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	<id>https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mistachicken2</id>
	<title>Beasts of Bermuda - User contributions [en]</title>
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	<updated>2026-11-11T15:11:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Stamina&amp;diff=4358</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Stamina&amp;diff=4358"/>
		<updated>2022-06-19T09:14:16Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stamina is represented in our [[User Interface|UI]] as a yellow shape that changes based on what kind of animal you're playing as, often representing what the particular animal uses for locomotion, be it legs, flippers, or wings.  A couple examples are shown here.  Baseline, creatures have 100 stamina.  Several, however, have more or less stamina based off the type of role they will likely be playing in the ecosystem.  For example, creatures adept at running from predators such as the megaraptor and [[Parasaurolophus]] have more than 100 stamina.  Creatures such as the [[Acrocanthosaurus]] and the [[Tyrannosaurus rex| Tyrannosaurus]], however, have less than 100 stamina.  Stamina doesn't scale beyond 1.2 growth. &lt;br /&gt;
&lt;br /&gt;
[[File:Stamina.png|right|thumb|400px|border|Stamina UI]]&lt;br /&gt;
&lt;br /&gt;
== Uses of Stamina ==&lt;br /&gt;
&lt;br /&gt;
Stamina is used for a few different purposes in Beasts of Bermuda.  The absence of sufficient stamina will prevent the player from performing actions that require it.&lt;br /&gt;
&lt;br /&gt;
*First and most intuitively, [[Movement System|sprinting]] takes stamina.  Sprinting while [[Weight Gain|overweight]] consumes more stamina.  &lt;br /&gt;
&lt;br /&gt;
*[[Jumping]] also consumes stamina.  Several creatures are given the ability to jump.  The absence of sufficient stamina will prevent a player from jumping.  In general, the [[Size|heavier]] the creature, the more stamina it will consume while jumping.  [[Velociraptor|Velociraptors]] can jump for insignificant cost, whereas other creatures such as the [[Acrocanthosaurus]] consume significant stamina while jumping.&lt;br /&gt;
&lt;br /&gt;
*Dromaeosaurids are able to [[Pouncing|pounce]] onto their target.  Doing so takes a tremendous amount of stamina, such that a raptor who has failed to land a couple pounces may be close to exhausted, and can be run down by its otherwise slower prey.&lt;br /&gt;
&lt;br /&gt;
== Obtaining and Losing Stamina ==&lt;br /&gt;
&lt;br /&gt;
Stamina recharge is governed by several different factors.  &lt;br /&gt;
&lt;br /&gt;
*Being overweight reduces the rate at which a player regenerates stamina.&lt;br /&gt;
*Being thirsty or dehydrated will reduce the rate at which a player regenerates stamina by up to 15%, whereas being fully hydrated will allow the player to regenerate their stamina 15% faster.&lt;br /&gt;
*Being hungry or starving will reduce the rate at which a player regenerates stamina by up to 15%, whereas being fully well fed (but not overfed) will allow the player to regenerate their stamina 15% faster.&lt;br /&gt;
*Having raptors or other creatures capable of [[Pouncing|pouncing]] latched onto ones side will short-term reduce the rate at which they can regenerate stamina, until the latched creatures detach.&lt;br /&gt;
*Sitting down increases the rate at which one regenerates stamina by 20%.&lt;br /&gt;
*Laying down increases the rate at which one regenerates stamina by 44%.&lt;br /&gt;
*[[Flying Creatures|Flyers]] regenerate stamina 3x more rapidly than other animals.&lt;br /&gt;
&lt;br /&gt;
Stamina consumption is governed by a few factors.&lt;br /&gt;
&lt;br /&gt;
*Having raptors or other creatures capable of pouncing latched into ones side will short-term increase the rate at which a player consumes stamina.&lt;br /&gt;
*Being overweight increases the rate at which a player consumes stamina.&lt;br /&gt;
*[[Flying Creatures|Flyers]] consume stamina very, very rapidly while ascending steeply in the air.&lt;/div&gt;</summary>
		<author><name>Mistachicken2</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ability&amp;diff=4357</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ability&amp;diff=4357"/>
