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		<title>Talents</title>
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		<updated>2021-08-05T05:43:55Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Acrobat ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces damage taken if hit while in the air (jumping, falling)&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Arboreal ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly increases climbing speed&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
* Allows for the movement of decorative objects around the inside of the burrow.&lt;br /&gt;
** One object can be stashed at a time, and while carrying an object an icon appears on the dirt jar HUD element&lt;br /&gt;
*** One point allows moving non-edible, non-solid, non-special objects&lt;br /&gt;
*** Two points allows moving edible and solid, non-special objects&lt;br /&gt;
*** Three points allows moving all objects, including special objects such as crystals and ruins&lt;br /&gt;
*** The cost to pick up and stash an object is 2x the cost of digging a tunnel node, and is reduced with [[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*** The [[Keybinding|Special Ability]] key will now do this, and will either stash the object in the node you're standing on or drop the stashed object, depending on whether or not you're carrying a stashed object&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* While near your children you now grow as if you had fuller food, water, water satiation, and comfort&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
* Increases damage dealt while it is storming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Reduces the slowing effects injury has on dart.&lt;br /&gt;
&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
=== Wing Tear ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
*Increases damage dealt to flyers and also inflicts significant injury damage&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=4006</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=4006"/>
		<updated>2021-08-05T05:33:27Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Swift Flippered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Acrobat ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces damage taken if hit while in the air (jumping, falling)&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Arboreal ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly increases climbing speed&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
* Allows for the movement of decorative objects around the inside of the burrow.&lt;br /&gt;
** One object can be stashed at a time, and while carrying an object an icon appears on the dirt jar HUD element&lt;br /&gt;
*** One point allows moving non-edible, non-solid, non-special objects&lt;br /&gt;
*** Two points allows moving edible and solid, non-special objects&lt;br /&gt;
*** Three points allows moving all objects, including special objects such as crystals and ruins&lt;br /&gt;
*** The cost to pick up and stash an object is 2x the cost of digging a tunnel node, and is reduced with [[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*** The [[Keybinding|Special Ability]] key will now do this, and will either stash the object in the node you're standing on or drop the stashed object, depending on whether or not you're carrying a stashed object&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* While near your children you now grow as if you had fuller food, water, water satiation, and comfort&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
* Increases damage dealt while it is storming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
=== Wing Tear ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
*Increases damage dealt to flyers and also inflicts significant injury damage&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=4005</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=4005"/>
		<updated>2021-08-05T05:32:08Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Good Parent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Acrobat ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces damage taken if hit while in the air (jumping, falling)&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Arboreal ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly increases climbing speed&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
* Allows for the movement of decorative objects around the inside of the burrow.&lt;br /&gt;
** One object can be stashed at a time, and while carrying an object an icon appears on the dirt jar HUD element&lt;br /&gt;
*** One point allows moving non-edible, non-solid, non-special objects&lt;br /&gt;
*** Two points allows moving edible and solid, non-special objects&lt;br /&gt;
*** Three points allows moving all objects, including special objects such as crystals and ruins&lt;br /&gt;
*** The cost to pick up and stash an object is 2x the cost of digging a tunnel node, and is reduced with [[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*** The [[Keybinding|Special Ability]] key will now do this, and will either stash the object in the node you're standing on or drop the stashed object, depending on whether or not you're carrying a stashed object&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* While near your children you now grow as if you had fuller food, water, water satiation, and comfort&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
* Increases damage dealt while it is storming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
