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	<id>https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Presinha</id>
	<title>Beasts of Bermuda - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beastsofbermuda.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Presinha"/>
	<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/Special:Contributions/Presinha"/>
	<updated>2026-09-19T12:50:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0-alpha</generator>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=User:Vrana&amp;diff=5426</id>
		<title>User:Vrana</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=User:Vrana&amp;diff=5426"/>
		<updated>2024-11-19T21:28:38Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Presinha moved page User:Raptor13 to User:Vrana: Automatically moved page while renaming the user &amp;quot;Raptor13&amp;quot; to &amp;quot;Vrana&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userpages&lt;br /&gt;
| image =[[Image:vrana-user_image.png|300px]]&lt;br /&gt;
| name = Vrana&lt;br /&gt;
| country = Germany&lt;br /&gt;
| gender = She/Her&lt;br /&gt;
| birthday = 13.04&lt;br /&gt;
| age = 18&lt;br /&gt;
| occupation = IT apprenticeship&lt;br /&gt;
| discord = vrana_13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=='''Overview'''==&lt;br /&gt;
&lt;br /&gt;
Im a fanatic when it comes to statistics, I wanna know every detail xD&amp;lt;br&amp;gt;&lt;br /&gt;
I also love playing other dino games but BoB's mechanics are just something I really enjoy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Favorite BoB Creatures'''==&lt;br /&gt;
&lt;br /&gt;
*[[Acrocanthosaurus|Acro]]&lt;br /&gt;
*[[Coahuilaceratops|Coah]]&lt;br /&gt;
*[[Megaraptor|Mega]]&lt;br /&gt;
*[[Tyrannosaurus rex|Rex]]&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=User:Raptor13&amp;diff=5427</id>
		<title>User:Raptor13</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=User:Raptor13&amp;diff=5427"/>
		<updated>2024-11-19T21:28:38Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Presinha moved page User:Raptor13 to User:Vrana: Automatically moved page while renaming the user &amp;quot;Raptor13&amp;quot; to &amp;quot;Vrana&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Vrana]]&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=User:Raptor13/common.js&amp;diff=5429</id>
		<title>User:Raptor13/common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=User:Raptor13/common.js&amp;diff=5429"/>
		<updated>2024-11-19T21:28:38Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Presinha moved page User:Raptor13/common.js to User:Vrana/common.js: Automatically moved page while renaming the user &amp;quot;Raptor13&amp;quot; to &amp;quot;Vrana&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* #REDIRECT */mw.loader.load(&amp;quot;https://wiki.beastsofbermuda.com/index.php?title=User:Vrana/common.js\u0026action=raw\u0026ctype=text/javascript&amp;quot;);&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Common.css&amp;diff=5422</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Common.css&amp;diff=5422"/>
		<updated>2024-11-16T23:46:50Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Fix CSS code for tabs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/*** GENERAL APPEARANCE ***/&lt;br /&gt;
&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=Montserrat:ital,wght@0,100..900;1,100..900&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --font: montserrat;&lt;br /&gt;
  --color-bg: #0e2126;&lt;br /&gt;
  --color-bg-darker: #0c181b;&lt;br /&gt;
  --color-theme: #17373ff7;&lt;br /&gt;
  --color-link: #4a7e8b;&lt;br /&gt;
  --img-bg-top:url(https://wiki.beastsofbermuda.com/images/thumb/c/c7/Loading_screen_1_LAND_AND_SKY_sky_edited%282%29.png/2400px-Loading_screen_1_LAND_AND_SKY_sky_edited%282%29.png);&lt;br /&gt;
  --img-bg-bottom:url(https://wiki.beastsofbermuda.com/images/thumb/4/4e/Loading_screen_2_WATER_DEEP_water_edited%281%29.png/2400px-Loading_screen_2_WATER_DEEP_water_edited%281%29.png);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
*,&lt;br /&gt;
*:before,&lt;br /&gt;
*:after {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    word-break: break-word;&lt;br /&gt;
    text-wrap: pretty;&lt;br /&gt;
    transition: all .16s ease;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html,&lt;br /&gt;
body {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    font: 16px/1.6 var(--font)!important;&lt;br /&gt;
    text-align: justify;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  opacity: .75;&lt;br /&gt;
  z-index: -1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body:before{background:var(--img-bg-top) bottom / cover no-repeat;}&lt;br /&gt;
body:after{background:var(--img-bg-bottom) top / cover no-repeat;}&lt;br /&gt;
&lt;br /&gt;
img {&lt;br /&gt;
    max-height: 100%;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a,&lt;br /&gt;
u,&lt;br /&gt;
strike {&lt;br /&gt;
    text-decoration-thickness: 2px;&lt;br /&gt;
    text-underline-offset: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    color: var(--color-link)!important;&lt;br /&gt;
}&lt;br /&gt;
i,&lt;br /&gt;
em {&lt;br /&gt;
    letter-spacing: .5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
  font-family: var(--font) !important;&lt;br /&gt;
  font-weight: 600;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** CSS ***/&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
  h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
  border-bottom: 3px solid;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body, #mw-head{&lt;br /&gt;
  background: var(--color-bg)!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** TOP ***/&lt;br /&gt;
&lt;br /&gt;
#mw-head {&lt;br /&gt;
  padding-inline: 20px 3%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-head li {&lt;br /&gt;
  background: var(--color-bg-darker)!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li {&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border-radius: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#left-navigation div.vectorTabs li.selected, #right-navigation div.vectorTabs li.selected {&lt;br /&gt;
  background-image: linear-gradient(var(--color-theme) 0,var(--color-bg-darker) 80%) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#left-navigation div.vectorTabs, #right-navigation div.vectorTabs {&lt;br /&gt;
  border-radius: 20px 20px 0 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  background: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** MENU LEFT ***/&lt;br /&gt;
&lt;br /&gt;
div#mw-panel div.portal div.body {&lt;br /&gt;
  margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel {&lt;br /&gt;
  padding: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel ul {&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
  display: grid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel li {&lt;br /&gt;
  background: var(--color-bg-darker);&lt;br /&gt;
  border-radius: 20px;&lt;br /&gt;
  padding: 10px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-navigation div#mw-panel div.portal {&lt;br /&gt;
  border: none!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel div.portal h3 {&lt;br /&gt;
  color: #fff!important;&lt;br /&gt;
  border-bottom: 2px solid!important;&lt;br /&gt;
  margin-bottom: 16px!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
  #mw-panel .portal .body {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** PAGES ***/&lt;br /&gt;
&lt;br /&gt;
.mw-body {&lt;br /&gt;
  background: var(--color-theme)!important;&lt;br /&gt;
  margin-right: 2%;&lt;br /&gt;
  border-radius: 20px;&lt;br /&gt;
  border: none!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navigation-tabbar {&lt;br /&gt;
    background-color: #0E2126;&lt;br /&gt;
    color: #A2D1D2;&lt;br /&gt;
    margin: 0.5em 0 0 0;&lt;br /&gt;
    border: 1px solid #0C181B;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tab {&lt;br /&gt;
    padding:0 10px;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tab-active {&lt;br /&gt;
    background-color: #A2D1D2;&lt;br /&gt;
    color: #FFF;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Common.css&amp;diff=5419</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Common.css&amp;diff=5419"/>
		<updated>2024-11-16T23:19:58Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Added CSS code for tabs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/*** GENERAL APPEARANCE ***/&lt;br /&gt;
&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=Montserrat:ital,wght@0,100..900;1,100..900&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --font: montserrat;&lt;br /&gt;
  --color-bg: #0e2126;&lt;br /&gt;
  --color-bg-darker: #0c181b;&lt;br /&gt;
  --color-theme: #17373ff7;&lt;br /&gt;
  --color-link: #4a7e8b;&lt;br /&gt;
  --img-bg-top:url(https://wiki.beastsofbermuda.com/images/thumb/c/c7/Loading_screen_1_LAND_AND_SKY_sky_edited%282%29.png/2400px-Loading_screen_1_LAND_AND_SKY_sky_edited%282%29.png);&lt;br /&gt;
  --img-bg-bottom:url(https://wiki.beastsofbermuda.com/images/thumb/4/4e/Loading_screen_2_WATER_DEEP_water_edited%281%29.png/2400px-Loading_screen_2_WATER_DEEP_water_edited%281%29.png);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
*,&lt;br /&gt;
*:before,&lt;br /&gt;
*:after {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    word-break: break-word;&lt;br /&gt;
    text-wrap: pretty;&lt;br /&gt;
    transition: all .16s ease;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html,&lt;br /&gt;
body {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    font: 16px/1.6 var(--font)!important;&lt;br /&gt;
    text-align: justify;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body:before, body:after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  opacity: .75;&lt;br /&gt;
  z-index: -1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body:before{background:var(--img-bg-top) bottom / cover no-repeat;}&lt;br /&gt;
body:after{background:var(--img-bg-bottom) top / cover no-repeat;}&lt;br /&gt;
&lt;br /&gt;
img {&lt;br /&gt;
    max-height: 100%;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
    object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a,&lt;br /&gt;
u,&lt;br /&gt;
strike {&lt;br /&gt;
    text-decoration-thickness: 2px;&lt;br /&gt;
    text-underline-offset: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    color: var(--color-link)!important;&lt;br /&gt;
}&lt;br /&gt;
i,&lt;br /&gt;
em {&lt;br /&gt;
    letter-spacing: .5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
  font-family: var(--font) !important;&lt;br /&gt;
  font-weight: 600;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** CSS ***/&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
  h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
  border-bottom: 3px solid;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body, #mw-head{&lt;br /&gt;
  background: var(--color-bg)!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** TOP ***/&lt;br /&gt;
&lt;br /&gt;
#mw-head {&lt;br /&gt;
  padding-inline: 20px 3%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-head li {&lt;br /&gt;
  background: var(--color-bg-darker)!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li {&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border-radius: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#left-navigation div.vectorTabs li.selected, #right-navigation div.vectorTabs li.selected {&lt;br /&gt;
  background-image: linear-gradient(var(--color-theme) 0,var(--color-bg-darker) 80%) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#left-navigation div.vectorTabs, #right-navigation div.vectorTabs {&lt;br /&gt;
  border-radius: 20px 20px 0 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  background: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** MENU LEFT ***/&lt;br /&gt;
&lt;br /&gt;
div#mw-panel div.portal div.body {&lt;br /&gt;
  margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel {&lt;br /&gt;
  padding: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel ul {&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
  display: grid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel li {&lt;br /&gt;
  background: var(--color-bg-darker);&lt;br /&gt;
  border-radius: 20px;&lt;br /&gt;
  padding: 10px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-navigation div#mw-panel div.portal {&lt;br /&gt;
  border: none!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel div.portal h3 {&lt;br /&gt;
  color: #fff!important;&lt;br /&gt;
  border-bottom: 2px solid!important;&lt;br /&gt;
  margin-bottom: 16px!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
  #mw-panel .portal .body {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** PAGES ***/&lt;br /&gt;
&lt;br /&gt;
.mw-body {&lt;br /&gt;
  background: var(--color-theme)!important;&lt;br /&gt;
  margin-right: 2%;&lt;br /&gt;
  border-radius: 20px;&lt;br /&gt;
  border: none!important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navigation-tabbar {&lt;br /&gt;
    background-color: #0E2126;&lt;br /&gt;
    color: #A2D1D2;&lt;br /&gt;
    margin: 0.5em 0 0 0;&lt;br /&gt;
    border: 1px solid #0C181B;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navigation-tabbar .tab {&lt;br /&gt;
    padding:0 10px;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navigation-tabbar .tab-active {&lt;br /&gt;
    background-color: #A2D1D2;&lt;br /&gt;
    color: #FFF;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Shrines_and_Deities&amp;diff=5414</id>
		<title>Shrines and Deities</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Shrines_and_Deities&amp;diff=5414"/>
		<updated>2024-11-16T16:51:00Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Last fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==overall==&lt;br /&gt;
In Beast of Bermuda there are 3 god-like identities known as; Power, Mobility and Survival Deity. Each deity has a shrine and mini-shrine spread throughout the map. You can interact with these shrines to get trinkets, blessed, pledged and sacrificed, this can give you a series of benefits to your gameplay. &lt;br /&gt;
* Power being red and resembling an acrocanthosaurus, Mobility being green and resembling a pteranodon and Survival being blue and resembling a mosasaurus. &lt;br /&gt;
* Lots of the effects upon interacting are heavily related to [[Trials]] and [[Revival and Resurrection]], make sure to check those pages after.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
There are by default 2 of each shrines across the map, one of each on land and the ocean. When you enter the range of a shrine you will receive a neutral buff called “Deity Shrine”.  With this buff  you will not be able to grow and if a player is killed no gores will be dropped.&lt;br /&gt;
* You are able to smell Shrines and Mini-Shrines on your compass.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''–Sacrifice–''' &amp;lt;br&amp;gt;&lt;br /&gt;
Upon a shrine, you will have the option to sacrifice your current dino. The deity will be pleased and will boost your [[Trials]] related to the deity, matching your best trial. On the Shrine when clicking on the sacrifice option you will be able to see your current trial points and how much additional bonus you will receive before deciding to kill your active dino. This is very useful for [[Revives and Resurrection]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''-Pledge-''' &amp;lt;br&amp;gt;&lt;br /&gt;
If you decide to pledge to a deity you can receive some benefits. Your [[Trials]] related to the deity you pledged will always match your second best trial, even after death, pledge can also give you some buffs on the world event [Favor of the Deities]. Once you pledge you won't be able to unpledge, only when you die you will be free from it. Though you can still change pledges to a different deity. This is very useful for [[Revives and Resurrection]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''–Take Trinket-'''&amp;lt;br&amp;gt;&lt;br /&gt;
A trinket is an object used to get a '''blessing from a deity''', you will need a trinket from a different divinity that you want to be blessed with. Trinkets can be carried in the mouth and dropped on the ground, they are also able to be smelled on the compass.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mini Shrines===&lt;br /&gt;
Mini shrines are what the name means, small versions of the Deity Shrines. They are more abundant across the map and easier to find, you can bless, pledge and take a trinket on a mini shrine but you can’t sacrifice your dino. Besides that, it works exactly the same way. &lt;br /&gt;
&lt;br /&gt;
==Blessing==&lt;br /&gt;
Blessings are a core mechanic on Beast Of Bermudas that can greatly help your gameplay but with a great cost. Every deity has a different blessing, '''you can choose to be blessed for 30 or 60 minutes.''' Each blessing will greatly increase your hunger and thirst demanding for greater survival skills, choose wisely the right time to bless your creature as once blessed there isn’t a way to get rid of it. To be blessed you will need to take a **trinket** from a different deity that you want to be blessed with. with the trinket on your mouth, interact with the chosen deity shrine and choose the option “blessing”. &amp;lt;br&amp;gt;&lt;br /&gt;
*  The blessing will only last for the time it is active, once the time is gone the effects will pass.&lt;br /&gt;
* You will be able to see how much time is left for the blessing on your creature menu, on the right top of your screen in the buff.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Blessing''' &amp;lt;br&amp;gt;&lt;br /&gt;
To be blessed by the Power deity you will need to take a trinket from Survival or Speed to a Power shrine. With the blessing of the Power deity, upon your death most of your resurrection requirements will be met, making the creature blessed easier to resurrect once it dies. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Mobility Blessing''' &amp;lt;br&amp;gt;&lt;br /&gt;
For the Mobility deity you will need to take a trinket from Survival or Power to a Mobility shrine. With the blessing of the Speed deity, you will grow greatly faster than before.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Survival Blessing''' &amp;lt;br&amp;gt;&lt;br /&gt;
For you to be blessed by the Survival Diety you will need a trinket from Speed or Power shrine. Being blessed by the Survival divinity you will gain different nesting related buffs, highing the chance of producing a offspring with [[Nesting|biomutantion]], increasing the nesting speed and lowering the side effects of nesting. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====TIPS=====&lt;br /&gt;
* Most of ths page is related with [[Trials]] and [[Resurrection and Revival]], check both pages to fully understand the Shrines mechanics. &lt;br /&gt;
* Make sure to bless only when you there is abundant food available.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Shrines_and_Deities&amp;diff=5413</id>
		<title>Shrines and Deities</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Shrines_and_Deities&amp;diff=5413"/>
		<updated>2024-11-16T16:46:51Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Small fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==overall==&lt;br /&gt;
In Beast of Bermuda there are 3 god-like identities known as; Power, Mobility and Survival Deity. Each deity has a shrine and mini-shrine spread throughout the map. You can interact with these shrines to get trinkets, blessed, pledged and sacrificed, this can give you a series of benefits to your gameplay. &lt;br /&gt;
* Power being red and resembling an acrocanthosaurus, Mobility being green and resembling a pteranodon and Survival being blue and resembling a mosasaurus. &lt;br /&gt;
* Lots of the effects upon interacting are heavily related to [[Trials]] and [[Revival and Resurrection]], make sure to check those pages after.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
There are by default 2 of each shrines across the map, one of each on land and the ocean. When you enter the range of a shrine you will receive a neutral buff called “Deity Shrine”.  With this buff  you will not be able to grow and if a player is killed no gores will be dropped.&lt;br /&gt;
* You are able to smell Shrines and Mini-Shrines on your compass.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''–Sacrifice–''' &amp;lt;br&amp;gt;&lt;br /&gt;
Upon a shrine, you will have the option to sacrifice your current dino. The deity will be pleased and will boost your [[Trials]] related to the deity, matching your best trial. On the Shrine when clicking on the sacrifice option you will be able to see your current trial points and how much additional bonus you will receive before deciding to kill your active dino. This is very useful for [[Revives and Resurrection]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pledge''' &amp;lt;br&amp;gt;&lt;br /&gt;
If you decide to pledge to a deity you can receive some benefits. Your [[Trials]] related to the deity you pledged will always match your second best trial, even after death, pledge can also give you some buffs on the world event [Favor of the Deities]. Once you pledge you won't be able to unpledge, only when you die you will be free from it. Though you can still change pledges to a different deity. This is very useful for [[Revives and Resurrection]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''–Take Trinket–'''&amp;lt;br&amp;gt;&lt;br /&gt;
A trinket is an object used to get a '''blessing from a deity''', you will need a trinket from a different divinity that you want to be blessed with. Trinkets can be carried in the mouth and dropped on the ground, they are also able to be smelled on the compass.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mini Shrines===&lt;br /&gt;
Mini shrines are what the name means, small versions of the Deity Shrines. They are more abundant across the map and easier to find, you can bless, pledge and take a trinket on a mini shrine but you can’t sacrifice your dino. Besides that, it works exactly the same way. &lt;br /&gt;
&lt;br /&gt;
==Blessing==&lt;br /&gt;
Blessings are a core mechanic on Beast Of Bermudas that can greatly help your gameplay but with a great cost. Every deity has a different blessing, '''you can choose to be blessed for 30 or 60 minutes.''' Each blessing will greatly increase your hunger and thirst demanding for greater survival skills, choose wisely the right time to bless your creature as once blessed there isn’t a way to get rid of it. To be blessed you will need to take a **trinket** from a different deity that you want to be blessed with. with the trinket on your mouth, interact with the chosen deity shrine and choose the option “blessing”. &amp;lt;br&amp;gt;&lt;br /&gt;
*  The blessing will only last for the time it is active, once the time is gone the effects will pass.&lt;br /&gt;
* You will be able to see how much time is left for the blessing on your creature menu, on the right top of your screen in the buff.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''–Power Blessing–''' &amp;lt;br&amp;gt;&lt;br /&gt;
To be blessed by the Power deity you will need to take a trinket from Survival or Speed to a Power shrine. With the blessing of the Power deity, upon your death most of your resurrection requirements will be met, making the creature blessed easier to resurrect once it dies. &amp;lt;br&amp;gt;&lt;br /&gt;
'''–Mobility Blessing–''' &amp;lt;br&amp;gt;&lt;br /&gt;
For the Mobility deity you will need to take a trinket from Survival or Power to a Mobility shrine. With the blessing of the Speed deity, you will grow greatly faster than before.&amp;lt;br&amp;gt;&lt;br /&gt;
'''–Survival Blessing–''' &amp;lt;br&amp;gt;&lt;br /&gt;
For you to be blessed by the Survival Diety you will need a trinket from Speed or Power shrine. Being blessed by the Survival divinity you will gain different nesting related buffs, highing the chance of producing a offspring with [[Nesting|biomutantion]], increasing the nesting speed and lowering the side effects of nesting. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====–TIPS– =====&lt;br /&gt;
* Most of ths page is related with [[Trials]] and [[Resurrection and Revival]], check both pages to fully understand the Shrines mechanics. &lt;br /&gt;
* Make sure to bless only when you there is abundant food available.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Shrines_and_Deities&amp;diff=5412</id>
		<title>Shrines and Deities</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Shrines_and_Deities&amp;diff=5412"/>
		<updated>2024-11-16T16:44:45Z</updated>

		<summary type="html">&lt;p&gt;Presinha: New page about shrines and deities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==overall==&lt;br /&gt;
In Beast of Bermuda there are 3 god-like identities known as; Power, Mobility and Survival Deity. Each deity has a shrine and mini-shrine spread throughout the map. You can interact with these shrines to get trinkets, blessed, pledged and sacrificed, this can give you a series of benefits to your gameplay. &lt;br /&gt;
* Power being red and resembling an acrocanthosaurus, Mobility being green and resembling a pteranodon and Survival being blue and resembling a mosasaurus. &lt;br /&gt;
* Lots of the effects upon interacting are heavily related to [[Trials]] and [[Revival and Resurrection]], make sure to check those pages after.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
