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	<title>Beasts of Bermuda - User contributions [en]</title>
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	<updated>2026-09-19T03:15:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ocean&amp;diff=3698</id>
		<title>Ocean</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ocean&amp;diff=3698"/>
		<updated>2020-12-23T21:00:06Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the theme and lore of Beasts of Bermuda, most [[Maps|maps]] come with an ocean.  This ocean is salty, meaning a player will not be able to quench their [[Thirst|thirst]] if they attempt to drink from this body of water. The ocean has [[Tidal System|tides]] and often harbors both [[Aquatic Creatures|playable aquatic creatures]] and [[Fish|edible fish]] for [[Piscivorous Creatures|piscivores]].  [[Terrestrial Creatures|Terrestrial creatures]] who enter the ocean will see a significant drop in their [[Comfort|comfort]], often resulting in gradual loss of [[Health|health]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Kelp2.jpg|right|thumb|400px|border| A [[Kronosaurus]] patrols the kelp forest.]]&lt;br /&gt;
&lt;br /&gt;
The ocean and other [[Freshwater Lakes|bodies of water]] come with two different sets of post-processing effects, depending on whether the player is playing as an aquatic creature.  Aquatic creatures sport significantly improved underwater visibility over their terrestrial counterparts due to reduction in underwater fog thickness and lack of water blurriness. In the future, if a creature tries to reach the edge of the ocean's map area, they will receive the &amp;quot;out of bounds&amp;quot; debuff. This is similar to &amp;quot;thin air&amp;quot; for the atmosphere.&lt;br /&gt;
&lt;br /&gt;
The ocean is the only body of water in the game that has [[Tidal System|tides]].  The water level will rise and fall in a cyclic motion on an hourly clock, often revealing or covering certain portions of the map key for terrestrial creature travel.  Many [[Caves|caves]] have entrances that may be submerged under the surface of the Ocean part or all of the time, depending on the tides.  These areas often pose a point where aquatic and terrestrial creatures may come into contact with each other.  Some cave passages may be submerged by the Ocean during all times except low tide, deliberately hiding certain secret areas of the map for the majority of the tidal cycle.  &lt;br /&gt;
&lt;br /&gt;
The ocean is also influenced by [[Weather|storms]], where storm surges can occur during particularly strong [[Weather|storms]].  These storm surges can be very severe, occasionally flooding significant portions of the entire map and posing a survival challenge for players.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmingmosa.jpg|400px|border|thumb|Ocean from Underwater, [[Aquatic Creatures|Aquatic Creature]] Perspective]]&lt;br /&gt;
[[File:Megaloperspective.jpg|400px|border|thumb|Ocean from Underwater, [[Terrestrial Creatures|Terrestrial Creature]] Perspective]]&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Flight&amp;diff=3697</id>
		<title>Flight</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Flight&amp;diff=3697"/>
		<updated>2020-12-23T20:59:48Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Flying Creatures]]&lt;br /&gt;
&lt;br /&gt;
There are currently 3 flight-confirmed creatures. These are [[Pteranodon]], [[Tropeognathus]], and [[Tapejara]], with the first being in the game and the latter two being added later- presumably in that order. &lt;br /&gt;
To fly, the ideal method is to run and jump while looking at the sky. However, simply jumping can also sometimes get you airborne. To go up, hold space; to land, hold e. Stamina is drained quickly when going up or when flying quickly with the normal sprint key. &lt;br /&gt;
To change direction, you can use the manual keys mentioned earlier (better when performing tighter maneuvers) or you can simply move in your camera's direction with W. When landing it is advised to use E, however, as otherwise you may crash and receive injury damage which cripples your flight. If you fly too high, you will receive the &amp;quot;thin air&amp;quot; debuff. This is similar to the upcoming &amp;quot;out of bounds&amp;quot; debuff.&lt;br /&gt;
&lt;br /&gt;
When diving, you naturally accelerate. There is currently a bug whereby if you hit the ground at a very high speed going straight down, you will receive no damage.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Ocean&amp;diff=3696</id>
		<title>Ocean</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Ocean&amp;diff=3696"/>
		<updated>2020-12-23T20:58:46Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the theme and lore of Beasts of Bermuda, most [[Maps|maps]] come with an ocean.  This ocean is salty, meaning a player will not be able to quench their [[Thirst|thirst]] if they attempt to drink from this body of water. The ocean has [[Tidal System|tides]] and often harbors both [[Aquatic Creatures|playable aquatic creatures]] and [[Fish|edible fish]] for [[Piscivorous Creatures|piscivores]].  [[Terrestrial Creatures|Terrestrial creatures]] who enter the ocean will see a significant drop in their [[Comfort|comfort]], often resulting in gradual loss of [[Health|health]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Kelp2.jpg|right|thumb|400px|border| A [[Kronosaurus]] patrols the kelp forest.]]&lt;br /&gt;
&lt;br /&gt;
The ocean and other [[Freshwater Lakes|bodies of water]] come with two different sets of post-processing effects, depending on whether the player is playing as an aquatic creature.  Aquatic creatures sport significantly improved underwater visibility over their terrestrial counterparts due to reduction in underwater fog thickness and lack of water blurriness. If a creature tries to reach the edge of the ocean's map area, they will receive the &amp;quot;out of bounds&amp;quot; debuff. This is similar to &amp;quot;thin air&amp;quot; for the atmosphere.&lt;br /&gt;
&lt;br /&gt;
The ocean is the only body of water in the game that has [[Tidal System|tides]].  The water level will rise and fall in a cyclic motion on an hourly clock, often revealing or covering certain portions of the map key for terrestrial creature travel.  Many [[Caves|caves]] have entrances that may be submerged under the surface of the Ocean part or all of the time, depending on the tides.  These areas often pose a point where aquatic and terrestrial creatures may come into contact with each other.  Some cave passages may be submerged by the Ocean during all times except low tide, deliberately hiding certain secret areas of the map for the majority of the tidal cycle.  &lt;br /&gt;
&lt;br /&gt;
The ocean is also influenced by [[Weather|storms]], where storm surges can occur during particularly strong [[Weather|storms]].  These storm surges can be very severe, occasionally flooding significant portions of the entire map and posing a survival challenge for players.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmingmosa.jpg|400px|border|thumb|Ocean from Underwater, [[Aquatic Creatures|Aquatic Creature]] Perspective]]&lt;br /&gt;
[[File:Megaloperspective.jpg|400px|border|thumb|Ocean from Underwater, [[Terrestrial Creatures|Terrestrial Creature]] Perspective]]&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Hauptseite&amp;diff=3529</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Hauptseite&amp;diff=3529"/>
		<updated>2020-10-21T23:41:10Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paranight.png|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Was ist Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
In Bestien von Bermuda spielst du als prähistorische Kreatur, die auf den mysteriösen Inseln von Bermuda beheimatet ist: ein tropisches Ökosystem, ohne jeglichen menschlichen Kontakt. Bermuda ist aufgrund seiner Anfälligkeit für Stürme, Waldbrände und Gezeitenwechsel ein sich ständig veränderndes Ökosystem. Wähle aus bis zu 18 verfügbaren Kreaturen, Pflanzenfresser oder Fleischfresser, und kämpfe dich durch die Inseln, geplagt von [[Hunger]] , [[Durst]] , [[Stress]] und Raubtieren, die dein Überleben ständig gefährden. Spiele, was dir am besten gefällt, sei es eine fliegende, schwimmende oder rennende Kreatur und überlebe und wachse über dich hinaus auf den Inseln von Bermuda.&lt;br /&gt;
Es befindet sich derzeit in der Entwicklung und ist am 21. Dezember 2018 als primärer Multiplayer-Server veröffentlicht worden. Beasts of Bermuda ist jetzt erhältlich auf [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ Steam].&lt;br /&gt;
&lt;br /&gt;
== Was bietet Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda bietet die Erfahrung, in einzigartigen Nischen als Wasser-, Flug- oder Landkreatur zu spielen. Bestimmte Kreaturen sind auf ein einzigartiges Gameplay spezialisiert. Zum Beispiel bieten Fischfresser einen anderen Lebensstil als traditionelle Fleischfresser, da sie sowohl [[schwimmen]] als auch gut laufen können.&lt;br /&gt;
&lt;br /&gt;
Es bietet auch einzigartige Kartenelemente. Egal, ob du eine Höhle suchst, um dich vor einem [[Sturm]] zu schützen, zu einem [[Wasserloch]] gelangen willst, auf die [[Flut]] wartest, um zu einer neuen Insel zu gelangen oder vor einem [[Sturm|Waldbrand]] fliehst. Das ständig wechselnde Wetter in Bermuda verändert regelmäßig die Lebensbedinungen und Gefahren der Natur. So kann eine einst ehrwürdige Trinkwasserquelle schneller austrocknen als es einem lieb ist.&lt;br /&gt;
&lt;br /&gt;
Die spielbaren Kreaturen von Beasts of Bermuda haben alle ihre einzigartigen [[Fähigkeiten]]. Einige Kreaturen können [[greifen]] , andere können sich [[stürzen]] . Manche können sogar Wände hochklettern und Fleischfresser können nach Beute schnüffeln und Pflanzenfresser haben spezielle Boni, um sich gegenseitig in der Herde zu schützen. Jedes Tier ist in Beasts of Bermuda anders und es wurde sehr viel Wert darauf gelegt, dass die [[Spielmechaniken]] euch Spaß macht.&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Komfort]] ist eine einzigartige Mechanik für die Kreaturen in Beasts of Bermuda. Komfort bestimmt, wie gesund deine Kreatur ist. Mit einer gesunden Lebensweise wachsen Kreaturen schneller, darunter versteht man, dass man Stress, Hunger, Durst, sowie schlechte Wetterbedingungen vermeidet.&lt;br /&gt;
Bei geringem Komfort wird eine Kreatur jedoch gestresst und kann sterben. Stress kann verursacht werden (ist aber nicht darauf beschränkt), wenn du dich zum Beispiel als Pflanzenfresser in der Nähe von Fleischfressern aufhälst oder einem heftigen Sturm ausgesetzt bist.&lt;br /&gt;
&lt;br /&gt;
Auf den Bermuda-Inseln gibt es immer wieder verschiedene Herausforderungen, die das Überleben bedrohen. Man muss [[Nahrung]] finden und seinen [[Durst]] in der sich ständig verändernden Umgebung löschen. Verschiedene Tiere, die der Spieler wählen kann, haben unterschiedliche Mittel, um Nahrung zu erhalten. Einige sind [[Fleischfresser]] , die andere Spieler jagen und fressen müssen, um zu überleben. Andere Kreaturen sind [[Pflanzenfresser]] und haben daher eine friedlichere Art sich zu ernähren. [[Fischfresser]] sind eine Mischung, die fähig ist, andere Spieler oder [[Fisch]] zu essen , um zu überleben. Neben den Notwendigkeiten des täglichen Überlebens steht Mutter Natur immer mit unvorhersehbarem [[Wetter]] zur Seite, was das Spiel interessant und unterhaltsam macht.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gibt den Spielern außerdem die freie Wahl, wie sie aussehen möchten. Die [[Skins]] sind vollständig anpassbar und ermöglichen dem Spieler eine freie Farbauswahl, sei es zur Tarnung oder zum Blenden. Darüber hinaus ermöglicht der Talentbaum einer Kreatur sich weiter zu entwickeln im Laufe der Spielzeit und des Wachstums kannst du dir weitere Talentpunkte erspielen. Talentpunkte können in zusätzliche Fähigkeiten und Spielstile investiert werden, wie zum Beispiel zusätzliche Gesundheit oder Geschwindigkeit.&lt;br /&gt;
&lt;br /&gt;
Zucht ist auch verfügbar; Nachkommen werden Mischungen der entsprechenden Haut und Farben ihrer Eltern, sowie gelegentlich sportliche, leukistische oder melanistische Züge aufweisen. Mit etwas Glück können die Nachkommen einige Talente ihrer Eltern erben.&lt;br /&gt;
&lt;br /&gt;
'''Aktuelle Spielmodi'''&lt;br /&gt;
&lt;br /&gt;
*[[Sandbox Gamemode|Sandbox]] - In diesem Modus kann der Spieler eine beliebige Kreatur auswählen, ohne dass dabei Kosten oder eine Strafe für den Tod entstehen. In diesem Modus ist das Ziel, was du daraus machst. Es gibt viele verschiedene Ziele, die die Spieler häufig verfolgen, sei es eine hohe Punktzahl zu erreichen, andere im Kampf niederzuschlagen, die Karte zu erkunden oder sich zusammenzuschließen und Kontakte zu knüpfen. Dieser Modus bietet eine entspannte Atmosphäre, in der der Spieler nach Belieben arbeiten kann. Aufgrund des Interesses und Feedbacks unserer Community haben wir über weitere Spielmodi diskutiert und wir haben einige Ideen, die wir gerne umsetzen würden.&lt;br /&gt;
*[[Life Cycle|Life-cycle]] - In dem derzeit beliebtesten Multiplayer - Spielmodus, dem Lebenszyklus, ist es deine Aufgabe zu überleben, zu wachsen, dich weiter zu entwickeln, indem der Spieler als Jugendlicher einer beliebigen Kreatur beginnt und im Laufe der Zeit stärker wird. Die schrittweise Entwicklung bis zum Erwachsenenalter ist ein weiteres Merkmal dieser Kategorie. Dieser Modus ist mit einem Talent- oder Skillpunkt-basierten System gekoppelt, in dem der Spieler je nach Wahl leistungsfähiger wird.&lt;br /&gt;
*[[Combat gamemode|Combat-based system]]- Auch bekannt als Deathmatch. Ein Spieler muss erfolgreich andere Spieler jagen und töten, um Punkte zu erhalten. Risiko vs. Belohnung wird hier sehr wichtig sein, denn je größer der Gegner ist, desto mehr Belohnung wirst du gewinnen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unabhängig von der gewählten Spielweise können die Einstellungen von Server zu Server variieren, je nach den Vorlieben des Besitzers.&lt;br /&gt;
&lt;br /&gt;
== Wie weit ist Beasts of Bermuda in seiner Entwicklung? ==&lt;br /&gt;
Am 16. Januar 2017 wurde mit der Entwicklung begonnen. Derzeit bietet das Spiel eine voll funktionsfähige Spielwelt mit vielen Kampfmechaniken und auf Karten basierenden Überlebenselementen. Mache keinen Fehler, unser Spiel ist noch vor der Veröffentlichung und befindet sich noch in der Entwicklung. Die zukünftige Entwicklung wird sich wahrscheinlich darauf konzentrieren, unsere spielbaren Kreaturenlisten zu erweitern, die Qualität unserer Grafiken, Modelle und allgemeinen Assets zu verbessern und anschließend zusätzliche Spielmodi zu implementieren, die über Free Roam hinausgehen.&lt;br /&gt;
&lt;br /&gt;
Das Entwicklungsteam hat kürzlich auf seiner Steam-Seite angekündigt, dass Beasts of Bermuda am 21. Dezember 2018 erscheinen wird. In ihrer Steam-Seite findest du auch die Patchnotizen, in denen du detailliert lesen kannst, welche neuen Mechaniken implementiert wurden. Um mit der Entwicklung Schritt zu halten, kannst du am besten hier mitmachen: https://discord.gg/KZKzGTT. Hier kannst du die Entwickler in den entsprechenden Kanälen nach dem aktuellen Stand des Spiels fragen, eigene Ideen teilen und gemeinsam mit der Community dem Spiel zu vollem Glanz verhelfen.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Welche Kreaturen sollen spielbar sein? ==&lt;br /&gt;
&lt;br /&gt;
Die folgenden Kreaturen wurden für Beasts of Bermuda bestätigt und haben ein Modell. Die meisten sind derzeit spielbar. Alle Einträge auf dieser Liste, die derzeit nicht spielbar sind, werden in Zukunft angezeigt.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]]&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
Es wurde bestätigt, dass die folgenden Kreaturen zu Beasts of Bermuda hinzugefügt wurden, sie haben jedoch noch kein Modell.&lt;br /&gt;
&lt;br /&gt;
* [[Saichania]]&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
&lt;br /&gt;
Es ist wahrscheinlich, dass die folgenden Kreaturen aufgrund unseres Interesses an der Erweiterung der Nischen, die den Spielern in Beasts of Bermuda zur Verfügung stehen, spielbar sein werden. Viele dieser Tiere werden aufgrund ihrer einzigartigen Nischen oder der Fähigkeit, bestimmte Spielmechanismen zu verwenden, ausgewählt. Viele sind [[Fischfresser]], [[Wasserlebewesen]], [[fliegende Kreaturen]] oder [[halbaquatische Tiere]].&lt;br /&gt;
&lt;br /&gt;
Fleischfresser: &lt;br /&gt;
Carnotaurus &lt;br /&gt;
Sarcosuchus, Deinosuchus oder Purussaurus (SA) &lt;br /&gt;
Nothosaurus (SA) &lt;br /&gt;
Yangchuanosaurus &lt;br /&gt;
Zupaysaurus &lt;br /&gt;
Carcharodontosaurus oder Yutyrannus &lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Pflanzenfresser: &lt;br /&gt;
Amargasaurus &lt;br /&gt;
Edmontosaurus &lt;br /&gt;
Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta oder Antarctopelta &lt;br /&gt;
Triceratops &lt;br /&gt;
Stegosaurus &lt;br /&gt;
Gallimimus / anderes Ornithomimid &lt;br /&gt;
Therizinosaurus oder Deinocheirus &lt;br /&gt;
&lt;br /&gt;
Aquatics: &lt;br /&gt;
Contectopalatus oder ein anderer &amp;quot;kleiner&amp;quot; Ichthyosaurier &lt;br /&gt;
Dunkleosteus &lt;br /&gt;
Temnodontosaurus &lt;br /&gt;
Shastasaurus oder Shonisaurus &lt;br /&gt;
&lt;br /&gt;
Flieger: &lt;br /&gt;
Tapejara &lt;br /&gt;
Hatzegopteryx oder Quetzalcoatlus &lt;br /&gt;
&lt;br /&gt;
Bei den aufgezählten Kreaturen handelt es sich um Tiere, die zur Hinzufügung diskutiert wurden, jedoch nicht bestätigt wurden und die Wahrscheinlichkeit einer Hinzufügung geringer ist. Die Entwickler hoffen, mindestens zwei Kreaturen jeder Art im Spiel zu haben. Mit den richtigen Ressourcen können einige dieser Kreaturen hinzugefügt werden.&lt;br /&gt;
&lt;br /&gt;
Die Liste der besprochenen Kreaturen lautet wie folgt:&lt;br /&gt;
&lt;br /&gt;
Fleischfresser: &lt;br /&gt;
Alioramus &lt;br /&gt;
Kryolophosaurus &lt;br /&gt;
Gorgosaurus / Albertosaurus &lt;br /&gt;
Masiakasaurus (Mögliche SA) &lt;br /&gt;
Majungasaurus und / oder Ceratosaurus &lt;br /&gt;
Spinosaurus (SA) &lt;br /&gt;
Yutyrannus &lt;br /&gt;
&lt;br /&gt;
