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	<id>https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mbiggiani</id>
	<title>Beasts of Bermuda - User contributions [en]</title>
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	<updated>2026-09-19T06:18:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Why_was_Beasts_of_Bermuda_created%3F&amp;diff=1966</id>
		<title>Why was Beasts of Bermuda created?</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Why_was_Beasts_of_Bermuda_created%3F&amp;diff=1966"/>
		<updated>2019-01-10T20:14:41Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The creation of Beasts of Bermuda===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Why was Beasts of Bermuda created:'''&lt;br /&gt;
&lt;br /&gt;
We wanted to create a game that we would be enjoyable to play and we wanted to make people satisfied with a dinosaur game&lt;br /&gt;
and it's gameplay. It's also a way for us to share our fascination/passion for dinosaurs.&lt;br /&gt;
We were highly &amp;quot;trained&amp;quot; players in different pvp games and we wanted to take those aspects into this game and make it &lt;br /&gt;
enjoyable and skill based, wherein people can get better and better and the journey of getting better never stops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What was the main drive to keep improving the game:'''&lt;br /&gt;
&lt;br /&gt;
When we first started the project we mostly did it for fun, but people kept liking and playing the game we're making.&lt;br /&gt;
We also got a lot of feedback which helped a lot to get new and refreshing ideas for the game.&lt;br /&gt;
The support we got from out fans kept encouraging us to continue to keep improving the game, both the gameplay and&lt;br /&gt;
graphics, to make BoB not one of those games that would be forgotten.&lt;br /&gt;
&lt;br /&gt;
[[File:Apatosunset.jpg|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Why did you want to add talents:'''&lt;br /&gt;
&lt;br /&gt;
After the core implementation of the game was finished, when the game's free-roaming was working completely, &lt;br /&gt;
we wanted to make the game's pvp more interesting by adding talents which you could use to make your dinosaur stronger.&lt;br /&gt;
After a couple of weeks of thinking the idea came to make a talent based system in which you can use talents to upgrade&lt;br /&gt;
certain abilities, like faster regain of stamina, being faster in swimming or have a stronger bite. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How was the relationship between the devs during the creation of the game:'''&lt;br /&gt;
&lt;br /&gt;
We (the developers) have been communicating on a regular basis from the beginning of the development of the game.&lt;br /&gt;
We would communicate a lot about certain features and if it was a good idea to add them and there would also be &lt;br /&gt;
conversations about new mechanics and ideas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Why did the dev-team chose this art style for the game:'''&lt;br /&gt;
&lt;br /&gt;
We chose a cross between Mayan, and Aztec with a hint of West Coast Indigenous Art because of the region of the Bermuda&lt;br /&gt;
Triangle is in South America where most of that art resides, as well as aesthetic choice.&lt;br /&gt;
The west coast patterns are put in to separate and make them a little more unique to the game. Visually we wanted&lt;br /&gt;
something clean yet old looking. The color scheme of the game generally is bright and happy,&lt;br /&gt;
because it takes place in a tropical environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Some words from the staff of BoB:'''''&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Apatosunset.jpg&amp;diff=1965</id>
		<title>File:Apatosunset.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Apatosunset.jpg&amp;diff=1965"/>
		<updated>2019-01-10T20:14:16Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apato in the sunset&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1952</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Maps&amp;diff=1952"/>
		<updated>2019-01-10T00:28:03Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts of Bermuda currently has four maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Browsingapato.jpg|right|thumb|400px|border| An [[Apatosaurus]] browsing on the Forest Island Map.]]&lt;br /&gt;
 &lt;br /&gt;
Caldera, the smallest, is more for the [[combat gamemode]]. Basically it's an arena surrounded on all sides by cliffs - if you want to chill with friends or have a gladiator match this is your map.&lt;br /&gt;
Then there's [[forest island]], adapted from Asoka's Forest Island, which is divided in two by an ocean. If a megapack is on one island you can cross to the other at your own risk. There's also a mini island in the middle to make the journey easier.&lt;br /&gt;
Finally, there's bloodbath, a circular island with a large saltwater lake in the middle. Traveling around the entire loop takes quite awhile.&lt;br /&gt;
&lt;br /&gt;
Another old map is [[Tropical Atoll]], which is currently not playable.&lt;br /&gt;
&lt;br /&gt;
Forest Island is better for the Sandbox or [[Life Cycle|Life Cycle Gamemodes]].&lt;br /&gt;
&lt;br /&gt;
Another map for the Life-Cicle and the Sandbox mode appointed [[BloodBath]].&lt;br /&gt;
&lt;br /&gt;
Another who is a map for the  [[Combat gamemode|Combat-based system]] appointed [[Calsera Death Match]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And a last map who is [[Ancestral Plains]].&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1951</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1951"/>
		<updated>2019-01-10T00:26:55Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: /* What does Beasts of Bermuda offer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paranight.png|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
In Beasts of Bermuda, you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from any human contact. With its proneness to storms, forest fires and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 18 available creatures, herbivore or carnivore, and battle your way through the severities of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]] and predation, which constantly threaten your survival. Play whatever suits you best, whether it be a flying, swimming or running creature, and thrive the islands.&lt;br /&gt;
&lt;br /&gt;
It is currently under development, and release December 21st 2018 as a primarily multiplayer server experience. Play it now!&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialise in unique gameplay. For instance, piscivores offer a different lifestyle to traditional carnivores as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're seeking a cave for shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk across to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]].  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]]. Some can even climb up walls. Large carnivores can sniff for prey, and herbivores have special bonuses for herding together. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making them fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic to Beasts of Bermuda. Comfort determines how healthy your creature is. At its highest peak, a creature can grow well and healthy. At low comfort, however, a creature becomes [[Comfort|stressed]] and may die. [[Comfort|Stress]] can be caused (but is not limited to) by standing near too many carnivores, exposure to a harsh storm or losing too much health.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda also gives players free choice of how they want to look. [[Skin Customization|Skins]] are completely customisable, allowing the player a free range of colour choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talent]] mechanic lets a creature level-up and spend points into different kinds of play styles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
Breeding is also available; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in the ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival, mother nature is always at your heels with unpredictable [[Weather]], keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* Free Roam - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
The development team has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that Beasts of Bermuda will be releasing on December 21st, 2018. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have a model. Most will be playable upon EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed to be added to Beasts of Bermuda but do not have a model yet. They will be added sometime after EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasky.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has just entered its Early Access phase.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
if you wish to play the game, you buy it on steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Friendship&amp;diff=1950</id>
		<title>Friendship</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Friendship&amp;diff=1950"/>
		<updated>2019-01-10T00:26:31Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beasts of Bermuda, you can create friends and enemies.&lt;br /&gt;
&lt;br /&gt;
Friends are made by creating a [[Groups|group]] and inviting other players to it. [[Carnivorous Creatures|Carnivores]] and [[Piscivorous Creatures|piscovores]] can only group with their species, while [[Herbivorous Creatures|herbivores]] can group with other herbivores. Over time, your friendship with other players in your group increases from E grade to A grade. If your friendship becomes high enough with another player of the same species and opposite gender, you can [[nesting system|nest]] with them. Being friends increases [[comfort]] and points. &lt;br /&gt;
&lt;br /&gt;
Enemies are made when two carnivores, or a carnivore and herbivore, are too close. They will stress out and slowly become enemies, which decreases their comfort further.&lt;br /&gt;
&lt;br /&gt;
[[File:Apatointhemoonlight.jpg|thumb|right|thumb|400px|border|A pair of [[Apatosaurus]] gaining frendship while watching the moon.]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Apatointhemoonlight.jpg&amp;diff=1949</id>
		<title>File:Apatointhemoonlight.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Apatointhemoonlight.jpg&amp;diff=1949"/>
		<updated>2019-01-10T00:25:41Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apatos in the moonlight&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=1935</id>
		<title>Lurdusaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=1935"/>
		<updated>2019-01-07T01:00:07Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Coollurduskin.jpg|thumb|thumb|right|thumb|400px|border|Lurdusaurus&lt;br /&gt;