There are by default 2 of each shrines across the map, one of each on land and the ocean. When you enter the range of a shrine you will receive a neutral buff called “Deity Shrine”.  With this buff  you will not be able to grow and if a player is killed no gores will be dropped.&lt;br /&gt;
* You are able to smell Shrines and Mini-Shrines on your compass.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''–Sacrifice–''' &amp;lt;br&amp;gt;&lt;br /&gt;
Upon a shrine, you will have the option to sacrifice your current dino. The deity will be pleased and will boost your [[Trials]] related to the deity, matching your best trial. On the Shrine when clicking on the sacrifice option you will be able to see your current trial points and how much additional bonus you will receive before deciding to kill your active dino. This is very useful for [[Revives and Resurrection]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''–Pledge–''' &amp;lt;br&amp;gt;&lt;br /&gt;
If you decide to pledge to a deity you can receive some benefits. Your [[Trials]] related to the deity you pledged will always match your second best trial, even after death, pledge can also give you some buffs on the world event [Favor of the Deities]. Once you pledge you won't be able to unpledge, only when you die you will be free from it. Though you can still change pledges to a different deity. This is very useful for [[Revives and Resurrection]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''–Take Trinket–'''&amp;lt;br&amp;gt;&lt;br /&gt;
A trinket is an object used to get a '''blessing from a deity''', you will need a trinket from a different divinity that you want to be blessed with. Trinkets can be carried in the mouth and dropped on the ground, they are also able to be smelled on the compass.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mini Shrines===&lt;br /&gt;
Mini shrines are what the name means, small versions of the Deity Shrines. They are more abundant across the map and easier to find, you can bless, pledge and take a trinket on a mini shrine but you can’t sacrifice your dino. Besides that, it works exactly the same way. &lt;br /&gt;
&lt;br /&gt;
==Blessing==&lt;br /&gt;
Blessings are a core mechanic on Beast Of Bermudas that can greatly help your gameplay but with a great cost. Every deity has a different blessing, '''you can choose to be blessed for 30 or 60 minutes.''' Each blessing will greatly increase your hunger and thirst demanding for greater survival skills, choose wisely the right time to bless your creature as once blessed there isn’t a way to get rid of it. To be blessed you will need to take a **trinket** from a different deity that you want to be blessed with. with the trinket on your mouth, interact with the chosen deity shrine and choose the option “blessing”. &amp;lt;br&amp;gt;&lt;br /&gt;
*  The blessing will only last for the time it is active, once the time is gone the effects will pass.&lt;br /&gt;
* You will be able to see how much time is left for the blessing on your creature menu, on the right top of your screen in the buff.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''–Power Blessing–''' &amp;lt;br&amp;gt;&lt;br /&gt;
To be blessed by the Power deity you will need to take a trinket from Survival or Speed to a Power shrine. With the blessing of the Power deity, upon your death most of your resurrection requirements will be met, making the creature blessed easier to resurrect once it dies. &amp;lt;br&amp;gt;&lt;br /&gt;
'''–Mobility Blessing–''' &amp;lt;br&amp;gt;&lt;br /&gt;
For the Mobility deity you will need to take a trinket from Survival or Power to a Mobility shrine. With the blessing of the Speed deity, you will grow greatly faster than before.&amp;lt;br&amp;gt;&lt;br /&gt;
'''–Survival Blessing–''' &amp;lt;br&amp;gt;&lt;br /&gt;
For you to be blessed by the Survival Diety you will need a trinket from Speed or Power shrine. Being blessed by the Survival divinity you will gain different nesting related buffs, highing the chance of producing a offspring with [[Nesting|biomutantion]], increasing the nesting speed and lowering the side effects of nesting. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====–TIPS– =====&lt;br /&gt;
* Most of ths page is related with [[Trials]] and [[Resurrection and Revival]], check both pages to fully understand the Shrines mechanics. &lt;br /&gt;
* Make sure to bless only when you there is abundant food available.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Idoldelivery.PNG&amp;diff=5409</id>
		<title>File:Idoldelivery.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Idoldelivery.PNG&amp;diff=5409"/>
		<updated>2024-10-21T23:23:09Z</updated>

		<summary type="html">&lt;p&gt;Presinha: A pterasaurus delivering an Idol for it shrine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A pterasaurus delivering an Idol for it shrine.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:MegaraptorIdol.PNG&amp;diff=5408</id>
		<title>File:MegaraptorIdol.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:MegaraptorIdol.PNG&amp;diff=5408"/>
		<updated>2024-10-21T23:22:07Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Idol of the creature megaraptor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Idol of the creature megaraptor.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=5407</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=5407"/>
		<updated>2024-10-21T21:10:52Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Added the limited time event button edition  Fall Event on &amp;quot;Featured Articles&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is how you write comments in HTML. It is common curtesy to write a lot of comments whenever you code something so others can easily read and understand it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;background-color:#26746E;width:40%;border-radius:10px 10px 10px 10px;text-align:center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%;color:white;&amp;quot;&amp;gt;'''Welcome to the {{SITENAME}} Wiki'''&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;font-size:120%;width:400px;background-color:#72928f;border-radius:0px 0px 10px 10px;text-align:center;color:white;padding:10px;&amp;quot;&amp;gt;A fan-run Wiki for the dinosaur survival game, Beasts of Bermuda!We are currently under maintanence as we work to update this site once more. Feel free to join the Wiki's [https://discord.gg/DWEuH78Zda Discord Server] for more information or to help us.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]'''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Featured Articles Section, split into 2 dividers so both can be easily edited. --&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:20px;border-radius:10px 10px 10px 10px;background:#26746E;padding:2px;height:50%;width:60%;color:white&amp;quot;&amp;gt;&lt;br /&gt;
Featured Articles:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:New_player_guide_V2_B.png|link=https://wiki.beastsofbermuda.com/New_Player_Guide|600px|New Player Guide]]&lt;br /&gt;
[[File:NEW_PLAYABLE_CREATURE_Palaeophis_B_png.png|link=https://wiki.beastsofbermuda.com/Palaeophis|600px|Palaeophis]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;big&amp;gt;Ongoing NOW in-game: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; [[Limited Time Event]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FallEvent_MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Limited_Time_Event|500px|Limited Time Event]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;border-radius:25px 25px 25px 25px;padding:10px;color:white;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CreatureList.png|700x150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Carnivores&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Acrocanthosaurus_MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Acrocanthosaurus|300px|Acrocanthosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ichthyovenator MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Ichthyovenator|300px|Ichthyovenator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kaprosuchus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Kaprosuchus|300px|Kaprosuchus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wiehenvenator MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Wiehenvator|300px|Wiehenvenator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Megaraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Megaraptor|300px|Megaraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tyrannosaurus Rex MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tyrannosaurus_rex|300px|Tyrannosaurus rex]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Utahraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Utahraptor|300px|Utahraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Velociraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Velociraptor|300px|Velociraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zupaysaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Zupaysaurus|300px|Zupaysaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Herbivores&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Apatosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Apatosaurus|300px|Apatosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lurdusaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Lurdusaurus|300px|Lurdusaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oryctodromeus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Oryctodromeus|300px|Oryctodromeus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Parasaurolophus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Parasaurolophus|300px|Parasaurolophus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pachycephalosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Pachycephalosaurus|300px|Pachycephalosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Coahuilaceratops MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Coahuilaceratops|300px|Coahuilaceratops]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saichania MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Saichania|300px|Saichania]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Aquatics&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archelon MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Archelon|300px|Archelon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elasmosaurus_MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Elasmosaurus|300px|Elasmosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kronosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Kronosaurus|300px|Kronosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mosasaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Mosasaurus|300px|Mosasaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Palaeophis MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Palaeophis|300px|Palaeophis]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Flyers&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pteranodon MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Pteranodon|300px|Pteranodon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tropeognathus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tropeognathus|300px|Tropeognathus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tapejara MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tapejara|300px|Tapejara]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:1275px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;&amp;quot;&amp;gt;Playable Critters&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arganodus]] | [[Auroraceratops]] | [[Frog]] | [[Horseshoe Crab]] | [[Malawania]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lands of bermuda placeholder section, lots of things here needs to change and it is a work in progress.. need to think of a better name. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;border-radius:25px 25px 25px 25px;padding:10px;color:white;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The lands of bermuda.png|700x150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:20px;border-radius:10px 10px 0px 0px;background:#26746E;padding:2px;height:50%;width:60%;color:white&amp;quot;&amp;gt;&lt;br /&gt;
How to thrive in the lands of bermuda:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;border-radius:0px 0px 10px 10px;background:#72928f;padding:2px;width:60%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[file:Nesting_MAINPAGE.png|link=https://wiki.beastsofbermuda.com/nesting|300px|Nesting]] &lt;br /&gt;
[[file:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/weather|300px|Weather and Natural disasters]] &lt;br /&gt;
[[file:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/World_Events|300px|World Events]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/TO_BE_ADDED |300px|Resurrection]]&lt;br /&gt;
[[file:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/TO_BE_ADDED |300px|TO BE ADDED]] &lt;br /&gt;
[[file:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/TO_BE_ADDED |300px|TO BE ADDED]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:FallEvent_MAINPAGE.png&amp;diff=5406</id>
		<title>File:FallEvent MAINPAGE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:FallEvent_MAINPAGE.png&amp;diff=5406"/>
		<updated>2024-10-21T20:53:31Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Fall Event button/art that leads to the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Fall Event button/art that leads to the article.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Template:Companion_tab&amp;diff=5393</id>
		<title>Template:Companion tab</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Template:Companion_tab&amp;diff=5393"/>
		<updated>2024-10-21T16:55:52Z</updated>

		<summary type="html">&lt;p&gt;Presinha: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#lvardef: char | {{{1 | {{BASEPAGENAME}} }}} }}{{#switch: {{#lvar:char}}&lt;br /&gt;
| Halsin =&lt;br /&gt;
{{Tab&lt;br /&gt;
|one={{#lvar:char}}&lt;br /&gt;
|one-name=Overview&lt;br /&gt;
|two={{#lvar:char}}/Approval&lt;br /&gt;
|two-name=Approval&lt;br /&gt;
|three={{#lvar:char}}/Banter&lt;br /&gt;
|three-name=Banter&lt;br /&gt;
|four={{#lvar:char}}/Location Remarks&lt;br /&gt;
|four-name=Location Remarks&lt;br /&gt;
|five={{#lvar:char}}/Romance&lt;br /&gt;
|five-name=Romance&lt;br /&gt;
|nodesktop = {{{nodesktop|}}}&lt;br /&gt;
}}&lt;br /&gt;
| Jaheira&lt;br /&gt;
| Minsc =&lt;br /&gt;
{{Tab&lt;br /&gt;
|one={{#lvar:char}}&lt;br /&gt;
|one-name=Overview&lt;br /&gt;
|two={{#lvar:char}}/Approval&lt;br /&gt;
|two-name=Approval&lt;br /&gt;
|three={{#lvar:char}}/Banter&lt;br /&gt;
|three-name=Banter&lt;br /&gt;
|nodesktop = {{{nodesktop|}}}&lt;br /&gt;
}}&lt;br /&gt;
| Minthara =&lt;br /&gt;
{{Tab&lt;br /&gt;
|one={{#lvar:char}}&lt;br /&gt;
|one-name=Overview&lt;br /&gt;
|two={{#lvar:char}}/Approval&lt;br /&gt;
|two-name=Approval&lt;br /&gt;
|three={{#lvar:char}}/Banter&lt;br /&gt;
|three-name=Banter&lt;br /&gt;
|four={{#lvar:char}}/Romance&lt;br /&gt;
|four-name=Romance&lt;br /&gt;
|five={{#lvar:char}}/Combat&lt;br /&gt;
|five-name=Combat&lt;br /&gt;
|nodesktop = {{{nodesktop|}}}&lt;br /&gt;
}}&lt;br /&gt;
| #default =&lt;br /&gt;
{{Tab&lt;br /&gt;
|one={{#lvar:char}}&lt;br /&gt;
|one-name=Overview&lt;br /&gt;
|two={{#lvar:char}}/Approval&lt;br /&gt;
|two-name=Approval&lt;br /&gt;
|three={{#lvar:char}}/Banter&lt;br /&gt;
|three-name=Banter&lt;br /&gt;
|four={{#lvar:char}}/Romance&lt;br /&gt;
|four-name=Romance&lt;br /&gt;
|nodesktop = {{{nodesktop|}}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template adds [[Template:Tab]] with a few preselected parameters. Used for the companion pages only.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
Default:&lt;br /&gt;
{{Companion tab | Astarion }}&lt;br /&gt;
&lt;br /&gt;
Halsin&lt;br /&gt;
{{Companion tab | Halsin }}&lt;br /&gt;
&lt;br /&gt;
Jaheira&lt;br /&gt;
{{Companion tab | Jaheira }}&lt;br /&gt;
&lt;br /&gt;
Minsc:&lt;br /&gt;
{{Companion tab | Minsc }}&lt;br /&gt;
&lt;br /&gt;
Minthara:&lt;br /&gt;
{{Companion tab | Minthara }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Tab templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Template:Tab&amp;diff=5397</id>
		<title>Template:Tab</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Template:Tab&amp;diff=5397"/>
		<updated>2024-10-21T16:55:52Z</updated>

		<summary type="html">&lt;p&gt;Presinha: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;noexcerpt navigation-not-searchable bg3wiki-tabbar {{#ifeq: {{{nodesktop|}}} | yes | nodesktop}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;bg3wiki-tab {{#ifeq: {{FULLPAGENAME}} | {{{one}}} | bg3wiki-tab-active}}&amp;quot; &amp;gt; [[{{{one}}}|{{{one-name}}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;bg3wiki-tab {{#ifeq: {{FULLPAGENAME}} | {{{two}}} | bg3wiki-tab-active}}&amp;quot; &amp;gt; [[{{{two}}}|{{{two-name}}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
{{trim|{{#if: {{{three|}}}|&amp;lt;td class=&amp;quot;bg3wiki-tab {{#ifeq: {{FULLPAGENAME}} | {{{three}}} | bg3wiki-tab-active}}&amp;quot; &amp;gt; [[{{{three}}}|{{{three-name}}}]]&amp;lt;/td&amp;gt;|}}&lt;br /&gt;
{{#if: {{{four|}}}|&amp;lt;td class=&amp;quot;bg3wiki-tab {{#ifeq: {{FULLPAGENAME}} | {{{four}}} | bg3wiki-tab-active}}&amp;quot; &amp;gt; [[{{{four}}}|{{{four-name}}}]]&amp;lt;/td&amp;gt;|}}&lt;br /&gt;
{{#if: {{{five|}}}|&amp;lt;td class=&amp;quot;bg3wiki-tab {{#ifeq: {{FULLPAGENAME}} | {{{five}}} | bg3wiki-tab-active}}&amp;quot; &amp;gt; [[{{{five}}}|{{{five-name}}}]]&amp;lt;/td&amp;gt;|}}&lt;br /&gt;
{{#if: {{{six|}}}|&amp;lt;td class=&amp;quot;bg3wiki-tab {{#ifeq: {{FULLPAGENAME}} | {{{six}}} | bg3wiki-tab-active}}&amp;quot; &amp;gt; [[{{{six}}}|{{{six-name}}}]]&amp;lt;/td&amp;gt;|}}&lt;br /&gt;
{{#if: {{{seven|}}}|&amp;lt;td class=&amp;quot;bg3wiki-tab {{#ifeq: {{FULLPAGENAME}} | {{{seven}}} | bg3wiki-tab-active}}&amp;quot; &amp;gt; [[{{{seven}}}|{{{seven-name}}}]]&amp;lt;/td&amp;gt;|}}&lt;br /&gt;
{{#if: {{{eight|}}}|&amp;lt;td class=&amp;quot;bg3wiki-tab {{#ifeq: {{FULLPAGENAME}} | {{{eight}}} | bg3wiki-tab-active}}&amp;quot; &amp;gt; [[{{{eight}}}|{{{eight-name}}}]]&amp;lt;/td&amp;gt;|}}&lt;br /&gt;
{{#if: {{{nine|}}}|&amp;lt;td class=&amp;quot;bg3wiki-tab {{#ifeq: {{FULLPAGENAME}} | {{{nine}}} | bg3wiki-tab-active}}&amp;quot; &amp;gt; [[{{{nine}}}|{{{nine-name}}}]]&amp;lt;/td&amp;gt;|}}&lt;br /&gt;
{{#if: {{{ten|}}}|&amp;lt;td class=&amp;quot;bg3wiki-tab {{#ifeq: {{FULLPAGENAME}} | {{{ten}}} | bg3wiki-tab-active}}&amp;quot; &amp;gt; [[{{{ten}}}|{{{ten-name}}}]]&amp;lt;/td&amp;gt;|}}}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;{{#ifeq:{{SUBPAGENAME}}|{{BASEPAGENAME}}||[[Category:{{SUBPAGENAME}} subpages]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Creates up to ten fake tabs. For a combat shortcut use [[Template:CombatTab]]&lt;br /&gt;
&amp;lt;pre&amp;gt; {{Tab&lt;br /&gt;
 |one=The Dark Urge&lt;br /&gt;
 |one-name=Story Spoiler Page&lt;br /&gt;
 |two=The Dark Urge (Origin)&lt;br /&gt;
 |two-name=Origin Page&lt;br /&gt;
 }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Tab&lt;br /&gt;
|one=Template:Tab&lt;br /&gt;
|one-name=Story Spoiler Page&lt;br /&gt;
|two=The Dark Urge (Origin)&lt;br /&gt;
|two-name=Origin Page&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
{{Tab&lt;br /&gt;
|one=Spells&lt;br /&gt;
|one-name=Overview&lt;br /&gt;
|two= All spells&lt;br /&gt;
|two-name=All spells&lt;br /&gt;
|three= List of cantrips&lt;br /&gt;
|three-name=Cantrips&lt;br /&gt;
|four= List of 1st level spells&lt;br /&gt;
|four-name=Level 1&lt;br /&gt;
|five= List of 2nd level spells&lt;br /&gt;
|five-name=Level 2&lt;br /&gt;
|six= List of 3rd level spells&lt;br /&gt;
|six-name=Level 3&lt;br /&gt;
|seven= List of 4th level spells&lt;br /&gt;
|seven-name=Level 4&lt;br /&gt;
|eight= List of 5th level spells&lt;br /&gt;
|eight-name=Level 5&lt;br /&gt;
|nine= List of 6th level spells&lt;br /&gt;
|nine-name=Level 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]][[Category:Tab templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Sidebar&amp;diff=5391</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Sidebar&amp;diff=5391"/>
		<updated>2024-10-21T16:47:54Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Link did not work, fixing it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** What_is_Beasts_Of_Bermuda?|What is BOB?&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
** https://discord.gg/jhP8HA5CZN|WIKI Discord. &lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Sidebar&amp;diff=5390</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Sidebar&amp;diff=5390"/>
		<updated>2024-10-21T16:41:41Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Hopefully last fix, not sure if I'm happy with the final result, the tittle can't be too long or it breaks.. Feel free to give opinions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** What_is_Beasts_Of_Bermuda%3|What is BOB?&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
** https://discord.gg/jhP8HA5CZN|WIKI Discord. &lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Sidebar&amp;diff=5389</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Sidebar&amp;diff=5389"/>
		<updated>2024-10-21T16:40:14Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Fixing small mistakes, it worked but not really well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** What_is_Beasts_Of_Bermuda%3|WhatisBeastofBermuda?&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
** https://discord.gg/jhP8HA5CZN|WIKI discord. &lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Sidebar&amp;diff=5388</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Sidebar&amp;diff=5388"/>
		<updated>2024-10-21T16:38:25Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Added 2 more links to the sidebar: 1. &amp;quot;What is beast of bermuda?&amp;quot; Linking to the old main page with information about the game.  2. The discord invite for the WIKI. (Maybe we should also add the official discord too?). Hopefully it works and nothing break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** What_is_Beasts_Of_Bermuda%3|What is Beast of Bermuda?&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
** https://discord.gg/jhP8HA5CZN|Join the WIKI discord. &lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=5349</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=5349"/>
		<updated>2024-09-13T15:56:24Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Added &amp;quot;Lands of Bermuda&amp;quot; section, where we should add good  information for beginners/refreshers. This is still a placeholder and needs to be polished. May change to another name later on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;max-width:100%;height:auto;width:auto\9;text-align:center&amp;quot;&amp;gt;[[File:Loading screen 1 LAND AND SKY sky edited(2).png|upright|1600px]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MissingInfo}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is how you write comments in HTML. It is common curtesy to write a lot of comments whenever you code something so others can easily read and understand it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;background-color:#26746E;width:40%;border-radius:10px 10px 10px 10px;text-align:center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%;color:white;&amp;quot;&amp;gt;'''Welcome to the {{SITENAME}} Wiki'''&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;font-size:120%;width:400px;background-color:#72928f;border-radius:0px 0px 10px 10px;text-align:center;color:white;padding:10px;&amp;quot;&amp;gt;A fan-run Wiki for the dinosaur survival game, Beasts of Bermuda!We are currently under maintanence as we work to update this site once more. Feel free to join the Wiki's [https://discord.gg/DWEuH78Zda Discord Server] for more information or to help us.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]'''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Featured Articles Section, split into 2 dividers so both can be easily edited. --&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:20px;border-radius:10px 10px 0px 0px;background:#26746E;padding:2px;height:50%;width:60%;color:white&amp;quot;&amp;gt;&lt;br /&gt;
Featured Articles:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:New_player_guide_V2_B.png|link=https://wiki.beastsofbermuda.com/New_Player_Guide|600px|New Player Guide]]&lt;br /&gt;