Pflanzenfresser: &lt;br /&gt;
Aralosaurus, Corythosaurus, Iguanodon oder Ouranosaurus &lt;br /&gt;
Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus oder Torosaurus &lt;br /&gt;
Dacentrurus, Kentrosaurus, Lexovisaurus oder Tuojiangosaurus &lt;br /&gt;
Shunosaurus &lt;br /&gt;
&lt;br /&gt;
Aquatics: &lt;br /&gt;
Cretoxyrhina / Edestus / Helicoprion &lt;br /&gt;
Dolichorhynchops &lt;br /&gt;
Hybodus &lt;br /&gt;
Hyneria (Limited SA) &lt;br /&gt;
Megalodon &lt;br /&gt;
&lt;br /&gt;
Flieger: &lt;br /&gt;
Dimorphodon &lt;br /&gt;
Ikrandraco &lt;br /&gt;
Istiodactylus &lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Diese Liste wird sich natürlich erweitern. Es gibt einen Kanal auf dem offiziellen Discord des Spiels, um weitere Dinos vorzuschlagen.&lt;br /&gt;
&lt;br /&gt;
[[File:Pterasunset.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Warum benötigt Beasts of Bermuda Spenden? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda benötigt Gelder, um Fachkräfte für Dienstleistungen zu beauftragen, die mit dem Modellieren, Animieren, Erstellen von Sound, Skin-Design, Level-Design und allgemeinen Verbesserungen zusammenhängen. Bis zu diesem Zeitpunkt wurde das Spiel von Predatoria und Vipe entwickelt, zwei Indie-Entwickler, die sich auf die Kodierung hinter dem Spiel konzentrierten und von mehreren [[Mitwirkenden]] freiberuflich unterstützt wurden. Die meisten unserer aktuellen Modelle stammen aus Asset-Stores und wir möchten sie durch professionelle Modelle ersetzen. Um unser Spiel auf die nächste Qualitätsstufe zu bringen, müssen wir uns mit Profis in allen Abteilungen des Spieledesigns vernetzen, statt nur unbegrenzt mehr Mechaniker in das Spiel zu programmieren, was eine Finanzierung erfordert, die sich keiner von uns leisten kann.&lt;br /&gt;
&lt;br /&gt;
Möchtest du beim Spenden helfen? Hier ist der Link zum GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
Wenn du mit PayPal aushelfen möchtest, was bevorzugt wird, da weniger gespart wird, gibst du die E-Mail-Adresse an folgende Adresse:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
Es gibt auch ein [[Ranksystem für Spender]] . Diese Stufen werden erreicht, wenn einige Menschen einen bestimmten Betrag spenden.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
*''' Auf welchen Plattformen wird Beasts of Bermuda verfügbar sein? '''&lt;br /&gt;
Derzeit hat Beasts of Bermuda nur Windows-Unterstützung, da das Hinzufügen weiterer Betriebssysteme zu unserer Prioritätenliste gehört, wird in Zukunft auch die Unterstützung für MAC und Linux hinzugefügt. Steam wird unsere Verteilungsmethode sein. Beasts of Bermuda ist ein PC-Spiel und funktioniert nicht auf Konsolen.&lt;br /&gt;
&lt;br /&gt;
*''' Wann wird Beasts of Bermuda offiziell von Early Access befreit? '''&lt;br /&gt;
Zum jetzigen Zeitpunkt gibt es keine aktuelle Bestätigung, da sie gerade in die Early Access-Phase eingetreten ist.&lt;br /&gt;
&lt;br /&gt;
*''' Wird Beasts of Bermuda Singleplayer-Unterstützung bieten oder ist es strikt ein Multiplayer-Spiel? '''&lt;br /&gt;
Beasts of Bermuda wird als Multiplayer-Spiel erstellt. Wenn ein Spieler dies wünscht, kann er einen Server hosten und alleine spielen, aber das Mehrspieler-Spiel wird jedoch dringend empfohlen.&lt;br /&gt;
&lt;br /&gt;
Siehe [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Wird es Steam-Erfolge geben? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Erfolge werden im Spiel nach der Veröffentlichung verfügbar sein&lt;br /&gt;
&lt;br /&gt;
*''' Wie viel kostet Beasts of Bermuda? '''&lt;br /&gt;
Beasts of Bermuda kostet 19,99 Euro und wird auf Steam verkauft.&lt;br /&gt;
&lt;br /&gt;
Wie kann ich mit Beasts of Bermudas Entwicklung Schritt halten?&lt;br /&gt;
Der beste Weg, um mit der Entwicklung Schritt zu halten, ist, sich unserem Discord anzuschließen. Auf diese Weise kannst du auf die aktuellsten verfügbaren Informationen aus erster Hand zugreifen. Derzeit finden die meisten Aktivitäten hier statt, einschließlich Links zu unseren neuesten Test-Builds und Patchnotizen. Verfolge unseren Fortschritt hier: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
Es gibt auch einige youtubers, die regelmäßig Videos von BOB machen.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch-Kanal hier [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Kann ich Beasts of Bermuda spielen? '''&lt;br /&gt;
Wenn du Beasts of Bermuda spielen möchtest, findest du es hier https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in English '''&lt;br /&gt;
[[Main_Page]]&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3483</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3483"/>
		<updated>2020-10-20T00:29:00Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tropeognathus Mechanics==&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
&lt;br /&gt;
Wing Beat&lt;br /&gt;
*To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
*It can be used while in flight, or while on the ground&lt;br /&gt;
*If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
*Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
*It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
*Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
==Unique Talents==&lt;br /&gt;
&lt;br /&gt;
Strong Bond&lt;br /&gt;
*This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
*While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
*If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
*It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
*This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
* This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
*This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival &lt;br /&gt;
*This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
*You can grab creatures and items of fairly large size when flying- use this to your advantage! *You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
*If a Pteranodon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
*You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
*It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
*The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
*Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3482</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3482"/>
		<updated>2020-10-20T00:28:09Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
Overview&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tropeognathus Mechanics&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
Wing Beat&lt;br /&gt;
*To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
*It can be used while in flight, or while on the ground&lt;br /&gt;
*If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
*Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
*It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
*Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
Unique Talents&lt;br /&gt;
Strong Bond&lt;br /&gt;
*This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
*While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
*If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
*It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
*This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
* This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
*This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival &lt;br /&gt;
*This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
*It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
*You can grab creatures and items of fairly large size when flying- use this to your advantage! *You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
*If a Pteranodon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
*You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
*It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trivia&lt;br /&gt;
*Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
*The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
*Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3481</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3481"/>
		<updated>2020-10-20T00:27:27Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
Overview&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tropeognathus Mechanics&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
Wing Beat&lt;br /&gt;
*To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
*It can be used while in flight, or while on the ground&lt;br /&gt;
*If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
*Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
*It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
*Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
Unique Talents&lt;br /&gt;
Strong Bond&lt;br /&gt;
*This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
*While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
*If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
*It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
 *This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
* This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
 *This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
 *This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
*It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
*You can grab creatures and items of fairly large size when flying- use this to your advantage! *You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
*If a Pteranodon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
*You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
*It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trivia&lt;br /&gt;
*Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
*The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
*Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3477</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3477"/>
		<updated>2020-10-20T00:18:41Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''&lt;br /&gt;
==Overview'''==&lt;br /&gt;
&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Tropeognathus Mechanics'''==&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
&lt;br /&gt;
Wing Beat&lt;br /&gt;
To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
It can be used while in flight, or while on the ground&lt;br /&gt;
If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
'''&lt;br /&gt;
Unique Talents'''&lt;br /&gt;
Strong Bond&lt;br /&gt;
This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
'''&lt;br /&gt;
Tips:'''&lt;br /&gt;
     It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     If a Pteranodon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
     It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Trivia'''&lt;br /&gt;
   Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3476</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3476"/>
		<updated>2020-10-20T00:15:49Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''&lt;br /&gt;
==Overview'''==&lt;br /&gt;
&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Tropeognathus Mechanics'''==&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
&lt;br /&gt;
Wing Beat&lt;br /&gt;
   * To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
   * It can be used while in flight, or while on the ground&lt;br /&gt;
   * If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
   * Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
   * It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
   *Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
'''&lt;br /&gt;
Unique Talents'''&lt;br /&gt;
Strong Bond&lt;br /&gt;
    This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
'''&lt;br /&gt;
Tips:'''&lt;br /&gt;
     It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     If a Pteranodon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
     It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Trivia'''&lt;br /&gt;
   Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3475</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3475"/>
		<updated>2020-10-20T00:12:48Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''&lt;br /&gt;
Overview'''&lt;br /&gt;
&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tropeognathus Mechanics'''&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
&lt;br /&gt;
Wing Beat&lt;br /&gt;
    To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    It can be used while in flight, or while on the ground&lt;br /&gt;
    If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
    Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
    It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
'''&lt;br /&gt;
Unique Talents'''&lt;br /&gt;
Strong Bond&lt;br /&gt;
    This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
'''&lt;br /&gt;
Tips:'''&lt;br /&gt;
     It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     If a Pteranodon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
     It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Trivia'''&lt;br /&gt;
   Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3474</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3474"/>
		<updated>2020-10-20T00:12:36Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''&lt;br /&gt;
Overview'''&lt;br /&gt;
&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tropeognathus Mechanics'''&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
&lt;br /&gt;
Wing Beat&lt;br /&gt;
    To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    It can be used while in flight, or while on the ground&lt;br /&gt;
    If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
    Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
    It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    -Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
'''&lt;br /&gt;
Unique Talents'''&lt;br /&gt;
Strong Bond&lt;br /&gt;
    This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
'''&lt;br /&gt;
Tips:'''&lt;br /&gt;
     It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     If a Pteranodon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
     It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Trivia'''&lt;br /&gt;
   Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3473</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3473"/>
		<updated>2020-10-20T00:10:18Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''&lt;br /&gt;
Overview'''&lt;br /&gt;
&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tropeognathus Mechanics'''&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
&lt;br /&gt;
Wing Beat&lt;br /&gt;
    -To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    -It can be used while in flight, or while on the ground&lt;br /&gt;
    -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
    -Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
    -It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    -Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
'''&lt;br /&gt;
Unique Talents'''&lt;br /&gt;
Strong Bond&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    -While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    -If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    -It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    -This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    -This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
'''&lt;br /&gt;
Tips:'''&lt;br /&gt;
     -It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     -You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     -If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     -You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
     -It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Trivia'''&lt;br /&gt;
   -Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   -The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   -Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3472</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3472"/>
		<updated>2020-10-20T00:10:06Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''&lt;br /&gt;
Overview'''&lt;br /&gt;
&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tropeognathus Mechanics'''&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
Wing Beat&lt;br /&gt;
    -To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    -It can be used while in flight, or while on the ground&lt;br /&gt;
    -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
    -Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
    -It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    -Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
'''&lt;br /&gt;
Unique Talents'''&lt;br /&gt;
Strong Bond&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    -While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    -If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    -It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    -This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    -This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
'''&lt;br /&gt;
Tips:'''&lt;br /&gt;
     -It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     -You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     -If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     -You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
     -It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Trivia'''&lt;br /&gt;
   -Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   -The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   -Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3471</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3471"/>
		<updated>2020-10-20T00:08:51Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tropeognathus Mechanics&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
Wing Beat&lt;br /&gt;
    -To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    -It can be used while in flight, or while on the ground&lt;br /&gt;
    -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
    -Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
    -It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    -Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