=== Wing Tear ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
*Increases damage dealt to flyers and also inflicts significant injury damage&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=4004</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=4004"/>
		<updated>2021-08-05T05:29:17Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Incubation &amp;amp; Hatching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate. &lt;br /&gt;
&lt;br /&gt;
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.&lt;br /&gt;
&lt;br /&gt;
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent (commonly named GP). Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid. &lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.&lt;br /&gt;
&lt;br /&gt;
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
&lt;br /&gt;
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes ( group members laying on eggs reduce the incubation time by a max of 50% ), regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.&lt;br /&gt;
&lt;br /&gt;
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).&lt;br /&gt;
&lt;br /&gt;
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
&lt;br /&gt;
There are 2 separate perks to nesting. The parents will receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees. &lt;br /&gt;
&lt;br /&gt;
[[Talents|Inherits]] are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but both parents have 0/3 points invested, the child cannot get an inherit in metabolism.&lt;br /&gt;
&lt;br /&gt;
In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
If a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;br /&gt;
&lt;br /&gt;
Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.&lt;br /&gt;
&lt;br /&gt;
Chance for [[Skin Customization#Skins and Nesting|skin]] to have cosmetic mutations.&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3998</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3998"/>
		<updated>2021-08-04T21:49:20Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = [[File:Acrocanthosaurus_Render_Offical_Remodel.png|300px]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = 4hrs (max food and water)&lt;br /&gt;
| resistance = 0.9 (lower is  better)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Acrocanthosaurus remodel is coming soon! Get ready Acrocanthosaurus Players!&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
'''Special Abilities'''&lt;br /&gt;
&lt;br /&gt;
*Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages [[Health|health]], [[Comfort|comfort]], and raises [[Injury|injury damage]]. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. &lt;br /&gt;
&lt;br /&gt;
*It has also an [[Ability Calls|Intimidating Roar]], similar to the [[Parasaurolophus]], which for 50 ability power causes the target to lose a percentage of its stamina, and reduces its damage output by a percentage. The effect continues to stack as more roars are used. This effect lasts 18 seconds and then expires, resetting the cost of the Intimidating Roar and the amount of stamina lost.&lt;br /&gt;
&lt;br /&gt;
'''Other Facts''' &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is the second strongest [[Carnivorous Creatures|carnivore]] in the EA release, after the [[Tyrannosaurus rex|Tyrannosaurus]]. It makes up for the lack of power to Tyrannosaurus with superior stamina , meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
*It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*The Best Trees are Damage And Speed! Survival is good if your a solo Acrocanthosaurus! You can do a mixture of both! You do you!&lt;br /&gt;
&lt;br /&gt;
*Find a pack! You do more damage a group than a solo!&lt;br /&gt;
&lt;br /&gt;
* As an Acrocanthosaurus you need to play safe, go in and out of the fight whenever you get the chance.&lt;br /&gt;
&lt;br /&gt;
* Be careful! Acrocanthosaurus is easily ruined by heavy brusiers such as [[Saichania]] and [[Tyrannosaurus rex|Tyrannosaurus]] .&lt;br /&gt;
&lt;br /&gt;
==Pros and Cons==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*Acrocanthosaurus has one of the best abilities in the game! Use it to your advanage!&lt;br /&gt;
&lt;br /&gt;
*Decent speed for a large carnivore of It's size. &lt;br /&gt;
&lt;br /&gt;
*Deals Bleeding Damage, which makes your enemy not heal for a certain amount of time. &lt;br /&gt;
&lt;br /&gt;
*Decent turn radius.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly abusable as a solo Acrocanthosaurus.&lt;br /&gt;
&lt;br /&gt;
*Stamina drains fast (Only for Survival and Combat!) &lt;br /&gt;
&lt;br /&gt;
*Weak in 1v1's against other creatures of your size.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
The [[Exclusive skins|Glimmer Acrocanthosaurus]], a donor-exclusive skin, is shown in the two screenshots below.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3997</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3997"/>
		<updated>2021-08-04T21:48:46Z</updated>

		<summary type="html">&lt;p&gt;Renieken: Undo revision 3996 by Renieken (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = [[Image:Acrocanthosaurus Beasts of Bermuda.png|300px]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = 4hrs (max food and water)&lt;br /&gt;