'''Species:''' L. arenatus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 9 meters (30 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 5.5 tonnes (6.1 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Lurdusaurus is a large [[Herbivorous_Creatures|herbivorous]] ornithopod. Lurdusaurus is unique among ornithopods for its stout build and relatively short limbs, giving it an uncanny resemblance to the ankylosaurs despite not being a direct relative. This short, stout build is thought to have served a similar purpose as it does in the hippopotamus, allowing the creature to move on both land and in the water.&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus in the game will be the first semi-aquatic herbivore, comfortable on land and in the water, but not masters of moving on either. This allows the Lurdusaurus to use the water to escape the predators of the land, and land to escape aquatic predators. This means that the [[Ichthyovenator]] is currently the prime candidate for Lurdusaurus' main predator, since it can easily follow no matter where Lurdusaurus tries to go.&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus will have two attacks. Its [[Primary Attack|primary attack]] will be a frontal paw swipe attack, while its [[Secondary Attack|secondary attack]] will be a [[Stomping|stomp]]. &lt;br /&gt;
&lt;br /&gt;
Unique Ability: The Lurudsaurus will be a [[Semiaquatic Creatures|semi-aquatic]] [[Herbivorous Creatures|herbivore]], able to freely move from land to sea to feed on new food sources and evade predators.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other facts: The Lurdusaurus has a hippo like playstyle, eating seaweed and wandering from water source to water source in search of food.&lt;br /&gt;
&lt;br /&gt;
[[File:Lurdupairwalk.png|thumb|right|thumb|400px|border|A pair of Lurdusaurus migrating from a [[Freshwater Lakes|freshwater lake]] to the [[ocean]]. ]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=1934</id>
		<title>Lurdusaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=1934"/>
		<updated>2019-01-07T00:59:41Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Coollurduskin.jpg|thumb&lt;br /&gt;
|thumb|right|thumb|400px|border|Lurdusaurus&lt;br /&gt;
'''Species:''' L. arenatus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 9 meters (30 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 5.5 tonnes (6.1 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Lurdusaurus is a large [[Herbivorous_Creatures|herbivorous]] ornithopod. Lurdusaurus is unique among ornithopods for its stout build and relatively short limbs, giving it an uncanny resemblance to the ankylosaurs despite not being a direct relative. This short, stout build is thought to have served a similar purpose as it does in the hippopotamus, allowing the creature to move on both land and in the water.&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus in the game will be the first semi-aquatic herbivore, comfortable on land and in the water, but not masters of moving on either. This allows the Lurdusaurus to use the water to escape the predators of the land, and land to escape aquatic predators. This means that the [[Ichthyovenator]] is currently the prime candidate for Lurdusaurus' main predator, since it can easily follow no matter where Lurdusaurus tries to go.&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus will have two attacks. Its [[Primary Attack|primary attack]] will be a frontal paw swipe attack, while its [[Secondary Attack|secondary attack]] will be a [[Stomping|stomp]]. &lt;br /&gt;
&lt;br /&gt;
Unique Ability: The Lurudsaurus will be a [[Semiaquatic Creatures|semi-aquatic]] [[Herbivorous Creatures|herbivore]], able to freely move from land to sea to feed on new food sources and evade predators.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other facts: The Lurdusaurus has a hippo like playstyle, eating seaweed and wandering from water source to water source in search of food.&lt;br /&gt;
&lt;br /&gt;
[[File:Lurdupairwalk.png|thumb|A pair of Lurdusaurus migrating from a [[Freshwater Lakes|freshwater lake]] to the [[ocean]]. ]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Lurdupairwalk.png&amp;diff=1933</id>
		<title>File:Lurdupairwalk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Lurdupairwalk.png&amp;diff=1933"/>
		<updated>2019-01-07T00:59:10Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pair of Lurdusaurus&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Velociraptor&amp;diff=1932</id>
		<title>Velociraptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Velociraptor&amp;diff=1932"/>
		<updated>2019-01-06T22:43:37Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Veloroar.png|thumb|right|thumb|400px|border|A Pair of Velociraptor &lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' V. mongoliensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 2.07 meters (6.8 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 19.7 kilograms (43 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 75&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
The Velociraptor is the smallest creature that can be selected for play in Beasts of Bermuda.  It is a [[Carnivorous Creatures|carnivore]] and must eat [[Carcass|meat]] in order to survive.  Though it does not have the [[Piscivorous Creatures|piscivorous]] trait, some players have been able to sustain themselves eating [[Fish|fish]] as the Velociraptor due to its relatively high [[Swimming|swimming]] speed.  &lt;br /&gt;
&lt;br /&gt;
It has a very low [[Size|weight]], and grants very little food to large predators.  It also, however, consumes very little of a carcass when eating, and works very well as a scavenger.  It has a high metabolism and must eat regularly in order to survive.&lt;br /&gt;
&lt;br /&gt;
The Velociraptor has the highest [[Stamina|stamina]] pool of any creature, possessing 150.  This allows it to run and jump a significant amount before tiring.  It is also highly adept at [[Jumping|jumping]], allowing it to climb and reach high ledges and rocks.  &lt;br /&gt;
&lt;br /&gt;
The Velociraptor's [[Primary Attack|primary attack]] is an ordinary [[Bite|bite]].  It deals light damage and must bite larger foes a significant amount of times in order to land a kill.  &lt;br /&gt;
&lt;br /&gt;
The Velociraptor's [[Secondary Attack|secondary attack]] is a [[Pouncing|pounce]], which is capable of latching onto large prey.  A [[Packing System|pack]] of Velociraptor can down large opponents such as the [[Acrocanthosaurus]] quite efficiently.  &lt;br /&gt;
&lt;br /&gt;
Unique Abilities: The Velociraptor has several unique abilities. It is able to pounce nearly all of the creatures in the game. The Velociraptor is also the only creature in Beasts of Bermuda capable of [[climbing]] onto ledges, cliffs, walls, and some trees.  In order to successfully grab a ledge, a player must be holding down the use [[Keybinding|keybind]] while approaching a grabbable surface and while in the air. A Velociraptor can jump from surface to surface. Once on a surface, a Velociraptor can jump off and safely glide to the ground. The Velociraptor may even be able to [[Nesting system|nest]] in trees in the future. Finally, it is able to enter Oryctodromeus [[Digging Mechanic and Burrows|burrows]], even as an adult.&lt;br /&gt;
&lt;br /&gt;
Other Facts: The Velociraptor was the first dinosaur to be added to Beasts of Bermuda. It is the main predator of [[Oryctodromeus]]. Being able to enter its burrows, there is almost no escape for these little herbivores. A pack of Velociraptors is a deadly force of nature, and even a skilled, lone velociraptor can take out large quarry.&lt;br /&gt;
&lt;br /&gt;
The Velociraptor has no [[Weather Resistance|weather resistance]] and must take shelter from [[Weather|storms]] in order to survive.&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1930</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1930"/>
		<updated>2019-01-05T21:48:57Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paranight.png|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
In Beasts of Bermuda, you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from any human contact. With its proneness to storms, forest fires and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 18 available creatures, herbivore or carnivore, and battle your way through the severities of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]] and predation, which constantly threaten your survival. Play whatever suits you best, whether it be a flying, swimming or running creature, and thrive the islands.&lt;br /&gt;
&lt;br /&gt;
It is currently under development, and release December 21st 2018 as a primarily multiplayer server experience. Play it now!&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialise in unique gameplay. For instance, piscivores offer a different lifestyle to traditional carnivores as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're seeking a cave for shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk across to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]].  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]]. Some can even climb up walls. Large carnivores can sniff for prey, and herbivores have special bonuses for herding together. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making them fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic to Beasts of Bermuda. Comfort determines how healthy your creature is. At its highest peak, a creature can grow well and healthy. At low comfort, however, a creature becomes [[Comfort|stressed]] and may die. [[Comfort|Stress]] can be caused (but is not limited to) by standing near too many carnivores, exposure to a harsh storm or losing too much health.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda also gives players free choice of how they want to look. [[Skin Customization|Skins]] are completely customisable, allowing the player a free range of colour choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talent]] mechanic lets a creature level-up and spend points into different kinds of play styles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
Breeding is also available; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in the ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival, mother nature is always at your heels with unpredictable [[Weather]], keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[FreeRoam Gamemode|Free Roam]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
