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	<updated>2026-09-20T18:02:37Z</updated>
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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Console_Commands&amp;diff=4801</id>
		<title>Console Commands</title>
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		<updated>2022-11-22T00:37:16Z</updated>

		<summary type="html">&lt;p&gt;Laarikin: /* Spawn / Carcasses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Console Commands exist in Beasts of Bermuda. They can allow for silly things to happen from changing your speed to jump a mountain to spawning tornadoes on a sunny day.&lt;br /&gt;
&lt;br /&gt;
To access Console Commands, you'll need either your own server or you'll need access to a friend's server. Console Commands won't work on Official Servers. Same for Community Servers, but you have to be an Admin there. If you are the owner of the server, you'll need to setup each player you wish to be Admin in the game.ini file using the following line&lt;br /&gt;
ServerAdmins=(UserSteamId64=01234567890123456,AdminRank=&amp;quot;DefaultAdmin&amp;quot;). Replace that SteamId64 with the Steam Id of each player and making a separate line for them. Once done, save the settings and a server restart is required for it to take effect.&lt;br /&gt;
&lt;br /&gt;
[[File:ServerHostingScreenshot.jpg|thumb|600px|border|Server Hosting Screen with an Administrator Password]]&lt;br /&gt;
&lt;br /&gt;
Console Commands were added during development to not only assist server owners with their own command testing. But, to also make it easier on the developers to ensure that nothing would be bugged in any future updates. Along with fixing temporary issues that can occur.&lt;br /&gt;
&lt;br /&gt;
Some commands are locked to a Developer only role. No one can obtain this role.&lt;br /&gt;
&lt;br /&gt;
There are 2 ways to use Console Commands.&lt;br /&gt;
{| class = &amp;quot;article-table&amp;quot;&lt;br /&gt;
!Method 1&lt;br /&gt;
!Method 2&lt;br /&gt;
|-&lt;br /&gt;
|Open Chat (1 by default) and use // , which is the Syntax for using console commands. If you are new to them or need a refresher, method 2 is the way to go.&lt;br /&gt;
|Use ` (The key left of 1). Typing a command will let you see matches and the syntax that follows.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NewConsole.png|thumb|600px|border|Use of the [[Chatbox|Chat Box]] as a console]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you use Method 2, pushing ` and either the up or down arrow key will show the last 30 commands you used. Which is easy for getting set back up or command modifying.&lt;br /&gt;
Last updated: September 21, 2021.&lt;br /&gt;
&lt;br /&gt;
== Player Commands ==&lt;br /&gt;
These commands must be re-entered every time the session is joined or a new Dino is spawned. Commands do not carry over.&lt;br /&gt;
{| class = &amp;quot;article-table&amp;quot;&lt;br /&gt;
!Command Name&lt;br /&gt;
!Console Description&lt;br /&gt;
!What It Does&lt;br /&gt;
!Variables&lt;br /&gt;
|-&lt;br /&gt;
|SetAbilityPoolIncrease&lt;br /&gt;
|AbilityPoolIncrease[float]&lt;br /&gt;
|Raise or Lower Ability consumed per usage.&lt;br /&gt;
|More Ability: 0.000000000000000000000000000001.&lt;br /&gt;
Less Ability: Anything at or greater then what's listed in your Dino's stats.&lt;br /&gt;
Default: 1&lt;br /&gt;
|-&lt;br /&gt;
|SetBackwardsSpeedIncrease&lt;br /&gt;
|Backwardsspeedincrease[float]&lt;br /&gt;
|Increases movement speed for Dino's that walk backwards.&lt;br /&gt;
|Needs testing.&lt;br /&gt;
|-&lt;br /&gt;
|SetBeachedComfortImprovement&lt;br /&gt;
|BeachedComfortImprovement[float]&lt;br /&gt;
|Improves Comfort Loss for Aquatics.&lt;br /&gt;
|Comfort Gain: 0.0000000000000000000000000001 ; Comfort Loss: Anything greater then 2.&lt;br /&gt;
|-&lt;br /&gt;
|SetBeachedMobility&lt;br /&gt;
|BeachedMobility[float]&lt;br /&gt;
|Allows Aquatics to move faster on land.&lt;br /&gt;
|No Movement Difference: 0 ; Moving as a Non Aquatic: 100 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|SetBreathBarIncrease&lt;br /&gt;
|BreathBarIncrease[float]&lt;br /&gt;
|Allows Non Aquatics to stay underwater longer.&lt;br /&gt;
|Instantly out of breath: 0.0000000000000001 ; Staying under for 2 hours: 999999 (Anything larger will hide the breath bar for long time).&lt;br /&gt;
|-&lt;br /&gt;
|SetComfortNeutralPointIncrease&lt;br /&gt;
|ComfortNeutralPointIncrease[float]&lt;br /&gt;
|Raising Comfort to not be affected by status effects that would lower it.&lt;br /&gt;
|Slow Recovery: 0.0000000000000000001 ; Constant 100: 10000 or greater.&lt;br /&gt;
|-&lt;br /&gt;
| SetDamageIncrease&lt;br /&gt;
|DamageIncrease[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetDepthResistance&lt;br /&gt;
|depthrsistance[float]&lt;br /&gt;
|Going deeper in the ocean without the negative effect of being too deep.&lt;br /&gt;
|Being able to go all the way to the bottom of the map: 0.000000000000001 ; Instantly Dead: 100 ; If a higher number is set for Instantly Dead, if a value is set for comfort, it is ignored.&lt;br /&gt;
|-&lt;br /&gt;
|SetDiet&lt;br /&gt;
|plants[float] Meat[float] Fish[float]&lt;br /&gt;
|A developer exclusive command to alter what the dino eats. &lt;br /&gt;
|Tried setting it to Yes No No. Didn't work. Tried setting it to only plants. Didn't work. Tried setting it to 9000 0 90. Didn't work.&lt;br /&gt;
|-&lt;br /&gt;
|SetDirt&lt;br /&gt;
|Value[int32]&lt;br /&gt;
|Developer exclusive command for the amount of dirt their Ory's carrying?&lt;br /&gt;
|Setting a value informs you don't have permission.&lt;br /&gt;
|-&lt;br /&gt;
|SetDirtCarry&lt;br /&gt;
|Dirtcarry[float]&lt;br /&gt;
|Alter how much dirt an Ory's carrying.&lt;br /&gt;
|Lower Number should equal instantly full on dirt. Higher number should equal endless digging. Needs Testing.&lt;br /&gt;
|-&lt;br /&gt;
|SetDiveDamageIncrease&lt;br /&gt;
|DiveDamageIncrease[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetDrownDamage&lt;br /&gt;
|DrownDamage[float]&lt;br /&gt;
|A Developer command that affects how much damage is recieved when drowning underwater.&lt;br /&gt;
|Despite the command prompting it working for Admins, changing the value to 0 does not have any effect on the player drowning.&lt;br /&gt;
|-&lt;br /&gt;
|SetElusiveness&lt;br /&gt;
|Elusiveness[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
SetFlyerClimbAltitude 		FlyerClimbAltitude[float]&lt;br /&gt;
SetFlyerCrashMitigation 	FlyerCrashMitigation[float]&lt;br /&gt;
SetFlyerLanding 		FlyerLanding[float]&lt;br /&gt;
SetFoodLongetivityMultiplier	FoodLongetivityMultiplier[float]&lt;br /&gt;
SetFriendship 			Player1ID[int32] Player2ID[int32] Points[float]&lt;br /&gt;