Unique Talents&lt;br /&gt;
Strong Bond&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    -While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    -If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    -It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    -This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    -This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
     -It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     -You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     -If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     -You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
     -It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trivia&lt;br /&gt;
   -Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   -The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   -Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3470</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3470"/>
		<updated>2020-10-19T23:56:16Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
Tropeognathus Mechanics&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
Wing Beat&lt;br /&gt;
    -To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    -It can be used while in flight, or while on the ground&lt;br /&gt;
    -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
    -Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
    -It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    -Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
Unique Talents&lt;br /&gt;
Strong Bond&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    -While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    -If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    -It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    -This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    -This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
     -It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     -You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     -If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     -You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
     -It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
Trivia&lt;br /&gt;
   -Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   -The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   -Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3469</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3469"/>
		<updated>2020-10-19T23:34:58Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
Tropeognathus Mechanics&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
Wing Beat&lt;br /&gt;
    -To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    -It can be used while in flight, or while on the ground&lt;br /&gt;
    -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
   -Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
   -It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    -Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
Unique Talents&lt;br /&gt;
Strong Bond&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    -While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    -If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    -It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    -This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    -This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
     -It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     -You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     -If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     -You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
    -It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
Trivia&lt;br /&gt;
   -Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   -The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   -Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3468</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3468"/>
		<updated>2020-10-19T23:32:59Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
Tropeognathus Mechanics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
Wing Beat&lt;br /&gt;
    -To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)-It can be used while in flight, or while on the ground -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
   -Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
-It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
-Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Talents&lt;br /&gt;
Strong Bond&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    -While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    -If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    -It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
-This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between Mobility and SurvivalThis talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
     -It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     -You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     -If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
-You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
    -It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trivia&lt;br /&gt;
   -Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   -The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   -Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3467</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3467"/>
		<updated>2020-10-19T23:32:17Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
Overview&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tropeognathus Mechanics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
Wing Beat&lt;br /&gt;
    -To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    -It can be used while in flight, or while on the ground&lt;br /&gt;
    -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
   -Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
   -It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    -Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unique Talents&lt;br /&gt;
Strong Bond&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    -While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    -If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    -It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    -This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    -This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
     -It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     -You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     -If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     -You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
    -It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trivia&lt;br /&gt;
   -Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   -The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   -Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3466</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3466"/>
		<updated>2020-10-19T23:31:26Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
Overview&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
Tropeognathus Mechanics&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
Wing Beat&lt;br /&gt;
    To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    It can be used while in flight, or while on the ground&lt;br /&gt;
    If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
   Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
   It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
Unique Talents&lt;br /&gt;
Strong Bond&lt;br /&gt;
    This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
Tips:&lt;br /&gt;
     It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
    It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
Trivia&lt;br /&gt;
   Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3465</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3465"/>
		<updated>2020-10-19T23:29:51Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
Overview&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tropeognathus Mechanics&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
Wing Beat&lt;br /&gt;
    -To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    -It can be used while in flight, or while on the ground&lt;br /&gt;
    -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
   -Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
   -It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    -Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
Unique Talents&lt;br /&gt;
Strong Bond&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    -While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    -If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    -It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    -This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    -This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
     -It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     -You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     -If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     -You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
    -It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trivia&lt;br /&gt;
   -Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   -The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   -Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3464</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3464"/>
		<updated>2020-10-19T23:28:45Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: Reverted edits by OpalScion (talk) to last revision by Beyonder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
Tropeognathus is the second [[Flying Creatures|flying creature]] to be confirmed, after [[Pteranodon]]. &lt;br /&gt;
&lt;br /&gt;
Not much is know yet about this animal in terms of function in Beasts of Bermuda. However, the following developer quote has been said about the animal. &lt;br /&gt;
&lt;br /&gt;
As the largest and most powerful of the [[fish]] eating Pterosaurs in Beasts of Bermuda, Tropeognathus is able to use its huge wingspan to stay airborne for long periods of time, even during all but the harshest of [[Weather|storms]]. Its large wings also allow it to be a very effective [[Swimming|swimmer]] and can repel and even [[Injury|injure]] other fliers who come too close, but this [[size]] comes at a cost; it requires a large amount of [[stamina]] to take off, especially from the water, and is slow and ungainly on the land. As a [[Piscivorous Creatures|piscivore]], it is unsuited to combat and inflicts very little [[damage]]. Tropeognathus also benefits from being in a mated pair much like an albatross or bald eagle, gaining a mild boost to a few important stats when in proximity. It will be the 'king of the skies'. &lt;br /&gt;
&lt;br /&gt;
The model is WIP for this creature, and cannot be shown at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This creature has started animations!!&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3463</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3463"/>
		<updated>2020-10-19T23:28:32Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
Overview&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tropeognathus Mechanics&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
Wing Beat&lt;br /&gt;
    -To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    -It can be used while in flight, or while on the ground&lt;br /&gt;
    -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
   -Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
   -It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    -Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
Unique Talents&lt;br /&gt;
Strong Bond&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    -While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    -If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    -It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    -This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    -This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
     -It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     -You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     -If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     -You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
    -It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trivia&lt;br /&gt;
   -Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   -The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   -Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3462</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3462"/>
		<updated>2020-10-19T23:28:17Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: Reverted edits by OpalScion (talk) to last revision by Beyonder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
Tropeognathus is the second [[Flying Creatures|flying creature]] to be confirmed, after [[Pteranodon]]. &lt;br /&gt;
&lt;br /&gt;
Not much is know yet about this animal in terms of function in Beasts of Bermuda. However, the following developer quote has been said about the animal. &lt;br /&gt;
&lt;br /&gt;
As the largest and most powerful of the [[fish]] eating Pterosaurs in Beasts of Bermuda, Tropeognathus is able to use its huge wingspan to stay airborne for long periods of time, even during all but the harshest of [[Weather|storms]]. Its large wings also allow it to be a very effective [[Swimming|swimmer]] and can repel and even [[Injury|injure]] other fliers who come too close, but this [[size]] comes at a cost; it requires a large amount of [[stamina]] to take off, especially from the water, and is slow and ungainly on the land. As a [[Piscivorous Creatures|piscivore]], it is unsuited to combat and inflicts very little [[damage]]. Tropeognathus also benefits from being in a mated pair much like an albatross or bald eagle, gaining a mild boost to a few important stats when in proximity. It will be the 'king of the skies'. &lt;br /&gt;
&lt;br /&gt;
The model is WIP for this creature, and cannot be shown at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This creature has started animations!!&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3461</id>
		<title>Tropeognathus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tropeognathus&amp;diff=3461"/>
		<updated>2020-10-19T23:26:21Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image = [[Image:Tropeognathus.jpg|300px]]&lt;br /&gt;
| name = Tropeognathus&lt;br /&gt;
| species = TBA&lt;br /&gt;
| timeperiod = TBA&lt;br /&gt;
| height = TBA&lt;br /&gt;
| length = TBA&lt;br /&gt;
| weight = TBA&lt;br /&gt;
| diet = TBA&lt;br /&gt;
| category = TBA&lt;br /&gt;
| stance = TBA&lt;br /&gt;
| family = TBA&lt;br /&gt;
| health = TBA &lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = TBA&lt;br /&gt;
| foodcapacity = TBA&lt;br /&gt;
| growthrate = TBA&lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''Overview'''&lt;br /&gt;
Tropeognathus is a large pterosaur, specializing in defensive play. A creature with an 8-meter-long wingspan, it almost seems as if such a monster should hardly be able to get airborne. It grows at the speed of Megalosaurus, and with several unique mechanics to assert its dominance, Tropeognathus is sure to be a rival to any lightning-quick Pteranodon that may try to challenge it! Despite the imposing stature, its diet consists mainly of fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tropeognathus Mechanics'''&lt;br /&gt;
&lt;br /&gt;
'''Abilities'''&lt;br /&gt;
Wing Beat&lt;br /&gt;
    -To use Wing Beat, press the Ability key while facing another player (it can’t hit behind you)&lt;br /&gt;
    -It can be used while in flight, or while on the ground&lt;br /&gt;
    -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player&lt;br /&gt;
   -Just like Spiky Shield, successive uses of Wing Beat now get 35% more expensive until its DR wears off, after 30 seconds. This will also reduce the damage and knockback&lt;br /&gt;
   -It is improved by the Deadly Wings talent&lt;br /&gt;
&lt;br /&gt;
Master of the Skies&lt;br /&gt;
    -Baseline weather resistance is equivalent to 3/3&lt;br /&gt;
&lt;br /&gt;
'''Unique Talents'''&lt;br /&gt;
Strong Bond&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, as a survival Tier 3 talent.&lt;br /&gt;
    -While grouped and close to your mate, you and your mate both receive a large boost to your max HP, Stamina, and Ability&lt;br /&gt;
    -If both the mated Tropeognathus have the talent, it stacks additively between the two&lt;br /&gt;
    -It increases with the (in-game) friendship level between you&lt;br /&gt;
Deadly Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees&lt;br /&gt;
    -This talent improves how much damage and injury Wing Beat inflicts&lt;br /&gt;
Swift Wings&lt;br /&gt;
    -This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival&lt;br /&gt;
    -This talent reduces the cooldown, ability, and stamina cost of using Wing Beat&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&lt;br /&gt;
     -It costs stamina to take off from the water, so make sure you have enough! This can be made less costly with the Improved Takeoff talent.&lt;br /&gt;
     -You can grab creatures and items of fairly large size when flying- use this to your advantage! You’re better at this than ptera, so you can grab smaller pterosaurs out of the sky if they’re of the right size.&lt;br /&gt;
     -If a Pterandon attacks, you don’t need to chase them, let them come to you. If a flock descends on you however, then you might have an issue!&lt;br /&gt;
     -You turn pretty slowly in the air. Be sure to always angle yourself towards incoming Pteranodon to use Wing Beat.&lt;br /&gt;
    -It takes a little while to begin diving, bear this in mind when trying to evade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Trivia'''&lt;br /&gt;
