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	<id>https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LukeChange</id>
	<title>Beasts of Bermuda - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LukeChange"/>
	<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/Special:Contributions/LukeChange"/>
	<updated>2026-09-19T08:58:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0-alpha</generator>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tidal_System&amp;diff=1386</id>
		<title>Tidal System</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tidal_System&amp;diff=1386"/>
		<updated>2018-10-17T16:40:49Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beasts of Bermuda, the [[Ocean|ocean]] rises and falls on an hourly clock to simulate tides.  It does so [https://en.wikipedia.org/wiki/Sine_wave Sinusoidally], typically with the difference between high and low tide being seven meters.  The [[Maps|maps]] and [[Dungeons|caves]] are often designed with this [[Mechanics|mechanic]] in mind, allowing [[Terrestrial Creatures|terrestrial]] animals passage only during certain times of the tidal cycle.  During high tide, many land bridges on the maps will be submerged such that players who wish to cross from one part of a map to another will be at risk to attack by [[Aquatic Creatures|sea creatures]].  &lt;br /&gt;
&lt;br /&gt;
A blog post was written on the topic [http://paleo-playground.com/blog/post/Map%20Tides/ here] during the creation of the game.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tidal_System&amp;diff=1385</id>
		<title>Tidal System</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tidal_System&amp;diff=1385"/>
		<updated>2018-10-17T16:40:07Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beasts of Bermuda, the [[Ocean|ocean]] rises and falls on an hourly clock to simulate tides.  It does so [https://en.wikipedia.org/wiki/Sine_wave Sinusoidally], typically with the difference between high and low tide being seven meters.  The [[Maps|maps]] and [[Dungeons|caves]] are often designed with this mechanic in mind, allowing [[Terrestrial Creatures|terrestrial]] animals passage only during certain times of the tidal cycle.  During high tide, many land bridges on the maps will be submerged such that players who wish to cross from one part of a map to another will be at risk to attack by [[Aquatic Creatures|sea creatures]].  &lt;br /&gt;
&lt;br /&gt;
A blog post was written on the topic [http://paleo-playground.com/blog/post/Map%20Tides/ here] during the creation of the game.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Fall_Damage&amp;diff=1384</id>
		<title>Fall Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Fall_Damage&amp;diff=1384"/>
		<updated>2018-10-17T16:39:14Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fall damage is a [[Mechanics|mechanic]] in Beasts of Bermuda that applies [[Damage|damage]] to the player when they fall from too high of a height.  Both physical and [[Injury|injury]] damage are applied when the player takes a fall.  If the player falls from a height that is too high, they will [[Death|die]], rather than take damage.  &lt;br /&gt;
&lt;br /&gt;
Different animals have different thresholds, or sensitivities, to fall damage.  In general, smaller creatures are able to fall from higher heights before taking damage than larger ones.  Additionally, animals that are [[Semiaquatic Creatures|semiamaquatic]] are much more susceptible than [[Terrestrial Creatures|terrestrial creatures]] to fall damage.  The [[Velociraptor]] is most capable of absorbing falls, and must fall from tremendous heights before taking damage.  The [[Ichthyovenator]], on the other end of the spectrum, is very poor at absorbing falls, and can be damaged quite easily from even a modest fall.&lt;br /&gt;
&lt;br /&gt;
If a player takes fall damage and receives injury, they will move slower than normal.  For this reason, a player who has recently fallen can be at risk for being killed by predators that are slower than they are under normal circumstances.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Elasmosaurus&amp;diff=1383</id>
		<title>Elasmosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Elasmosaurus&amp;diff=1383"/>
		<updated>2018-10-17T16:25:38Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elasmo.jpg|thumb|right|thumb|500px|border|A pair of Elasmosaurus swimming in the open [[Ocean]]&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' E. platyurus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 10.3 meters (34 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2 tonnes (2.2 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Fish, Meat&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 625&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 135&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 140&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: No''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus is an [[Aquatic Creatures|aquatic]] creature in Beasts of Bermuda.  It is a [[Piscivorous Creatures|piscivore]] and primarily roams the [[ocean]], consuming [[Fish|fish]]. This creature, however, is hardly defenseless and can pose a significant threat to any [[Terrestrial Creatures|terrestrial creatures]] who dare enter the water.  Creating the Elasmosaurus and transforming it into a practical creature for gameplay was a difficult endeavor, mostly due to its long neck.  A development blog post was created on the topic [http://beastsofbermuda.com/blog/post/ElasmoHeadTracking/ here].  It is currently the only creature to have an auto-aim mechanic with its [[Primary Attack|bite]] attack and uses a similar mechanic to eat carcasses or grab smaller prey.&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus' [[Primary Attack|primary attack]] is a bite.  It deals light damage, on par with raptors or other smaller creatures.  It can strike swiftly from afar due to its long neck.  Its head is vulnerable to [[Damage|damage]], so caution on when to bite must be taken if the prey is capable of fighting back.  In the absence of more threatening targets, the primary attack will auto-target nearby fish and allow the Elasmosaurus to effortlessly grab them out of the ocean for consumption.&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus' [[Secondary Attack|secondary attack]] is a [[Grabbing|grab]].  It is capable of grabbing smaller creatures right off the shoreline and dragging them down into the water.  For particularly small prey such as [[Velociraptor|velociraptors]], the Elasmosaurus can consume them whole by executing its secondary attack once again while the prey is in its jaws.  If the creature is relatively large such as a [[Pachycephalosaurus]] or a [[Utahraptor]], it will [[Thrash Damage|thrash]] just as the Mosasaurus does.  [[Food]] is granted upon consumption of prey whole.&lt;br /&gt;
&lt;br /&gt;
Abilities: The Elasmosaurus can highlight fish to make easier for consumption. It also has an automatic aiming system, so it will almost always strike its opponents when they are within a certain radius of it.&lt;br /&gt;
&lt;br /&gt;
Other Facts: While it's the weakest [[Aquatic Creatures|aquatic]] of the three currently in the game, the Elasmosaurus makes up for this weakness in its resourcefulness. Able to catch and eat fish which larger aquatics would be too large and clumsy to catch, the Elasmosaurus is more adept at hunting such prey. It can also grab and drag smaller animals into the water, feeding on their carcasses. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elasmosaurus is also able to put points into the talent tree to acquire the ability to become invisible. It does not start out with this ability, but is a part of the game that encourages you to invest in talent points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus has fantastic [[Weather Resistance|weather resistance]], allowing it to completely ignore the [[Comfort|negative effects]] of [[Weather|storms]].  &lt;br /&gt;
&lt;br /&gt;
However, Elasmosaurus is rather fragile, having relatively low [[Health|HP]] for its [[Size|size]].&lt;br /&gt;
&lt;br /&gt;
The relationship between [[Mosasaurus]] and Elasmosaurus was one of particular focus.  The Elasmosaurus is capable of biting the Mosasaurus while residing safely outside range of the Mosasaurus' grab attack.  It is also immune to grabbing on its head and neck, and must be grabbed by the torso. The Elasmosaurus is faster than the Mosasaurus and has more stamina.  Two or more Elasmosaurus are a threat to a Mosasaurus typically.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Elasmosaurus&amp;diff=1382</id>
		<title>Elasmosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Elasmosaurus&amp;diff=1382"/>
		<updated>2018-10-17T16:24:46Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elasmo.jpg|thumb|right|thumb|500px|border|A pair of Elasmosaurus swimming in the open [[Ocean]]&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' E. platyurus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 10.3 meters (34 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2 tonnes (2.2 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Fish, Meat&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 625&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 135&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 140&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: No''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus is an [[Aquatic Creatures|aquatic]] creature in Beasts of Bermuda.  It is a [[Piscivorous Creatures|piscivore]] and primarily roams the [[ocean]], consuming [[Fish|fish]]. This creature, however, is hardly defenseless and can pose a significant threat to any [[Terrestrial Creatures|terrestrial creatures]] who dare enter the water.  Creating the Elasmosaurus and transforming it into a practical creature for gameplay was a difficult endeavor, mostly due to its long neck.  A development blog post was created on the topic [http://beastsofbermuda.com/blog/post/ElasmoHeadTracking/ here].  It is currently the only creature to have an auto-aim mechanic with its [[Primary Attack|bite]] attack and uses a similar mechanic to eat carcasses or grab smaller prey.&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus' [[Primary Attack|primary attack]] is a bite.  It deals light damage, on par with raptors or other smaller creatures.  It can strike swiftly from afar due to its long neck.  Its head is vulnerable to [[Damage|damage]], so caution on when to bite must be taken if the prey is capable of fighting back.  In the absence of more threatening targets, the primary attack will auto-target nearby fish and allow the Elasmosaurus to effortlessly grab them out of the ocean for consumption.&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus' [[Secondary Attack|secondary attack]] is a [[Grabbing|grab]].  It is capable of grabbing smaller creatures right off the shoreline and dragging them down into the water.  For particularly small prey such as [[Velociraptor|velociraptors]], the Elasmosaurus can consume them whole by executing its secondary attack once again while the prey is in its jaws.  If the creature is relatively large such as a [[Pachycephalosaurus]] or a [[Utahraptor]], it will [[Thrash Damage|thrash]] just as the Mosasaurus does.  [[Food]] is granted upon consumption of prey whole.&lt;br /&gt;