SetGender			GenderString[FString] NameOrId[FString]&lt;br /&gt;
SetGrabResistance		GrabResistance[float]&lt;br /&gt;
SetGrabSizeIncrease		GrabSizeIncrease[float]&lt;br /&gt;
SetGrowthLevel			GrowthLevel[float]&lt;br /&gt;
SetHealingRateIncrease		HealingRateIncrease[float]&lt;br /&gt;
SetHealthPoolIncrease		HealthPoolIncrease[float]&lt;br /&gt;
SetImprovedBraking		ImprovedBraking[float]&lt;br /&gt;
SetImprovedComfortFlowers	ImprovedComfortFlowers[float]&lt;br /&gt;
SetImprovedSandAttack		SandAttack[float]&lt;br /&gt;
SetImprovedThrashDamage		ImprovedThrashDamage[float]&lt;br /&gt;
SetImproveTailWhip		Improvetailwhip[float]&lt;br /&gt;
SetInjuryDamageResistance	InjuryDamageResistance[float]&lt;br /&gt;
SetInjuryDealerIncrease		InjuryDealerIncrease[float]&lt;br /&gt;
SetIntimidation			Intimidation[float]&lt;br /&gt;
SetJumpHeightIncrease		JumpHeightIncrease[float]&lt;br /&gt;
SetKeenSenses			Keensenses[float]&lt;br /&gt;
SetKnockbackDealerIncrease	KnockbackDealerIncrease[float]&lt;br /&gt;
SetKnockbackResistance		KnockbackResistance[float]&lt;br /&gt;
SetLatchImprovement		LatchImprovement[float]&lt;br /&gt;
SetLungeHardHeaded		LungeHardHeaded[float]&lt;br /&gt;
SetLungeMobilityImprovement	LungeMobilityImprovement[float]&lt;br /&gt;
SetLungePowerImprovement	LungePowerImprovement[float]&lt;br /&gt;
SetMomentumIncrease		MomentumIncrease[float]&lt;br /&gt;
SetName				S[FString]&lt;br /&gt;
SetOneshotAvoidance		OneshotAvoidance[float]&lt;br /&gt;
SetOnTheWingEatDrink		OnTheWingEatDrink[float]&lt;br /&gt;
SetOxygenImprovement		OxygenImprovement[float]&lt;br /&gt;
SetPlantEating			PlantEating[float]&lt;br /&gt;
SetPlayerGrowthLevel		GrowthLevel[float] PlayerNameOrID[FString]&lt;br /&gt;
SetPregnantStatus		Pregnant[bool] TimeRemainingSeconds[float]&lt;br /&gt;
SetScentImprovement		ScenetImprovement[float]&lt;br /&gt;
SetScenetMasking		ScentMasking[float]&lt;br /&gt;
SetSpeedIncrease		SpeedIncrease[float]&lt;br /&gt;
SetStaminaDrainImprovement	StaminaDrainImprovement[float]&lt;br /&gt;
SetStaminaPoolIncrease		StaminaPoolIncrease[float]&lt;br /&gt;
SetStats			Health[float] Stam[float] Ability[float] Water[float] Food[float] Comfort[float] Injury[float] Venom[float] Bleed[float] FoodSat[Float] WaterSat[float]		&lt;br /&gt;
SetStressResistance		StressResistance[float]	&lt;br /&gt;
SetSwimSpeedIncrease		SwimSpeedIncrease[float]&lt;br /&gt;
SetTailTip			LocationAtTip[FVector] LocationSpace[TEnumbAsByte&amp;lt;ESplineCoordinateSpace::Type&amp;gt;] RotationAtTip[Frotator] RotationSpace[TEnumAsByte&amp;lt;ESplineCoordinateSpace::Type&amp;gt;]&lt;br /&gt;
SetTakeoffSpeed			takeoffspeed[float]&lt;br /&gt;
SetTripThresholdIncrease	TripThresholdIncrease[float]&lt;br /&gt;
SetTurnRateIncrease		TurnRateIncrease[float]&lt;br /&gt;
SetUphillDropResist		UphillSpeedDropResist[float]&lt;br /&gt;
SetWaterLongetivityMultiplier	WaterLongetivityMultiplier[float]&lt;br /&gt;
SetWeatherResistanceIncrease	WeatherResistanceIncrease[float]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Talent Commands==&lt;br /&gt;
These commands only apply to the talents your creature uses. Giving yourself a talent you don't have will not give you that talent.&lt;br /&gt;
{|&lt;br /&gt;
!Command Name&lt;br /&gt;
!Console Description&lt;br /&gt;
!What It Does&lt;br /&gt;
!Variables&lt;br /&gt;
|-&lt;br /&gt;
|SetAcroRoarAbility &lt;br /&gt;
|AcroRoarAbility[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetBabySnatcher&lt;br /&gt;
|BabySnatcher[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetBurrowMaster&lt;br /&gt;
|BurrowMaster[float]&lt;br /&gt;
|Allows Oryctodromeus to dig more in their burrows.&lt;br /&gt;
|Can't dig: 0.00000000000000001 ; Endless digging: 99999999&lt;br /&gt;
|-&lt;br /&gt;
|SetEggThief&lt;br /&gt;
|eggthief[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetFasterStomp&lt;br /&gt;
|FasterStomp[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetGoodParent&lt;br /&gt;
|GoodParent[float]&lt;br /&gt;
|Affects how quickly female eggs gestatue and how many eggs males may send.&lt;br /&gt;
|No effect: 0.0000000000000000001 ; Instantly ready: 999999999999.&lt;br /&gt;
|-&lt;br /&gt;
|SetImprovedDart&lt;br /&gt;
|ImprovedDart[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetMegaloAbility&lt;br /&gt;
|MegaloAbility[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetPachyCharge&lt;br /&gt;
|PachyCharge[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetParaAbility&lt;br /&gt;
|ParaAbility[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetPlayerTalent&lt;br /&gt;
|PlayerNameOrID[FString] Talent[FString] NumTalents[int32] NumInherits[int32]&lt;br /&gt;
|A developer exclusive command to assign talents.&lt;br /&gt;
|My guess is that it doesn't affect your talent points.&lt;br /&gt;
|-&lt;br /&gt;
|SetScavenger&lt;br /&gt;
|Scavenger[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetSharpTeeth&lt;br /&gt;
|SharpTeeth[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetSonarAbility&lt;br /&gt;
|SonarAbility[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetStaminaBite&lt;br /&gt;
|StaminaBite[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetStompSplash&lt;br /&gt;
|StompSplash[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetStrongBond&lt;br /&gt;
|StrongBond[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetSwiftClaws&lt;br /&gt;
|SwiftClaws[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetTalent&lt;br /&gt;
|TalentName[FString] Talented[int32] Inherited[int32]&lt;br /&gt;
|Allows the player to assign any talent they can acquire. Using this commands treats your talent points as if you've spent them, including Inherits. Overassigning will leave to negative talent points available rendering all talents and used commands null until fixed.&lt;br /&gt;
|Talents can be 1/3, 2/3, 3/3, 4/3, 5/3, 6/3, 7/3. Inherits are +1, +2, +3. You cannot assign anything higher then this. It seems assigned a talent at 7/3 +3 does not have an impact on that talent.&lt;br /&gt;
|-&lt;br /&gt;
|SetThickHide&lt;br /&gt;
|ThickHide[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetTurnWhileStomping&lt;br /&gt;
|TurnWhileStomping[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetVigilance&lt;br /&gt;
|Vigilance[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetWingBeatEfficiency&lt;br /&gt;
|Value[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetWingBeatImprovement&lt;br /&gt;
|Value[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; (placeholder) &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
Announce FmtMessage[FString]&lt;br /&gt;
- &amp;quot;Announce Hello All&amp;quot;&lt;br /&gt;