   -Tropeognathus was originally going to be 150% as big, with a 12 meter wingspan!&lt;br /&gt;
   -The Strong Bond talent was inspired by mated albatross pairs.&lt;br /&gt;
   -Tropeognathus can carry two creatures at once.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Apatosaurus&amp;diff=3424</id>
		<title>Apatosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Apatosaurus&amp;diff=3424"/>
		<updated>2020-10-12T20:30:42Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616180658 1.jpg|thumb|&lt;br /&gt;
The Apatosaurus, towering over the landscape&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' A. ajax&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Jurassic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 22.8 meters (75 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 22 tonnes (24.7 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 6000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 80&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 260&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' Average&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Extremely Slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Very High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:'''  No&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Apatosaurus is a playable [[Herbivorous_Creatures|herbivorous]] creature in Beasts of Bermuda, as well as the [[Size|largest]] playable creature.&lt;br /&gt;
&lt;br /&gt;
Being big, however, requires a big appetite, and so the Apatosaurus must consume at a very frequent rate. Fortunately, it's not a picky eater: Its diet consists of almost any kind of plant, and it can even consume trees as an adult. It also must drink copious amounts of water, and this sometimes causes it to sip entire ponds dry!&lt;br /&gt;
&lt;br /&gt;
Thanks to its immense bulk, the Apatosaurus has superb resistance to harsh weather and boasts the highest amount of [[Health|HP]] in the game, as well as being able to attack from any angle with incredible knockback and [[Damage|damage]], making it '''VERY''' hard to for any predator to kill. This effectively discourages almost every predator from attacking it in the first place, letting the Apatosaurus live a generally peaceful and undisturbed adult life.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Titanic health pool&lt;br /&gt;
&lt;br /&gt;
+ Incredible damage output&lt;br /&gt;
&lt;br /&gt;
+ High weather resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Very slow&lt;br /&gt;
&lt;br /&gt;
- Is somewhat vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Requires a lot of time to grow &lt;br /&gt;
&lt;br /&gt;
- Leaves a large and easily detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Apatosaurus rears up, then stomps the ground, severely damaging nearby creatures or killing them instantly. You cannot move whilst performing this attack (''unless you have invested in the '''Turn while stomping''' talent)''.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' A tail whip attack, which is much more reliable than its stomp attack. This attack should be the primary means of defense for the Apatosaurus. Hold Rick Click to coil up the Apatosaurus' tail. When released, the tail will shoot forwards and crack like a whip, dealing great damage and heavy [[Knockback|knockback]] to anything it hits. ''Keep in mind that for every second the tail is coiled up, ability power is drained, so don't hold it on for too long or you might end up draining too much ability power!''&lt;br /&gt;
&lt;br /&gt;
[[File:BeautifulGlimmer.png|thumb|A beautiful glimmer Apatosaurus watches the horizon.]]&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute #1:''' The Apatosaurus possesses the highest [[Weather Resistance|weather resistance]] of any [[Terrestrial Creatures|terrestrial]] creature. It is also capable of granting some of its weather resistance to nearby [[Groups|herd members]] through talents, effectively making the Apatosaurus a 'walking shelter'. The Apatosaurus is also immune to tornados at the growth of 0.8. &lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute #2:''' When the Apatosaurus walks, its huge footsteps knock nearby creatures out of its way.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute #3:''' The Apatosaurus is capable of walking backwards. This is to prevent attackers from hiding under its hind legs, which are not in range of the whip attack. Walking backwards will cause them to be knocked back and into the range of the whip attack. In order to walk backwards, a player must toggle the crouch [[Keybind|keybind]].&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Apatosaurus's huge size causes it to walk at a lumbering pace. It is in fact the slowest creature in the game, and most creatures are able to out-speed it simply by walking. Thus, fast creatures can give it a hard time by performing hit-and-run tactics on it. A [[Utahraptor]] pack is able to pull this off quite decently.&lt;br /&gt;
&lt;br /&gt;
Additionally, large carnivores such as the [[Acrocanthosaurus]] can inflict serious bleed damage to an Apatosaurus, as well as survive multiple tail whip attacks, making it a threat to the Apatosaurus.&lt;br /&gt;
&lt;br /&gt;
Their primary physical weakness is their neck. This can be attacked easily if held out in front of them, allowing predators an easy bite without risking the stomp attack. Apatosaurus may counter this by holding the &amp;quot;Alt&amp;quot; key to raise its head to the degree it desires-all other creatures can actually do this as well.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Apatosaurus still remains a very dangerous creature to fight, and it is not uncommon to see an Apatosaurus completely overwhelm its opponent.&lt;br /&gt;
&lt;br /&gt;
[[File:Apatopair.png|right|thumb|400px|border|A pair of Apatosaurus migrating for food during sunrise. ]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Apatosaurus can be a very effective creature for deliberately [[Beaching|beaching]] any [[Aquatic Creatures|aquatic creatures]] in a lake.&lt;br /&gt;
&lt;br /&gt;
* Implementation of the tail-whip mechanic was claimed to be one of the most difficult mechanics to program.&lt;br /&gt;
&lt;br /&gt;
* Apatosaurus can use terrain as an advantage to win against predators. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 https://www.youtube.com/watch?v=8Av8hodDntk&lt;br /&gt;
&lt;br /&gt;
Great Spotlight Video that is pretty accurate still to this day. Recaps everything about apatos weaknesses and strengths, what not to do, and etc.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:BeautifulGlimmer.png&amp;diff=3423</id>
		<title>File:BeautifulGlimmer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:BeautifulGlimmer.png&amp;diff=3423"/>
		<updated>2020-10-12T20:30:20Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glimmerpato&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3422</id>
		<title>Tyrannosaurus rex</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Tyrannosaurus_rex&amp;diff=3422"/>
		<updated>2020-10-12T20:27:44Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GreenRex.jpg|thumb|&lt;br /&gt;
The Tyrannosaurus, seeking shade under trees&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' T. Rex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Late Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 12 meters (40 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 8 tonnes (8.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Ti-ran-uh-sawr-uhs Reks (Tyrant Lizard King)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Category:''' Carnivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1700&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 110&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 195&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Tyrannosaurus is a playable [[Carnivorous Creatures|carnivorous]] creature in Beasts of Bermuda. It is by far the strongest terrestrial carnivore in-game. With a bite attack that does 450 damage, it can kill all but the largest creatures in just a few hits. &lt;br /&gt;
&lt;br /&gt;
A single bite from the Tyrannosaurus inflicts a substantial amount of [[Injury|injury damage]], instantly crippling the movement of its prey. This ensures that a single strike will prevent its victim from escaping. However the Tyrannosaurus often finds itself outpaced, as its power is curtailed by its terrible stamina. This makes the Tyrannosaurus reliant on ambushes, hiding among rocks, ledges and foliage until prey passes by. &lt;br /&gt;
&lt;br /&gt;
Once the Tyrannosaurus has learned how to ambush well, it becomes a predator of unimaginable power.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
- '''Absurd damage'''&lt;br /&gt;
&lt;br /&gt;
- High health&lt;br /&gt;
&lt;br /&gt;
- Deadly in numbers&lt;br /&gt;
&lt;br /&gt;
- Fast walking and running speed&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Terrible stamina (only enough to run for some 10-20 seconds)&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Bad turning radius&lt;br /&gt;
&lt;br /&gt;
- Fast hunger drain&lt;br /&gt;
&lt;br /&gt;
- Leaves behind a fairly detectable trail of smell&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Tyrannosaurus has no special abilities, but it makes up for this due to the sheer strength of its bites.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A large [[Bite|bite]]. It deals absurd damage and inflicts substantial [[Injury|injury damage]], but has a slow attack speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Same as the Primary Attack, except it makes the Tyrannosaurus [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Unlocking combat talents is recommended to make your Tyrannosaurus even deadlier. Unlocking all combat talents will allow you to deal some +550 damage.&lt;br /&gt;
&lt;br /&gt;
*The stomps of the Tyrannosaurus are very loud. Due to this, the Sneaky perk is high tier for the Tyrannosaurus, as it lets you walk silently and ambush prey.&lt;br /&gt;
&lt;br /&gt;
*Hunger depletes fast so be careful. Always be looking for food. &lt;br /&gt;
&lt;br /&gt;
*A well-grown Tyrannosaurus can do just fine hunting alone, though pack members are always a plus to have.&lt;br /&gt;
&lt;br /&gt;
*Young Tyrannosaurus are often targeted by other players in fear that it may grow to become an unstoppable hunter.&lt;br /&gt;
&lt;br /&gt;
[[File:RedRavagerRex.png|thumb|A red &amp;quot;Ravager&amp;quot; glimmer-skin rex carries its offspring.]]&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The great strength of the Tyrannosaurus only shines in its adult stage. A juvenile Tyrannosaurus will find itself slow and weak, and susceptible to being hunted. This is made worse by its loud footsteps and shallow stamina pool. Growing a Tyrannosaurus is a difficult challenge, and it will take patience and time.&lt;br /&gt;
&lt;br /&gt;
Even when fully grown, however, the bad turning radius of a Tyrannosaurus can prove to be a hindrance. Enemy creatures will often aim for the tail and heels of the Tyrannosaurus, which are its blind-spots. Try mitigating this weakness by blocking your tail against a wall or standing in deep water.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The Tyrannosaurus has a [[Feathered and Scaly variants|feathered and scaly]] [[Variants|variant]]. Scaly variants has been removed at this time.&lt;br /&gt;
&lt;br /&gt;
*Tyrannosaurus rex will soon be undergoing a remodel by developer Cαllie. This will be the second model for rex.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Rexcloseup.png&lt;br /&gt;
Prettyrex.jpg| A feathered rex drinking from a [[Freshwater Lakes|freshwater lake]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:RedRavagerRex.png&amp;diff=3421</id>
		<title>File:RedRavagerRex.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:RedRavagerRex.png&amp;diff=3421"/>
		<updated>2020-10-12T20:27:20Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RedRavRex&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=3420</id>
		<title>Pteranodon</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=3420"/>
		<updated>2020-10-12T20:24:49Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616190336 2.jpg|thumb|The Pteranodon, swiftly flying through the foilage&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. longiceps&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wingspan:''' 5.6 meters (18 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 40 kilograms (88 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Flier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Fish, Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Pteranodon is a playable [[Flying Creatures|flying creature]] in Beasts of Bermuda. It is the fastest and most mobile creature in the game, able to soar through the skies at incredible speeds. This allows it to access areas no other creature can reach, such as isolated landmasses and high mountains. Some mountains even provide it perfect shelter against storms!&lt;br /&gt;
&lt;br /&gt;
As for its diet, the Pteranodon is [[Piscivorous Creatures|piscivorous]]. It will regularly plunge into the ocean to catch fish - but it's not limited to eating ''just'' fish. It can feast on fresh carcasses which it can locate easily across the map, as well as being able to kill other creatures by launching a deadly aerial assault from the sky - or even by grabbing and dropping them! With its greatly adjustable diet, ability to fly and fast growth time, the Pteranodon has a high chance of successfully reaching its adult stage... provided it doesn't crash into anything!&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Flight&lt;br /&gt;
&lt;br /&gt;
+ Incredible speed&lt;br /&gt;
&lt;br /&gt;
+ Adaptable diet&lt;br /&gt;
&lt;br /&gt;
+ Can smell far-away carcasses while flying&lt;br /&gt;
&lt;br /&gt;
+ Has little trouble catching and eating fish&lt;br /&gt;
&lt;br /&gt;
+ Fast Growth&lt;br /&gt;
&lt;br /&gt;
+ Can strike an opponent at blinding speed&lt;br /&gt;
&lt;br /&gt;
+ Has access to the Baby Snatcher talent&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Has naturally low base health&lt;br /&gt;
&lt;br /&gt;
- A crash-landing can cost you a broken wing, or your life&lt;br /&gt;
&lt;br /&gt;
- Can be ambushed while on the ground&lt;br /&gt;
&lt;br /&gt;
- Easy prey for aquatic predators&lt;br /&gt;
&lt;br /&gt;
- Low weather tolerance&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities === &lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A fast [[Bite|bite]]. The damage is based on how fast the Pteranodon is moving, with higher speeds totaling more bite damage, and slower speeds dealing very weak damage.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Has identical damage values to the Primary Attack, except it makes the Pteranodon [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability - Baby Snatcher:''' The Pteranodon must unlock this [[Talent tree|talent]] in order to utilize it. Once unlocked, it will be able to grab smaller creatures by holding the [[Special Abilities|ability key]] next to them. As the victim is held, [[Ability|Ability power]] will slowly deplete (meaning you cannot hold them forever), and you are not able to attack the grabbed victim. However, you can let them go while flying and cause them to fall to their death.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' The Pteranodon can use the [[Scent System|scent]] key to briefly highlight all nearby fish, making them much easier to spot.&lt;br /&gt;
&lt;br /&gt;
[[File:Ptera1.png|thumb|A Pteranodon soars over the map. ]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
If the Pteranodon crashes straight into the ground, it will receive massive injury. Most of the time, it will die from such a fall. However, if miraculously alive, it is still susceptible to being found and preyed upon by carnivores who have detected its scent.&lt;br /&gt;
&lt;br /&gt;
The Pteranodon is also incredibly sensitive to harsh [[Weather|weather]] due to its very poor [[Weather Resistance|weather resistance]] stat. Ability Tree investments in Weather Resistance will never completely solve this problem. It is forced to take refuge from even mild storms. &lt;br /&gt;
&lt;br /&gt;
Aquatic predators can potentially snatch a Pteranodon right out of the water. While this doesn't often happen, '''it doesn't mean it wont happen'''.&lt;br /&gt;
&lt;br /&gt;
[[File:PteraShimmer.png|thumb|A shimmer Pteranodon skin under the moon.]]&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Pteranodon's flight mechanics were inspired by the Pteranodon of Primal Carnage: a combat game where humans and dinosaurs do battle.&lt;br /&gt;
&lt;br /&gt;
* The Pteranodon's current model is not scientifically accurate. Its feet are misaligned and its walking posture is slouched. Unfortunately, this is because the model's rig is limited, forcing it to be animated the way it is now.&lt;br /&gt;
&lt;br /&gt;
* The noises of the Pteranodon were made by modifying Emu sounds.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:PteraShimmer.png&amp;diff=3419</id>
		<title>File:PteraShimmer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:PteraShimmer.png&amp;diff=3419"/>
		<updated>2020-10-12T20:24:31Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shimmer ptera&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Mosasaurus&amp;diff=3417</id>
		<title>Mosasaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Mosasaurus&amp;diff=3417"/>
		<updated>2020-10-12T20:22:52Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616174418 1.jpg|thumb|&lt;br /&gt;