		<updated>2022-06-19T09:08:21Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ability.png|right|thumb|400px|border|Ability [[User Interface|UI]]]]&lt;br /&gt;
&lt;br /&gt;
Ability Power, Ability, or, as some players have come to call it, Bite Juice, is a combat-based, short-term resource used to execute most attacks or special typed abilities in Beasts of Bermuda. All creatures have base 100 ability power. Ability doesn't scale beyond 1.2 growth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consuming Ability Power ==&lt;br /&gt;
&lt;br /&gt;
Most [[Primary Attack|primary attacks]] and [[Secondary Attack|secondary attacks]] consume ability power when used.  Primary attacks are often more direct and obvious in how they consume Ability Power, whereas secondary attacks may be more complicated and convoluted.&lt;br /&gt;
&lt;br /&gt;
*Many creatures have a standard bite, stomp, or other form of attack used for inflicting physical harm to a potential predator, prey, or competitor.  These consume ability power upon use.  In some encounters, most notably dueling [[Mosasaurus]], careful use of [[Primary Attack|bite]] will often determine the victor.  When a player has insufficient Ability Power, they will be unable to use these attacks.&lt;br /&gt;
&lt;br /&gt;
*[[Grabbing|Grabs]] will consume Ability Power, both instantly upon use and over time while the grab persists.  [[Size|Larger creatures]] often consume the grabbing creature's Ability Power more quickly than smaller ones.  When Ability Power is exhausted, the grabbing creature will let go of its prey.  Thrashing prey consumes no additional Ability Power.&lt;br /&gt;
&lt;br /&gt;
*[[Pouncing|Latched]] creatures will consume Ability Power at a constant rate while the latch persists.  Unlike grabbing, latching always consumes the same amount of Ability Power regardless of the host's [[Size|size]].  A latched creature can increase the rate at which they drain their Ability Power by [[Primary Attack|biting]] their host, as the bite incurs the same Ability Power cost as it regularly would.  When Ability Power is exhausted, a latched creature will detach from its host.&lt;br /&gt;
&lt;br /&gt;
*Some creatures such as the [[Parasaurolophus]] have more unique abilities that consume Ability Power, such as its [[Alarm Calls|alarm call]].  Its [[Secondary Attack|secondary attack]] is activated when the right mouse button is released, consuming Ability Power.&lt;br /&gt;
&lt;br /&gt;
== Recharging Ability Power ==&lt;br /&gt;
&lt;br /&gt;
Ability Power recharges at a rate of 2 points per second under regular circumstances, though there are many ways players can alter the regenerative rate of this resource. &lt;br /&gt;
&lt;br /&gt;
*[[Comfort]] plays a moderate role in influencing the rate at which a player regenerates Ability Power, increasing or decreasing its regenerative rate by up to + or - 33%.&lt;br /&gt;
*[[Resting|Sitting or sleeping]] allows a player to moderately increase the rate at which they regenerate Ability Power, improving regeneration rate by 20% and 44%, respectively.&lt;br /&gt;
*[[Thirst|Thirst]] influences the regeneration rate of Ability Power.  Fully hydrated players will see their Ability Power regenerate 15% faster, whereas dehydrated players will see a 15% slower regeneration rate.&lt;br /&gt;
*[[Food|Hunger]] influences the regeneration rate of Ability Power.  Fully fed players will see their Ability Power regenerate 15% faster, whereas dehydrated players will see a 15% slower regeneration rate.&lt;/div&gt;</summary>
		<author><name>Mistachicken2</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Thirst&amp;diff=4356</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Thirst&amp;diff=4356"/>
		<updated>2022-06-19T09:05:51Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Water.png|thumb|right|thumb|400px|border|Thirst is represented by the fullness of a water drop, in the [[User Interface|UI]]]]&lt;br /&gt;
&lt;br /&gt;