* Say a Message at Screen for all.&lt;br /&gt;
&lt;br /&gt;
EnterSpectate&lt;br /&gt;
* Enter the Spectator Mode&lt;br /&gt;
&lt;br /&gt;
LeaveSpectate&lt;br /&gt;
* Leave the Spectator Mode&lt;br /&gt;
&lt;br /&gt;
UseIncognito&lt;br /&gt;
* Enter the Incognito Mode&lt;br /&gt;
&lt;br /&gt;
KickPlayer NameOrID[FString] Reason[Fstring] bDetachPawnBeforeKick[bool]&lt;br /&gt;
MutePlayer NameOrId[Fstring] TimeMinutes[int32]&lt;br /&gt;
BanPlayer NameOrId[FString] TimeHours[int32] Reason[FString] bBanMainAccount[bool]&lt;br /&gt;
UnMutePlayer Playerid64[int64]&lt;br /&gt;
UnBanPlayer Playerid64[int64]&lt;br /&gt;
&lt;br /&gt;
Teleport&lt;br /&gt;
*Teleports the player to the location in the center of their screen.&lt;br /&gt;
&lt;br /&gt;
TeleportAt X[float] Y[float] Z[float]&lt;br /&gt;
*Teleports the player to the specified coordinates.&lt;br /&gt;
&lt;br /&gt;
TeleportToP PlayerName[FString]&lt;br /&gt;
*Teleports the player to an other one, either specified by their name (by default) or their ID on the server.&lt;br /&gt;
*&amp;quot;TeleportToP SomeGuy&amp;quot; will teleport you to SomeGuy&lt;br /&gt;
*&amp;quot;TeleportToP 325 ID&amp;quot; will teleport you to the player with ID 325.&lt;br /&gt;
&lt;br /&gt;
TeleportToMe Playername[FString]&lt;br /&gt;
&lt;br /&gt;
DisplayCoords&lt;br /&gt;
*Toggles display of the coordinates in the top center of the screen.&lt;br /&gt;
&lt;br /&gt;
Stat FPS&lt;br /&gt;
*Toggles display of FPS in the top center of the screen.&lt;br /&gt;
&lt;br /&gt;
PossessEntity Species&lt;br /&gt;
*Has an optional argument, Species.  If Species is provided, the player will automatically spawn and become the specified species.  If it is not provided, the player will possess the creature they are looking at in the center of the screen.&lt;br /&gt;
*The player can spawn as the [[Observer]] by using this mode and specifying Observer as the Species argument.  This allows the player to roam the map as a floating camera, useful for getting great screenshots or recording gameplay footage from different angles.&lt;br /&gt;
*'''You are not allowed to possess a player-owned entity.'''&lt;br /&gt;
&lt;br /&gt;
DestroyEntity&lt;br /&gt;
*Destroys the creature in the center of the player's screen.&lt;br /&gt;
*'''You are not allowed to destroy a player-owned entity.'''&lt;br /&gt;
&lt;br /&gt;
Respawn&lt;br /&gt;
*Allows the player to [[Spawning System|respawn]].&lt;br /&gt;
&lt;br /&gt;
EnableRagdoll&lt;br /&gt;
*Enables physics on the player's creature.&lt;br /&gt;
&lt;br /&gt;
SpawnEntity Species&lt;br /&gt;
*Allows the player to spawn a creature of their choice in the center of their screen.&lt;br /&gt;
&lt;br /&gt;
FillAllStats&lt;br /&gt;
*Allows the player to fill all of their stats to max.&lt;br /&gt;
&lt;br /&gt;
SetPlayerStats Health Stamina Ability Water Food Comfort&lt;br /&gt;
*Allows the player to specify the levels of their various stats.  Specifying health of 0.5, for example, will fill health to halfway full.&lt;br /&gt;
&lt;br /&gt;
ReqCharacterData&lt;br /&gt;
*Displays debug data related to the player's state.&lt;br /&gt;
&lt;br /&gt;
ReqControllerData&lt;br /&gt;
*Displays debug data related to the player's controller.&lt;br /&gt;
&lt;br /&gt;
SetAllowAnyInput&lt;br /&gt;
*Toggles the boolean game state 'AllowAnyInput.'  This command was important for debugging the notorious stuck bug.&lt;br /&gt;
&lt;br /&gt;
== Weather Commands ==&lt;br /&gt;
&lt;br /&gt;
SetWeather Fog Rain Cumulus SkyGreyness WindIntensity WindDirectionX WindDirectionY Lightning Surge&lt;br /&gt;
*Sets the various [[Weather|storm]] parameters. &lt;br /&gt;
- Maximum Water Height &amp;quot;SetWeather 0 0 0 0 0 0 0 0 20000&amp;quot;&lt;br /&gt;
- Minimum Water Height &amp;quot;SetWeather 0 0 0 0 0 0 0 0 -6000&amp;quot;&lt;br /&gt;
- Slow Rain &amp;quot;SetWeather 0 1 0 0 0 0 0 0 -6000&amp;quot;&lt;br /&gt;
- Epic Rain &amp;quot;SetWeather 0 5000 0 0 0 0 0 0 -6000&amp;quot;&lt;br /&gt;
- Reset Wheater &amp;quot;SetWeather 0 0 0 0 0 0 0 0 0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ReqWeather&lt;br /&gt;
*Allows the player to see when the next storm will be, or, if it is storming, see how long it has been since the storm started.&lt;br /&gt;
&lt;br /&gt;
ForceStorm&lt;br /&gt;
*Allows the player to force a storm to come, but not specify its intensity or duration.  This command will take a minute or two to execute due to the way the storm system works.  Be patient with it!&lt;br /&gt;
&lt;br /&gt;
PauseWeather Boolean&lt;br /&gt;
*Allows the player to pause the current weather system, keeping the effects as is for an indefinite period of time.&lt;br /&gt;
&lt;br /&gt;
ToggleWeatherData Boolean&lt;br /&gt;
*Allows the player to continuously see a stream of information about the storm.&lt;br /&gt;
&lt;br /&gt;
Lightning&lt;br /&gt;
*Allows the player to call a lightning bolt to the location at the center of their screen.&lt;br /&gt;
&lt;br /&gt;
SpawnTornado Intensity[float]&lt;br /&gt;
*Allows the player to call a Tornado with Size at the center of their screen.&lt;br /&gt;
MoveTornado&lt;br /&gt;
*Allows the player to move the Tornado at the center of their screen.&lt;br /&gt;
KillTornado&lt;br /&gt;
*Allows the player to kill all Tornados.&lt;br /&gt;
&lt;br /&gt;
== Spawn / Carcasses ==&lt;br /&gt;
SpawnEntity en[Fname] Size[float]&lt;br /&gt;
&lt;br /&gt;
SpawnEgg MotherID[int32] FatherID[int32] Completion[float]&lt;br /&gt;
&lt;br /&gt;
SpawnCarcass FoodValue[float] AmountRemaining[Float] bFromPlayer[bool]&lt;br /&gt;
* Spawn Meat / Carcass in Front of Screen with Size and Quality&lt;br /&gt;
&lt;br /&gt;
*SpawnCarcass 250 250 1 0  -  Spawns normal player gore&lt;br /&gt;
*SpawnCarcass 250 250 1 1  -  Spawns a fish gore&lt;br /&gt;
&lt;br /&gt;
Summon ClassName[FString]&lt;br /&gt;
&lt;br /&gt;
ResetFish Startindex[int32] StopIndex[int32]&lt;br /&gt;
* Reset Fish in Map Index on Map.&lt;br /&gt;
&lt;br /&gt;
ResetAllFish&lt;br /&gt;
* Reset all Fishstage on Map.&lt;br /&gt;
&lt;br /&gt;
DestroyAllCarcasses&lt;br /&gt;
*Destroys all [[Carcass|carcasses]] on the map.&lt;br /&gt;
&lt;br /&gt;
== Other Commands ==&lt;br /&gt;
&lt;br /&gt;
AnnoyingDinosaur NameOrID[FString]&lt;br /&gt;
&lt;br /&gt;
WipePlayerData[int64]&lt;br /&gt;
&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Respawn NameOrID[Fstring]&lt;br /&gt;
&lt;br /&gt;
ResetTalentModifiers (Warning it get errors)&lt;br /&gt;
&lt;br /&gt;
ResetCharacterStates&lt;br /&gt;
&lt;br /&gt;
RemoveFoliageInstance ComponentName[FString] Index[int32]&lt;br /&gt;
&lt;br /&gt;
TakeServerLog LengthSeconds[float]&lt;br /&gt;
&lt;br /&gt;
ToggleWeatherData IsShowingData[bool]&lt;br /&gt;
&lt;br /&gt;
ToggleSpeaking binSpeaking[bool]&lt;br /&gt;