[[File:NEW_PLAYABLE_CREATURE_Palaeophis_B_png.png|link=https://wiki.beastsofbermuda.com/Palaeophis|600px|Palaeophis]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;border-radius:25px 25px 25px 25px;width:1650px;padding:10px;color:white;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CreatureList.png|700x150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Carnivores&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Acrocanthosaurus_MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Acrocanthosaurus|300px|Acrocanthosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ichthyovenator MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Ichthyovenator|300px|Ichthyovenator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kaprosuchus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Kaprosuchus|300px|Kaprosuchus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wiehenvenator MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Wiehenvator|300px|Wiehenvenator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Megaraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Megaraptor|300px|Megaraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tyrannosaurus Rex MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tyrannosaurus_rex|300px|Tyrannosaurus rex]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Utahraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Utahraptor|300px|Utahraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Velociraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Velociraptor|300px|Velociraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zupaysaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Zupaysaurus|300px|Zupaysaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Herbivores&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Apatosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Apatosaurus|300px|Apatosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lurdusaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Lurdusaurus|300px|Lurdusaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oryctodromeus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Oryctodromeus|300px|Oryctodromeus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Parasaurolophus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Parasaurolophus|300px|Parasaurolophus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pachycephalosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Pachycephalosaurus|300px|Pachycephalosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Coahuilaceratops MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Coahuilaceratops|300px|Coahuilaceratops]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saichania MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Saichania|300px|Saichania]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Aquatics&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archelon MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Archelon|300px|Archelon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elasmosaurus_MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Elasmosaurus|300px|Elasmosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kronosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Kronosaurus|300px|Kronosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mosasaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Mosasaurus|300px|Mosasaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Palaeophis MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Palaeophis|300px|Palaeophis]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Flyers&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pteranodon MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Pteranodon|300px|Pteranodon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tropeognathus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tropeognathus|300px|Tropeognathus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tapejara MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tapejara|300px|Tapejara]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:1275px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;&amp;quot;&amp;gt;Playable Critters&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arganodus]] | [[Auroraceratops]] | [[Frog]] | [[Horseshoe Crab]] | [[Malawania]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lands of bermuda placeholder section, lots of things here needs to change and it is a work in progress.. need to think of a better name. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;border-radius:25px 25px 25px 25px;width:1650px;padding:10px;color:white;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:The lands of bermuda.png|700x150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:20px;border-radius:10px 10px 0px 0px;background:#26746E;padding:2px;height:50%;width:60%;color:white&amp;quot;&amp;gt;&lt;br /&gt;
How to thrive in the lands of bermuda:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;border-radius:0px 0px 10px 10px;background:#72928f;padding:2px;width:60%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[file:Nesting_MAINPAGE.png|link=https://wiki.beastsofbermuda.com/nesting|300px|Nesting]] &lt;br /&gt;
[[file:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/weather|300px|Weather and Natural disasters]] &lt;br /&gt;
[[file:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/World_Events|300px|World Events]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/TO_BE_ADDED |300px|Resurrection]]&lt;br /&gt;
[[file:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/TO_BE_ADDED |300px|TO BE ADDED]] &lt;br /&gt;
[[file:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/TO_BE_ADDED |300px|TO BE ADDED]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;max-width:100%;height:auto;width:auto\9;text-align:center&amp;quot;&amp;gt;[[File:Loading screen 2 WATER DEEP water edited(1).png|upright|1600px]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Nesting_MAINPAGE.png&amp;diff=5348</id>
		<title>File:Nesting MAINPAGE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Nesting_MAINPAGE.png&amp;diff=5348"/>
		<updated>2024-09-13T15:24:44Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Presinha uploaded a new version of File:Nesting MAINPAGE.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Nesting button/art that leads to the article.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Nesting_MAINPAGE.png&amp;diff=5347</id>
		<title>File:Nesting MAINPAGE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Nesting_MAINPAGE.png&amp;diff=5347"/>
		<updated>2024-09-13T15:17:14Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Nesting button/art that leads to the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Nesting button/art that leads to the article.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:The_lands_of_bermuda.png&amp;diff=5346</id>
		<title>File:The lands of bermuda.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:The_lands_of_bermuda.png&amp;diff=5346"/>
		<updated>2024-09-13T14:34:46Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Placeholder divider for the main page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Placeholder divider for the main page.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=New_Player_Guide&amp;diff=5345</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=New_Player_Guide&amp;diff=5345"/>
		<updated>2024-09-13T12:57:42Z</updated>

		<summary type="html">&lt;p&gt;Presinha: /* Avoiding Death */ Minor, really minor, correction of a spell mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
Welcome to Beasts of Bermuda - a dinosaur survival game focused on infinite growth and fighting against the weather and other players. This guide will give you the basics necessary for Survival in the game. This does not, however, gurantee it! Beasts of Bermuda can be a difficult game starting out, and you may not be able to grow even past 1.0. But don't worry, as you keep playing and you grow accustomed, it'll become a breeze!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
The first thing you have to learn are your controls. By default you have:&lt;br /&gt;
* W A S D for movement&lt;br /&gt;
* Space to Jump&lt;br /&gt;
* C for Sniffing&lt;br /&gt;
* F for Interacting (such as eating, drinking, laying down eggs etc.)&lt;br /&gt;
* Double tap F for picking up items and other players&lt;br /&gt;
* Ctrl for Crouching, changing Stance, Diving, or Swimming Down (where applicable)&lt;br /&gt;
* Hold Shift to Run&lt;br /&gt;
* Alt to raise your head&lt;br /&gt;
* Q and E for strafing while swimming&lt;br /&gt;
* R to sit down (and R again to Lay Down/Sleep)&lt;br /&gt;
* B for placing down a Nest (males only)&lt;br /&gt;
* LMB for Primary Attack&lt;br /&gt;
* Hold LMB for Alt. Attack&lt;br /&gt;
* RMB for Secondary Attack&lt;br /&gt;
* Z for Ability 1&lt;br /&gt;
* X for Ability 2&lt;br /&gt;
* G for Ability 3&lt;br /&gt;
* Number 1 to 5 for using Calls&lt;br /&gt;
* Number 6 for Auto-Walk/Run&lt;br /&gt;
* Tab to view the Player List&lt;br /&gt;
* Enter to access the chat&lt;br /&gt;
* Hold V to view the Player Interactions Menu&lt;br /&gt;
* O to open the Character Menu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although this may seem like a lot to remember, don't worry! Focus first on learning movement and eating/drinking. Once you're more confident, you can start learning more about combat, how abilities interact with each other, creature-specific strategies at survival and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Food and Water==&lt;br /&gt;
The easiest way to find food and water is by sniffing. If you hold down the Sniff button (C by default), food will be highlighted to you and water will appear on the compass at the top of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Food'''&amp;lt;br&amp;gt;&lt;br /&gt;
Meat won't always have an icon, but can be found by looking for large, red clouds of smoke. However, not all meat is good! If a cloud of smoke is more yellow than red, it may have gone rotten and will make you sick. When sniffing on a carcass, a blurb at the bottom of the screen will appear detailing how rotten meat is.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Add example photos here of the meat becoming more rotten.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plants and fish will be highlighted with a blue or red colour respectively. Only plants that can be eaten will be highlighted blue! As you grow larger, more and more plants will become edible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Add images showing the plants and fish colours.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally to plants and meat, all creatures in Beasts of Bermuda have a diet. If the diet is ignored, your creature may go sick. If it's always fulfilled, your creature will survive much easier! Salt (which is required for most herbivorous diets) can be found near beaches or on large salt rocks and will also glow blue when sniffed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show off 3 different diets (herbi/Para, omni/Coah, carni/Rex?)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Water'''&amp;lt;br&amp;gt;&lt;br /&gt;
Water can also be sniffed out by most creatures. By default, you will see water droplet icons on the compass at the top of the screen, showing you the nearest water sources in all directions. You may also see a tall pillar while sniffinf pointing at the water so it's easier to find from afar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show water at the top of the compass and the pillar.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just like meat, water can also go bad by becoming dirty. Some sources are always dirty, while others start off clean. The more creatures that drink from one water source, the dirtier it becomes. Dirty water increases the water meter and satiation much slower than clean water, and maybe make creatures go sick. You can sniff a water source to find out whether it's clean or dirty before drinking it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show pictures of clean and dirty water.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike meat, water sources can become boring. This has the same effect as dirty water, but is instead dependant on how often a creature drinks from the same source: drinking from the same lake 5 times in a row will make it more boring than drinking from 5 different lakes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show what the boring and exciting water message looks like.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best way to get food and water without going sick is to always be on the move. This can avoid boring water or sitting and eating out of rotten gores because you couldn't find a fresh one in time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Satiation'''&amp;lt;br&amp;gt;&lt;br /&gt;
Satiation is the amount of extra, high quality food or water you received. By eating larger plants (or Fat Plants), Player Gores, Fish (if Piscivorous), and drinking from clean, exciting water, you can gain up to 50 extra points of food and water as satiation. You can check how much you have by going into the Character Menu or by looking at your food and water bars: if they have a cyan outline, then they have full stiation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show off multiple bars at different sat levels, e.g. water at full and empty, omnivore at half, carnivore at mostly empty etc. Make sure to show water at full and empty minimum, since it can be hard to figure out at first.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also possible to become overweight by eating too much food. Overweight creatures will move slower, generate less comfort, and regenerate stamina slower, but are heavier, have more health, and regenerate health much quicker. Not every creature benefits from being overweight, but if you expect to be fighting something large as another large animal, it might not be a bad idea to become overweight depending on the situation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show the Well Fed Neutral Buff.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Growing Faster==&lt;br /&gt;
Beast of Bermuda's main goal is growth! Growing larger, and larger, so you can eventually become the king of the island. But by default, growth is pretty slow, especially if you play a larger animal like Apatosaurus. So, how do you speed it up?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gauntlet'''&amp;lt;br&amp;gt;&lt;br /&gt;
On the LifeCycle Gamemode (the default gamemode), after reaching 1.32 growth, your growth will pause. By going into the Character Menu (by hitting the O button), you can unpause growth and begin the Gauntlet. This will increase your growth to be significantly faster at the cost of an ever increasing food and water drain.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This option is not available on FreeRoam servers, where growth slows down significantly after 1.2 growth is reached instead, but growth is also never stopped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Blessings'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are 3 Deities in Beasts of Bermuda:&lt;br /&gt;
* The Power Deity, who focuses on combat&lt;br /&gt;
* The Mobility Deity, who focuses on exploration&lt;br /&gt;
* The Survival Deity, who focuses on survival&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each Deity has its own associated tasks in the Trials menu (found by going into the Character Menu), but those are unnecessary right now. What you're looking for are their shrines. On every map, there are a minimum of 6 Grand Shrines (2 of each deity, 3 of which are found on land and 3 underwater). There are also a various number of Mini Shrines. The only difference is that you can Sacrifice yourself at the Grand Shrines only.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show photos of the 6 types of shrines (all deities, mini and grand)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By going up to any of the shrines, you're able to interact with them. This brings up the Shrine Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Photo of the Menu&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By clicking on Trinket, you're able to pick up a small object from that specific deity. If you bring it to another shrine, you can interact with it again (make sure you're still holding the trinket!) and choose the Blessing option to become blessed by that deity who you're giving the trinket to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Picture of the blessing menu&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To grow faster, you need the Speed Blessing. To get it, simply walk up to a Power or Survival Shrine, get their trinket, then go to a Mobility shrine. The Speed Blessing gives extra growth at the cost of an increase in food and water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weather'''&amp;lt;br&amp;gt;&lt;br /&gt;
By being in very harsh weather (typically during a storm), your creature will get a growth buff. It will only last until the storm ends, but can be stacked ontop of other buffs. You know you have the buff when this icon appears on the top left:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show the growth storm buff icon here.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Nesting'''&amp;lt;br&amp;gt;&lt;br /&gt;
Nesting provides many benefits, for both the parents and the children. One of those benefits is the growth buff given when you have offspring nearby. These must be your own babies, not someone else's, and must be smaller than 0.7 growth to give you this buff. Just like all the others, this can stack with other growth buffs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You know you're being affected by the Baby Buff when this icon appear:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Show Baby Buff Icon.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Growing... Slower?'''&amp;lt;br&amp;gt;&lt;br /&gt;
That's right! Sometimes, your growth may slow down or stop entirely. There are many reasons for this, which include:&amp;lt;br&amp;gt;&lt;br /&gt;
* Restless Debuff - if you have been sitting in a cave for too long without leaving it, your growth rate is decreased&lt;br /&gt;
* Low Food or Water - the lower your food or water, the less growth you get&lt;br /&gt;
* Pausing Growth - in LifeCycle, it is possible to pause growth; it will always pause at 1.32 before the Gauntlet begins&lt;br /&gt;
* Growing Larger - the larger a creature gets, the slower it will grow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avoiding Death==&lt;br /&gt;
Death sucks, right? And maybe you've been able to play the game for an hour or two, had some fun, got to a good enough size, but then you died to someone bigger. Or someone way smaller. Or maybe even someone you thought was your friend! There are many ways for your Health Bar to deplete, and even some status effects that will have a direct effect on it, such as bleed. To help you on your journey, here are some of the more common ways to die, and how to avoid them!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show off the health bar at full, low health, bleed, venom.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Weather and Shelter'''&amp;lt;br&amp;gt;&lt;br /&gt;
If the weather begins to act up, it may be a good idea to find a shelter. Be it caves, trees, or even the giant Apatosaurus and its spikier cousing, Brontosaurus, shelter can be found in many ways. Try to look for opening and caves, sniff around for bright, pink plants, or stick to the trees and forests and hope it's enough.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But how do you know it's enough? By going into the Character Menu, you can see a Shelter stat. This is a percentage, meaning it can only go up to 100. And 100 is where you want to be! In order to avoid lightning or tornadoes, you want to be at maximum shelter. Not everything gives 100% shelter, but if it's just a light rain, then hiding in a log might just be enough to get you by. You can also see the Shelter percentage by carefully looking at your health: if it has a blue-cyan circle, then that's full shelter! If the circle is only half filled, then that's only roughly 50% shelter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show off Shelter at 0, 50, and 100%&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smaller creatures (like Velociraptor or Pteranodon), are more prone to being scared by weather events, which decreases their Comfort stat. If your Comfort drops too low, you start slowly dying from stress! There are talents to mitigate this, like Weather Resistance or Resilience, but someetimes all you need is another friend in the same group to be close to you and your comfort will shoot way up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Comfort'''&amp;lt;br&amp;gt;&lt;br /&gt;
Your comfort is signified by the Comfort stat in the Character Menu or the colour of your Health Bar. The more yellow-red it is, the lower the comfort. Conversely, if it's a pale blue, then your comfort is really high. You can also see the comfort of other players in your group by the colour of their health bars above their heads (when applicable). If your comfort falls too low (be it from other creatures, weather, eating unhealthy food etc.), then you begin to take damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show off Comfort levels and colours, as well as how it look on other players.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to maintain high comfort, you would need to avoid eating poisonous foods or dirty water, stick to your diet, and have positive bias. Bias affects everything about your comfort, and can go into the negatives if you're not careful. To increase your bias, you should eat yellow flowers or pink and blue crystals that you find around the map. Alternatively, some talents can increase your base comfort stat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show the flowers and crystals.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sickness'''&amp;lt;br&amp;gt;&lt;br /&gt;
If you drink polluted water, eat a rotten gore, or are even affected by the dreaded &amp;quot;None!&amp;quot;, you may eventually become sickly. Sickness decreases your stamina and AP regeneration, as well as increase food and water drain and making you louder while sniffing. Not only that, but other players can sniff you and see that you are sick, making you a prime target to be killed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although sickness won't lead to death directly, it may lead to starvation or being killed by other players, so it's best to avoid it. Keeping your Diet rating high, avoiding rotten/poisonous foods or dirty water, and eating food that your creature is supposed to eat will make sickness nearly impossible to get.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But if you do get it, don't fret! Look around for charcoal, keep your food and thirst high, and search for yellow and red flowers. They give extra bonuses that, while won't directly impact your illness, will make surviving through one (or in general) much easier!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Other Players'''&amp;lt;br&amp;gt;&lt;br /&gt;
Here it is, the section you were probably waiting for! How do you deal with other players that want to kill you? Well, sometimes you can just... not deal with them! Playing as a fast creature means you can outrun them and eventually get away. You can use water to your advantage, especially if you have the talent Aqua Affinity, or try to run down hills and jump up structures to avoid death. If you're a semi-aquatic or a flier, you can swim away or take to the skies! The easiest way to avoid dying to players is to avoid players entirely.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're ever low on Health, you can also eat the pink flowers around the map, which will heal you a set amount. Alternatively, using the Healing talent and lying down to sleep will also heal you and your injuries really quickly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show off the flowers.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But that's the boring answer. And while there's a lot of cool strategies you can employ, maybe you want to play as one of the larger herbivores or carnivores and can't avoid fights. Or maybe you want to instigate them yourself. After all, a dead player is one less player that might kill you. So here's some Combat Basics!&amp;lt;br&amp;gt;&lt;br /&gt;
1. &amp;lt;b&amp;gt;Use terrain to your advantage.&amp;lt;/b&amp;gt; By having the high ground or protecting your back from other players, you limit their options to try and attack you.&amp;lt;br&amp;gt;&lt;br /&gt;
2. &amp;lt;b&amp;gt;Sit and Lay Down to heal.&amp;lt;/b&amp;gt; Sitting or Laying Down will heal your health, stamina, and AP much faster. Similarly, if you are inflicted with a status effect like Bleed or Injury, you can heal it off quicker by lying down to sleep.&amp;lt;br&amp;gt;&lt;br /&gt;
3. &amp;lt;b&amp;gt;Try not to run out of Stamina or Action Points.&amp;lt;/b&amp;gt; Running out of either stamina OR AP will lead to you being unable to attack anymore. This means your attacker is free to do as they please without any risk of dying. Try to back away or keep the opponent away to regain stamina and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
