sacred [[Megalosaurus]] (Mystery Exclusive)&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Donor-exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be temporarily acquired through being nested by someone who's using the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. At the moment, this rank cannot still be purchased, but this may change once the game has entered a more finished state! [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&amp;quot;Shimmer&amp;quot; skins are also named after their ability to glow in the dark.&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to Hurricane Laura, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
The Phoenix Shimmer [[Tropeognathus]] skin was only available as an event prize for players who participated and won in the Tropeognathus Video Contest which ran from Feburary 21st 2021 to March 21st 2021.&lt;br /&gt;
&lt;br /&gt;
== Mystery Exclusives ==&lt;br /&gt;
Mystery Exclusives are exclusive skins that the developers do not share how they were obtained. It is also unknown if they are still obtainable.&lt;br /&gt;
&lt;br /&gt;
The only mystery exclusive in the game is the Sacred [[Megalosaurus]]. The Sacred Megalosaurus can be described as having markings akin to armor-like plating with a metallic sheen, and is also covered in many glowing runes.&lt;br /&gt;
Sacred [[Megalosaurus]] has many nicknames, and due to the skin mixing update only passing down certain aspects of skins, many players have assumed that &amp;quot;Armored&amp;quot; and &amp;quot;Rune&amp;quot; Megalosaurus are different skins. However, in reality, they're just different pieces of the same Sacred skin.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
In the future, it has been confirmed that more skin events will be held, but not in the same way as they have been. Now, new exclusive skins will be publicly available through in-game events, such as the latest event for the Winter Parasaurolophus.&lt;br /&gt;
&lt;br /&gt;
Keep your eyes peeled, and be prepared.&lt;br /&gt;
&lt;br /&gt;
== Exclusive Skins Visual Guide ==&lt;br /&gt;
&lt;br /&gt;
Below is a visual guide to ALL Exclusive Beasts of Bermuda skins. This list will include not only Shimmer and Glimmer, but also dev-only and user-specific skins as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin Name !! Image !! Method Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Apato || [[File:Glimmer Apato Adult.jpg|thumb]] || Obtained by donating under the &amp;quot;Amazing Apatosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mexymii Ory || [[File:Glimmer Mexymii Ory.jpg|thumb]] || Exclusive skin for the user who donated for the Ory to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Boa Ory || [[File:Shimmer Boa Ory.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Molten Shimmer Sai || [[File:Molten Shimmer Sai.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Howdn Sai || [[File:Howdn Sai.jpg|thumb]] || Exclusive skin for the user who donated for the Sai to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Coah || [[File:Terminator Coah.jpg|thumb]] || Exclusive skin for the user who donated for the Coah to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Acro || [[File:Glimmer Acro.jpg|thumb]] || Obtained by donating under the &amp;quot;Accredited Acrocanthosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Acro || [[File:Statue Acro.jpg|thumb]] || Unknown - Assumed to be dev only&lt;br /&gt;
|-&lt;br /&gt;
| Omnomnivore Ichthy || [[File:Omnomnivore Ichthy.jpg|thumb]] || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Judgement Ichthy || [[File:Judgement Ichthy.jpg|thumb]] || Unknown - Rumored to be given to official BoB admins&lt;br /&gt;
|-&lt;br /&gt;
| Firefly Shimmer Ichthy || [[File:Firefly Shimmer Ichthy.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Meg || [[File:Glimmer Meg .jpg|thumb]] || Obtained by donating under the &amp;quot;Mighty Megalosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Meg || [[File:Sacred Meg.jpg|thumb]] || Method of obtaining is meant to be a secret&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Rex || [[File:Glimmer Rex.jpg|thumb]] || Obtained by donating under the &amp;quot;Terrifying Tyrannosaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|-&lt;br /&gt;
| Statue Rex || [[File:Statue Rex.jpg|thumb]] || Unknown - Thought to be dev-only&lt;br /&gt;
|-&lt;br /&gt;
| Detestation Rex || [[File:Detestation Rex.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Shimmer Ptera || [[File:Phantom Shimmer.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Rook Ptera || [[File:Rook Ptera.jpg|thumb]] || Dev-Only&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstruck Trope || [[File:Thunderstruck Trope.jpg|thumb]] || Exclusive skin for the user who donated for the Trope to be put in the game&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Shimmer Trope || [[File:Phoenix Shimmer Trope.jpg|thumb]] || Limited contest event reward&lt;br /&gt;
|-&lt;br /&gt;
| Glimmer Mosa || [[File:Glimmer Mosa.jpg|thumb]] || Obtained by donating under the &amp;quot;Menacing Mosasaurus&amp;quot; rank for the game pre-release&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Weather&amp;diff=4173</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Weather&amp;diff=4173"/>
		<updated>2021-12-25T02:40:55Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Storm Surges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A significant and antagonistic element of survival in Beasts of Bermuda is enduring the effects of storms.  A development blog post was written on how storms are generated [https://beastsofbermuda.com/blog/post/procedural-weather/ here].  The weather generator in Beasts of Bermuda is capable of generating many different types of storms, with many different intensities and durations.  The intensity of the storm along with its shape over time will dictate several different elements, being rain, storm surges, wind, and lightning.  Due to the way in which it is programmed, almost any storm is possible, but some variants are significantly less probable than others.  Many weather events will not be intense enough to cause significant threat to survival, often generating gentle or moderate amounts of rain with little to no storm surge present.  Occasionally, however, a full-force hurricane will hit, presenting a very significant threat to survival.  &lt;br /&gt;
&lt;br /&gt;
The storm generator works essentially by throwing weighted dice every 36 seconds while the storm event is occurring.  These dice dictate the storm's intensity profile, passing through four intervals of randomly determined duration.  The tuning of the storm generator for creation in the UE4 engine was actually done using a MATLAB script with a wide array of parameters that determine many elements of the storm.  A profile of a severe storm is shown on this wiki page, in which one can see all the different storm elements.  Some of these elements are purely aesthetic, whereas others have gameplay repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:LargeStorm1.jpg|right|thumb|600px|border|MATLAB Generated Storm Simulation for Beasts of Bermuda]]&lt;br /&gt;
&lt;br /&gt;
The first stage of any generated storm is set up with a set of dice rolls that unanimously will increase the storm intensity.  The amount of rolls is randomly determined.  This ensures that no storm will peter out after only a few ticks of the storm clock, granting every storm a minimum threshold.  Some storms will die immediately after this interval, causing weather events as short as 3 minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:Stormsurge.png|right400px|border|thumb|An unlucky Apatosaurus is surrounded on all sides by water, staying on what little dry ground is left.]]&lt;br /&gt;
&lt;br /&gt;
In the second stage of the storm, the dice are biased towards increases in intensity but decreases are possible, thus allowing the moderately rare, super short storm to die here.  As biased rolls of these dice accumulate, it is likely, but not guaranteed, that the storm will increase in intensity profile.  &lt;br /&gt;
&lt;br /&gt;
The third stage of the storm grants fair chance to the storm generator to increase or decrease in severity.  In some instances, this may lead to continued increases in storm severity to ridiculous levels, often following suit with extreme storm surges that can flood significant sections of the game world.  In other instances, the storm will die here, never making it to stage four.  On average, the storm will stay relatively even in intensity profile.  This stage of storm generation can vary in time duration from very brief, to rather long periods of time.&lt;br /&gt;
&lt;br /&gt;
The fourth stage of the storm is marked by inevitable death.  The storm will die, as in this stage with each cast of the dice that dictate the storm intensity profile, the likelihood of the roll coming out positive is lower and lower.  A storm can occasionally resist stage four storm killing for a while, but eventually will be brought down.&lt;br /&gt;
&lt;br /&gt;
It is also noteworthy to explain that the time duration between storms is also randomly dictated.  Storms can strike nearly back to back, or significant time can pass between two storms.&lt;br /&gt;
&lt;br /&gt;
Other weather events are likely to be created in Beasts of Bermuda as development continues.  These may be droughts, dry-lighting storms, heat waves, or even tornadoes.  Only time will tell how we advance the storm generator.&lt;br /&gt;
&lt;br /&gt;
The storms pose a survival risk for players through many different weather elements explained in detail below.&lt;br /&gt;
&lt;br /&gt;
During storms, players must seek [[shelter]] in order to prevent comfort loss and possible damage taken by lightning or tornadoes. &lt;br /&gt;
&lt;br /&gt;
See also:[[Natural Disasters]]&lt;br /&gt;
&lt;br /&gt;
== Rain ==&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180924081210 1.jpg|right|thumb|400px|border| A [[Pteranodon]] weathering an intense thunderstorm. ]]&lt;br /&gt;
&lt;br /&gt;
Of course, with a severe storm comes rain.  The rain is one of two drivers of [[Comfort|comfort]] loss during a storm, the other of which is wind.  Rain is also the primary influence on storm surge intensity.  A stronger rainstorm will bring a larger surge.  Rain will significantly increase the rate at which [[Freshwater Lakes|sources of freshwater]] are replenishing, so in some instances of particular scarcity, a rainstorm can be welcomed by particularly thirsty players and dry lakes.&lt;br /&gt;
&lt;br /&gt;
== Storm Surges ==&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181003103746 1.jpg|right|thumb|400px|border| An [[Apatosaurus]] trying to stay comfortable during a storm with two tornadoes in the background.]]&lt;br /&gt;
&lt;br /&gt;
One of the most frightening elements of stormy weather in Beasts of Bermuda is the storm surge.  The [[Water|ocean]] can creep up the beach, up the mountain, and even over the hills as it comes looking for victims during a particularly intense storm.  The rising water level can pose significant threat to players in many different ways.  First, being inundated by sea water will sharply drop the [[Comfort|comfort]] level of any [[Terrestrial Creatures|terrestrial creature]].  Rising water levels can also flush players out of [[Caves|caves and dens]] they may have taken refuge from, forcing them back out into the rain and further posting risk of [[Death|death]] due to stress.  These storm surges also set the stage for predatory [[Aquatic Creatures|aquatic creatures]] such as the [[Mosasaurus]] to take full advantage of the situation.  &lt;br /&gt;
&lt;br /&gt;
It takes a severe storm for a noticeable storm surge to take place.  Surge accumulates as the integration of the square of the rain intensity over time, so the more intense and longer the storm, the higher the surge will climb. Very intense storms can cause frighteningly high surges to occur.  Surges decay over time as well.  The surge will usually recede with the lightening of the storm, but some particularly extreme storm surges have outlasted the storms that brought them.&lt;br /&gt;
&lt;br /&gt;
Storm surges will sometimes very rarely flood significant fractions of the map, posing a significant survival challenge for terrestrial creatures.  Due to the method in which the weather generator was coded, any surge is theoretically possible, and surges beyond 30 meters have been seen in-game on very rare occasion.&lt;br /&gt;
&lt;br /&gt;
== Lightning ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another risk associated with storms is death due to lightning strike.  When the storm exceeds a certain threshold of intensity, lightning bolts will begin to periodically spawn around the map.  The more intense the storm, the more frequent the lightning will occur.  Lightning has a chance to target and deliberately strike an [[Shelter|unsheltered]] player, so odds are if one decides to brave a particularly harsh storm, if [[Comfort|stress]] doesn't kill you first, the lightning will.  Creatures with [[Weather Resistance|weather resistance]] are less likely to be struck by lightning.  The [[Apatosaurus]] is the only creature in-game that is capable of surviving a lightning strike.  Lightning does not target [[Aquatic Creatures|aquatic creatures]], regardless of whether they're sheltered, unless they are [[Beaching|beached]].&lt;br /&gt;
&lt;br /&gt;
== Wind ==&lt;br /&gt;
&lt;br /&gt;
Wind is another factor that dictates the loss of [[Comfort|comfort]] during a storm.  It currently does not influence anything beyond comfort loss, but future effects on [[Flying Creatures|flying creatures]] are planned.  Currently the game does keep track of and update a wind direction vector, which dictates the direction the rain drops and fog effects travel during a storm.&lt;br /&gt;
&lt;br /&gt;
== Fire ==&lt;br /&gt;
&lt;br /&gt;
Forest fires are an extremely dangerous weather event within the game. They spread quickly and could potentially apply deadly [[Status Effects|debuffs]] to one's creature. Even just being right next to a fire can significantly injure the player, so fires should be avoided!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Fires are started in one of three ways:&lt;br /&gt;
* Dry lightning. This weather event frequently spawns very aggressive forest fires, but due to the rarity of dry lightning itself, this is fairly uncommon.&lt;br /&gt;
* Thunderstorms frequently spawn smaller, localized forest fires. However, rain dampens the speed and spread of the fires significantly.&lt;br /&gt;
* Long periods of time without rain will grant the chance for drought fires to spawn, which are very dangerous and spread rapidly.&lt;br /&gt;
&lt;br /&gt;
[[File:SmokeStack.jpg|right400px|border|thumb|A Tropeognathus noticing an active fire from Dry Lightning.]]&lt;br /&gt;
[[File:ActiveFire.jpg|right400px|border|thumb|A Tropeognathus watches as the fire scorches the area.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;When a fire spawns, its dangers do not immediately kick into effect. Rather, there is a 10-second grace period between spawn and activation, allowing players a window to escape should fire spawn in extremely close proximity to them.&lt;br /&gt;
&amp;lt;br&amp;gt;Fires produce columns of smoke, which - in most cases - can be seen across whatever map they may be present on. This allows the player to locate and avoid fires from a considerable distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Spawn points within or in close proximity to forest fires will not be usable, and when spawning as a creature, the user will be warned of fires in close proximity to the specific creature's spawning area.&lt;br /&gt;
&lt;br /&gt;
== Tornadoes == &lt;br /&gt;
&lt;br /&gt;
Tornadoes are generated during intense storms. They will pick up all players, with the exception of adult Apatosaurus, and chuck them across the map. Tornadoes will track any player not in a cave. Tornadoes tend to track the largest concentration of unsheltered players on the server.&lt;br /&gt;
&lt;br /&gt;
[[File:Rexfog.png|right|thumb|400px|border|A [[Tyrannosaurus rex]] walking through a foggy forest at night.]]&lt;br /&gt;
&lt;br /&gt;
== Droughts ==&lt;br /&gt;
&lt;br /&gt;
Droughts are a future weather event the developers plan to add to the game. It will involve water levels going down substantially, forcing players to find dwindling pools of water to drink from.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=4172</id>
		<title>Lurdusaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=4172"/>
		<updated>2021-12-25T02:39:10Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loodoodoo.jpg|thumb|The Lurdusaurus, occupying a marsh&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' L. arenatus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 9 meters (30 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 5.5 tonnes (6.1 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 105&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' Very High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' 2.5hrs (full food and water)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 0.5 (lower is better)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes ]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus is a playable [[Herbivorous_Creatures|herbivore]] in Beasts of Bermuda. Despite a herbivore, it cannot properly digest the foliage found on land. In fact, it gets food poisoning from doing so! Instead, the Lurdusaurus is a [[Semiaquatic_Creatures|semiaquatic]] and must submerge itself in large bodies of water to locate and consume aquatic plants, which mostly consists of a variety of seaweeds.&lt;br /&gt;
&lt;br /&gt;
Since it can move on both land and water, the Lurdusaurus can escape from terrestrial predators by plunging into the water, or flee from aquatics by climbing back onto land. However, running from predators is never its only option, as the Lurdusaurus is actually very strong. It can severely injure its foes by striking them with its spiky feet protrusions, crush victims with a rapid underwater dart, or perform a powerful stomp that can inflict high amounts of injury. As such, the Lurdusaurus is an excellent choice for players who seek a tough herbivore that can travel throughout the map's oceans with ease.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
+ Fast swimming speed&lt;br /&gt;
&lt;br /&gt;
+ High damage&lt;br /&gt;
&lt;br /&gt;
+ High health&lt;br /&gt;
&lt;br /&gt;
+ Can be hard to catch&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Slow running speed&lt;br /&gt;
&lt;br /&gt;
- Needs to eat quite frequently&lt;br /&gt;
&lt;br /&gt;
- Easily spotted by aquatic predators&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Lurdusaurus jabs its foot spike forward. It deals high damage and has a slightly slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' Two different attacks depending on if the Lurdusaurus is walking or swimming. When on land, it performs a stomp attack by raising up its front feet and slamming them back down, dealing huge damage, but should be used with caution due to its large delay time. When in water, it darts forwards, instantly damaging creatures along the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Using the [[Secondary Attack|Secondary Attack]] when trapped inside the jaws of a [[Mosasaurus]] will allow the Lurdusaurus to struggle out of it, though it costs a high amount of ability power and [[Injury|injures]] the Lurdusaurus in the process.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus has to eat quite frequently, meaning it will have to enter the water a lot. Though its sheer power lets it nearly go toe-to-toe against the [[Mosasaurus]], it is not strong enough to defend itself from the [[Kronosaurus]]. Another problem with this frequent eating is that a herd of Lurdusaurus will quickly consume entire patches of aquatic plants, which will force them to be on the move for new areas, leaving the water and onto land, where large, hard-hitting predators such as the [[Tyrannosaurus rex]] roam.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Lurdusaurus was once perfectly capable of eating fish. This was unintended and fixed.&lt;br /&gt;
&lt;br /&gt;
* During the first day of the Lurdusaurus's release, the model was bugged. Its head and feet were covered in red-lined spheres left over from the animation software.&lt;br /&gt;
&lt;br /&gt;
* Lurdusaurus will be getting a remodel in the near future. &lt;br /&gt;
&lt;br /&gt;