&lt;br /&gt;
ImpactFromFall ImpactVelocity[FVector] ImpactVelocity[FVector] ImpactVelocity[FVector]&lt;br /&gt;
&lt;br /&gt;
OnlyLoadLevel PackageName[FName]&lt;br /&gt;
&lt;br /&gt;
Open &amp;lt;MapName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
open 127.0.0.1 (opens connection to localhost)&lt;br /&gt;
&lt;br /&gt;
PossessEntity DinoSpecies[FName]&lt;br /&gt;
&lt;br /&gt;
PrintFish Startindex[int32] StopIndex[int32]&lt;br /&gt;
&lt;br /&gt;
SwitchLevel URL[FString]&lt;br /&gt;
&lt;br /&gt;
Stuck&lt;br /&gt;
&lt;br /&gt;
ShowHud&lt;br /&gt;
&lt;br /&gt;
ShowTitleSafeArea&lt;br /&gt;
&lt;br /&gt;
Shot  &lt;br /&gt;
*make a screenshot&lt;br /&gt;
&lt;br /&gt;
SetWorldOrigin&lt;br /&gt;
&lt;br /&gt;
SetWeatherResistanceIncrease [float]&lt;br /&gt;
&lt;br /&gt;
SendToConsole Command[FString]&lt;br /&gt;
&lt;br /&gt;
ServerConsoleCommand Command[FString]&lt;br /&gt;
&lt;br /&gt;
DisplayHeredity&lt;br /&gt;
&lt;br /&gt;
DisplayFriendships&lt;br /&gt;
&lt;br /&gt;
DisplayEggs&lt;br /&gt;
&lt;br /&gt;
DisplayCoords&lt;br /&gt;
&lt;br /&gt;
DisplayClear&lt;br /&gt;
&lt;br /&gt;
DisplayAllRotation &amp;lt;ClassName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DisplayAllLocation &amp;lt;ClassName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DisplayAll &amp;lt;ClassName&amp;gt; &amp;lt;PropertyName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DisableAllScreenMessages&lt;br /&gt;
&lt;br /&gt;
DestroyTarget&lt;br /&gt;
&lt;br /&gt;
DestroyServerStatReplicator&lt;br /&gt;
&lt;br /&gt;
DestroyPawns aClass[TSubclassOf&amp;lt;APawn&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
DestroyEntity&lt;br /&gt;
&lt;br /&gt;
DestroyAllPawnsExceptTarget&lt;br /&gt;
&lt;br /&gt;
DestroyAll aClass[TSubclassOf&amp;lt;AActor&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
DeleteBrood&lt;br /&gt;
&lt;br /&gt;
DamageTarget DamageAmount[float]&lt;br /&gt;
&lt;br /&gt;
ForceGrowthStart&lt;br /&gt;
&lt;br /&gt;
ForceServerFlush&lt;br /&gt;
&lt;br /&gt;
ForceServerLoad&lt;br /&gt;
&lt;br /&gt;
ForceServerSave&lt;br /&gt;
&lt;br /&gt;
FOV NewFOV[float]&lt;br /&gt;
&lt;br /&gt;
GoodDinosaur NameOrId[FString]&lt;br /&gt;
&lt;br /&gt;
GiveEgg MotherID[int32] FatherID[int32] Completion[float]&lt;br /&gt;
&lt;br /&gt;
GetWaterDarknessTransform ReturnValue[FTransform] ReturnValue[FTransform]&lt;br /&gt;
&lt;br /&gt;
GetTalentMod Talent[ETalentEnum] ReturnValue[float]&lt;br /&gt;
&lt;br /&gt;
GetMyImmersionDepth DefaultValue[float] ReturnValue[float]&lt;br /&gt;
&lt;br /&gt;
GetJumpHeightModifier ReturnValue[float]&lt;br /&gt;
&lt;br /&gt;
HighResShot&lt;br /&gt;
&lt;br /&gt;
Camera NewMode[FName]&lt;br /&gt;
&lt;br /&gt;
CaptureMode&lt;br /&gt;
&lt;br /&gt;
ClearAllBones&lt;br /&gt;
&lt;br /&gt;
ClearBlockedDinos&lt;br /&gt;
&lt;br /&gt;
MakeBrood BabyCount[FString] Male[Fstring] Female[Fstring]&lt;br /&gt;
&lt;br /&gt;
MatePlayers MaleID[int32] Female[int32]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find more by writing the first letter into the F2 console.&lt;/div&gt;</summary>
		<author><name>Laarikin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Console_Commands&amp;diff=4800</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Console_Commands&amp;diff=4800"/>
		<updated>2022-11-22T00:36:33Z</updated>

		<summary type="html">&lt;p&gt;Laarikin: /* Spawn / Carcasses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Console Commands exist in Beasts of Bermuda. They can allow for silly things to happen from changing your speed to jump a mountain to spawning tornadoes on a sunny day.&lt;br /&gt;
&lt;br /&gt;
To access Console Commands, you'll need either your own server or you'll need access to a friend's server. Console Commands won't work on Official Servers. Same for Community Servers, but you have to be an Admin there. If you are the owner of the server, you'll need to setup each player you wish to be Admin in the game.ini file using the following line&lt;br /&gt;
ServerAdmins=(UserSteamId64=01234567890123456,AdminRank=&amp;quot;DefaultAdmin&amp;quot;). Replace that SteamId64 with the Steam Id of each player and making a separate line for them. Once done, save the settings and a server restart is required for it to take effect.&lt;br /&gt;
&lt;br /&gt;
[[File:ServerHostingScreenshot.jpg|thumb|600px|border|Server Hosting Screen with an Administrator Password]]&lt;br /&gt;
&lt;br /&gt;
Console Commands were added during development to not only assist server owners with their own command testing. But, to also make it easier on the developers to ensure that nothing would be bugged in any future updates. Along with fixing temporary issues that can occur.&lt;br /&gt;
&lt;br /&gt;
Some commands are locked to a Developer only role. No one can obtain this role.&lt;br /&gt;
&lt;br /&gt;
There are 2 ways to use Console Commands.&lt;br /&gt;
{| class = &amp;quot;article-table&amp;quot;&lt;br /&gt;
!Method 1&lt;br /&gt;
!Method 2&lt;br /&gt;
|-&lt;br /&gt;
|Open Chat (1 by default) and use // , which is the Syntax for using console commands. If you are new to them or need a refresher, method 2 is the way to go.&lt;br /&gt;
|Use ` (The key left of 1). Typing a command will let you see matches and the syntax that follows.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NewConsole.png|thumb|600px|border|Use of the [[Chatbox|Chat Box]] as a console]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you use Method 2, pushing ` and either the up or down arrow key will show the last 30 commands you used. Which is easy for getting set back up or command modifying.&lt;br /&gt;
Last updated: September 21, 2021.&lt;br /&gt;
&lt;br /&gt;
== Player Commands ==&lt;br /&gt;
These commands must be re-entered every time the session is joined or a new Dino is spawned. Commands do not carry over.&lt;br /&gt;
{| class = &amp;quot;article-table&amp;quot;&lt;br /&gt;
!Command Name&lt;br /&gt;
!Console Description&lt;br /&gt;
!What It Does&lt;br /&gt;
!Variables&lt;br /&gt;
|-&lt;br /&gt;
|SetAbilityPoolIncrease&lt;br /&gt;
|AbilityPoolIncrease[float]&lt;br /&gt;
|Raise or Lower Ability consumed per usage.&lt;br /&gt;
|More Ability: 0.000000000000000000000000000001.&lt;br /&gt;
Less Ability: Anything at or greater then what's listed in your Dino's stats.&lt;br /&gt;
Default: 1&lt;br /&gt;
|-&lt;br /&gt;
|SetBackwardsSpeedIncrease&lt;br /&gt;
|Backwardsspeedincrease[float]&lt;br /&gt;
|Increases movement speed for Dino's that walk backwards.&lt;br /&gt;
|Needs testing.&lt;br /&gt;
|-&lt;br /&gt;
|SetBeachedComfortImprovement&lt;br /&gt;
|BeachedComfortImprovement[float]&lt;br /&gt;
|Improves Comfort Loss for Aquatics.&lt;br /&gt;