The development team has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that Beasts of Bermuda will be releasing on December 21st, 2018. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have a model. Most will be playable upon EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed to be added to Beasts of Bermuda but do not have a model yet. They will be added sometime after EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasky.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has just entered its Early Access phase.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
if you wish to play the game, you buy it on steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Pterasky.png&amp;diff=1929</id>
		<title>File:Pterasky.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Pterasky.png&amp;diff=1929"/>
		<updated>2019-01-05T21:48:43Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ptera in the sky&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Wiehenvator&amp;diff=1928</id>
		<title>Wiehenvator</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Wiehenvator&amp;diff=1928"/>
		<updated>2019-01-05T21:47:34Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Megawesome.jpg|thumb|right|thumb|400px|border|&lt;br /&gt;
The Megalosaurus, roaring in the dawn&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' M. bucklandii&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Jurassic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 9 meters (30 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2 tonnes (2.2 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 625&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Moderate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Average&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Megalosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is a fast predator that can chase its prey for long distances without tiring out from [[stamina]]. Such prey include the [[Parasaurolophus]], [[Lurdusaurus]] and [[Ichthyovenator]], as well as most juvenile creatures.&lt;br /&gt;
&lt;br /&gt;
The Megalosaurus can detect the amount of health a nearby creature has. This lets the Megalosaurus properly decide whether a hunt should be initiated or not, as the health of a creature can determine if a fight will be easy or rough. Additionally, the Megalosaurus can invest talent points into the ability ''Identification'' to further enhance its ability to smell, further revealing their [[stamina]], [[comfort]] and even [[Ability|ability power]]. With such knowledge of its prey, the Megalosaurus can easily capitalize on their weakness.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Can reveal the information of its prey&lt;br /&gt;
&lt;br /&gt;
+ High damage&lt;br /&gt;
&lt;br /&gt;
+ Good runner&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Vulnerable to larger predators such as the [[Acrocanthosaurus]]&lt;br /&gt;
&lt;br /&gt;
- Has to eat quite frequently&lt;br /&gt;
&lt;br /&gt;
- Somewhat low health&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large, outward [[Bite|bite]]. It deals high damage and has a moderate rate of attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Megalosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' The Megalosaurus can gather the information of its prey. &lt;br /&gt;
When the Ability Key is held down, a cursor will appear on the screen. When it is released, the creature in the center of the cursor will be identified, allowing the Megalosaurus to see its stats. This ability consumes [[Ability|ability power]].&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Megalosaurus is far from a dominant predator. It is threatened by predators much more larger and dangerous than it, such as the [[Acrocanthosaurus]] and the [[Tyrannosaurus rex]], as well as the [[Mosasaurus]] if near a large body of water.&lt;br /&gt;
&lt;br /&gt;
The Megalosaurus is also sensitive to harsh storms. It must take refuge from intense [[Weather|storms]] by hiding in caves, which may already be occupied by another predator.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Megalosaurus is the second most popular predator in the game, with the first being [[Tyrannosaurus rex]].&lt;br /&gt;
&lt;br /&gt;
 More information is available in the Megalosaurus Spotlight Video:&lt;br /&gt;
 https://www.youtube.com/watch?v=TTrG5RvCDCg&amp;amp;t=1s&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Megawesome.jpg&amp;diff=1927</id>
		<title>File:Megawesome.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Megawesome.jpg&amp;diff=1927"/>
		<updated>2019-01-05T21:47:24Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Megalosaurus&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carnivorous_Creatures&amp;diff=1920</id>
		<title>Carnivorous Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carnivorous_Creatures&amp;diff=1920"/>
		<updated>2019-01-04T22:17:46Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Carnivores must rely on eating meat in order to survive.  In Beasts of Bermuda, there are two sources of meat in the game.  The first comes in the form of [[Carcass|carcasses]], which spawn any time a player or [[AI]] animal dies.  The second source of meat for carnivores comes in the form of [[Fish|fish]].  Most carnivores will have extreme difficulty fishing if they are not harboring the [[Piscivorous Creatures|piscivorous]] trait.  All piscivores are carnivores, and thus are capable of eating carcasses as well as fish.&lt;br /&gt;
&lt;br /&gt;
[[Size|Larger]] carnivores consume carcasses more swiftly than smaller ones, and thus a larger carnivore must either eat larger prey or eat smaller prey than a tiny carnivore would need in order to survive.&lt;br /&gt;
&lt;br /&gt;
[[File:Megalogroup.jpg|right|thumb|400px|border|A Megalosaurus pack celebrates a victorious hunt.]] &lt;br /&gt;
&lt;br /&gt;
There are many in-game carnivores currently available for play. These are:&lt;br /&gt;
*  [[Acrocanthosaurus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
*  [[Utahraptor]] (Will not be present on initial release due to an outdated model).&lt;br /&gt;
*  [[Velociraptor]]&lt;br /&gt;
*  [[Ichthyovenator]]&lt;br /&gt;
*  [[Megalosaurus]]&lt;br /&gt;
*  [[Mosasaurus]] (Aquatic)&lt;br /&gt;
*  [[Elasmosaurus]] (Aquatic)(Will not be present on initial release due to an outdated model).&lt;br /&gt;
*  [[Kronosaurus]] (Aquatic)&lt;br /&gt;
* [[Pteranodon]] (Flyer)&lt;br /&gt;
&lt;br /&gt;
Like [[Herbivorous Creatures|herbivores]], carnivores are also capable of [[Weight Gain|overeating]] and gaining weight.  In order to do so, one must continue eating food from carcasses or in the form of fish beyond the point at which their food is full.&lt;br /&gt;
&lt;br /&gt;
Carnivores gain [[Survival Points|points]] for successfully hunting and killing other players that are not a member of their species.  This includes all [[Piscivorous Creatures|piscivores,]] as they too can eat carcasses if need be.&lt;br /&gt;
&lt;br /&gt;
It should be noted that not all carnivores appear under the Carnivores tab of the [[User Interface|Dinosaur Selection UI]] screen.  Some are found under the Marine tab or the Flyers tab.&lt;br /&gt;
&lt;br /&gt;
All carnivores are stressed by the presence of other carnivores as well as herbivores. They all lose [[Comfort|comfort]] when in close proximity to others that are not their kind or not in their group.&lt;br /&gt;
&lt;br /&gt;
[[File:Rexsleep.png|right|thumb|400px|border|A pair of T. rex [[Resting|sleeping]].]]&lt;br /&gt;
&lt;br /&gt;
Carnivores are only capable of [[Packing System|grouping]] with others of their own kind, and cannot group cross-species.&lt;br /&gt;
&lt;br /&gt;
Aggressive play, territorialism, and hunting are all encouraged for carnivores with the exception of ones possessing the [[Piscivorous Creatures|piscivorous]] trait.  Since non-piscivorous carnivores need to kill and eat other players for food in order to survive, they will likely be aggressive and one should be warily approaching a carnivore.  Players with high [[Food|food]] will lose food more quickly than ones with low food, while simultaneously raking in points more rapidly.  Well-fed carnivores also recover [[Health|HP]], [[Stamina|stamina]], and [[Ability|ability power]] more quickly, thus providing an incentive to keep oneself well-fed.  This is to deliberately promote an environment in which carnivores always want to top off their hunger meter, providing a gameplay reason for one to be on the hunt frequently.&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Caves&amp;diff=1919</id>
		<title>Caves</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Caves&amp;diff=1919"/>
		<updated>2019-01-04T22:17:27Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Inside of the dungeon.jpg|right|thumb|400px|border| The inside of a dungeon.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacave.jpg|right|thumb|400px|border|A Mosasaurus patrols an underwater cave. ]]&lt;br /&gt;
&lt;br /&gt;
There are caves and dungeons that connect the ocean to freshwater lakes and temples.&lt;br /&gt;
&lt;br /&gt;
These caves can be explored by [[Aquatic Creatures|aquatic]] and [[Semiaquatic Creatures|semiaquatic]] creatures, such as [[Ichthyovenator]], [[Mosasaurus]], [[Elasmosaurus]], and [[Kronosaurus]]. This way they can get from the sea into the lakes. Therefore, not even [[Freshwater Lakes|freshwater lakes]] and pools are completely safe to drink from, and one must be vigilant before getting close to drink.&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Mosacave.jpg&amp;diff=1918</id>
		<title>File:Mosacave.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Mosacave.jpg&amp;diff=1918"/>
		<updated>2019-01-04T22:17:03Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mosa in a cave&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carnivorous_Creatures&amp;diff=1917</id>
		<title>Carnivorous Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carnivorous_Creatures&amp;diff=1917"/>
		<updated>2019-01-04T22:15:33Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Carnivores must rely on eating meat in order to survive.  In Beasts of Bermuda, there are two sources of meat in the game.  The first comes in the form of [[Carcass|carcasses]], which spawn any time a player or [[AI]] animal dies.  The second source of meat for carnivores comes in the form of [[Fish|fish]].  Most carnivores will have extreme difficulty fishing if they are not harboring the [[Piscivorous Creatures|piscivorous]] trait.  All piscivores are carnivores, and thus are capable of eating carcasses as well as fish.&lt;br /&gt;
&lt;br /&gt;
[[Size|Larger]] carnivores consume carcasses more swiftly than smaller ones, and thus a larger carnivore must either eat larger prey or eat smaller prey than a tiny carnivore would need in order to survive.&lt;br /&gt;
&lt;br /&gt;
[[File:Megalogroup.jpg|right|thumb|400px|border|A Megalosaurus pack celebrates a victorious hunt.]] &lt;br /&gt;
&lt;br /&gt;