&lt;br /&gt;
Abilities: The Elasmosaurus can highlight fish to make easier for consumption. It also has an automatic aiming system, so it will almost always strike its opponents when they are within a certain radius of it.&lt;br /&gt;
&lt;br /&gt;
Other Facts: While it's the weakest aquatic of the three currently in the game, the Elasmosaurus makes up for this weakness in its resourcefulness. Able to catch and eat fish which larger aquatics would be too large and clumsy to catch, the Elasmosaurus is more adept at hunting such prey. It can also grab and drag smaller animals into the water, feeding on their carcasses. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elasmosaurus is also able to put points into the talent tree to acquire the ability to become invisible. It does not start out with this ability, but is a part of the game that encourages you to invest in talent points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Elasmosaurus has fantastic [[Weather Resistance|weather resistance]], allowing it to completely ignore the [[Comfort|negative effects]] of [[Weather|storms]].  &lt;br /&gt;
&lt;br /&gt;
However, Elasmosaurus is rather fragile, having relatively low [[Health|HP]] for its [[Size|size]].&lt;br /&gt;
&lt;br /&gt;
The relationship between [[Mosasaurus]] and Elasmosaurus was one of particular focus.  The Elasmosaurus is capable of biting the Mosasaurus while residing safely outside range of the Mosasaurus' grab attack.  It is also immune to grabbing on its head and neck, and must be grabbed by the torso. The Elasmosaurus is faster than the Mosasaurus and has more stamina.  Two or more Elasmosaurus are a threat to a Mosasaurus typically.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Shelter&amp;diff=1381</id>
		<title>Shelter</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Shelter&amp;diff=1381"/>
		<updated>2018-10-17T16:00:43Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shelter is a measure of protection from [[weather]] in which creatures can hide. [[Dungeons|Caves]] provide 100% shelter. Cliff edges can provide shelter as well, although it is not 100%. The open ground provides no shelter, so one will be completely exposed to the elements.&lt;br /&gt;
&lt;br /&gt;
[[File:Cave2.jpg|right|thumb|400px|border| A [[Megalosaurus]] resting inside of a cave.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Beaching&amp;diff=1380</id>
		<title>Beaching</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Beaching&amp;diff=1380"/>
		<updated>2018-10-17T15:19:40Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FBCEF9B9B6F56E520AE91B8216267B7981E9E00E.jpg|right|thumb|400px|border|A [[Mosasaurus]] who has become beached]]&lt;br /&gt;
&lt;br /&gt;
Beaching is a mechanic that can do in an [[Aquatic Creatures|aquatic]] creature.  It sharply reduces [[Comfort|comfort]] such that any player who has managed to beach themselves is in immediate peril of death if they do not get back into the water.  Should a player become beached, their [[Turning Mechanics|turn radius]] will become significantly reduced.  They will also suffer from a greatly reduced [[Movement Mechanics|movement speed]].  It will be very difficult to get back into the water if you manage to beach yourself high up on the shoreline.  One of the easiest ways to become beached is due to [[Tidal System|receding tides]], dropping water levels after a [[Weather|storm]], or perhaps a nastily thirsty [[Apatosaurus]] who decided to drink your [[Freshwater Lakes|lake]] dry.&lt;br /&gt;
&lt;br /&gt;
If you become beached, you are a very easy target for [[Carnivorous Creatures|predators]] in a relatively helpless state.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Comfort_Bias&amp;diff=1379</id>
		<title>Comfort Bias</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Comfort_Bias&amp;diff=1379"/>
		<updated>2018-10-17T14:34:21Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Comfort Bias is different from other ways a player can alter their [[Comfort|comfort]].  Most sources of comfort gain or loss are short-term, and removal of the positive or negative influence will shortly be followed by a rise or fall in that player's comfort back to its base value of 50%.&lt;br /&gt;
&lt;br /&gt;
Comfort Bias stays with a player for a long period of time, allowing a player to, in the absence of other sources of comfort gain or loss, increase or decrease their comfort.  It has a [https://en.wikipedia.org/wiki/Half-life half-life] of 30 minutes, so it sticks around quite a long time.&lt;br /&gt;
&lt;br /&gt;
There are only two ways currently to influence comfort bias, one positive and the other negative.  The only way currently to improve comfort bias is to consume [[Foliage System|comfort granting flowers]].  The only way to reduce comfort bias currently is to consume [[Fish|fish]] as a non [[Piscivorous Creatures|piscivorous]] creature.&lt;br /&gt;
&lt;br /&gt;
Altering a player's comfort bias is a method a player can, with enough effort, significantly increase their comfort rating regardless of presence or absence of other friendly players or a [[Groups|strong pack or herd]].  &lt;br /&gt;
&lt;br /&gt;
It is highly likely that a player who appears [[Skin Customization|bright green or blue]] on the [[Player List|scoreboard]] has a very high comfort bias, bolstered by consumption of [[Foliage System|many flowers]] that increase comfort bias.&lt;br /&gt;
&lt;br /&gt;
[[File:Comfortbias.png|right|thumb|400px|border| A high comfort bias is shown by a blue backgroud.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Comfort_Bias&amp;diff=1378</id>
		<title>Comfort Bias</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Comfort_Bias&amp;diff=1378"/>
		<updated>2018-10-17T14:33:20Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Comfort Bias is different from other ways a player can alter their [[Comfort|comfort]].  Most sources of comfort gain or loss are short-term, and removal of the positive or negative influence will shortly be followed by a rise or fall in that player's comfort back to its base value of 50%.&lt;br /&gt;
&lt;br /&gt;
Comfort Bias stays with a player for a long period of time, allowing a player to, in the absence of other sources of comfort gain or loss, increase or decrease their comfort.  It has a [https://en.wikipedia.org/wiki/Half-life half-life] of 30 minutes, so it sticks around quite a long time.&lt;br /&gt;
&lt;br /&gt;
There are only two ways currently to influence comfort bias, one positive and the other negative.  The only way currently to improve comfort bias is to consume [[Foliage System|comfort granting flowers]].  The only way to reduce comfort bias currently is to consume [[Fish|fish]] as a non [[Piscivorous Creatures|piscivorous]] creature.&lt;br /&gt;
&lt;br /&gt;
Altering a player's comfort bias is a method a player can, with enough effort, significantly increase their comfort rating regardless of presence or absence of other friendly players or a [[Groups|strong pack or herd]].  &lt;br /&gt;
&lt;br /&gt;
It is highly likely that a player who appears [[Skin Customization|bright green or blue]] on the [[Player List|scoreboard]] has a very high comfort bias, bolstered by consumption of many flowers that increase comfort bias.&lt;br /&gt;
&lt;br /&gt;
[[File:Comfortbias.png|right|thumb|400px|border| A high comfort bias is shown by a blue backgroud.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Crest_and_No_Crest_Variants&amp;diff=1377</id>
		<title>Crest and No Crest Variants</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Crest_and_No_Crest_Variants&amp;diff=1377"/>
		<updated>2018-10-17T13:57:23Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Variants]] in this group will have the option of a crest or not. The following dinosaurs are in this group:&lt;br /&gt;
&lt;br /&gt;
*[[Utahraptor]]&lt;br /&gt;
*[[Oryctodromeus]]&lt;br /&gt;
*[[Tyrannosaurus rex]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Stamina&amp;diff=1376</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Stamina&amp;diff=1376"/>
		<updated>2018-10-17T07:58:52Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stamina is represented in our [[User Interface|UI]] as a yellow shape that changes based on what kind of animal you're playing as, often representing what the particular animal uses for locomotion, be it legs, flippers, or wings.  A couple examples are shown here.  Baseline, creatures have 100 stamina.  Several, however, have more or less stamina based off the type of role they will likely be playing in the ecosystem.  For example, creatures adept at running from predators such as the Gallimimus and [[Parasaurolophus]] have more than 100 stamina.  Creatures such as the [[Acrocanthosaurus]] and the [[Tyrannosaurus rex| Tyrannosaurus]], however, have less than 100 stamina.  &lt;br /&gt;
&lt;br /&gt;
[[File:Stamina.png|right|thumb|400px|border|Stamina UI]]&lt;br /&gt;
&lt;br /&gt;
== Uses of Stamina ==&lt;br /&gt;
&lt;br /&gt;
Stamina is used for a few different purposes in Beasts of Bermuda.  The absence of sufficient stamina will prevent the player from performing actions that require it.&lt;br /&gt;
&lt;br /&gt;
*First and most intuitively, [[Movement System|sprinting]] takes stamina.  Sprinting while [[Weight Gain|overweight]] consumes more stamina.  &lt;br /&gt;
&lt;br /&gt;
*[[Jumping]] also consumes stamina.  Several creatures are given the ability to jump.  The absence of sufficient stamina will prevent a player from jumping.  In general, the [[Size|heavier]] the creature, the more stamina it will consume while jumping.  [[Velociraptor|Velociraptors]] can jump for insignificant cost, whereas other creatures such as the [[Acrocanthosaurus]] consume significant stamina while jumping.&lt;br /&gt;
&lt;br /&gt;
*Dromaeosaurids are able to [[Pouncing|pounce]] onto their target.  Doing so takes a tremendous amount of stamina, such that a raptor who has failed to land a couple pounces may be close to exhausted, and can be run down by its otherwise slower prey.&lt;br /&gt;
&lt;br /&gt;
== Obtaining and Losing Stamina ==&lt;br /&gt;
&lt;br /&gt;
Stamina recharge is governed by several different factors.  &lt;br /&gt;
&lt;br /&gt;
*Being overweight reduces the rate at which a player regenerates stamina.&lt;br /&gt;
*Being thirsty or dehydrated will reduce the rate at which a player regenerates stamina by up to 15%, whereas being fully hydrated will allow the player to regenerate their stamina 15% faster.&lt;br /&gt;
*Being hungry or starving will reduce the rate at which a player regenerates stamina by up to 15%, whereas being fully well fed (but not overfed) will allow the player to regenerate their stamina 15% faster.&lt;br /&gt;
*Having raptors or other creatures capable of [[Pouncing|pouncing]] latched onto ones side will short-term reduce the rate at which they can regenerate stamina, until the latched creatures detach.&lt;br /&gt;