| resistance = 0.9 (lower is  better)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Acrocanthosaurus remodel is coming soon! Get ready Acrocanthosaurus Players!&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
'''Special Abilities'''&lt;br /&gt;
&lt;br /&gt;
*Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages [[Health|health]], [[Comfort|comfort]], and raises [[Injury|injury damage]]. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. &lt;br /&gt;
&lt;br /&gt;
*It has also an [[Ability Calls|Intimidating Roar]], similar to the [[Parasaurolophus]], which for 50 ability power causes the target to lose a percentage of its stamina, and reduces its damage output by a percentage. The effect continues to stack as more roars are used. This effect lasts 18 seconds and then expires, resetting the cost of the Intimidating Roar and the amount of stamina lost.&lt;br /&gt;
&lt;br /&gt;
'''Other Facts''' &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is the second strongest [[Carnivorous Creatures|carnivore]] in the EA release, after the [[Tyrannosaurus rex|Tyrannosaurus]]. It makes up for the lack of power to Tyrannosaurus with superior stamina , meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
*It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*The Best Trees are Damage And Speed! Survival is good if your a solo Acrocanthosaurus! You can do a mixture of both! You do you!&lt;br /&gt;
&lt;br /&gt;
*Find a pack! You do more damage a group than a solo!&lt;br /&gt;
&lt;br /&gt;
* As an Acrocanthosaurus you need to play safe, go in and out of the fight whenever you get the chance.&lt;br /&gt;
&lt;br /&gt;
* Be careful! Acrocanthosaurus is easily ruined by heavy brusiers such as [[Saichania]] and [[Tyrannosaurus rex|Tyrannosaurus]] .&lt;br /&gt;
&lt;br /&gt;
==Pros and Cons==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*Acrocanthosaurus has one of the best abilities in the game! Use it to your advanage!&lt;br /&gt;
&lt;br /&gt;
*Decent speed for a large carnivore of It's size. &lt;br /&gt;
&lt;br /&gt;
*Deals Bleeding Damage, which makes your enemy not heal for a certain amount of time. &lt;br /&gt;
&lt;br /&gt;
*Decent turn radius.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly abusable as a solo Acrocanthosaurus.&lt;br /&gt;
&lt;br /&gt;
*Stamina drains fast (Only for Survival and Combat!) &lt;br /&gt;
&lt;br /&gt;
*Weak in 1v1's against other creatures of your size.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
The [[Exclusive skins|Glimmer Acrocanthosaurus]], a donor-exclusive skin, is shown in the two screenshots below.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3996</id>
		<title>Acrocanthosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Acrocanthosaurus&amp;diff=3996"/>
		<updated>2021-08-04T21:48:00Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Acrocanthosaurus_Render_Offical_Remodel.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{Carnivore&lt;br /&gt;
| image = [[Image:Acrocanthosaurus Beasts of Bermuda.png|300px]]&lt;br /&gt;
| name = high-spined lizard&lt;br /&gt;
| species = A. atokensis&lt;br /&gt;
| timeperiod =  Early Cretaceous&lt;br /&gt;
| height = 3.7 meters (12 feet tall)&lt;br /&gt;
| length = 11.5 meters (38 feet long) &lt;br /&gt;
| weight = 6.2 metric tons (6.8 short tons)&lt;br /&gt;
| diet = Meat&lt;br /&gt;
| category = Carnivore&lt;br /&gt;
| stance = Bipedal &lt;br /&gt;
| family = Carcharodontosauridae&lt;br /&gt;
| health = 1,200&lt;br /&gt;
| damage =  TBA&lt;br /&gt;
| speed = TBA&lt;br /&gt;
| stamina = 60&lt;br /&gt;
| foodcapacity = 130&lt;br /&gt;
| growthrate = 4hrs (max food and water)&lt;br /&gt;
| resistance = 0.9 (lower is  better)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda.  It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial movement speed. However, it has a decent damage output and bleed, in addition to its ability, to counter it.  It also has the highest [[Health|health]] and [[Size|size]].  The Acrocanthosaurus is a superb ambusher due to its high damage output.  It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].&lt;br /&gt;
&lt;br /&gt;
Acrocanthosaurus remodel is coming soon! Get ready Acrocanthosaurus Players!&lt;br /&gt;
&lt;br /&gt;
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack.  &lt;br /&gt;
&lt;br /&gt;
'''Special Abilities'''&lt;br /&gt;
&lt;br /&gt;
*Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. Bleeding is a status effect that damages [[Health|health]], [[Comfort|comfort]], and raises [[Injury|injury damage]]. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate. &lt;br /&gt;
&lt;br /&gt;
*It has also an [[Ability Calls|Intimidating Roar]], similar to the [[Parasaurolophus]], which for 50 ability power causes the target to lose a percentage of its stamina, and reduces its damage output by a percentage. The effect continues to stack as more roars are used. This effect lasts 18 seconds and then expires, resetting the cost of the Intimidating Roar and the amount of stamina lost.&lt;br /&gt;
&lt;br /&gt;
'''Other Facts''' &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is the second strongest [[Carnivorous Creatures|carnivore]] in the EA release, after the [[Tyrannosaurus rex|Tyrannosaurus]]. It makes up for the lack of power to Tyrannosaurus with superior stamina , meaning it is able to pursue a wider variety of prey over long distances as well as able to stack bleed on prey. &lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility.&lt;br /&gt;
