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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=3681</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=3681"/>
		<updated>2020-11-24T16:53:55Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken: /* Satiation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ribs.png|right|thumb|400px|border|Food UI for [[Carnivorous Creatures|Carnivores]]]]&lt;br /&gt;
[[File:Ca278a87d35ca69631ba832adac6c295.png|right|thumb|400px|border|Food UI for [[Piscivorous Creatures|Piscivores]]]]&lt;br /&gt;
[[File:Plant.png|right|thumb|400px|border|Food UI for [[Terrestrial Creatures|Terrestrial]] [[Herbivorous Creatures|Herbivores]]]]&lt;br /&gt;
[[File:Kelp10.png|right|thumb|400px|border|Food UI for [[Semiaquatic Creatures|semi-aquatic]] herbivores like [[Lurdusaurus]].]] &lt;br /&gt;
&lt;br /&gt;
Food is a resource that must be filled to avoid [[Death|death]] due to starvation.  Food, like [[Thirst|thirst]], is a resource that decays exponentially.  This means that the more food the player has, the faster the food will decay.  Given the many effects hunger has, it is definitely in a player's interest to keep their food high, even if it means eating more.  This also allows a player to last on little food for a while before the full effects of starvation begin to happen.  Once a player has 0 food, the creature they are playing as will begin rapidly losing [[Health|HP]].  From 100%, most creatures can last 33 minutes without eating.&lt;br /&gt;
&lt;br /&gt;
Most creatures in Beasts of Bermuda have 100 food, though there are a couple exceptions.  The [[Apatosaurus]] and [[Mosasaurus]] both have 150 food, as does the [[Tyrannosaurus rex|Tyrannosaurus]].  It is possible to exceed 100 food.  In order to do so, a player must continue eating while they are full on food. However, if this is done they will become [[Weight Gain|overweight]].  The maximum fill past the full point is 30%.&lt;br /&gt;
&lt;br /&gt;
== Satiation ==&lt;br /&gt;
All creatures in Beasts of Bermuda have a preferred diet, wether it is [[Fish|fish]],  &lt;br /&gt;
[[Foliage System|plants]], kelp or [[Carcass|meat]]. When you eat your preferred food source you gain satiation, this functions as a sort of second food bar which keeps your hunger at the same level until it depletes. If your creature is satiated, a blue-green shine will appear over your food bar, if you are fully satiated, your entire food bar will have the blue-green shine.&lt;br /&gt;
&lt;br /&gt;
== Sources of Food ==&lt;br /&gt;
Different creatures obtain food in different ways.  There are three different means by which a player can obtain food, only some of which may be valid at any given period of time.&lt;br /&gt;
* [[Foliage System|Plants]] will grant food upon consumption for [[Herbivorous Creatures|herbivores]].&lt;br /&gt;
* [[Fish]] grant significantly more food if a creature has the [[Piscivorous Creatures|piscivorous]] trait.  Herbivores cannot consume fish at all.  Most carnivores will struggle to catch any fish due to the mechanics of [[Swimming|swimming]] being very difficult for them. They also provide satiation. &lt;br /&gt;
* [[Carnivorous Creatures|Carnivores]] can eat [[Carcass|carcassess]] in order to satisfy their food requirement.  These drop from any creature when they die, and [[Size|larger]] creatures will drop larger carcasses with more food.&lt;br /&gt;
&lt;br /&gt;
== Effects of Hunger ==&lt;br /&gt;
&lt;br /&gt;
* Food level is one of three components used to compute the rate a player gains [[Survival Points|points]], the other two being [[Comfort|comfort]] and [[Thirst|thirst]].  Having yourself better-fed will lead to a much faster rate of gaining points.&lt;br /&gt;
* If in need of recovering [[Health|HP]], one who is well fed will recover significantly faster than a player who is on the brink of starvation.  Even if food value is not down to 0 yet, a combination of low food, thirst, and comfort will cause HP to decay rather than heal over time.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Well-fed players will heal more rapidly from [[Injury|injuries]].&lt;/div&gt;</summary>
		<author><name>Mistachicken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=3680</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=3680"/>
		<updated>2020-11-24T16:52:15Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken: /* Satiation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ribs.png|right|thumb|400px|border|Food UI for [[Carnivorous Creatures|Carnivores]]]]&lt;br /&gt;