4. &amp;lt;b&amp;gt;Use your abilities.&amp;lt;/b&amp;gt; Each playable creature has a number of special abilities or attacks they can use: Paleophis and Oryctodromeus can blind opponents, Wiehenvenator can use its Tenton Break bite, Parasaurolophus can stomp and deal massive damage and injury. Learning what your creature's abilities do and using them is crucial.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of your preffered option to deal with players, you will still need to use either your Stamina (the yellow footprint icon) or your Action Points (the circle behind stamina). These are 2 essentialy stats that should never be fully depleted or else you become defenceless. Almost every ability, from biting, to darting, or even shedding requires AP, and many attacks as well as springing and jumping use up Stamina. Sniffing also uses up a lot of AP, meaning that if you sniff for too long, you may not be able to fight back! There are talents that increase your AP and Stamina, or decrease how much it's used, but there are no special items that heal stamina or AP like healing flowers heal your health. The best way to regenerate them is to lie down and sleep.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show the Stamina and AP symbols.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although these tips are, admittedly, very basic, the nuance comes more from that last one: the more you learn about your own abilities and talents, as well as those of other creatures, the better you'll get at avoiding death! Sniffing opponents to figure out their build (be it through the blurb or through the colour they are highlighted as) is very useful. Feel free to look through the Group Finder or ask on the Discord Server for groups to help you along and make the journey much more bearable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Going beyond Death==&lt;br /&gt;
Death is not the end. Like the deities say on that frightful, red screen, you can come back stronger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Inherits'''&amp;lt;br&amp;gt;&lt;br /&gt;
During your creature's life, you may have gotten extra stat points in the form of inherits. Inherits can only go up to a +2 in a talent, and may similarly be negative as well. On a freshly spawned creature, you will get on average fewer or worse inherits.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of how you got your creature, you will always get inherits at the exact same growth:&amp;lt;br&amp;gt;&lt;br /&gt;
* 0.45&lt;br /&gt;
* 0.6&lt;br /&gt;
* 0.8&lt;br /&gt;
* 1.0&lt;br /&gt;
* 1.2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Show off the inherit message popup.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawn creatures (aka a dinosaur you spawned in with without nesting or reincarnating) have the unique property of never getting negative inherits, as well as a unique system for allocating inherit points: if you get a lot of inherits early on in life, you'll get fewer later on in life and vice versa. There is, however, a limit of how many inherits you have on spawn creatures, meaning that if you get all of them too early, you may end up with particularly bad inherits.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, how do you get better ones?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Nesting'''&amp;lt;br&amp;gt;&lt;br /&gt;
While this mechanic was touched on earlier from the perspective of the parents, nesting is far more beneficial to the children. Not only do you have a chance to get a mutation, but your parents' builds directly influence the inherits you can get. This means that, if the two matched their builds to have the exact same talents, then you, the offpsring, are far more likely to get +1 or +2 inherits in those talents specifically. Being nested in is a great way to get a head start at survival, as well as getting inherits in mostly functional builds, making you much stronger as a result.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to avoid negative inherits, however, the parents must make sure the eggs haven't been harmed both during gestation and incubation. Inbreeding (breeding with your direct relatives) also leads to negative inherits. Having the talent Good Parent, nesting at a Great Nesting Site, or having the Survival Blessing active can all increase the chances of better eggs or even of rare mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have joined a nest, you will begin life as an egg. After some time (which varies based on active buffs and whether or not you're incubated), you can hatch and begin a brand new life.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reincarnation'''&amp;lt;br&amp;gt;&lt;br /&gt;
Reincarnation is another option at your disposal for getting mutations or better inherits. The game will essentially use your talents and stats twice, as if you &amp;quot;nested with yourself&amp;quot;, to give you a brand new creatures. Although your inherits will still be linked to whatever talents you unlocked, they're also directly linked with your Trial Score.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to get better inherits, you must complete trials during that life. You can check your progress in the Trials menu via the Character Menu, or by pressing the Arrow next to any creature on Creature Select. Trial scores above 90% give the best results. In order to avoid any negative inherits, make sure your trials are above 85%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you plan on grinding reincarnations for better inherits and stats, it's easiest to grind only 2 of the trial types (e.g. Mobility Trials and Survival Trials), and then going to a Grand Shrine to Sacrifice (which matches that Deity's trial score to your highest trial score) or Pledging at any shrine (which matches your score to the second highest instead). Sacrificing will immediately kill your creature, whereas Pledging won't, but you must still die in order for its effects to help you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Reincarnating, all of your trials are reset, meaning you have to start all over again. If you are having trouble keeping trials high in a single run (or want a slow-paced reincarnation cycle), you may additionally Ressurect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ressurection'''&amp;lt;br&amp;gt;&lt;br /&gt;
If you don't want to reincarnate, you may also ressurect a creature. This will give you the exact same skin and inherits, and will put you at a higher growth than reincarnation, but it requires sacrifices. Similarly to reincarnation, the higher the trial scores of the sacrificed creature(s), the easier it will be to reach the score requirement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may also ressurect for free, which will instead put you at a much lower growth than if you were to sacrifice creatures.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main pros of ressurection is that you keep everything from that creature, down to the talents you already added (though you will need to deselect talents for them to work), and including your trials. Ressurecting a creature that has poor trials, or simply continuing to trial farm on the same creature ressurected over and over is a good way to maintain high trial scores without having to constantly be grinding them, which becomes much more difficult the more you grow. Once you reincarnate, all of your trials are reset.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Suggested Playables==&lt;br /&gt;
Welcome to the end of this New Player Guide! I have written down everything I believe a new player should know, while also hopefully not making it so long it's a slog to read through. So, as a reward, here's some creatures I think a new player should try out! Or maybe you skipped the entire guide and just wanted to see what is reccommended.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pteranodon/Tropeognathus'''&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only fliers in the game, although more are planned. By simply being able to fly, they have some of the highest survivability in this game, capable of picking their fights and almost always being able to get away if things get dire. They are great if you want to fly around and explore the map, as well as try out some aerial combat. The only downsides to these guys are the fact that Tropegnathus is capable of dealing a lot of injury damage, which will ground birds, as well as their piscivore diet means you're put in danger from aquatics a lot more often.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you do decide to play a pterosaur, however, I suggest flying up really high without going into thin atmosphere so you can see anyone from far away and using your speed to either get away or get the jump on someone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Oryctodromeus/Velociraptor'''&amp;lt;br&amp;gt;&lt;br /&gt;
Another 2 rather similar animals, these two are the smallest playables available (with the exclusion of AIs). This makes them really easy to hide and get away with, essentially being the more grounded variants of the birds. Oryctodromeus gets a bonus in being able to make its own home in a very complext and fun burrowing system, whereas Velociraptor is more for those players who want to play carnivores rather than herbivores. Because of their speed and access to good getaway tools, they're great for beginners who want to learn more about blessings, buffs, diets, and generally like a more relaxed gameplay loop.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, that's not to say these guys can never be used offensively! Plenty of people love being anklebiters after all... I'm sure there's some guide out there on how to be the best Destroyer of Legs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parasaurolophus/Megaraptor'''&lt;br /&gt;
For those who like larger creatures, Parasaurolophus and Megaraptor are perfect! Both are deceptively fast, meaning you can always get away from threats, while also packing a good punch to kill a lot of creatures around their weight range (or even above!). Wiehenvenator is a decent Megaraptor alternative, but the latter's Z ability makes it just much more flexible and therefore beginner-friendly. They are also very popular picks, meaning you might just be able to find a group friendly enough to let you in and play together!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics...'''&amp;lt;br&amp;gt;&lt;br /&gt;
Although I'd love to be able to give some good beginner aquatics, because of how restricting they can be, no matter which one you pick, you'll probably have a more difficult time than the land-based creatures above. Regardless, you still have some options! Lurdusaurus and Ichthyovenator are both semi-aquatics, meaning you can live both on land and in water to a decent degree of success. Paleophis has a whole 3 different forms you can choose from, making it one of the most flexible aquatic (and land!) playables in the game. For strict aquatics, you have Archelon, an omnivore that eats fish and coral, which, although not the easiest to survive as, allows you to survive far easier than the rest of the strict carnivore aquatic roster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Closing Remarks'''&amp;lt;br&amp;gt;&lt;br /&gt;
Well, that's everything! Now go out there and try out some of the creatures. Don't be dissuaded if they weren't recommended, nor if you die a lot at first - that's to be expected! Go make some friends, find some secrets, and most of all have fun playing the game.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Weather&amp;diff=5344</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Weather&amp;diff=5344"/>
		<updated>2024-09-12T21:04:28Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Rewrote the article, making it with more diluted information. Added images and re-arrange it. Added missing or outdated information. Natural disasters and Weather are now on 1 page toghether.  STILL FINAL NEEDS REVISION.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The climate of the Bermuda Islands can be unforgivable. The weather and natural disasters you will face in Beasts of Bermuda are challenging, affecting your creature [[Comfort|comfort]] and even inflicting harsh damage. Be ready to endure ''tornados'', ''forest fires'', ''heavy storms'', ''floods'' or even ''droughts''. All of it, unless forced by a console command, is randomized and can come in different; durations, combinations, and intensity levels, making these events unpredictable.&lt;br /&gt;
= Weather =&lt;br /&gt;
=== '''Storms''' ===&lt;br /&gt;
[[File:The Elements.png |left|100px|border|thumb| Debuff &amp;quot;The Elements&amp;quot;]]&lt;br /&gt;
Light rains can play a major role in survival, keeping creatures hydrated and refreshing [[Water|dirty]]  water pounds or depleted [[Freshwater Lakes|freshwater resources]]. However, during heavy storms, players must seek [[shelter]] to prevent comfort loss and therefore damage. The [[Talent tree|Weather Resistance]] talent can help players mitigate [[Comfort|comfort]] loss during storms, though certain playables are by default, more resistant to the weather conditions than others. If your creature is stressed due to the storm, the debuff icon &amp;quot;The Elements&amp;quot; will appear on the right top of your screen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Enhanced_Growth.png|right|100px|border|thumb| Buff &amp;quot;Enchanced Growth&amp;quot;]] &lt;br /&gt;
In some cases, a heavy storm can become a '''&amp;quot;Growth Storm&amp;quot;''', a more harsh but rewarding kind of tempest where [[Status Effects|Enhanced Growth]] is given to all players. During '''Growth Storms''' creatures do not cause intimidation to each other, even if not grouped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== '''Lightning''' ===&lt;br /&gt;
[[File:719890 screenshots 20180924081210 1.jpg|right400px|border|thumb|A [[Pteranodon]] weathering an intense thunderstorm.]]&lt;br /&gt;
Lightning bolts will spawn periodically during an existing '''storm '''or on a '''dry storm''', The more intense the storm, the more frequent the lightning will occur. Lightning has a chance to target and strike an [[Shelter|unsheltered]] player giving a high amount of damage. Most creatures die when struck by a lightning bolt but whether you survive will depend only on the creature's '''size '''and '''health pool.''' With 3/3 points invested in the talent [[Talent tree|Weather Resistance]] it will prevent death by lightning strikes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning does not strike [[Aquatic Creatures|aquatic creatures]], regardless of whether they're sheltered, unless they are [[Beaching|beached]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dry storms''' can also cause Forest Fires &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
= Natural Disasters =  &lt;br /&gt;
=== '''Forest Fires''' ===&lt;br /&gt;
[[File:SmokeStack.jpg|right|300px|border|thumb|A Tropeognathus noticing an active fire from Dry Lightning.]]&lt;br /&gt;
[[File:ActiveFire.jpg|left|300px|border|thumb|A Tropeognathus watches as the fire scorches the area.]]&lt;br /&gt;
Wildfires spread quickly and are deadly. When a fire is spawned, it will propagate across the terrain, spreading to close vegetation. The fire will continue burning until it cannot find suitable vegetation to propagate to. The larger the fire, the further its reach, so large flames can jump from tree to tree, whereas a small fire may only be able to ignite other plants right beside it. '''Players who are close enough from the flames may'''; '''get lit up''' [[Status Effects|on fire]], giving peridocily damage for 10 seconds. '''Suffer from the debuff'''  [[Status Effects | &amp;quot;Stressful Scene&amp;quot;]] that greatly lowers a creature's comfort level or '''die of asphyxiation''' if inside of a cave or if the player gets surrounded by fire. Some talents like [[Talent tree | Stress resistance]] or [[Talent tree | Strong Lungs]] can help mitigate some of these dangers. Fires will also burn down avaliable food for herbivores diet. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fires produce columns of smoke, which can be seen from great distances. This allows players to locate and avoid fires.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When a fire spawns, its dangers do not immediately kick into effect. There is a 10-second grace period between spawn and activation, allowing players a window to escape if a forest fire spawns in extreme proximity to them. If an existing creature spawn point is close to or within a forest fire the user will be warned of fires near the specific creature's spawn location and will be given the option to continue or cancel the action of logging in. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Tornadoes''' ===&lt;br /&gt;
[[File:719890 screenshots 20181003103746 1.jpg|right400px|border|thumb| An [[Apatosaurus]] trying to stay comfortable during a storm with two tornadoes in the background.]]&lt;br /&gt;
Tornadoes can spawn during an existing '''storm ''' or on a '''wind storm''', commonly before a tornado appears is noticeable a heavy fog and vegetation violently swing with the wind, as well as a strong windy sound. Tornadoes can pick up every type of creature and chuck them across the map. The heavier a creature is the lower a tornado can carry it, sometimes it won't be able to lift it at all, for example an '''adult''' [[apatosaurus]] wouldn't be lifted.  Tornadoes will track and follow the nearest terrestrial creature. If the tracked creature dies, swims underwater, flies away, or rests under 100% shelter, the tornado will abandon the target and seek the next closest terrestrial creature. Tornadoes tend to track the largest concentration of unsheltered players on the map. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only way to avoid a tornado is by getting 100% [[shelter]], if you are below 100% you may still be carried away. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== '''Floods''' ===&lt;br /&gt;
Floods can only occur during '''heavy storms''', swiftly raising the tide dramatically. Beware of caves since they can quickly flood entirely. Floods can also make terrestrial creatures move higher up to mountains or cross already-flooded areas in search of land to stay on. It also gives a great opportunity for aquatic beasts to take advantage of the situation.&lt;br /&gt;
=== '''Droughts''' ===&lt;br /&gt;
As for right now, droughts naturally occur by the player base of the server. Players can drink water from a  [[Freshwater Lakes|lakes and pounds]] until is completely dry, if too many players deplete water sources and no rain occurs available water sources can become extremely limited.&lt;br /&gt;
== Extiction Event ==&lt;br /&gt;
An '''&amp;quot;Extinction Event&amp;quot;''' is what the player base calls an extreme and rare case of events. In an extinction event all of the natural disasters will occur at the same time at an extreme intensity level, you can tell when an extinction event is occurring when by the end of it the whole map is covered by an enormous flood, leaving little to no chance of survival. This event is pretty rare and not all players are able to see it with their own eyes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An extinction event can even build up  and carry on for more than 30 minutes*.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
/* This is just an estimate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
= How Weather is Generated =&lt;br /&gt;
[[File:LargeStorm1.jpg|right|thumb|600px|border|MATLAB Generated Storm Simulation for Beasts of Bermuda]]&lt;br /&gt;
A development blog post was written on how storms are generated [https://beastsofbermuda.com/blog/post/procedural-weather/ here].&lt;br /&gt;
&lt;br /&gt;
The storm generator works essentially by throwing weighted dice every 36 seconds while the storm event is occurring. These dice dictate the storm's intensity profile, passing through four intervals of randomly determined duration. The tuning of the storm generator for creation in the UE4 engine was actually done using a MATLAB script with a wide array of parameters that determine many elements of the storm. A profile of a severe storm is shown on this wiki page, in which one can see all the different storm elements. Some of these elements are purely aesthetic, whereas others have gameplay repercussions.&lt;br /&gt;
&lt;br /&gt;
The first stage of any generated storm is set up with a set of dice rolls that unanimously will increase the storm intensity. The amount of rolls is randomly determined. This ensures that no storm will peter out after only a few ticks of the storm clock, granting every storm a minimum threshold. Some storms will die immediately after this interval, causing weather events as short as 3 minutes.&lt;br /&gt;
&lt;br /&gt;
In the second stage of the storm, the dice are biased towards increases in intensity but decreases are possible, thus allowing the moderately rare, super short storm to die here. As biased rolls of these dice accumulate, it is likely (but not guaranteed) that the storm will increase in intensity profile.  &lt;br /&gt;
&lt;br /&gt;
The third stage of the storm grants fair chance to the storm generator to increase or decrease in severity. In some instances, this may lead to continued increases in storm severity to ridiculous levels, often following suit with extreme storm surges that can flood significant sections of the game world. In other instances, the storm will die here, never making it to stage four. On average, the storm will stay relatively even in intensity profile. This stage of storm generation can vary in time duration from very brief, to rather long periods of time.&lt;br /&gt;
&lt;br /&gt;
The fourth stage of the storm is marked by inevitable death. The storm will die, as in this stage with each cast of the dice that dictate the storm intensity profile, the likelihood of the roll coming out positive is lower and lower. A storm can occasionally resist stage four storm killing for a while, but eventually will be brought down.&lt;br /&gt;
&lt;br /&gt;
It is also noteworthy to explain that the time duration between storms is randomly dictated. Storms can strike nearly back to back, or a significant amount of time can pass between two storms.&lt;br /&gt;
= '''The above is up-to-date. Below this point are the outdated remains of this article.''' =&lt;br /&gt;
Press &amp;quot;Show&amp;quot; to check the old article version. (Only temporalily) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- OLD VERSION OF THE ARTICLE! PLEASE IF YOU WANT TO EDIT IT SOMETHING DO NOT GO BELOW HERE  ---- !&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A significant and antagonistic element of survival in Beasts of Bermuda is enduring the effects of storms. The weather generator in Beasts of Bermuda is capable of generating many different types of storms, with many different intensities and durations. The intensity of the storm along with its shape over time will dictate several different elements such as rain, storm surges, wind, and lightning. Due to the way in which it is programmed, almost any storm is possible, but some variants are significantly less probable than others. Many weather events will not be intense enough to cause significant threat to survival, often generating gentle or moderate amounts of rain with little to no storm surge. Occasionally, however, a full-force hurricane will hit, presenting a very significant threat to survival. &lt;br /&gt;
&lt;br /&gt;
During storms, players must seek [[shelter]] in order to prevent [[Comfort|comfort]] loss or damage from lightning and tornadoes. The [[Talent tree|Weather Resistance]] talent can help players mitigate [[Comfort|comfort]] loss during storms, and at 3/3 points invested prevents death by lightning strike. Some types of creatures are, by default, more resistant to weather-induced comfort loss than others.&lt;br /&gt;
&lt;br /&gt;
There are some beneficial effects of inclement weather. Storms grant all players the [[Status Effects|Enhanced Growth]] status effect, temporarily increasing the rate at which creatures grow and reducing the amount of stress that enemy creatures cause them. Storms also reduce the food and water drain increases that players experience from being larger growth. Rain can also quickly restore [[Water|dirty]] and depleted [[Freshwater Lakes|freshwater resources]].&lt;br /&gt;
&lt;br /&gt;
== Wind ==&lt;br /&gt;
&lt;br /&gt;
Wind is one of the primary factors that dictates the loss of [[Comfort|comfort]] during a storm. The game keeps track of and updates a wind direction vector, which dictates the direction that rain drops and fog effects travel during a storm. Vegetation will also sway with the wind, sometimes violently during the most intense wind gusts. The size of ocean waves also increases with wind severity.&lt;br /&gt;
&lt;br /&gt;
== Rain ==&lt;br /&gt;
&lt;br /&gt;
Rain is another primary factor that dictates [[Comfort|comfort]] loss during storms. Rain is also the primary influence on storm surge intensity. Stronger rainstorms will bring larger surges. Rain significantly increases the rate at which sources of freshwater replenish, so a rainstorm may be beneficial during times when freshwater is scarce.&lt;br /&gt;
&lt;br /&gt;
== Storm Surges ==&lt;br /&gt;
[[File:Stormsurge.png|right400px|border|thumb|An unlucky Apatosaurus is surrounded on all sides by water, staying on what little dry ground is left.]]&lt;br /&gt;
One of the most frightening elements of stormy weather in Beasts of Bermuda is the storm surge. The [[Water|ocean]] can creep up the beach, over hills, and even up mountains as it comes looking for victims during a particularly intense storm. The rising water level poses significant threat to players in many different ways. First, being inundated by sea water will sharply drop the [[Comfort|comfort]] level of any [[Terrestrial Creatures|terrestrial creature]]. Rising water levels can also flush players out of [[Caves|caves and dens]] they may have taken refuge in, forcing them back out into the rain and further increasing risk of [[Death|death]] from stress. Storm surges also set the stage for predatory [[Aquatic Creatures|aquatic creatures]] such as the [[Mosasaurus]] to take full advantage of the situation.  &lt;br /&gt;