[[File:Lurdupairwalk.png|thumb|right|thumb|400px|border|A pair of Lurdusaurus migrating from a [[Freshwater Lakes|freshwater lake]] to the [[Water|Ocean]]. ]]&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
lurdusaurus_skin_default.jpg|'''Default''' by ''Manuelsaurus''&lt;br /&gt;
lurdusaurus_skin_dalmation.jpg|'''Dalmation''' by ''Spoon'' &amp;amp; ''Misha''&lt;br /&gt;
lurdusaurus_skin_dotted.jpg|'''Dotted''' by ''Twilightwolf''&lt;br /&gt;
lurdusaurus_skin_drylandspeckled.jpg|'''Dryland Speckled''' by ''Ashekins'' &amp;amp; ''DeviouslyKITT''&lt;br /&gt;
lurdusaurus_skin_harbor.jpg|'''Harbor''' by ''BabyDracolisk'' &amp;amp; ''Kelskora''&lt;br /&gt;
lurdusaurus_skin_kelpforest.jpg|'''Kelp Forest''' by ''Zakjaar'' &amp;amp; ''BabyDracolisk''&lt;br /&gt;
lurdusaurus_skin_marsh.jpg|'''Marsh''' by ''Kelskora''&lt;br /&gt;
lurdusaurus_skin_snakeback.jpg|'''Snakeback''' by ''Ashekins'' &amp;amp; ''DeviouslyKITT''&lt;br /&gt;
lurdusaurus_skin_umbrage.jpg|'''Umbrage''' by ''Omnomnomnivore''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Thirst&amp;diff=4171</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Thirst&amp;diff=4171"/>
		<updated>2021-12-25T02:37:11Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Water.png|thumb|right|thumb|400px|border|Thirst is represented by the fullness of a water drop, in the [[User Interface|UI]]]]&lt;br /&gt;
&lt;br /&gt;
Thirst is a resource that must be tended to for survival in Beasts of Bermuda.  In the [[User Interface|UI]], it is represented by a water droplet in the bottom right corner of the screen.  When the globe is full, a player has fully quenched their thirst.  Thirst is quenched by finding a source of [[Freshwater Lakes|freshwater]], looking down at the lake, and holding the [[keybinding|use key]].  While holding the use key, a player will see their thirst gradually fill, taking 40 seconds to fully quench their thirst from a state of complete dehydration.  While drinking, a player cannot move, but they can stop drinking at any time to flee or fight other aggressive players or [[AI|AI]].  If a player's thirst becomes completely empty, they will lose 10% of their [[Health|HP]] every 5 seconds until they perish from dehydration.  Thirst gradually declines over time, following a mathematical function with both linear and exponential decay terms.  A player who has fully quenched their thirst will lose thirst more rapidly than a player who is almost completely dehydrated.  &lt;br /&gt;
&lt;br /&gt;
Only freshwater will allow a player to quench their thirst.  Drinking from the [[Water|ocean]] will rapidly dehydrate you, sharply increasing thirstiness.&lt;br /&gt;
&lt;br /&gt;
Thirst drops quite rapidly in Beasts of Bermuda for most [[Terrestrial Creatures|terrestrial creatures]].  [[Aquatic Creatures|Aquatic creatures]] do not need to drink, and instead must manage [[Air|their breath]].  Most creatures can last fifteen minutes without drinking before entering a state of dehydration, but the [[Apatosaurus]] can last significantly longer between drinks.  Due to the constant need for most creatures to drink water, sources of freshwater can be dangerous as they are frequently visited and camped by [[Carnivorous Creatures|predators]].  &lt;br /&gt;
&lt;br /&gt;
Keeping thirst fully quenched is a way players can receive many health benefits at the cost of more rapid resource consumption, as [[Freshwater Lakes|sources of freshwater]] are often limited and finite. &lt;br /&gt;
&lt;br /&gt;
*Thirst level is one of three components used to compute the rate a player gains [[Survival Points|points]], the other two being [[Comfort|comfort]] and [[Food|hunger]].  Maintaining a constant state of hydration will yield significantly faster point gain.&lt;br /&gt;
*Having a well-maintained state of hydration will tremendously improve the rate at which a creature recovers lost [[Health|HP]].  A state of near dehydration will cause a creature's HP to decay over time rather than heal.&lt;br /&gt;
*Keeping thirst quenched increases the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being at or near a state of dehydration will cause a player's stamina to recharge 15% slower.&lt;br /&gt;
*Keeping thirst quenched increases the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being at or near a state of dehydration will cause a player's ability power to recharge 15% slower.&lt;br /&gt;
*A well hydrated creature will more rapidly heal from [[Injury|injuries]].&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Status_Effects&amp;diff=4170</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Status_Effects&amp;diff=4170"/>
		<updated>2021-12-25T02:36:37Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beasts of Bermuda, your creature can get a Status Effect, which can be viewed by opening the character tab ([[Keybinding|default key “O”]]), and hovering your mouse over the square icons that are shown above your creature. Each Status Effect has its own unique icon for easy identification. Status Effects are buffs and/or debuffs that affect your creature based on environmental factors.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all in-game Status Effects and their descriptions, directly quoted from the game.&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
* You have recently been in a thrilling fight. [[Friendship|Enemyships]] do not apply additional, negative [[Comfort|comfort]] for this time.&lt;br /&gt;
&lt;br /&gt;
=== Alarm Call ===&lt;br /&gt;
&lt;br /&gt;
* You have been spotted by a nearby [[Groups|herd]]. They are very aware of your presence.&lt;br /&gt;
&lt;br /&gt;
=== Beached ===&lt;br /&gt;
&lt;br /&gt;
* You are [[Mechanics|beached]]! Head back to the water before you die.&lt;br /&gt;
&lt;br /&gt;
* You are very slow and vulnerable on the beach, and your [[Comfort|comfort]] has significantly dropped.&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
* You are [[Bleeding|bleeding]]. Until bleed is healed, you cannot recover [[Comfort|comfort]] or [[Health|health]].&lt;br /&gt;
&lt;br /&gt;
* Bleed heals more rapidly if sitting or [[Resting|resting]].&lt;br /&gt;
&lt;br /&gt;
* While moving, bleed will slowly worsen. Stand still to recover from bleed.&lt;br /&gt;
&lt;br /&gt;
=== Claustrophobia ===&lt;br /&gt;
&lt;br /&gt;
* Being in this [[Digging Mechanic and Burrows|underground]] place stresses you greatly.&lt;br /&gt;
&lt;br /&gt;
* This cramped place makes it hard to hunt. You deal less damage than normal.&lt;br /&gt;
&lt;br /&gt;
=== Dehydrated ===&lt;br /&gt;
&lt;br /&gt;
* You are dehydrated, and are dying of [[Thirst|thirst]].&lt;br /&gt;
&lt;br /&gt;
* Find some [[Freshwater Lakes|freshwater]] to drink. The Ocean is not drinkable.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Growth ===&lt;br /&gt;
&lt;br /&gt;
* Due to incliment [[Weather|weather]], you [[Life Cycle|grow]] quite a bit faster.&lt;br /&gt;
&lt;br /&gt;
* Given the direness of the weather, you feel less [[Stress|stressed]] from other, nearby creatures.&lt;br /&gt;
&lt;br /&gt;
=== Food Poisoning ===&lt;br /&gt;
&lt;br /&gt;
* A recent meal had spoiled, and you are suffering from food poisoning.&lt;br /&gt;
&lt;br /&gt;
* To sniff out spoiled [[Carcass|meat]], use your [[Scent System|scent]]. Red smelling carcasses are fresh. Yellow and green ones have gone rancid.&lt;br /&gt;
&lt;br /&gt;
* Some nearby [[Comfort Bias|herbs]] may help with enduring this condition. They are edible to [[Carnivorous Creatures|carnivores]] and [[Herbivorous Creatures|herbivores]].&lt;br /&gt;
&lt;br /&gt;
=== Full Group ===&lt;br /&gt;
&lt;br /&gt;
* Your [[Groups|group]] size exceeds that of this server’s limits, causing a severe comfort drop.&lt;br /&gt;
&lt;br /&gt;
=== Grabbed ===&lt;br /&gt;
&lt;br /&gt;
* You are [[Grabbing|grabbed]]. You cannot move, but you can [[Struggling|struggle]] by attacking.&lt;br /&gt;
&lt;br /&gt;
=== Healthy Herbs ===&lt;br /&gt;
&lt;br /&gt;
* You have been eating quite healthy! The [[Comfort Bias|herbs]] you have eaten recently have boosted your [[Comfort|comfort]].&lt;br /&gt;
&lt;br /&gt;
* This improves the rate at which you [[Health|heal]], gain [[Ability|ability power]], gain [[Stamina|stamina]], recover from [[Injury|injury]], [[Survival Points|gain points]], and [[Life Cycle|grow]].&lt;br /&gt;
&lt;br /&gt;
* This effect decays over time, but can become quite powerful if you continue eating more herbs.&lt;br /&gt;
&lt;br /&gt;
=== High Water Pressure ===&lt;br /&gt;
&lt;br /&gt;
* The [[Swimming|pressure]] from heading too deep is causing you [[Comfort|stress]].&lt;br /&gt;
&lt;br /&gt;
* Head to shallower water to alleviate this stress.&lt;br /&gt;
&lt;br /&gt;
* Larger creatures are capable of going deeper in the water. Growing a bit will also help. &lt;br /&gt;
&lt;br /&gt;
=== Injured ===&lt;br /&gt;
&lt;br /&gt;
* You have been [[Injury|injured]]! Your [[Movement System|movement]] is slower than usual.&lt;br /&gt;
&lt;br /&gt;
* To more rapidly recover from injury, [[Resting|sit or lie down]].&lt;br /&gt;
&lt;br /&gt;
* Injury is dealt from [[Fall Damage|fall damage]] or from heavy hits from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Intimidated ===&lt;br /&gt;
&lt;br /&gt;
* The presence of nearby, potentially hostile creatures [[Comfort|stresses]] you out.&lt;br /&gt;
&lt;br /&gt;
* If exposed to this stress for a prolonged period of time, you will die.&lt;br /&gt;
&lt;br /&gt;
* [[Carnivorous Creatures|Carnivores]] not in your group will stress you out. Larger ones are more stressful than tiny ones.&lt;br /&gt;
&lt;br /&gt;
* To alleviate this stress, move away from carnivorous players.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
* You have been intimidated by a terrifying roar. It has reduced your [[Damage|damage]] output.&lt;br /&gt;
&lt;br /&gt;
=== Near Children ===&lt;br /&gt;
&lt;br /&gt;
* Being near your [[Nesting|hatchlings]] makes you happy. You [[Life Cycle|grow]] more quickly than normal.&lt;br /&gt;
&lt;br /&gt;
=== Near Friends ===&lt;br /&gt;
&lt;br /&gt;
* The presence of nearby, [[Friendship|friendly creatures]] allows you to relax, improving your [[Comfort|comfort]].&lt;br /&gt;
&lt;br /&gt;
* This improvement in comfort increases how rapidly your [[Stamina|stamina]], [[Ability|ability power]], and [[Health|HP]] recover.&lt;br /&gt;
&lt;br /&gt;
=== Necrophobia ===&lt;br /&gt;
&lt;br /&gt;
* Nearby [[Carcass|Corpses]] are stressing you out, dropping your [[Comfort|comfort]].&lt;br /&gt;
&lt;br /&gt;
* Distance yourself from nearby carcasses to remove this effect.&lt;br /&gt;
&lt;br /&gt;
===On Fire===&lt;br /&gt;
&lt;br /&gt;
* Coming into contact with fires will apply this debuff for 10 seconds. While on fire, you take periodic damage.&lt;br /&gt;
&lt;br /&gt;
* Entering water alleviates this condition.&lt;br /&gt;
&lt;br /&gt;
=== Out Of Air ===&lt;br /&gt;
&lt;br /&gt;
* You are out of [[Air|air]]. Return to the surface and press the [[Keybinding|Use key]] to breathe!&lt;br /&gt;
&lt;br /&gt;
* While out of air, you cannot [[Stamina|sprint]], attack, or do anything that requires [[Ability|ability]] or [[Stamina|stamina]].&lt;br /&gt;
&lt;br /&gt;
=== Out Of Map Bounds ===&lt;br /&gt;
&lt;br /&gt;
* You are out of bounds! While out of bounds, you take significant damage.&lt;br /&gt;
&lt;br /&gt;
=== Overpopulation ===&lt;br /&gt;
&lt;br /&gt;
* There are too many creatures of your type on the [[Maps|map]].&lt;br /&gt;
&lt;br /&gt;
* While there are too many creatures of your type, your [[Life Cycle|growth rate]] is substantially reduced.&lt;br /&gt;
&lt;br /&gt;
* To remove this debuff, other players of your creature type must die, log off, or there must be more players of other types online.&lt;br /&gt;
&lt;br /&gt;
=== Pregnant ===&lt;br /&gt;
&lt;br /&gt;
* You are carrying [[Nesting|eggs]].&lt;br /&gt;
&lt;br /&gt;
* Until you lay your eggs, your [[Food|food]] and [[Thirst|water]] levels drop more rapidly.&lt;br /&gt;
&lt;br /&gt;
* Your [[Comfort|comfort]] is reduced as well. More eggs increase these effects.&lt;br /&gt;
&lt;br /&gt;
=== Sand Attack ===&lt;br /&gt;
&lt;br /&gt;
* You have sand in your eyes. It is very hard to see, run, and jump.&lt;br /&gt;
&lt;br /&gt;
=== Satiated ===&lt;br /&gt;
&lt;br /&gt;
* You have [[Food|eaten]] well recently, and are enjoying a full belly.&lt;br /&gt;
&lt;br /&gt;
=== Scenic ===&lt;br /&gt;
&lt;br /&gt;
* Something about this particular area makes you happy. Your [[Comfort|comfort]] is higher here.&lt;br /&gt;
&lt;br /&gt;
=== Spiky Shield ===&lt;br /&gt;
&lt;br /&gt;
* You [[Abilities|reflect]] most incoming damage back at your attacker.&lt;br /&gt;
&lt;br /&gt;
=== Stale Air ===&lt;br /&gt;
&lt;br /&gt;
* You are too far from a burrow exit, and the air is getting stale.&lt;br /&gt;
&lt;br /&gt;
* The stale air makes this place very uncomfortable.&lt;br /&gt;
&lt;br /&gt;
=== Starving ===&lt;br /&gt;
&lt;br /&gt;
* You are [[Food|starving]]. Find some food or you will wither away.&lt;br /&gt;
&lt;br /&gt;
* If an [[Herbivorous Creatures|herbivore]], [[Foliage System|plants]] can be eaten looking at them and holding the [[Keybinding|use keybind]].&lt;br /&gt;
&lt;br /&gt;
* If a [[Piscivorous Creatures|piscivore]], both [[Carcass|carcasses]] and [[Fish|fish]] can be eaten.&lt;br /&gt;
&lt;br /&gt;
* If a [[Carnivorous Creatures|carnivore]], only carcasses will suffice. Use your [[Scent System|scent]] to sniff for any nearby carcasses.&lt;br /&gt;
&lt;br /&gt;
=== Stressful Scene ===&lt;br /&gt;
&lt;br /&gt;
* Something about the scene [[Comfort|stresses]] you. Moving away will alleviate this condition.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
* You and your mate are close to one another.&lt;br /&gt;
&lt;br /&gt;
* You receive a large boost to your Health, Stamina, and Ability Power.&lt;br /&gt;
&lt;br /&gt;
=== Suffocation ===&lt;br /&gt;
&lt;br /&gt;
* Being close to very significant amounts of fire, smoke, and ash will apply this debuff.&lt;br /&gt;
&lt;br /&gt;
* This debuff starts your breath bar timer, as if you were drowning.&lt;br /&gt;
&lt;br /&gt;
* Moving away will alleviate this condition.&lt;br /&gt;
&lt;br /&gt;
=== Thalassophobic ===&lt;br /&gt;
&lt;br /&gt;
* The deep [[Water|ocean]] stresses you out.&lt;br /&gt;
&lt;br /&gt;
* In order to alleviate the [[Comfort|stress]], head to shore!&lt;br /&gt;
&lt;br /&gt;
=== The Elements ===&lt;br /&gt;
&lt;br /&gt;
* The wind, rain, and [[Weather|elements]] are stressing you.&lt;br /&gt;
&lt;br /&gt;
* Find [[Shelter|shelter]] in a [[Caves|cave]] or underground area to take refuge from the [[Weather|weather]].&lt;br /&gt;
&lt;br /&gt;
=== Thin Air ===&lt;br /&gt;
&lt;br /&gt;
* The air up here is very thin, making it hard to breathe.&lt;br /&gt;
&lt;br /&gt;
* Up this high, you take damage and incur a substantial comfort drop.&lt;br /&gt;
&lt;br /&gt;
=== Well Fed ===&lt;br /&gt;
&lt;br /&gt;
* You are [[Food|well fed]], and have gained some weight!&lt;br /&gt;
&lt;br /&gt;
* You move slower and lose [[Stamina|stamina]] faster.&lt;br /&gt;
&lt;br /&gt;
* You are less [[Comfort|comfortable]].&lt;br /&gt;
&lt;br /&gt;
* You have more [[Health|HP]] and heal faster!&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Elasmosaurus&amp;diff=4169</id>
		<title>Elasmosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Elasmosaurus&amp;diff=4169"/>
		<updated>2021-12-25T02:35:40Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616172722 1.jpg|thumb| The Elasmosaurus, navigating the [[Water|ocean]]&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' E. platyurus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 10.3 meters (34 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2 tonnes (2.2 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Fish, Meat&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 625&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 135&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 140&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Average&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
]]&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus is a playable [[Aquatic Creatures|aquatic]] creature in Beasts of Bermuda. Though it does not possess the high health and damage of the [[Mosasaurus]] or the [[Kronosaurus]], it is much faster than the latter, and its mobility can be used in a variety of situations.&lt;br /&gt;
&lt;br /&gt;
It is [[Piscivorous Creatures|piscivorous]], meaning it specializes in eating fish. The Elasmosaurus can consume fish with ease thanks to its very long attack range, as well as its special ability to automatically bite any target within the vicinity of its attack range. Finding fish is not a problem for it either, as it can reveal the location of fish from far away by holding down the [[Scent System|scent]] key.&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus is the third-fastest creature in the game, only beaten in speed by the [[Pteranodon]] and [[Tropeognathus]] The Elasmosaurus can use this extreme swimming speed to dodge its opponents and best them in combat with hit-and-swim tactics, and it even has the ability to grab and drown really small prey in a similar fashion to the [[Mosasaurus]]. This makes it a prominent competitor for other piscivorous creatures such as the [[Ichthyovenator]], and in some cases, a group of Elasmosaurus may take down a [[Mosasaurus]]!&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Extremely mobile&lt;br /&gt;
&lt;br /&gt;
+ Grows fast&lt;br /&gt;
&lt;br /&gt;
+ Long attack range and lock-on attacks&lt;br /&gt;
&lt;br /&gt;
+ Can detect fish from far away&lt;br /&gt;
&lt;br /&gt;
+ Has access to the Baby Snatcher talent&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Low health&lt;br /&gt;
&lt;br /&gt;
- Low damage output&lt;br /&gt;
&lt;br /&gt;
- Large Hitbox&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities === &lt;br /&gt;
&lt;br /&gt;
'''Unique ''Signature'' Attribute:''' The Elasmosaurus has an automatic aiming system, so it will always strike its targets when they are within its attack radius.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A quick [[Bite|bite]], on par with raptors and other small creatures.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': A long-range dash that causes the Elasmosaurus to briefly rocket forwards at incredible speeds, which can be used jump out of the water ''(though caution is advised doing this near beaches as the Elasmosaurus might hit the ground and become [[Beaching|beached]])''. Anything hit along the way is damaged.&lt;br /&gt;
&lt;br /&gt;
'''Special Ability #1:''' Using the [[Secondary Attack|Secondary Attack]] when trapped inside the jaws of a moving [[Mosasaurus]] will allow the Elasmosaurus to struggle out of it, though it costs a high amount of ability power and [[Injury|injures]] the Elasmosaurus in the process.&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability #2 - Baby Snatcher:''' The Elasmosaurus can grab young creatures by holding the [[Special Abilities|ability key]] next to them. As the victim is held, [[Ability|Ability power]] will slowly deplete (meaning you cannot hold them forever), and you are not able to attack the grabbed victim. However, you can drown the victim by dragging them deep underwater. You must first unlock this [[Talent tree|talent]] in order to utilize it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' By using the [[Scent System|scent]] key, the Elasmosaurus will highlight fish from far away, making them much easier to locate.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus is rather fragile, as it has relatively low [[Health|HP]] for its [[Size|size]]. It also starts the game as a vulnerable creature (though even a juvenile Elasmosaurus is impressively fast), and like all aquatic creatures, it can die from [[Beaching|beaching]] itself.&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus is also susceptible to being preyed upon by the Mosasaurus and the Kronosaurus. However, The Elasmosaurus is faster and has more stamina than the two which allows it to dodge their attacks, and if needed, defend itself through retaliation. Nonetheless, the Elasmosaurus is better off escaping, as one bite from a large predator can be an immediate death sentence for it.&lt;br /&gt;
&lt;br /&gt;
The [[Ichthyovenator]] is currently the deadliest threat to the Elasmosaurus, as the Ichthyovenator's dart speed is similar to that of the Elasmosaurus swimming speed , therefore it can chase it through the ocean over long distances. Only when an Elasmosaurus has reached old age has it developed enough speed to properly outmaneuver an Ichthyovenator.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* It is currently the only creature that has an auto-aim mechanic.&lt;br /&gt;
&lt;br /&gt;