*Sitting down increases the rate at which one regenerates stamina by 20%.&lt;br /&gt;
*Laying down increases the rate at which one regenerates stamina by 44%.&lt;br /&gt;
*[[Flying Creatures|Flyers]] regenerate stamina 3x more rapidly than other animals.&lt;br /&gt;
&lt;br /&gt;
Stamina consumption is governed by a few factors.&lt;br /&gt;
&lt;br /&gt;
*Having raptors or other creatures capable of pouncing latched into ones side will short-term increase the rate at which a player consumes stamina.&lt;br /&gt;
*Being overweight increases the rate at which a player consumes stamina.&lt;br /&gt;
*[[Flying Creatures|Flyers]] consume stamina very, very rapidly while ascending steeply in the air.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Stamina&amp;diff=1375</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Stamina&amp;diff=1375"/>
		<updated>2018-10-17T07:58:30Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stamina is represented in our [[User Interface|UI]] as a yellow shape that changes based on what kind of animal you're playing as, often representing what the particular animal uses for locomotion, be it legs, flippers, or wings.  A couple examples are shown here.  Baseline, creatures have 100 stamina.  Several, however, have more or less stamina based off the type of role they will likely be playing in the ecosystem.  For example, creatures adept at running from predators such as the Gallimimus and [[Parasaurolophus]] have more than 100 stamina.  Creatures such as the [[Acrocanthosaurus]] and the [[Tyrannosaurus rex| Tyrannosaurus]], however, have less than 100 stamina.  &lt;br /&gt;
&lt;br /&gt;
[[File:Stamina.png|right|thumb|400px|border|Stamina UI]]&lt;br /&gt;
&lt;br /&gt;
== Uses of Stamina ==&lt;br /&gt;
&lt;br /&gt;
Stamina is used for a few different purposes in Beasts of Bermuda.  The absence of sufficient stamina will prevent the player from performing actions that require it.&lt;br /&gt;
&lt;br /&gt;
*First and most intuitively, [[Movement System|sprinting]] takes [[Stamina|stamina]].  Sprinting while [[Weight Gain|overweight]] consumes more stamina.  &lt;br /&gt;
&lt;br /&gt;
*[[Jumping]] also consumes stamina.  Several creatures are given the ability to jump.  The absence of sufficient stamina will prevent a player from jumping.  In general, the [[Size|heavier]] the creature, the more stamina it will consume while jumping.  [[Velociraptor|Velociraptors]] can jump for insignificant cost, whereas other creatures such as the [[Acrocanthosaurus]] consume significant stamina while jumping.&lt;br /&gt;
&lt;br /&gt;
*Dromaeosaurids are able to [[Pouncing|pounce]] onto their target.  Doing so takes a tremendous amount of stamina, such that a raptor who has failed to land a couple pounces may be close to exhausted, and can be run down by its otherwise slower prey.&lt;br /&gt;
&lt;br /&gt;
== Obtaining and Losing Stamina ==&lt;br /&gt;
&lt;br /&gt;
Stamina recharge is governed by several different factors.  &lt;br /&gt;
&lt;br /&gt;
*Being overweight reduces the rate at which a player regenerates stamina.&lt;br /&gt;
*Being thirsty or dehydrated will reduce the rate at which a player regenerates stamina by up to 15%, whereas being fully hydrated will allow the player to regenerate their stamina 15% faster.&lt;br /&gt;
*Being hungry or starving will reduce the rate at which a player regenerates stamina by up to 15%, whereas being fully well fed (but not overfed) will allow the player to regenerate their stamina 15% faster.&lt;br /&gt;
*Having raptors or other creatures capable of [[Pouncing|pouncing]] latched onto ones side will short-term reduce the rate at which they can regenerate stamina, until the latched creatures detach.&lt;br /&gt;
*Sitting down increases the rate at which one regenerates stamina by 20%.&lt;br /&gt;
*Laying down increases the rate at which one regenerates stamina by 44%.&lt;br /&gt;
*[[Flying Creatures|Flyers]] regenerate stamina 3x more rapidly than other animals.&lt;br /&gt;
&lt;br /&gt;
Stamina consumption is governed by a few factors.&lt;br /&gt;
&lt;br /&gt;
*Having raptors or other creatures capable of pouncing latched into ones side will short-term increase the rate at which a player consumes stamina.&lt;br /&gt;
*Being overweight increases the rate at which a player consumes stamina.&lt;br /&gt;
*[[Flying Creatures|Flyers]] consume stamina very, very rapidly while ascending steeply in the air.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ocean&amp;diff=1374</id>
		<title>Ocean</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ocean&amp;diff=1374"/>
		<updated>2018-10-17T07:27:30Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the theme and lore of Beasts of Bermuda, most [[Maps|maps]] come with an ocean.  This ocean is salty, meaning a player will not be able to quench their [[Thirst|thirst]] if they attempt to drink from this body of water.  Drinking from the Ocean will cause the player to lose [[Survival Points|survival points]].  The ocean has [[Tidal System|tides]] and often harbors both [[Aquatic Creatures|playable aquatic creatures]] and [[Fish|edible fish]] for [[Piscivorous Creatures|piscivores]].  [[Terrestrial Creatures|Terrestrial creatures]] who enter the ocean will see a significant drop in their [[Comfort|comfort]], often resulting in gradual loss of [[Health|health]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Kelp2.jpg|right|thumb|400px|border| A [[Kronosaurus]] patrols the kelp forest.]]&lt;br /&gt;
&lt;br /&gt;
The ocean and other [[Freshwater Lakes|bodies of water]] come with two different sets of post-processing effects, depending on whether the player is playing as an aquatic creature.  Aquatic creatures sport significantly improved underwater visibility over their terrestrial counterparts due to reduction in underwater fog thickness and lack of water blurriness.&lt;br /&gt;
&lt;br /&gt;
The ocean is the only body of water in the game that has [[Tidal System|tides]].  The water level will rise and fall in a cyclic motion on an hourly clock, often revealing or covering certain portions of the map key for terrestrial creature travel.  Many [[Dungeons|caves and temples]] have entrances that may be submerged under the surface of the Ocean part or all of the time, depending on the tides.  These areas often pose a point where aquatic and terrestrial creatures may come into contact with each other.  Some cave passages may be submerged by the Ocean during all times except low tide, deliberately hiding certain secret areas of the map for the majority of the tidal cycle.  &lt;br /&gt;
&lt;br /&gt;
The ocean is also influenced by [[Weather|storms]], where storm surges can occur during particularly strong [[Weather|storms]].  These storm surges can be very severe, occasionally flooding significant portions of the entire map and posing a survival challenge for players.&lt;br /&gt;
&lt;br /&gt;
[[File:Aquaticperspective.jpg|400px|border|thumb|Ocean from Underwater, [[Aquatic Creatures|Aquatic Creature]] Perspective]]&lt;br /&gt;
[[File:Megaloperspective.jpg|400px|border|thumb|Ocean from Underwater, [[Terrestrial Creatures|Terrestrial Creature]] Perspective]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Console_Commands&amp;diff=1370</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Console_Commands&amp;diff=1370"/>
		<updated>2018-10-16T20:14:16Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ServerHostingScreenshot.jpg|thumb|600px|border|Server Hosting Screen with an Administrator Password]]&lt;br /&gt;
&lt;br /&gt;
Many custom console commands exist in Beasts of Bermuda.  These commands were added alongside development primarily to aid in testing or temporarily resolve significant quality of life or gameplay issues related to bugs.  They all persist to this day.  While previously unrestrained, use of most Beasts of Bermuda specific console commands are now locked behind login of a [[Administrator|server admin]].  While hosting a server from their own PC, a player has the option of setting an admin login.  In the absence of a specified password, all console commands are available for use by any player logged into the server at any time.  If a password is specified, a player must enter the proper password before accessing the rest of the commands.&lt;br /&gt;
&lt;br /&gt;
[[File:NewConsole.png|thumb|600px|border|Use of the [[Chatbox|Chat Box]] as a console]]&lt;br /&gt;
&lt;br /&gt;
Console commands can be initiated in two ways.  The first is directly through the console, accessed by pressing the ~ key (to the left of the 1 key).  The second is through use of the [[Chatbox|chat box]] directly.  By typing in // before a command, the chat box will identify this syntax as a console command and take identical action to that of using the regular console.&lt;br /&gt;
&lt;br /&gt;
== List of all Beasts of Bermuda Specific Commands ==&lt;br /&gt;
&lt;br /&gt;
SetWeather Fog Rain Cumulus SkyGreyness WindIntensity WindDirectionX WindDirectionY Lightning Surge&lt;br /&gt;
*Sets the various [[Weather|storm]] parameters.&lt;br /&gt;
ReqWeather &lt;br /&gt;
*Allows the player to see when the next storm will be, or, if it is storming, see how long it has been since the storm started.&lt;br /&gt;
ForceStorm&lt;br /&gt;
*Allows the player to force a storm to come, but not specify its intensity or duration.  This command will take a minute or two to execute due to the way the storm system works.  Be patient with it!&lt;br /&gt;
PauseWeather Boolean&lt;br /&gt;
*Allows the player to pause the current weather system, keeping the effects as is for an indefinite period of time.&lt;br /&gt;
ToggleWeatherData Boolean&lt;br /&gt;
*Allows the player to continuously see a stream of information about the storm.&lt;br /&gt;
Lightning&lt;br /&gt;
*Allows the player to call a lightning bolt to the location at the center of their screen.&lt;br /&gt;
&lt;br /&gt;
Teleport&lt;br /&gt;
*Teleports the player to the location in the center of their screen.&lt;br /&gt;
TeleportAt LocationX LocationY &amp;lt;optionnal locationZ&amp;gt;&lt;br /&gt;
*Teleports the player to the specified coordinates&lt;br /&gt;
TeleportToP PlayerName Mode( ID/N)&lt;br /&gt;
*Teleports the player to an other one, either specified by their name (by default) or their ID on the server.&lt;br /&gt;
*&amp;quot;TeleportToP SomeGuy&amp;quot; will teleport you to SomeGuy&lt;br /&gt;
*&amp;quot;TeleportToP 325 ID&amp;quot; will teleport you to the player with ID 325.&lt;br /&gt;
DisplayCoords&lt;br /&gt;
*Toggles display of the coordinates in the top center of the screen.&lt;br /&gt;
PossessEntity Species&lt;br /&gt;
*Has an optional argument, Species.  If Species is provided, the player will automatically spawn and become the specified species.  If it is not provided, the player will possess the creature they are looking at in the center of the screen.&lt;br /&gt;
*The player can spawn as the [[Observer]] by using this mode and specifying Observer as the Species argument.  This allows the player to roam the map as a floating camera, useful for getting great screenshots or recording gameplay footage from different angles.&lt;br /&gt;