There are many in-game carnivores currently available for play. These are:&lt;br /&gt;
*  [[Acrocanthosaurus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
*  [[Utahraptor]] (Will not be present on initial release due to an outdated model).&lt;br /&gt;
*  [[Velociraptor]]&lt;br /&gt;
*  [[Ichthyovenator]]&lt;br /&gt;
*  [[Megalosaurus]]&lt;br /&gt;
*  [[Mosasaurus]] (Aquatic)&lt;br /&gt;
*  [[Elasmosaurus]] (Aquatic)(Will not be present on initial release due to an outdated model).&lt;br /&gt;
*  [[Kronosaurus]] (Aquatic)&lt;br /&gt;
* [[Pteranodon]] (Flyer)&lt;br /&gt;
&lt;br /&gt;
Like [[Herbivorous Creatures|herbivores]], carnivores are also capable of [[Weight Gain|overeating]] and gaining weight.  In order to do so, one must continue eating food from carcasses or in the form of fish beyond the point at which their food is full.&lt;br /&gt;
&lt;br /&gt;
Carnivores gain [[Survival Points|points]] for successfully hunting and killing other players that are not a member of their species.  This includes all [[Piscivorous Creatures|piscivores,]] as they too can eat carcasses if need be.&lt;br /&gt;
&lt;br /&gt;
It should be noted that not all carnivores appear under the Carnivores tab of the [[User Interface|Dinosaur Selection UI]] screen.  Some are found under the Marine tab or the Flyers tab.&lt;br /&gt;
&lt;br /&gt;
All carnivores are stressed by the presence of other carnivores as well as herbivores. They all lose [[Comfort|comfort]] when in close proximity to others that are not their kind or not in their group.&lt;br /&gt;
&lt;br /&gt;
[[File:Rexsleep.png|thumb|A pair of T. rex [[Resting|sleeping]].]]&lt;br /&gt;
&lt;br /&gt;
Carnivores are only capable of [[Packing System|grouping]] with others of their own kind, and cannot group cross-species.&lt;br /&gt;
&lt;br /&gt;
Aggressive play, territorialism, and hunting are all encouraged for carnivores with the exception of ones possessing the [[Piscivorous Creatures|piscivorous]] trait.  Since non-piscivorous carnivores need to kill and eat other players for food in order to survive, they will likely be aggressive and one should be warily approaching a carnivore.  Players with high [[Food|food]] will lose food more quickly than ones with low food, while simultaneously raking in points more rapidly.  Well-fed carnivores also recover [[Health|HP]], [[Stamina|stamina]], and [[Ability|ability power]] more quickly, thus providing an incentive to keep oneself well-fed.  This is to deliberately promote an environment in which carnivores always want to top off their hunger meter, providing a gameplay reason for one to be on the hunt frequently.&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Rexsleep.png&amp;diff=1916</id>
		<title>File:Rexsleep.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Rexsleep.png&amp;diff=1916"/>
		<updated>2019-01-04T22:15:07Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rexes sleeping&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Terrestrial_Creatures&amp;diff=1912</id>
		<title>Terrestrial Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Terrestrial_Creatures&amp;diff=1912"/>
		<updated>2019-01-01T15:24:06Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terrestrial creatures live on land and cannot fly.  They lose substantial [[Comfort|comfort]] when venturing out into deep saltwater such as the [[Ocean]].  They also lose significant comfort when exposed to [[Weather|stormy weather]].  For this reason, bad weather can be a particularly perilous experience, especially when [[Aquatic Creatures|aquatic creatures]] decide to take advantage of such a situation.  Many [[Maps|maps]] are designed with obstacles in mind for terrestrial creatures, be it [[Ocean|water]], ledges, or [[Foliage System|forests]].  [[Tidal System|Low tide]] crossings are frequent on many maps, where safe terrestrial passage cannot occur when the tides rise.&lt;br /&gt;
&lt;br /&gt;
They find all of their [[Food|food]] on land, be it consumption of [[Carcass|meat]] or [[Foliage System|terrestrial plants]].  They must consume [[Freshwater Lakes|water]] in order to satisfy [[Thirst|thirst]] for survival.  Terrestrial creatures are fully adept at land travel, often being [[Movement System|swifter or more agile]] than [[Semiaquatic Creatures|semiaquatic creatures]], but are often very poor [[Swimming|swimmers]].  [[Aquatic Creatures|aquatic creatures]] are very, very poor at land travel and rapidly perish when out of water due to [[Comfort|stress]].  Some terrestrial creatures harbor [[Climbing|the ability to climb]], and many of their [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attacks or abilities are based entirely on the presence of land.  &lt;br /&gt;
&lt;br /&gt;
[[File:Hunt.png|thumb|right|thumb|400px|border|A Tyrannosaurus rex hunts a herd of Parasaurolophus in the rain.]]&lt;br /&gt;
&lt;br /&gt;
Terrestrial creatures lose [[Drowning|breath]] when submerged.&lt;br /&gt;
&lt;br /&gt;
A list of all current terrestrial creatures are given below:&lt;br /&gt;
*[[Acrocanthosaurus]]&lt;br /&gt;
*[[Apatosaurus]]&lt;br /&gt;
*[[Megalosaurus]]&lt;br /&gt;
*[[Oryctodromeus]]&lt;br /&gt;
*[[Pachycephalosaurus]]&lt;br /&gt;
*[[Parasaurolophus]]&lt;br /&gt;
*[[Tyrannosaurus rex]]&lt;br /&gt;
*[[Utahraptor]]&lt;br /&gt;
*[[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Apatocloseup.png|thumb|right|thumb|400px|border|]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Apatocloseup.png&amp;diff=1911</id>
		<title>File:Apatocloseup.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Apatocloseup.png&amp;diff=1911"/>
		<updated>2019-01-01T15:23:46Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Close up of an Apatosaurus&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1890</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1890"/>
		<updated>2018-12-31T13:28:16Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paranight.png|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
In Beasts of Bermuda, you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from any human contact. With its proneness to storms, forest fires and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 18 available creatures, herbivore or carnivore, and battle your way through the severities of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]] and predation, which constantly threaten your survival. Play whatever suits you best, whether it be a flying, swimming or running creature, and thrive the islands.&lt;br /&gt;
&lt;br /&gt;
It is currently under development, and release December 21st 2018 as a primarily multiplayer server experience. Play it now!&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialise in unique gameplay. For instance, piscivores offer a different lifestyle to traditional carnivores as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're seeking a cave for shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk across to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]].  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]]. Some can even climb up walls. Large carnivores can sniff for prey, and herbivores have special bonuses for herding together. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making them fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic to Beasts of Bermuda. Comfort determines how healthy your creature is. At its highest peak, a creature can grow well and healthy. At low comfort, however, a creature becomes [[Comfort|stressed]] and may die. [[Comfort|Stress]] can be caused (but is not limited to) by standing near too many carnivores, exposure to a harsh storm or losing too much health.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda also gives players free choice of how they want to look. [[Skin Customization|Skins]] are completely customisable, allowing the player a free range of colour choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talent]] mechanic lets a creature level-up and spend points into different kinds of play styles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
Breeding is also available; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in the ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival, mother nature is always at your heels with unpredictable [[Weather]], keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
The development team has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that Beasts of Bermuda will be releasing on December 21st, 2018. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have a model. Most will be playable upon EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed to be added to Beasts of Bermuda but do not have a model yet. They will be added sometime after EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasunset.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has just entered its Early Access phase.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
if you wish to play the game, you buy it on steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Swimmylurd.png&amp;diff=1889</id>
		<title>File:Swimmylurd.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Swimmylurd.png&amp;diff=1889"/>
		<updated>2018-12-31T13:27:47Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A swimming Lurdusaurus&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1888</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1888"/>
		<updated>2018-12-31T02:15:08Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paranight.png|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
In Beasts of Bermuda, you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from any human contact. With its proneness to storms, forest fires and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 18 available creatures, herbivore or carnivore, and battle your way through the severities of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]] and predation, which constantly threaten your survival. Play whatever suits you best, whether it be a flying, swimming or running creature, and thrive the islands.&lt;br /&gt;
&lt;br /&gt;