&lt;br /&gt;
It takes a severe storm for a noticeable storm surge to take place. Surges accumulate as the integration of the square of the rain intensity over time, so the more intense and longer the storm, the higher the surge will climb. Very intense storms can cause frighteningly high surges to occur. Surges decay over time as well.  The surge usually recedes along with the lightning of the storm, but some particularly extreme storm surges can outlast the storms that brought them.&lt;br /&gt;
&lt;br /&gt;
Storm surges will sometimes flood significant fractions of the map. Due to the method in which the weather generator was coded, any surge is theoretically possible, and surges beyond 30 meters have been seen in-game on very rare occasions.&lt;br /&gt;
&lt;br /&gt;
== Lightning ==&lt;br /&gt;
[[File:719890 screenshots 20180924081210 1.jpg|right400px|border|thumb|A [[Pteranodon]] weathering an intense thunderstorm.]]&lt;br /&gt;
Another risk associated with storms is death due to lightning strike. When the storm exceeds a certain threshold of intensity, lightning bolts will begin to periodically spawn around the map. The more intense the storm, the more frequent the lightning will occur. Lightning has a chance to target and deliberately strike an [[Shelter|unsheltered]] player, so odds are if one decides to brave a particularly harsh storm, if [[Comfort|stress]] doesn't kill you first, the lightning will.  Creatures with [[Weather Resistance|weather resistance]] are less likely to be struck by lightning. The [[Apatosaurus]] is the only creature in-game that is capable of surviving a lightning strike. Lightning does not target [[Aquatic Creatures|aquatic creatures]], regardless of whether they're sheltered, unless they are [[Beaching|beached]].&lt;br /&gt;
&lt;br /&gt;
Lightning can also trigger wildfires, which are discussed below.&lt;br /&gt;
&lt;br /&gt;
== Fire ==&lt;br /&gt;
[[File:SmokeStack.jpg|right400px|border|thumb|A Tropeognathus noticing an active fire from Dry Lightning.]]&lt;br /&gt;
[[File:ActiveFire.jpg|right400px|border|thumb|A Tropeognathus watches as the fire scorches the area.]]&lt;br /&gt;
Wildfires are an extremely dangerous weather event within the game. They spread quickly and can apply deadly [[Status Effects|debuffs]] to nearby creatures. Even just being right next to a fire can significantly injure the player, so fires should be avoided!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Fires are started in one of three ways:&lt;br /&gt;
* Dry lightning. This weather event can spawn very aggressive forest fires, but due to the rarity of dry lightning itself, this is fairly uncommon.&lt;br /&gt;
* Thunderstorms frequently spawn smaller, localized forest fires. However, rain dampens the speed and spread of the fires significantly.&lt;br /&gt;
* Long periods of time without rain will grant the chance for drought fires to spawn, which are very dangerous and spread rapidly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;When a fire spawns, its dangers do not immediately kick into effect. Rather, there is a 10-second grace period between spawn and activation, allowing players a window to escape should fire spawn in extremely close proximity to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Fires produce columns of smoke, which - in most cases - can be seen across whatever map they may be present on. This allows players to locate and avoid fires from a considerable distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Spawn points within or in close proximity to forest fires will not be usable, and when spawning as a creature, the user will be warned of fires in close proximity to the specific creature's spawn location.&lt;br /&gt;
&lt;br /&gt;
== Tornadoes == &lt;br /&gt;
[[File:719890 screenshots 20181003103746 1.jpg|right400px|border|thumb| An [[Apatosaurus]] trying to stay comfortable during a storm with two tornadoes in the background.]]&lt;br /&gt;
Tornadoes are sometimes generated during storms. They can pick up every type of creatures, with the exception of adult Apatosaurus, and chuck them across the map. Tornadoes will track and follow the nearest terrestrial creature. If the tracked creature dies, swims underwater, flies away, or rests under 100% shelter, the tornado will abandon the target and seek the next closest terrestrial creature. Tornadoes tend to track the largest concentration of unsheltered players on the map.&lt;br /&gt;
&lt;br /&gt;
== Droughts ==&lt;br /&gt;
&lt;br /&gt;
Droughts are a future weather event the developers plan to add to the game. They will involve water levels going down substantially, forcing players to find dwindling pools of water to drink from.&lt;br /&gt;
&lt;br /&gt;
== How Weather is Generated ==&lt;br /&gt;
[[File:LargeStorm1.jpg|right|thumb|600px|border|MATLAB Generated Storm Simulation for Beasts of Bermuda]]&lt;br /&gt;
A development blog post was written on how storms are generated [https://beastsofbermuda.com/blog/post/procedural-weather/ here].&lt;br /&gt;
&lt;br /&gt;
The storm generator works essentially by throwing weighted dice every 36 seconds while the storm event is occurring. These dice dictate the storm's intensity profile, passing through four intervals of randomly determined duration. The tuning of the storm generator for creation in the UE4 engine was actually done using a MATLAB script with a wide array of parameters that determine many elements of the storm. A profile of a severe storm is shown on this wiki page, in which one can see all the different storm elements. Some of these elements are purely aesthetic, whereas others have gameplay repercussions.&lt;br /&gt;
&lt;br /&gt;
The first stage of any generated storm is set up with a set of dice rolls that unanimously will increase the storm intensity. The amount of rolls is randomly determined. This ensures that no storm will peter out after only a few ticks of the storm clock, granting every storm a minimum threshold. Some storms will die immediately after this interval, causing weather events as short as 3 minutes.&lt;br /&gt;
&lt;br /&gt;
In the second stage of the storm, the dice are biased towards increases in intensity but decreases are possible, thus allowing the moderately rare, super short storm to die here. As biased rolls of these dice accumulate, it is likely (but not guaranteed) that the storm will increase in intensity profile.  &lt;br /&gt;
&lt;br /&gt;
The third stage of the storm grants fair chance to the storm generator to increase or decrease in severity. In some instances, this may lead to continued increases in storm severity to ridiculous levels, often following suit with extreme storm surges that can flood significant sections of the game world. In other instances, the storm will die here, never making it to stage four. On average, the storm will stay relatively even in intensity profile. This stage of storm generation can vary in time duration from very brief, to rather long periods of time.&lt;br /&gt;
&lt;br /&gt;
The fourth stage of the storm is marked by inevitable death. The storm will die, as in this stage with each cast of the dice that dictate the storm intensity profile, the likelihood of the roll coming out positive is lower and lower. A storm can occasionally resist stage four storm killing for a while, but eventually will be brought down.&lt;br /&gt;
&lt;br /&gt;
It is also noteworthy to explain that the time duration between storms is randomly dictated. Storms can strike nearly back to back, or a significant amount of time can pass between two storms.&lt;br /&gt;
&lt;br /&gt;
See also: [[Natural Disasters]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Enhanced_Growth.png&amp;diff=5343</id>
		<title>File:Enhanced Growth.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Enhanced_Growth.png&amp;diff=5343"/>
		<updated>2024-09-12T18:32:19Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Enhanced Growth status effect icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Enhanced Growth status effect icon.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:The_Elements.png&amp;diff=5342</id>
		<title>File:The Elements.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:The_Elements.png&amp;diff=5342"/>
		<updated>2024-09-12T18:21:59Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Debuff Icon &amp;quot;The Elements&amp;quot;, normally related to weather debuff conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Debuff Icon &amp;quot;The Elements&amp;quot;, normally related to weather debuff conditions.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=5341</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=5341"/>
		<updated>2024-09-12T16:52:23Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Added Elasmosaurus missing art.&lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Carnivores&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Acrocanthosaurus_MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Acrocanthosaurus|300px|Acrocanthosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ichthyovenator MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Ichthyovenator|300px|Ichthyovenator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kaprosuchus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Kaprosuchus|300px|Kaprosuchus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wiehenvenator MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Wiehenvator|300px|Wiehenvenator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Megaraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Megaraptor|300px|Megaraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tyrannosaurus Rex MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tyrannosaurus_rex|300px|Tyrannosaurus rex]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Utahraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Utahraptor|300px|Utahraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Velociraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Velociraptor|300px|Velociraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zupaysaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Zupaysaurus|300px|Zupaysaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Herbivores&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Apatosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Apatosaurus|300px|Apatosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lurdusaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Lurdusaurus|300px|Lurdusaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oryctodromeus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Oryctodromeus|300px|Oryctodromeus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Parasaurolophus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Parasaurolophus|300px|Parasaurolophus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pachycephalosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Pachycephalosaurus|300px|Pachycephalosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Coahuilaceratops MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Coahuilaceratops|300px|Coahuilaceratops]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saichania MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Saichania|300px|Saichania]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Aquatics&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archelon MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Archelon|300px|Archelon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Elasmosaurus_MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Elasmosaurus|300px|Elasmosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kronosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Kronosaurus|300px|Kronosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mosasaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Mosasaurus|300px|Mosasaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Palaeophis MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Palaeophis|300px|Palaeophis]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Flyers&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pteranodon MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Pteranodon|300px|Pteranodon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tropeognathus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tropeognathus|300px|Tropeognathus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tapejara MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tapejara|300px|Tapejara]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:1275px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;&amp;quot;&amp;gt;Playable Critters&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arganodus]] | [[Auroraceratops]] | [[Frog]] | [[Horseshoe Crab]] | [[Malawania]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;max-width:100%;height:auto;width:auto\9;text-align:center&amp;quot;&amp;gt;[[File:Loading screen 2 WATER DEEP water edited(1).png|upright|1600px]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Elasmosaurus_MAINPAGE.png&amp;diff=5340</id>
		<title>File:Elasmosaurus MAINPAGE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Elasmosaurus_MAINPAGE.png&amp;diff=5340"/>
		<updated>2024-09-12T16:51:25Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Elasmosaurus button/art that leads to the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Elasmosaurus button/art that leads to the article.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=5339</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=5339"/>
		<updated>2024-09-12T16:22:43Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Updated place holders of art/buttons that lead to their articles, deleted the old creature list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;max-width:100%;height:auto;width:auto\9;text-align:center&amp;quot;&amp;gt;[[File:Loading screen 1 LAND AND SKY sky edited(2).png|upright|1600px]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MissingInfo}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is how you write comments in HTML. It is common curtesy to write a lot of comments whenever you code something so others can easily read and understand it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;background-color:#26746E;width:40%;border-radius:10px 10px 10px 10px;text-align:center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%;color:white;&amp;quot;&amp;gt;'''Welcome to the {{SITENAME}} Wiki'''&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;font-size:120%;width:400px;background-color:#72928f;border-radius:0px 0px 10px 10px;text-align:center;color:white;padding:10px;&amp;quot;&amp;gt;A fan-run Wiki for the dinosaur survival game, Beasts of Bermuda!We are currently under maintanence as we work to update this site once more. Feel free to join the Wiki's [https://discord.gg/DWEuH78Zda Discord Server] for more information or to help us.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]'''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Featured Articles Section, split into 2 dividers so both can be easily edited. --&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:20px;border-radius:10px 10px 0px 0px;background:#26746E;padding:2px;height:50%;width:60%;color:white&amp;quot;&amp;gt;&lt;br /&gt;
Featured Articles:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;border-radius:0px 0px 10px 10px;background:#72928f;padding:2px;width:60%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:2px;display:inline-block;vertical-align:top;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:New_player_guide_V2_B.png|link=https://wiki.beastsofbermuda.com/New_Player_Guide|500px|New Player Guide]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:2px;display:inline-block;vertical-align:top;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NEW_PLAYABLE_CREATURE_Palaeophis_B_png.png|link=https://wiki.beastsofbermuda.com/Palaeophis|500px|Palaeophis]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;border-radius:25px 25px 25px 25px;width:1650px;padding:10px;color:white;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CreatureList.png|700x150px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Carnivores&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Acrocanthosaurus_MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Acrocanthosaurus|300px|Acrocanthosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ichthyovenator MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Ichthyovenator|300px|Ichthyovenator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kaprosuchus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Kaprosuchus|300px|Kaprosuchus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wiehenvenator MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Wiehenvator|300px|Wiehenvenator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Megaraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Megaraptor|300px|Megaraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tyrannosaurus Rex MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tyrannosaurus_rex|300px|Tyrannosaurus rex]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Utahraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Utahraptor|300px|Utahraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Velociraptor MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Velociraptor|300px|Velociraptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zupaysaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Zupaysaurus|300px|Zupaysaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Herbivores&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Apatosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Apatosaurus|300px|Apatosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lurdusaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Lurdusaurus|300px|Lurdusaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oryctodromeus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Oryctodromeus|300px|Oryctodromeus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Parasaurolophus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Parasaurolophus|300px|Parasaurolophus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pachycephalosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Pachycephalosaurus|300px|Pachycephalosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Coahuilaceratops MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Coahuilaceratops|300px|Coahuilaceratops]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saichania MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Saichania|300px|Saichania]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Aquatics&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Archelon MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Archelon|300px|Archelon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Placeholder CreatureList.png|link=https://wiki.beastsofbermuda.com/Elasmosaurus|300px|Elasmosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kronosaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Kronosaurus|300px|Kronosaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mosasaurus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Mosasaurus|300px|Mosasaurus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Palaeophis MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Palaeophis|300px|Palaeophis]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:300px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;margin-right:10px;margin-left:10px;&amp;quot;&amp;gt;Flyers&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pteranodon MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Pteranodon|300px|Pteranodon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tropeognathus MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tropeognathus|300px|Tropeognathus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tapejara MAINPAGE.png|link=https://wiki.beastsofbermuda.com/Tapejara|300px|Tapejara]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:1275px;vertical-align:top;background:#26746E;border-radius:25px 25px 25px 25px;padding:5px;&amp;quot;&amp;gt;Playable Critters&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arganodus]] | [[Auroraceratops]] | [[Frog]] | [[Horseshoe Crab]] | [[Malawania]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;max-width:100%;height:auto;width:auto\9;text-align:center&amp;quot;&amp;gt;[[File:Loading screen 2 WATER DEEP water edited(1).png|upright|1600px]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Kronosaurus_MAINPAGE.png&amp;diff=5338</id>
		<title>File:Kronosaurus MAINPAGE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Kronosaurus_MAINPAGE.png&amp;diff=5338"/>
		<updated>2024-09-12T16:16:40Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Kronosaurus button/art that leads to the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Kronosaurus button/art that leads to the article.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Mosasaurus_MAINPAGE.png&amp;diff=5337</id>
		<title>File:Mosasaurus MAINPAGE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Mosasaurus_MAINPAGE.png&amp;diff=5337"/>
		<updated>2024-09-12T16:16:17Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Mosasaurus button/art that leads to the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mosasaurus button/art that leads to the article.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Megaraptor_MAINPAGE.png&amp;diff=5336</id>
		<title>File:Megaraptor MAINPAGE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Megaraptor_MAINPAGE.png&amp;diff=5336"/>
		<updated>2024-09-12T16:15:50Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Megaraptor button/art that leads to the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Megaraptor button/art that leads to the article.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=What_is_Beasts_Of_Bermuda%3F&amp;diff=5297</id>
		<title>What is Beasts Of Bermuda?</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=What_is_Beasts_Of_Bermuda%3F&amp;diff=5297"/>
		<updated>2024-09-07T14:46:16Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Presinha moved page What is Beast Of Bermuda? to What is Beasts Of Bermuda? without leaving a redirect: I wrote the tittle wrong, sorry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Introduction.png|700x150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact and full of prehistoric life. With its propensity to storms and shifting tides, wildfires and even tornados, the Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from several creatures, including terrestrials, flyers, aquatics or semi-aquatics, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a piscivor or even an omnivore and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
'''The game is currently under development and was first released on December 21st, 2018 as a primarily multiplayer experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''What does Beasts of Bermuda have to offer?'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an (semi-)aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different from traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda give players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - The first is our Life Cycle mode of gameplay. The player selects a creature of choice and spawns into the world as a juvenile of that species. They must survive and gradually grow larger over time. As growth accumulates, they also earn talents, which can be spent to enhance different aspects of your creature's capabilities. At the growth of 1.320, the player must choose between remaining at this growth or entering The Gauntlet. [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This game mode involves constant battling. Players will spawn as adult creatures and can kill other players to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer. Train here to improve your chances of survival or just have fun!&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - Free roam is a gamemode that represents majority of the old game in regards to growth speeds and when talent points are gained. It's what existed before Titania and Gauntlet's gamemode. This mode is similar to Life Cycle, however there is no Gauntlet. Growth becomes slowed after becoming Elder (1.200)&lt;br /&gt;
&lt;br /&gt;
* [[Gauntlet| Gauntlet ]] - Gauntlet is the newest gamemode of Beast of Bermuda. This mode was created to introduce a new challenging method of infinite growth. Instead of time balancing growth, it uses food drain rates instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''Where is Beasts of Bermuda in its development?'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional game modes.&lt;br /&gt;
&lt;br /&gt;
The game was released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game. &lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''Developers'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Lead Developers''&amp;lt;br&amp;gt;&lt;br /&gt;
Predatoria&amp;lt;br&amp;gt;&lt;br /&gt;