*'''You are not allowed to possess a player-owned entity.'''&lt;br /&gt;
DestroyEntity&lt;br /&gt;
*Destroys the creature in the center of the player's screen.&lt;br /&gt;
*'''You are not allowed to destroy a player-owned entity.'''&lt;br /&gt;
Respawn&lt;br /&gt;
*Allows the player to [[Spawning System|respawn]].&lt;br /&gt;
EnableRagdoll&lt;br /&gt;
*Enables physics on the player's creature.&lt;br /&gt;
SpawnEntity Species&lt;br /&gt;
*Allows the player to spawn a creature of their choice in the center of their screen.&lt;br /&gt;
FillAllStats&lt;br /&gt;
*Allows the player to fill all of their stats to max.&lt;br /&gt;
SetPlayerStats Health Stamina Ability Water Food Comfort&lt;br /&gt;
*Allows the player to specify the levels of their various stats.  Specifying health of 0.5, for example, will fill health to halfway full.&lt;br /&gt;
DestroyAllCarcasses&lt;br /&gt;
*Destroys all [[Carcass|carcasses]] on the map.&lt;br /&gt;
ReqCharacterData&lt;br /&gt;
*Displays debug data related to the player's state.&lt;br /&gt;
ReqControllerData&lt;br /&gt;
*Displays debug data related to the player's controller.&lt;br /&gt;
SetAllowAnyInput&lt;br /&gt;
*Toggles the boolean game state 'AllowAnyInput.'  This command was important for debugging the notorious stuck bug.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:NewConsole.png&amp;diff=1369</id>
		<title>File:NewConsole.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:NewConsole.png&amp;diff=1369"/>
		<updated>2018-10-16T20:13:48Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use of the [[Chatbox|Chat Box]] as a console&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Console_Commands&amp;diff=1368</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Console_Commands&amp;diff=1368"/>
		<updated>2018-10-16T20:12:55Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ServerHostingScreenshot.jpg|thumb|600px|border|Server Hosting Screen with an Administrator Password]]&lt;br /&gt;
&lt;br /&gt;
Many custom console commands exist in Beasts of Bermuda.  These commands were added alongside development primarily to aid in testing or temporarily resolve significant quality of life or gameplay issues related to bugs.  They all persist to this day.  While previously unrestrained, use of most Beasts of Bermuda specific console commands are now locked behind login of a [[Administrator|server admin]].  While hosting a server from their own PC, a player has the option of setting an admin login.  In the absence of a specified password, all console commands are available for use by any player logged into the server at any time.  If a password is specified, a player must enter the proper password before accessing the rest of the commands.&lt;br /&gt;
&lt;br /&gt;
[[File:Console.jpg|right|thumb|600px|border|Use of the [[Chatbox|Chat Box]] as a console]]&lt;br /&gt;
&lt;br /&gt;
Console commands can be initiated in two ways.  The first is directly through the console, accessed by pressing the ~ key (to the left of the 1 key).  The second is through use of the [[Chatbox|chat box]] directly.  By typing in // before a command, the chat box will identify this syntax as a console command and take identical action to that of using the regular console.&lt;br /&gt;
&lt;br /&gt;
== List of all Beasts of Bermuda Specific Commands ==&lt;br /&gt;
&lt;br /&gt;
SetWeather Fog Rain Cumulus SkyGreyness WindIntensity WindDirectionX WindDirectionY Lightning Surge&lt;br /&gt;
*Sets the various [[Weather|storm]] parameters.&lt;br /&gt;
ReqWeather &lt;br /&gt;
*Allows the player to see when the next storm will be, or, if it is storming, see how long it has been since the storm started.&lt;br /&gt;
ForceStorm&lt;br /&gt;
*Allows the player to force a storm to come, but not specify its intensity or duration.  This command will take a minute or two to execute due to the way the storm system works.  Be patient with it!&lt;br /&gt;
PauseWeather Boolean&lt;br /&gt;
*Allows the player to pause the current weather system, keeping the effects as is for an indefinite period of time.&lt;br /&gt;
ToggleWeatherData Boolean&lt;br /&gt;
*Allows the player to continuously see a stream of information about the storm.&lt;br /&gt;
Lightning&lt;br /&gt;
*Allows the player to call a lightning bolt to the location at the center of their screen.&lt;br /&gt;
&lt;br /&gt;
Teleport&lt;br /&gt;
*Teleports the player to the location in the center of their screen.&lt;br /&gt;
TeleportAt LocationX LocationY &amp;lt;optionnal locationZ&amp;gt;&lt;br /&gt;
*Teleports the player to the specified coordinates&lt;br /&gt;
TeleportToP PlayerName Mode( ID/N)&lt;br /&gt;
*Teleports the player to an other one, either specified by their name (by default) or their ID on the server.&lt;br /&gt;
*&amp;quot;TeleportToP SomeGuy&amp;quot; will teleport you to SomeGuy&lt;br /&gt;
*&amp;quot;TeleportToP 325 ID&amp;quot; will teleport you to the player with ID 325.&lt;br /&gt;
DisplayCoords&lt;br /&gt;
*Toggles display of the coordinates in the top center of the screen.&lt;br /&gt;
PossessEntity Species&lt;br /&gt;
*Has an optional argument, Species.  If Species is provided, the player will automatically spawn and become the specified species.  If it is not provided, the player will possess the creature they are looking at in the center of the screen.&lt;br /&gt;
*The player can spawn as the [[Observer]] by using this mode and specifying Observer as the Species argument.  This allows the player to roam the map as a floating camera, useful for getting great screenshots or recording gameplay footage from different angles.&lt;br /&gt;
*'''You are not allowed to possess a player-owned entity.'''&lt;br /&gt;
DestroyEntity&lt;br /&gt;
*Destroys the creature in the center of the player's screen.&lt;br /&gt;
*'''You are not allowed to destroy a player-owned entity.'''&lt;br /&gt;
Respawn&lt;br /&gt;
*Allows the player to [[Spawning System|respawn]].&lt;br /&gt;
EnableRagdoll&lt;br /&gt;
*Enables physics on the player's creature.&lt;br /&gt;
SpawnEntity Species&lt;br /&gt;
*Allows the player to spawn a creature of their choice in the center of their screen.&lt;br /&gt;
FillAllStats&lt;br /&gt;
*Allows the player to fill all of their stats to max.&lt;br /&gt;
SetPlayerStats Health Stamina Ability Water Food Comfort&lt;br /&gt;
*Allows the player to specify the levels of their various stats.  Specifying health of 0.5, for example, will fill health to halfway full.&lt;br /&gt;
DestroyAllCarcasses&lt;br /&gt;
*Destroys all [[Carcass|carcasses]] on the map.&lt;br /&gt;
ReqCharacterData&lt;br /&gt;
*Displays debug data related to the player's state.&lt;br /&gt;
ReqControllerData&lt;br /&gt;
*Displays debug data related to the player's controller.&lt;br /&gt;
SetAllowAnyInput&lt;br /&gt;
*Toggles the boolean game state 'AllowAnyInput.'  This command was important for debugging the notorious stuck bug.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:ServerHostingScreenshot.jpg&amp;diff=1367</id>
		<title>File:ServerHostingScreenshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:ServerHostingScreenshot.jpg&amp;diff=1367"/>
		<updated>2018-10-16T20:12:24Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Server Hosting Screen with an Administrator Password&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Resting&amp;diff=1366</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Resting&amp;diff=1366"/>
		<updated>2018-10-16T20:03:13Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resting is a [[Mechanics|mechanic]] that allows players to become temporarily vulnerable in exchange for receiving many regenerative benefits.  In order to rest, a player must press the [[Keybinding|Rest Key]] while standing still and performing no other actions.  The player will sit down.  If the Rest Key is pressed again while sitting, the player will fall asleep, entering a more intense state of resting.  In order to get up, pressing the jump or forwards key will allow the player to get back up onto their feet.  Sleeping always grants stronger benefits than just sitting down.&lt;br /&gt;
&lt;br /&gt;
A player must be cautious when deciding when and where to rest, as it comes with a drawback.  While sitting, a player is unable to perform many actions.  Most notably, they cannot move or attack.  One exception to this is the [[Apatosaurus]], which can still use its [[Tail Whip|tail whip]] attack while sitting.  No creatures are able to perform any actions while asleep, with the exception of waking back up.  The amount of time it takes to wake up, and then stand up, can be several seconds long, potentially presenting an opportunity for attack.&lt;br /&gt;
&lt;br /&gt;
== Benefits of Resting ==&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181008122002 1.jpg|right|thumb|400px|border| A [[Velociraptor]] resting.]]&lt;br /&gt;
&lt;br /&gt;
*Resting rapidly increases the rate at which [[Health|HP]] regenerates.&lt;br /&gt;
*Resting moderately increases the rate at which [[Stamina|stamina]] regenerates.&lt;br /&gt;
*Resting moderately increases the rate at which [[Ability|ability power]] regenerates.&lt;br /&gt;
*Resting rapidly increases the rate at which [[Comfort|comfort]] returns to its [[Comfort Bias|neutral point]], as long comfort is lower than the neutral point.&lt;br /&gt;
*Resting rapidly increases the rate at which [[Injury|injuries]] heal.&lt;br /&gt;
&lt;br /&gt;
==Sleeping==&lt;br /&gt;
&lt;br /&gt;
In addition to resting, there is also sleeping. It does all of the same functions as resting, but more effectively.&lt;br /&gt;
&lt;br /&gt;
[[File:20180917221825 1.jpg|right|thumb|400px|border| A pair of [[Megalosaurus]] sleeping.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Resting&amp;diff=1365</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Resting&amp;diff=1365"/>
		<updated>2018-10-16T20:03:01Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resting is a [[Mechanics|mechanic]] that allows players to become temporarily vulnerable in exchange for receiving many regenerative benefits.  In order to [[Resting|rest]], a player must press the [[Keybinding|Rest Key]] while standing still and performing no other actions.  The player will sit down.  If the Rest Key is pressed again while sitting, the player will fall asleep, entering a more intense state of resting.  In order to get up, pressing the jump or forwards key will allow the player to get back up onto their feet.  Sleeping always grants stronger benefits than just sitting down.&lt;br /&gt;
&lt;br /&gt;
A player must be cautious when deciding when and where to rest, as it comes with a drawback.  While sitting, a player is unable to perform many actions.  Most notably, they cannot move or attack.  One exception to this is the [[Apatosaurus]], which can still use its [[Tail Whip|tail whip]] attack while sitting.  No creatures are able to perform any actions while asleep, with the exception of waking back up.  The amount of time it takes to wake up, and then stand up, can be several seconds long, potentially presenting an opportunity for attack.&lt;br /&gt;