|Comfort Gain: 0.0000000000000000000000000001 ; Comfort Loss: Anything greater then 2.&lt;br /&gt;
|-&lt;br /&gt;
|SetBeachedMobility&lt;br /&gt;
|BeachedMobility[float]&lt;br /&gt;
|Allows Aquatics to move faster on land.&lt;br /&gt;
|No Movement Difference: 0 ; Moving as a Non Aquatic: 100 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|SetBreathBarIncrease&lt;br /&gt;
|BreathBarIncrease[float]&lt;br /&gt;
|Allows Non Aquatics to stay underwater longer.&lt;br /&gt;
|Instantly out of breath: 0.0000000000000001 ; Staying under for 2 hours: 999999 (Anything larger will hide the breath bar for long time).&lt;br /&gt;
|-&lt;br /&gt;
|SetComfortNeutralPointIncrease&lt;br /&gt;
|ComfortNeutralPointIncrease[float]&lt;br /&gt;
|Raising Comfort to not be affected by status effects that would lower it.&lt;br /&gt;
|Slow Recovery: 0.0000000000000000001 ; Constant 100: 10000 or greater.&lt;br /&gt;
|-&lt;br /&gt;
| SetDamageIncrease&lt;br /&gt;
|DamageIncrease[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetDepthResistance&lt;br /&gt;
|depthrsistance[float]&lt;br /&gt;
|Going deeper in the ocean without the negative effect of being too deep.&lt;br /&gt;
|Being able to go all the way to the bottom of the map: 0.000000000000001 ; Instantly Dead: 100 ; If a higher number is set for Instantly Dead, if a value is set for comfort, it is ignored.&lt;br /&gt;
|-&lt;br /&gt;
|SetDiet&lt;br /&gt;
|plants[float] Meat[float] Fish[float]&lt;br /&gt;
|A developer exclusive command to alter what the dino eats. &lt;br /&gt;
|Tried setting it to Yes No No. Didn't work. Tried setting it to only plants. Didn't work. Tried setting it to 9000 0 90. Didn't work.&lt;br /&gt;
|-&lt;br /&gt;
|SetDirt&lt;br /&gt;
|Value[int32]&lt;br /&gt;
|Developer exclusive command for the amount of dirt their Ory's carrying?&lt;br /&gt;
|Setting a value informs you don't have permission.&lt;br /&gt;
|-&lt;br /&gt;
|SetDirtCarry&lt;br /&gt;
|Dirtcarry[float]&lt;br /&gt;
|Alter how much dirt an Ory's carrying.&lt;br /&gt;
|Lower Number should equal instantly full on dirt. Higher number should equal endless digging. Needs Testing.&lt;br /&gt;
|-&lt;br /&gt;
|SetDiveDamageIncrease&lt;br /&gt;
|DiveDamageIncrease[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetDrownDamage&lt;br /&gt;
|DrownDamage[float]&lt;br /&gt;
|A Developer command that affects how much damage is recieved when drowning underwater.&lt;br /&gt;
|Despite the command prompting it working for Admins, changing the value to 0 does not have any effect on the player drowning.&lt;br /&gt;
|-&lt;br /&gt;
|SetElusiveness&lt;br /&gt;
|Elusiveness[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
SetFlyerClimbAltitude 		FlyerClimbAltitude[float]&lt;br /&gt;
SetFlyerCrashMitigation 	FlyerCrashMitigation[float]&lt;br /&gt;
SetFlyerLanding 		FlyerLanding[float]&lt;br /&gt;
SetFoodLongetivityMultiplier	FoodLongetivityMultiplier[float]&lt;br /&gt;
SetFriendship 			Player1ID[int32] Player2ID[int32] Points[float]&lt;br /&gt;
SetGender			GenderString[FString] NameOrId[FString]&lt;br /&gt;
SetGrabResistance		GrabResistance[float]&lt;br /&gt;
SetGrabSizeIncrease		GrabSizeIncrease[float]&lt;br /&gt;
SetGrowthLevel			GrowthLevel[float]&lt;br /&gt;
SetHealingRateIncrease		HealingRateIncrease[float]&lt;br /&gt;
SetHealthPoolIncrease		HealthPoolIncrease[float]&lt;br /&gt;
SetImprovedBraking		ImprovedBraking[float]&lt;br /&gt;
SetImprovedComfortFlowers	ImprovedComfortFlowers[float]&lt;br /&gt;
SetImprovedSandAttack		SandAttack[float]&lt;br /&gt;
SetImprovedThrashDamage		ImprovedThrashDamage[float]&lt;br /&gt;
SetImproveTailWhip		Improvetailwhip[float]&lt;br /&gt;
SetInjuryDamageResistance	InjuryDamageResistance[float]&lt;br /&gt;
SetInjuryDealerIncrease		InjuryDealerIncrease[float]&lt;br /&gt;
SetIntimidation			Intimidation[float]&lt;br /&gt;
SetJumpHeightIncrease		JumpHeightIncrease[float]&lt;br /&gt;
SetKeenSenses			Keensenses[float]&lt;br /&gt;
SetKnockbackDealerIncrease	KnockbackDealerIncrease[float]&lt;br /&gt;
SetKnockbackResistance		KnockbackResistance[float]&lt;br /&gt;
SetLatchImprovement		LatchImprovement[float]&lt;br /&gt;
SetLungeHardHeaded		LungeHardHeaded[float]&lt;br /&gt;
SetLungeMobilityImprovement	LungeMobilityImprovement[float]&lt;br /&gt;
SetLungePowerImprovement	LungePowerImprovement[float]&lt;br /&gt;
SetMomentumIncrease		MomentumIncrease[float]&lt;br /&gt;
SetName				S[FString]&lt;br /&gt;
SetOneshotAvoidance		OneshotAvoidance[float]&lt;br /&gt;
SetOnTheWingEatDrink		OnTheWingEatDrink[float]&lt;br /&gt;
SetOxygenImprovement		OxygenImprovement[float]&lt;br /&gt;
SetPlantEating			PlantEating[float]&lt;br /&gt;
SetPlayerGrowthLevel		GrowthLevel[float] PlayerNameOrID[FString]&lt;br /&gt;
SetPregnantStatus		Pregnant[bool] TimeRemainingSeconds[float]&lt;br /&gt;
SetScentImprovement		ScenetImprovement[float]&lt;br /&gt;
SetScenetMasking		ScentMasking[float]&lt;br /&gt;
SetSpeedIncrease		SpeedIncrease[float]&lt;br /&gt;
SetStaminaDrainImprovement	StaminaDrainImprovement[float]&lt;br /&gt;
SetStaminaPoolIncrease		StaminaPoolIncrease[float]&lt;br /&gt;
SetStats			Health[float] Stam[float] Ability[float] Water[float] Food[float] Comfort[float] Injury[float] Venom[float] Bleed[float] FoodSat[Float] WaterSat[float]		&lt;br /&gt;
SetStressResistance		StressResistance[float]	&lt;br /&gt;
SetSwimSpeedIncrease		SwimSpeedIncrease[float]&lt;br /&gt;
SetTailTip			LocationAtTip[FVector] LocationSpace[TEnumbAsByte&amp;lt;ESplineCoordinateSpace::Type&amp;gt;] RotationAtTip[Frotator] RotationSpace[TEnumAsByte&amp;lt;ESplineCoordinateSpace::Type&amp;gt;]&lt;br /&gt;
SetTakeoffSpeed			takeoffspeed[float]&lt;br /&gt;
SetTripThresholdIncrease	TripThresholdIncrease[float]&lt;br /&gt;
SetTurnRateIncrease		TurnRateIncrease[float]&lt;br /&gt;
SetUphillDropResist		UphillSpeedDropResist[float]&lt;br /&gt;
SetWaterLongetivityMultiplier	WaterLongetivityMultiplier[float]&lt;br /&gt;
SetWeatherResistanceIncrease	WeatherResistanceIncrease[float]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Talent Commands==&lt;br /&gt;
These commands only apply to the talents your creature uses. Giving yourself a talent you don't have will not give you that talent.&lt;br /&gt;
{|&lt;br /&gt;
!Command Name&lt;br /&gt;
!Console Description&lt;br /&gt;
!What It Does&lt;br /&gt;
!Variables&lt;br /&gt;
|-&lt;br /&gt;
|SetAcroRoarAbility &lt;br /&gt;
|AcroRoarAbility[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetBabySnatcher&lt;br /&gt;
|BabySnatcher[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetBurrowMaster&lt;br /&gt;
|BurrowMaster[float]&lt;br /&gt;
|Allows Oryctodromeus to dig more in their burrows.&lt;br /&gt;
|Can't dig: 0.00000000000000001 ; Endless digging: 99999999&lt;br /&gt;
|-&lt;br /&gt;