&lt;br /&gt;
*The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].  &lt;br /&gt;
&lt;br /&gt;
*It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*The Best Trees are Damage And Speed! Survival is good if your a solo Acrocanthosaurus! You can do a mixture of both! You do you!&lt;br /&gt;
&lt;br /&gt;
*Find a pack! You do more damage a group than a solo!&lt;br /&gt;
&lt;br /&gt;
* As an Acrocanthosaurus you need to play safe, go in and out of the fight whenever you get the chance.&lt;br /&gt;
&lt;br /&gt;
* Be careful! Acrocanthosaurus is easily ruined by heavy brusiers such as [[Saichania]] and [[Tyrannosaurus rex|Tyrannosaurus]] .&lt;br /&gt;
&lt;br /&gt;
==Pros and Cons==&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*Acrocanthosaurus has one of the best abilities in the game! Use it to your advanage!&lt;br /&gt;
&lt;br /&gt;
*Decent speed for a large carnivore of It's size. &lt;br /&gt;
&lt;br /&gt;
*Deals Bleeding Damage, which makes your enemy not heal for a certain amount of time. &lt;br /&gt;
&lt;br /&gt;
*Decent turn radius.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly abusable as a solo Acrocanthosaurus.&lt;br /&gt;
&lt;br /&gt;
*Stamina drains fast (Only for Survival and Combat!) &lt;br /&gt;
&lt;br /&gt;
*Weak in 1v1's against other creatures of your size.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the [[Demon Acro]], which patrolled the temple on several retired [[Maps|maps]]. It was extremely powerful and guarded the secrets of the temple. It has been removed from the game.&lt;br /&gt;
&lt;br /&gt;
The [[Exclusive skins|Glimmer Acrocanthosaurus]], a donor-exclusive skin, is shown in the two screenshots below.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; bordersize=&amp;quot;none&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin at night.&amp;quot;&amp;gt;[[File:Acro Glimmer 1.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;A side view of the Acrocanthosaurus's Donor Exclusive Glimmer skin in daylight.&amp;quot;&amp;gt;[[File:Acro Glimmer 2.png|630x240px]]&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Acrocanthosaurus on a desert plain.&amp;quot;&amp;gt;&lt;br /&gt;
[[File:AcroReference(pleasework)2.png|thumb|Acrocanthosaurus on a desert plain.]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Kronosaurus&amp;diff=3995</id>
		<title>Kronosaurus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Kronosaurus&amp;diff=3995"/>
		<updated>2021-08-04T21:45:50Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:037df3822b0ae13a69b8eda70dd07eb92b46e50c.png|thumb| Offical Render of Kronosaurus&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' K. queenslandicus&amp;lt;br&amp;gt; &lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 10.5 meters (34 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 11 tonnes (12 short tons)&amp;lt;br&amp;gt; &lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Aquatic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Carnivore (Meat)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sounds:''' Pending (Missing 4 and 5 calls)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1700&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 210&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' 4hrs (full food and water)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 0.1 (best wr)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado:''' Yes&lt;br /&gt;
]]&lt;br /&gt;
''' [[Корнозавр|Russian Translation available / Русский перевод здесь]] '''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Kronosaurus is a playable [[Aquatic Creatures|aquatic]] creature in Beasts of Bermuda. It has incredible short-range dashing speed, making it a profound ambush predator. However, its sprinting speed is very mediocre in comparison to other aquatic creatures, somewhat limiting its ability to chase its prey.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, it is regarded as one of the strongest predators in the game, as it can instantly cripple any target with a single lunge, lowering their mobility and preventing any kind of escape, all while the Kronosaurus continues to slowly maul its victim with its bites.&lt;br /&gt;
&lt;br /&gt;
An adult Kronosaurus will hunt '''anything''' in the water, from [[Mosasaurus]] to [[Elasmosaurus]], to even terrestrial creatures who decide to take swim.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Pros and Cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros''':&lt;br /&gt;
&lt;br /&gt;
+ High damage&lt;br /&gt;
&lt;br /&gt;
+ High injury&lt;br /&gt;
&lt;br /&gt;
+ Brief bursts of incredible speeds&lt;br /&gt;
&lt;br /&gt;
+ Very High health&lt;br /&gt;
&lt;br /&gt;
+ Can dive to great depths, resisting depth pressure sickness&lt;br /&gt;
&lt;br /&gt;
'''Cons''':&lt;br /&gt;
&lt;br /&gt;
- Slow swimmer&lt;br /&gt;
&lt;br /&gt;
- Can die from beaching&lt;br /&gt;
&lt;br /&gt;
- Horribly vulnerable when young&lt;br /&gt;
&lt;br /&gt;