&lt;br /&gt;
== Benefits of Resting ==&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181008122002 1.jpg|right|thumb|400px|border| A [[Velociraptor]] resting.]]&lt;br /&gt;
&lt;br /&gt;
*Resting rapidly increases the rate at which [[Health|HP]] regenerates.&lt;br /&gt;
*Resting moderately increases the rate at which [[Stamina|stamina]] regenerates.&lt;br /&gt;
*Resting moderately increases the rate at which [[Ability|ability power]] regenerates.&lt;br /&gt;
*Resting rapidly increases the rate at which [[Comfort|comfort]] returns to its [[Comfort Bias|neutral point]], as long comfort is lower than the neutral point.&lt;br /&gt;
*Resting rapidly increases the rate at which [[Injury|injuries]] heal.&lt;br /&gt;
&lt;br /&gt;
==Sleeping==&lt;br /&gt;
&lt;br /&gt;
In addition to resting, there is also sleeping. It does all of the same functions as resting, but more effectively.&lt;br /&gt;
&lt;br /&gt;
[[File:20180917221825 1.jpg|right|thumb|400px|border| A pair of [[Megalosaurus]] sleeping.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Resting&amp;diff=1364</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Resting&amp;diff=1364"/>
		<updated>2018-10-16T20:02:32Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resting is a [[Mechanics|mechanic]] that allows players to become temporarily vulnerable in exchange for receiving many regenerative benefits.  In order to [[Resting|rest]] , a player must press the [[Keybinding|Rest Key]] while standing still and performing no other actions.  The player will sit down.  If the Rest Key is pressed again while sitting, the player will fall asleep, entering a more intense state of resting.  In order to get up, pressing the jump or forwards key will allow the player to get back up onto their feet.  Sleeping always grants stronger benefits than just sitting down.&lt;br /&gt;
&lt;br /&gt;
A player must be cautious when deciding when and where to rest, as it comes with a drawback.  While sitting, a player is unable to perform many actions.  Most notably, they cannot move or attack.  One exception to this is the [[Apatosaurus]], which can still use its [[Tail Whip|tail whip]] attack while sitting.  No creatures are able to perform any actions while asleep, with the exception of waking back up.  The amount of time it takes to wake up, and then stand up, can be several seconds long, potentially presenting an opportunity for attack.&lt;br /&gt;
&lt;br /&gt;
== Benefits of Resting ==&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181008122002 1.jpg|right|thumb|400px|border| A [[Velociraptor]] resting.]]&lt;br /&gt;
&lt;br /&gt;
*Resting rapidly increases the rate at which [[Health|HP]] regenerates.&lt;br /&gt;
*Resting moderately increases the rate at which [[Stamina|stamina]] regenerates.&lt;br /&gt;
*Resting moderately increases the rate at which [[Ability|ability power]] regenerates.&lt;br /&gt;
*Resting rapidly increases the rate at which [[Comfort|comfort]] returns to its [[Comfort Bias|neutral point]], as long comfort is lower than the neutral point.&lt;br /&gt;
*Resting rapidly increases the rate at which [[Injury|injuries]] heal.&lt;br /&gt;
&lt;br /&gt;
==Sleeping==&lt;br /&gt;
&lt;br /&gt;
In addition to resting, there is also sleeping. It does all of the same functions as resting, but more effectively.&lt;br /&gt;
&lt;br /&gt;
[[File:20180917221825 1.jpg|right|thumb|400px|border| A pair of [[Megalosaurus]] sleeping.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Resting&amp;diff=1363</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Resting&amp;diff=1363"/>
		<updated>2018-10-16T20:01:47Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resting is a [[Mechanics|mechanic]] that allows players to become temporarily vulnerable in exchange for receiving many regenerative benefits.  In order to [[Resting|rest]], a player must press the [[Keybinding|Rest Key]] while standing still and performing no other actions.  The player will sit down.  If the Rest Key is pressed again while sitting, the player will fall asleep, entering a more intense state of resting.  In order to get up, pressing the jump or forwards key will allow the player to get back up onto their feet.  Sleeping always grants stronger benefits than just sitting down.&lt;br /&gt;
&lt;br /&gt;
A player must be cautious when deciding when and where to rest, as it comes with a drawback.  While sitting, a player is unable to perform many actions.  Most notably, they cannot move or attack.  One exception to this is the [[Apatosaurus]], which can still use its [[Tail Whip|tail whip]] attack while sitting.  No creatures are able to perform any actions while asleep, with the exception of waking back up.  The amount of time it takes to wake up, and then stand up, can be several seconds long, potentially presenting an opportunity for attack.&lt;br /&gt;
&lt;br /&gt;
== Benefits of Resting ==&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181008122002 1.jpg|right|thumb|400px|border| A [[Velociraptor]] resting.]]&lt;br /&gt;
&lt;br /&gt;
*Resting rapidly increases the rate at which [[Health|HP]] regenerates.&lt;br /&gt;
*Resting moderately increases the rate at which [[Stamina|stamina]] regenerates.&lt;br /&gt;
*Resting moderately increases the rate at which [[Ability|ability power]] regenerates.&lt;br /&gt;
*Resting rapidly increases the rate at which [[Comfort|comfort]] returns to its [[Comfort Bias|neutral point]], as long comfort is lower than the neutral point.&lt;br /&gt;
*Resting rapidly increases the rate at which [[Injury|injuries]] heal.&lt;br /&gt;
&lt;br /&gt;
==Sleeping==&lt;br /&gt;
&lt;br /&gt;
In addition to resting, there is also sleeping. It does all of the same functions as resting, but more effectively.&lt;br /&gt;
&lt;br /&gt;
[[File:20180917221825 1.jpg|right|thumb|400px|border| A pair of [[Megalosaurus]] sleeping.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Resting&amp;diff=1362</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Resting&amp;diff=1362"/>
		<updated>2018-10-16T20:01:28Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resting is a [[Mechanics|mechanic]] that allows players to become temporarily vulnerable in exchange for receiving many regenerative benefits.  In order to [[resting|rest]], a player must press the [[Keybinding|Rest Key]] while standing still and performing no other actions.  The player will sit down.  If the Rest Key is pressed again while sitting, the player will fall asleep, entering a more intense state of resting.  In order to get up, pressing the jump or forwards key will allow the player to get back up onto their feet.  Sleeping always grants stronger benefits than just sitting down.&lt;br /&gt;
&lt;br /&gt;
A player must be cautious when deciding when and where to rest, as it comes with a drawback.  While sitting, a player is unable to perform many actions.  Most notably, they cannot move or attack.  One exception to this is the [[Apatosaurus]], which can still use its [[Tail Whip|tail whip]] attack while sitting.  No creatures are able to perform any actions while asleep, with the exception of waking back up.  The amount of time it takes to wake up, and then stand up, can be several seconds long, potentially presenting an opportunity for attack.&lt;br /&gt;
&lt;br /&gt;
== Benefits of Resting ==&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181008122002 1.jpg|right|thumb|400px|border| A [[Velociraptor]] resting.]]&lt;br /&gt;
&lt;br /&gt;
*Resting rapidly increases the rate at which [[Health|HP]] regenerates.&lt;br /&gt;
*Resting moderately increases the rate at which [[Stamina|stamina]] regenerates.&lt;br /&gt;
*Resting moderately increases the rate at which [[Ability|ability power]] regenerates.&lt;br /&gt;
*Resting rapidly increases the rate at which [[Comfort|comfort]] returns to its [[Comfort Bias|neutral point]], as long comfort is lower than the neutral point.&lt;br /&gt;
*Resting rapidly increases the rate at which [[Injury|injuries]] heal.&lt;br /&gt;
&lt;br /&gt;
==Sleeping==&lt;br /&gt;
&lt;br /&gt;
In addition to resting, there is also sleeping. It does all of the same functions as resting, but more effectively.&lt;br /&gt;
&lt;br /&gt;
[[File:20180917221825 1.jpg|right|thumb|400px|border| A pair of [[Megalosaurus]] sleeping.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Spawning_System&amp;diff=1361</id>
		<title>Spawning System</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Spawning_System&amp;diff=1361"/>
		<updated>2018-10-16T19:58:52Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spawn points are places where playable characters spawn.&lt;br /&gt;
&lt;br /&gt;
Each category of creatures have a different spawn. Terrestrial [[Herbivorous Creatures|Herbivores]] and [[Carnivorous Creatures|Carnivores]] tend to have the same spawn points. Fliers like [[Pteranodon]] spawn on high cliffs, while aquatics like [[Kronosaurus]] spawn under the water in the ocean.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Scent_System&amp;diff=1360</id>
		<title>Scent System</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Scent_System&amp;diff=1360"/>
		<updated>2018-10-16T19:29:44Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Scent System is the method in which creatures smell and all playable animals have it.&lt;br /&gt;
&lt;br /&gt;
Smelling allows an animal to located [[carcass|carcasses]], [[Freshwater Lakes|freshwater lakes]], and other dinosaurs. &lt;br /&gt;
The system is color coded and each creature has their own color. There are also different colors for various objects, &lt;br /&gt;
for instance, meat and water. Water has the color blue and meat has the color red, which turns yellow and green over time when the meat spoils.&lt;br /&gt;
&lt;br /&gt;
The scent is activated by pressing the scent [[Keybind|key]].&lt;br /&gt;
&lt;br /&gt;
There are plans to revamp this system in the near future. &lt;br /&gt;
&lt;br /&gt;
[[File:Scent.jpg|right|thumb|400px|border| Carcasses give off a bright pink trail when smelling.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1358</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1358"/>
		<updated>2018-10-15T17:10:55Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==All the mechanics which are currently in the game==&lt;br /&gt;
&lt;br /&gt;
==== Carrying Mechanic ====&lt;br /&gt;
The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] crystals, and comfort flowers.&lt;br /&gt;
&lt;br /&gt;
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.&lt;br /&gt;
&lt;br /&gt;
Each object has a carry weight, which slows down a creature over time.&lt;br /&gt;
&lt;br /&gt;
The carry mechanic is activated by double tapping the [[Keybinding|use key]] next to something that can be carried.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Burrowing mechanic====&lt;br /&gt;
[[File:Ss cb0f1fc86ba80cc5349156770cf31fb4d67e81d1.600x338.jpg|right|thumb|400px|border|Two [[Oryctodromeus]] burrowing.]]&lt;br /&gt;
Currently the [[Oryctodromeus|Oryctodromeus]] is the only creature able to dig burrows.&lt;br /&gt;
&lt;br /&gt;