|SetEggThief&lt;br /&gt;
|eggthief[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetFasterStomp&lt;br /&gt;
|FasterStomp[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetGoodParent&lt;br /&gt;
|GoodParent[float]&lt;br /&gt;
|Affects how quickly female eggs gestatue and how many eggs males may send.&lt;br /&gt;
|No effect: 0.0000000000000000001 ; Instantly ready: 999999999999.&lt;br /&gt;
|-&lt;br /&gt;
|SetImprovedDart&lt;br /&gt;
|ImprovedDart[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|SetMegaloAbility&lt;br /&gt;
|MegaloAbility[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetPachyCharge&lt;br /&gt;
|PachyCharge[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetParaAbility&lt;br /&gt;
|ParaAbility[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetPlayerTalent&lt;br /&gt;
|PlayerNameOrID[FString] Talent[FString] NumTalents[int32] NumInherits[int32]&lt;br /&gt;
|A developer exclusive command to assign talents.&lt;br /&gt;
|My guess is that it doesn't affect your talent points.&lt;br /&gt;
|-&lt;br /&gt;
|SetScavenger&lt;br /&gt;
|Scavenger[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetSharpTeeth&lt;br /&gt;
|SharpTeeth[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetSonarAbility&lt;br /&gt;
|SonarAbility[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetStaminaBite&lt;br /&gt;
|StaminaBite[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetStompSplash&lt;br /&gt;
|StompSplash[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetStrongBond&lt;br /&gt;
|StrongBond[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetSwiftClaws&lt;br /&gt;
|SwiftClaws[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetTalent&lt;br /&gt;
|TalentName[FString] Talented[int32] Inherited[int32]&lt;br /&gt;
|Allows the player to assign any talent they can acquire. Using this commands treats your talent points as if you've spent them, including Inherits. Overassigning will leave to negative talent points available rendering all talents and used commands null until fixed.&lt;br /&gt;
|Talents can be 1/3, 2/3, 3/3, 4/3, 5/3, 6/3, 7/3. Inherits are +1, +2, +3. You cannot assign anything higher then this. It seems assigned a talent at 7/3 +3 does not have an impact on that talent.&lt;br /&gt;
|-&lt;br /&gt;
|SetThickHide&lt;br /&gt;
|ThickHide[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetTurnWhileStomping&lt;br /&gt;
|TurnWhileStomping[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetVigilance&lt;br /&gt;
|Vigilance[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetWingBeatEfficiency&lt;br /&gt;
|Value[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SetWingBeatImprovement&lt;br /&gt;
|Value[float]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; (placeholder) &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
Announce FmtMessage[FString]&lt;br /&gt;
- &amp;quot;Announce Hello All&amp;quot;&lt;br /&gt;
* Say a Message at Screen for all.&lt;br /&gt;
&lt;br /&gt;
EnterSpectate&lt;br /&gt;
* Enter the Spectator Mode&lt;br /&gt;
&lt;br /&gt;
LeaveSpectate&lt;br /&gt;
* Leave the Spectator Mode&lt;br /&gt;
&lt;br /&gt;
UseIncognito&lt;br /&gt;
* Enter the Incognito Mode&lt;br /&gt;
&lt;br /&gt;
KickPlayer NameOrID[FString] Reason[Fstring] bDetachPawnBeforeKick[bool]&lt;br /&gt;
MutePlayer NameOrId[Fstring] TimeMinutes[int32]&lt;br /&gt;
BanPlayer NameOrId[FString] TimeHours[int32] Reason[FString] bBanMainAccount[bool]&lt;br /&gt;
UnMutePlayer Playerid64[int64]&lt;br /&gt;
UnBanPlayer Playerid64[int64]&lt;br /&gt;
&lt;br /&gt;
Teleport&lt;br /&gt;
*Teleports the player to the location in the center of their screen.&lt;br /&gt;
&lt;br /&gt;
TeleportAt X[float] Y[float] Z[float]&lt;br /&gt;
*Teleports the player to the specified coordinates.&lt;br /&gt;
&lt;br /&gt;
TeleportToP PlayerName[FString]&lt;br /&gt;
*Teleports the player to an other one, either specified by their name (by default) or their ID on the server.&lt;br /&gt;
*&amp;quot;TeleportToP SomeGuy&amp;quot; will teleport you to SomeGuy&lt;br /&gt;
*&amp;quot;TeleportToP 325 ID&amp;quot; will teleport you to the player with ID 325.&lt;br /&gt;
&lt;br /&gt;
TeleportToMe Playername[FString]&lt;br /&gt;
&lt;br /&gt;
DisplayCoords&lt;br /&gt;
*Toggles display of the coordinates in the top center of the screen.&lt;br /&gt;
&lt;br /&gt;
Stat FPS&lt;br /&gt;
*Toggles display of FPS in the top center of the screen.&lt;br /&gt;
&lt;br /&gt;
PossessEntity Species&lt;br /&gt;
*Has an optional argument, Species.  If Species is provided, the player will automatically spawn and become the specified species.  If it is not provided, the player will possess the creature they are looking at in the center of the screen.&lt;br /&gt;
*The player can spawn as the [[Observer]] by using this mode and specifying Observer as the Species argument.  This allows the player to roam the map as a floating camera, useful for getting great screenshots or recording gameplay footage from different angles.&lt;br /&gt;
*'''You are not allowed to possess a player-owned entity.'''&lt;br /&gt;
&lt;br /&gt;
DestroyEntity&lt;br /&gt;
*Destroys the creature in the center of the player's screen.&lt;br /&gt;
*'''You are not allowed to destroy a player-owned entity.'''&lt;br /&gt;
&lt;br /&gt;
Respawn&lt;br /&gt;
*Allows the player to [[Spawning System|respawn]].&lt;br /&gt;
&lt;br /&gt;
EnableRagdoll&lt;br /&gt;
*Enables physics on the player's creature.&lt;br /&gt;
&lt;br /&gt;
SpawnEntity Species&lt;br /&gt;
*Allows the player to spawn a creature of their choice in the center of their screen.&lt;br /&gt;
&lt;br /&gt;
FillAllStats&lt;br /&gt;
*Allows the player to fill all of their stats to max.&lt;br /&gt;
&lt;br /&gt;
SetPlayerStats Health Stamina Ability Water Food Comfort&lt;br /&gt;
*Allows the player to specify the levels of their various stats.  Specifying health of 0.5, for example, will fill health to halfway full.&lt;br /&gt;
&lt;br /&gt;
ReqCharacterData&lt;br /&gt;
*Displays debug data related to the player's state.&lt;br /&gt;
&lt;br /&gt;
ReqControllerData&lt;br /&gt;
*Displays debug data related to the player's controller.&lt;br /&gt;
&lt;br /&gt;
SetAllowAnyInput&lt;br /&gt;
*Toggles the boolean game state 'AllowAnyInput.'  This command was important for debugging the notorious stuck bug.&lt;br /&gt;
&lt;br /&gt;
== Weather Commands ==&lt;br /&gt;
&lt;br /&gt;
SetWeather Fog Rain Cumulus SkyGreyness WindIntensity WindDirectionX WindDirectionY Lightning Surge&lt;br /&gt;
*Sets the various [[Weather|storm]] parameters. &lt;br /&gt;
- Maximum Water Height &amp;quot;SetWeather 0 0 0 0 0 0 0 0 20000&amp;quot;&lt;br /&gt;
- Minimum Water Height &amp;quot;SetWeather 0 0 0 0 0 0 0 0 -6000&amp;quot;&lt;br /&gt;