Soals&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
''BoB Developers''&amp;lt;br&amp;gt;&lt;br /&gt;
Callie - 3D Modeller&amp;lt;br&amp;gt;&lt;br /&gt;
Sepiks - Sound design&amp;lt;br&amp;gt;&lt;br /&gt;
Detestation - Programmer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:FAQ.png|700x150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles. We are also currently waiting for the Nvidia support, which should only be a matter of time and only requires their confirmation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now, there is no ETA on this as we are currently still focusing on improving the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Will Beasts of Bermuda have single-player support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
You can also see [[Dedicated Servers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' How much is Beasts of Bermuda's Price? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD/EUR) and can be purchased on Steam. The game occasionally goes on sale.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
In the Social Media section you will find links to the Discord, Steam, YouTube, Twitch and other ways to keep up with the game. You will also find a lot of people sharing their gameplay on YouTube and other platforms.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:SocialMedia.png|700x150px]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Beasts of Bermuda Merch Store'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.teepublic.com/user/beastsofbermuda&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.redbubble.com/people/BeastsOfBermuda/shop&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Social Media Links'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://steamcommunity.com/app/719890&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.reddit.com/r/BeastsofBermuda/&amp;lt;br&amp;gt;&lt;br /&gt;
https://facebook.com/groups/1794880360802376/ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''In-Game Skin Catalouge'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://drive.google.com/file/d/1V1RKyX6SXHKwoUsyHazzbwK5YVQMPt-i/view?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dedicated Server Information'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://beastsofbermuda.com/wiki/w/Dedicated_Servers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Community-Run Wikipedia'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://beastsofbermuda.com/wiki/w/Main_Page&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=What_is_Beasts_Of_Bermuda%3F&amp;diff=5295</id>
		<title>What is Beasts Of Bermuda?</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=What_is_Beasts_Of_Bermuda%3F&amp;diff=5295"/>
		<updated>2024-09-07T14:42:35Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Presinha moved page Main Page Archival to What is Beast Of Bermuda?: This was the old main page, it has quite usefull information and inside info on the Development side of things, we can use this as an official introduction of the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Introduction.png|700x150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact and full of prehistoric life. With its propensity to storms and shifting tides, wildfires and even tornados, the Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from several creatures, including terrestrials, flyers, aquatics or semi-aquatics, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a piscivor or even an omnivore and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
'''The game is currently under development and was first released on December 21st, 2018 as a primarily multiplayer experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''What does Beasts of Bermuda have to offer?'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an (semi-)aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different from traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda give players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - The first is our Life Cycle mode of gameplay. The player selects a creature of choice and spawns into the world as a juvenile of that species. They must survive and gradually grow larger over time. As growth accumulates, they also earn talents, which can be spent to enhance different aspects of your creature's capabilities. At the growth of 1.320, the player must choose between remaining at this growth or entering The Gauntlet. [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This game mode involves constant battling. Players will spawn as adult creatures and can kill other players to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer. Train here to improve your chances of survival or just have fun!&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - Free roam is a gamemode that represents majority of the old game in regards to growth speeds and when talent points are gained. It's what existed before Titania and Gauntlet's gamemode. This mode is similar to Life Cycle, however there is no Gauntlet. Growth becomes slowed after becoming Elder (1.200)&lt;br /&gt;
&lt;br /&gt;
* [[Gauntlet| Gauntlet ]] - Gauntlet is the newest gamemode of Beast of Bermuda. This mode was created to introduce a new challenging method of infinite growth. Instead of time balancing growth, it uses food drain rates instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''Where is Beasts of Bermuda in its development?'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional game modes.&lt;br /&gt;
&lt;br /&gt;
The game was released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game. &lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''Developers'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Lead Developers''&amp;lt;br&amp;gt;&lt;br /&gt;
Predatoria&amp;lt;br&amp;gt;&lt;br /&gt;
Soals&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
''BoB Developers''&amp;lt;br&amp;gt;&lt;br /&gt;
Callie - 3D Modeller&amp;lt;br&amp;gt;&lt;br /&gt;
Sepiks - Sound design&amp;lt;br&amp;gt;&lt;br /&gt;
Detestation - Programmer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:FAQ.png|700x150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles. We are also currently waiting for the Nvidia support, which should only be a matter of time and only requires their confirmation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now, there is no ETA on this as we are currently still focusing on improving the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Will Beasts of Bermuda have single-player support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
You can also see [[Dedicated Servers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' How much is Beasts of Bermuda's Price? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD/EUR) and can be purchased on Steam. The game occasionally goes on sale.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
In the Social Media section you will find links to the Discord, Steam, YouTube, Twitch and other ways to keep up with the game. You will also find a lot of people sharing their gameplay on YouTube and other platforms.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:SocialMedia.png|700x150px]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Beasts of Bermuda Merch Store'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.teepublic.com/user/beastsofbermuda&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.redbubble.com/people/BeastsOfBermuda/shop&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Social Media Links'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://steamcommunity.com/app/719890&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.reddit.com/r/BeastsofBermuda/&amp;lt;br&amp;gt;&lt;br /&gt;
https://facebook.com/groups/1794880360802376/ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''In-Game Skin Catalouge'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://drive.google.com/file/d/1V1RKyX6SXHKwoUsyHazzbwK5YVQMPt-i/view?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dedicated Server Information'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://beastsofbermuda.com/wiki/w/Dedicated_Servers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Community-Run Wikipedia'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://beastsofbermuda.com/wiki/w/Main_Page&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page_Archival&amp;diff=5296</id>
		<title>Main Page Archival</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page_Archival&amp;diff=5296"/>
		<updated>2024-09-07T14:42:35Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Presinha moved page Main Page Archival to What is Beast Of Bermuda?: This was the old main page, it has quite usefull information and inside info on the Development side of things, we can use this as an official introduction of the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[What is Beast Of Bermuda?]]&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=What_is_Beasts_Of_Bermuda%3F&amp;diff=5294</id>
		<title>What is Beasts Of Bermuda?</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=What_is_Beasts_Of_Bermuda%3F&amp;diff=5294"/>
		<updated>2024-09-07T14:41:09Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Update some outdate info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Introduction.png|700x150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact and full of prehistoric life. With its propensity to storms and shifting tides, wildfires and even tornados, the Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from several creatures, including terrestrials, flyers, aquatics or semi-aquatics, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a piscivor or even an omnivore and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
'''The game is currently under development and was first released on December 21st, 2018 as a primarily multiplayer experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''What does Beasts of Bermuda have to offer?'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an (semi-)aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different from traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda give players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - The first is our Life Cycle mode of gameplay. The player selects a creature of choice and spawns into the world as a juvenile of that species. They must survive and gradually grow larger over time. As growth accumulates, they also earn talents, which can be spent to enhance different aspects of your creature's capabilities. At the growth of 1.320, the player must choose between remaining at this growth or entering The Gauntlet. [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This game mode involves constant battling. Players will spawn as adult creatures and can kill other players to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer. Train here to improve your chances of survival or just have fun!&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - Free roam is a gamemode that represents majority of the old game in regards to growth speeds and when talent points are gained. It's what existed before Titania and Gauntlet's gamemode. This mode is similar to Life Cycle, however there is no Gauntlet. Growth becomes slowed after becoming Elder (1.200)&lt;br /&gt;
&lt;br /&gt;
* [[Gauntlet| Gauntlet ]] - Gauntlet is the newest gamemode of Beast of Bermuda. This mode was created to introduce a new challenging method of infinite growth. Instead of time balancing growth, it uses food drain rates instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''Where is Beasts of Bermuda in its development?'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional game modes.&lt;br /&gt;
&lt;br /&gt;
The game was released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game. &lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''Developers'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Lead Developers''&amp;lt;br&amp;gt;&lt;br /&gt;
Predatoria&amp;lt;br&amp;gt;&lt;br /&gt;
Soals&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
''BoB Developers''&amp;lt;br&amp;gt;&lt;br /&gt;
Callie - 3D Modeller&amp;lt;br&amp;gt;&lt;br /&gt;
Sepiks - Sound design&amp;lt;br&amp;gt;&lt;br /&gt;
Detestation - Programmer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:FAQ.png|700x150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles. We are also currently waiting for the Nvidia support, which should only be a matter of time and only requires their confirmation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now, there is no ETA on this as we are currently still focusing on improving the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Will Beasts of Bermuda have single-player support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
You can also see [[Dedicated Servers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' How much is Beasts of Bermuda's Price? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD/EUR) and can be purchased on Steam. The game occasionally goes on sale.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
In the Social Media section you will find links to the Discord, Steam, YouTube, Twitch and other ways to keep up with the game. You will also find a lot of people sharing their gameplay on YouTube and other platforms.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:SocialMedia.png|700x150px]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Beasts of Bermuda Merch Store'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.teepublic.com/user/beastsofbermuda&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.redbubble.com/people/BeastsOfBermuda/shop&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Social Media Links'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://steamcommunity.com/app/719890&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.reddit.com/r/BeastsofBermuda/&amp;lt;br&amp;gt;&lt;br /&gt;
https://facebook.com/groups/1794880360802376/ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''In-Game Skin Catalouge'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://drive.google.com/file/d/1V1RKyX6SXHKwoUsyHazzbwK5YVQMPt-i/view?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dedicated Server Information'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://beastsofbermuda.com/wiki/w/Dedicated_Servers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Community-Run Wikipedia'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://beastsofbermuda.com/wiki/w/Main_Page&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=5293</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=5293"/>
		<updated>2024-09-07T14:27:25Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Revision + Rewording, needs a final revision by someone else. Now the only thing that is missing is the images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo}}&lt;br /&gt;
&lt;br /&gt;
== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&amp;lt;br&amp;gt;&lt;br /&gt;
In order to mate, 2 mature (0.8+ [[Life Cycle|growth]]) players of the same species but opposite genders must be close to each other and sent a Request to Mate. Once accepted, the two will lose all of their [[Ability|ability power]] and [[Stamina|stamina]] as well as [[Resting|lie down]]. You can send a Request to Mate by:&lt;br /&gt;
* Opening the Players Menu (Tab) and clicking the Request to Mate button over their name bar&lt;br /&gt;
* Opening the Vocal Menu (hold down V) and hovering over the Request to Mate option while looking at the mate.&lt;br /&gt;
* Using the chat command \mate (nickname of the player you want to mate with). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players can mate and lay as many eggs as they want including mating with different partners. The number of eggs given by the father is random, thought if the male invests into the [[Talents|Good Parent]] talent, he will be able to provide more eggs at once, up to a maximum of 6 per request.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
'''Gestation'''&amp;lt;br&amp;gt;&lt;br /&gt;
After mating, the female will receive an egg HUD in the top right of her screen ([[User Interface|default UI layout]]) which will show the total amount of eggs gestating and how many have been gestated already. The egg icon will slowly fill up as more eggs finish gestating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While gestating, the [[Food|food]] and [[Water|water]] of the mother will drain quicker, and her overall [[Comfort|comfort]] will be lower. By investing into the [[Talents|Good Parent]] talent, these negative effects will be reduced. In order to lay any eggs, the father must create a nest ([[Keybind|default &amp;quot;B&amp;quot;]]) at the cost of [[Ability|ability power]] as long as the ground is even enough. Similarly to eggs, there is no limit to how many nests a male can create, but each nest has a limit of 25 eggs it can hold at once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Laying Eggs'''&amp;lt;br&amp;gt;&lt;br /&gt;
Eggs are laid by interacting with it ([[Keybind|default &amp;quot;F&amp;quot;]]), and can be laid in multiple batches unless the players' species is [[Archelon|Archelon]], whose nest is covered up once the eggs are placed and will not accept more eggs. Eggs can only be laid inside of the mating partner nest and not yet used by another female.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nests require maintenance and can be repaired by either parent by pressing the interact key while looking at the nest. Nests will visually deplete until they break, at which point all of the eggs are scattered, but can still be incubated and hatched out of as normal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If, at any point, either the mother or the eggs are damaged, then the inherits of the child will have a higher likelihood to be negative. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
For an egg to begin incubation, a player must be inside of it. On the Creature Select Menu, when creating a new creature, players are capable of requesting to become offspring. If a creature has an egg icon next to them, that means they have at least 1 available egg. The parents can choose to allow or dismiss anyone who requests to become offspring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
Once a player is inside an egg, it takes 10 minutes by default to be able to hatch, but this time can be reduced by:&lt;br /&gt;
* Providing the Incubation buff by sitting or lying over an egg&lt;br /&gt;
* Being inside a [[World Events|Great Nesting Site World Event]]&amp;lt;br&amp;gt;&lt;br /&gt;
These can stack ontop of each other.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While inside the egg, the screen will slowly turn from bright red to a mostly visible window. Players can check their progress by looking at the egg icon on the bottom right or checking their growth inside the Character Menu. Once they reach 1.0, they can press the &amp;quot;Z&amp;quot; key to hatch. Hatchlings begin life at 0.1 growth, and will have a unique [[Skin Customization|nested skin]] which will blend the two parent skins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aquatics that perform live birth (currently only [[Kronosaurus|Kronosaurus]], [[Mosasaurus|Mosasaurus]], and [[Elasmosaurus|Elasmosaurus]]) skip the incubation process and instead birth players.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mutations and Nesting buffs. ==&lt;br /&gt;
&lt;br /&gt;
'''Mutations'''&lt;br /&gt;
&lt;br /&gt;
Everytime a off-spring hatches it has a small chance of inheriting a random mutation, the game will inform if you have a mutation on the skin customization menu. Some mutations may make skin customizing limited or impossible, you can also be born with more then one mutation toghether. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are 11 mutations in total available on game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Piebald.''' &amp;quot;Animals with piebaldism are missing certain cell in areas of their body. This results in white patches across the skin.&amp;quot;&lt;br /&gt;
* '''Albino.''' &amp;quot; Albino animals are unanble to produce melanin. This results in total loss of pigments.&lt;br /&gt;
* '''Melanistic'''. &amp;quot;Melanistic animals produce excess of melanin. This results in black or nearly black pigmentation.&lt;br /&gt;
* '''Axanthism.''' &amp;quot;Animals with axanthism can not produce yellow pigment, resulting in blue coloration on their skins and feather!&amp;quot;&lt;br /&gt;
* '''Leucistic.''' &amp;quot;Leucistic animals have reduced pigmentation of the skin, but their eyes are colored normally.&amp;quot;&lt;br /&gt;
* '''Erythrism.''' &amp;quot;Animals with erythrism have abnormal red pigmentations of their skins or feathers.&amp;quot;&lt;br /&gt;
* '''Xanthochromism.''' &amp;quot;Animals with xanthocrmism have an unsual yellow pigmentation of their skins and feathers!&amp;quot;&lt;br /&gt;
* '''Pepperism.''' &amp;quot;Animals with pepperism are covered in black and white patches!&amp;quot;&lt;br /&gt;
* '''Monochromatic.''' &amp;quot;A monochromatic dinossaur! How did that happen?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Bioluminecesnt.''' &amp;quot;Bio animals shine in the dark! We don't know how or why this happens.&amp;quot;&lt;br /&gt;
* '''Incest.''' &amp;quot;Incest animals suffer with various genetic problems because their parents are related to each other.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Incest is the only non-random mutation, it is caused when the parents mate with their off-spring, grandchilds or sibillings. The incest mutation will give negative inheritis and makes you born deformaded.&lt;br /&gt;
&lt;br /&gt;
'''Nesting buffs'''&lt;br /&gt;
&lt;br /&gt;
There a ways of improving your nesting experience by doing certain thins like; Mating inside of a [[World Events|Great Nesting Site World Event]] or by beeing blessed on the survival shrine, one of the [[Deity_Shrines|Deities]], it will acelerate your nesting speed, reduce the side-effects of nesting and also give higher chances of biomutations. &lt;br /&gt;
&lt;br /&gt;
if you complete the achiviment of &amp;quot;Mutation hunter&amp;quot; by snifing all of the 11 mutations around the server you are playing it will give a small increase of chance on inheriting bioluminecesnt. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
'''The above is up-to-date. Below this point are the outdated remains of this article.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include... &lt;br /&gt;
&lt;br /&gt;
* Parental growth buff.&lt;br /&gt;
* Better inherits.&lt;br /&gt;
* Unique skins.&lt;br /&gt;
* DO BE WEARY, Incest and Damaged eggs can harm inherits.&lt;br /&gt;
&lt;br /&gt;
===Parental Buffs===&lt;br /&gt;
&lt;br /&gt;
Parents receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.8, which increases their growth speed. &lt;br /&gt;
&lt;br /&gt;
===Nesting Inherits===&lt;br /&gt;
&lt;br /&gt;
Players who are nested into the world of Beasts of Bermuda receive improved inherits. [[Talents|Inherits]] are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits. &lt;br /&gt;
&lt;br /&gt;
While the talents the parents have affect what inherits their children may get, their personal inherits do '''not''' (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare. &lt;br /&gt;
&lt;br /&gt;
Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
===Unique Skins===&lt;br /&gt;
&lt;br /&gt;
When nested, players can get unique [[Skin Customization|skins]] mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.&lt;br /&gt;
&lt;br /&gt;
These mutations are...&lt;br /&gt;
* Bioluminescence - a glowing skin layer.&lt;br /&gt;
* Pure Albinism - a purely uncustomizable skin, mostly with light colors.&lt;br /&gt;
* Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).&lt;br /&gt;
* Pure Melanism - a purely uncustomizable skin, mostly with darker colors.&lt;br /&gt;
* Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).&lt;br /&gt;
&lt;br /&gt;
===Incest &amp;amp; Damaged Eggs===&lt;br /&gt;
&lt;br /&gt;
If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
In addition, if a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=5292</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=5292"/>
		<updated>2024-09-06T21:59:10Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Added missed info of mutation and nesting buffs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo}}&lt;br /&gt;
&lt;br /&gt;
== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&amp;lt;br&amp;gt;&lt;br /&gt;
In order to mate, 2 mature (0.8+ [[Life Cycle|growth]]) players of the same species but opposite genders must be close to each other and sent a Request to Mate. Once accepted, the two will lose all of their [[Ability|ability power]] and [[Stamina|stamina]] as well as [[Resting|lie down]]. You can send a Request to Mate by:&lt;br /&gt;
* Opening the Players Menu (Tab) and clicking the Request to Mate button over their name bar&lt;br /&gt;
* Opening the Vocal Menu (hold down V) and hovering over the Request to Mate option while looking at the mate.&lt;br /&gt;