[[File:Ca278a87d35ca69631ba832adac6c295.png|right|thumb|400px|border|Food UI for [[Piscivorous Creatures|Piscivores]]]]&lt;br /&gt;
[[File:Plant.png|right|thumb|400px|border|Food UI for [[Terrestrial Creatures|Terrestrial]] [[Herbivorous Creatures|Herbivores]]]]&lt;br /&gt;
[[File:Kelp10.png|right|thumb|400px|border|Food UI for [[Semiaquatic Creatures|semi-aquatic]] herbivores like [[Lurdusaurus]].]] &lt;br /&gt;
&lt;br /&gt;
Food is a resource that must be filled to avoid [[Death|death]] due to starvation.  Food, like [[Thirst|thirst]], is a resource that decays exponentially.  This means that the more food the player has, the faster the food will decay.  Given the many effects hunger has, it is definitely in a player's interest to keep their food high, even if it means eating more.  This also allows a player to last on little food for a while before the full effects of starvation begin to happen.  Once a player has 0 food, the creature they are playing as will begin rapidly losing [[Health|HP]].  From 100%, most creatures can last 33 minutes without eating.&lt;br /&gt;
&lt;br /&gt;
Most creatures in Beasts of Bermuda have 100 food, though there are a couple exceptions.  The [[Apatosaurus]] and [[Mosasaurus]] both have 150 food, as does the [[Tyrannosaurus rex|Tyrannosaurus]].  It is possible to exceed 100 food.  In order to do so, a player must continue eating while they are full on food. However, if this is done they will become [[Weight Gain|overweight]].  The maximum fill past the full point is 30%.&lt;br /&gt;
&lt;br /&gt;
== Satiation ==&lt;br /&gt;
All creatures in Beasts of Bermuda have a preferred diet, wether it is [[Fish|fish]],  &lt;br /&gt;
[[Foliage System|plants]] kelp or [[Carcass|meat]]. When you eat your preferred food source you gain satiation, this functions as a sort of second food bar which keeps your hunger at the same level until it depletes. If your creature is satiated, a blue-green shine will appear over your food bar, if you are fully satiated, your entire food bar will have the blue-green shine.&lt;br /&gt;
&lt;br /&gt;
== Sources of Food ==&lt;br /&gt;
Different creatures obtain food in different ways.  There are three different means by which a player can obtain food, only some of which may be valid at any given period of time.&lt;br /&gt;
* [[Foliage System|Plants]] will grant food upon consumption for [[Herbivorous Creatures|herbivores]].&lt;br /&gt;
* [[Fish]] grant significantly more food if a creature has the [[Piscivorous Creatures|piscivorous]] trait.  Herbivores cannot consume fish at all.  Most carnivores will struggle to catch any fish due to the mechanics of [[Swimming|swimming]] being very difficult for them. They also provide satiation. &lt;br /&gt;
* [[Carnivorous Creatures|Carnivores]] can eat [[Carcass|carcassess]] in order to satisfy their food requirement.  These drop from any creature when they die, and [[Size|larger]] creatures will drop larger carcasses with more food.&lt;br /&gt;
&lt;br /&gt;
== Effects of Hunger ==&lt;br /&gt;
&lt;br /&gt;
* Food level is one of three components used to compute the rate a player gains [[Survival Points|points]], the other two being [[Comfort|comfort]] and [[Thirst|thirst]].  Having yourself better-fed will lead to a much faster rate of gaining points.&lt;br /&gt;
* If in need of recovering [[Health|HP]], one who is well fed will recover significantly faster than a player who is on the brink of starvation.  Even if food value is not down to 0 yet, a combination of low food, thirst, and comfort will cause HP to decay rather than heal over time.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Well-fed players will heal more rapidly from [[Injury|injuries]].&lt;/div&gt;</summary>
		<author><name>Mistachicken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=3679</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=3679"/>
		<updated>2020-11-24T16:50:26Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken: I added a paragraph about satiation to this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ribs.png|right|thumb|400px|border|Food UI for [[Carnivorous Creatures|Carnivores]]]]&lt;br /&gt;
[[File:Ca278a87d35ca69631ba832adac6c295.png|right|thumb|400px|border|Food UI for [[Piscivorous Creatures|Piscivores]]]]&lt;br /&gt;
[[File:Plant.png|right|thumb|400px|border|Food UI for [[Terrestrial Creatures|Terrestrial]] [[Herbivorous Creatures|Herbivores]]]]&lt;br /&gt;
[[File:Kelp10.png|right|thumb|400px|border|Food UI for [[Semiaquatic Creatures|semi-aquatic]] herbivores like [[Lurdusaurus]].]] &lt;br /&gt;