- Slow Rain &amp;quot;SetWeather 0 1 0 0 0 0 0 0 -6000&amp;quot;&lt;br /&gt;
- Epic Rain &amp;quot;SetWeather 0 5000 0 0 0 0 0 0 -6000&amp;quot;&lt;br /&gt;
- Reset Wheater &amp;quot;SetWeather 0 0 0 0 0 0 0 0 0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ReqWeather&lt;br /&gt;
*Allows the player to see when the next storm will be, or, if it is storming, see how long it has been since the storm started.&lt;br /&gt;
&lt;br /&gt;
ForceStorm&lt;br /&gt;
*Allows the player to force a storm to come, but not specify its intensity or duration.  This command will take a minute or two to execute due to the way the storm system works.  Be patient with it!&lt;br /&gt;
&lt;br /&gt;
PauseWeather Boolean&lt;br /&gt;
*Allows the player to pause the current weather system, keeping the effects as is for an indefinite period of time.&lt;br /&gt;
&lt;br /&gt;
ToggleWeatherData Boolean&lt;br /&gt;
*Allows the player to continuously see a stream of information about the storm.&lt;br /&gt;
&lt;br /&gt;
Lightning&lt;br /&gt;
*Allows the player to call a lightning bolt to the location at the center of their screen.&lt;br /&gt;
&lt;br /&gt;
SpawnTornado Intensity[float]&lt;br /&gt;
*Allows the player to call a Tornado with Size at the center of their screen.&lt;br /&gt;
MoveTornado&lt;br /&gt;
*Allows the player to move the Tornado at the center of their screen.&lt;br /&gt;
KillTornado&lt;br /&gt;
*Allows the player to kill all Tornados.&lt;br /&gt;
&lt;br /&gt;
== Spawn / Carcasses ==&lt;br /&gt;
SpawnEntity en[Fname] Size[float]&lt;br /&gt;
&lt;br /&gt;
SpawnEgg MotherID[int32] FatherID[int32] Completion[float]&lt;br /&gt;
&lt;br /&gt;
SpawnCarcass FoodValue[float] AmountRemaining[Float] bFromPlayer[bool]&lt;br /&gt;
* Spawn Meat / Carcass in Front of Screen with Size and Quality&lt;br /&gt;
&lt;br /&gt;
SpawnCarcass 250 250 1 0  -  Spawns normal player gore&lt;br /&gt;
SpawnCarcass 250 250 1 1  -  Spawns a fish gore&lt;br /&gt;
&lt;br /&gt;
Summon ClassName[FString]&lt;br /&gt;
&lt;br /&gt;
ResetFish Startindex[int32] StopIndex[int32]&lt;br /&gt;
* Reset Fish in Map Index on Map.&lt;br /&gt;
&lt;br /&gt;
ResetAllFish&lt;br /&gt;
* Reset all Fishstage on Map.&lt;br /&gt;
&lt;br /&gt;
DestroyAllCarcasses&lt;br /&gt;
*Destroys all [[Carcass|carcasses]] on the map.&lt;br /&gt;
&lt;br /&gt;
== Other Commands ==&lt;br /&gt;
&lt;br /&gt;
AnnoyingDinosaur NameOrID[FString]&lt;br /&gt;
&lt;br /&gt;
WipePlayerData[int64]&lt;br /&gt;
&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Respawn NameOrID[Fstring]&lt;br /&gt;
&lt;br /&gt;
ResetTalentModifiers (Warning it get errors)&lt;br /&gt;
&lt;br /&gt;
ResetCharacterStates&lt;br /&gt;
&lt;br /&gt;
RemoveFoliageInstance ComponentName[FString] Index[int32]&lt;br /&gt;
&lt;br /&gt;
TakeServerLog LengthSeconds[float]&lt;br /&gt;
&lt;br /&gt;
ToggleWeatherData IsShowingData[bool]&lt;br /&gt;
&lt;br /&gt;
ToggleSpeaking binSpeaking[bool]&lt;br /&gt;
&lt;br /&gt;
ImpactFromFall ImpactVelocity[FVector] ImpactVelocity[FVector] ImpactVelocity[FVector]&lt;br /&gt;
&lt;br /&gt;
OnlyLoadLevel PackageName[FName]&lt;br /&gt;
&lt;br /&gt;
Open &amp;lt;MapName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
open 127.0.0.1 (opens connection to localhost)&lt;br /&gt;
&lt;br /&gt;
PossessEntity DinoSpecies[FName]&lt;br /&gt;
&lt;br /&gt;
PrintFish Startindex[int32] StopIndex[int32]&lt;br /&gt;
&lt;br /&gt;
SwitchLevel URL[FString]&lt;br /&gt;
&lt;br /&gt;
Stuck&lt;br /&gt;
&lt;br /&gt;
ShowHud&lt;br /&gt;
&lt;br /&gt;
ShowTitleSafeArea&lt;br /&gt;
&lt;br /&gt;
Shot  &lt;br /&gt;
*make a screenshot&lt;br /&gt;
&lt;br /&gt;
SetWorldOrigin&lt;br /&gt;
&lt;br /&gt;
SetWeatherResistanceIncrease [float]&lt;br /&gt;
&lt;br /&gt;
SendToConsole Command[FString]&lt;br /&gt;
&lt;br /&gt;
ServerConsoleCommand Command[FString]&lt;br /&gt;
&lt;br /&gt;
DisplayHeredity&lt;br /&gt;
&lt;br /&gt;
DisplayFriendships&lt;br /&gt;
&lt;br /&gt;
DisplayEggs&lt;br /&gt;
&lt;br /&gt;
DisplayCoords&lt;br /&gt;
&lt;br /&gt;
DisplayClear&lt;br /&gt;
&lt;br /&gt;
DisplayAllRotation &amp;lt;ClassName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DisplayAllLocation &amp;lt;ClassName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DisplayAll &amp;lt;ClassName&amp;gt; &amp;lt;PropertyName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DisableAllScreenMessages&lt;br /&gt;
&lt;br /&gt;
DestroyTarget&lt;br /&gt;
&lt;br /&gt;
DestroyServerStatReplicator&lt;br /&gt;
&lt;br /&gt;
DestroyPawns aClass[TSubclassOf&amp;lt;APawn&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
DestroyEntity&lt;br /&gt;
&lt;br /&gt;
DestroyAllPawnsExceptTarget&lt;br /&gt;
&lt;br /&gt;
DestroyAll aClass[TSubclassOf&amp;lt;AActor&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
DeleteBrood&lt;br /&gt;
&lt;br /&gt;
DamageTarget DamageAmount[float]&lt;br /&gt;
&lt;br /&gt;
ForceGrowthStart&lt;br /&gt;
&lt;br /&gt;
ForceServerFlush&lt;br /&gt;
&lt;br /&gt;
ForceServerLoad&lt;br /&gt;
&lt;br /&gt;
ForceServerSave&lt;br /&gt;
&lt;br /&gt;
FOV NewFOV[float]&lt;br /&gt;
&lt;br /&gt;
GoodDinosaur NameOrId[FString]&lt;br /&gt;
&lt;br /&gt;
GiveEgg MotherID[int32] FatherID[int32] Completion[float]&lt;br /&gt;
&lt;br /&gt;
GetWaterDarknessTransform ReturnValue[FTransform] ReturnValue[FTransform]&lt;br /&gt;
&lt;br /&gt;
GetTalentMod Talent[ETalentEnum] ReturnValue[float]&lt;br /&gt;
&lt;br /&gt;
GetMyImmersionDepth DefaultValue[float] ReturnValue[float]&lt;br /&gt;
&lt;br /&gt;
GetJumpHeightModifier ReturnValue[float]&lt;br /&gt;
&lt;br /&gt;
HighResShot&lt;br /&gt;
&lt;br /&gt;
Camera NewMode[FName]&lt;br /&gt;
&lt;br /&gt;
CaptureMode&lt;br /&gt;
&lt;br /&gt;
ClearAllBones&lt;br /&gt;
&lt;br /&gt;
ClearBlockedDinos&lt;br /&gt;
&lt;br /&gt;
MakeBrood BabyCount[FString] Male[Fstring] Female[Fstring]&lt;br /&gt;
&lt;br /&gt;
MatePlayers MaleID[int32] Female[int32]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find more by writing the first letter into the F2 console.&lt;/div&gt;</summary>
		<author><name>Laarikin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Seal.png&amp;diff=4799</id>
		<title>File:Seal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Seal.png&amp;diff=4799"/>
		<updated>2022-11-18T04:57:23Z</updated>

		<summary type="html">&lt;p&gt;Laarikin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made by TBA&lt;/div&gt;</summary>
		<author><name>Laarikin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=4798</id>
		<title>Lurdusaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=4798"/>
		<updated>2022-11-18T04:35:39Z</updated>