 The Mosasaurus, roaming the kelp forests&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' M. hoffmanni&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 15 meters (50 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 13.6 tonnes (15 short tons)&amp;lt;br&amp;gt; &lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Carnivore (Meat)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1,500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 80&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 210&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Slow &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus is a playable [[Aquatic Creatures|aquatic]] creature in Beasts of Bermuda. It is an incredibly powerful and mobile predator capable of leaping out of the water to reach its prey, then locking it tight between its jaws before violently thrashing it into the water, dragging it down into the ocean depths in order to drown it and thus kill it.&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus is able to grab almost any creature its size, and can further bolster its grabbing capability through the use of [[Talents|talents]]. Due to this sheer size range of creatures it can grab, combined with the nearly impossible chance of escaping its locked jaws, the Mosasaurus has been well-received as one of the most feared creatures in the game, second only to the [[Kronosaurus]].&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Versatile aquatic predator&lt;br /&gt;
&lt;br /&gt;
+ Excellent damage&lt;br /&gt;
&lt;br /&gt;
+ High health&lt;br /&gt;
&lt;br /&gt;
+ Can grab other creatures&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Slow&lt;br /&gt;
&lt;br /&gt;
- Can die from beaching&lt;br /&gt;
&lt;br /&gt;
- Requires a lot of time to grow&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Mosasaurus [[Bite|bites]] using its powerful jaws, inflicting substantial damage and injury [[Locational Damage|(depending on where the bite hits its target)]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' A long-range dart attack, similar to [[Ichthyovenator|Ichthyovenator's,]] that causes the Mosasaurus to rocket forwards, inflicting damage to any creature it comes into contact with during the duration of the charge. Young Mosasaurus may have trouble performing this attack due to its high [[Ability|ability power]] and [[Stamina|stamina]] cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Ability:''' The Mosasaurus can grab a smaller creature. While holding the [[Special Abilities|ability key]] within a short distance of a creature (default ability keybind is Z), the Mosasaurus will snatch that creature in its jaws. Upon pressing the [[Primary Attack|Primary Attack]] key, the Mosasaurus will thrash the held victim, inflicting damage. This thrash attack can be used continuously, as long as the Mosasaurus has sufficient [[Ability|ability power]], which will consistently decrease as the victim is held. The larger the creature grabbed, the more [[Ability|ability power]] is required to hold and thrash.&lt;br /&gt;
&lt;br /&gt;
[[File:GlimmerMosa.png|thumb|A render of the glimmer Mosasaurus skin.]]&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
With the simple mistake of [[Beaching|beaching]] itself, the Mosasaurus can suddenly turn from threatening to harmless. While on land, its overall mobility completely plummets, causing it to move and turn at an embarrassingly slow rate. Comfort constantly decreases at this state and terrestrial predators can easily kill it, so it must get back to the water as soon as possible or it will inevitably die.&lt;br /&gt;
&lt;br /&gt;
The Mosasaurus also faces constant threat from the [[Kronosaurus]], who is capable of killing the Mosasaurus with ease.&lt;br /&gt;
&lt;br /&gt;
Humorously, the Mosasaurus often fails to hunt the [[Lurdusaurus]], which can chase after a Mosasaurus and cripple it with constant hits.&lt;br /&gt;
&lt;br /&gt;
[[File:Mosapod.jpg|thumb|right|thumb|400px|border|A family pod of Mosasaurus.]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Mosasaurus is capable of grabbing any creature as long as it's big enough. Even young [[Apatosaurus]] are sometimes grabbed.&lt;br /&gt;
&lt;br /&gt;
* While the [[Kronosaurus]] is adept at hunting other aquatic creatures, Mosasaurus relies mostly on terrestrial prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 More information is available in the Mosasaurus Spotlight Video: https://www.youtube.com/watch?v=IRBIyEnj-KU&amp;amp;t=&lt;br /&gt;
[[Category:Dinosaurs]]&lt;br /&gt;
[[Category:Aquatics]]&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:GlimmerMosa.png&amp;diff=3416</id>
		<title>File:GlimmerMosa.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:GlimmerMosa.png&amp;diff=3416"/>
		<updated>2020-10-12T20:22:34Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A glimmer mosa&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Saichania&amp;diff=3414</id>
		<title>Saichania</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Saichania&amp;diff=3414"/>
		<updated>2020-10-12T20:20:38Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Saichania.jpg|thumb|The Saichania, trekking through grass&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' S. chulsanensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 5 meters (16 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2 tonnes (2.2 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 2500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 50&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Moderate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Average&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes &lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Saichania is a playable [[Herbivorous_Creatures|herbivorous]] creature in Beasts of Bermuda. It is a large, durable creature that possesses many defensive abilities that greatly help it defend against any would-be attacker.&lt;br /&gt;
&lt;br /&gt;
Thriving in battle, the Saichania can use its weaponized tail to cripple its enemies, oftentimes causing them to limp almost immediately after receiving a hit. The Saichania can also turn in place to ensure its tail is facing its opponent, but even if caught by surprise at the front, it can defend its head by using its spiky shield, reflecting incoming damage right back at the attacker.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, all these defensive capabilities come at a big cost: a severe lack of mobility. The Saichania is a terrible runner, and will often find itself unable to escape certain deadly situations.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Super defensive&lt;br /&gt;
&lt;br /&gt;
+ High attack power&lt;br /&gt;
&lt;br /&gt;
+ Deals high [[Injury|injury damage]]. Can cripple even the largest predators.&lt;br /&gt;
&lt;br /&gt;
+ Can turn in place&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Very slow&lt;br /&gt;
&lt;br /&gt;
- Low stamina&lt;br /&gt;
&lt;br /&gt;
- Loud&lt;br /&gt;
&lt;br /&gt;
- Somewhat vulnerable when young&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' The Saichania is immune to injury, meaning it will never suffer from bone-break.&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A fast tail swipe to the left. It deals high damage and injury, and costs a moderate amount of ability power.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Has identical damage values to the Primary Attack, except it makes the Saichania swipe to the right instead of left.&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability:''' The Saichania unravels its aptly-named &amp;quot;Spiky Shield&amp;quot; ability, which massively reduces incoming damage for a few seconds. While active, any attacks made on the Saichania will be reflected back at the attacker (for a minimum of 50% of the damage dealt). This ability costs an enormous amount of [[Ability|ability power]] per activation.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
- It is highly recommended to invest in Combat talents to allow your Saichania to defend itself significantly better.&lt;br /&gt;
&lt;br /&gt;
- Play with a high FOV to observe your surroundings better, ensuring that even your blind-spots are within sight.&lt;br /&gt;
&lt;br /&gt;
- Placing your head against a wall is a good strategy to force carnivores to approach you tail-first.&lt;br /&gt;
&lt;br /&gt;
- An aquatic Saichania build is possible by maximizing the Swim Speed and Strong Lungs talents. A swimming Saichania can prove very difficult for a [[Mosasaurus]] to kill.&lt;br /&gt;
&lt;br /&gt;
[[File:SaichaniaShimm.png|thumb|Among cacti, this shimmer Saichania stands.]]&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
The Saichania's slow walking and running speed will often put in many unavoidable scenarios.&lt;br /&gt;
&lt;br /&gt;
- Though Saichania doesn't have many predators, a very large pack of apex predators will be able to overwhelm a lone Saichania. &lt;br /&gt;
&lt;br /&gt;
- The Saichania often fails to flee from nearby floods and tornadoes, and perhaps not even locate shelter in time.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Saichania is the only creature that can turn in place.&lt;br /&gt;
&lt;br /&gt;
 Saichania gameplay can be found here: https://www.youtube.com/watch?v=BiGGARQuO2E&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:SaichaniaShimm.png&amp;diff=3413</id>
		<title>File:SaichaniaShimm.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:SaichaniaShimm.png&amp;diff=3413"/>
		<updated>2020-10-12T20:20:17Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desert sai&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=3412</id>
		<title>Pteranodon</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=3412"/>
		<updated>2020-10-12T20:15:20Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20190616190336 2.jpg|thumb|The Pteranodon, swiftly flying through the foilage&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. longiceps&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wingspan:''' 5.6 meters (18 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 40 kilograms (88 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Flier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Fish, Meat&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' High&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very Fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Pteranodon is a playable [[Flying Creatures|flying creature]] in Beasts of Bermuda. It is the fastest and most mobile creature in the game, able to soar through the skies at incredible speeds. This allows it to access areas no other creature can reach, such as isolated landmasses and high mountains. Some mountains even provide it perfect shelter against storms!&lt;br /&gt;
&lt;br /&gt;
As for its diet, the Pteranodon is [[Piscivorous Creatures|piscivorous]]. It will regularly plunge into the ocean to catch fish - but it's not limited to eating ''just'' fish. It can feast on fresh carcasses which it can locate easily across the map, as well as being able to kill other creatures by launching a deadly aerial assault from the sky - or even by grabbing and dropping them! With its greatly adjustable diet, ability to fly and fast growth time, the Pteranodon has a high chance of successfully reaching its adult stage... provided it doesn't crash into anything!&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ Flight&lt;br /&gt;
&lt;br /&gt;
+ Incredible speed&lt;br /&gt;
&lt;br /&gt;
+ Adaptable diet&lt;br /&gt;
&lt;br /&gt;
+ Can smell far-away carcasses while flying&lt;br /&gt;
&lt;br /&gt;
+ Has little trouble catching and eating fish&lt;br /&gt;
&lt;br /&gt;
+ Fast Growth&lt;br /&gt;
&lt;br /&gt;
+ Can strike an opponent at blinding speed&lt;br /&gt;
&lt;br /&gt;
+ Has access to the Baby Snatcher talent&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Has naturally low base health&lt;br /&gt;
&lt;br /&gt;
- A crash-landing can cost you a broken wing, or your life&lt;br /&gt;
&lt;br /&gt;
- Can be ambushed while on the ground&lt;br /&gt;
&lt;br /&gt;
- Easy prey for aquatic predators&lt;br /&gt;
&lt;br /&gt;
- Low weather tolerance&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities === &lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]''': A fast [[Bite|bite]]. The damage is based on how fast the Pteranodon is moving, with higher speeds totaling more bite damage, and slower speeds dealing very weak damage.&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]''': Has identical damage values to the Primary Attack, except it makes the Pteranodon [[Bite|bite]] downwards instead of forwards.&lt;br /&gt;
&lt;br /&gt;
*'''Special Ability - Baby Snatcher:''' The Pteranodon must unlock this [[Talent tree|talent]] in order to utilize it. Once unlocked, it will be able to grab smaller creatures by holding the [[Special Abilities|ability key]] next to them. As the victim is held, [[Ability|Ability power]] will slowly deplete (meaning you cannot hold them forever), and you are not able to attack the grabbed victim. However, you can let them go while flying and cause them to fall to their death.&lt;br /&gt;
&lt;br /&gt;
'''Unique Attribute:''' The Pteranodon can use the [[Scent System|scent]] key to briefly highlight all nearby fish, making them much easier to spot.&lt;br /&gt;
&lt;br /&gt;
[[File:Ptera1.png|thumb|A Pteranodon soars over the map. ]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weakness ===&lt;br /&gt;
&lt;br /&gt;
If the Pteranodon crashes straight into the ground, it will receive massive injury. Most of the time, it will die from such a fall. However, if miraculously alive, it is still susceptible to being found and preyed upon by carnivores who have detected its scent.&lt;br /&gt;
&lt;br /&gt;
The Pteranodon is also incredibly sensitive to harsh [[Weather|weather]] due to its very poor [[Weather Resistance|weather resistance]] stat. Ability Tree investments in Weather Resistance will never completely solve this problem. It is forced to take refuge from even mild storms. &lt;br /&gt;
&lt;br /&gt;
Aquatic predators can potentially snatch a Pteranodon right out of the water. While this doesn't often happen, '''it doesn't mean it wont happen'''.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The Pteranodon's flight mechanics were inspired by the Pteranodon of Primal Carnage: a combat game where humans and dinosaurs do battle.&lt;br /&gt;
&lt;br /&gt;
* The Pteranodon's current model is not scientifically accurate. Its feet are misaligned and its walking posture is slouched. Unfortunately, this is because the model's rig is limited, forcing it to be animated the way it is now.&lt;br /&gt;
&lt;br /&gt;
* The noises of the Pteranodon were made by modifying Emu sounds.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Ptera1.png&amp;diff=3411</id>
		<title>File:Ptera1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Ptera1.png&amp;diff=3411"/>
		<updated>2020-10-12T20:14:59Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ptera soaring&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3400</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3400"/>
		<updated>2020-10-01T00:44:02Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one if one or both of their dinosaur’s parents have them. If one parent has the skin, the offspring has a chance to inherit layers from the exclusive skin. If both parents have the skin, then it is a 100% chance to inherit aspects of the exclusive skin. The offspring cannot use the skin again if it dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the moment, there are nine public Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Glimmer Megalosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Mosasaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Apatosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Acrocanthosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Tyrannosaurus (Pre-release donor exclusive)&lt;br /&gt;
&lt;br /&gt;
* Phantom Shimmer Pteranodon (Event contest prize)&lt;br /&gt;
* Magma Shimmer Saichania (Event participant reward)&lt;br /&gt;
* Firefly Shimmer Ichthyovenator (Event participant reward)&lt;br /&gt;
* Boa Shimmer Oryctodromeus (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Donor-exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be gotten temporarily through being nested by someone who is wearing the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. At the moment, this rank cannot still be purchased, but this may change once the game has entered a more finished state! [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&amp;quot;Shimmer&amp;quot; skins are also named after their ability to glow in the dark.&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to the hurricane, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
In the future, it is fairly likely that other creatures will get Shimmer skins if they do not have one (excluding Glimmer, which have been previously mentioned as unlikely to get a Shimmer). Similarly to the Video Contests, future community events may give them out - so if you wish to obtain one, stay sharp!&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3399</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3399"/>
		<updated>2020-10-01T00:39:59Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: /* Donor-exclusive Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one if one or both of their dinosaur’s parents have them. If one parent has the skin, the offspring has a chance to inherit layers from the exclusive skin. If both parents have the skin, then it is a 100% chance to inherit aspects of the exclusive skin. The offspring cannot use the skin again if it dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the moment, there are fourteen Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Glimmer Megalosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Mosasaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Apatosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Acrocanthosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Tyrannosaurus (Pre-release donor exclusive)&lt;br /&gt;
&lt;br /&gt;
* Phantom Shimmer Pteranodon (Event contest prize)&lt;br /&gt;
* Magma Shimmer Saichania (Event participant reward)&lt;br /&gt;