It is currently under development, and release December 21st 2018 as a primarily multiplayer server experience. Play it now!&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialise in unique gameplay. For instance, piscivores offer a different lifestyle to traditional carnivores as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're seeking a cave for shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk across to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]].  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]]. Some can even climb up walls. Large carnivores can sniff for prey, and herbivores have special bonuses for herding together. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making them fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic to Beasts of Bermuda. Comfort determines how healthy your creature is. At its highest peak, a creature can grow well and healthy. At low comfort, however, a creature becomes [[Comfort|stressed]] and may die. [[Comfort|Stress]] can be caused (but is not limited to) by standing near too many carnivores, exposure to a harsh storm or losing too much health.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda also gives players free choice of how they want to look. [[Skin Customization|Skins]] are completely customisable, allowing the player a free range of colour choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talent]] mechanic lets a creature level-up and spend points into different kinds of play styles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
Breeding is also available; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in the ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival, mother nature is always at your heels with unpredictable [[Weather]], keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
The development team has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that Beasts of Bermuda will be releasing on December 21st, 2018. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have a model. Most will be playable upon EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed to be added to Beasts of Bermuda but do not have a model yet. They will be added sometime after EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasunset.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has just entered its Early Access phase.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
if you wish to play the game, you buy it on steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1887</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1887"/>
		<updated>2018-12-31T02:14:23Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paranight.png|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
In Beasts of Bermuda, you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from any human contact. With its proneness to storms, forest fires and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 18 available creatures, herbivore or carnivore, and battle your way through the severities of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]] and predation, which constantly threaten your survival. Play whatever suits you best, whether it be a flying, swimming or running creature, and thrive the islands.&lt;br /&gt;
&lt;br /&gt;
It is currently under development, and release December 21st 2018 as a primarily multiplayer server experience. Play it now!&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialise in unique gameplay. For instance, piscivores offer a different lifestyle to traditional carnivores as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're seeking a cave for shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk across to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]].  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]]. Some can even climb up walls. Large carnivores can sniff for prey, and herbivores have special bonuses for herding together. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making them fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic to Beasts of Bermuda. Comfort determines how healthy your creature is. At its highest peak, a creature can grow well and healthy. At low comfort, however, a creature becomes [[Comfort|stressed]] and may die. [[Comfort|Stress]] can be caused (but is not limited to) by standing near too many carnivores, exposure to a harsh storm or losing too much health.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda also gives players free choice of how they want to look. [[Skin Customization|Skins]] are completely customisable, allowing the player a free range of colour choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talent]] mechanic lets a creature level-up and spend points into different kinds of play styles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
Breeding is also available; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in the ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival, mother nature is always at your heels with unpredictable [[Weather]], keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
The development team has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that Beasts of Bermuda will be releasing on December 21st, 2018. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have a model. Most will be playable upon EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed to be added to Beasts of Bermuda but do not have a model yet. They will be added sometime after EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasunset.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has just entered its Early Access phase.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
if you wish to play the game, you buy it on steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Mosacouple.png&amp;diff=1886</id>
		<title>File:Mosacouple.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Mosacouple.png&amp;diff=1886"/>
		<updated>2018-12-31T02:14:05Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mosa couple&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1885</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1885"/>
		<updated>2018-12-31T02:11:21Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paranight.png|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
In Beasts of Bermuda, you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from any human contact. With its proneness to storms, forest fires and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 18 available creatures, herbivore or carnivore, and battle your way through the severities of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]] and predation, which constantly threaten your survival. Play whatever suits you best, whether it be a flying, swimming or running creature, and thrive the islands.&lt;br /&gt;
&lt;br /&gt;
It is currently under development, and release December 21st 2018 as a primarily multiplayer server experience. Play it now!&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialise in unique gameplay. For instance, piscivores offer a different lifestyle to traditional carnivores as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're seeking a cave for shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk across to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]].  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]]. Some can even climb up walls. Large carnivores can sniff for prey, and herbivores have special bonuses for herding together. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making them fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic to Beasts of Bermuda. Comfort determines how healthy your creature is. At its highest peak, a creature can grow well and healthy. At low comfort, however, a creature becomes [[Comfort|stressed]] and may die. [[Comfort|Stress]] can be caused (but is not limited to) by standing near too many carnivores, exposure to a harsh storm or losing too much health.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda also gives players free choice of how they want to look. [[Skin Customization|Skins]] are completely customisable, allowing the player a free range of colour choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talent]] mechanic lets a creature level-up and spend points into different kinds of play styles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
Breeding is also available; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in the ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival, mother nature is always at your heels with unpredictable [[Weather]], keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
The development team has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that Beasts of Bermuda will be releasing on December 21st, 2018. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have a model. Most will be playable upon EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed to be added to Beasts of Bermuda but do not have a model yet. They will be added sometime after EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasunset.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has just entered its Early Access phase.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
if you wish to play the game, you buy it on steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=1884</id>
		<title>Lurdusaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=1884"/>
		<updated>2018-12-31T02:08:28Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Coollurduskin.jpg|thumb&lt;br /&gt;
|thumb|right|thumb|400px|border|Lurdusaurus&lt;br /&gt;
'''Species:''' L. arenatus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 9 meters (30 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 5.5 tonnes (6.1 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Lurdusaurus is a large [[Herbivorous_Creatures|herbivorous]] ornithopod. Lurdusaurus is unique among ornithopods for its stout build and relatively short limbs, giving it an uncanny resemblance to the ankylosaurs despite not being a direct relative. This short, stout build is thought to have served a similar purpose as it does in the hippopotamus, allowing the creature to move on both land and in the water.&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus in the game will be the first semi-aquatic herbivore, comfortable on land and in the water, but not masters of moving on either. This allows the Lurdusaurus to use the water to escape the predators of the land, and land to escape aquatic predators. This means that the [[Ichthyovenator]] is currently the prime candidate for Lurdusaurus' main predator, since it can easily follow no matter where Lurdusaurus tries to go.&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus will have two attacks. Its [[Primary Attack|primary attack]] will be a frontal paw swipe attack, while its [[Secondary Attack|secondary attack]] will be a [[Stomping|stomp]]. &lt;br /&gt;
&lt;br /&gt;
Unique Ability: The Lurudsaurus will be a [[Semiaquatic Creatures|semi-aquatic]] [[Herbivorous Creatures|herbivore]], able to freely move from land to sea to feed on new food sources and evade predators.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other facts: While currently not in the game, the Lurdusaurus will be in the EA release.&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Coollurduskin.jpg&amp;diff=1883</id>
		<title>File:Coollurduskin.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Coollurduskin.jpg&amp;diff=1883"/>