* The Elasmosaurus of Beasts of Bermuda is incredibly similar to 19th century depictions of Elasmosaurus, having a snake-like neck and the ability to crawl on land. In reality, its neck was incredibly stiff and it never left the ocean.&lt;br /&gt;
&lt;br /&gt;
* Creating the Elasmosaurus and transforming it into a practical creature for gameplay was an extremely difficult endeavor, mostly due to the programming for its neck.&lt;br /&gt;
&lt;br /&gt;
* Slowest aquatic when beached on land.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Piscivorous_Creatures&amp;diff=4168</id>
		<title>Piscivorous Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Piscivorous_Creatures&amp;diff=4168"/>
		<updated>2021-12-25T02:35:12Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not to be confused with [[Semiaquatic Creatures|semi-aquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
== What is a Piscivore? ==&lt;br /&gt;
&lt;br /&gt;
A piscivore is a branch of carnivorous creatures that specialize in eating and hunting fish. In Beasts of Bermuda, piscivores can usually be identified if they fit the following criteria:&lt;br /&gt;
&lt;br /&gt;
# Do not lose [[Comfort|comfort]] from eating fish&lt;br /&gt;
# Do not lose [[Comfort|comfort]] from [[swimming]] in the [[Water|ocean]]&lt;br /&gt;
# Are better at moving around in the water than other [[Carnivorous Creatures|carnivores]] similar to them&lt;br /&gt;
&lt;br /&gt;
If a creature is '''not''' specifically designated as a piscivore, it will lose comfort every time it eats a fish or swims in the ocean. The only way for a normal creature to combat these debuffs is to invest their talent points into the scavenger [[Talents|talent]] and the Swim Speed [[Talents|talent]] (though Swim Speed will only mostly negate the effect)&lt;br /&gt;
&lt;br /&gt;
Piscivores are able to eat normal meat if the need arises. They now gain satiation from it as well.&lt;br /&gt;
&lt;br /&gt;
==Piscivores in the Game==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda currently has four piscivorous creatures in the game. These are:&lt;br /&gt;
&lt;br /&gt;
* [[Elasmosaurus]] (Listed under the Aquatics tab)&lt;br /&gt;
* [[Ichthyovenator]] (Listed under the Carnivores tab)&lt;br /&gt;
* [[Pteranodon]] (Listed under the Flyers tab)&lt;br /&gt;
* [[Tropeognathus]] (Listed under the Flyers tab)&lt;br /&gt;
&lt;br /&gt;
For a complete list of all likely and discussed creatures, please see [[Main Page|this page.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ElasmoFishing.jpg|right|thumb|500px|border|The old Elasmosaurus model attempting to eat some fish.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* A piscivore is provided with twice the food value from eating fish than a non piscivore would be granted from consuming the fish.  &lt;br /&gt;
* Piscivores are able to highlight fish by using their [[Scent System|scent]] key.&lt;br /&gt;
* Piscivores are mechanically adapted to catching fish more easily. The Ichthyovenator has a dart attack, the Pteranodon slows down in water so it can swim towards fish with more precision, and The Elasmosaurus (especially) is profoundly adept at catching fish, as its long neck and head will seek out and grab any nearby fish automatically if the player initiates by pressing [[Primary Attack]].  A development blog post was created on this topic [https://beastsofbermuda.com/blog/post/elasmoheadtracking/ here].&lt;br /&gt;
* For every two hunger gained from eating fish as a non-piscivore, the player will lose one [[Comfort Bias|comfort bias]]. &lt;br /&gt;
* Non-piscivorous creatures are often very poor at catching fish.  They can do so by swimming down to where fish are and attempting to bite the fish. It is deliberately a very non-ideal means of obtaining food for non piscivores.&lt;br /&gt;
&lt;br /&gt;
[[File:Pteraswarm.jpg|right|thumb|500px|border|A flock of fishing Pteranodon. ]]&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Foliage_System&amp;diff=4167</id>
		<title>Foliage System</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Foliage_System&amp;diff=4167"/>
		<updated>2021-12-25T02:32:58Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most foliage placed around the [[Maps|islands]] are edible by [[Herbivorous Creatures|herbivores]]. The appearance of foliage may vary between maps.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180922193451 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Foliage Grade ==&lt;br /&gt;
&lt;br /&gt;
Foliage can come in six different grades, or tiers.  &lt;br /&gt;
&lt;br /&gt;
* Grade 0 foliage represents small grasses and very tiny plants.  Anything can destroy or consume this foliage, and it often grants very little food.&lt;br /&gt;
* Grade 1 foliage represents most small, leafy plants.  It is consumable or destroyable by mostly anything.&lt;br /&gt;
* Grade 2 foliage is often classified as small bushes or somewhat medium-sized, leafy plants.&lt;br /&gt;
* Grade 3 foliage represents mid-sized, woody bushes and occasionally very small, young, woody trees.  This foliage typically respawns in 30 minutes.  It feeds mid-sized herbivores such as [[Parasaurolophus]], [[Saichania]], and large [[Pachycephalosaurus]]. &lt;br /&gt;
* Grade 4 foliage is often represented by large, woody bushes and smaller trees.  Some extremely large, leafy plants are also grade 4 foliage.  This type of foliage is quite large, and often feeds the [[Parasaurolophus]] well.  Nothing smaller can destroy or consume this foliage.  It often has respawn timers anywhere from 30 to 45 minutes.  Usually this foliage will collapse into the ground when consumed.&lt;br /&gt;
* Grade 5 foliage will be most large, woody trees.  These are only edible or destructible by the [[Apatosaurus]]; or, under unusual conditions, very large members of other species. It typically respawns in 60 minutes.  Some large, woody plants will fall when consumed.  Others will lose their leaves, leaving behind a woody, leafless tree until respawn.&lt;br /&gt;
* Grade 6 foliage is indestructible.  Extremely large trees that may lie as the focal points of certain areas may be foliage grade 6.&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetfoliage.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
A creature's [[Size|size]] often correlates with what kind of foliage it is capable of both consuming and trampling.&lt;br /&gt;
&lt;br /&gt;
The only exceptions to the foliage grade system are hatchlings, which can eat any foliage picked up in a bundle and dropped by a parent. This is to prevent starvation in incredibly young offspring.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Exclusive&amp;quot; Foliage ==&lt;br /&gt;
&lt;br /&gt;
Some types of foliage are exclusive to certain creatures. Currently, the only type of foliage exclusive to one creature is the [[Lurdusaurus]]. The semiaquatic [[Lurdusaurus]] can only eat kelp found in large bodies of water, such as the [[Water|ocean or lakes.]] Without proper mitigation against it, the [[Lurdusaurus]] will gain a large amount of food poisoning from eating terrestrial plants. Kelp is mostly inaccessible to terrestrial [[Herbivorous Creatures|herbivores]] due to the depth underwater which it is found at.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Terrestrial_Creatures&amp;diff=4166</id>
		<title>Terrestrial Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Terrestrial_Creatures&amp;diff=4166"/>
		<updated>2021-12-25T02:31:03Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terrestrial creatures live on land and cannot fly.  They lose substantial [[Comfort|comfort]] when venturing out into deep saltwater such as the [[Water|ocean]].  They also lose significant comfort when exposed to [[Weather|stormy weather]].  For this reason, bad weather can be a particularly perilous experience, especially when [[Aquatic Creatures|aquatic creatures]] decide to take advantage of such a situation.  Many [[Maps|maps]] are designed with obstacles in mind for terrestrial creatures, be it [[Ocean|water]], ledges, or [[Foliage System|forests]].  [[Water|Low tide]] crossings are frequent on many maps, where safe terrestrial passage cannot occur when the tides rise.&lt;br /&gt;
&lt;br /&gt;
They find all of their [[Food|food]] on land, be it consumption of [[Carcass|meat]] or [[Foliage System|terrestrial plants]].  They must consume [[Freshwater Lakes|water]] in order to satisfy [[Thirst|thirst]] for survival.  Terrestrial creatures are fully adept at land travel, often being [[Movement System|swifter or more agile]] than [[Semiaquatic Creatures|semiaquatic creatures]], but are often very poor [[Swimming|swimmers]].  [[Aquatic Creatures|aquatic creatures]] are very, very poor at land travel and rapidly perish when out of water due to [[Comfort|stress]].  Some terrestrial creatures harbor [[Climbing|the ability to climb]], and many of their [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attacks or abilities are based entirely on the presence of land.  &lt;br /&gt;
&lt;br /&gt;
[[File:Hunt.png|thumb|right|thumb|400px|border|A Tyrannosaurus rex hunts a herd of Parasaurolophus in the rain.]]&lt;br /&gt;
&lt;br /&gt;
Terrestrial creatures lose [[Drowning|breath]] when submerged.&lt;br /&gt;
&lt;br /&gt;
A list of all current terrestrial creatures are given below:&lt;br /&gt;
*[[Acrocanthosaurus]]&lt;br /&gt;
*[[Apatosaurus]]&lt;br /&gt;
*[[Megalosaurus]]&lt;br /&gt;
*[[Oryctodromeus]]&lt;br /&gt;
*[[Pachycephalosaurus]]&lt;br /&gt;
*[[Parasaurolophus]]&lt;br /&gt;
*[[Saichania]]&lt;br /&gt;
*[[Tyrannosaurus rex]]&lt;br /&gt;
*[[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Apatocloseup.png|thumb|right|thumb|400px|border|]]&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Terrestrial_Creatures&amp;diff=4165</id>
		<title>Terrestrial Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Terrestrial_Creatures&amp;diff=4165"/>
		<updated>2021-12-25T02:30:44Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terrestrial creatures live on land and cannot fly.  They lose substantial [[Comfort|comfort]] when venturing out into deep saltwater such as the [[Water|ocean]].  They also lose significant comfort when exposed to [[Weather|stormy weather]].  For this reason, bad weather can be a particularly perilous experience, especially when [[Aquatic Creatures|aquatic creatures]] decide to take advantage of such a situation.  Many [[Maps|maps]] are designed with obstacles in mind for terrestrial creatures, be it [[Ocean|water]], ledges, or [[Foliage System|forests]].  [[Tidal System|Low tide]] crossings are frequent on many maps, where safe terrestrial passage cannot occur when the tides rise.&lt;br /&gt;
&lt;br /&gt;
They find all of their [[Food|food]] on land, be it consumption of [[Carcass|meat]] or [[Foliage System|terrestrial plants]].  They must consume [[Freshwater Lakes|water]] in order to satisfy [[Thirst|thirst]] for survival.  Terrestrial creatures are fully adept at land travel, often being [[Movement System|swifter or more agile]] than [[Semiaquatic Creatures|semiaquatic creatures]], but are often very poor [[Swimming|swimmers]].  [[Aquatic Creatures|aquatic creatures]] are very, very poor at land travel and rapidly perish when out of water due to [[Comfort|stress]].  Some terrestrial creatures harbor [[Climbing|the ability to climb]], and many of their [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attacks or abilities are based entirely on the presence of land.  &lt;br /&gt;
&lt;br /&gt;
[[File:Hunt.png|thumb|right|thumb|400px|border|A Tyrannosaurus rex hunts a herd of Parasaurolophus in the rain.]]&lt;br /&gt;
&lt;br /&gt;
Terrestrial creatures lose [[Drowning|breath]] when submerged.&lt;br /&gt;
&lt;br /&gt;
A list of all current terrestrial creatures are given below:&lt;br /&gt;
*[[Acrocanthosaurus]]&lt;br /&gt;
*[[Apatosaurus]]&lt;br /&gt;
*[[Megalosaurus]]&lt;br /&gt;
*[[Oryctodromeus]]&lt;br /&gt;
*[[Pachycephalosaurus]]&lt;br /&gt;
*[[Parasaurolophus]]&lt;br /&gt;
*[[Saichania]]&lt;br /&gt;
*[[Tyrannosaurus rex]]&lt;br /&gt;
*[[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Apatocloseup.png|thumb|right|thumb|400px|border|]]&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Semiaquatic_Creatures&amp;diff=4164</id>
		<title>Semiaquatic Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Semiaquatic_Creatures&amp;diff=4164"/>
		<updated>2021-12-25T02:30:19Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lurdu.jpg|right|thumb|400px|border|A [[swimming]] [[Lurdusaurus]].]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Piscivorous Creatures|piscivorous creatures.]]&lt;br /&gt;
&lt;br /&gt;
In-game Semiaquatic Creatures:&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
Future Semiaquatic Additions:&lt;br /&gt;
*[[Kaprosuchus]]&lt;br /&gt;
*[[Palaeophis]]&lt;br /&gt;
&lt;br /&gt;
For a complete list of all confirmed, likely, and discussed creatures, please refer to the list on the [[Main Page|Main Page.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures are very adept at [[Swimming|swimming]], but hold some limitations that aquatic creatures do not harbor. They have the same swimming movement style as that of aquatic creatures, allowing tremendously improved aquatic maneuverability over their terrestrial counterparts. Unlike aquatic creatures, however, they still have breath. When breath is exhausted, they rapidly perish, as terrestrial creatures do. The amount of time semiaquatic creatures can spend underwater, however, has been greatly extended by a factor of 5, allowing an animal the size of the Ichthyovenator to breath for nearly five minutes on one breath.  They are often very adept at exploring [[Caves|underwater caves]] that may have places where they come up above the [[Water|low tide]] mark.  Other creatures would be limited either by these low tide choke points, or by long stretches without any point to breathe air. They may be the most adept underground explorers in the game!&lt;br /&gt;
&lt;br /&gt;
Excelling at underwater travel, it should come as a surprise to none that semiaquatic creatures have &amp;quot;preferred&amp;quot; food sources in the ocean, including [[Fish|fish]] for the mostly [[Piscivorous Creatures|piscivorous]] [[Ichthyovenator]] and edible [[Foliage System|kelp]] for the Lurdusaurus. Though some semiaquatic creatures can eat from both aquatic and terrestrial sources, beware! Others, such as the [[Lurdusaurus]], get food poisoning from eating anything other than [[Foliage System|kelp]].&lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures have improved underwater vision, allowing much higher visibility than terrestrial creatures.&lt;br /&gt;
&lt;br /&gt;
While adept at swimming, semiaquatic creatures often aren't quite as fast or as agile as a fully aquatic creature in the water.  For this reason, they may want to stick close to the shoreline, just in case a more agile and swifter predator such as the [[Mosasaurus]] shows up in search of food. &lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures are often slower and less adept at [[Movement System|terrestrial travel]] than [[Terrestrial Creatures|terrestrial creatures]].  For this reason, they are often best protected spending time at or near a large body of water such as the [[Water|ocean]], of which they can use for a hasty escape should more sure-footed [[Carnivorous Creatures|carnivores]] show up in search of a meal. &lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures still need to drink [[Freshwater Lakes|fresh water]] in order to satiate their [[Thirst|thirst]].  A journey up the beach can be a time in which they may be most vulnerable to terrestrial predation.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Semiaquatic_Creatures&amp;diff=4163</id>
		<title>Semiaquatic Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Semiaquatic_Creatures&amp;diff=4163"/>
		<updated>2021-12-25T02:30:00Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lurdu.jpg|right|thumb|400px|border|A [[swimming]] [[Lurdusaurus]].]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Piscivorous Creatures|piscivorous creatures.]]&lt;br /&gt;
&lt;br /&gt;
In-game Semiaquatic Creatures:&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
Future Semiaquatic Additions:&lt;br /&gt;
*[[Kaprosuchus]]&lt;br /&gt;
*[[Palaeophis]]&lt;br /&gt;
&lt;br /&gt;
For a complete list of all confirmed, likely, and discussed creatures, please refer to the list on the [[Main Page|Main Page.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures are very adept at [[Swimming|swimming]], but hold some limitations that aquatic creatures do not harbor. They have the same swimming movement style as that of aquatic creatures, allowing tremendously improved aquatic maneuverability over their terrestrial counterparts. Unlike aquatic creatures, however, they still have breath. When breath is exhausted, they rapidly perish, as terrestrial creatures do. The amount of time semiaquatic creatures can spend underwater, however, has been greatly extended by a factor of 5, allowing an animal the size of the Ichthyovenator to breath for nearly five minutes on one breath.  They are often very adept at exploring [[Caves|underwater caves]] that may have places where they come up above the [[Water|low tide]] mark.  Other creatures would be limited either by these low tide choke points, or by long stretches without any point to breathe air. They may be the most adept underground explorers in the game!&lt;br /&gt;
&lt;br /&gt;
Excelling at underwater travel, it should come as a surprise to none that semiaquatic creatures have &amp;quot;preferred&amp;quot; food sources in the ocean, including [[Fish|fish]] for the mostly [[Piscivorous Creatures|piscivorous]] [[Ichthyovenator]] and edible [[Foliage System|kelp]] for the Lurdusaurus. Though some semiaquatic creatures can eat from both aquatic and terrestrial sources, beware! Others, such as the [[Lurdusaurus]], get food poisoning from eating anything other than [[Foliage System|kelp]].&lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures have improved underwater vision, allowing much higher visibility than terrestrial creatures.&lt;br /&gt;
&lt;br /&gt;
While adept at swimming, semiaquatic creatures often aren't quite as fast or as agile as a fully aquatic creature in the water.  For this reason, they may want to stick close to the shoreline, just in case a more agile and swifter predator such as the [[Mosasaurus]] shows up in search of food. &lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures are often slower and less adept at [[Movement System|terrestrial travel]] than [[Terrestrial Creatures|terrestrial creatures]].  For this reason, they are often best protected spending time at or near a large body of water such as the [[Ocean|ocean]], of which they can use for a hasty escape should more sure-footed [[Carnivorous Creatures|carnivores]] show up in search of a meal. &lt;br /&gt;
&lt;br /&gt;
Semiaquatic creatures still need to drink [[Freshwater Lakes|fresh water]] in order to satiate their [[Thirst|thirst]].  A journey up the beach can be a time in which they may be most vulnerable to terrestrial predation.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Fish&amp;diff=4162</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Fish&amp;diff=4162"/>
		<updated>2021-12-25T02:29:24Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FishSchool.jpg|right|thumb|400px|border|Schools of Fish]]&lt;br /&gt;
&lt;br /&gt;
==== Current Fish ====&lt;br /&gt;
&lt;br /&gt;
Fish are AI creatures that can be found aimlessly swimming in [[Water|water]]. They provide a very small amount of [[Food|food]] to any [[Carnivorous_Creatures|carnivore]] that bites them, but unless they are a [[Piscivorous_Creatures|piscivorous creature]], they will suffer from food poisoning, which lowers [[comfort|comfort]]. The [[Talents|Scavenger talent]] allows creatures to gain more food from fish than the default value.&lt;br /&gt;
&lt;br /&gt;
Additionally, fish can be picked up, and Piscivores gain satiation from eating fish, although non-piscivorous creatures gain no satiation and only receive half the food value gained from eating fish. Consuming fish also quenches a small amount of [[thirst|water]], but they are not reliable sources of water due to how little of it they provide.&lt;br /&gt;
&lt;br /&gt;
[[File:PlayableFish.jpg|right|thumb|400px|border|The outdated fish model]]&lt;br /&gt;
&lt;br /&gt;
Fish were once playable, but this feature has been removed, mainly as it was only a fun gimmick.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==== Unreleased Fish ====&lt;br /&gt;
More varieties of fish have been confirmed in the future, notably larger and more lively. However, due the difficulty of programming AI, they are not planned to be released anytime soon.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