Thirst is a resource that must be tended to for survival in Beasts of Bermuda.  In the [[User Interface|UI]], it is represented by a water droplet in the bottom right corner of the screen.  When the globe is full, a player has fully quenched their thirst.  Thirst is quenched by finding a source of [[Freshwater Lakes|freshwater]], looking down at the lake, and holding the [[keybinding|use key]].  While holding the use key, a player will see their thirst gradually fill, taking 40 seconds to fully quench their thirst from a state of complete dehydration.  While drinking, a player cannot move, but they can stop drinking at any time to flee or fight other aggressive players or [[AI|AI]] (not yet implemented).  If a player's thirst becomes completely empty, they will lose 10% of their [[Health|HP]] every 5 seconds until they perish from dehydration.  Thirst gradually declines over time, following a mathematical function with both linear and exponential decay terms.  A player who has fully quenched their thirst will lose thirst more rapidly than a player who is almost completely dehydrated.  &lt;br /&gt;
&lt;br /&gt;
Thirst drops quite rapidly in Beasts of Bermuda for most [[Terrestrial Creatures|terrestrial creatures]].  [[Aquatic Creatures|Aquatic creatures]] do not need to drink, and instead must manage [[Air|their breath]].  Most creatures can last fifteen minutes without drinking before entering a state of dehydration, but the [[Apatosaurus]] can last significantly longer between drinks.  Due to the constant need for most creatures to drink water, sources of freshwater can be dangerous as they are frequently visited and camped by [[Carnivorous Creatures|predators]].  &lt;br /&gt;
&lt;br /&gt;
Keeping thirst fully quenched is a way players can receive many health benefits at the cost of more rapid resource consumption, as [[Freshwater Lakes|sources of freshwater]] are often limited and finite. &lt;br /&gt;
&lt;br /&gt;
*Having a well-maintained state of hydration will tremendously improve the rate at which a creature recovers lost [[Health|HP]].  A state of near dehydration will cause a creature's HP to decay over time rather than heal.&lt;br /&gt;
*Keeping thirst quenched increases the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being at or near a state of dehydration will cause a player's stamina to recharge 15% slower.&lt;br /&gt;
*Keeping thirst quenched increases the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being at or near a state of dehydration will cause a player's ability power to recharge 15% slower.&lt;br /&gt;
*A well hydrated creature will more rapidly heal from [[Injury|injuries]].&lt;br /&gt;
&lt;br /&gt;
[[File:Water sat.png|thumb|A mostly satiated water icon.]]&lt;br /&gt;
== water quality and satiation ==&lt;br /&gt;
&lt;br /&gt;
In beasts of bermuda, water has a satiation mechanic like food and huner. Clean water will give your dino satiation, which stops your water from draining, exactly the same as how food satiation works. This is seen as a cyan tinted cover over the water icon, also similar to food. &lt;br /&gt;
&lt;br /&gt;
Drinking clean water is important to your dinosaurs quality of life. Dirty water wil drain water satiation and make you sick, this rapidly decreases comfort. &lt;br /&gt;
The quality of a water source is determined by how many people have drank from them and how recently it was filled up by the rain. If a group of players stay by a water source too long it will become dirty from too many people drinking from it. &lt;br /&gt;
&lt;br /&gt;
If a water source is clean, the message: &amp;quot;this water source is pristine and clear!&amp;quot; will come up on your screen. However if it is dirty, the message: &amp;quot;this water source is absolutely disgusting!&amp;quot; will come up.&lt;/div&gt;</summary>
		<author><name>Mistachicken2</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Thirst&amp;diff=4355</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Thirst&amp;diff=4355"/>
		<updated>2022-06-19T09:04:00Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken2: /* water quality and satiation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Water.png|thumb|right|thumb|400px|border|Thirst is represented by the fullness of a water drop, in the [[User Interface|UI]]]]&lt;br /&gt;
&lt;br /&gt;