		<updated>2018-12-31T02:08:17Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cool lurdu skin&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Groups&amp;diff=1882</id>
		<title>Groups</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Groups&amp;diff=1882"/>
		<updated>2018-12-31T02:07:08Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Group.jpg|right|thumb|400px|border|A group of [[Megalosaurus]]]]&lt;br /&gt;
&lt;br /&gt;
Dinosaurs can form herds or packs. To create a group, press tab twice and press the button to make a group. By doing this, you become the alpha of that group. Pressing the arrow next to a name allows you to invite them to your group. Carnivores can only invite members of their species to their group, while herbivores can invite other herbivorous species.&lt;br /&gt;
&lt;br /&gt;
[[Carnivorous Creatures|Carnivores]] of the same species will lose comfort if they are not in a group. &lt;br /&gt;
&lt;br /&gt;
One can challenge another member of the group to increase their standing. If the alpha dies, the next highest person becomes the alpha.&lt;br /&gt;
&lt;br /&gt;
Over time, people in a group will become closer [[Friends and Enemies|friends]]. Once they become close enough friends, they can [[Nesting system|nest]].&lt;br /&gt;
&lt;br /&gt;
[[File:Paraherdsunrise.png|right|thumb|400px|border|A [[Parasaurolophus]] herd migrating during sunrise]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lurduapato.jpg|right|thumb|400px|border|A mixed herd of [[Lurdusaurus]] and [[Apatosaurus]].]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Lurduapato.jpg&amp;diff=1881</id>
		<title>File:Lurduapato.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Lurduapato.jpg&amp;diff=1881"/>
		<updated>2018-12-31T02:06:32Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lurdu apato herd&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=1880</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=1880"/>
		<updated>2018-12-31T01:32:30Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nesting is a mechanic that has recently been added to Beasts of Bermuda as of November (2018).&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be a male and a female who are at least C grade friendship with one another, who are in a pack or herd together, who are of the same species, and who are both releasing [[pheromones]] which can be enabled or disabled by clicking a green circle on your HUD resulting in the corresponding message.  They must also be within a certain distance of one another.  If any of these conditions are not met the game prompts you why you cannot mate with that player.&lt;br /&gt;
&lt;br /&gt;
When two dinosaurs are close enough [[Friends and Enemies|friends]], they will be able to nest. &lt;br /&gt;
&lt;br /&gt;
Nesting is divided into two phases - gestation and incubation. Gestation time varies based on health while incubation is 20 minutes regardless of species. All eggs will incubate at the same time.&lt;br /&gt;
&lt;br /&gt;
When a pair of players mate, the female begins creating an egg. On her HUD the egg HUD will show up. The fullness of the egg indicates how far along you are in creating your egg. Once it is full you will be able to lay your egg in a nest. You do not have to lay your egg until you are ready. You can carry it indefinitely and it's always ready for laying. You can also mate again while carrying an egg and develop a second egg.  You can develop as many eggs as you want by mating while [[Carrying Mechanic|carrying]] eggs. However, you cannot mate while an egg is developing, so to accumulate many eggs you must wait for each one to develop individually and mate once it's ready.&lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] view of its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The male can continue mating with the female to develop more eggs so that she is carrying more than one at a time. Different males can also mate with the same female and as such, she will carry eggs that belong to different fathers.&lt;br /&gt;
&lt;br /&gt;
There is a catch to nesting; the female pays a price for carrying these eggs.  She can't just carry 100 eggs around without penalty.  Each egg increases the rate at which her food decays, the rate at which her water decays, and it drops her comfort a bit. She's also a little bit slower for each egg, so carrying a dozen eggs will be a real challenge. The Good Parent [[Talent tree|talent]] reduces these effects quite a bit.&lt;br /&gt;
&lt;br /&gt;
From the moment of conception, an egg is vulnerable. If the mother is extremely stressed or gets hit in the stomach hard enough, there will be a high pitched cry, signaling that the egg has been damaged. Eggs can also be damaged once they have been laid. A damaged egg will lead to negative talents.&lt;br /&gt;
&lt;br /&gt;
Players can possess the eggs and hop around in them. Once the babies hatch, their skin will be a combination of the parents skins with some random variation. The babies will also have a chance of inheriting [[talent tree|talents]] their parents obtained. Inherited talents can have +1 or +2. &lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
Players will be able to track family relationships using a family tree built into the game. If two related individuals have kids it will result in [[incest]].&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Eggview.jpg&amp;diff=1879</id>
		<title>File:Eggview.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Eggview.jpg&amp;diff=1879"/>
		<updated>2018-12-31T01:31:50Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A baby apato's view of its mother from inside an egg&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1811</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1811"/>
		<updated>2018-12-24T19:20:14Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paranight.png|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
In Beasts of Bermuda, you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from any human contact. With its proneness to storms, forest fires and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 18 available creatures, herbivore or carnivore, and battle your way through the severities of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]] and predation, which constantly threaten your survival. Play whatever suits you best, whether it be a flying, swimming or running creature, and thrive the islands.&lt;br /&gt;
&lt;br /&gt;
It is currently under development, and is set to release on December 21st 2018 as a primarily multiplayer server experience.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialise in unique gameplay. For instance, piscivores offer a different lifestyle to traditional carnivores as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're seeking a cave for shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk across to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]].  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]]. Some can even climb up walls. Large carnivores can sniff for prey, and herbivores have special bonuses for herding together. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making them fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic to Beasts of Bermuda. Comfort determines how healthy your creature is. At its highest peak, a creature can grow well and healthy. At low comfort, however, a creature becomes [[Comfort|stressed]] and may die. [[Comfort|Stress]] can be caused (but is not limited to) by standing near too many carnivores, exposure to a harsh storm or losing too much health.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda also gives players free choice of how they want to look. [[Skin Customization|Skins]] are completely customisable, allowing the player a free range of colour choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talent]] mechanic lets a creature level-up and spend points into different kinds of play styles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
Breeding is also available; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in the ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival, mother nature is always at your heels with unpredictable [[Weather]], keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
The development team has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that Beasts of Bermuda will be releasing on December 21st, 2018. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have a model. Most will be playable upon EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed to be added to Beasts of Bermuda but do not have a model yet. They will be added sometime after EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasunset.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
December 21 2018&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam!&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1810</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=1810"/>
		<updated>2018-12-24T19:19:50Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paranight.png|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
In Beasts of Bermuda, you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from any human contact. With its proneness to storms, forest fires and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 18 available creatures, herbivore or carnivore, and battle your way through the severities of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]] and predation, which constantly threaten your survival. Play whatever suits you best, whether it be a flying, swimming or running creature, and thrive the islands.&lt;br /&gt;
&lt;br /&gt;
It is currently under development, and is set to release on December 21st 2018 as a primarily multiplayer server experience.&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialise in unique gameplay. For instance, piscivores offer a different lifestyle to traditional carnivores as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're seeking a cave for shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk across to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]].  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]]. Some can even climb up walls. Large carnivores can sniff for prey, and herbivores have special bonuses for herding together. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making them fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic to Beasts of Bermuda. Comfort determines how healthy your creature is. At its highest peak, a creature can grow well and healthy. At low comfort, however, a creature becomes [[Comfort|stressed]] and may die. [[Comfort|Stress]] can be caused (but is not limited to) by standing near too many carnivores, exposure to a harsh storm or losing too much health.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda also gives players free choice of how they want to look. [[Skin Customization|Skins]] are completely customisable, allowing the player a free range of colour choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talent]] mechanic lets a creature level-up and spend points into different kinds of play styles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