- Missing a Lunge can be very expensive. Both in Ability Power and strategical sense&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Primary Attack|Primary Attack]]:''' The Kronosaurus performs a slow, but very powerful [[Bite|bite]]. This attack costs a high amount of [[Ability|ability power]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Secondary Attack|Secondary Attack]]:''' Upon holding down the secondary attack button, an icon appears on the screen resembling an empty bar, which begins to slowly fill up; The Kronosaurus is preparing to lunge for massive damage! The more the bar is filled, the more damage it will do when unleashed. While charging, aim can be adjusted with the movement keys. Upon letting go of the secondary attack button, the Kronosaurus launches forward, severely damaging and injuring anything it rams into along the way.&lt;br /&gt;
A charge will automatically be unleashed if [[Ability|ability power]] runs out while charging.&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeUI.png|right|thumb|400px|border| The bar icon used for the Kronosaurus' Secondary Attack. Here it is shown halfway charged.]]&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
The Kronosaurus is the largest creature with access to the Elusiveness [[Talents|talent]], which lets it become almost invisible to other players at the cost of ability power (60 ability power at stage 1, which decreases by approx 10 for every stage upgraded). Kronosaurus players favor this talent, as it eases the difficulty of growing a juvenile Kronosaurus in the midst of predators, as well as serving as an ambush tool once adult stage is reached.&lt;br /&gt;
&lt;br /&gt;
An adult Kronosaurus has formidable depth pressure resistance. Don't be afraid to dive into the abyss if you need to escape, hide, or simply rest on the sea floor.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
&lt;br /&gt;
Kronosaurus, as with all other aquatic creatures in the game, suffers heavy mobility loss as well as [[Comfort|comfort]] drain when beached. Additionally, the Kronosaurus is considerably slower than all other aquatic creatures in the game (except when lunging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Failing to land a hit with a Lunge ''could'' potentially spell death for Kronosaurus of any size. Exposing yourself to your foe, costing Ability Power — And if you use it recklessly, the powerful speed may even Lunge you far inland and get you beached!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lastly, and most importantly, it is one of the most vulnerable creatures as a juvenile, as it is both weak and slow.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* The spammability of the lunge was once an issue. Though its sprint speed was slow (as intended), its ability power regeneration was very high at older stages of growth, allowing the Kronosaurus to continuously use the lunge ability with little delay so it could catch up to fast creatures. This is no longer possible due to an ability power regeneration nerf. However, the Kronosaurus is still able to reach unbelievable lunging speeds as an adult, so don't ever be fooled thinking a Kronosaurus has lost you in a chase - it may just be still charging up its lunge!&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3994</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3994"/>
		<updated>2021-08-04T21:44:37Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;lt;youtube&amp;gt;&amp;lt;/youtube&amp;gt; --&amp;gt;&lt;br /&gt;
[[file:037df3822b0ae13a69b8eda70dd07eb92b46e50c.png|500px]]&lt;br /&gt;
[[file:Acrocanthosaurus_Render_Offical_Remodel.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Flippers and Fangs (The Krono &amp;amp; Acro) Patch is now Live! Read the patch note [https://store.steampowered.com/news/app/719890/view/2961665014531205369 here].&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] (Remodel in Testing). &lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable Yet) (Currently in ACTIVE Development).&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]] (Remodel in Testing).&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]] &lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] (Remodel on halt due to problems)&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Currently in Development).&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
All creatures stated above will be getting remodels at some point in the near future, or distant future. &lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* [[Kaprosuchus]]&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus, or Arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus, Brachiosaurus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3991</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3991"/>
		<updated>2021-08-04T21:28:54Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;lt;youtube&amp;gt;&amp;lt;/youtube&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flippers and Fangs (The Krono &amp;amp; Acro) Patch is now Live! Read the patch note [https://store.steampowered.com/news/app/719890/view/2961665014531205369 here].&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] (Remodel in Testing). &lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable Yet) (Currently in ACTIVE Development).&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]] (Remodel in Testing).&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]] &lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] (Remodel on halt due to problems)&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Currently in Development).&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