Burrows are holes that can be dug in the ground. Animals that can dig can access new areas and hide from large predators. However, smaller animals like [[Velociraptor]] and juvenile animals can enter them. Burrows are impervious to natural disasters.&lt;br /&gt;
&lt;br /&gt;
In the future, certain [[maps]] will have burrows built into them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Beaching====&lt;br /&gt;
[[File:FBCEF9B9B6F56E520AE91B8216267B7981E9E00E.jpg|right|thumb|400px|border|A [[Mosasaurus]] who has become beached]]&lt;br /&gt;
&lt;br /&gt;
Beaching is a mechanic that can do in an [[Aquatic Creatures|aquatic]] creature.  It sharply reduces [[Comfort|comfort]] such that any player who has managed to beach themselves is in immediate peril of death if they do not get back into the water.  Should a player become beached, their [[Turning Mechanics|turn radius]] will become significantly reduced.  They will also suffer from a greatly reduced [[Movement Mechanics|movement speed]].  It will be very difficult to get back into the water if you manage to beach yourself high up on the shoreline.  One of the easiest ways to become beached is due to [[Tidal System|receding tides]], dropping water levels after a [[Weather|storm]], or perhaps a nastily thirsty [[Apatosaurus]] who decided to drink your [[Freshwater Lakes|lake]] dry.&lt;br /&gt;
&lt;br /&gt;
If you become beached, you are a very easy target for predators in a relatively helpless sta&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1357</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1357"/>
		<updated>2018-10-15T17:09:54Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==All the mechanics which are currently in the game==&lt;br /&gt;
&lt;br /&gt;
==== Carrying Mechanic ====&lt;br /&gt;
The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] crystals, and comfort flowers.&lt;br /&gt;
&lt;br /&gt;
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.&lt;br /&gt;
&lt;br /&gt;
Each object has a carry weight, which slows down a creature over time.&lt;br /&gt;
&lt;br /&gt;
The carry mechanic is activated by double tapping the [[Keybinding|use key]] next to something that can be carried.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Burrowing mechanic====&lt;br /&gt;
[[File:Ss cb0f1fc86ba80cc5349156770cf31fb4d67e81d1.600x338.jpg|right|thumb|400px|border|Two [[Oryctodromeus]] burrowing.]]&lt;br /&gt;
Currently the [[Oryctodromeus|Oryctodromeus]] is the only creature able to dig burrows.&lt;br /&gt;
&lt;br /&gt;
Burrows are holes that can be dug in the ground. Animals that can dig can access new areas and hide from large predators. However, smaller animals like [[Velociraptor]] and juvenile animals can enter them. Burrows are impervious to natural disasters.&lt;br /&gt;
&lt;br /&gt;
In the future, certain [[maps]] will have burrows built into them.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1356</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1356"/>
		<updated>2018-10-15T17:09:34Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==All the mechanics which are currently in the game==&lt;br /&gt;
&lt;br /&gt;
==== Carrying Mechanic ====&lt;br /&gt;
The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] crystals, and comfort flowers.&lt;br /&gt;
&lt;br /&gt;
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.&lt;br /&gt;
&lt;br /&gt;
Each object has a carry weight, which slows down a creature over time.&lt;br /&gt;
&lt;br /&gt;
The carry mechanic is activated by double tapping the [[Keybinding|use key]] next to something that can be carried.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]]&lt;br /&gt;
&lt;br /&gt;
====Burrowing mechanic====&lt;br /&gt;
[[File:Ss cb0f1fc86ba80cc5349156770cf31fb4d67e81d1.600x338.jpg|right|thumb|400px|border|Two [[Oryctodromeus]] burrowing.]]&lt;br /&gt;
Currently the [[Oryctodromeus|Oryctodromeus]] is the only creature able to dig burrows.&lt;br /&gt;
&lt;br /&gt;
Burrows are holes that can be dug in the ground. Animals that can dig can access new areas and hide from large predators. However, smaller animals like [[Velociraptor]] and juvenile animals can enter them. Burrows are impervious to natural disasters.&lt;br /&gt;
&lt;br /&gt;
In the future, certain [[maps]] will have burrows built into them.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1355</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1355"/>
		<updated>2018-10-15T17:08:46Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==All the mechanics which are currently in the game==&lt;br /&gt;
&lt;br /&gt;
==== Carrying Mechanic ====&lt;br /&gt;
The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] crystals, and comfort flowers.&lt;br /&gt;
&lt;br /&gt;
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.&lt;br /&gt;
&lt;br /&gt;
Each object has a carry weight, which slows down a creature over time.&lt;br /&gt;
&lt;br /&gt;
The carry mechanic is activated by double tapping the [[Keybinding|use key]] next to something that can be carried.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]]&lt;br /&gt;
&lt;br /&gt;
====Burrowing mechanic====&lt;br /&gt;
[[File:Ss cb0f1fc86ba80cc5349156770cf31fb4d67e81d1.600x338.jpg|right|thumb|400px|border|Two [[Oryctodromeus burrowing.]]&lt;br /&gt;
Currently the [[Oryctodromeus|Oryctodromeus]] is the only creature able to dig burrows.&lt;br /&gt;
&lt;br /&gt;
Burrows are holes that can be dug in the ground. Animals that can dig can access new areas and hide from large predators. However, smaller animals like [[Velociraptor]] and juvenile animals can enter them. Burrows are impervious to natural disasters.&lt;br /&gt;
&lt;br /&gt;
In the future, certain [[maps]] will have burrows built into them.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1354</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1354"/>
		<updated>2018-10-15T17:07:37Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==All the mechanics which are currently in the game==&lt;br /&gt;
&lt;br /&gt;
==== Carrying Mechanic ====&lt;br /&gt;
The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] crystals, and comfort flowers.&lt;br /&gt;
&lt;br /&gt;
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.&lt;br /&gt;
&lt;br /&gt;
Each object has a carry weight, which slows down a creature over time.&lt;br /&gt;
&lt;br /&gt;
The carry mechanic is activated by double tapping the [[Keybinding|use key]] next to something that can be carried.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]]&lt;br /&gt;
&lt;br /&gt;
====Burrowing mechanic====&lt;br /&gt;
[[File:Ss cb0f1fc86ba80cc5349156770cf31fb4d67e81d1.600x338.jpg|right|thumb|400px|border|]]&lt;br /&gt;
Currently the [[Oryctodromeus|Oryctodromeus]] is the only creature able to dig burrows.&lt;br /&gt;
&lt;br /&gt;
Burrows are holes that can be dug in the ground. Animals that can dig can access new areas and hide from large predators. However, smaller animals like [[Velociraptor]] and juvenile animals can enter them. Burrows are impervious to natural disasters.&lt;br /&gt;
&lt;br /&gt;
In the future, certain [[maps]] will have burrows built into them.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1353</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1353"/>
		<updated>2018-10-15T17:06:27Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: /* All the mechanics which are currently in the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==All the mechanics which are currently in the game==&lt;br /&gt;
&lt;br /&gt;
==== Carrying Mechanic ====&lt;br /&gt;
The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] crystals, and comfort flowers.&lt;br /&gt;
&lt;br /&gt;
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.&lt;br /&gt;
&lt;br /&gt;
Each object has a carry weight, which slows down a creature over time.&lt;br /&gt;
&lt;br /&gt;
The carry mechanic is activated by double tapping the [[Keybinding|use key]] next to something that can be carried.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1352</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1352"/>
		<updated>2018-10-15T17:06:04Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===All the mechanics which are currently in the game===&lt;br /&gt;
&lt;br /&gt;
==== Carrying Mechanic ====&lt;br /&gt;
The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] crystals, and comfort flowers.&lt;br /&gt;
&lt;br /&gt;
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.&lt;br /&gt;
&lt;br /&gt;
Each object has a carry weight, which slows down a creature over time.&lt;br /&gt;
&lt;br /&gt;
The carry mechanic is activated by double tapping the [[Keybinding|use key]] next to something that can be carried.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1351</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1351"/>
		<updated>2018-10-15T17:05:19Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: /* Carrying Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===All the mechanics which are currently in the game===&lt;br /&gt;
&lt;br /&gt;
==== Carrying Mechanic ====&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1350</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1350"/>
		<updated>2018-10-15T17:04:49Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===All the mechanics which are currently in the game===&lt;br /&gt;
&lt;br /&gt;
== Carrying Mechanic ==&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1349</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1349"/>
		<updated>2018-10-15T17:03:16Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: /* All the mechanics which are currently in the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===All the mechanics which are currently in the game===&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1348</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mechanics&amp;diff=1348"/>
		<updated>2018-10-15T17:02:59Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: Created page with &amp;quot;==All the mechanics which are currently in the game==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==All the mechanics which are currently in the game==&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1252</id>
		<title>Natural Disasters</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1252"/>
		<updated>2018-10-12T16:24:36Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Storms====&lt;br /&gt;
Storms are random weather events that occur on the island. They can range from mild to chaotic, and have the chance of generating lightning, fires, and tornadoes. It's also possible that during storms lightning strikes occur. If hit, a player will die. However, adult [[Apatosaurus]] are immune to lightning. Lightning strikes will also generate [[fire|fires]] in the future. Also, tornadoes can start whirling during a storm Tornadoes are generated during intense [[storms]]. They will pick up all players, with the exception of adult [[Apatosaurus]], and chuck them across the map. Tornadoes will track any player who's not in a cave and they tend to track the largest concentration of players in a single area.&lt;br /&gt;
&lt;br /&gt;