Thirst is a resource that must be tended to for survival in Beasts of Bermuda.  In the [[User Interface|UI]], it is represented by a water droplet in the bottom right corner of the screen.  When the globe is full, a player has fully quenched their thirst.  Thirst is quenched by finding a source of [[Freshwater Lakes|freshwater]], looking down at the lake, and holding the [[keybinding|use key]].  While holding the use key, a player will see their thirst gradually fill, taking 40 seconds to fully quench their thirst from a state of complete dehydration.  While drinking, a player cannot move, but they can stop drinking at any time to flee or fight other aggressive players or [[AI|AI]].  If a player's thirst becomes completely empty, they will lose 10% of their [[Health|HP]] every 5 seconds until they perish from dehydration.  Thirst gradually declines over time, following a mathematical function with both linear and exponential decay terms.  A player who has fully quenched their thirst will lose thirst more rapidly than a player who is almost completely dehydrated.  &lt;br /&gt;
&lt;br /&gt;
Thirst drops quite rapidly in Beasts of Bermuda for most [[Terrestrial Creatures|terrestrial creatures]].  [[Aquatic Creatures|Aquatic creatures]] do not need to drink, and instead must manage [[Air|their breath]].  Most creatures can last fifteen minutes without drinking before entering a state of dehydration, but the [[Apatosaurus]] can last significantly longer between drinks.  Due to the constant need for most creatures to drink water, sources of freshwater can be dangerous as they are frequently visited and camped by [[Carnivorous Creatures|predators]].  &lt;br /&gt;
&lt;br /&gt;
Keeping thirst fully quenched is a way players can receive many health benefits at the cost of more rapid resource consumption, as [[Freshwater Lakes|sources of freshwater]] are often limited and finite. &lt;br /&gt;
&lt;br /&gt;
*Having a well-maintained state of hydration will tremendously improve the rate at which a creature recovers lost [[Health|HP]].  A state of near dehydration will cause a creature's HP to decay over time rather than heal.&lt;br /&gt;
*Keeping thirst quenched increases the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being at or near a state of dehydration will cause a player's stamina to recharge 15% slower.&lt;br /&gt;
*Keeping thirst quenched increases the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being at or near a state of dehydration will cause a player's ability power to recharge 15% slower.&lt;br /&gt;
*A well hydrated creature will more rapidly heal from [[Injury|injuries]].&lt;br /&gt;
&lt;br /&gt;
[[File:Water sat.png|thumb|A mostly satiated water icon.]]&lt;br /&gt;
== water quality and satiation ==&lt;br /&gt;
&lt;br /&gt;
In beasts of bermuda, water has a satiation mechanic like food and huner. Clean water will give your dino satiation, which stops your water from draining, exactly the same as how food satiation works. This is seen as a cyan tinted cover over the water icon, also similar to food. &lt;br /&gt;
&lt;br /&gt;
Drinking clean water is important to your dinosaurs quality of life. Dirty water wil drain water satiation and make you sick, this rapidly decreases comfort. &lt;br /&gt;
The quality of a water source is determined by how many people have drank from them and how recently it was filled up by the rain. If a group of players stay by a water source too long it will become dirty from too many people drinking from it. &lt;br /&gt;
&lt;br /&gt;
If a water source is clean, the message: &amp;quot;this water source is pristine and clear!&amp;quot; will come up on your screen. However if it is dirty, the message: &amp;quot;this water source is absolutely disgusting!&amp;quot; will come up.&lt;/div&gt;</summary>
		<author><name>Mistachicken2</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Water_sat.png&amp;diff=4354</id>
		<title>File:Water sat.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Water_sat.png&amp;diff=4354"/>
		<updated>2022-06-19T09:02:22Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mostly satiated water icon.&lt;/div&gt;</summary>
		<author><name>Mistachicken2</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Thirst&amp;diff=4353</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Thirst&amp;diff=4353"/>