* Firefly Shimmer Ichthyovenator (Event participant reward)&lt;br /&gt;
* Boa Shimmer Oryctodromeus (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Donor-exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be gotten temporarily through being nested by someone who is wearing the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. At the moment, this rank cannot still be purchased, but this may change once the game has entered a more finished state! [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&amp;quot;Shimmer&amp;quot; skins are also named after their ability to glow in the dark.&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to the hurricane, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
In the future, it is fairly likely that other creatures will get Shimmer skins if they do not have one (excluding Glimmer, which have been previously mentioned as unlikely to get a Shimmer). Similarly to the Video Contests, future community events may give them out - so if you wish to obtain one, stay sharp!&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3398</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3398"/>
		<updated>2020-10-01T00:39:14Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: /* Upcoming Exclusive Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one if one or both of their dinosaur’s parents have them. If one parent has the skin, the offspring has a chance to inherit layers from the exclusive skin. If both parents have the skin, then it is a 100% chance to inherit aspects of the exclusive skin. The offspring cannot use the skin again if it dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the moment, there are fourteen Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Glimmer Megalosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Mosasaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Apatosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Acrocanthosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Tyrannosaurus (Pre-release donor exclusive)&lt;br /&gt;
&lt;br /&gt;
* Phantom Shimmer Pteranodon (Event contest prize)&lt;br /&gt;
* Magma Shimmer Saichania (Event participant reward)&lt;br /&gt;
* Firefly Shimmer Ichthyovenator (Event participant reward)&lt;br /&gt;
* Boa Shimmer Oryctodromeus (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Donor-exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be gotten temporarily through being nested by someone who is wearing the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. At the moment, this rank can still be purchased and you can request your own creature, but you won't get the Glimmer Apatosaurus skin - instead you will eventually receive the glimmer skin of the creature you requested! [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&amp;quot;Shimmer&amp;quot; skins are also named after their ability to glow in the dark.&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to the hurricane, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
In the future, it is fairly likely that other creatures will get Shimmer skins if they do not have one (excluding Glimmer, which have been previously mentioned as unlikely to get a Shimmer). Similarly to the Video Contests, future community events may give them out - so if you wish to obtain one, stay sharp!&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3383</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3383"/>
		<updated>2020-09-23T19:52:22Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AcroReference.jpg|thumb|Acrocanthosaurus calling beneath a stormy sky.]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = Slow &lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
Special Abilities: Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages health, comfort, and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. It has also an [[Alarm Calls|Alarm Call]] like the [[Parasaurolophus]] which allows the target to lose a certain amount of stamina and reduce damage output by a certain amount.&lt;br /&gt;
&lt;br /&gt;
Other facts: The Acrocanthosaurus is the second strongest carnivore in the EA release, after the Tyrannosaurus. It makes up for the lack of power to Tyrannosaurus with superior speed, meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
- Speed or Damage tree is viable&lt;br /&gt;
&lt;br /&gt;
- Pack of acros can kill big dinosaurs like rex or apato&lt;br /&gt;
&lt;br /&gt;
==Pro's and Con's==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
+ Group of acros can use their ability to de-buff rex and drain the rex's stamina complete and reduce the rex's damage by 33%. allowing the acros to kill the Rex.&lt;br /&gt;
&lt;br /&gt;
+ Really strong in numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
- Weak as solo&lt;br /&gt;
&lt;br /&gt;
- Skill dependent. If you chose the damage tree you are significantly slower. If you chose speed tree you are fast but low damage output and special ability costs a lot of resources&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
The Glimmer Acrocanthosaurus, a donor-exclusive skin, is shown in the two screenshots below.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Sturdy&amp;diff=3374</id>
		<title>Sturdy</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Sturdy&amp;diff=3374"/>
		<updated>2020-09-22T23:54:08Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creatures who have the Sturdy trait are immune to [[Injury|injury damage]].  One can see if the creature they are playing is sturdy by reading the [[Hint System|hints]] on their [[Creature Selection UI|creature select menu]].  The currently known creatures to have the Sturdy trait are [[Apatosaurus]], [[Oryctodromeus]], and [[Velociraptor]].  It is also noteworthy that [[Aquatic Creatures|aquatic creatures]] are unable to receive injury damage when lunging or darting.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Abilities&amp;diff=3370</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Abilities&amp;diff=3370"/>
		<updated>2020-09-22T23:51:22Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: Added that Oryctodromeus has the Sturdy trait, and fixed some minor grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique abilities are special to each creature. The following are the special abilities of the currently playable creatures.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] is capable of inflicting terrible bleeding wounds on its opponents. Bleeding is a status effect that damages health, [[comfort]] and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate.&lt;br /&gt;
&lt;br /&gt;
* The [[Apatosaurus]] is resistant to [[weather|lightning]], and provides [[Weather Resistance|weather resistance]] to other creatures in its group if it invests in the Shelterer [[Talents|talent]]. It also has the [[sturdy]] ability, making it invulnerable to [[injury|injury damage]].&lt;br /&gt;
&lt;br /&gt;
* The [[Elasmosaurus]] can highlight [[fish]] by [[Scent System|sniffing]] to make them easier to find. It also has an automatic aiming system, so it will almost always strike its opponents when they are within the radius of its long neck.&lt;br /&gt;
&lt;br /&gt;
* The [[Ichthyovenator]] has the [[dart]] ability. This allows it to accelerate quickly, and even inflict damage if it strikes a target. In addition, when grabbed by a Mosasaurus, the dart ability allows the Icthyovenator to escape its jaws, at the cost of injury, ability, and a lot of stamina.&lt;br /&gt;
&lt;br /&gt;
* The [[Kronosaurus]] can charge up a lunging attack that inflicts massive damage once released. This shatters bone and cripples its prey, making for an easy kill.&lt;br /&gt;
&lt;br /&gt;
* The [[Lurdusaurus]] is a [[Semiaquatic Creatures|semiaquatic]] herbivore, able to freely move from land to sea to feed on new food sources and evade predators. It also has a [dart] ability.&lt;br /&gt;
&lt;br /&gt;
* The [[Megalosaurus]] is able to scan its opponents with the [[Keybinding|ability key]], seeing their stats and singling out the weakest individuals as its prey.&lt;br /&gt;
&lt;br /&gt;
* The [[Mosasaurus]] is able to [[Grabbing|grab]] other creatures and [[Thrash Damage|thrash]], [[dart]], and also has an [[Talents|Asphyxiation]] talent that it can use to drown its opponents.&lt;br /&gt;
&lt;br /&gt;
* The [[Oryctodromeus]] is able to [[Digging Mechanic and Burrows|dig burrows]], and kick sand into the eyes of it's enemies. It also has the [[Sturdy]] ability, making it immune to injury damage.&lt;br /&gt;
&lt;br /&gt;
* The [[Pachycephalosaurus]] gains momentum while charging, allowing it to knock back and [[Injury|injure]] any threat.&lt;br /&gt;
&lt;br /&gt;
* The [[Parasaurolophus]] is able to lock on to enemies with an [[Alarm Calls|alarm call]], which emits a sophisticated sound that highlights the threat to its [[Groups|group]]. The sound varies depending on the severity of the threat.&lt;br /&gt;
&lt;br /&gt;
* The [[Pteranodon]] is so far the only [[Flight|flier]] added to the game. This allows it to easily travel from island to island without having to worry about the treacherous lands below. It can also pick up juveniles and hatchlings with the [[Talents|Baby Snatcher]] talent.&lt;br /&gt;
&lt;br /&gt;
* The [[Saichania]] inflicts high injury damage with its tail and can reflect damage with its special Spikey Shield ability. It can also turn in place if [[Keybinding|crouch]] is toggled.&lt;br /&gt;
&lt;br /&gt;
* The [[Tyrannosaurus rex]] is the largest predator on the islands. It deals massive damage and injury.&lt;br /&gt;
&lt;br /&gt;
* The [[Utahraptor]] is currently not in the game, but will retain all the lethality of its smaller relatives in a much bigger package. Fast, agile and huge, a coordinated pack can bring down even the largest of creatures. Their powerful legs and huge, sickle-like claws can be used to cling on to the side of prey and inflict devastating wounds. However, Utahraptors do not like getting their feathers wet, and must take shelter during bad weather.&lt;br /&gt;
&lt;br /&gt;
* The [[Velociraptor]] can [[Climbing|climb]] walls and pounce across large areas. It also has the [[sturdy]] ability, making it immune to injury damage.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3351</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3351"/>
		<updated>2020-09-19T16:27:48Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AcroReference.jpg|thumb|Acrocanthosaurus calling beneath a stormy sky.]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = Slow &lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
Special Abilities: Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages health, comfort, and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. It has also an [[Alarm Calls|Alarm Call]] like the [[Parasaurolophus]] which allows the target to lose a certain amount of stamina and reduce damage output by a certain amount.&lt;br /&gt;
&lt;br /&gt;
Other facts: The Acrocanthosaurus is the second strongest carnivore in the EA release, after the Tyrannosaurus. It makes up for the lack of power to Tyrannosaurus with superior speed, meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
- Speed or Damage tree is viable&lt;br /&gt;
&lt;br /&gt;
- Pack of acros can kill big dinosaurs like rex or apato&lt;br /&gt;
&lt;br /&gt;
==Pro's and Con's==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
+ Group of acros can use their ability to de-buff rex and drain the rex's stamina complete and reduce the rex's damage by 33%. allowing the acros to kill the Rex.&lt;br /&gt;
&lt;br /&gt;
+ Really strong in numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
- Weak as solo&lt;br /&gt;
&lt;br /&gt;
- Skill dependent. If you chose the damage tree you are significantly slower. If you chose speed tree you are fast but low damage output and special ability costs a lot of resources&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3350</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3350"/>
		<updated>2020-09-19T16:27:24Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AcroReference.jpg|thumb|Acrocanthosaurus calling beneath a stormy sky.]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = Slow &lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
Special Abilities: Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages health, comfort, and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. It has also an [[Alarm Call|Alarm Calls]] like the [[Parasaurolophus]] which allows the target to lose a certain amount of stamina and reduce damage output by a certain amount.&lt;br /&gt;
&lt;br /&gt;
Other facts: The Acrocanthosaurus is the second strongest carnivore in the EA release, after the Tyrannosaurus. It makes up for the lack of power to Tyrannosaurus with superior speed, meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
- Speed or Damage tree is viable&lt;br /&gt;
&lt;br /&gt;
- Pack of acros can kill big dinosaurs like rex or apato&lt;br /&gt;
&lt;br /&gt;
==Pro's and Con's==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
+ Group of acros can use their ability to de-buff rex and drain the rex's stamina complete and reduce the rex's damage by 33%. allowing the acros to kill the Rex.&lt;br /&gt;
&lt;br /&gt;
+ Really strong in numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
- Weak as solo&lt;br /&gt;
&lt;br /&gt;
- Skill dependent. If you chose the damage tree you are significantly slower. If you chose speed tree you are fast but low damage output and special ability costs a lot of resources&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3349</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3349"/>
		<updated>2020-09-19T16:26:13Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AcroReference.jpg|thumb|Acrocanthosaurus calling beneath a stormy sky.]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = Slow &lt;br /&gt;
| resistance = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
Special Abilities: Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages health, comfort, and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. It has also an [[Alarm Calls]] like the [[Parasaurolophus]] which allows the target to lose a certain amount of stamina and reduce damage output by a certain amount.&lt;br /&gt;
&lt;br /&gt;
Other facts: The Acrocanthosaurus is the second strongest carnivore in the EA release, after the Tyrannosaurus. It makes up for the lack of power to Tyrannosaurus with superior speed, meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
- Speed or Damage tree is viable&lt;br /&gt;
&lt;br /&gt;
- Pack of acros can kill big dinosaurs like rex or apato&lt;br /&gt;
&lt;br /&gt;
==Pro's and Con's==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
+ Group of acros can use their ability to de-buff rex and drain the rex's stamina complete and reduce the rex's damage by 33%. allowing the acros to kill the Rex.&lt;br /&gt;
&lt;br /&gt;
+ Really strong in numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
- Weak as solo&lt;br /&gt;
&lt;br /&gt;
- Skill dependent. If you chose the damage tree you are significantly slower. If you chose speed tree you are fast but low damage output and special ability costs a lot of resources&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3348</id>
		<title>Exclusive skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Exclusive_skins&amp;diff=3348"/>
		<updated>2020-09-17T21:56:30Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exclusive Skins are unique skins that were obtainable by the player through special means. Only a limited number of Exclusive Skins are given out to particular players, such as developers and pre-release donators.&lt;br /&gt;
&lt;br /&gt;
Players who do not own Exclusive Skins can still acquire one if one or both of their dinosaur’s parents have them. If one parent has the skin, the offspring has a chance to inherit layers from the exclusive skin. If both parents have the skin, then it is a 100% chance to inherit aspects of the exclusive skin. The offspring cannot use the skin again if it dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the moment, there are fourteen Exclusive Skins:&lt;br /&gt;
&lt;br /&gt;
* Senoba’s Rex - Exclusive to Senoba, a former map maker and animator)&lt;br /&gt;
* Rook’s Pteranodon (Exclusive to Rook, a Developer)&lt;br /&gt;
* Callie's Apatosaurus (Exclusive to Callie, the creator of some dinosaur models)&lt;br /&gt;
* Glimmer Megalosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Mosasaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Apatosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Acrocanthosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Tyrannosaurus (Pre-release donor exclusive)&lt;br /&gt;
* Glimmer Saichania (Exclusive to Howdn, an Ex-Moderator, who funded the creation of the Saichania)&lt;br /&gt;
* Glimmer Oryctodromeus (Exclusive to Mexymii, a Twitch Moderator and Head Moderator)&lt;br /&gt;
* Glimmer Tropeognathus (Exclusive to TurboTurkey, but Tropeognathus is currently unavailable)&lt;br /&gt;
* Phantom Shimmer Pteranodon (Event contest prize)&lt;br /&gt;
* Magma Shimmer Saichania (Event participant reward)&lt;br /&gt;
* Firefly Shimmer Ichthyovenator (Event participant reward)&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;Glimmer&amp;quot; denotes a donor skin, while &amp;quot;Shimmer&amp;quot; denotes an event prize skin.&lt;br /&gt;
&lt;br /&gt;
== Developer-exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
* The Sen Rex is a non-customizable, [[Tyrannosaurus rex]] skin with a white marking around its face, resembling a skull. It is exclusive to the developer Senoba.[[File:Moonlitrexy.png|thumb|right|thumb|400px|border|The Sen Rex at night.]]&lt;br /&gt;
&lt;br /&gt;
* The Rook Pteranodon is a non-customizable, [[Pteranodon]] skin that superficially resembles a mechanical pteranodon. It is exclusive to the developer Rook.&lt;br /&gt;
&lt;br /&gt;