Though fish are the only AI creatures currently in the game, they are not perfectly programmed. They often swim in only one direction and sometimes even glitch through the map. They also do not have any complex behaviors so they will not swim away from dinosaurs either.&lt;br /&gt;
&lt;br /&gt;
See [[AI]]&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ocean&amp;diff=4077</id>
		<title>Ocean</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ocean&amp;diff=4077"/>
		<updated>2021-12-09T22:06:57Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: Replaced content with &amp;quot;Please refer to the more up-to-date Water page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please refer to the more up-to-date [[Water]] page.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=4076</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=4076"/>
		<updated>2021-12-08T22:57:04Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Unique Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate. &lt;br /&gt;
&lt;br /&gt;
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.&lt;br /&gt;
&lt;br /&gt;
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent (commonly named GP). Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid. &lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.&lt;br /&gt;
&lt;br /&gt;
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
&lt;br /&gt;
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes ( group members laying on eggs reduce the incubation time by a max of 50% ), regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.&lt;br /&gt;
&lt;br /&gt;
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).&lt;br /&gt;
&lt;br /&gt;
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
&lt;br /&gt;
There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include... &lt;br /&gt;
&lt;br /&gt;
* Parental growth buff.&lt;br /&gt;
* Better inherits.&lt;br /&gt;
* Unique skins.&lt;br /&gt;
* DO BE WEARY, Incest and Damaged eggs can harm inherits.&lt;br /&gt;
&lt;br /&gt;
===Parental Buffs===&lt;br /&gt;
&lt;br /&gt;
Parents receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed. &lt;br /&gt;
&lt;br /&gt;
===Nesting Inherits===&lt;br /&gt;
&lt;br /&gt;
Players who are nested into the world of Beasts of Bermuda receive improved inherits. [[Talents|Inherits]] are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits. &lt;br /&gt;
&lt;br /&gt;
While the talents the parents have affect what inherits their children may get, their personal inherits do '''not''' (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare. &lt;br /&gt;
&lt;br /&gt;
Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
===Unique Skins===&lt;br /&gt;
&lt;br /&gt;
When nested, players can get unique [[Skin Customization|skins]] mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.&lt;br /&gt;
&lt;br /&gt;
These mutations are...&lt;br /&gt;
* Bioluminescence - a glowing skin layer.&lt;br /&gt;
* Pure Albinism - a purely uncustomizable skin, mostly with light colors.&lt;br /&gt;
* Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).&lt;br /&gt;
* Pure Melanism - a purely uncustomizable skin, mostly with darker colors.&lt;br /&gt;
* Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).&lt;br /&gt;
&lt;br /&gt;
===Incest &amp;amp; Damaged Eggs===&lt;br /&gt;
&lt;br /&gt;
If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
In addition, if a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=4075</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=4075"/>
		<updated>2021-12-08T22:56:08Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Incest &amp;amp; Damaged Eggs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate. &lt;br /&gt;
&lt;br /&gt;
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.&lt;br /&gt;
&lt;br /&gt;
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent (commonly named GP). Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid. &lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.&lt;br /&gt;
&lt;br /&gt;
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
&lt;br /&gt;
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes ( group members laying on eggs reduce the incubation time by a max of 50% ), regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.&lt;br /&gt;
&lt;br /&gt;
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).&lt;br /&gt;
&lt;br /&gt;
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
&lt;br /&gt;
There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include... &lt;br /&gt;
&lt;br /&gt;
* Parental growth buff.&lt;br /&gt;
* Better inherits.&lt;br /&gt;
* Unique skins.&lt;br /&gt;
* DO BE WEARY, Incest and Damaged eggs can harm inherits.&lt;br /&gt;
&lt;br /&gt;
===Parental Buffs===&lt;br /&gt;
&lt;br /&gt;
Parents receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed. &lt;br /&gt;
&lt;br /&gt;
===Nesting Inherits===&lt;br /&gt;
&lt;br /&gt;
Players who are nested into the world of Beasts of Bermuda receive improved inherits. [[Talents|Inherits]] are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits. &lt;br /&gt;
&lt;br /&gt;
While the talents the parents have affect what inherits their children may get, their personal inherits do '''not''' (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare. &lt;br /&gt;
&lt;br /&gt;
Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
===Unique Skins===&lt;br /&gt;
&lt;br /&gt;
When nested, players can get unique skins mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.&lt;br /&gt;
&lt;br /&gt;
These mutations are...&lt;br /&gt;
* Bioluminescence - a glowing skin layer.&lt;br /&gt;
* Pure Albinism - a purely uncustomizable skin, mostly with light colors.&lt;br /&gt;
* Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).&lt;br /&gt;
* Pure Melanism - a purely uncustomizable skin, mostly with darker colors.&lt;br /&gt;
* Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).&lt;br /&gt;
&lt;br /&gt;
===Incest &amp;amp; Damaged Eggs===&lt;br /&gt;
&lt;br /&gt;
If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
In addition, if a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=4074</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=4074"/>
		<updated>2021-12-08T22:18:57Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Nesting Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate. &lt;br /&gt;
&lt;br /&gt;
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.&lt;br /&gt;
&lt;br /&gt;
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent (commonly named GP). Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid. &lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.&lt;br /&gt;
&lt;br /&gt;
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
&lt;br /&gt;
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes ( group members laying on eggs reduce the incubation time by a max of 50% ), regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.&lt;br /&gt;
&lt;br /&gt;
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).&lt;br /&gt;
&lt;br /&gt;
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
&lt;br /&gt;
There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include... &lt;br /&gt;
&lt;br /&gt;
* Parental growth buff.&lt;br /&gt;
* Better inherits.&lt;br /&gt;
* Unique skins.&lt;br /&gt;
* DO BE WEARY, Incest and Damaged eggs can harm inherits.&lt;br /&gt;
&lt;br /&gt;
===Parental Buffs===&lt;br /&gt;
&lt;br /&gt;
Parents receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed. &lt;br /&gt;
&lt;br /&gt;
===Nesting Inherits===&lt;br /&gt;
&lt;br /&gt;
Players who are nested into the world of Beasts of Bermuda receive improved inherits. [[Talents|Inherits]] are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits. &lt;br /&gt;
&lt;br /&gt;
While the talents the parents have affect what inherits their children may get, their personal inherits do '''not''' (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare. &lt;br /&gt;
&lt;br /&gt;
Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
===Unique Skins===&lt;br /&gt;
&lt;br /&gt;
When nested, players can get unique skins mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.&lt;br /&gt;
&lt;br /&gt;
These mutations are...&lt;br /&gt;
* Bioluminescence - a glowing skin layer.&lt;br /&gt;
* Pure Albinism - a purely uncustomizable skin, mostly with light colors.&lt;br /&gt;
* Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).&lt;br /&gt;
* Pure Melanism - a purely uncustomizable skin, mostly with darker colors.&lt;br /&gt;
* Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).&lt;br /&gt;
&lt;br /&gt;
===Incest &amp;amp; Damaged Eggs===&lt;br /&gt;
&lt;br /&gt;
If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
In addition, if a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;br /&gt;
&lt;br /&gt;
Chance for [[Skin Customization#Skins and Nesting|skin]] to have cosmetic mutations.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=4073</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=4073"/>
		<updated>2021-12-08T22:09:48Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Nesting Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate. &lt;br /&gt;
&lt;br /&gt;
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.&lt;br /&gt;
&lt;br /&gt;
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent (commonly named GP). Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid. &lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.&lt;br /&gt;
&lt;br /&gt;
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
&lt;br /&gt;
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes ( group members laying on eggs reduce the incubation time by a max of 50% ), regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.&lt;br /&gt;
&lt;br /&gt;
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).&lt;br /&gt;
&lt;br /&gt;
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
&lt;br /&gt;
There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include... &lt;br /&gt;
&lt;br /&gt;
* Parental growth buff.&lt;br /&gt;
* Better inherits.&lt;br /&gt;
* Unique skins.&lt;br /&gt;
* DO BE WEARY, Incest and Damaged eggs can harm inherits.&lt;br /&gt;
&lt;br /&gt;
===Parental Buffs===&lt;br /&gt;
&lt;br /&gt;
Parents receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed. &lt;br /&gt;
&lt;br /&gt;
===Nesting Inherits===&lt;br /&gt;
&lt;br /&gt;
Players who are nested into the world of Beasts of Bermuda receive improved inherits. [[Talents|Inherits]] are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits. &lt;br /&gt;
&lt;br /&gt;
While the talents the parents have affect what inherits their children may get, their personal inherits do '''not''' (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare. &lt;br /&gt;
&lt;br /&gt;
Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
===Incest &amp;amp; Damaged Eggs===&lt;br /&gt;
&lt;br /&gt;
If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
In addition, if a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;br /&gt;
&lt;br /&gt;
Chance for [[Skin Customization#Skins and Nesting|skin]] to have cosmetic mutations.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4072</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4072"/>
		<updated>2021-12-08T21:56:06Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Water Boredom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Water is a key factor in Beasts of Bermuda, and has a much greater effect than one would initially expect. Ranging from the Ocean to Freshwater Lakes, water has a severe impact on gameplay, and it is very important for players to understand its necessity.&lt;br /&gt;
&lt;br /&gt;
==The Difference Between Freshwater &amp;amp; Oceans==&lt;br /&gt;
&lt;br /&gt;
There are two types of water on the islands of Bermuda. Freshwater; found in rivers, lakes, and ponds, and Saltwater; found primarily in the ocean and in underwater caves.&lt;br /&gt;
&lt;br /&gt;
[[File:Water5.jpg|right|thumb|400px|border|Freshwater Lake]]&lt;br /&gt;
&lt;br /&gt;
===Freshwater===&lt;br /&gt;
&lt;br /&gt;
Drinkable water can be found in lakes, ponds, and rivers.&lt;br /&gt;
&lt;br /&gt;
Typically, it’s a light blue/green in color (other than rivers, which have a similar coloration to the ocean), and can be detected through sniffing (default keybind: ‘C’). Drinking from freshwater sources is the only way players can fill their [[Thirst|thirst]] meter.&lt;br /&gt;
&lt;br /&gt;
===Saltwater===&lt;br /&gt;
&lt;br /&gt;
Saltwater is not drinkable, and can be identified through its wavy surface and navy blue coloration. &lt;br /&gt;
&lt;br /&gt;
As stated before, saltwater can be found primarily in the Ocean. The ocean divides a user's path between islands, and this underwater paradise is home to our aquatic creatures; the [[Mosasaurus]], [[Kronosaurus]], and [[Elasmosaurus]], and offers temporary homage and resources to our semi-aquatics; the [[Lurdusaurus]] and [[Ichthyovenator]].&lt;br /&gt;
&lt;br /&gt;
The ocean thrives with seaweed and aquatic life, however it is a very unfriendly environment for land creatures, who experience the [[Status Effects|Thalassophobic debuff]] from swimming in it.&lt;br /&gt;
&lt;br /&gt;
Underwater, the ocean is relatively clear—so long as you swim near the surface. The deeper you go into the ocean, the foggier and more dangerous it gets, as it becomes easier for deep-dwelling aquatics to launch an ambush on unsuspecting swimmers.&lt;br /&gt;
&lt;br /&gt;
==Water Mechanics==&lt;br /&gt;
Water has multiple mechanics surrounding it to encourage player migration and a seamlessly changing environment. These consist of Drowning, Oceanic Tides, Water Drainage, Water Cleanliness, and Water Boredom.&lt;br /&gt;
&lt;br /&gt;
===Drowning===&lt;br /&gt;
&lt;br /&gt;
Should a non-aquatic creature stick its head underwater, it is at risk of drowning, and must monitor its Oxygen levels.&lt;br /&gt;
&lt;br /&gt;
Oxygen levels are dependent on the creature, typically lasting longer the larger they are (with semi-aquatics being the outlier, capable of holding their breaths for up to a couple of minutes). &lt;br /&gt;
&lt;br /&gt;
Once a creature loses all oxygen, they begin to drown. While drowning, the player will lose 15% of their health every 1.5 seconds until they’ve either died, or surfaced and breathed in the air. Fully aquatic creatures are in fact capable of drowning, however their air meter is similar to a land creature’s thirst, and they drown in a much slower fashion. More details about [[Aquatic Creatures|Aquatics]] can be discovered on their dedicated page.&lt;br /&gt;
&lt;br /&gt;
===Oceanic Tides===&lt;br /&gt;
&lt;br /&gt;
The oceans are constantly moving in this game. Every hour, the oceanic water levels are [https://en.wikipedia.org/wiki/Sine_wave sinusoidally] shifting to simulate tides.&lt;br /&gt;
&lt;br /&gt;
The maps are typically designed with the tidal system in mind, granting more immersive gameplay with pathways to other islands exclusively appearing during low tide, and vanishing when water levels are high. Similarly, some caves are only available during low tide, granting more exciting exploration for players who wish to investigate otherwise unreachable locations.&lt;br /&gt;
&lt;br /&gt;
During extreme weather, the tidal pattern may shift and the ocean levels rise significantly—resulting in horrific floods and forcing players to higher ground, while giving aquatics free roam of the islands.&lt;br /&gt;
===Water Drainage===&lt;br /&gt;
Over time, fresh water sources can be drained.&lt;br /&gt;
&lt;br /&gt;
Fresh water can drain depending on how much is drank from the given source. The smaller the water source and the larger the player is, the faster it drains. The source rekindles over time as it rains, however, long periods of time without rainy weather can result in server-wide droughts.&lt;br /&gt;
===Water Cleanliness===&lt;br /&gt;
Water becomes dirtier the more it is drank from.&lt;br /&gt;
&lt;br /&gt;
Fresh water sources begin as “very clean”. This can be detected through sniffing a water source (default keybind: ‘C’), and seeing a deep blue scent cloud. The more users who drink from a water source, the sooner it will become dirty; indicated through an on-screen prompt that explains its dirtiness, and through the scent color of the water sources. A fresh lake will smell blue, whereas a slightly dirty lake will appear green, and the dirtiest will appear brown.&lt;br /&gt;
&lt;br /&gt;
Very clean water will supply users with water satiation. The dirtier it is, however, the less satiation it will give. If a water source becomes extremely dirty, it will provide negative water satiation.&lt;br /&gt;
&lt;br /&gt;
===Water Boredom===&lt;br /&gt;
Repeatedly drinking from a water source gets increasingly boring for your creature. &lt;br /&gt;
&lt;br /&gt;
From gaining water satiation from new water sources, to losing water satiation and bias from the old and boring ones; visiting new locations will overall improve your creatures health.&lt;br /&gt;
&lt;br /&gt;
''(Page written by KittenNoodle.)''&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4071</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4071"/>
		<updated>2021-12-08T18:30:56Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Saltwater */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Water is a key factor in Beasts of Bermuda, and has a much greater effect than one would initially expect. Ranging from the Ocean to Freshwater Lakes, water has a severe impact on gameplay, and it is very important for players to understand its necessity.&lt;br /&gt;
&lt;br /&gt;
==The Difference Between Freshwater &amp;amp; Oceans==&lt;br /&gt;
&lt;br /&gt;
There are two types of water on the islands of Bermuda. Freshwater; found in rivers, lakes, and ponds, and Saltwater; found primarily in the ocean and in underwater caves.&lt;br /&gt;
&lt;br /&gt;
[[File:Water5.jpg|right|thumb|400px|border|Freshwater Lake]]&lt;br /&gt;
&lt;br /&gt;
===Freshwater===&lt;br /&gt;
&lt;br /&gt;
Drinkable water can be found in lakes, ponds, and rivers.&lt;br /&gt;
&lt;br /&gt;
Typically, it’s a light blue/green in color (other than rivers, which have a similar coloration to the ocean), and can be detected through sniffing (default keybind: ‘C’). Drinking from freshwater sources is the only way players can fill their [[Thirst|thirst]] meter.&lt;br /&gt;
&lt;br /&gt;
===Saltwater===&lt;br /&gt;
&lt;br /&gt;
Saltwater is not drinkable, and can be identified through its wavy surface and navy blue coloration. &lt;br /&gt;
&lt;br /&gt;
As stated before, saltwater can be found primarily in the Ocean. The ocean divides a user's path between islands, and this underwater paradise is home to our aquatic creatures; the [[Mosasaurus]], [[Kronosaurus]], and [[Elasmosaurus]], and offers temporary homage and resources to our semi-aquatics; the [[Lurdusaurus]] and [[Ichthyovenator]].&lt;br /&gt;
&lt;br /&gt;
The ocean thrives with seaweed and aquatic life, however it is a very unfriendly environment for land creatures, who experience the [[Status Effects|Thalassophobic debuff]] from swimming in it.&lt;br /&gt;
&lt;br /&gt;
Underwater, the ocean is relatively clear—so long as you swim near the surface. The deeper you go into the ocean, the foggier and more dangerous it gets, as it becomes easier for deep-dwelling aquatics to launch an ambush on unsuspecting swimmers.&lt;br /&gt;
&lt;br /&gt;
==Water Mechanics==&lt;br /&gt;
Water has multiple mechanics surrounding it to encourage player migration and a seamlessly changing environment. These consist of Drowning, Oceanic Tides, Water Drainage, Water Cleanliness, and Water Boredom.&lt;br /&gt;
&lt;br /&gt;
===Drowning===&lt;br /&gt;
&lt;br /&gt;
Should a non-aquatic creature stick its head underwater, it is at risk of drowning, and must monitor its Oxygen levels.&lt;br /&gt;
&lt;br /&gt;
Oxygen levels are dependent on the creature, typically lasting longer the larger they are (with semi-aquatics being the outlier, capable of holding their breaths for up to a couple of minutes). &lt;br /&gt;
&lt;br /&gt;
Once a creature loses all oxygen, they begin to drown. While drowning, the player will lose 15% of their health every 1.5 seconds until they’ve either died, or surfaced and breathed in the air. Fully aquatic creatures are in fact capable of drowning, however their air meter is similar to a land creature’s thirst, and they drown in a much slower fashion. More details about [[Aquatic Creatures|Aquatics]] can be discovered on their dedicated page.&lt;br /&gt;
&lt;br /&gt;
===Oceanic Tides===&lt;br /&gt;
&lt;br /&gt;