&lt;br /&gt;
Food is a resource that must be filled to avoid [[Death|death]] due to starvation.  Food, like [[Thirst|thirst]], is a resource that decays exponentially.  This means that the more food the player has, the faster the food will decay.  Given the many effects hunger has, it is definitely in a player's interest to keep their food high, even if it means eating more.  This also allows a player to last on little food for a while before the full effects of starvation begin to happen.  Once a player has 0 food, the creature they are playing as will begin rapidly losing [[Health|HP]].  From 100%, most creatures can last 33 minutes without eating.&lt;br /&gt;
&lt;br /&gt;
Most creatures in Beasts of Bermuda have 100 food, though there are a couple exceptions.  The [[Apatosaurus]] and [[Mosasaurus]] both have 150 food, as does the [[Tyrannosaurus rex|Tyrannosaurus]].  It is possible to exceed 100 food.  In order to do so, a player must continue eating while they are full on food. However, if this is done they will become [[Weight Gain|overweight]].  The maximum fill past the full point is 30%.&lt;br /&gt;
&lt;br /&gt;
== Satiation ==&lt;br /&gt;
All creatures in Beasts of Bermuda have a preferred diet, wether it is [[Fish]],  &lt;br /&gt;
[[Foliage System|plants]] kelp or [[Carcass|meat]]. When you eat your preferred food source you gain satiation, this functions as a sort of second food bar which keeps your hunger at the same level until it depletes. If your creature is satiated, a blue-green shine will appear over your food bar, if you are fully satiated, your entire food bar will have the blue-green shine. &lt;br /&gt;
&lt;br /&gt;
== Sources of Food ==&lt;br /&gt;
Different creatures obtain food in different ways.  There are three different means by which a player can obtain food, only some of which may be valid at any given period of time.&lt;br /&gt;
* [[Foliage System|Plants]] will grant food upon consumption for [[Herbivorous Creatures|herbivores]].&lt;br /&gt;
* [[Fish]] grant significantly more food if a creature has the [[Piscivorous Creatures|piscivorous]] trait.  Herbivores cannot consume fish at all.  Most carnivores will struggle to catch any fish due to the mechanics of [[Swimming|swimming]] being very difficult for them. They also provide satiation. &lt;br /&gt;
* [[Carnivorous Creatures|Carnivores]] can eat [[Carcass|carcassess]] in order to satisfy their food requirement.  These drop from any creature when they die, and [[Size|larger]] creatures will drop larger carcasses with more food.&lt;br /&gt;
&lt;br /&gt;
== Effects of Hunger ==&lt;br /&gt;
&lt;br /&gt;
* Food level is one of three components used to compute the rate a player gains [[Survival Points|points]], the other two being [[Comfort|comfort]] and [[Thirst|thirst]].  Having yourself better-fed will lead to a much faster rate of gaining points.&lt;br /&gt;
* If in need of recovering [[Health|HP]], one who is well fed will recover significantly faster than a player who is on the brink of starvation.  Even if food value is not down to 0 yet, a combination of low food, thirst, and comfort will cause HP to decay rather than heal over time.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Well-fed players will heal more rapidly from [[Injury|injuries]].&lt;/div&gt;</summary>
		<author><name>Mistachicken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3673</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3673"/>
		<updated>2020-11-19T17:27:45Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt;https://youtu.be/jYF-_WX98_o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
Welcoming the newest addition with open arms! Welcome Tropeognathus!&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] (currently unimplemented) or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable yet)&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Testing in progress)&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* Kaprosuchus&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus or arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Mistachicken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Utahraptor&amp;diff=3663</id>
		<title>Utahraptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Utahraptor&amp;diff=3663"/>
		<updated>2020-11-14T19:25:36Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Carnivore&lt;br /&gt;
| image =[[Image:Utahraptor Beasts of Bermuda.jpg|300px]]&lt;br /&gt;
| name = Utah Thief &lt;br /&gt;
| species = U. ostrommayosorum&lt;br /&gt;