* Callie's Apatosaurus is a non-customizable, [[Apatosaurus]] skin that is grey and covered with black, rune-like markings. The rune-like markings on its head, neck, and underbelly glow a vibrant orange. It is exclusive to the modeler Callie.&lt;br /&gt;
&lt;br /&gt;
== Donor-exclusive Skins ==&lt;br /&gt;
&amp;quot;Glimmer&amp;quot; skins are aptly named after their ability to glow in the dark. Glimmers are no longer obtainable (you had to donate enough back BEFORE the game was released on Steam in order to actually own the skins), and at this time can only be gotten temporarily through being nested by someone who is wearing the skin.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Megalosaurus]] skin is only available for players who donated for the Mighty Megalosaurus rank, which was $70. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Acrocanthosaurus]] skin is only available for players who donated for the Accredited Acrocanthosaurus rank, which was $120. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Mosasaurus]] skin is only available for players who donated for the Menacing Mosasaurus rank, which was $600. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Tyrannosaurus rex]] skin is only available for players who donated for the Terrifying Tyrannosaurus rank, which was $1000. It is no longer purchasable.&lt;br /&gt;
&lt;br /&gt;
* The Glimmer [[Apatosaurus]] skin is only available for players who donated for the Amazing Apatosaurus rank, which was $2,800. Players who donated for the Amazing Apatosaurus rank not only received the Glimmer Apatosaurus skin, but could request for a creature of their choice to be added to the game. At the moment, this rank can still be purchased and you can request your own creature, but you won't get the Glimmer Apatosaurus skin - instead you will eventually receive the glimmer skin of the creature you requested! [[File:GlimmerMegCave.jpg|thumb|right|thumb|400px|border|The pre-release donor-exclusive Glimmer [[Megalosaurus]] skin, showcasing its vibrant glow in a dark cave.]] [[File:Shimmer Ichty.jpeg|thumb|The Firefly Shimmer for Ichthyovenator (Screenshot by 'Zen)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Event-exclusive Skins ==&lt;br /&gt;
&amp;quot;Shimmer&amp;quot; skins are also named after their ability to glow in the dark.&lt;br /&gt;
&lt;br /&gt;
The Phantom Shimmer [[Pteranodon]] skin was only available as an event prize for players who participated and won in the Pteranodon Video Contest which ran from May 30th 2019 to June 30th 2019. This makes it the first glowing skin to not be part of a donated rank. Originally, this skin was also named Glimmer, and had a non-glowing variant, though this was scrapped, and it was renamed later to label the difference between event skins, and donator exclusive skins. &lt;br /&gt;
&lt;br /&gt;
The Magma Shimmer [[Saichania]] skin was only available as the event reward for the participants of the Saichania Video Event which ran from December 31st 2019 to January 31st 2020.&lt;br /&gt;
&lt;br /&gt;
The Firefly Shimmer [[Ichthyovenator]] skin was only available as the event reward for the participants of the Ichthyovenator Video Event, which ran from June 25th 2020 to July 25th 2020. &lt;br /&gt;
&lt;br /&gt;
The Boa Shimmer [[Oryctodromeus]] skin was only available as the event reward for the participants of the Oryctodromeus Video Event, which ran from August 23rd 2020 to September 23rd 2020. Although, it has been mentioned that if any players have had to evacuate due to the hurricane, they would need to make a claim in the Beasts of Bermuda discord. These players would be able to receive one additional month to build an entry, and send it in with the claimed Steam ID.&lt;br /&gt;
&lt;br /&gt;
== Upcoming Exclusive Skins ==&lt;br /&gt;
&lt;br /&gt;
The Glimmer Tropeognathus will be released in the future, but only for the player named TurboTurkey, who began the funding for the creature.&lt;br /&gt;
&lt;br /&gt;
In the future, it is fairly likely that other creatures will get Shimmer skins if they do not have one (Excluding Glimmer, which have been previously mentioned as unlikely to get a Shimmer). Similarly to the Video Contests, future community events may give them out - so if you wish to obtain one, stay sharp!&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3315</id>
		<title>Oryctodromeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3315"/>
		<updated>2020-09-14T00:32:10Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: /* Survival Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Oryctodromeus Render.png|thumb|right|thumb|400px|border|''A render of the completed Oryctodromeus and it's baby morph, made by developer Cαllie. This is NOT an in-game screenshot.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' O. cubicularis &amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 2.1 meters (6.9 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 33 kilograms (71 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Or-ICK-toe-DRO-me-us&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' [https://minkydinks.wixsite.com/bobsoundfiles/oryctodromeus Oryctodromeus Sounds]&lt;br /&gt;
=== In-Game Stats (Adult, 1.0) ===&lt;br /&gt;
'''Health:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes'''&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orycto_Family.png|thumb|400px|border|''A family of Oryctodromeus inside their burrow. (Screenshot by Ember-Newcomer, with permission.)'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Oryctocolony.png|right|thumb|400px|border|''An Oryctodromeus colony, featuring the previous model.'']]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Oryctodromeus (also known as Ory or Orycto) is one of the smallest playable creatures in the game. It’s a [[Herbivorous_Creatures|herbivore]] that feeds on primarily small ferns and tubers that it can dig up while [[Digging_Mechanic_and_Burrows|burrowing]]. Oryctodromeus is a donated creature whose funds were provided for by Mexymii.&lt;br /&gt;
&lt;br /&gt;
Ory has the ability to [[Digging_Mechanic_and_Burrows|burrow]] and create expansive and elaborate tunnel networks. Due to their small size and relative weakness, it’s common to find them in large colonies of up to 30.&lt;br /&gt;
&lt;br /&gt;
Being at the bottom of the food chain, it’s reasonably easy for most predators to catch. It has mediocre speed, although some of the best agility up next to [[Pachycephalosaurus]] and [[Velociraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Peck''' &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A high DPS peck attack that deals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
* '''Sand Attack'''&lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack that kicks sand up into your opponent’s eyes to blind them, disable their jump, and slow their sprint speed for the duration of the effect. This also disables flight for pterosaurs.&lt;br /&gt;
&lt;br /&gt;
* '''Burrowing'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** Allows you to create a [[Digging_Mechanic_and_Burrows|burrow]] entrance. [[Digging_Mechanic_and_Burrows|Burrow]] entrances cannot be created too close to [[Ocean|sea level]], too close to a [[Freshwater_Lakes|water source]], or in rocks/[[caves]]. You can dig out tunnel nodes by right clicking, and replace dirt by left clicking. By default, 1x1 [[Digging_Mechanic_and_Burrows|burrows]] can only fit juvenile creatures, other Oryctodromeus, and adult [[Velociraptor|Velociraptors]]. However, you can expand your [[Digging_Mechanic_and_Burrows|burrows]] to fit larger adult creatures.&lt;br /&gt;
** While [[Digging_Mechanic_and_Burrows|burrowing]], you may dig up various edible items and decorations. You can even farm edible items, if you wish.&lt;br /&gt;
** Your tunnels can be connected with other Oryctos' entrances and tunnels, allowing for some extremely advanced [[Digging_Mechanic_and_Burrows|burrow]] structures.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] are entirely [[weather]]-proof, save for floods. If the water rises to meet your tunnels, you will be safely teleported to your most recently used [[Digging_Mechanic_and_Burrows|burrow]] exit.&lt;br /&gt;
** Active [[Digging_Mechanic_and_Burrows|burrow]] entrances can be [[Scent_System|scented]] and identified by their small plumes of purple smoke. An active [[Digging_Mechanic_and_Burrows|burrow]] is one that's been used within the last 8 minutes.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] will completely despawn after 72 hours of inactivity. To reset this timer, any Orycto must dig out a tunnel node inside the [[Digging_Mechanic_and_Burrows|burrow]].&lt;br /&gt;
** If your tunnels are completely blocked off from any [[Digging_Mechanic_and_Burrows|burrow]] entrances, you will receive a massive [[comfort]] debuff (Stale Air) from the lack of oxygen circulation.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
* Oryctodromeus must leave its [[Digging_Mechanic_and_Burrows|burrow]] for water. Investing in the [[Talents#Hydration|Hydration]] [[Talents|talent]] is useful for those who would like to stay underground for longer periods of time.&lt;br /&gt;
* A single Oryctodromeus can create 2 [[Digging_Mechanic_and_Burrows|burrow]] entrances by default. Hide one of your [[Digging_Mechanic_and_Burrows|burrow]] entrances under the cover of foliage and save it for emergencies.&lt;br /&gt;
* Oryctodromeus is somewhat slow, but it also has some of the best agility. Use this to your advantage by outmaneuvering your opponents. If you're being chased, don't run away in a straight line.&lt;br /&gt;
* Oryctodromeus is significantly stronger inside of its [[Digging_Mechanic_and_Burrows|burrows]]. Creatures that are not Orycto will have their damage cut down by 50% while underground. They will also suffer a large [[comfort]] debuff from Claustrophobia.&lt;br /&gt;
* Creating your [[Digging_Mechanic_and_Burrows|burrows]] on high ground may prevent [[Weather|storms]] from flooding you out.&lt;br /&gt;
* Oryctodromeus lacks the combat [[Talents|talent]] [[Talents#Sharp_Teeth|“Sharp Teeth”]], making it a mere annoyance to large creatures, unlike [[Velociraptor]] with its potential to be a severe threat.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Oryctodromeus is a donor creature belonging to Mexymii, and is one of the longest awaited confirmed creatures.&lt;br /&gt;
* Oryctodromeus was originally considered for having a feathered and scaly customization option, but this idea was later scrapped in favor of a scaly model with quills.&lt;br /&gt;
* One of the lead developers (Predatoria) has confirmed that [[Digging_Mechanic_and_Burrows|burrowing]] is ''the'' most complex [[Mechanics|mechanic]] in the entire game, along with being the most difficult codework he's ever done. [[Digging_Mechanic_and_Burrows|Burrowing]] and Oryctodromeus were finally completed and released after nearly two years of work on August 10th, 2020.&lt;br /&gt;
* Much like [[Apatosaurus]] and [[Velociraptor]], Orycto is completely immune to injury damage.&lt;br /&gt;
* Oryctodromeus's model was created by developer Cαllie.&lt;br /&gt;
* Orycto has had a total of '''1''' model update. (From the old model by Manuelsaurus to Cαllie's current model.)&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3314</id>
		<title>Oryctodromeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3314"/>
		<updated>2020-09-14T00:31:54Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: /* Survival Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Oryctodromeus Render.png|thumb|right|thumb|400px|border|''A render of the completed Oryctodromeus and it's baby morph, made by developer Cαllie. This is NOT an in-game screenshot.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' O. cubicularis &amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 2.1 meters (6.9 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 33 kilograms (71 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Or-ICK-toe-DRO-me-us&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' [https://minkydinks.wixsite.com/bobsoundfiles/oryctodromeus Oryctodromeus Sounds]&lt;br /&gt;
=== In-Game Stats (Adult, 1.0) ===&lt;br /&gt;
'''Health:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes'''&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orycto_Family.png|thumb|400px|border|''A family of Oryctodromeus inside their burrow. (Screenshot by Ember-Newcomer, with permission.)'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Oryctocolony.png|right|thumb|400px|border|''An Oryctodromeus colony, featuring the previous model.'']]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Oryctodromeus (also known as Ory or Orycto) is one of the smallest playable creatures in the game. It’s a [[Herbivorous_Creatures|herbivore]] that feeds on primarily small ferns and tubers that it can dig up while [[Digging_Mechanic_and_Burrows|burrowing]]. Oryctodromeus is a donated creature whose funds were provided for by Mexymii.&lt;br /&gt;
&lt;br /&gt;
Ory has the ability to [[Digging_Mechanic_and_Burrows|burrow]] and create expansive and elaborate tunnel networks. Due to their small size and relative weakness, it’s common to find them in large colonies of up to 30.&lt;br /&gt;
&lt;br /&gt;
Being at the bottom of the food chain, it’s reasonably easy for most predators to catch. It has mediocre speed, although some of the best agility up next to [[Pachycephalosaurus]] and [[Velociraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Peck''' &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A high DPS peck attack that deals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
* '''Sand Attack'''&lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack that kicks sand up into your opponent’s eyes to blind them, disable their jump, and slow their sprint speed for the duration of the effect. This also disables flight for pterosaurs.&lt;br /&gt;
&lt;br /&gt;
* '''Burrowing'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** Allows you to create a [[Digging_Mechanic_and_Burrows|burrow]] entrance. [[Digging_Mechanic_and_Burrows|Burrow]] entrances cannot be created too close to [[Ocean|sea level]], too close to a [[Freshwater_Lakes|water source]], or in rocks/[[caves]]. You can dig out tunnel nodes by right clicking, and replace dirt by left clicking. By default, 1x1 [[Digging_Mechanic_and_Burrows|burrows]] can only fit juvenile creatures, other Oryctodromeus, and adult [[Velociraptor|Velociraptors]]. However, you can expand your [[Digging_Mechanic_and_Burrows|burrows]] to fit larger adult creatures.&lt;br /&gt;
** While [[Digging_Mechanic_and_Burrows|burrowing]], you may dig up various edible items and decorations. You can even farm edible items, if you wish.&lt;br /&gt;
** Your tunnels can be connected with other Oryctos' entrances and tunnels, allowing for some extremely advanced [[Digging_Mechanic_and_Burrows|burrow]] structures.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] are entirely [[weather]]-proof, save for floods. If the water rises to meet your tunnels, you will be safely teleported to your most recently used [[Digging_Mechanic_and_Burrows|burrow]] exit.&lt;br /&gt;
** Active [[Digging_Mechanic_and_Burrows|burrow]] entrances can be [[Scent_System|scented]] and identified by their small plumes of purple smoke. An active [[Digging_Mechanic_and_Burrows|burrow]] is one that's been used within the last 8 minutes.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] will completely despawn after 72 hours of inactivity. To reset this timer, any Orycto must dig out a tunnel node inside the [[Digging_Mechanic_and_Burrows|burrow]].&lt;br /&gt;
** If your tunnels are completely blocked off from any [[Digging_Mechanic_and_Burrows|burrow]] entrances, you will receive a massive [[comfort]] debuff (Stale Air) from the lack of oxygen circulation.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
* Oryctodromeus must leave its [[Digging_Mechanic_and_Burrows|burrow]] for water. Investing in the [[Talents#Hydration|Hydration]] [[Talents|talent]] is useful for those who would like to stay underground for longer periods of time.&lt;br /&gt;
* A single Oryctodromeus can create 2 [[Digging_Mechanic_and_Burrows|burrow]] entrances by default. Hide one of your [[Digging_Mechanic_and_Burrows|burrow]] entrances under the cover of foliage and save it for emergencies.&lt;br /&gt;
* Oryctodromeus is somewhat slow, but it also has some of the best agility. Use this to your advantage by outmaneuvering your opponents. If you're being chased, don't run away in a straight line.&lt;br /&gt;
* Oryctodromeus is significantly stronger inside of it’s [[Digging_Mechanic_and_Burrows|burrows]]. Creatures that are not Orycto will have their damage cut down by 50% while underground. They will also suffer a large [[comfort]] debuff from Claustrophobia.&lt;br /&gt;
* Creating your [[Digging_Mechanic_and_Burrows|burrows]] on high ground may prevent [[Weather|storms]] from flooding you out.&lt;br /&gt;
* Oryctodromeus lacks the combat [[Talents|talent]] [[Talents#Sharp_Teeth|“Sharp Teeth”]], making it a mere annoyance to large creatures, unlike [[Velociraptor]] with its potential to be a severe threat.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Oryctodromeus is a donor creature belonging to Mexymii, and is one of the longest awaited confirmed creatures.&lt;br /&gt;
* Oryctodromeus was originally considered for having a feathered and scaly customization option, but this idea was later scrapped in favor of a scaly model with quills.&lt;br /&gt;
* One of the lead developers (Predatoria) has confirmed that [[Digging_Mechanic_and_Burrows|burrowing]] is ''the'' most complex [[Mechanics|mechanic]] in the entire game, along with being the most difficult codework he's ever done. [[Digging_Mechanic_and_Burrows|Burrowing]] and Oryctodromeus were finally completed and released after nearly two years of work on August 10th, 2020.&lt;br /&gt;
* Much like [[Apatosaurus]] and [[Velociraptor]], Orycto is completely immune to injury damage.&lt;br /&gt;
* Oryctodromeus's model was created by developer Cαllie.&lt;br /&gt;