All creatures stated above will be getting remodels at some point in the near future, or distant future. &lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* [[Kaprosuchus]]&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus, or Arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus, Brachiosaurus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3990</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3990"/>
		<updated>2021-08-04T21:28:03Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt;&amp;lt;/youtube&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flippers and Fangs (The Krono &amp;amp; Acro) Patch is now Live! Read the patch note [https://store.steampowered.com/news/app/719890/view/2961665014531205369 here].&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] (Remodel in Testing). &lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable Yet) (Currently in ACTIVE Development).&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]] (Remodel in Testing).&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]] &lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] (Remodel on halt due to problems)&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Currently in Development).&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
All creatures stated above will be getting remodels at some point in the near future, or distant future. &lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* [[Kaprosuchus]]&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus, or Arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus, Brachiosaurus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3989</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3989"/>
		<updated>2021-08-04T21:25:32Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt;&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flippers and Fangs (The Krono &amp;amp; Acro) Patch is now Live! Read the patch note [https://store.steampowered.com/news/app/719890/view/2961665014531205369 here].&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] (Remodel in Testing). &lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable Yet) (Currently in ACTIVE Development).&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]] (Remodel in Testing).&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]] &lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] (Remodel on halt due to problems)&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Currently in Development).&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
All creatures stated above will be getting remodels at some point in the near future, or distant future. &lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* [[Kaprosuchus]]&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus, or Arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus, Brachiosaurus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3970</id>
		<title>Parasaurolophus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3970"/>
		<updated>2021-07-14T06:15:09Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Other Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Parasaurolophus_2_Titania_SP.png|400px|thumb|right|&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. walkeri&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt; &lt;br /&gt;
'''Length:''' 9.5 meters (31 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2.5 tonnes (2.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' 2.5hrs (full food and water)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 0.7 (lower is better)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Parasaurolophus is a medium sized [[Herbivorous_Creatures|herbivore]] and currently one of three ornithopods in the game, joined by the small [[Oryctodromeus]] and the semi-aquatic [[Lurdusaurus]].&lt;br /&gt;
&lt;br /&gt;
As a hadrosaur, the Parasaurolophus lacks the major offensive capabilities of the other herbivores currently in the game. While it can be just as dangerous as other dinosaurs, if given the chance, Parasaurolophus' primary defense is to flee from large threats such as [[Acrocanthosaurus]] or [[Megalosaurus]]. It uses its superior speed and stamina to outlast them in a chase. Even if caught, a Parasaurolophus can take a number of hits before going down, allowing it to fight back against its assailants or possibly escape before death by tiring them out.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Stomp'''&lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
**  Deals significant damage but costs a significant amount of ability power.&lt;br /&gt;
&lt;br /&gt;
* '''Headbutt''' &lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack forward which does moderate damage for low ability power cost.&lt;br /&gt;
&lt;br /&gt;
* '''Warning Cry'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** The Parasaurolophus is able to lock on to enemies, emitting a sophisticated [[Alarm Calls|Warning Cry]] as well as highlighting the enemy for all members of its group. &lt;br /&gt;
** The call varies depending on the severity of the threat, with a total of 3 tiers (Minor, Moderate, and Major threat).&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
The Parasaurolophus is very speedy and has a large stamina pool. Use your speed and endurance as your first line of defense against a predator. The Parasaurolophus has moderate weather resistance. Only the most severe storms will pose danger to death by exposure. Your best defense is your speed rather than close combat against hungry adversaries.&lt;br /&gt;