[[File:Tornado.jpg|right|thumb|400px|border|A [[Pteranodon]] attempting to escape a tornado.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning2.png|right|thumb|400px|border|A Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest fires====&lt;br /&gt;
Forest fires are started from [[Lightning Strikes|lightning]].  When a fire is spawned, it will propagate across the terrain, spreading to nearby trees, shrubs, and bushes.  The fire will continue burning until it has ceased to find suitable vegetation to propagate to.  The larger the fire, the further its reach, so large flames can jump from tree to tree, whereas a small fire may only be able to ignite other plants immediately beside it.&lt;br /&gt;
&lt;br /&gt;
Forest fires contain the power to potentially wipe out entire sections of the map from being habitable for [[Herbivorous Creatures|herbivores]], sometimes requiring migration to other parts of the map to find green vegetation.  &lt;br /&gt;
&lt;br /&gt;
Close proximity to forest fires will sharply reduce [[Comfort|comfort]].  Standing in a forest fire will kill you.&lt;br /&gt;
&lt;br /&gt;
Rain makes it more difficult for forest fires to spread.  Due to this, fires are most likely to propagate aggressively during [[Weather|dry lightning]].&lt;br /&gt;
&lt;br /&gt;
Currently, forest fires are disabled but will be readded in the future&lt;br /&gt;
&lt;br /&gt;
Fires are currently disabled but will be readded in the future.&lt;br /&gt;
&lt;br /&gt;
====Floodings====&lt;br /&gt;
Flooding occurs during storms and occurs due to rain causing the tides to rise dramatically. This allows [[Aquatic Creatures]] to have more room to roam. Terrestrial creatures must seek shelter or they will risk drowning.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1251</id>
		<title>Natural Disasters</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1251"/>
		<updated>2018-10-12T16:23:51Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Storms====&lt;br /&gt;
Storms are random weather events that occur on the island. They can range from mild to chaotic, and have the chance of generating lightning, fires, and tornadoes. It's also possible that during storms lightning strikes occur. If hit, a player will die. However, adult [[Apatosaurus]] are immune to lightning. Lightning strikes will also generate [[fire|fires]] in the future. Also, tornadoes can start whirling during a storm Tornadoes are generated during intense [[storms]]. They will pick up all players, with the exception of adult [[Apatosaurus]], and chuck them across the map. Tornadoes will track any player who's not in a cave and they tend to track the largest concentration of players in a single area.&lt;br /&gt;
&lt;br /&gt;
[[File:Tornado.jpg|right|thumb|400px|border|A [[Pteranodon]] attempting to escape a tornado.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning2.png|right|thumb|400px|border|A Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest fires====&lt;br /&gt;
Forest fires are started from [[Lightning Strikes|lightning]].  When a fire is spawned, it will propagate across the terrain, spreading to nearby trees, shrubs, and bushes.  The fire will continue burning until it has ceased to find suitable vegetation to propagate to.  The larger the fire, the further its reach, so large flames can jump from tree to tree, whereas a small fire may only be able to ignite other plants immediately beside it.&lt;br /&gt;
&lt;br /&gt;
Forest fires contain the power to potentially wipe out entire sections of the map from being habitable for [[Herbivorous Creatures|herbivores]], sometimes requiring migration to other parts of the map to find green vegetation.  &lt;br /&gt;
&lt;br /&gt;
Close proximity to forest fires will sharply reduce [[Comfort|comfort]].  Standing in a forest fire will kill you.&lt;br /&gt;
&lt;br /&gt;
Rain makes it more difficult for forest fires to spread.  Due to this, fires are most likely to propagate aggressively during [[Weather|dry lightning]].&lt;br /&gt;
&lt;br /&gt;
Currently, forest fires are disabled but will be readded in the future&lt;br /&gt;
&lt;br /&gt;
Fires are currently disabled but will be readded in the future.&lt;br /&gt;
&lt;br /&gt;
====Floodings====&lt;br /&gt;
Flooding occurs during storms and occurs due to rain causing the tides to rise dramatically. This allows [[aquatic creatures]] to have more room to roam. Terrestrial creatures must seek shelter or they will risk drowning.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1250</id>
		<title>Natural Disasters</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1250"/>
		<updated>2018-10-12T16:21:10Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Storms====&lt;br /&gt;
Storms are random weather events that occur on the island. They can range from mild to chaotic, and have the chance of generating lightning, fires, and tornadoes. It's also possible that during storms lightning strikes occur. If hit, a player will die. However, adult [[Apatosaurus]] are immune to lightning. Lightning strikes will also generate [[fire|fires]] in the future. Also, tornadoes can start whirling during a storm Tornadoes are generated during intense [[storms]]. They will pick up all players, with the exception of adult [[Apatosaurus]], and chuck them across the map. Tornadoes will track any player who's not in a cave and they tend to track the largest concentration of players in a single area.&lt;br /&gt;
&lt;br /&gt;
[[File:Tornado.jpg|right|thumb|400px|border|A [[Pteranodon]] attempting to escape a tornado.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning2.png|right|thumb|400px|border|A Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest fires====&lt;br /&gt;
Forest fires are started from [[Lightning Strikes|lightning]].  When a fire is spawned, it will propagate across the terrain, spreading to nearby trees, shrubs, and bushes.  The fire will continue burning until it has ceased to find suitable vegetation to propagate to.  The larger the fire, the further its reach, so large flames can jump from tree to tree, whereas a small fire may only be able to ignite other plants immediately beside it.&lt;br /&gt;
&lt;br /&gt;
Forest fires contain the power to potentially wipe out entire sections of the map from being habitable for [[Herbivorous Creatures|herbivores]], sometimes requiring migration to other parts of the map to find green vegetation.  &lt;br /&gt;
&lt;br /&gt;
Close proximity to forest fires will sharply reduce [[Comfort|comfort]].  Standing in a forest fire will kill you.&lt;br /&gt;
&lt;br /&gt;
Rain makes it more difficult for forest fires to spread.  Due to this, fires are most likely to propagate aggressively during [[Weather|dry lightning]].&lt;br /&gt;
&lt;br /&gt;
Currently, forest fires are disabled but will be readded in the future&lt;br /&gt;
&lt;br /&gt;
Fires are currently disabled but will be readded in the future.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1249</id>
		<title>Natural Disasters</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1249"/>
		<updated>2018-10-12T16:19:23Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Storms====&lt;br /&gt;
Storms are random weather events that occur on the island. They can range from mild to chaotic, and have the chance of generating lightning, fires, and tornadoes. It's also possible that during storms lightning strikes occur. If hit, a player will die. However, adult [[Apatosaurus]] are immune to lightning. Lightning strikes will also generate [[fire|fires]] in the future. Also, tornadoes can start whirling during a storm Tornadoes are generated during intense [[storms]]. They will pick up all players, with the exception of adult [[Apatosaurus]], and chuck them across the map. Tornadoes will track any player who's not in a cave and they tend to track the largest concentration of players in a single area.&lt;br /&gt;
&lt;br /&gt;
[[File:Tornado.jpg|right|thumb|400px|border|A [[Pteranodon]] attempting to escape a tornado.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning2.png|right|thumb|400px|border|A Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest fires====&lt;br /&gt;
Forest fires are started from [[Lightning Strikes|lightning]].  When a fire is spawned, it will propagate across the terrain, spreading to nearby trees, shrubs, and bushes.  The fire will continue burning until it has ceased to find suitable vegetation to propagate to.  The larger the fire, the further its reach, so large flames can jump from tree to tree, whereas a small fire may only be able to ignite other plants immediately beside it.&lt;br /&gt;
&lt;br /&gt;
Forest fires contain the power to potentially wipe out entire sections of the map from being habitable for [[Herbivorous Creatures|herbivores]], sometimes requiring migration to other parts of the map to find green vegetation.  &lt;br /&gt;
&lt;br /&gt;
Close proximity to forest fires will sharply reduce [[Comfort|comfort]].  Standing in a forest fire will kill you.&lt;br /&gt;
&lt;br /&gt;
Rain makes it more difficult for forest fires to spread.  Due to this, fires are most likely to propagate aggressively during [[Weather|dry lightning]].&lt;br /&gt;
&lt;br /&gt;
Currently, forest fires are disabled but will be readded in the future&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1248</id>
		<title>Natural Disasters</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1248"/>
		<updated>2018-10-12T16:17:07Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Storms====&lt;br /&gt;
Storms are random weather events that occur on the island. They can range from mild to chaotic, and have the chance of generating lightning, fires, and tornadoes. It's also possible that during storms lightning strikes occur. If hit, a player will die. However, adult [[Apatosaurus]] are immune to lightning. &lt;br /&gt;
Lightning strikes will also generate [[fire|fires]] in the future.&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning2.png|right|thumb|400px|border|A Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest fires====&lt;br /&gt;
Forest fires are started from [[Lightning Strikes|lightning]].  When a fire is spawned, it will propagate across the terrain, spreading to nearby trees, shrubs, and bushes.  The fire will continue burning until it has ceased to find suitable vegetation to propagate to.  The larger the fire, the further its reach, so large flames can jump from tree to tree, whereas a small fire may only be able to ignite other plants immediately beside it.&lt;br /&gt;
&lt;br /&gt;
Forest fires contain the power to potentially wipe out entire sections of the map from being habitable for [[Herbivorous Creatures|herbivores]], sometimes requiring migration to other parts of the map to find green vegetation.  &lt;br /&gt;
&lt;br /&gt;
Close proximity to forest fires will sharply reduce [[Comfort|comfort]].  Standing in a forest fire will kill you.&lt;br /&gt;
&lt;br /&gt;
Rain makes it more difficult for forest fires to spread.  Due to this, fires are most likely to propagate aggressively during [[Weather|dry lightning]].&lt;br /&gt;
&lt;br /&gt;
Currently, forest fires are disabled but will be readded in the future&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1247</id>