* Orycto has had a total of '''1''' model update. (From the old model by Manuelsaurus to Cαllie's current model.)&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3313</id>
		<title>Oryctodromeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Oryctodromeus&amp;diff=3313"/>
		<updated>2020-09-14T00:31:03Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: /* Survival Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Oryctodromeus Render.png|thumb|right|thumb|400px|border|''A render of the completed Oryctodromeus and it's baby morph, made by developer Cαllie. This is NOT an in-game screenshot.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' O. cubicularis &amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 2.1 meters (6.9 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 33 kilograms (71 pounds)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Pronunciation:''' Or-ICK-toe-DRO-me-us&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' [https://minkydinks.wixsite.com/bobsoundfiles/oryctodromeus Oryctodromeus Sounds]&lt;br /&gt;
=== In-Game Stats (Adult, 1.0) ===&lt;br /&gt;
'''Health:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' Very fast&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' Extremely Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes'''&amp;lt;br&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orycto_Family.png|thumb|400px|border|''A family of Oryctodromeus inside their burrow. (Screenshot by Ember-Newcomer, with permission.)'']]&lt;br /&gt;
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[[File:Oryctocolony.png|right|thumb|400px|border|''An Oryctodromeus colony, featuring the previous model.'']]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Oryctodromeus (also known as Ory or Orycto) is one of the smallest playable creatures in the game. It’s a [[Herbivorous_Creatures|herbivore]] that feeds on primarily small ferns and tubers that it can dig up while [[Digging_Mechanic_and_Burrows|burrowing]]. Oryctodromeus is a donated creature whose funds were provided for by Mexymii.&lt;br /&gt;
&lt;br /&gt;
Ory has the ability to [[Digging_Mechanic_and_Burrows|burrow]] and create expansive and elaborate tunnel networks. Due to their small size and relative weakness, it’s common to find them in large colonies of up to 30.&lt;br /&gt;
&lt;br /&gt;
Being at the bottom of the food chain, it’s reasonably easy for most predators to catch. It has mediocre speed, although some of the best agility up next to [[Pachycephalosaurus]] and [[Velociraptor]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Peck''' &lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A high DPS peck attack that deals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
* '''Sand Attack'''&lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack that kicks sand up into your opponent’s eyes to blind them, disable their jump, and slow their sprint speed for the duration of the effect. This also disables flight for pterosaurs.&lt;br /&gt;
&lt;br /&gt;
* '''Burrowing'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** Allows you to create a [[Digging_Mechanic_and_Burrows|burrow]] entrance. [[Digging_Mechanic_and_Burrows|Burrow]] entrances cannot be created too close to [[Ocean|sea level]], too close to a [[Freshwater_Lakes|water source]], or in rocks/[[caves]]. You can dig out tunnel nodes by right clicking, and replace dirt by left clicking. By default, 1x1 [[Digging_Mechanic_and_Burrows|burrows]] can only fit juvenile creatures, other Oryctodromeus, and adult [[Velociraptor|Velociraptors]]. However, you can expand your [[Digging_Mechanic_and_Burrows|burrows]] to fit larger adult creatures.&lt;br /&gt;
** While [[Digging_Mechanic_and_Burrows|burrowing]], you may dig up various edible items and decorations. You can even farm edible items, if you wish.&lt;br /&gt;
** Your tunnels can be connected with other Oryctos' entrances and tunnels, allowing for some extremely advanced [[Digging_Mechanic_and_Burrows|burrow]] structures.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] are entirely [[weather]]-proof, save for floods. If the water rises to meet your tunnels, you will be safely teleported to your most recently used [[Digging_Mechanic_and_Burrows|burrow]] exit.&lt;br /&gt;
** Active [[Digging_Mechanic_and_Burrows|burrow]] entrances can be [[Scent_System|scented]] and identified by their small plumes of purple smoke. An active [[Digging_Mechanic_and_Burrows|burrow]] is one that's been used within the last 8 minutes.&lt;br /&gt;
** [[Digging_Mechanic_and_Burrows|Burrows]] will completely despawn after 72 hours of inactivity. To reset this timer, any Orycto must dig out a tunnel node inside the [[Digging_Mechanic_and_Burrows|burrow]].&lt;br /&gt;
** If your tunnels are completely blocked off from any [[Digging_Mechanic_and_Burrows|burrow]] entrances, you will receive a massive [[comfort]] debuff (Stale Air) from the lack of oxygen circulation.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
* Oryctodromeus must leave it’s [[Digging_Mechanic_and_Burrows|burrow]] for water. Investing in the [[Talents#Hydration|Hydration]] [[Talents|talent]] is useful for those who would like to stay underground for longer periods of time.&lt;br /&gt;
* A single Oryctodromeus can create 2 [[Digging_Mechanic_and_Burrows|burrow]] entrances by default. Hide one of your [[Digging_Mechanic_and_Burrows|burrow]] entrances under the cover of foliage and save it for emergencies.&lt;br /&gt;
* Oryctodromeus is somewhat slow, but it also has some of the best agility. Use this to your advantage by outmaneuvering your opponents. If you're being chased, don't run away in a straight line.&lt;br /&gt;
* Oryctodromeus is significantly stronger inside of it’s [[Digging_Mechanic_and_Burrows|burrows]]. Creatures that are not Orycto will have their damage cut down by 50% while underground. They will also suffer a large [[comfort]] debuff from Claustrophobia.&lt;br /&gt;
* Creating your [[Digging_Mechanic_and_Burrows|burrows]] on high ground may prevent [[Weather|storms]] from flooding you out.&lt;br /&gt;
* Oryctodromeus lacks the combat [[Talents|talent]] [[Talents#Sharp_Teeth|“Sharp Teeth”]], making it a mere annoyance to large creatures, unlike [[Velociraptor]] with its potential to be a severe threat.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Oryctodromeus is a donor creature belonging to Mexymii, and is one of the longest awaited confirmed creatures.&lt;br /&gt;
* Oryctodromeus was originally considered for having a feathered and scaly customization option, but this idea was later scrapped in favor of a scaly model with quills.&lt;br /&gt;
* One of the lead developers (Predatoria) has confirmed that [[Digging_Mechanic_and_Burrows|burrowing]] is ''the'' most complex [[Mechanics|mechanic]] in the entire game, along with being the most difficult codework he's ever done. [[Digging_Mechanic_and_Burrows|Burrowing]] and Oryctodromeus were finally completed and released after nearly two years of work on August 10th, 2020.&lt;br /&gt;
* Much like [[Apatosaurus]] and [[Velociraptor]], Orycto is completely immune to injury damage.&lt;br /&gt;
* Oryctodromeus's model was created by developer Cαllie.&lt;br /&gt;
* Orycto has had a total of '''1''' model update. (From the old model by Manuelsaurus to Cαllie's current model.)&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Weather&amp;diff=3287</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Weather&amp;diff=3287"/>
		<updated>2020-09-11T21:41:30Z</updated>

		<summary type="html">&lt;p&gt;OpalScion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A significant and antagonistic element of survival in Beasts of Bermuda is enduring the effects of storms.  A development blog post was written on how storms are generated [https://beastsofbermuda.com/blog/post/procedural-weather/ here].  The weather generator in Beasts of Bermuda is capable of generating many different types of storms, with many different intensities and durations.  The intensity of the storm along with its shape over time will dictate several different elements, being rain, storm surges, wind, and lightning.  Due to the way in which it is programmed, almost any storm is possible, but some variants are significantly less probable than others.  Many weather events will not be intense enough to cause significant threat to survival, often generating gentle or moderate amounts of rain with little to no storm surge present.  Occasionally, however, a full-force hurricane will hit, presenting a very significant threat to survival.  &lt;br /&gt;
&lt;br /&gt;
The storm generator works essentially by throwing weighted dice every 36 seconds while the storm event is occurring.  These dice dictate the storm's intensity profile, passing through four intervals of randomly determined duration.  The tuning of the storm generator for creation in the UE4 engine was actually done using a MATLAB script with a wide array of parameters that determine many elements of the storm.  A profile of a severe storm is shown on this wiki page, in which one can see all the different storm elements.  Some of these elements are purely aesthetic, whereas others have gameplay repercussions.&lt;br /&gt;
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[[File:LargeStorm1.jpg|right|thumb|600px|border|MATLAB Generated Storm Simulation for Beasts of Bermuda]]&lt;br /&gt;
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The first stage of any generated storm is set up with a set of dice rolls that unanimously will increase the storm intensity.  The amount of rolls is randomly determined.  This ensures that no storm will peter out after only a few ticks of the storm clock, granting every storm a minimum threshold.  Some storms will die immediately after this interval, causing weather events as short as 3 minutes.&lt;br /&gt;
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[[File:Stormsurge.png|right400px|border|thumb|An unlucky Apatosaurus is surrounded on all sides by water, staying on what little dry ground is left.]]&lt;br /&gt;
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In the second stage of the storm, the dice are biased towards increases in intensity but decreases are possible, thus allowing the moderately rare, super short storm to die here.  As biased rolls of these dice accumulate, it is likely, but not guaranteed, that the storm will increase in intensity profile.  &lt;br /&gt;
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The third stage of the storm grants fair chance to the storm generator to increase or decrease in severity.  In some instances, this may lead to continued increases in storm severity to ridiculous levels, often following suit with extreme storm surges that can flood significant sections of the game world.  In other instances, the storm will die here, never making it to stage four.  On average, the storm will stay relatively even in intensity profile.  This stage of storm generation can vary in time duration from very brief, to rather long periods of time.&lt;br /&gt;
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The fourth stage of the storm is marked by inevitable death.  The storm will die, as in this stage with each cast of the dice that dictate the storm intensity profile, the likelihood of the roll coming out positive is lower and lower.  A storm can occasionally resist stage four storm killing for a while, but eventually will be brought down.&lt;br /&gt;
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It is also noteworthy to explain that the time duration between storms is also randomly dictated.  Storms can strike nearly back to back, or significant time can pass between two storms.&lt;br /&gt;
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Other weather events are likely to be created in Beasts of Bermuda as development continues.  These may be droughts, dry-lighting storms, heat waves, or even tornadoes.  Only time will tell how we advance the storm generator.&lt;br /&gt;
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The storms pose a survival risk for players through many different weather elements explained in detail below.&lt;br /&gt;
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During storms, players must seek [[shelter]] in order to prevent comfort loss and possible damage taken by lightning or tornadoes. &lt;br /&gt;
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See also:[[Natural Disasters]]&lt;br /&gt;
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== Rain ==&lt;br /&gt;
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[[File:719890 screenshots 20180924081210 1.jpg|right|thumb|400px|border| A [[Pteranodon]] weathering an intense thunderstorm. ]]&lt;br /&gt;
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Of course, with a severe storm comes rain.  The rain is one of two drivers of [[Comfort|comfort]] loss during a storm, the other of which is wind.  Rain is also the primary influence on storm surge intensity.  A stronger rainstorm will bring a larger surge.  Rain will significantly increase the rate at which [[Freshwater Lakes|sources of freshwater]] are replenishing, so in some instances of particular scarcity, a rainstorm can be welcomed by particularly thirsty players and dry lakes.&lt;br /&gt;
&lt;br /&gt;
== Storm Surges ==&lt;br /&gt;
&lt;br /&gt;
[[File:719890 screenshots 20181003103746 1.jpg|right|thumb|400px|border| An [[Apatosaurus]] trying to stay comfortable during a storm with two tornadoes in the background.]]&lt;br /&gt;
&lt;br /&gt;
One of the most frightening elements of stormy weather in Beasts of Bermuda is the storm surge.  The [[Ocean]] can creep up the beach, up the mountain, and even over the hills as it comes looking for victims during a particularly intense storm.  The rising water level can pose significant threat to players in many different ways.  First, being inundated by sea water will sharply drop the [[Comfort|comfort]] level of any [[Terrestrial Creatures|terrestrial creature]].  Rising water levels can also flush players out of [[Caves|caves and dens]] they may have taken refuge from, forcing them back out into the rain and further posting risk of [[Death|death]] due to stress.  These storm surges also set the stage for predatory [[Aquatic Creatures|aquatic creatures]] such as the [[Mosasaurus]] to take full advantage of the situation.  &lt;br /&gt;
&lt;br /&gt;
It takes a severe storm for a noticeable storm surge to take place.  Surge accumulates as the integration of the square of the rain intensity over time, so the more intense and longer the storm, the higher the surge will climb. Very intense storms can cause frighteningly high surges to occur.  Surges decay over time as well.  The surge will usually recede with the lightening of the storm, but some particularly extreme storm surges have outlasted the storms that brought them.&lt;br /&gt;
&lt;br /&gt;
Storm surges will sometimes very rarely flood significant fractions of the map, posing a significant survival challenge for terrestrial creatures.  Due to the method in which the weather generator was coded, any surge is theoretically possible, and surges beyond 30 meters have been seen in-game on very rare occasion.&lt;br /&gt;
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== Lightning ==&lt;br /&gt;
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&lt;br /&gt;
Another risk associated with storms is death due to lightning strike.  When the storm exceeds a certain threshold of intensity, lightning bolts will begin to periodically spawn around the map.  The more intense the storm, the more frequent the lightning will occur.  Lightning has a chance to target and deliberately strike an [[Shelter|unsheltered]] player, so odds are if one decides to brave a particularly harsh storm, if [[Comfort|stress]] doesn't kill you first, the lightning will.  Creatures with [[Weather Resistance|weather resistance]] are less likely to be struck by lightning.  The [[Apatosaurus]] is the only creature in-game that is capable of surviving a lightning strike.  Lightning does not target [[Aquatic Creatures|aquatic creatures]], regardless of whether they're sheltered, unless they are [[Beaching|beached]].&lt;br /&gt;
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== Wind ==&lt;br /&gt;
&lt;br /&gt;
Wind is another factor that dictates the loss of [[Comfort|comfort]] during a storm.  It currently does not influence anything beyond comfort loss, but future effects on [[Flying Creatures|flying creatures]] is planned.  Currently the game does keep track of and update a wind direction vector, which dictates the direction the rain drops and fog effects travel during a storm.&lt;br /&gt;
&lt;br /&gt;
== Fire ==&lt;br /&gt;
&lt;br /&gt;
This weather event is not present in the game anymore and does not stand to be re-added in the foreseeable future. Forest fires are started from lightning. When a fire is spawned, it will propagate across the terrain, spreading to nearby trees, shrubs, and bushes. The fire will continue burning until it has ceased to find suitable kindle to continue burning.&lt;br /&gt;
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== Tornadoes == &lt;br /&gt;
&lt;br /&gt;
Tornadoes are generated during intense storms. They will pick up all players, with the exception of adult Apatosaurus, and chuck them across the map. Tornadoes will track any player not in a cave. Tornadoes tend to track the largest concentration of unsheltered players on the server.&lt;br /&gt;
&lt;br /&gt;
[[File:Rexfog.png|right|thumb|400px|border|A [[Tyrannosaurus rex]] walking through a foggy forest at night.]]&lt;br /&gt;
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== Droughts ==&lt;br /&gt;
&lt;br /&gt;
Droughts are a future weather event the developers plan to add to the game. It will involve water levels going down substantially, forcing players to find dwindling pools of water to drink from.&lt;/div&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
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