The oceans are constantly moving in this game. Every hour, the oceanic water levels are [https://en.wikipedia.org/wiki/Sine_wave sinusoidally] shifting to simulate tides.&lt;br /&gt;
&lt;br /&gt;
The maps are typically designed with the tidal system in mind, granting more immersive gameplay with pathways to other islands exclusively appearing during low tide, and vanishing when water levels are high. Similarly, some caves are only available during low tide, granting more exciting exploration for players who wish to investigate otherwise unreachable locations.&lt;br /&gt;
&lt;br /&gt;
During extreme weather, the tidal pattern may shift and the ocean levels rise significantly—resulting in horrific floods and forcing players to higher ground, while giving aquatics free roam of the islands.&lt;br /&gt;
===Water Drainage===&lt;br /&gt;
Over time, fresh water sources can be drained.&lt;br /&gt;
&lt;br /&gt;
Fresh water can drain depending on how much is drank from the given source. The smaller the water source and the larger the player is, the faster it drains. The source rekindles over time as it rains, however, long periods of time without rainy weather can result in server-wide droughts.&lt;br /&gt;
===Water Cleanliness===&lt;br /&gt;
Water becomes dirtier the more it is drank from.&lt;br /&gt;
&lt;br /&gt;
Fresh water sources begin as “very clean”. This can be detected through sniffing a water source (default keybind: ‘C’), and seeing a deep blue scent cloud. The more users who drink from a water source, the sooner it will become dirty; indicated through an on-screen prompt that explains its dirtiness, and through the scent color of the water sources. A fresh lake will smell blue, whereas a slightly dirty lake will appear green, and the dirtiest will appear brown.&lt;br /&gt;
&lt;br /&gt;
Very clean water will supply users with water satiation. The dirtier it is, however, the less satiation it will give. If a water source becomes extremely dirty, it will provide negative water satiation.&lt;br /&gt;
&lt;br /&gt;
===Water Boredom===&lt;br /&gt;
Over time, repeatedly drinking from a water source gets increasingly boring for your creature. &lt;br /&gt;
&lt;br /&gt;
From gaining water satiation from new water sources, to losing water satiation and bias from the old and boring ones; visiting new locations will overall improve your creatures health.&lt;br /&gt;
&lt;br /&gt;
''(Page written by KittenNoodle.)''&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4070</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4070"/>
		<updated>2021-12-08T18:30:02Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Water is a key factor in Beasts of Bermuda, and has a much greater effect than one would initially expect. Ranging from the Ocean to Freshwater Lakes, water has a severe impact on gameplay, and it is very important for players to understand its necessity.&lt;br /&gt;
&lt;br /&gt;
==The Difference Between Freshwater &amp;amp; Oceans==&lt;br /&gt;
&lt;br /&gt;
There are two types of water on the islands of Bermuda. Freshwater; found in rivers, lakes, and ponds, and Saltwater; found primarily in the ocean and in underwater caves.&lt;br /&gt;
&lt;br /&gt;
[[File:Water5.jpg|right|thumb|400px|border|Freshwater Lake]]&lt;br /&gt;
&lt;br /&gt;
===Freshwater===&lt;br /&gt;
&lt;br /&gt;
Drinkable water can be found in lakes, ponds, and rivers.&lt;br /&gt;
&lt;br /&gt;
Typically, it’s a light blue/green in color (other than rivers, which have a similar coloration to the ocean), and can be detected through sniffing (default keybind: ‘C’). Drinking from freshwater sources is the only way players can fill their [[Thirst|thirst]] meter.&lt;br /&gt;
&lt;br /&gt;
===Saltwater===&lt;br /&gt;
&lt;br /&gt;
Saltwater is not drinkable, and can be identified through its wavy surface and navy blue coloration. &lt;br /&gt;
&lt;br /&gt;
As stated before, saltwater can be found primarily in the Ocean. The ocean divides a user's path between islands, and this underwater paradise is home to our aquatic creatures; the [[Mosasaurus]], [[Kronosaurus]], and [[Elasmosaurus]], and offers temporary homage and resources to our semi-aquatics; the [[Lurdusaurus]] and [[Icthyovenator]].&lt;br /&gt;
&lt;br /&gt;
The ocean thrives with seaweed and aquatic life, however it is a very unfriendly environment for land creatures, who experience the [[Status Effects|Thalassophobic debuff]] from swimming in it.&lt;br /&gt;
&lt;br /&gt;
Underwater, the ocean is relatively clear—so long as you swim near the surface. The deeper you go into the ocean, the foggier and more dangerous it gets, as it becomes easier for deep-dwelling aquatics to launch an ambush on unsuspecting swimmers.&lt;br /&gt;
&lt;br /&gt;
==Water Mechanics==&lt;br /&gt;
Water has multiple mechanics surrounding it to encourage player migration and a seamlessly changing environment. These consist of Drowning, Oceanic Tides, Water Drainage, Water Cleanliness, and Water Boredom.&lt;br /&gt;
&lt;br /&gt;
===Drowning===&lt;br /&gt;
&lt;br /&gt;
Should a non-aquatic creature stick its head underwater, it is at risk of drowning, and must monitor its Oxygen levels.&lt;br /&gt;
&lt;br /&gt;
Oxygen levels are dependent on the creature, typically lasting longer the larger they are (with semi-aquatics being the outlier, capable of holding their breaths for up to a couple of minutes). &lt;br /&gt;
&lt;br /&gt;
Once a creature loses all oxygen, they begin to drown. While drowning, the player will lose 15% of their health every 1.5 seconds until they’ve either died, or surfaced and breathed in the air. Fully aquatic creatures are in fact capable of drowning, however their air meter is similar to a land creature’s thirst, and they drown in a much slower fashion. More details about [[Aquatic Creatures|Aquatics]] can be discovered on their dedicated page.&lt;br /&gt;
&lt;br /&gt;
===Oceanic Tides===&lt;br /&gt;
&lt;br /&gt;
The oceans are constantly moving in this game. Every hour, the oceanic water levels are [https://en.wikipedia.org/wiki/Sine_wave sinusoidally] shifting to simulate tides.&lt;br /&gt;
&lt;br /&gt;
The maps are typically designed with the tidal system in mind, granting more immersive gameplay with pathways to other islands exclusively appearing during low tide, and vanishing when water levels are high. Similarly, some caves are only available during low tide, granting more exciting exploration for players who wish to investigate otherwise unreachable locations.&lt;br /&gt;
&lt;br /&gt;
During extreme weather, the tidal pattern may shift and the ocean levels rise significantly—resulting in horrific floods and forcing players to higher ground, while giving aquatics free roam of the islands.&lt;br /&gt;
===Water Drainage===&lt;br /&gt;
Over time, fresh water sources can be drained.&lt;br /&gt;
&lt;br /&gt;
Fresh water can drain depending on how much is drank from the given source. The smaller the water source and the larger the player is, the faster it drains. The source rekindles over time as it rains, however, long periods of time without rainy weather can result in server-wide droughts.&lt;br /&gt;
===Water Cleanliness===&lt;br /&gt;
Water becomes dirtier the more it is drank from.&lt;br /&gt;
&lt;br /&gt;
Fresh water sources begin as “very clean”. This can be detected through sniffing a water source (default keybind: ‘C’), and seeing a deep blue scent cloud. The more users who drink from a water source, the sooner it will become dirty; indicated through an on-screen prompt that explains its dirtiness, and through the scent color of the water sources. A fresh lake will smell blue, whereas a slightly dirty lake will appear green, and the dirtiest will appear brown.&lt;br /&gt;
&lt;br /&gt;
Very clean water will supply users with water satiation. The dirtier it is, however, the less satiation it will give. If a water source becomes extremely dirty, it will provide negative water satiation.&lt;br /&gt;
&lt;br /&gt;
===Water Boredom===&lt;br /&gt;
Over time, repeatedly drinking from a water source gets increasingly boring for your creature. &lt;br /&gt;
&lt;br /&gt;
From gaining water satiation from new water sources, to losing water satiation and bias from the old and boring ones; visiting new locations will overall improve your creatures health.&lt;br /&gt;
&lt;br /&gt;
''(Page written by KittenNoodle.)''&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4069</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4069"/>
		<updated>2021-12-08T18:28:39Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Water is a key factor in Beasts of Bermuda, and has a much greater effect than one would initially expect. Ranging from the Ocean to Freshwater Lakes, water has a severe impact on gameplay, and it is very important for players to understand its necessity.&lt;br /&gt;
&lt;br /&gt;
==The Difference Between Freshwater &amp;amp; Oceans==&lt;br /&gt;
&lt;br /&gt;
There are two types of water on the islands of Bermuda. Freshwater; found in rivers, lakes, and ponds, and Saltwater; found primarily in the ocean and in underwater caves.&lt;br /&gt;
&lt;br /&gt;
===Freshwater===&lt;br /&gt;
&lt;br /&gt;
Drinkable water can be found in lakes, ponds, and rivers.&lt;br /&gt;
&lt;br /&gt;
Typically, it’s a light blue/green in color (other than rivers, which have a similar coloration to the ocean), and can be detected through sniffing (default keybind: ‘C’). Drinking from freshwater sources is the only way players can fill their [[Thirst|thirst]] meter.&lt;br /&gt;
&lt;br /&gt;
===Saltwater===&lt;br /&gt;
&lt;br /&gt;
Saltwater is not drinkable, and can be identified through its wavy surface and navy blue coloration. &lt;br /&gt;
&lt;br /&gt;
As stated before, saltwater can be found primarily in the Ocean. The ocean divides a user's path between islands, and this underwater paradise is home to our aquatic creatures; the [[Mosasaurus]], [[Kronosaurus]], and [[Elasmosaurus]], and offers temporary homage and resources to our semi-aquatics; the [[Lurdusaurus]] and [[Icthyovenator]].&lt;br /&gt;
&lt;br /&gt;
The ocean thrives with seaweed and aquatic life, however it is a very unfriendly environment for land creatures, who experience the [[Status Effects|Thalassophobic debuff]] from swimming in it.&lt;br /&gt;
&lt;br /&gt;
Underwater, the ocean is relatively clear—so long as you swim near the surface. The deeper you go into the ocean, the foggier and more dangerous it gets, as it becomes easier for deep-dwelling aquatics to launch an ambush on unsuspecting swimmers.&lt;br /&gt;
&lt;br /&gt;
[[File:Water5.jpg|right|thumb|400px|border|Freshwater Lake]]&lt;br /&gt;
&lt;br /&gt;
==Water Mechanics==&lt;br /&gt;
Water has multiple mechanics surrounding it to encourage player migration and a seamlessly changing environment. These consist of Drowning, Oceanic Tides, Water Drainage, Water Cleanliness, and Water Boredom.&lt;br /&gt;
&lt;br /&gt;
===Drowning===&lt;br /&gt;
&lt;br /&gt;
Should a non-aquatic creature stick its head underwater, it is at risk of drowning, and must monitor its Oxygen levels.&lt;br /&gt;
&lt;br /&gt;
Oxygen levels are dependent on the creature, typically lasting longer the larger they are (with semi-aquatics being the outlier, capable of holding their breaths for up to a couple of minutes). &lt;br /&gt;
&lt;br /&gt;
Once a creature loses all oxygen, they begin to drown. While drowning, the player will lose 15% of their health every 1.5 seconds until they’ve either died, or surfaced and breathed in the air. Fully aquatic creatures are in fact capable of drowning, however their air meter is similar to a land creature’s thirst, and they drown in a much slower fashion. More details about [[Aquatic Creatures|Aquatics]] can be discovered on their dedicated page.&lt;br /&gt;
&lt;br /&gt;
===Oceanic Tides===&lt;br /&gt;
&lt;br /&gt;
The oceans are constantly moving in this game. Every hour, the oceanic water levels are [https://en.wikipedia.org/wiki/Sine_wave sinusoidally] shifting to simulate tides.&lt;br /&gt;
&lt;br /&gt;
The maps are typically designed with the tidal system in mind, granting more immersive gameplay with pathways to other islands exclusively appearing during low tide, and vanishing when water levels are high. Similarly, some caves are only available during low tide, granting more exciting exploration for players who wish to investigate otherwise unreachable locations.&lt;br /&gt;
&lt;br /&gt;
During extreme weather, the tidal pattern may shift and the ocean levels rise significantly—resulting in horrific floods and forcing players to higher ground, while giving aquatics free roam of the islands.&lt;br /&gt;
===Water Drainage===&lt;br /&gt;
Over time, fresh water sources can be drained.&lt;br /&gt;
&lt;br /&gt;
Fresh water can drain depending on how much is drank from the given source. The smaller the water source and the larger the player is, the faster it drains. The source rekindles over time as it rains, however, long periods of time without rainy weather can result in server-wide droughts.&lt;br /&gt;
===Water Cleanliness===&lt;br /&gt;
Water becomes dirtier the more it is drank from.&lt;br /&gt;
&lt;br /&gt;
Fresh water sources begin as “very clean”. This can be detected through sniffing a water source (default keybind: ‘C’), and seeing a deep blue scent cloud. The more users who drink from a water source, the sooner it will become dirty; indicated through an on-screen prompt that explains its dirtiness, and through the scent color of the water sources. A fresh lake will smell blue, whereas a slightly dirty lake will appear green, and the dirtiest will appear brown.&lt;br /&gt;
&lt;br /&gt;
Very clean water will supply users with water satiation. The dirtier it is, however, the less satiation it will give. If a water source becomes extremely dirty, it will provide negative water satiation.&lt;br /&gt;
&lt;br /&gt;
===Water Boredom===&lt;br /&gt;
Over time, repeatedly drinking from a water source gets increasingly boring for your creature. &lt;br /&gt;
&lt;br /&gt;
From gaining water satiation from new water sources, to losing water satiation and bias from the old and boring ones; visiting new locations will overall improve your creatures health.&lt;br /&gt;
&lt;br /&gt;
''(Page written by KittenNoodle.)''&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4068</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4068"/>
		<updated>2021-12-08T18:27:14Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Water is a key factor in Beasts of Bermuda, and has a much greater effect than one would initially expect. Ranging from the Ocean to Freshwater Lakes, water has a severe impact on gameplay, and it is very important for players to understand its necessity.&lt;br /&gt;
&lt;br /&gt;
==The Difference Between Freshwater &amp;amp; Oceans==&lt;br /&gt;
&lt;br /&gt;
There are two types of water on the islands of Bermuda. Freshwater; found in rivers, lakes, and ponds, and Saltwater; found primarily in the ocean and in underwater caves.&lt;br /&gt;
&lt;br /&gt;
===Freshwater===&lt;br /&gt;
[[File:Water5.jpg|right|thumb|400px|border|Freshwater Lake]]&lt;br /&gt;
&lt;br /&gt;
Drinkable water can be found in lakes, ponds, and rivers.&lt;br /&gt;
&lt;br /&gt;
Typically, it’s a light blue/green in color (other than rivers, which have a similar coloration to the ocean), and can be detected through sniffing (default keybind: ‘C’). Drinking from freshwater sources is the only way players can fill their [[Thirst|thirst]] meter.&lt;br /&gt;
&lt;br /&gt;
===Saltwater===&lt;br /&gt;
&lt;br /&gt;
Saltwater is not drinkable, and can be identified through its wavy surface and navy blue coloration. &lt;br /&gt;
&lt;br /&gt;
As stated before, saltwater can be found primarily in the Ocean. The ocean divides a user's path between islands, and this underwater paradise is home to our aquatic creatures; the [[Mosasaurus]], [[Kronosaurus]], and [[Elasmosaurus]], and offers temporary homage and resources to our semi-aquatics; the [[Lurdusaurus]] and [[Icthyovenator]].&lt;br /&gt;
&lt;br /&gt;
The ocean thrives with seaweed and aquatic life, however it is a very unfriendly environment for land creatures, who experience the [[Status Effects|Thalassophobic debuff]] from swimming in it.&lt;br /&gt;
&lt;br /&gt;
Underwater, the ocean is relatively clear—so long as you swim near the surface. The deeper you go into the ocean, the foggier and more dangerous it gets, as it becomes easier for deep-dwelling aquatics to launch an ambush on unsuspecting swimmers.&lt;br /&gt;
&lt;br /&gt;
==Water Mechanics==&lt;br /&gt;
Water has multiple mechanics surrounding it to encourage player migration and a seamlessly changing environment. These consist of Drowning, Oceanic Tides, Water Drainage, Water Cleanliness, and Water Boredom.&lt;br /&gt;
&lt;br /&gt;
===Drowning===&lt;br /&gt;
&lt;br /&gt;
Should a non-aquatic creature stick its head underwater, it is at risk of drowning, and must monitor its Oxygen levels.&lt;br /&gt;
&lt;br /&gt;
Oxygen levels are dependent on the creature, typically lasting longer the larger they are (with semi-aquatics being the outlier, capable of holding their breaths for up to a couple of minutes). &lt;br /&gt;
&lt;br /&gt;
Once a creature loses all oxygen, they begin to drown. While drowning, the player will lose 15% of their health every 1.5 seconds until they’ve either died, or surfaced and breathed in the air. Fully aquatic creatures are in fact capable of drowning, however their air meter is similar to a land creature’s thirst, and they drown in a much slower fashion. More details about [[Aquatic Creatures|Aquatics]] can be discovered on their dedicated page.&lt;br /&gt;
&lt;br /&gt;
===Oceanic Tides===&lt;br /&gt;
&lt;br /&gt;
The oceans are constantly moving in this game. Every hour, the oceanic water levels are [https://en.wikipedia.org/wiki/Sine_wave sinusoidally] shifting to simulate tides.&lt;br /&gt;
&lt;br /&gt;
The maps are typically designed with the tidal system in mind, granting more immersive gameplay with pathways to other islands exclusively appearing during low tide, and vanishing when water levels are high. Similarly, some caves are only available during low tide, granting more exciting exploration for players who wish to investigate otherwise unreachable locations.&lt;br /&gt;
&lt;br /&gt;
During extreme weather, the tidal pattern may shift and the ocean levels rise significantly—resulting in horrific floods and forcing players to higher ground, while giving aquatics free roam of the islands.&lt;br /&gt;
===Water Drainage===&lt;br /&gt;
Over time, fresh water sources can be drained.&lt;br /&gt;
&lt;br /&gt;
Fresh water can drain depending on how much is drank from the given source. The smaller the water source and the larger the player is, the faster it drains. The source rekindles over time as it rains, however, long periods of time without rainy weather can result in server-wide droughts.&lt;br /&gt;
===Water Cleanliness===&lt;br /&gt;
Water becomes dirtier the more it is drank from.&lt;br /&gt;
&lt;br /&gt;
Fresh water sources begin as “very clean”. This can be detected through sniffing a water source (default keybind: ‘C’), and seeing a deep blue scent cloud. The more users who drink from a water source, the sooner it will become dirty; indicated through an on-screen prompt that explains its dirtiness, and through the scent color of the water sources. A fresh lake will smell blue, whereas a slightly dirty lake will appear green, and the dirtiest will appear brown.&lt;br /&gt;
&lt;br /&gt;
Very clean water will supply users with water satiation. The dirtier it is, however, the less satiation it will give. If a water source becomes extremely dirty, it will provide negative water satiation.&lt;br /&gt;
&lt;br /&gt;
===Water Boredom===&lt;br /&gt;
Over time, repeatedly drinking from a water source gets increasingly boring for your creature. &lt;br /&gt;
&lt;br /&gt;
From gaining water satiation from new water sources, to losing water satiation and bias from the old and boring ones; visiting new locations will overall improve your creatures health.&lt;br /&gt;
&lt;br /&gt;
''(Page written by KittenNoodle.)''&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4066</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4066"/>
		<updated>2021-12-08T18:23:49Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: Kittennoodle moved page Freshwater Lakes to Water: Improved the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Water is a key factor in Beasts of Bermuda, and has a much greater effect than one would initially expect. Ranging from the Ocean to Freshwater Lakes, water has a severe impact on gameplay, and it is very important for players to understand its necessity.&lt;br /&gt;
&lt;br /&gt;
==The Difference Between Freshwater &amp;amp; Oceans==&lt;br /&gt;