Breeding is also available; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in the ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival, mother nature is always at your heels with unpredictable [[Weather]], keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Sandbox Gamemode|Sandbox]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Game Modes to Be Released'''&lt;br /&gt;
 &lt;br /&gt;
[[Merit game mode|Merit-based system]] - It's a game mode where you choose pretty weak creatures and over time you earn merit points which will allow a number of you to choose other larger and more powerful creatures.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
The development team has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that Beasts of Bermuda will be releasing on December 21st, 2018. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have a model. Most will be playable upon EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed to be added to Beasts of Bermuda but do not have a model yet. They will be added sometime after EA release.&lt;br /&gt;
&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. You have a channel in the discord of the game to suggest dinos with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasunset.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be released? '''&lt;br /&gt;
&lt;br /&gt;
December 21 2018&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda will very likely cost $20.00 (USD) and will be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. &lt;br /&gt;
Steam Page Link:&lt;br /&gt;
https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is in its closed testing phase and if you wish to play the game, you have to wait for it to release on steam!&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Roar5.png&amp;diff=1809</id>
		<title>File:Roar5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Roar5.png&amp;diff=1809"/>
		<updated>2018-12-24T19:19:38Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Megalo roaring&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=1797</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=1797"/>
		<updated>2018-12-23T16:08:07Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Newacro.png|right|thumb|400px|border|&lt;br /&gt;
Acrocanthosaurus&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' A. atokensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 11.5 meters (38 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 6.2 tonnes (6.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' TBD&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It is one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has the highest damage output and the strongest bite of any carnivore currently in-game.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
Special Abilities: Acrocanthosaurus will be able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages health, comfort and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate.&lt;br /&gt;
&lt;br /&gt;
Other facts: The Acrocanthosaurus will be the second strongest carnivore in the EA release, after the Tyrannosaurus. It makes up for the lack of power to Tyrannosaurus with superior speed, meaning it is able to pursue a wider variety of prey over long distances. &lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
There is currently one unique build for Acrocanthosaurus&lt;br /&gt;
&lt;br /&gt;
*Cliff Build - be able to maneuver around cliffs faster than your prey and gain the high ground.&lt;br /&gt;
&lt;br /&gt;
There is a super powerful Acrocanthosaurus known as the [[Demon Acro]], which patrols the temple on the [[Maps|map]]. It is extremely powerful and guards the secrets of the temple. Tread wisely.&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Newacro.png&amp;diff=1796</id>
		<title>File:Newacro.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Newacro.png&amp;diff=1796"/>
		<updated>2018-12-23T16:07:55Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New acro&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=1794</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=1794"/>
		<updated>2018-12-23T16:07:11Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ribs.png|right|thumb|400px|border|Food UI for [[Carnivorous Creatures|Carnivores]]]]&lt;br /&gt;
[[File:Ca278a87d35ca69631ba832adac6c295.png|right|thumb|400px|border|Food UI for [[Piscivorous Creatures|Piscivores]]]]&lt;br /&gt;
[[File:Plant.png|right|thumb|400px|border|Food UI for [[Terrestrial Creatures|Terrestrial]] [[Herbivorous Creatures|Herbivores]]]]&lt;br /&gt;
[[File:Kelp10.png|right|thumb|400px|border|Food UI for [[Semiaquatic Creatures|semi-aquatic]] herbivores like [[Lurdusaurus]].]] &lt;br /&gt;
&lt;br /&gt;
Food is a resource that must be filled to avoid [[Death|death]] due to starvation.  Food, like [[Thirst|thirst]], is a resource that decays exponentially.  This means that the more food the player has, the faster the food will decay.  Given the many effects hunger has, it is definitely in a player's interest to keep their food high, even if it means eating more.  This also allows a player to last on little food for a while before the full effects of starvation begin to happen.  Once a player has 0 food, the creature they are playing as will begin rapidly losing [[Health|HP]].  From 100%, most creatures can last 33 minutes without eating.&lt;br /&gt;
&lt;br /&gt;
Most creatures in Beasts of Bermuda have 100 food, though there are a couple exceptions.  The [[Apatosaurus]] and [[Mosasaurus]] both have 150 food.  It is possible to exceed 100 food.  In order to do so, a player must continue eating while they are full on food. However, if this is done they will become [[Weight Gain|overweight]].  The maximum fill past the full point is 30%.&lt;br /&gt;
&lt;br /&gt;
== Sources of Food ==&lt;br /&gt;
Different creatures obtain food in different ways.  There are three different means by which a player can obtain food, only some of which may be valid at any given period of time.&lt;br /&gt;
* [[Foliage System|Plants]] will grant food upon consumption for [[Herbivorous Creatures|herbivores]].&lt;br /&gt;
* [[Fish]] grant significantly more food if a creature has the [[Piscivorous Creatures|piscivorous]] trait.  Herbivores cannot consume fish at all.  Most carnivores will struggle to catch any fish due to the mechanics of [[Swimming|swimming]] being very difficult for them.&lt;br /&gt;
* [[Carnivorous Creatures|Carnivores]] can eat [[Carcass|carcassess]] in order to satisfy their food requirement.  These drop from any creature when they die, and [[Size|larger]] creatures will drop larger carcasses with more food.&lt;br /&gt;
&lt;br /&gt;
== Effects of Hunger ==&lt;br /&gt;
&lt;br /&gt;
* Food level is one of three components used to compute the rate a player gains [[Survival Points|points]], the other two being [[Comfort|comfort]] and [[Thirst|thirst]].  Having yourself better-fed will lead to a much faster rate of gaining points.&lt;br /&gt;
* If in need of recovering [[Health|HP]], one who is well fed will recover significantly faster than a player who is on the brink of starvation.  Even if food value is not down to 0 yet, a combination of low food, thirst, and comfort will cause HP to decay rather than heal over time.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Well-fed players will heal more rapidly from [[Injury|injuries]].&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=1793</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=1793"/>
		<updated>2018-12-23T16:06:55Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ribs.png|right|thumb|400px|border|Food UI for [[Carnivorous Creatures|Carnivores]]]]&lt;br /&gt;
[[File:Ca278a87d35ca69631ba832adac6c295.png|right|thumb|400px|border|Food UI for [[Piscivorous Creatures|Piscivores]]]]&lt;br /&gt;
[[File:Plant.png|right|thumb|400px|border|Food UI for [[Terrestrial Creatures|Terrestrial]] [[Herbivorous Creatures|Herbivores]]]]&lt;br /&gt;
[[File:Kelp10.png|right|thumb|400px|border|Food UI for [[Semiaquatic Creatures|semi-aquatic]] herbivores like [[Lurdusaurus]]. &lt;br /&gt;
&lt;br /&gt;
Food is a resource that must be filled to avoid [[Death|death]] due to starvation.  Food, like [[Thirst|thirst]], is a resource that decays exponentially.  This means that the more food the player has, the faster the food will decay.  Given the many effects hunger has, it is definitely in a player's interest to keep their food high, even if it means eating more.  This also allows a player to last on little food for a while before the full effects of starvation begin to happen.  Once a player has 0 food, the creature they are playing as will begin rapidly losing [[Health|HP]].  From 100%, most creatures can last 33 minutes without eating.&lt;br /&gt;
&lt;br /&gt;
Most creatures in Beasts of Bermuda have 100 food, though there are a couple exceptions.  The [[Apatosaurus]] and [[Mosasaurus]] both have 150 food.  It is possible to exceed 100 food.  In order to do so, a player must continue eating while they are full on food. However, if this is done they will become [[Weight Gain|overweight]].  The maximum fill past the full point is 30%.&lt;br /&gt;
&lt;br /&gt;
== Sources of Food ==&lt;br /&gt;
Different creatures obtain food in different ways.  There are three different means by which a player can obtain food, only some of which may be valid at any given period of time.&lt;br /&gt;
* [[Foliage System|Plants]] will grant food upon consumption for [[Herbivorous Creatures|herbivores]].&lt;br /&gt;
* [[Fish]] grant significantly more food if a creature has the [[Piscivorous Creatures|piscivorous]] trait.  Herbivores cannot consume fish at all.  Most carnivores will struggle to catch any fish due to the mechanics of [[Swimming|swimming]] being very difficult for them.&lt;br /&gt;
* [[Carnivorous Creatures|Carnivores]] can eat [[Carcass|carcassess]] in order to satisfy their food requirement.  These drop from any creature when they die, and [[Size|larger]] creatures will drop larger carcasses with more food.&lt;br /&gt;
&lt;br /&gt;
== Effects of Hunger ==&lt;br /&gt;
&lt;br /&gt;
* Food level is one of three components used to compute the rate a player gains [[Survival Points|points]], the other two being [[Comfort|comfort]] and [[Thirst|thirst]].  Having yourself better-fed will lead to a much faster rate of gaining points.&lt;br /&gt;