		<summary type="html">&lt;p&gt;Laarikin: /* Skin Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loodoodoo.jpg|thumb|The Lurdusaurus, occupying a marsh&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' L. arenatus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 9 meters (30 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 5.5 tonnes (6.1 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Seagrass/Kelp&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' Very High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' 2.5hrs (full food and water)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 0.5 (lower is better)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes ]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus is a playable [[Herbivorous_Creatures|herbivore]] in Beasts of Bermuda. Despite a herbivore, it cannot properly digest the foliage found on land. In fact, it gets food poisoning from doing so! Instead, the Lurdusaurus is a [[Semiaquatic_Creatures|semiaquatic]] and must submerge itself in large bodies of water to locate and consume aquatic plants, which mostly consists of a variety of seaweeds.&lt;br /&gt;
&lt;br /&gt;
Since it can move on both land and water, the Lurdusaurus can escape from terrestrial predators by plunging into the water, or flee from aquatics by climbing back onto land. However, running from predators is never its only option, as the Lurdusaurus is actually very strong. It can severely injure its foes by striking them with its spiky feet protrusions, crush victims with a rapid underwater dart, or perform a powerful stomp that can inflict high amounts of injury. As such, the Lurdusaurus is an excellent choice for players who seek a tough herbivore that can travel throughout the map's oceans with ease.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
+ Fast swimming speed&lt;br /&gt;
&lt;br /&gt;
+ High damage&lt;br /&gt;
&lt;br /&gt;
+ High health&lt;br /&gt;
&lt;br /&gt;
+ Can be hard to catch&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Slow running speed&lt;br /&gt;
&lt;br /&gt;
- Needs to eat quite frequently&lt;br /&gt;
&lt;br /&gt;
- Easily spotted by aquatic predators&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Lurdusaurus jabs its foot spike forward. It deals high damage and has a slightly slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' Two different attacks depending on if the Lurdusaurus is on land or in water. When on land, it performs a charge maneuver, when it does, it's fast &amp;amp; can cause severe damage, there is a 1.5 second cooldown. When this cooldown is active, Lurdusaurus cannot charge. When in water, it darts forwards, instantly damaging creatures along the way &amp;amp; can be done by holding down the RMB (Right Mouse Button).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' Using the [[Secondary Attack|Secondary Attack]] when trapped inside the jaws of a [[Mosasaurus]] will allow the Lurdusaurus to struggle out of it, though it costs a high amount of ability power and [[Injury|injures]] the Lurdusaurus in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
&lt;br /&gt;
Lurdusaurus are the only animal in Beasts of Bermuda to eat Kelp. (Only in older maps) While they do rely on the water for this, there is no competition for food.&lt;br /&gt;
&lt;br /&gt;
The only other competition for the water is [[Ichthyovenator]], but Lurdusaurus can either hide from them or run from them or fight them. If one chooses to fight them, they be likely to kill an Ithchy.&lt;br /&gt;
&lt;br /&gt;
They can also herd with other herbivores and are quite powerful in a group. &lt;br /&gt;
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=== Weakness ===&lt;br /&gt;
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The Lurdusaurus has to eat quite frequently, meaning it will have to enter the water a lot. Though its sheer power lets it nearly go toe-to-toe against the [[Mosasaurus]], it is not strong enough to defend itself from the [[Kronosaurus]]. Another problem with this frequent eating is that a herd of Lurdusaurus will quickly consume entire patches of aquatic plants, which will force them to be on the move for new areas, leaving the water and onto land, where large, hard-hitting predators such as the [[Tyrannosaurus rex]] roam. &lt;br /&gt;
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The slow speed of the Lurdusaurus leaves it vulnerable to [[Megaraptor]], [[Megalosaurus]], [[Acrocanthosaurus]], [[Tyrannosaurus rex]], unless they are skilled or have the talents required to deal with said creatures&lt;br /&gt;
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Also, If one runs out of charge on land or runs out of dart in water, they are vulnerable to both Terrestrial &amp;amp; Aquatic Creatures (Mainly Krono &amp;amp; Mosa, since both of them have the grab, but if Elasmo if in a giant group)&lt;br /&gt;
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=== Additional Notes ===&lt;br /&gt;
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* The Lurdusaurus was once perfectly capable of eating fish. This was unintended and fixed.&lt;br /&gt;
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* During the first day of the Lurdusaurus's release, the model was bugged. Its head and feet were covered in red-lined spheres left over from the animation software.&lt;br /&gt;
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* Lurdusaurus got a remodel with the new Titania update&lt;br /&gt;
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[[File:Lurdupairwalk.png|thumb|right|thumb|400px|border|A pair of Lurdusaurus migrating from a [[Freshwater Lakes|freshwater lake]] to the [[Water|Ocean]]. ]]&lt;br /&gt;
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== (Old) Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
lurdusaurus_skin_default.jpg|'''Default''' by ''Manuelsaurus''&lt;br /&gt;
lurdusaurus_skin_dalmation.jpg|'''Dalmation''' by ''Spoon'' &amp;amp; ''Misha''&lt;br /&gt;
lurdusaurus_skin_dotted.jpg|'''Dotted''' by ''Twilightwolf''&lt;br /&gt;
lurdusaurus_skin_drylandspeckled.jpg|'''Dryland Speckled''' by ''Ashekins'' &amp;amp; ''DeviouslyKITT''&lt;br /&gt;
lurdusaurus_skin_harbor.jpg|'''Harbor''' by ''BabyDracolisk'' &amp;amp; ''Kelskora''&lt;br /&gt;
lurdusaurus_skin_kelpforest.jpg|'''Kelp Forest''' by ''Zakjaar'' &amp;amp; ''BabyDracolisk''&lt;br /&gt;
lurdusaurus_skin_marsh.jpg|'''Marsh''' by ''Kelskora''&lt;br /&gt;
lurdusaurus_skin_snakeback.jpg|'''Snakeback''' by ''Ashekins'' &amp;amp; ''DeviouslyKITT''&lt;br /&gt;
lurdusaurus_skin_umbrage.jpg|'''Umbrage''' by ''Omnomnomnivore''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laarikin</name></author>
		
	</entry>
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