&lt;br /&gt;
There are two types of water on the islands of Bermuda. Freshwater; found in rivers, lakes, and ponds, and Saltwater; found primarily in the ocean and in underwater caves.&lt;br /&gt;
&lt;br /&gt;
===Freshwater===&lt;br /&gt;
[[File:Water5.jpg|right|thumb|400px|border|Freshwater Lake]]&lt;br /&gt;
&lt;br /&gt;
Drinkable water can be found in lakes, ponds, and rivers.&lt;br /&gt;
&lt;br /&gt;
Typically, it’s a light blue/green in color (other than rivers, which have a similar coloration to the ocean), and can be detected through sniffing (default keybind: ‘C’). Drinking from freshwater sources is the only way players can fill their [[Thirst|thirst]] meter.&lt;br /&gt;
&lt;br /&gt;
===Saltwater===&lt;br /&gt;
&lt;br /&gt;
Saltwater is not drinkable, and can be identified through its wavy surface and navy blue coloration. &lt;br /&gt;
&lt;br /&gt;
As stated before, saltwater can be found primarily in the Ocean. The ocean divides a user's path between islands, and this underwater paradise is home to our aquatic creatures; the [[Mosasaurus]], [[Kronosaurus]], and [[Elasmosaurus]], and offers temporary homage and resources to our semi-aquatics; the [[Lurdusaurus]] and [[Icthyovenator]].&lt;br /&gt;
&lt;br /&gt;
The ocean thrives with seaweed and aquatic life, however it is a very unfriendly environment for land creatures, who experience the [[Status Effects|Thalassophobic debuff]] from swimming in it.&lt;br /&gt;
&lt;br /&gt;
Underwater, the ocean is relatively clear—so long as you swim near the surface. The deeper you go into the ocean, the foggier and more dangerous it gets, as it becomes easier for deep-dwelling aquatics to launch an ambush on unsuspecting swimmers.&lt;br /&gt;
&lt;br /&gt;
==Water Mechanics==&lt;br /&gt;
Water has multiple mechanics surrounding it to encourage player migration and a seamlessly changing environment. These consist of Drowning, Oceanic Tides, Water Drainage, Water Cleanliness, and Water Boredom.&lt;br /&gt;
&lt;br /&gt;
===Drowning===&lt;br /&gt;
&lt;br /&gt;
Should a non-aquatic creature stick its head underwater, it is at risk of drowning, and must monitor its Oxygen levels.&lt;br /&gt;
&lt;br /&gt;
Oxygen levels are dependent on the creature, typically lasting longer the larger they are (with semi-aquatics being the outlier, capable of holding their breaths for up to a couple of minutes). &lt;br /&gt;
&lt;br /&gt;
Once a creature loses all oxygen, they begin to drown. While drowning, the player will lose 15% of their health every 1.5 seconds until they’ve either died, or surfaced and breathed in the air. Fully aquatic creatures are in fact capable of drowning, however their air meter is similar to a land creature’s thirst, and they drown in a much slower fashion. More details about [[Aquatics]] can be discovered on their dedicated page.&lt;br /&gt;
&lt;br /&gt;
===Oceanic Tides===&lt;br /&gt;
&lt;br /&gt;
The oceans are constantly moving in this game. Every hour, the oceanic water levels are [https://en.wikipedia.org/wiki/Sine_wave sinusoidally] shifting to simulate tides.&lt;br /&gt;
&lt;br /&gt;
The maps are typically designed with the tidal system in mind, granting more immersive gameplay with pathways to other islands exclusively appearing during low tide, and vanishing when water levels are high. Similarly, some caves are only available during low tide, granting more exciting exploration for players who wish to investigate otherwise unreachable locations.&lt;br /&gt;
&lt;br /&gt;
During extreme weather, the tidal pattern may shift and the ocean levels rise significantly—resulting in horrific floods and forcing players to higher ground, while giving aquatics free roam of the islands.&lt;br /&gt;
===Water Drainage===&lt;br /&gt;
Over time, fresh water sources can be drained.&lt;br /&gt;
&lt;br /&gt;
Fresh water can drain depending on how much is drank from the given source. The smaller the water source and the larger the player is, the faster it drains. The source rekindles over time as it rains, however, long periods of time without rainy weather can result in server-wide droughts.&lt;br /&gt;
===Water Cleanliness===&lt;br /&gt;
Water becomes dirtier the more it is drank from.&lt;br /&gt;
&lt;br /&gt;
Fresh water sources begin as “very clean”. This can be detected through sniffing a water source (default keybind: ‘C’), and seeing a deep blue scent cloud. The more users who drink from a water source, the sooner it will become dirty; indicated through an on-screen prompt that explains its dirtiness, and through the scent color of the water sources. A fresh lake will smell blue, whereas a slightly dirty lake will appear green, and the dirtiest will appear brown.&lt;br /&gt;
&lt;br /&gt;
Very clean water will supply users with water satiation. The dirtier it is, however, the less satiation it will give. If a water source becomes extremely dirty, it will provide negative water satiation.&lt;br /&gt;
&lt;br /&gt;
===Water Boredom===&lt;br /&gt;
Over time, repeatedly drinking from a water source gets increasingly boring for your creature. &lt;br /&gt;
&lt;br /&gt;
From gaining water satiation from new water sources, to losing water satiation and bias from the old and boring ones; visiting new locations will overall improve your creatures health.&lt;br /&gt;
&lt;br /&gt;
''(Page written by KittenNoodle.)''&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Freshwater_Lakes&amp;diff=4067</id>
		<title>Freshwater Lakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Freshwater_Lakes&amp;diff=4067"/>
		<updated>2021-12-08T18:23:49Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: Kittennoodle moved page Freshwater Lakes to Water: Improved the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Water]]&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4065</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Water&amp;diff=4065"/>
		<updated>2021-12-08T18:23:18Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Water is a key factor in Beasts of Bermuda, and has a much greater effect than one would initially expect. Ranging from the Ocean to Freshwater Lakes, water has a severe impact on gameplay, and it is very important for players to understand its necessity.&lt;br /&gt;
&lt;br /&gt;
==The Difference Between Freshwater &amp;amp; Oceans==&lt;br /&gt;
&lt;br /&gt;
There are two types of water on the islands of Bermuda. Freshwater; found in rivers, lakes, and ponds, and Saltwater; found primarily in the ocean and in underwater caves.&lt;br /&gt;
&lt;br /&gt;
===Freshwater===&lt;br /&gt;
[[File:Water5.jpg|right|thumb|400px|border|Freshwater Lake]]&lt;br /&gt;
&lt;br /&gt;
Drinkable water can be found in lakes, ponds, and rivers.&lt;br /&gt;
&lt;br /&gt;
Typically, it’s a light blue/green in color (other than rivers, which have a similar coloration to the ocean), and can be detected through sniffing (default keybind: ‘C’). Drinking from freshwater sources is the only way players can fill their [[Thirst|thirst]] meter.&lt;br /&gt;
&lt;br /&gt;
===Saltwater===&lt;br /&gt;
&lt;br /&gt;
Saltwater is not drinkable, and can be identified through its wavy surface and navy blue coloration. &lt;br /&gt;
&lt;br /&gt;
As stated before, saltwater can be found primarily in the Ocean. The ocean divides a user's path between islands, and this underwater paradise is home to our aquatic creatures; the [[Mosasaurus]], [[Kronosaurus]], and [[Elasmosaurus]], and offers temporary homage and resources to our semi-aquatics; the [[Lurdusaurus]] and [[Icthyovenator]].&lt;br /&gt;
&lt;br /&gt;
The ocean thrives with seaweed and aquatic life, however it is a very unfriendly environment for land creatures, who experience the [[Status Effects|Thalassophobic debuff]] from swimming in it.&lt;br /&gt;
&lt;br /&gt;
Underwater, the ocean is relatively clear—so long as you swim near the surface. The deeper you go into the ocean, the foggier and more dangerous it gets, as it becomes easier for deep-dwelling aquatics to launch an ambush on unsuspecting swimmers.&lt;br /&gt;
&lt;br /&gt;
==Water Mechanics==&lt;br /&gt;
Water has multiple mechanics surrounding it to encourage player migration and a seamlessly changing environment. These consist of Drowning, Oceanic Tides, Water Drainage, Water Cleanliness, and Water Boredom.&lt;br /&gt;
&lt;br /&gt;
===Drowning===&lt;br /&gt;
&lt;br /&gt;
Should a non-aquatic creature stick its head underwater, it is at risk of drowning, and must monitor its Oxygen levels.&lt;br /&gt;
&lt;br /&gt;
Oxygen levels are dependent on the creature, typically lasting longer the larger they are (with semi-aquatics being the outlier, capable of holding their breaths for up to a couple of minutes). &lt;br /&gt;
&lt;br /&gt;
Once a creature loses all oxygen, they begin to drown. While drowning, the player will lose 15% of their health every 1.5 seconds until they’ve either died, or surfaced and breathed in the air. Fully aquatic creatures are in fact capable of drowning, however their air meter is similar to a land creature’s thirst, and they drown in a much slower fashion. More details about [[Aquatics]] can be discovered on their dedicated page.&lt;br /&gt;
&lt;br /&gt;
===Oceanic Tides===&lt;br /&gt;
&lt;br /&gt;
The oceans are constantly moving in this game. Every hour, the oceanic water levels are [https://en.wikipedia.org/wiki/Sine_wave sinusoidally] shifting to simulate tides.&lt;br /&gt;
&lt;br /&gt;
The maps are typically designed with the tidal system in mind, granting more immersive gameplay with pathways to other islands exclusively appearing during low tide, and vanishing when water levels are high. Similarly, some caves are only available during low tide, granting more exciting exploration for players who wish to investigate otherwise unreachable locations.&lt;br /&gt;
&lt;br /&gt;
During extreme weather, the tidal pattern may shift and the ocean levels rise significantly—resulting in horrific floods and forcing players to higher ground, while giving aquatics free roam of the islands.&lt;br /&gt;
===Water Drainage===&lt;br /&gt;
Over time, fresh water sources can be drained.&lt;br /&gt;
&lt;br /&gt;
Fresh water can drain depending on how much is drank from the given source. The smaller the water source and the larger the player is, the faster it drains. The source rekindles over time as it rains, however, long periods of time without rainy weather can result in server-wide droughts.&lt;br /&gt;
===Water Cleanliness===&lt;br /&gt;
Water becomes dirtier the more it is drank from.&lt;br /&gt;
&lt;br /&gt;
Fresh water sources begin as “very clean”. This can be detected through sniffing a water source (default keybind: ‘C’), and seeing a deep blue scent cloud. The more users who drink from a water source, the sooner it will become dirty; indicated through an on-screen prompt that explains its dirtiness, and through the scent color of the water sources. A fresh lake will smell blue, whereas a slightly dirty lake will appear green, and the dirtiest will appear brown.&lt;br /&gt;
&lt;br /&gt;
Very clean water will supply users with water satiation. The dirtier it is, however, the less satiation it will give. If a water source becomes extremely dirty, it will provide negative water satiation.&lt;br /&gt;
&lt;br /&gt;
===Water Boredom===&lt;br /&gt;
Over time, repeatedly drinking from a water source gets increasingly boring for your creature. &lt;br /&gt;
&lt;br /&gt;
From gaining water satiation from new water sources, to losing water satiation and bias from the old and boring ones; visiting new locations will overall improve your creatures health.&lt;br /&gt;
&lt;br /&gt;
''(Page written by KittenNoodle.)''&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Skin_Customization&amp;diff=4064</id>
		<title>Skin Customization</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Skin_Customization&amp;diff=4064"/>
		<updated>2021-11-27T02:35:38Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Skins and Nesting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skincustomization.jpg|right|thumb|400px|border| A [[Parasaurolophus]] skin made using the random button.]]&lt;br /&gt;
Skin Customization is a feature that allows players to create their own customized skins based on existing skin layouts, modifying their looks by altering colors and textures. This system is purely aesthetic and does not affect gameplay in any way.&lt;br /&gt;
&lt;br /&gt;
== Skins and Making Skins ==&lt;br /&gt;
[[File:Skincustomization2.jpg|right|thumb|400px|border| A [[Megalosaurus]] skin made by hand.]]&lt;br /&gt;
Players get to customize their dinosaur in two different ways:&lt;br /&gt;
*As they spawn, the window to customize their skin will automatically show up once they selected the dinosaur to play as.&lt;br /&gt;
*Whenever they wish to modify their dinosaur while in-game, they can press &amp;quot;O&amp;quot; by default. However, this option will disappear once the player's creature has reached 0.8 growth (0.7 if they were [[Nesting|nested]]).&lt;br /&gt;
&lt;br /&gt;
Once this window is opened, players can select the skin they wish to wear using the box in front of the option labelled &amp;quot;Skin&amp;quot;.&lt;br /&gt;
Upon choosing a skin, several categories will appear below this box offering the player a diverse amount of color options.&lt;br /&gt;
With this picker the player may:&lt;br /&gt;
*Choose the color itself (hue)&lt;br /&gt;
*Choose the alpha layer of this color (= more or less present)&lt;br /&gt;
*Choose the saturation of this color (from white to specified color)&lt;br /&gt;
*Choose its value (from pitch black to full vibrant)&lt;br /&gt;
&lt;br /&gt;
To undo the color of their selected skin, double-click the name of the skin. This should reload the skin back to default colors.&lt;br /&gt;
To save the customized skin to be used again for another time, select the &amp;quot;Save Skin&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
Skins will not disappear when the creature has logged out. It will remain on the creature for as long as it lives.&lt;br /&gt;
&lt;br /&gt;
There is also a button that allows players to make random, naturally appealing skins.&lt;br /&gt;
&lt;br /&gt;
== Types of Skin Customization ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of skins. &lt;br /&gt;
&lt;br /&gt;
*Fully customizable skins - every part of the skin can be edited &lt;br /&gt;
*Semi-customizable skins - only certain parts of a skin can be edited&lt;br /&gt;
*Non-customizable skins - the skin cannot be edited beyond its default pattern&lt;br /&gt;
&lt;br /&gt;
There are also [[exclusive skins]] for certain players or developers. &lt;br /&gt;
&lt;br /&gt;
== Skins and Nesting ==&lt;br /&gt;
&lt;br /&gt;
Skins can be inherited by offspring through [[Nesting system|nesting]]. Offspring will have a combination of the parents' skins with some random variations.&lt;br /&gt;
&lt;br /&gt;
* Albino - has a chance to happen on just a couple of skin parts and not all of them-&lt;br /&gt;
* Melanistic - has a chance to happen on just a couple of skin parts and not all of them&lt;br /&gt;
* Wildcard color mutation - can happen at any time on any layer&lt;br /&gt;
* Color Mutation - can happen at any time on any layer, drifts the color randomly around the hue ring (cannot exceed 1% of hue drift)&lt;br /&gt;
* Bioluminescent Mutation - A random skin layer becomes bioluminescent. This will affect stripes and similar patterns. This mutation has the same chance of happening on any skin. Rare.&lt;br /&gt;
&lt;br /&gt;
List of all of the &amp;quot;fully clamped&amp;quot; skins, meaning skins that cannot obtain Bioluminescent mutations.&lt;br /&gt;
Fully Clamped Skins for Bioluminescent:&lt;br /&gt;
&lt;br /&gt;
* Apato - Default&lt;br /&gt;
* Elasmo - Default&lt;br /&gt;
* Lurdu - Default&lt;br /&gt;
* Lurdu - Marsh&lt;br /&gt;
* Pachy - Default&lt;br /&gt;
* Parasaur - Default&lt;br /&gt;
* Pteranodon - Default&lt;br /&gt;
* Saichania - Default&lt;br /&gt;
&lt;br /&gt;
Why is (Insert Skin) unable to get Bioluminescent Mutations?&lt;br /&gt;
Skins are clamped (aka prevented from mutating) when the layers that are available cover too much of the body or are located on the bottom three layers. Attention and care was taken to try and enable as many skins as possible for the Bio Mutations, however, there were some cases on older dinosaurs where this simply was not possible. After these animals are remodeled they will have more up to date skins and will be given skins which can always have at least 1 Bio Mutation Option.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Skin_Customization&amp;diff=4063</id>
		<title>Skin Customization</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Skin_Customization&amp;diff=4063"/>
		<updated>2021-11-27T02:35:26Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Skins and Nesting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skincustomization.jpg|right|thumb|400px|border| A [[Parasaurolophus]] skin made using the random button.]]&lt;br /&gt;
Skin Customization is a feature that allows players to create their own customized skins based on existing skin layouts, modifying their looks by altering colors and textures. This system is purely aesthetic and does not affect gameplay in any way.&lt;br /&gt;
&lt;br /&gt;
== Skins and Making Skins ==&lt;br /&gt;
[[File:Skincustomization2.jpg|right|thumb|400px|border| A [[Megalosaurus]] skin made by hand.]]&lt;br /&gt;
Players get to customize their dinosaur in two different ways:&lt;br /&gt;
*As they spawn, the window to customize their skin will automatically show up once they selected the dinosaur to play as.&lt;br /&gt;
*Whenever they wish to modify their dinosaur while in-game, they can press &amp;quot;O&amp;quot; by default. However, this option will disappear once the player's creature has reached 0.8 growth (0.7 if they were [[Nesting|nested]]).&lt;br /&gt;
&lt;br /&gt;
Once this window is opened, players can select the skin they wish to wear using the box in front of the option labelled &amp;quot;Skin&amp;quot;.&lt;br /&gt;
Upon choosing a skin, several categories will appear below this box offering the player a diverse amount of color options.&lt;br /&gt;
With this picker the player may:&lt;br /&gt;
*Choose the color itself (hue)&lt;br /&gt;
*Choose the alpha layer of this color (= more or less present)&lt;br /&gt;
*Choose the saturation of this color (from white to specified color)&lt;br /&gt;
*Choose its value (from pitch black to full vibrant)&lt;br /&gt;
&lt;br /&gt;
To undo the color of their selected skin, double-click the name of the skin. This should reload the skin back to default colors.&lt;br /&gt;
To save the customized skin to be used again for another time, select the &amp;quot;Save Skin&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
Skins will not disappear when the creature has logged out. It will remain on the creature for as long as it lives.&lt;br /&gt;
&lt;br /&gt;
There is also a button that allows players to make random, naturally appealing skins.&lt;br /&gt;
&lt;br /&gt;
== Types of Skin Customization ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of skins. &lt;br /&gt;
&lt;br /&gt;
*Fully customizable skins - every part of the skin can be edited &lt;br /&gt;
*Semi-customizable skins - only certain parts of a skin can be edited&lt;br /&gt;
*Non-customizable skins - the skin cannot be edited beyond its default pattern&lt;br /&gt;
&lt;br /&gt;
There are also [[exclusive skins]] for certain players or developers. &lt;br /&gt;
&lt;br /&gt;
== Skins and Nesting ==&lt;br /&gt;
&lt;br /&gt;
Skins can be inherited by offspring through [[Nesting system|nesting]]. Offspring will have a combination of the parents' skins with some random variations.&lt;br /&gt;
&lt;br /&gt;
* Albino - has a chance to happen on just a couple of skin parts and not all of them-&lt;br /&gt;
* Melanistic - has a chance to happen on just a couple of skin parts and not all of them&lt;br /&gt;
* Wildcard color mutation - can happen at any time on any layer&lt;br /&gt;
* Color Mutation - can happen at any time on any layer, drifts the color randomly around the hue ring (cannot exceed 1% of hue drift)&lt;br /&gt;
* Bioluminescent Mutation - A random skin layer becomes bioluminescent. This will affect stripes and similar patterns. This mutation has the same chance of happening on any skin. Rare.&lt;br /&gt;
&lt;br /&gt;
List of all of the &amp;quot;fully clamped&amp;quot; skins, meaning skins that cannot obtain Bioluminescent mutations.&lt;br /&gt;
Fully Clamped Skins for Bioluminescent&lt;br /&gt;
&lt;br /&gt;
* Apato - Default&lt;br /&gt;
* Elasmo - Default&lt;br /&gt;
* Lurdu - Default&lt;br /&gt;
* Lurdu - Marsh&lt;br /&gt;
* Pachy - Default&lt;br /&gt;
* Parasaur - Default&lt;br /&gt;
* Pteranodon - Default&lt;br /&gt;