* If in need of recovering [[Health|HP]], one who is well fed will recover significantly faster than a player who is on the brink of starvation.  Even if food value is not down to 0 yet, a combination of low food, thirst, and comfort will cause HP to decay rather than heal over time.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Well-fed players will heal more rapidly from [[Injury|injuries]].&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Kelp10.png&amp;diff=1792</id>
		<title>File:Kelp10.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Kelp10.png&amp;diff=1792"/>
		<updated>2018-12-23T16:06:11Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lurdu food UI&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1791</id>
		<title>Ancestral Plains</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1791"/>
		<updated>2018-12-22T18:49:53Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ancestral Plains]] is a giant map who is compound 3 giant Island and and the rest are small islands. &lt;br /&gt;
&lt;br /&gt;
[[File:AP.png|thumb|right|thumb|400px|border|An overlook of the ancestral plains map.]]&lt;br /&gt;
&lt;br /&gt;
Each of the 3 islands contains different biomes, on one you have marshes, on another you have great plains...  &lt;br /&gt;
&lt;br /&gt;
The different features of this map :&lt;br /&gt;
&lt;br /&gt;
There are 2 unique features on this map.&lt;br /&gt;
&lt;br /&gt;
The first is the fact that's the only map who have a river. The rivers are quite different from the lakes and have in them the current that each species of dinosaur more or less well resist.&lt;br /&gt;
The second is a cycle, half the time, the center of the map is a sand that extends over very long distances. But during another part, the tide goes up and all the center of the map which was a flat ground with a rock which looks very much like Mont St-Michel is are engulfed in the waters.&lt;br /&gt;
&lt;br /&gt;
In summary, this map is the largest and most recent of the game, with interesting features.&lt;br /&gt;
&lt;br /&gt;
For see more things on the other maps, go on [[Maps]].&lt;br /&gt;
&lt;br /&gt;
[[File:ANCESTRALPLAINS-1.png|thumb|A cartoon map of the Ancestral Plains map. ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Unknown-2.png|thumb|A more detailed Ancestral Plains map with [[Dungeons|caves]] shown. ]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Unknown-2.png&amp;diff=1790</id>
		<title>File:Unknown-2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Unknown-2.png&amp;diff=1790"/>
		<updated>2018-12-22T18:49:26Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A more detailed Ancestral Plains map with caves shown.&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1789</id>
		<title>Ancestral Plains</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ancestral_Plains&amp;diff=1789"/>
		<updated>2018-12-22T18:48:19Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ancestral Plains]] is a giant map who is compound 3 giant Island and and the rest are small islands. &lt;br /&gt;
&lt;br /&gt;
[[File:AP.png|thumb|right|thumb|400px|border|An overlook of the ancestral plains map.]]&lt;br /&gt;
&lt;br /&gt;
Each of the 3 islands contains different biomes, on one you have marshes, on another you have great plains...  &lt;br /&gt;
&lt;br /&gt;
The different features of this map :&lt;br /&gt;
&lt;br /&gt;
There are 2 unique features on this map.&lt;br /&gt;
&lt;br /&gt;
The first is the fact that's the only map who have a river. The rivers are quite different from the lakes and have in them the current that each species of dinosaur more or less well resist.&lt;br /&gt;
The second is a cycle, half the time, the center of the map is a sand that extends over very long distances. But during another part, the tide goes up and all the center of the map which was a flat ground with a rock which looks very much like Mont St-Michel is are engulfed in the waters.&lt;br /&gt;
&lt;br /&gt;
In summary, this map is the largest and most recent of the game, with interesting features.&lt;br /&gt;
&lt;br /&gt;
For see more things on the other maps, go on [[Maps]].&lt;br /&gt;
&lt;br /&gt;
[[File:ANCESTRALPLAINS-1.png|thumb|A cartoon map of the Ancestral Plains map. ]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:ANCESTRALPLAINS-1.png&amp;diff=1788</id>
		<title>File:ANCESTRALPLAINS-1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:ANCESTRALPLAINS-1.png&amp;diff=1788"/>
		<updated>2018-12-22T18:48:05Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AP map&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=1776</id>
		<title>Lurdusaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Lurdusaurus&amp;diff=1776"/>
		<updated>2018-12-21T01:01:00Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lurdurock.png|thumb|right|thumb|400px|border|Lurdusaurus&lt;br /&gt;
'''Species:''' L. arenatus&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 9 meters (30 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 5.5 tonnes (6.1 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Lurdusaurus is a large [[Herbivorous_Creatures|herbivorous]] ornithopod. Lurdusaurus is unique among ornithopods for its stout build and relatively short limbs, giving it an uncanny resemblance to the ankylosaurs despite not being a direct relative. This short, stout build is thought to have served a similar purpose as it does in the hippopotamus, allowing the creature to move on both land and in the water.&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus in the game will be the first semi-aquatic herbivore, comfortable on land and in the water, but not masters of moving on either. This allows the Lurdusaurus to use the water to escape the predators of the land, and land to escape aquatic predators. This means that the [[Ichthyovenator]] is currently the prime candidate for Lurdusaurus' main predator, since it can easily follow no matter where Lurdusaurus tries to go.&lt;br /&gt;
&lt;br /&gt;
The Lurdusaurus will have two attacks. Its [[Primary Attack|primary attack]] will be a frontal paw swipe attack, while its [[Secondary Attack|secondary attack]] will be a [[Stomping|stomp]]. &lt;br /&gt;
&lt;br /&gt;
Unique Ability: The Lurudsaurus will be a [[Semiaquatic Creatures|semi-aquatic]] [[Herbivorous Creatures|herbivore]], able to freely move from land to sea to feed on new food sources and evade predators.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other facts: While currently not in the game, the Lurdusaurus will be in the EA release.&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Lurdurock.png&amp;diff=1775</id>
		<title>File:Lurdurock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Lurdurock.png&amp;diff=1775"/>
		<updated>2018-12-21T01:00:48Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lurdu herd on a rock&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Kronosaurus&amp;diff=1725</id>
		<title>Kronosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Kronosaurus&amp;diff=1725"/>
		<updated>2018-12-18T18:58:36Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kronolightning.jpg|right|thumb|400px|border|&lt;br /&gt;
'''Species:''' K. queenslandicus&amp;lt;br&amp;gt; &lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 10.5 meters (34 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 11 tonnes (12 short tons)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat, Fish&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Attack: Kronosaurus is able to bite using the left-click button on your mouse. This attack does moderate damage on average, changing depending on which dinosaur it's biting. (If it bit an [[Apatosaurus]], it would do less damage than if it were to bite a [[Parasaurolophus|Parasauraulophus]].)&lt;br /&gt;
&lt;br /&gt;
Unique Abilities: The Kronosaurus can hold right-click to perform a charge attack that can do massive damage once released depending on how long the button was held. This shatters bone and cripples its prey, making for an easy kill.&lt;br /&gt;
&lt;br /&gt;
Other Facts: An apex predator of the Bermuda seas, the Kronosaurus is an ambush hunter. Lying in the depths for unsuspecting prey, the Kronosaurus can have surprising speed when using its special ability. While primarily a carnivore, the Kronosaurus can feed on fish in times of desperation. One of the Kronosaurus' biggest competition is the Mosasaurus, with frequent confrontations occurring. &lt;br /&gt;
Kronosaurus is a large [[Aquatic_Creatures|aquatic reptile]]. Kronosaurus is possibly the top of the food aquatic food chain in the game, despite their smaller size and slower speed compared to the [[Mosasaurus]]. A skilled Kronosaurus is able to use its special charging ability to deal immense damage to a target, but this attack requires timing and good aim to land, but can severely cripple or outright kill the target easily. The Kronosaurus had teeth which could become a few inches long but they lacked the lethal cutting edges what most big marine predators had. Luckily they had a strong bite and were a strong swimmer, it could use its special charging ability to deal immense damage to a target, but this attack requires timing and good aim to land, but can severely cripple or outright kill the target easily.&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeUI.png|right|thumb|400px|border| The charge [[UI]] for Kronosaurus. When the meter is full and red, a full charge will be released.]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carrying_Mechanic&amp;diff=1724</id>
		<title>Carrying Mechanic</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carrying_Mechanic&amp;diff=1724"/>
		<updated>2018-12-18T12:38:49Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lurducarry.png|right|thumb|400px|border|A [[Lurdusaurus]] carrying seaweed.]]&lt;br /&gt;
&lt;br /&gt;
The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] crystals, and comfort flowers.&lt;br /&gt;
&lt;br /&gt;
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.&lt;br /&gt;
&lt;br /&gt;
Each object has a carry weight, which slows down a creature over time.&lt;br /&gt;
&lt;br /&gt;
The carry mechanic is activated by double tapping the [[Keybinding|use key]] next to something that can be carried.&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]]&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Lurducarry.png&amp;diff=1723</id>
		<title>File:Lurducarry.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Lurducarry.png&amp;diff=1723"/>
		<updated>2018-12-18T12:38:11Z</updated>

		<summary type="html">&lt;p&gt;Mbiggiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lurdu carrying seaweed&lt;/div&gt;</summary>
		<author><name>Mbiggiani</name></author>
		
	</entry>
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