		<updated>2022-06-19T09:01:20Z</updated>

		<summary type="html">&lt;p&gt;Mistachicken2: updating water and thirst page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Water.png|thumb|right|thumb|400px|border|Thirst is represented by the fullness of a water drop, in the [[User Interface|UI]]]]&lt;br /&gt;
&lt;br /&gt;
Thirst is a resource that must be tended to for survival in Beasts of Bermuda.  In the [[User Interface|UI]], it is represented by a water droplet in the bottom right corner of the screen.  When the globe is full, a player has fully quenched their thirst.  Thirst is quenched by finding a source of [[Freshwater Lakes|freshwater]], looking down at the lake, and holding the [[keybinding|use key]].  While holding the use key, a player will see their thirst gradually fill, taking 40 seconds to fully quench their thirst from a state of complete dehydration.  While drinking, a player cannot move, but they can stop drinking at any time to flee or fight other aggressive players or [[AI|AI]].  If a player's thirst becomes completely empty, they will lose 10% of their [[Health|HP]] every 5 seconds until they perish from dehydration.  Thirst gradually declines over time, following a mathematical function with both linear and exponential decay terms.  A player who has fully quenched their thirst will lose thirst more rapidly than a player who is almost completely dehydrated.  &lt;br /&gt;
&lt;br /&gt;
Thirst drops quite rapidly in Beasts of Bermuda for most [[Terrestrial Creatures|terrestrial creatures]].  [[Aquatic Creatures|Aquatic creatures]] do not need to drink, and instead must manage [[Air|their breath]].  Most creatures can last fifteen minutes without drinking before entering a state of dehydration, but the [[Apatosaurus]] can last significantly longer between drinks.  Due to the constant need for most creatures to drink water, sources of freshwater can be dangerous as they are frequently visited and camped by [[Carnivorous Creatures|predators]].  &lt;br /&gt;
&lt;br /&gt;
Keeping thirst fully quenched is a way players can receive many health benefits at the cost of more rapid resource consumption, as [[Freshwater Lakes|sources of freshwater]] are often limited and finite. &lt;br /&gt;
&lt;br /&gt;
*Having a well-maintained state of hydration will tremendously improve the rate at which a creature recovers lost [[Health|HP]].  A state of near dehydration will cause a creature's HP to decay over time rather than heal.&lt;br /&gt;
*Keeping thirst quenched increases the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being at or near a state of dehydration will cause a player's stamina to recharge 15% slower.&lt;br /&gt;
*Keeping thirst quenched increases the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being at or near a state of dehydration will cause a player's ability power to recharge 15% slower.&lt;br /&gt;
*A well hydrated creature will more rapidly heal from [[Injury|injuries]].&lt;br /&gt;
&lt;br /&gt;
== water quality and satiation ==&lt;br /&gt;
&lt;br /&gt;
In beasts of bermuda, water has a satiation mechanic like food and huner. Clean water will give your dino satiation, which stops your water from draining, exactly the same as how food satiation works. This is seen as a cyan tinted cover over the water icon, also similar to food. &lt;br /&gt;
&lt;br /&gt;
Drinking clean water is important to your dinosaurs quality of life. Dirty water wil drain water satiation and make you sick, this rapidly decreases comfort. &lt;br /&gt;
The quality of a water source is determined by how many people have drank from them and how recently it was filled up by the rain. If a group of players stay by a water source too long it will become dirty from too many people drinking from it. &lt;br /&gt;
&lt;br /&gt;
If a water source is clean, the message: &amp;quot;this water source is pristine and clear!&amp;quot; will come up on your screen. However if it is dirty, the message: &amp;quot;this water source is absolutely disgusting!&amp;quot; will come up.&lt;/div&gt;</summary>
		<author><name>Mistachicken2</name></author>
		
	</entry>
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