* Saichania - Default&lt;br /&gt;
&lt;br /&gt;
Why is (Insert Skin) unable to get Bioluminescent Mutations?&lt;br /&gt;
Skins are clamped (aka prevented from mutating) when the layers that are available cover too much of the body or are located on the bottom three layers. Attention and care was taken to try and enable as many skins as possible for the Bio Mutations, however, there were some cases on older dinosaurs where this simply was not possible. After these animals are remodeled they will have more up to date skins and will be given skins which can always have at least 1 Bio Mutation Option.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=3986</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=3986"/>
		<updated>2021-08-01T19:40:03Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Mating, Gestation, &amp;amp; Laying the Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate. &lt;br /&gt;
&lt;br /&gt;
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.&lt;br /&gt;
&lt;br /&gt;
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent (commonly named GP). Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid. &lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.&lt;br /&gt;
&lt;br /&gt;
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
&lt;br /&gt;
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes, regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).&lt;br /&gt;
&lt;br /&gt;
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.&lt;br /&gt;
&lt;br /&gt;
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).&lt;br /&gt;
&lt;br /&gt;
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
&lt;br /&gt;
There are 2 separate perks to nesting. The parents will receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees. &lt;br /&gt;
&lt;br /&gt;
[[Talents|Inherits]] are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but both parents have 0/3 points invested, the child cannot get an inherit in metabolism.&lt;br /&gt;
&lt;br /&gt;
In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
If a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;br /&gt;
&lt;br /&gt;
Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.&lt;br /&gt;
&lt;br /&gt;
Chance for [[Skin Customization#Skins and Nesting|skin]] to have cosmetic mutations.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Fish&amp;diff=3827</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Fish&amp;diff=3827"/>
		<updated>2021-04-05T16:27:08Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FishSchool.jpg|right|thumb|400px|border|Schools of Fish]]&lt;br /&gt;
&lt;br /&gt;
==== Current Fish ====&lt;br /&gt;
&lt;br /&gt;
Fish are AI creatures that can be found aimlessly swimming in ponds, [[Rivers|rivers]] and the [[Ocean|ocean]]. They provide a very small amount of [[Food|food]] to any [[Carnivorous_Creatures|carnivore]] that bites them, but unless they are a [[Piscivorous_Creatures|piscivorous creature]], they will suffer from food poisoning, which lowers [[comfort|comfort]]. The [[Talents|Scavenger talent]] allows creatures to gain more food from fish than the default value.&lt;br /&gt;
&lt;br /&gt;
Additionally non-piscivorous creatures will only receive half the food points gained from fish.&lt;br /&gt;
&lt;br /&gt;
Consuming fish quenches a small amount of [[thirst|water]], but they are not reliable sources of water due to how little of it they provide.&lt;br /&gt;
&lt;br /&gt;
[[File:PlayableFish.jpg|right|thumb|400px|border|Playable Fish]]&lt;br /&gt;
&lt;br /&gt;
There is a way to play as a fish, but this is a highly guarded secret...&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==== Unreleased Fish ====&lt;br /&gt;
More varieties of fish have been confirmed in the future, notably larger and more lively. However, due the difficulty of programming AI, they are not planned to be released anytime soon.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
Though fish are the only AI creatures currently in the game, they are not very complex. They often swim in one direction and sometimes even phase through the map. They will not swim away from dinosaurs either.&lt;br /&gt;
&lt;br /&gt;
 See [[AI]]&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Fish&amp;diff=3826</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Fish&amp;diff=3826"/>
		<updated>2021-04-05T16:26:27Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FishSchool.jpg|right|thumb|400px|border|Schools of Fish]]&lt;br /&gt;
&lt;br /&gt;
==== Current Fish ====&lt;br /&gt;
&lt;br /&gt;
Fish are AI creatures that can be found aimlessly swimming in ponds, [[Rivers|rivers]] and the [[Ocean|ocean]]. They provide a very small amount of [[Food|food]] to any [[Carnivorous_Creatures|carnivore]] that bites them, but unless they are a [[Piscivorous_Creatures|piscivorous creature]], they will suffer from food poisoning, which lowers [[comfort|comfort]]. The [[Scavenger talent|Talents]] allows creatures to gain more food from fish than the default value.&lt;br /&gt;
&lt;br /&gt;
Additionally non-piscivorous creatures will only receive half the food points gained from fish.&lt;br /&gt;
&lt;br /&gt;
Consuming fish quenches a small amount of [[thirst|water]], but they are not reliable sources of water due to how little of it they provide.&lt;br /&gt;
&lt;br /&gt;
[[File:PlayableFish.jpg|right|thumb|400px|border|Playable Fish]]&lt;br /&gt;
&lt;br /&gt;
There is a way to play as a fish, but this is a highly guarded secret...&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==== Unreleased Fish ====&lt;br /&gt;
More varieties of fish have been confirmed in the future, notably larger and more lively. However, due the difficulty of programming AI, they are not planned to be released anytime soon.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
Though fish are the only AI creatures currently in the game, they are not very complex. They often swim in one direction and sometimes even phase through the map. They will not swim away from dinosaurs either.&lt;br /&gt;
&lt;br /&gt;
 See [[AI]]&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3749</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3749"/>
		<updated>2021-02-04T00:21:41Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Carnivore&lt;br /&gt;
| image =[[Image:Tyrannosaurus Rex Beasts of Bermuda.png|300px]]&lt;br /&gt;
| name = ''Tyrant Lizard King''&lt;br /&gt;
| species = T.Rex&lt;br /&gt;
| timeperiod = Cretaceous &lt;br /&gt;
| height = 3.66 meters (12 feet tall)&lt;br /&gt;
| length = 12.3 Meters (40 feet long)&lt;br /&gt;
| weight = 8.4 tonnes (9.3 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Tyrannosauridae&lt;br /&gt;
| health = 1,500&lt;br /&gt;
| damage = 450+ &lt;br /&gt;
| speed = Unknown &lt;br /&gt;
| stamina = 18.6 (Rest)&lt;br /&gt;
| foodcapacity = 150	&lt;br /&gt;
| growthrate =  Slow	&lt;br /&gt;
| weather resistance = .4 (lower is better)	&lt;br /&gt;
}}&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Tyrannosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is by far the strongest terrestrial carnivore in-game. With a bite attack that does over 450 damage, it can kill all but the largest creatures in just a few hits. &lt;br /&gt;
&lt;br /&gt;
A single bite from the Tyrannosaurus inflicts a substantial amount of [[Injury|injury damage]], instantly crippling the movement of its prey. This ensures that a single strike will prevent its victim from escaping. However, the Tyrannosaurus often finds itself outpaced, as its power is curtailed by its terrible stamina. This makes the Tyrannosaurus reliant on devastating ambushes, hiding among rocks, ledges, and foliage until prey passes by. &lt;br /&gt;
&lt;br /&gt;
Once the Tyrannosaurus has learned how to ambush well, it becomes a predator of unimaginable power.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
- '''Absurd damage'''&lt;br /&gt;
&lt;br /&gt;
- High health&lt;br /&gt;
&lt;br /&gt;
- Deadly in numbers&lt;br /&gt;
&lt;br /&gt;
- Fast walking and running speed&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Terrible stamina (only enough to run for some 10-20 seconds)&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Bad turning radius&lt;br /&gt;
&lt;br /&gt;
- Fast hunger drain&lt;br /&gt;
&lt;br /&gt;
- Leaves behind a fairly detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability:''' The Tyrannosaurus utilizes its Devastating Ambush, which requires the Tyrannosaurus to first crouch motionlessly for 10 seconds, with only the slightest of movements permitted. Once ready, pressing the [[Keybinding|ability key]] activates the ability, granting the Tyrannosaurus phenomenal running speed for 5 seconds, as well as no stamina drain while running. This costs 30 ability power.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large [[Bite|bite]]. It deals absurd damage and inflicts substantial [[Injury|injury damage]], but has a slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Tyrannosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Unlocking combat talents is recommended to make your Tyrannosaurus even deadlier. Unlocking all combat talents will allow you to deal some +550 damage.&lt;br /&gt;
&lt;br /&gt;
*The stomps of the Tyrannosaurus are very loud. Due to this, the Sneaky perk is high tier for the Tyrannosaurus, as it lets you walk silently and ambush prey.&lt;br /&gt;
&lt;br /&gt;
*Hunger depletes fast so be careful. Always be looking for food. &lt;br /&gt;
&lt;br /&gt;
*A well-grown Tyrannosaurus can do just fine hunting alone, though pack members are always a plus to have.&lt;br /&gt;
&lt;br /&gt;
*Young Tyrannosaurus are often targeted by other players in fear that it may grow to become an unstoppable hunter.&lt;br /&gt;
&lt;br /&gt;
[[File:RedRavagerRex.png|thumb|A red &amp;quot;Ravager&amp;quot; [[Exclusive skins|glimmer-skin]] rex carries its offspring.]]&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The great strength of the Tyrannosaurus only shines in its adult stage. A juvenile Tyrannosaurus will find itself slow and weak, and susceptible to being hunted. This is made worse by its loud footsteps and shallow stamina pool. Growing a Tyrannosaurus is a difficult challenge, and it will take patience and time.&lt;br /&gt;
&lt;br /&gt;
Even when fully grown, however, the bad turning radius of a Tyrannosaurus can prove to be a hindrance. Enemy creatures will often aim for the tail and heels of the Tyrannosaurus, which are its blind-spots. Try mitigating this weakness by blocking your tail against a wall or standing in deep water.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The Tyrannosaurus used to have a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]]. Scaly variants has been removed at this time.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Rexcloseup.png&lt;br /&gt;
Prettyrex.jpg| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
https://cdn.discordapp.com/attachments/664066364662874125/770119635743408168/Ashen_fields_rex.png &lt;br /&gt;
&lt;br /&gt;
cinematic render of new rex model.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/Ozc9CScplF0&amp;lt;/youtube&amp;gt;&amp;lt;youtube&amp;gt;https://youtu.be/gfe2Zm60Re8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3736</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3736"/>
		<updated>2021-02-01T18:37:55Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Carnivore&lt;br /&gt;
| image =[[Image:Tyrannosaurus Rex Beasts of Bermuda.png|300px]]&lt;br /&gt;
| name = ''Tyrant Lizard King''&lt;br /&gt;
| species = T.Rex&lt;br /&gt;
| timeperiod = Cretaceous &lt;br /&gt;
| height = 3.66 meters (12 feet tall)&lt;br /&gt;
| length = 12.3 Meters (40 feet long)&lt;br /&gt;
| weight = 8.4 tonnes (9.3 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Tyrannosauridae&lt;br /&gt;
| health = 1,500&lt;br /&gt;
| damage = 450+ &lt;br /&gt;
| speed = Unknown &lt;br /&gt;
| stamina = 18.6 (Rest)&lt;br /&gt;
| foodcapacity = 150	&lt;br /&gt;
| growthrate =  Slow	&lt;br /&gt;
| resistance = .4 (lower is better)	&lt;br /&gt;
}}&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Tyrannosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is by far the strongest terrestrial carnivore in-game. With a bite attack that does 450 damage, it can kill all but the largest creatures in just a few hits. &lt;br /&gt;
&lt;br /&gt;
A single bite from the Tyrannosaurus inflicts a substantial amount of [[Injury|injury damage]], instantly crippling the movement of its prey. This ensures that a single strike will prevent its victim from escaping. However, the Tyrannosaurus often finds itself outpaced, as its power is curtailed by its terrible stamina. This makes the Tyrannosaurus reliant on ambushes, hiding among rocks, ledges, and foliage until prey passes by. &lt;br /&gt;
&lt;br /&gt;
Once the Tyrannosaurus has learned how to ambush well, it becomes a predator of unimaginable power.&lt;br /&gt;
&lt;br /&gt;
Rex was actually a scavenger, only killing prey when they needed to. Rexes have also been discovered to have a little &amp;quot;fluff&amp;quot; as babies. T.rex may be big, but its predecessors were small. The first tyrannosaurs, which were human- to horse-size, originated about 170 million years ago during the mid-Jurassic. Rexes back then were scarce, until rexes moved slowly up the food chain. &lt;br /&gt;
&lt;br /&gt;
That's where we have T.Rex, one of the biggest tyrannosaurids to walk the earth. &lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
- '''Absurd damage'''&lt;br /&gt;
&lt;br /&gt;
- High health&lt;br /&gt;
&lt;br /&gt;
- Deadly in numbers&lt;br /&gt;
&lt;br /&gt;
- Fast walking and running speed&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Terrible stamina (only enough to run for some 10-20 seconds)&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Bad turning radius&lt;br /&gt;
&lt;br /&gt;
- Fast hunger drain&lt;br /&gt;
&lt;br /&gt;
- Leaves behind a fairly detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has a special ability known as the Devastating Ambush. The Devastating Ambush takes 10 seconds to charge, and the player must be crouching and completely immobile, with only the slightest of movements permitted, in order to prepare it. Once ready, the user must tap their [[Keybinding|ability key]] and sprint. They will have a 5 second speed boost, and their stamina will not drain for this duration of time, allowing the Rex to swiftly catch its prey before it can flee.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large [[Bite|bite]]. It deals absurd damage and inflicts substantial [[Injury|injury damage]], but has a slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Tyrannosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Unlocking combat talents is recommended to make your Tyrannosaurus even deadlier. Unlocking all combat talents will allow you to deal some +550 damage.&lt;br /&gt;
&lt;br /&gt;
*The stomps of the Tyrannosaurus are very loud. Due to this, the Sneaky perk is high tier for the Tyrannosaurus, as it lets you walk silently and ambush prey.&lt;br /&gt;
&lt;br /&gt;
*Hunger depletes fast so be careful. Always be looking for food. &lt;br /&gt;
&lt;br /&gt;
*A well-grown Tyrannosaurus can do just fine hunting alone, though pack members are always a plus to have.&lt;br /&gt;
&lt;br /&gt;
*Young Tyrannosaurus are often targeted by other players in fear that it may grow to become an unstoppable hunter.&lt;br /&gt;
&lt;br /&gt;
[[File:RedRavagerRex.png|thumb|A red &amp;quot;Ravager&amp;quot; [[Exclusive skins|glimmer-skin]] rex carries its offspring.]]&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The great strength of the Tyrannosaurus only shines in its adult stage. A juvenile Tyrannosaurus will find itself slow and weak, and susceptible to being hunted. This is made worse by its loud footsteps and shallow stamina pool. Growing a Tyrannosaurus is a difficult challenge, and it will take patience and time.&lt;br /&gt;
&lt;br /&gt;
Even when fully grown, however, the bad turning radius of a Tyrannosaurus can prove to be a hindrance. Enemy creatures will often aim for the tail and heels of the Tyrannosaurus, which are its blind-spots. Try mitigating this weakness by blocking your tail against a wall or standing in deep water.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The Tyrannosaurus used to have a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]]. Scaly variants has been removed at this time.&lt;br /&gt;
&lt;br /&gt;
*Tyrannosaurus rex will soon be undergoing a remodel by developer Cαllie. This will be the second model for rex.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Rexcloseup.png&lt;br /&gt;
Prettyrex.jpg| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
https://cdn.discordapp.com/attachments/664066364662874125/770119635743408168/Ashen_fields_rex.png &lt;br /&gt;
&lt;br /&gt;
cinematic render of new rex model.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/Ozc9CScplF0&amp;lt;/youtube&amp;gt;&amp;lt;youtube&amp;gt;https://youtu.be/gfe2Zm60Re8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Friendship&amp;diff=3706</id>
		<title>Friendship</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Friendship&amp;diff=3706"/>
		<updated>2021-01-24T20:12:11Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Friendship is a mechanic in which you either gain or lose [[Comfort|comfort]] based on the friendship grade you have with another player. With players outside of your [[Groups|group]], you will build increasing amounts of X grade friendship depending on your proximity. With players inside of your group, you can gain friendship ranging from E to S, so long as you are part of the same species. &lt;br /&gt;
&lt;br /&gt;
X grade equals enemyship. You build enemyship by remaining near an ungrouped creature. The worse your enemyship is with the ungrouped creature, the more stressed you will feel and the more your comfort will decline whenever they're around. This mechanic is mostly used to prevent mix-packing from species who shouldn't be hanging out together. Enemyship slowly degrades with time, unlike friendship.&lt;br /&gt;
&lt;br /&gt;
[[File:Apatointhemoonlight.jpg|thumb|right|thumb|400px|border|A pair of [[Apatosaurus]] gaining frendship while watching the moon.]]&lt;br /&gt;
&lt;br /&gt;
E to S grade equals friendship. Positive friendship is gained by [[Groups|creating a group]] and inviting other players to it. The closer you are to a groupmate, the quicker your friendship will build. If one of your groupmates isn't nearby, you will not gain any friendship with them. If you attack your groupmates, you will lose some of the friendship gained. The more damage you inflict, the more friendship you'll lose. With creatures of a different species, you can only reach C grade friendship.&lt;br /&gt;
&lt;br /&gt;
By remaining near a player that you have positive friendship with, you will receive a [[Status Effects|&amp;quot;Near Friends&amp;quot; buff]] in your [[User Interface|character screen]], and an increase in comfort. Another perk to positive friendship is the reduction of friendly fire based on how high your friendship grade is (E being the lowest, and S being the highest). The list below shows how much friendly fire reduction comes with each friendship grade.&lt;br /&gt;
&lt;br /&gt;
* E grade reduces 0% of friendly fire.&lt;br /&gt;
&lt;br /&gt;
* D grade reduces 0% of friendly fire.&lt;br /&gt;
&lt;br /&gt;
* C grade reduces 20% of friendly fire.&lt;br /&gt;
&lt;br /&gt;
* B grade reduces 40% of friendly fire.&lt;br /&gt;
&lt;br /&gt;
* A grade reduces 60% of friendly fire.&lt;br /&gt;
&lt;br /&gt;
* S grade reduces 75% of friendly fire.&lt;br /&gt;
&lt;br /&gt;
You can view your friendship with another user by finding them in the [[Player List|player list]]. Your friendship can be seen as a letter above their profile picture in varying shades of reds and pinks.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Flight&amp;diff=3701</id>
		<title>Flight</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Flight&amp;diff=3701"/>
		<updated>2021-01-13T04:53:09Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Flying Creatures]]&lt;br /&gt;
&lt;br /&gt;
There are currently 3 flight-confirmed creatures. These are the [[Pteranodon]], [[Tropeognathus]], and [[Tapejara]], with the first two being in the game, and the latter being planned for later on in the game's development. &lt;br /&gt;
&lt;br /&gt;
To fly, the ideal method is to sprint and jump while looking at the sky. However, simply double tapping the spacebar can also get you airborne, but at a slower acceleration. To fly up, hold space; to slow down for a safe landing, hold e. [[Stamina]] is drained quickly when going up, or even when flying quickly with the [[Keybinding|sprint]] key. &lt;br /&gt;