* Using the chat command \mate (nickname of the player you want to mate with). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players can mate and lay as many eggs as they want including mating with different partners. The number of eggs given by the father is random, thought if the male invests into the [[Talents|Good Parent]] talent, he will be able to provide more eggs at once, up to a maximum of 6 per request.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
'''Gestation'''&amp;lt;br&amp;gt;&lt;br /&gt;
After mating, the female will receive an egg HUD in the top right of her screen ([[User Interface|default UI layout]]) which will show the total amount of eggs gestating and how many have been gestated already. The egg icon will slowly fill up as more eggs finish gestating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While gestating, the [[Food|food]] and [[Water|water]] of the mother will drain quicker, and her overall [[Comfort|comfort]] will be lower. By investing into the [[Talents|Good Parent]] talent, these negative effects will be reduced. In order to lay any eggs, the father must create a nest ([[Keybind|default &amp;quot;B&amp;quot;]]) at the cost of [[Ability|ability power]] as long as the ground is even enough. Similarly to eggs, there is no limit to how many nests a male can create, but each nest has a limit of 25 eggs it can hold at once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Laying Eggs'''&amp;lt;br&amp;gt;&lt;br /&gt;
Eggs are laid by interacting with it ([[Keybind|default &amp;quot;F&amp;quot;]]), and can be laid in multiple batches unless the players' species is [[Archelon|Archelon]], whose nest is covered up once the eggs are placed and will not accept more eggs. Eggs can only be laid inside of the mating partner nest and not yet used by another female.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nests require maintenance and can be repaired by either parent by pressing the interact key while looking at the nest. Nests will visually deplete until they break, at which point all of the eggs are scattered, but can still be incubated and hatched out of as normal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If, at any point, either the mother or the eggs are damaged, then the inherits of the child will have a higher likelihood to be negative. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
For an egg to begin incubation, a player must be inside of it. On the Creature Select Menu, when creating a new creature, players are capable of requesting to become offspring. If a creature has an egg icon next to them, that means they have at least 1 available egg. The parents can choose to allow or dismiss anyone who requests to become offspring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
Once a player is inside an egg, it takes 10 minutes by default to be able to hatch, but this time can be reduced by:&lt;br /&gt;
* Providing the Incubation buff by sitting or lying over an egg&lt;br /&gt;
* Being inside a [[World Events|Great Nesting Site World Event]]&amp;lt;br&amp;gt;&lt;br /&gt;
These can stack ontop of each other.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While inside the egg, the screen will slowly turn from bright red to a mostly visible window. Players can check their progress by looking at the egg icon on the bottom right or checking their growth inside the Character Menu. Once they reach 1.0, they can press the &amp;quot;Z&amp;quot; key to hatch. Hatchlings begin life at 0.1 growth, and will have a unique [[Skin Customization|nested skin]] which will blend the two parent skins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aquatics that perform live birth (currently only [[Kronosaurus|Kronosaurus]], [[Mosasaurus|Mosasaurus]], and [[Elasmosaurus|Elasmosaurus]]) skip the incubation process and instead birth players.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mutations and Nesting buffs. ==&lt;br /&gt;
&lt;br /&gt;
'''Mutations'''&lt;br /&gt;
&lt;br /&gt;
Everytime a off-spring hatches it has a small chance of inheriting a random mutation. There are 11 mutations in total available on game.&lt;br /&gt;
* Piebald. &amp;quot;Animals with piebaldism are missing certain cell in areas of their body. This results in white patches across the skin.&amp;quot;&lt;br /&gt;
* Albino. &amp;quot; Albino animals are unanble to produce melanin. This results in total loss of pigments.&lt;br /&gt;
* Melanistic. &amp;quot;Melanistic animals produce excess of melanin. This results in black or nearly black pigmentation.&lt;br /&gt;
* Leucistic. &amp;quot;Leucistic animals have reduced pigmentation of the skin, but their eyes are colored normally.&amp;quot;&lt;br /&gt;
* Erythrism. &amp;quot;Animals with erythrism have abnormal red pigmentations of their skins or feathers.&amp;quot;&lt;br /&gt;
* Xanthochromism. &amp;quot;Animals with xanthocrmism have an unsual yellow pigmentation of their skins or feathers.&amp;quot;&lt;br /&gt;
* Pepperism. &amp;quot;Animals with pepperism are covered in black and white patches!&amp;quot;&lt;br /&gt;
* Monochromatic. &amp;quot;A monochromatic dinossaur! How did that happen?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Bioluminecesnt. &amp;quot;Bio animals shine in the dark! We don't know how or why this happens.&amp;quot;&lt;br /&gt;
* Incest. &amp;quot;Incest animals suffer with various genetic problems because their parents are related to each other.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Incest is the only non-random mutation, it is caused when the parents mate with their off-spring, grandchilds or sibillings. The incest mutation will give negative inheritis and makes you born deformaded. (Note: As for right now, just some creatures have the incest model.) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nesting buffs'''&lt;br /&gt;
&lt;br /&gt;
Some events and actions on Beast Of Bermuda can improve the nesting mechanic. If you mate inside a [[World Events|Great Nesting Site World Event]] it will give lots of diferent kind of perks, or if you or your mate recieve a blessing on the survival shrine, one of the [[Deity_Shrines|Deities]], it will acelerate your nesting speed reduce the side-effects of nesting and also give higher chances of biomutations.&lt;br /&gt;
&lt;br /&gt;
if you complete the achiviment of &amp;quot;Mutation hunter&amp;quot; by snifing all of the 11 mutations around the server you are playing it will give a small increase of chance on inheriting bioluminecesnt. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
The above is up-to-date. Below this point are the outdated remains of this article. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include... &lt;br /&gt;
&lt;br /&gt;
* Parental growth buff.&lt;br /&gt;
* Better inherits.&lt;br /&gt;
* Unique skins.&lt;br /&gt;
* DO BE WEARY, Incest and Damaged eggs can harm inherits.&lt;br /&gt;
&lt;br /&gt;
===Parental Buffs===&lt;br /&gt;
&lt;br /&gt;
Parents receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.8, which increases their growth speed. &lt;br /&gt;
&lt;br /&gt;
===Nesting Inherits===&lt;br /&gt;
&lt;br /&gt;
Players who are nested into the world of Beasts of Bermuda receive improved inherits. [[Talents|Inherits]] are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits. &lt;br /&gt;
&lt;br /&gt;
While the talents the parents have affect what inherits their children may get, their personal inherits do '''not''' (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare. &lt;br /&gt;
&lt;br /&gt;
Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
===Unique Skins===&lt;br /&gt;
&lt;br /&gt;
When nested, players can get unique [[Skin Customization|skins]] mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.&lt;br /&gt;
&lt;br /&gt;
These mutations are...&lt;br /&gt;
* Bioluminescence - a glowing skin layer.&lt;br /&gt;
* Pure Albinism - a purely uncustomizable skin, mostly with light colors.&lt;br /&gt;
* Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).&lt;br /&gt;
* Pure Melanism - a purely uncustomizable skin, mostly with darker colors.&lt;br /&gt;
* Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).&lt;br /&gt;
&lt;br /&gt;
===Incest &amp;amp; Damaged Eggs===&lt;br /&gt;
&lt;br /&gt;
If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
In addition, if a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=5291</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=5291"/>
		<updated>2024-09-06T01:44:34Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Revision, made minor tweeks on the article, everything good thought. Tomorrow I will add more topics that are still missing to make a complete page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo}}&lt;br /&gt;
&lt;br /&gt;
== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&amp;lt;br&amp;gt;&lt;br /&gt;
In order to mate, 2 mature (0.8+ [[Life Cycle|growth]]) players of the same species but opposite genders must be close to each other and sent a Request to Mate. Once accepted, the two will lose all of their [[Ability|ability power]] and [[Stamina|stamina]] as well as [[Resting|lie down]]. You can send a Request to Mate by:&lt;br /&gt;
* Opening the Players Menu (Tab) and clicking the Request to Mate button over their name bar&lt;br /&gt;
* Opening the Vocal Menu (hold down V) and hovering over the Request to Mate option while looking at the mate.&lt;br /&gt;
* Using the chat command \mate (nickname of the player you want to mate with). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players can mate and lay as many eggs as they want including mating with different partners. The number of eggs given by the father is random, thought if the male invests into the [[Talents|Good Parent]] talent, he will be able to provide more eggs at once, up to a maximum of 6 per request.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
'''Gestation'''&amp;lt;br&amp;gt;&lt;br /&gt;
After mating, the female will receive an egg HUD in the top right of her screen ([[User Interface|default UI layout]]) which will show the total amount of eggs gestating and how many have been gestated already. The egg icon will slowly fill up as more eggs finish gestating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While gestating, the [[Food|food]] and [[Water|water]] of the mother will drain quicker, and her overall [[Comfort|comfort]] will be lower. By investing into the [[Talents|Good Parent]] talent, these negative effects will be reduced. In order to lay any eggs, the father must create a nest ([[Keybind|default &amp;quot;B&amp;quot;]]) at the cost of [[Ability|ability power]] as long as the ground is even enough. Similarly to eggs, there is no limit to how many nests a male can create, but each nest has a limit of 25 eggs it can hold at once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Laying Eggs'''&amp;lt;br&amp;gt;&lt;br /&gt;
Eggs are laid by interacting with it ([[Keybind|default &amp;quot;F&amp;quot;]]), and can be laid in multiple batches unless the players' species is [[Archelon|Archelon]], whose nest is covered up once the eggs are placed and will not accept more eggs. Eggs can only be laid inside of the mating partner nest and not yet used by another female.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nests require maintenance and can be repaired by either parent by pressing the interact key while looking at the nest. Nests will visually deplete until they break, at which point all of the eggs are scattered, but can still be incubated and hatched out of as normal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If, at any point, either the mother or the eggs are damaged, then the inherits of the child will have a higher likelihood to be negative. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
For an egg to begin incubation, a player must be inside of it. On the Creature Select Menu, when creating a new creature, players are capable of requesting to become offspring. If a creature has an egg icon next to them, that means they have at least 1 available egg. The parents can choose to allow or dismiss anyone who requests to become offspring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
Once a player is inside an egg, it takes 10 minutes by default to be able to hatch, but this time can be reduced by:&lt;br /&gt;
* Providing the Incubation buff by sitting or lying over an egg&lt;br /&gt;
* Being inside a [[World Events|Great Nesting Site World Event]]&amp;lt;br&amp;gt;&lt;br /&gt;
These can stack ontop of each other.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While inside the egg, the screen will slowly turn from bright red to a mostly visible window. Players can check their progress by looking at the egg icon on the bottom right or checking their growth inside the Character Menu. Once they reach 1.0, they can press the &amp;quot;Z&amp;quot; key to hatch. Hatchlings begin life at 0.1 growth, and will have a unique [[Skin Customization|nested skin]] which will blend the two parent skins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aquatics that perform live birth (currently only [[Kronosaurus|Kronosaurus]], [[Mosasaurus|Mosasaurus]], and [[Elasmosaurus|Elasmosaurus]]) skip the incubation process and instead birth players.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
The above is up-to-date. Below this point are the outdated remains of this article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include... &lt;br /&gt;
&lt;br /&gt;
* Parental growth buff.&lt;br /&gt;
* Better inherits.&lt;br /&gt;
* Unique skins.&lt;br /&gt;
* DO BE WEARY, Incest and Damaged eggs can harm inherits.&lt;br /&gt;
&lt;br /&gt;
===Parental Buffs===&lt;br /&gt;
&lt;br /&gt;
Parents receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.8, which increases their growth speed. &lt;br /&gt;
&lt;br /&gt;
===Nesting Inherits===&lt;br /&gt;
&lt;br /&gt;
Players who are nested into the world of Beasts of Bermuda receive improved inherits. [[Talents|Inherits]] are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits. &lt;br /&gt;
&lt;br /&gt;
While the talents the parents have affect what inherits their children may get, their personal inherits do '''not''' (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare. &lt;br /&gt;
&lt;br /&gt;
Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
===Unique Skins===&lt;br /&gt;
&lt;br /&gt;
When nested, players can get unique [[Skin Customization|skins]] mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.&lt;br /&gt;
&lt;br /&gt;
These mutations are...&lt;br /&gt;
* Bioluminescence - a glowing skin layer.&lt;br /&gt;
* Pure Albinism - a purely uncustomizable skin, mostly with light colors.&lt;br /&gt;
* Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).&lt;br /&gt;
* Pure Melanism - a purely uncustomizable skin, mostly with darker colors.&lt;br /&gt;
* Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).&lt;br /&gt;
&lt;br /&gt;
===Incest &amp;amp; Damaged Eggs===&lt;br /&gt;
&lt;br /&gt;
If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
In addition, if a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=User_talk:Presinha&amp;diff=5250</id>
		<title>User talk:Presinha</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=User_talk:Presinha&amp;diff=5250"/>
		<updated>2024-09-05T14:56:35Z</updated>

		<summary type="html">&lt;p&gt;Presinha: /* Nice to meet you. You can talk here editing this topic, please follow the instructions below. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nice to meet you. You can talk here editing this topic, please follow the instructions below. ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- iGNORE EVERYTHING HERE----&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Hello, nice to meet you. If you want to talk tome the best and quicker way to reach me out is on Discord.Join the [https://discord.gg/jhP8HA5CZN OFFICIAL WIKI DISCORD] or send a friend request to; @presinha.&lt;br /&gt;
==How to leave a &amp;quot;comment&amp;quot;==&lt;br /&gt;
&amp;lt;p&amp;gt; First use  ==(tittle)== so we can better organize the comment section, write whatever you want bellow it and don't forget to leave your signature by typing 4  times tiddles(~). The result will be this: [[User:Presinha|Little Fang, @presinha(discord)]] ([[User talk:Presinha|talk]]) 14:56, 5 September 2024 (UTC). &lt;br /&gt;
You can edit your signature in your Preferences.  &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== COMMENT SECTION: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- WRITE YOUR COMMENT HERE----&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Custom-RcGcDw&amp;diff=5247</id>
		<title>MediaWiki:Custom-RcGcDw</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Custom-RcGcDw&amp;diff=5247"/>
		<updated>2024-09-05T02:49:47Z</updated>

		<summary type="html">&lt;p&gt;Presinha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1280273422089457755&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT CHANGE IT OR DELETE IT, this is for the Discord. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Custom-RcGcDw&amp;diff=5246</id>
		<title>MediaWiki:Custom-RcGcDw</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=MediaWiki:Custom-RcGcDw&amp;diff=5246"/>
		<updated>2024-09-05T02:47:44Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Creating a Weebhook for WIKI DISCORD BOT so it creates a change-log on the discord server. I trully hope I don't break anything, if I do i'm so sorry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1280273422089457755&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Palaeophis&amp;diff=5245</id>
		<title>Palaeophis</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Palaeophis&amp;diff=5245"/>
		<updated>2024-09-05T01:06:02Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Major update to the Palaeophis, is decent enough for now and has some images to make it more friendly. I had trouble coding the images in so it is not fully done. The page STILL needs to be completed. Check #to-do on discord. (Join the DS on my profile)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;This article is a heavy WIP. All of the following information is the bare minimum and has not yet been formatted properly. We apologise for the inconvenience.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plaeophis&amp;lt;/b&amp;gt; is a playable aquatic snake. It boasts 3 sub-species, all of which have access to slightly different talents and playstyles. They include:&lt;br /&gt;
* Land/Terra - a fully terrestrial species; it swims very slowly compared to the other and cannot Dart, but can Coil, which grants it damage reduction&lt;br /&gt;
* Semi-Aquatic - a sub-species that lives both in water and on land, having the normal, land-based Oxygen meter; It can both Coil and Dart, but is generally worse at both than the other 2&lt;br /&gt;
* Aquatic - the largest of the 3 sub-species, which is slow on land but fast in water; instead of Water, it requires Oxygen like all other Aquatics. It can dart underwater but not Coil on land&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Palaeophis sub-species.png|650px|]]&lt;br /&gt;
==Overview == &lt;br /&gt;
Snakes take no Injury damage and are capable of entering Burrows to hunt [[Oryctodromeus]] and use the Nest Raider talent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Climbing system &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Palaeophis has a unique and currently exclusive  climbing system. Pressings SPACE will make you go UP and pressing CTRL will make you go DOWN, you can also easily climb terrain like rocks and trees by just moving straight forward and holding SPACE. &lt;br /&gt;
The climbing system also makes use of &amp;quot;Ground Contact&amp;quot;, the lower the bar is the more likely you are to fall; GREEN is safe, YELLOW is dangerous, RED is almost falling.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Venom &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Venom Bag.png |100px|thumb|left|alt text]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The palaeophis is the only creature capable of inflicting venom, every bite will give a little bit of venom to the creature being attacked. Venom will give a debuff where it decreases the regeneration of stamina and ability unless the creature sits to rest. A creature with full food, water, and comfort will be able to ourheal Venom's drain &amp;lt;&lt;br /&gt;
On the paleophis you have a limited amount of venom, you can see your  &amp;quot;venom bag&amp;quot;  to see how much you have it left, the only way to regenerate your venom is by resting  or eating venomous mushrooms. &lt;br /&gt;
The sub-species capable of Coiling can also spit their Venom while coiled. This lands Flyers and makes it difficult to see, similar to Ory's sand attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Frenzing &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The main ability of Palaeophis is regurgitate, pressing Z while walking or standing still will make the snake puke a gore. Puking will consume some of your food but will give you the &amp;quot;Frenzing&amp;quot; Status and will boost your speed for a couple of seconds. You can eat the puke again but it won't give back satiation. You can also stack the frenzing status, you can also gain more Frenzy by attacking an opponent. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Shedding &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The prehistorical snake secondary Z ability is shedding, press Z while resting or sitting, this  will make you start shedding. The process can take a few seconds but it will heal any bleed damage that the creature has. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-04-06 091200.png|thumb|Palaeophis, from a sneak peek]]&lt;br /&gt;
&lt;br /&gt;
==Previous Information==&lt;br /&gt;
This information is kept here until further notice so we can archive it if needed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Palaeophis is the first creature that existed outside the Mesozoic era to be confirmed for Beasts of Bermuda. [[Main Page|See here]] for a full list of confirmed, discussed, and likely creature additions to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This giant sea snake lived in the Cretaceous era and Eocene epoch. Being a sea snake, it was very likely accustomed to living and preying on the creatures of the open ocean. It was a [[Carnivorous Creatures|carnivore,]] and is currently planned to function as a [[Semiaquatic Creatures|semi-aquatic creature]] in the game. Its in-game abilities are still being decided upon, but it is a possibility that it features venom. Palaeophis will likely be able to enter the burrows of [[Oryctodromeus]] or being able to construct burrows on seabeds. Its main environment will probably be shallow waters, similar to [[Lurdusaurus]]. It may have low health and be vulnerable to ambushes by [[Mosasaurus]] or [[Kronosaurus]]. &lt;br /&gt;
&lt;br /&gt;
This creature is now available to play in June of 2024.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peak ==&lt;br /&gt;
March 20, 2023&lt;br /&gt;
&amp;quot;The team and I wanted to share a small preview of the Palaeophis. The development teams’s efforts thus far have been focused on how to get the snake to move realistically, which has been presenting some complicated challenges. As of now, the snake is in a mechanic-less, animation-less state (yes that’s right these aren’t slithering animations, they’re physics simulations!) but we couldn’t wait to show how the movement is coming along so far. The snake is still a ways off, but the team is making great progress tackling its unique set of challenges!&amp;quot; -EchoAlien&lt;br /&gt;
&lt;br /&gt;
https://cdn.discordapp.com/attachments/664066364662874125/1087460263156006973/Palaeophis_sneakPeek.png&lt;br /&gt;
https://cdn.discordapp.com/attachments/664066364662874125/1087460264171024494/rock_climb.mov&lt;br /&gt;
https://cdn.discordapp.com/attachments/664066364662874125/1087460265269940274/downhill.mov&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=5215</id>
		<title>Pteranodon</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Pteranodon&amp;diff=5215"/>
		<updated>2024-09-04T21:57:27Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Changed to avoid confusion, made it clear that on &amp;quot;growth rate&amp;quot; is calculated with water and food above 50 since, since below 50 it will affect your grow speed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: 2px solid white;border-style:dotted;width:60%;border-spacing:4px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;background-color: #a5663d;font-size:26px;padding:4px;&amp;quot;&amp;gt;Oops, something's missing!&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;background-color:#fff5f0;padding:10px;opacity:1;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:black;opacity:1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;It looks like this page is missing something - or maybe a lot of things! Beasts of Bermuda, despite its recent player increase, has had a very loyal following that didn't require a Wiki for the most part because of how tight-knit its community is. This means this Wiki has gone unmaned for a while now! Fear not, however, for there are still many resources out there while we try to update this site, such as our [[New Player Guide]] or the [https://discord.gg/beastsofbermuda Official Discord Server]. See you out there on the islands!&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Flyer&lt;br /&gt;