		<title>Natural Disasters</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1247"/>
		<updated>2018-10-12T16:15:28Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Storms====&lt;br /&gt;
Storms are random weather events that occur on the island. They can range from mild to chaotic, and have the chance of generating lightning, fires, and tornadoes.&lt;br /&gt;
&lt;br /&gt;
====Forest fires====&lt;br /&gt;
Forest fires are started from [[Lightning Strikes|lightning]].  When a fire is spawned, it will propagate across the terrain, spreading to nearby trees, shrubs, and bushes.  The fire will continue burning until it has ceased to find suitable vegetation to propagate to.  The larger the fire, the further its reach, so large flames can jump from tree to tree, whereas a small fire may only be able to ignite other plants immediately beside it.&lt;br /&gt;
&lt;br /&gt;
Forest fires contain the power to potentially wipe out entire sections of the map from being habitable for [[Herbivorous Creatures|herbivores]], sometimes requiring migration to other parts of the map to find green vegetation.  &lt;br /&gt;
&lt;br /&gt;
Close proximity to forest fires will sharply reduce [[Comfort|comfort]].  Standing in a forest fire will kill you.&lt;br /&gt;
&lt;br /&gt;
Rain makes it more difficult for forest fires to spread.  Due to this, fires are most likely to propagate aggressively during [[Weather|dry lightning]].&lt;br /&gt;
&lt;br /&gt;
Currently, forest fires are disabled but will be readded in the future&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1246</id>
		<title>Natural Disasters</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Natural_Disasters&amp;diff=1246"/>
		<updated>2018-10-12T16:14:20Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: Created page with &amp;quot;===Storms=== Storms are random weather events that occur on the island. They can range from mild to chaotic, and have the chance of generating lightning, fires, and tornadoes.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Storms===&lt;br /&gt;
Storms are random weather events that occur on the island. They can range from mild to chaotic, and have the chance of generating lightning, fires, and tornadoes.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Keybinding&amp;diff=1245</id>
		<title>Keybinding</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Keybinding&amp;diff=1245"/>
		<updated>2018-10-12T15:56:44Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change keybinds, a player must can visit the controls options menu, which is found either on the [[Main Menu|main menu]] or by pressing Escape during regular gameplay.  &lt;br /&gt;
&lt;br /&gt;
The reset button will reset the keybinds to default values.  These values are:&lt;br /&gt;
&lt;br /&gt;
[[File:Keybinds.png|right|thumb|500px|border|]]&lt;br /&gt;
&lt;br /&gt;
*A=Left&lt;br /&gt;
*S=Backwards&lt;br /&gt;
*D=Right&lt;br /&gt;
*W=Forwards&lt;br /&gt;
*Spacebar=[[Jumping|Jump]]&lt;br /&gt;
*Shift=[[Movement System|Sprint]]&lt;br /&gt;
*Ctrl=[[Crouching|Crouch]]&lt;br /&gt;
*Tab=[[Survival Points|Scoreboard]]&lt;br /&gt;
*K=Toggle [[User Interface|HUD]]&lt;br /&gt;
*I=Toggle [[Packing System|Pack]] Tags&lt;br /&gt;
*O=Toggle [[Skin Customization]] Screen&lt;br /&gt;
*E=[[Use]] Keybind&lt;br /&gt;
*Z=[[Special Abilities|Special Ability]]&lt;br /&gt;
*R=[[Resting]]&lt;br /&gt;
*1=Roar&lt;br /&gt;
*2=Friendly Call&lt;br /&gt;
*3=Aggressive&lt;br /&gt;
&lt;br /&gt;
The use key depends on the players preferences, and can be edited in the settings.&lt;br /&gt;
&lt;br /&gt;
The use key allows one to eat and drink. Double tapping the use key allows one to [[Carrying Mechanic|carry]] objects.&lt;br /&gt;
&lt;br /&gt;
There are two keybinds for both [[Crouching|crouch]] and [[Jumping|jump]].  This allows more comfortable options to players who may want to use two of each of these keybinds.  It is not necessary to keybind both of these for regular play.&lt;br /&gt;
&lt;br /&gt;
The game does support controller play, and these keybinds work properly with a controller as well as with a keyboard, or even with a mouse with additional buttons.  &lt;br /&gt;
&lt;br /&gt;
A player is also able to, if using a controller, adjust the x and y axis sensitivities or invert the Y axis if they wish to do so.&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1244</id>
		<title>Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1244"/>
		<updated>2018-10-12T15:53:18Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bones are all that remain after [[carcass]] decay. They can either be leg bones or rib-cages. Bones never despawn until the server crashes or resets, so massive [[boneyards]] can form as a result. A recently killed animal will have red bones stained with blood, but over time they turn white.&lt;br /&gt;
&lt;br /&gt;
In the future, when an animal dies they will leave an entire skeleton, including a skull.&lt;br /&gt;
&lt;br /&gt;
[[File:Bones.png|right|thumb|400px|border| The rib-cage of a dead animal. All that remains are the bleached bones.]]&lt;br /&gt;
&lt;br /&gt;
== Boneyards ==&lt;br /&gt;
&lt;br /&gt;
Boneyards naturally form as many animals die or get killed in one area. They form from the [[bones]] of dead animals. In future [[maps]], there will also be permanent boneyards that are part of the map. &lt;br /&gt;
&lt;br /&gt;
[[File:Boneyard.jpg|right|thumb|400px|border| A [[Pteranodon]] flies over a boneyard at dusk. There is no life]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1243</id>
		<title>Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1243"/>
		<updated>2018-10-12T15:52:52Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: /* Boneyards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bones are all that remain after [[carcass]] decay. They can either be leg bones or rib-cages. Bones never despawn until the server crashes or resets, so massive [[boneyards]] can form as a result. A recently killed animal will have red bones stained with blood, but over time they turn white.&lt;br /&gt;
&lt;br /&gt;
In the future, when an animal dies they will leave an entire skeleton, including a skull.&lt;br /&gt;
&lt;br /&gt;
[[File:Bones.png|right|thumb|400px|border| The rib-cage of a dead animal. All that remains are the bleached bones.]]&lt;br /&gt;
&lt;br /&gt;
== Boneyards ==&lt;br /&gt;
&lt;br /&gt;
Boneyards naturally form as many animals die or get killed in one area. They form from the [[bones]] of dead animals. In future [[maps]], there will also be permanent boneyards that are part of the map. &lt;br /&gt;
&lt;br /&gt;
[[File:Boneyard.jpg|right|thumb|400px|border| A [[Pteranodon]] flies over a boneyard at dusk. There is no lif&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1242</id>
		<title>Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1242"/>
		<updated>2018-10-12T15:51:28Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: /* Bone yards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bones are all that remain after [[carcass]] decay. They can either be leg bones or rib-cages. Bones never despawn until the server crashes or resets, so massive [[boneyards]] can form as a result. A recently killed animal will have red bones stained with blood, but over time they turn white.&lt;br /&gt;
&lt;br /&gt;
In the future, when an animal dies they will leave an entire skeleton, including a skull.&lt;br /&gt;
&lt;br /&gt;
[[File:Bones.png|right|thumb|400px|border| The rib-cage of a dead animal. All that remains are the bleached bones.]]&lt;br /&gt;
&lt;br /&gt;
===Boneyards===&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1241</id>
		<title>Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1241"/>
		<updated>2018-10-12T15:51:09Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bones are all that remain after [[carcass]] decay. They can either be leg bones or rib-cages. Bones never despawn until the server crashes or resets, so massive [[boneyards]] can form as a result. A recently killed animal will have red bones stained with blood, but over time they turn white.&lt;br /&gt;
&lt;br /&gt;
In the future, when an animal dies they will leave an entire skeleton, including a skull.&lt;br /&gt;
&lt;br /&gt;
[[File:Bones.png|right|thumb|400px|border| The rib-cage of a dead animal. All that remains are the bleached bones.]]&lt;br /&gt;
&lt;br /&gt;
===Bone yards===&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1240</id>
		<title>Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1240"/>
		<updated>2018-10-12T15:40:42Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bones are all that remain after [[carcass]] decay. They can either be leg bones or rib-cages. Bones never despawn until the server crashes or resets, so massive [[boneyards]] can form as a result. A recently killed animal will have red bones stained with blood, but over time they turn white.&lt;br /&gt;
&lt;br /&gt;
In the future, when an animal dies they will leave an entire skeleton, including a skull.&lt;br /&gt;
&lt;br /&gt;
[[File:Bones.png|right|thumb|400px|border| The rib-cage of a dead animal. All that remains are the bleached bones.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1239</id>
		<title>Bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Bones&amp;diff=1239"/>
		<updated>2018-10-12T15:40:23Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bones are all that remain after [[carcas]] decay. They can either be leg bones or rib-cages. Bones never despawn until the server crashes or resets, so massive [[boneyards]] can form as a result. A recently killed animal will have red bones stained with blood, but over time they turn white.&lt;br /&gt;
&lt;br /&gt;
In the future, when an animal dies they will leave an entire skeleton, including a skull.&lt;br /&gt;
&lt;br /&gt;
[[File:Bones.png|right|thumb|400px|border| The rib-cage of a dead animal. All that remains are the bleached bones.]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Feathered_and_Scaly_variants&amp;diff=1227</id>
		<title>Feathered and Scaly variants</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Feathered_and_Scaly_variants&amp;diff=1227"/>
		<updated>2018-10-11T06:56:09Z</updated>

		<summary type="html">&lt;p&gt;LukeChange: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rex Feather version.jpg|right|thumb|400px|border| A feathered Tyrannosaurus Rex.]]&lt;br /&gt;
[[File:Scaly version of the Tyrannosaurus Rex.jpg|right|thumb|400px|border| A scaly Tyrannosaurus Rex]]&lt;br /&gt;
[[File:Oryctodromeus Feathered Version.png|right|thumb|400px|border| A feathered Oryctrodromeus]]&lt;br /&gt;
[[File:Oryctodromeus Scaly Version.jpg|right|thumb|400px|border| A scaly Oryctodromeus]]&lt;br /&gt;
&lt;br /&gt;
While most dinosaurs have only one model, there are a few where the player can choose between being feathered or scaly.&lt;br /&gt;
&lt;br /&gt;
These dinosaurs include:&lt;br /&gt;
&lt;br /&gt;
* [[Tyrannosaurus_rex|Tyrannosaurus rex]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;/div&gt;</summary>
		<author><name>LukeChange</name></author>
		
	</entry>
</feed>