| timeperiod = Cretaceous&lt;br /&gt;
| height = 5.9 – 6.6 ft.&lt;br /&gt;
| length = 5.7 meters (19 feet)&lt;br /&gt;
| weight = 660 – 2,200 lbs&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal&lt;br /&gt;
| family = Dromaeosauridae&lt;br /&gt;
| health = TBA&lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = Fastest land dino&lt;br /&gt;
| stamina = 120&lt;br /&gt;
| foodcapacity = 100&lt;br /&gt;
130 (Overweight)&lt;br /&gt;
| growthrate = Fast&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''NOTE: THE UTAHRAPTOR IS CURRENTLY NOT PLAYABLE.'''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Utahraptor is a '''currently unplayable''' creature in Beasts of Bermuda. It is a [[Carnivorous Creatures|carnivore]] that possesses extreme running speed, high-reaching jumps, and a pouncing attack that allows it to grapple onto its prey and slash them down, (however this is unconfirmed since utahraptor is still in a WIP state).&lt;br /&gt;
&lt;br /&gt;
Though not a creature built for robustness, the Utahraptor's great mobility is complemented by an enlarged capacity of [[Ability|ability power]] and [[stamina]] - much higher than most other creatures. As such, the Utahraptor's mobility truly shines in all kinds of active scenarios, whether outlasting the stamina of its prey during a great chase, employing a relentless number of attacks in combat, traveling across great distances, or to simply make a grand escape!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
*+ Very mobile&lt;br /&gt;
*+ Enhanced stamina and ability power&lt;br /&gt;
*+ Deadly in a pack&lt;br /&gt;
*+ Great damage relative its size&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
*- Low health&lt;br /&gt;
*- Bad weather resistance&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' The Utahraptor possesses a significantly enlarged amount of [[Ability|ability power]], having been granted 150 rather than the typical 100, and a moderately enlarged amount of [[Stamina|stamina]]; 120 instead of the standard 100.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' A close-ranged [[Bite|bite]]. It deals a moderate amount of damage, has very fast attack speed, and costs very little ability power.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' An instantaneous [[Pouncing|pounce]] attack. It provides the Utahraptor with spectacular combative mobility, allowing it to leap into the fray or away from danger in a moment's notice. If the ability key is tapped while pouncing, it performs a Latching Pounce attack, which allows the Utahraptor to grapple onto [[Apatosaurus]] and [[Beaching|beached]] [[Mosasaurus|Mosasaurs]]. As the Utahraptor is latched on, it inflicts constant damage to its target. The Utahraptor can stop latching by pressing Right Click at anytime. Latching slowly depletes the Utahraptor's ability power, and if none is left, the Utahraptor will automatically detatch.&lt;br /&gt;
''(This differs from the pounce of the [[Velociraptor|Velociraptor]], who is able to latch onto a much wider array of creatures but isn't as mobile)''&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Though the Utahraptor can live a solitary life, it may have difficulty doing so, as competition from other similarly-sized carnivores can be troubling - especially when it's being hunted down by the [[Megalosaurus]], which is not dissimilar in speed to the Utahraptor. Forming a pack with other players is always recommended for safety, and the Utahraptor benefits from this more than other creatures due to its naturally adept pack-hunting attacks.&lt;br /&gt;
&lt;br /&gt;
===Weakness===&lt;br /&gt;
&lt;br /&gt;
Aquatic predators prove to be problematic. They're among the only creatures a Utahraptor pack can't fight against. The [[Mosasaurus]] is capable of drowning any Utahraptors by dragging it into the water, while the [[Elasmosaurus]] and [[Kronosaurus]] can mutilate any small-sized creature stuck in the ocean. Caution is advised not only in the water, but '''''near''''' the water.&lt;br /&gt;
&lt;br /&gt;
Lastly, the Utahraptor cannot stand the extreme harshness of storms and other disastrous weather events. It must hide under shelter or die from stress.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Utahraptor will have [[Crest and No Crest Variants|crest/no crest]] [[variants]] in the future.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Newtah.jpg&lt;br /&gt;
File:5FBAF34ED696957FAC0B2006550F324022381113.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Mistachicken</name></author>
		
	</entry>
</feed>