| image =[[File:Screenshot 2023-04-06 093026.png|thumb|The current Pteranodon model]]&lt;br /&gt;
| name = Pteranodon&lt;br /&gt;
| species = ''P. sternbergi''&lt;br /&gt;
| timeperiod = Cretaceous&lt;br /&gt;
| height = 2.5m (8.2 feet)&lt;br /&gt;
| length = 5.6m (18 feet) (Wingspan)&lt;br /&gt;
| weight = 40kg (88lbs)&lt;br /&gt;
| diet = Piscivore&lt;br /&gt;
| category = Flyer&lt;br /&gt;
| stance = Quadrupedal&lt;br /&gt;
| family = Pteranodontidae&lt;br /&gt;
| health = 150&lt;br /&gt;
| damage = TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| flightspeed = TBA&lt;br /&gt;
| stamina = 100&lt;br /&gt;
| foodcapacity = 100 (130 fat)&lt;br /&gt;
| growthrate = 94min (50% [[comfort]], [[food]] and [[water]] above 50, [[food|food satiation]] and [[water|water satiation]])&lt;br /&gt;
| resistance = 1.5 (lower is better)&lt;br /&gt;
&lt;br /&gt;
}}[[File:20190616190336 2.jpg|thumb|''The old model of Pteranodon, swiftly flying through foliage.'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Ptera_dusk.jpg|thumb|400px|border|''The old Pteranodon gliding above the waves at dusk.'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Ptera_fishing.jpg|thumb|400px|border|''An old model Pteranodon diving for fish in the ocean.'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Old_ptera.jpg|thumb|400px|border|''The original Pteranodon model. Screenshot by Volts.'']]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Pteranodon (also known as Ptera, PT, Petra, or sometimes simply referred to as ‘bird’) is a playable [[Flying Creatures|pterosaur]] in Beasts of Bermuda. It is one of the most agile creatures in the game, able to soar and glide through the air at incredible speed. Its ability to [[Flight|fly]] allows it to access places that few creatures can reach, such as high-up rocks and cliffs, or isolated seastacks in the [[ocean]]. Some of these locations provide perfect [[shelter]] from [[Natural Disasters|storms]], which Pteranodon are quite vulnerable to!&lt;br /&gt;
&lt;br /&gt;
Pteranodon has a [[Piscivorous Creatures|piscivorous]] diet, and can be seen plunging into the water for [[fish]] from time to time. However, to remain in good health, Pteranodon must also frequently consume [[Carcass|carcasses]] that are obtained by defeating other players, or found randomly throughout the map.&lt;br /&gt;
&lt;br /&gt;
It has many hunting methods, although the most common is dive-bombing. Dives require careful aim and precision to prevent crashing at high speeds. If you're fast enough, you become no more than a blur to your opponents; you're nearly impossible to hit! &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Bite''' &lt;br /&gt;
** Default:  LMB and RMB (Left and Right Mouse Button)&lt;br /&gt;
** A simple bite attack that can be angled forward and down with the usage of both mouse buttons.&lt;br /&gt;
&lt;br /&gt;
* '''Dart'''&lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
** A speed boost and attack ability that may only be used while submerged in water.&lt;br /&gt;
** This ability will propel you forward at great speeds, and can even be used to take off quickly from the water. &lt;br /&gt;
** Darting into another creature will deal damage to them.&lt;br /&gt;
&lt;br /&gt;
* '''Flight'''&lt;br /&gt;
** Default: W + SHIFT + SPACE&lt;br /&gt;
** This ability is unique to the Flier class, and can be used by jumping, sprinting, and holding your W key at the same time.&lt;br /&gt;
** Taking off consumes [[stamina]] initially, and sprinting while flying will drain your stamina as well, but you can glide and dive freely without losing any energy as you go.&lt;br /&gt;
&lt;br /&gt;
* '''Braking'''&lt;br /&gt;
** Default: Q&lt;br /&gt;
** Braking allows you to slow down mid-flight, to prevent crash-landings.&lt;br /&gt;
** To slow your flight, hold down your Interact keybind (default Q).&lt;br /&gt;
** You can hold the SPACE key to prevent altitude loss from braking.&lt;br /&gt;
&lt;br /&gt;
* '''Aerial Acrobatics'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** Aerial acrobatics gives a brief burst of intense speed and maneuverability.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
* Pteranodon is both swift and nimble, able to out-speed and outmaneuver many of its opponents. It has the tightest turn circle and the highest acceleration of the [[Flying Creatures|flying creatures]], making it quite hard to catch in the air, greatly aiding in its escapes. Utilize this superior mobility by diving in swoops and arcs to evade enemies.&lt;br /&gt;
* Pteranodon is fragile, and is extremely vulnerable to [[Injury|injury damage]]. With too much injury it cannot fly, becoming slow and helpless on the ground. By investing in the [[talents]] Strong Legs, you can mitigate injury from crash landings. By investing in Strong Bones or Brace for Impact, you can mitigate injury from other players.&lt;br /&gt;
* Pteranodon’s [[Diets|diet]] is primarily [[fish]], although, to remain in peak health, it must also occasionally consume [[Carcass|meat]]. Meat can be obtained by defeating other players, or by scavenging the map for naturally-spawning gores.&lt;br /&gt;
* The faster a Pteranodon is moving, the more damage it will deal to its enemies. With the Piercing Beak [[Talents|talent]], it can further increase its damage at higher velocities.&lt;br /&gt;
* Pteranodons are one of only a handful of creatures that have the [[Talents|talent]] Nest Raider. This talent allows the player to grab and [[Carrying Mechanic|carry]] off young creatures of different species, provided they’re not too heavy to fly with! Carrying babies and juveniles will drain your [[Ability|Ability Power]] over time, meaning you can’t carry them forever. This talent also allows the user to eat [[Nesting|eggs]].&lt;br /&gt;
* Pteras are weak to intense [[Natural Disasters|weather]], even with the Weather Resistance [[Talents|talent]]. When a storm starts up, it’s best for them to seek [[shelter]] immediately. If you’re afraid of Pteranodons, but have good weather resistance, storms are the best time to be out and about while they keep comfortable in [[caves]] ‘til the storm passes!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Pteranodon’s in-game calls were created by using and modifying emu sounds.&lt;br /&gt;
* Pteranodon has had a total of 2 remodels, from the old store-bought asset by Mantis Hatchery, to the second model by Manuelsaurus, to the current model by Callie. &lt;br /&gt;
* Pteranodon was the first creature to ever receive a [[Exclusive skins|Shimmer]] skin, the Phantom Shimmer Pteranodon. This shimmer was also the first and only event to have ever been a contest, unlike the participation events that followed.&lt;br /&gt;
* Pteranodon (and [[Tropeognathus]]) used to be incapable of dealing [[Damage|physical damage]] to [[Apatosaurus]]. This is because they would hover around Apatosaurus’s head and neck hitbox, where the Apato could not reach to defend itself. Now, after the Apatosaurus rework (March 10th, 2022), it can defend itself and does not need the immunity.&lt;br /&gt;
* Pteranodon’s [[flight]] system is inspired by Primal Carnage.&lt;br /&gt;
&lt;br /&gt;
== Old Model Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
Pteranodon_skin_caustic.png|'''Caustic''' by ''Misha''&lt;br /&gt;
Pteranodon_skin_coastal.png|'''Coastal''' by ''Omnomnomnivore''&lt;br /&gt;
Pteranodon_skin_crackedaurora.png|'''Cracked Aurora''' by ''twilightwolf''&lt;br /&gt;
Pteranodon_skin_fighter.png|'''Fighter''' by ''Misha''&lt;br /&gt;
Pteranodon_skin_molted.png|'''Molted''' by ''twilightwolf''&lt;br /&gt;
Pteranodon_skin_moth.png|'''Moth''' by ''twilightwolf''&lt;br /&gt;
Pteranodon_skin_seaside.png|'''Seaside''' by ''Tundra Hunter''&lt;br /&gt;
Pteranodon_skin_sunrun.png|'''Sunrun''' by ''twilightwolf''&lt;br /&gt;
Pteranodon_skin_toxin.png|'''Toxin''' by ''BananaBae''&lt;br /&gt;
Pteranodon_skin_zero.png|'''Zero''' by ''Misha &amp;amp; Sombrero Galaxy''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=5214</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Food&amp;diff=5214"/>
		<updated>2024-09-04T21:55:25Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Clared up some confusion on &amp;quot;Effects of hunger&amp;quot;, making clear that food affects growth rate on the life cycle mode. I need to double check in what growth this debuffs start to appear. + need to create a page on paused growth\slow growth debuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ribs.png|right|thumb|400px|border|Food UI for [[Carnivorous Creatures|Carnivores]]]]&lt;br /&gt;
[[File:Ca278a87d35ca69631ba832adac6c295.png|right|thumb|400px|border|Food UI for [[Piscivorous Creatures|Piscivores]]]]&lt;br /&gt;
[[File:Plant.png|right|thumb|400px|border|Food UI for [[Terrestrial Creatures|Terrestrial]] [[Herbivorous Creatures|Herbivores]]]]&lt;br /&gt;
[[File:OmnivoreFoodBar.png|right|thumb|400px|border|Food UI for [[Terrestrial Creatures|Terrestrial]] [[Omnivorous Creatures|Omnivores]]]]&lt;br /&gt;
[[File:Kelp10.png|right|thumb|400px|border|Food UI for [[Semiaquatic Creatures|semi-aquatic]] herbivores like [[Lurdusaurus]].]] &lt;br /&gt;
&lt;br /&gt;
Food is a resource that must be filled to avoid [[Death|death]] due to starvation.  Food, like [[Thirst|thirst]], is a resource that decays exponentially.  This means that the more food the player has, the faster the food will decay.  Given the many effects hunger has, it is definitely in a player's interest to keep their food high.  This also allows a player to last on little food for a while before the full effects of starvation begin to happen.  Once a player has 0 food, the creature they are playing as will begin rapidly losing [[Health|HP]].  From 100%, most creatures can last 33 minutes without eating.&lt;br /&gt;
&lt;br /&gt;
Most creatures in Beasts of Bermuda have 100 food, though there are a couple exceptions. [[Tyrannosaurus Rex|Tyrannosaurus]], [[Mosasaurus]], and [[Kronosaurus]] all have 150 food. [[Apatosaurus]] has 200 food.&lt;br /&gt;
&lt;br /&gt;
== Satiation ==&lt;br /&gt;
All creatures in Beasts of Bermuda have a preferred diet: [[Fish|fish]],  &lt;br /&gt;
[[Foliage System|plants]], kelp, or [[Carcass|meat]]. When you eat your preferred food source you gain satiation. This functions as a sort of secondary food bar that keeps your hunger at the same level until it depletes. If your creature is satiated, a blue-green shine will overlay your food bar. If you are fully satiated, your entire food bar will have this blue-green shine.&lt;br /&gt;
&lt;br /&gt;
== Sources of Food ==&lt;br /&gt;
Different creatures obtain food in different ways.  There are three different means by which a player can obtain food, only some of which may be valid at any given period of time.&lt;br /&gt;
* [[Foliage System|Plants]] will grant food upon consumption for [[Herbivorous Creatures|herbivores]].&lt;br /&gt;
* [[Fish]] grant a significant amount of food and satiation if a creature has the [[Piscivorous Creatures|piscivorous]] trait.  Herbivores cannot consume fish at all. Most carnivores will struggle to catch any fish due to generally not being good [[Swimmers|swimming]].&lt;br /&gt;
* [[Carnivorous Creatures|Carnivores]] can eat [[Carcass|carcasses]] in order to satisfy their food requirement.  These drop from any creature when they die, and [[Size|larger]] creatures will drop larger carcasses with more food. Carcasses also spawn around the map.&lt;br /&gt;
&lt;br /&gt;
== Effects of Hunger ==&lt;br /&gt;
&lt;br /&gt;
* In life cycle mode, Food level is one of many components that affects a creature's growth rate. While below 50 food or water your grow will slow down, if it gets under 40 food or water you will receive &amp;quot;Paused Growth.&amp;quot;&lt;br /&gt;
* If in need of recovering [[Health|HP]], one who is well fed will recover significantly faster than a player who is on the brink of starvation.  Even if food value is not down to 0 yet, a combination of low food, thirst, and comfort will cause HP to decay rather than heal over time.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Keeping yourself well-fed will increase the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.&lt;br /&gt;
* Well-fed players will heal more rapidly from [[Injury|injuries]].&lt;br /&gt;
&lt;br /&gt;
== Fat/Overweight Status ==&lt;br /&gt;
&lt;br /&gt;
It is possible to exceed 100 food. In order to do so, a player must continue eating while they are full on food. However, if this is done they will become [[Weight Gain|overweight]]. The maximum fill past the full point is 30%.&lt;br /&gt;
Benefits of being overweight include:&lt;br /&gt;
* Increased health pool&lt;br /&gt;
* Increased healing rate&lt;br /&gt;
&lt;br /&gt;
The drawbacks of being overweight include: &lt;br /&gt;
* Decreased speed&lt;br /&gt;
* Decreased stamina regeneration&lt;br /&gt;
* Decreased comfort&lt;br /&gt;
* Decreased turn rate&lt;br /&gt;
&lt;br /&gt;
The talent Tough Stomach helps negate some of these debuffs, allowing players to build their talents around being fat.&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=5213</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=5213"/>
		<updated>2024-09-04T18:08:01Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Layout update, way prettier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;max-width:100%;height:auto;width:auto\9;text-align:center&amp;quot;&amp;gt;[[File:Loading screen 1 LAND AND SKY sky edited(2).png|upright|1600px]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;!-- This is how you write comments in HTML. It is common curtesy to write a lot of comments whenever you code something so others can easily read and understand it. --&amp;gt;&lt;br /&gt;
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&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Welcome to the {{SITENAME}} Wiki'''&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;font-size:120%;width:400px;&amp;quot;&amp;gt;A fan-run Wiki for the dinosaur survival game, Beasts of Bermuda!We are currently under maintanence as we work to update this site once more. Feel free to join the Wiki's [https://discord.gg/DWEuH78Zda Discord Server] for more information or to help us.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]'''&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Featured Articles Section, split into 2 dividers so both can be easily edited. --&amp;gt;&lt;br /&gt;
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Featured Articles:&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;border-radius:0px 0px 10px 10px;background:#72928f;padding:2px;width:60%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
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[[File:New_player_guide_V2_B.png|link=https://wiki.beastsofbermuda.com/New_Player_Guide|800x800px|New Player Guide]]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding:2px;display:inline-block;vertical-align:top;width:850px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NEW_PLAYABLE_CREATURE_Palaeophis_B_png.png|link=https://wiki.beastsofbermuda.com/Palaeophis|800x800px|Palaeophis]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Introduction.png|700x150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact and full of prehistoric life. With its propensity to storms and shifting tides, wildfires and even tornados, the Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from several creatures, including terrestrials, flyers, aquatics or semi-aquatics, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a piscivor or even an omnivore and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
'''The game is currently under development and was first released on December 21st, 2018 as a primarily multiplayer experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''What does Beasts of Bermuda have to offer?'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an (semi-)aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different from traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda give players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - The first is our Life Cycle mode of gameplay. The player selects a creature of choice and spawns into the world as a juvenile of that species. They must survive and gradually grow larger over time. As growth accumulates, they also earn talents, which can be spent to enhance different aspects of your creature's capabilities. At the growth of 1.320, the player must choose between remaining at this growth or entering The Gauntlet. [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This game mode involves constant battling. Players will spawn as adult creatures and can kill other players to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer. Train here to improve your chances of survival or just have fun!&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - Free roam is a gamemode that represents majority of the old game in regards to growth speeds and when talent points are gained. It's what existed before Titania and Gauntlet's gamemode. This mode is similar to Life Cycle, however there is no Gauntlet. Growth becomes slowed after becoming Elder (1.200)&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''Where is Beasts of Bermuda in its development?'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional game modes.&lt;br /&gt;
&lt;br /&gt;
The game was released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game. &lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Divider.png|300x100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:200%&amp;gt;'''Developers'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Lead Developers''&amp;lt;br&amp;gt;&lt;br /&gt;
Predatoria&amp;lt;br&amp;gt;&lt;br /&gt;
Soals&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
''BoB Developers''&amp;lt;br&amp;gt;&lt;br /&gt;
Callie - 3D Modeller&amp;lt;br&amp;gt;&lt;br /&gt;
Sepiks - Sound design&amp;lt;br&amp;gt;&lt;br /&gt;
Detestation - Programmer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:FAQ.png|700x150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles. We are also currently waiting for the Nvidia support, which should only be a matter of time and only requires their confirmation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
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''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now, there is no ETA on this as we are currently still focusing on improving the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Will Beasts of Bermuda have single-player support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
You can also see [[Dedicated Servers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' How much is Beasts of Bermuda's Price? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD/EUR) and can be purchased on Steam. The game occasionally goes on sale.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
In the Social Media section you will find links to the Discord, Steam, YouTube, Twitch and other ways to keep up with the game. You will also find a lot of people sharing their gameplay on YouTube and other platforms.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:SocialMedia.png|700x150px]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
'''Beasts of Bermuda Merch Store'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.teepublic.com/user/beastsofbermuda&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.redbubble.com/people/BeastsOfBermuda/shop&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Social Media Links'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://steamcommunity.com/app/719890&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.reddit.com/r/BeastsofBermuda/&amp;lt;br&amp;gt;&lt;br /&gt;
https://facebook.com/groups/1794880360802376/ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''In-Game Skin Catalouge'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://drive.google.com/file/d/1V1RKyX6SXHKwoUsyHazzbwK5YVQMPt-i/view?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dedicated Server Information'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://beastsofbermuda.com/wiki/w/Dedicated_Servers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Divider.png|300x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Community-Run Wikipedia'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://beastsofbermuda.com/wiki/w/Main_Page&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:CreatureList.png|700x150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current species list updated as of January 14, 2023.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legend Abbreviations&lt;br /&gt;
* (SA) means Semi-Aquatic&lt;br /&gt;
* (AAD) means AA Donator picks&lt;br /&gt;
* (DD) means Developer picks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dinosaur Name !! Dinosaur Type !! Abbreviation? !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Acrocanthosaurus]] || Carnivore || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Apatosaurus]] || Herbivore || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Archelon]] || Aquatic || (SA; AAD) || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Arganodus]] || Aquatic || - || AI; Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Auroraceratops]] || Herbivore || - || AI; Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Coahuilaceratops]] || Omnivore || (AAD) || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Elasmosaurus]] || Aquatic || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog]] || Omnivore || (SA) || AI; Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Horseshoe Crab]] || Omnivore || (SA) || AI; Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Ichthyovenator]] || Carnivore || (SA) || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaprosuchus]] || Carnivore || (SA; AAD) || Not yet implemented&lt;br /&gt;
|-&lt;br /&gt;
| [[Kronosaurus]] || Aquatic || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurdusaurus]] || Herbivore || (SA) || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Malawania]] || Aquatic || - || AI; Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Megaraptor]] || Carnivore || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Mosasaurus]] || Aquatic || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Oryctodromeus]] || Herbivore || (AAD) || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Pachycephalosaurus]] || Omnivore || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Palaeophis]] || Aquatic || (AAD) || Not yet implemented&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasaurolophus]] || Herbivore || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Pteranodon]] || Flyer || (SA) || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Saichania]] || Herbivore || (AAD) || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Tapejara]] || Flyer || (DD) || Not yet implemented&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropeognathus]] || Flyer || (SA; AAD) || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyrannosaurus rex]] || Carnivore || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Utahraptor]] || Carnivore || (DD) || Not yet implemented&lt;br /&gt;
|-&lt;br /&gt;
| [[Velociraptor]] || Carnivore || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Wiehenvator|Wiehenvenator]] || Carnivore || - || Playable&lt;br /&gt;
|-&lt;br /&gt;
| [[Zupaysaurus]] || Carnivore || (DD) || Not yet implemented&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;max-width:100%;height:auto;width:auto\9;text-align:center&amp;quot;&amp;gt;[[File:Loading screen 2 WATER DEEP water edited(1).png|upright|1600px]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:NEW_PLAYABLE_CREATURE_Palaeophis_B_png.png&amp;diff=5212</id>
		<title>File:NEW PLAYABLE CREATURE Palaeophis B png.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:NEW_PLAYABLE_CREATURE_Palaeophis_B_png.png&amp;diff=5212"/>
		<updated>2024-09-04T17:37:35Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Paleophis banner for the main page. (B)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Paleophis banner for the main page. (B)&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:New_player_guide_V2_B.png&amp;diff=5211</id>
		<title>File:New player guide V2 B.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:New_player_guide_V2_B.png&amp;diff=5211"/>
		<updated>2024-09-04T17:36:55Z</updated>

		<summary type="html">&lt;p&gt;Presinha: New player guide icon for the main page. V2 B&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
New player guide icon for the main page. V2 B&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Venom_Bag.png&amp;diff=5210</id>
		<title>File:Venom Bag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Venom_Bag.png&amp;diff=5210"/>
		<updated>2024-09-04T02:12:53Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Venom bag for snake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Venom bag for snake&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Surface_level_RED.png&amp;diff=5209</id>
		<title>File:Surface level RED.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Surface_level_RED.png&amp;diff=5209"/>
		<updated>2024-09-04T02:12:14Z</updated>

		<summary type="html">&lt;p&gt;Presinha: Surface level Red&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Surface level Red&lt;/div&gt;</summary>
		<author><name>Presinha</name></author>
		
	</entry>
</feed>