&lt;br /&gt;
To change direction, you can use the manual keys mentioned earlier (better when performing tighter maneuvers) or you can simply move in your camera's direction with W. When landing it is advised to use E, as otherwise you may crash and receive [[Injury|injury damage]] which cripples your flight. If you fly too high, you will receive the [[Status Effects|&amp;quot;thin air&amp;quot; debuff]]. This works similarly to the &amp;quot;out of bounds&amp;quot; debuff, where you begin to take significant [[Comfort|comfort]] damage due to leaving the limits of the map.&lt;br /&gt;
&lt;br /&gt;
When diving, you naturally accelerate. There is currently a bug whereby if you hit the ground at a very high speed going straight down, you will receive no damage.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Incest&amp;diff=3693</id>
		<title>Incest</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Incest&amp;diff=3693"/>
		<updated>2020-12-01T12:14:20Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Incest occurs when two related individuals [[Nesting system|nest]] and have offspring. Directly related creatures (siblings and parents/children) will provide negative affects from incest. Other family members, such as grandparents, grandchildren, uncles/aunts, nieces/nephews, and cousins will not receive the affects of incest if they choose to nest together.&lt;br /&gt;
&lt;br /&gt;
As children of incest become adults, they inherent negative [[Talent tree|talents]] from their parents, making it harder to survive. They can receive a range of negative inherits, ranging from -1 all the way to a tremendous -3.&lt;br /&gt;
&lt;br /&gt;
[[File:Incest.png|right|thumb|400px|border|This baby [[Parasaurolophus]] was nested by incest parents. As you can see, it's received many negative inherits as a result.]]&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=3692</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=3692"/>
		<updated>2020-12-01T03:41:51Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Incubation &amp;amp; Hatching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate. &lt;br /&gt;
&lt;br /&gt;
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.&lt;br /&gt;
&lt;br /&gt;
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent. Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid. &lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.&lt;br /&gt;
&lt;br /&gt;
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
&lt;br /&gt;
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes, regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).&lt;br /&gt;
&lt;br /&gt;
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.&lt;br /&gt;
&lt;br /&gt;
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).&lt;br /&gt;
&lt;br /&gt;
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
&lt;br /&gt;
There are 2 separate perks to nesting. The parents will receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees. &lt;br /&gt;
&lt;br /&gt;
[[Talents|Inherits]] are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but both parents have 0/3 points invested, the child cannot get an inherit in metabolism.&lt;br /&gt;
&lt;br /&gt;
In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
If a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;br /&gt;
&lt;br /&gt;
Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Life_Cycle&amp;diff=3637</id>
		<title>Life Cycle</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Life_Cycle&amp;diff=3637"/>
		<updated>2020-11-02T20:22:06Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Life Cycle Game Mode ==&lt;br /&gt;
&lt;br /&gt;
Life Cycle is one of the three (current) in-game gamemodes, alongside the [[Freeroam|Freeroam]] and [[combat gamemode|Combat]] gamemodes. However, it has unique features that set it apart from the other two. It is the only gamemode that currently has [[Nesting system|nesting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Apatoherd.png|right|thumb|400px|border|A large, varied herd of [[Apatosaurus]] in the Life Cycle gamemode with adults and young.]]&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&lt;br /&gt;
Like any other gamemode, Life Cycle requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a [[Aquatic Creatures|fully aquatic creature]].&lt;br /&gt;
Unlike Combat and Sandbox, where a player is granted a fully grown creature right off the bat, in Life Cycle you are spawned as a selected creature at 0.4 growth, or you have the option to possess another player's [[Nesting|egg]] and hatch at a growth of 0.1. The goal, if possible, is to grow to adulthood, or perhaps even larger.&lt;br /&gt;
&lt;br /&gt;
=== Growth ===&lt;br /&gt;
&lt;br /&gt;
While every freshly spawned creature within the Life Cycle gamemode enters the map at a growth of 0.4, they each have a different growth rate depending on its base strength. Growth rate refers to how long it takes a certain creature to gain a tick of growth. Smaller creatures gain growth faster than larger creatures (for example, a [[Velociraptor]] will grow larger faster than a [[Mosasaurus]] would). However, the rate of growth can be improved by keeping one's [[Comfort|comfort]], [[Food|food]], and [[Thirst|water]] at a high level. Having a [[Groups|group]] can help to keep ons’s comfort high; consuming a large amount of healthy herbs (comfort flowers, crystals, sponges) will increase one's comfort bias and allow comfort to be maintained at a higher level as well.&lt;br /&gt;
&lt;br /&gt;
On some old [[Maps|maps]], there were specific locations where players could would receive a boost to their growth speed, no matter their status levels. The area would take the form of a small island or temple. These [[Status Effects|buffs]] were custom, set by the creator(s) of the map, and also could be set to increase in intensity as one gets closer to the center of the growth increase radius. Players would receive a status message in blue on their screen when they entered or left a growth increase radius.&lt;br /&gt;
&lt;br /&gt;
Growth is infinite. One can grow as big as they would like, provided they are able to survive. Growth significantly slows once any creature reaches their full size at 1.2. The larger one grows, the more resources (such as [[Food|food]] and [[Thirst|water]]) they will require to survive. Eventually, one may find oneself at a point where they cannot sustain their huge animal any longer due to massive resource requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Growthorb.png|right|thumb|400px|border| The no longer functional growth orb at the center of the Forest Island [[Maps|map]].]]&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
Like all other current gamemodes, Life Cycle has a [[Talents|talent system]]. When spawning as a juvenile (growth 0.4) from the respawn screen, the player starts out with 5 talent points that can be applied to any accessible talent on any tree (survival in blue, power in red, speed in green). As with any other gamemode, a talent can only have 3/3 points if the previous talent does. This also applies to talents with 1/3 and 2/3 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional talent points can be gained by surviving. When any creature advances 0.04 growth, they gain a talent point. This remains constant as long as a creature is alive. At 1.0, one is expected to have around 20 talent points in total (invested or not, not including inheritance). One can gain more by growing past 1.0.&lt;br /&gt;
&lt;br /&gt;
When one spawns as a juvenile, one is guaranteed to inherit 2 or more positive talent points outside of the ones that can be applied. Because the inherited talents exist outside of talents generated gradually from the user, the talents have the possibility to stack past 3/3. Instances often include 4/3 in a certain talent (3 applied, 1 inherited) and very rarely 5/3 (3 applied, 2 inherited). However, it is also possible to inherit negative talent points as a juvenile. It is unlikely, though, as one is not guaranteed to inherit negatives. Negative talents inherited can range from 0 to 2. This means the maximum amount of talent points any spawned juvenile can inherit is 6 points (4 positive, 2 negative). Note that negatives can, rarely, cancel out positive inherits by 'landing' on the same talent. This can lead to supposed 'no-inherit' or '1-inherit' dinos, which actually had one or more of their positives negated.&lt;br /&gt;
&lt;br /&gt;
Inherited talent points do not appear until certain milestones in a creature's growth. A purple prompt will be issued on screen when the talent is revealed, showcasing how many points went to the talent and the talent's specific name. Higher tier talents require the creature to be larger to be revealed, with the last and highest tier talents having (potential) points revealed at growth 1.2.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3636</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3636"/>
		<updated>2020-11-02T18:41:25Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt;https://youtu.be/jYF-_WX98_o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
Welcoming the newest addition with open arms! Welcome Tropeognathus!&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] (currently unimplemented) or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable yet)&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Testing in progress)&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* Kaprosuchus&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=3635</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=3635"/>
		<updated>2020-11-02T18:39:49Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* Nesting Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate. &lt;br /&gt;
&lt;br /&gt;
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.&lt;br /&gt;
&lt;br /&gt;
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent. Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid. &lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.&lt;br /&gt;
&lt;br /&gt;
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
&lt;br /&gt;
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes, regardless of the species. &lt;br /&gt;
&lt;br /&gt;
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.&lt;br /&gt;
&lt;br /&gt;
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).&lt;br /&gt;
&lt;br /&gt;
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
&lt;br /&gt;
There are 2 separate perks to nesting. The parents will receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees. &lt;br /&gt;
&lt;br /&gt;
[[Talents|Inherits]] are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but both parents have 0/3 points invested, the child cannot get an inherit in metabolism.&lt;br /&gt;
&lt;br /&gt;
In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
If a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;br /&gt;
&lt;br /&gt;
Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3634</id>
		<title>Oryctodromeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3634"/>
		<updated>2020-11-02T18:37:22Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Oryctodromeus Render.png|thumb|right|thumb|400px|border|''A render of the completed Oryctodromeus and its baby morph, made by developer Cαllie. This is not an in-game screenshot.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' O. cubicularis &amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 2.1 meters (6.9 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 33 kilograms (71 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Or-ICK-toe-DRO-me-us&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' [https://minkydinks.wixsite.com/bobsoundfiles/oryctodromeus Oryctodromeus Sounds]&lt;br /&gt;
=== In-Game Stats (Adult, 1.0) ===&lt;br /&gt;
'''Health:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orycto_Family.png|thumb|400px|border|''A family of Oryctodromeus inside their burrow. (Screenshot by Ember-Newcomer, with permission.)'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Oryctocolony.png|right|thumb|400px|border|''An Oryctodromeus colony, featuring the previous model.'']]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Oryctodromeus (also known as Ory or Orycto) is one of the smallest playable creatures in the game. It’s a [[Herbivorous_Creatures|herbivore]] that feeds on primarily small ferns and tubers that it can dig up while [[Digging_Mechanic_and_Burrows|burrowing]].&lt;br /&gt;
&lt;br /&gt;
The Orycto has the ability to [[Digging_Mechanic_and_Burrows|burrow]] and create expansive and elaborate tunnel networks. Due to their small size and relative weakness, it’s common to find them in large colonies of up to 30.&lt;br /&gt;
&lt;br /&gt;
Being at the bottom of the food chain, it’s reasonably easy for most predators to catch. It has mediocre speed, although some of the best agility up next to [[Pachycephalosaurus]] and [[Velociraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Peck''' &lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** A high DPS peck attack that deals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
* '''Sand Attack'''&lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** An attack that kicks sand up into your opponent’s eyes to blind them, disable their jump, and slow their sprint speed by 40% for the duration of the effect. This also disables [[flight]] for [[Flying Creatures|pterosaurs]]. &lt;br /&gt;
** This attack has a diminishing return, lasting 50% its normal duration on the second Sand Attack, and 25% its normal duration on the third. After three Sand Attacks in a row, the target is immune to the effect for 18 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Burrowing'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** Allows you to create a [[Digging_Mechanic_and_Burrows|burrow]] entrance. Burrow entrances cannot be created too close to [[Ocean|sea level]], too close to a [[Freshwater_Lakes|water source]], or in rocks/[[caves]]. You can dig out tunnel nodes by right clicking, and replace dirt by left clicking. By default, 1x1 burrows can only fit juvenile creatures, other Oryctodromeus, and adult [[Velociraptor|Velociraptors]]. However, you can expand your burrows to fit larger adult creatures.&lt;br /&gt;
** While [[Digging_Mechanic_and_Burrows|burrowing]], you may dig up various edible items and decorations. You can even farm edible items, if you wish.&lt;br /&gt;
** Your tunnels can be connected with other Oryctos' entrances and tunnels, allowing for some extremely advanced [[Digging_Mechanic_and_Burrows|burrow]] structures.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] are entirely [[weather]]-proof, save for floods. If the water rises to meet your tunnels, you will be safely teleported to your most recently used burrow exit.&lt;br /&gt;
** Active [[Digging_Mechanic_and_Burrows|burrow]] entrances can be [[Scent_System|scented]] and identified by their small plumes of purple smoke. An active burrow is one that's been used within the last 8 minutes.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] will completely despawn after 72 hours of inactivity. To reset this timer, any Orycto must dig out a tunnel node inside the burrow.&lt;br /&gt;
** If your tunnels are completely blocked off from any [[Digging_Mechanic_and_Burrows|burrow]] entrances, you will receive a massive [[Status Effects|comfort debuff]] (Stale Air) from the lack of oxygen circulation.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
* Oryctodromeus must leave their [[Digging_Mechanic_and_Burrows|burrows]] for water. Investing in the [[Talents#Hydration|Hydration]] [[Talents|talent]] is useful for those who would like to stay underground for longer periods of time.&lt;br /&gt;
* A single Oryctodromeus can create 2 [[Digging_Mechanic_and_Burrows|burrow]] entrances by default. Hide one of your burrow entrances under the cover of foliage and save it for emergencies.&lt;br /&gt;
* Oryctodromeus is somewhat slow, but it also has some of the best agility. Use this to your advantage by outmaneuvering your opponents. If you're being chased, don't run away in a straight line.&lt;br /&gt;
* Oryctodromeus is significantly stronger inside of its [[Digging_Mechanic_and_Burrows|burrows]]. Creatures that are not Orycto will have their damage cut down by 50% while underground. They will also suffer a large [[comfort]] debuff from Claustrophobia.&lt;br /&gt;
* Creating your [[Digging_Mechanic_and_Burrows|burrows]] on high ground may prevent [[Weather|storms]] from flooding you out.&lt;br /&gt;
* Oryctodromeus lacks the combat [[Talents|talent]] [[Talents#Sharp_Teeth|“Sharp Teeth”]], making it a mere annoyance to large creatures, unlike [[Velociraptor]] with its potential to be a severe threat.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Oryctodromeus is a donor creature, and is one of the longest awaited confirmed creatures.&lt;br /&gt;
* Oryctodromeus was originally considered for having a feathered and scaly customization option, but this idea was later scrapped in favor of a scaly model with quills.&lt;br /&gt;
* One of the lead developers (Predatoria) has confirmed that [[Digging_Mechanic_and_Burrows|burrowing]] is ''the'' most complex [[Mechanics|mechanic]] in the entire game, along with being the most difficult codework he's ever done. Burrowing and Oryctodromeus were finally completed and released after nearly two years of work on August 10th, 2020.&lt;br /&gt;
* Much like [[Apatosaurus]], [[Saichania]], and [[Velociraptor]], Orycto is completely immune to [[injury]] damage.&lt;br /&gt;
* Oryctodromeus's model was created by developer Cαllie.&lt;br /&gt;
* Orycto has had a total of '''1''' model update. (From the old model by Manuelsaurus to Cαllie's current model.)&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
Oryctodromeus_skin_crested.jpg|'''Crested''' by ''Natahi4 &amp;amp; twilightwolf''&lt;br /&gt;
Oryctodromeus_skin_mintthroat.jpg|'''Mint Throat''' by ''Natahi4 &amp;amp; twilightwolf''&lt;br /&gt;
Oryctodromeus_skin_tananostra.jpg|'''Tana Nostra''' by ''TripTrap''&lt;br /&gt;
Oryctodromeus_skin_meerkat.jpg|'''Meerkat''' by ''DJZ &amp;amp; TripTrap''&lt;br /&gt;
Oryctodromeus_skin_plains.jpg|'''Plains''' by ''Shain &amp;amp; Omnomnomnivore''&lt;br /&gt;
Oryctodromeus_skin_ringneck.jpg|'''Ringneck''' by ''DJZ &amp;amp; TripTrap''&lt;br /&gt;
Oryctodromeus_skin_fawn.jpg|'''Fawn''' by ''twilightwolf''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/za18-q_ablM&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3541</id>
		<title>Pachycephalosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pachycephalosaurus&amp;diff=3541"/>
		<updated>2020-10-25T03:14:37Z</updated>

		<summary type="html">&lt;p&gt;Kittennoodle: /* In-game Stats (Adult, Growth 1.0) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:PACHY.jpg|right|thumb|400px|border|Pachycephalosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P wyomingensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 4.5 meters (14.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 450 kilograms (990 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' păk′ĭ-sĕf′ə-lə-sôr′əs&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 430&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]] that primarily eats [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer. &lt;br /&gt;
&lt;br /&gt;
The Pachycephalosaurus is also a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  &lt;br /&gt;
&lt;br /&gt;
It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*'''Head Ram'''&lt;br /&gt;
** Default: LMB (Left Mouse Button) &lt;br /&gt;
** A head ram, which inflicts moderate damage.  It applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.&lt;br /&gt;
*'''Charge''': &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  &lt;br /&gt;
&lt;br /&gt;
* '''How to Use'''&lt;br /&gt;
** When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  &lt;br /&gt;
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
*When playing Pachcephalosaurus, stay in rugged terrain or on hills to have the advantage against predators.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pachycephalosaurus is the first dinosaur to have all [[Communication and Roaring System#Calls|calls]] implemented.&lt;br /&gt;
*There used to be a bug where 0.4 Pachies and smaller, would deal full knockback, this has since been fixed.&lt;br /&gt;
*Pachycephalosaurus will be getting a remodel by developer Cαllie. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dinosaurs]]&lt;/div&gt;</summary>
		<author><name>Kittennoodle</name></author>
		
	</entry>
</feed>