&lt;br /&gt;
== Other Facts ==&lt;br /&gt;
Parasaurolophus falls prey to many species of carnivores, but a healthy adult is no pushover. Powerful legs and a considerable [[Size|weight]] allow adults to severely injure, and possibly even kill, smaller carnivores that they cannot outrun.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus has a characteristic crest which it uses to communicate with herd members.&lt;br /&gt;
&lt;br /&gt;
Crouch allows to toggle between quadruped and bipedal stances.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus is able to graze while moving at the same time, and is the only herbivore in the game that can do so.&lt;br /&gt;
&lt;br /&gt;
For more information about the Parasaurolophus, watch this [https://www.youtube.com/watch?v=LpUJVtmDMF0&amp;amp;feature=youtu.be video].&lt;br /&gt;
&lt;br /&gt;
Parasaurolophus received a remodel in the Deity Shrines, Trials, and Resurrections Patch (July 2021)&lt;br /&gt;
&lt;br /&gt;
[[File:Paraherd2.png|400px|thumb|right|A herd of Parasaurolophus migrate along the beach during sunset. ]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=J4k-HeGoyxc &amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=sljyGGYAdrM &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3967</id>
		<title>Parasaurolophus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3967"/>
		<updated>2021-07-13T20:29:09Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Parasaurolophus_2_Titania_SP.png|400px|thumb|right|&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. walkeri&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt; &lt;br /&gt;
'''Length:''' 9.5 meters (31 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2.5 tonnes (2.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' 2.5hrs (full food and water)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 0.7 (lower is better)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Parasaurolophus is a medium sized [[Herbivorous_Creatures|herbivore]] and currently one of three ornithopods in the game, joined by the small [[Oryctodromeus]] and the semi-aquatic [[Lurdusaurus]].&lt;br /&gt;
&lt;br /&gt;
As a hadrosaur, the Parasaurolophus lacks the major offensive capabilities of the other herbivores currently in the game. While it can be just as dangerous as other dinosaurs, if given the chance, Parasaurolophus' primary defense is to flee from large threats such as [[Acrocanthosaurus]] or [[Megalosaurus]]. It uses its superior speed and stamina to outlast them in a chase. Even if caught, a Parasaurolophus can take a number of hits before going down, allowing it to fight back against its assailants or possibly escape before death by tiring them out.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Stomp'''&lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
**  Deals significant damage but costs a significant amount of ability power.&lt;br /&gt;
&lt;br /&gt;
* '''Headbutt''' &lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack forward which does moderate damage for low ability power cost.&lt;br /&gt;
&lt;br /&gt;
* '''Warning Cry'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** The Parasaurolophus is able to lock on to enemies, emitting a sophisticated [[Alarm Calls|Warning Cry]] as well as highlighting the enemy for all members of its group. &lt;br /&gt;
** The call varies depending on the severity of the threat, with a total of 3 tiers (Minor, Moderate, and Major threat).&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
The Parasaurolophus is very speedy and has a large stamina pool. Use your speed and endurance as your first line of defense against a predator. The Parasaurolophus has moderate weather resistance. Only the most severe storms will pose danger to death by exposure. Your best defense is your speed rather than close combat against hungry adversaries.&lt;br /&gt;
&lt;br /&gt;
== Other Facts ==&lt;br /&gt;
Parasaurolophus falls prey to many species of carnivores, but a healthy adult is no pushover. Powerful legs and a considerable [[Size|weight]] allow adults to severely injure, and possibly even kill, smaller carnivores that they cannot outrun.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus has a characteristic crest which it uses to communicate with herd members.&lt;br /&gt;
&lt;br /&gt;
Crouch allows to toggle between quadruped and bipedal stances.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus is able to graze while moving at the same time, and is the only herbivore in the game that can do so.&lt;br /&gt;
&lt;br /&gt;
For more information about the Parasaurolophus, watch this [https://www.youtube.com/watch?v=LpUJVtmDMF0&amp;amp;feature=youtu.be video].&lt;br /&gt;
&lt;br /&gt;
[[File:Paraherd2.png|400px|thumb|right|A herd of Parasaurolophus migrate along the beach during sunset. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=J4k-HeGoyxc &amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=sljyGGYAdrM &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Parasaurolophus_2_Titania_SP.png&amp;diff=3966</id>
		<title>File:Parasaurolophus 2 Titania SP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Parasaurolophus_2_Titania_SP.png&amp;diff=3966"/>
		<updated>2021-07-13T20:28:28Z</updated>

		<summary type="html">&lt;p&gt;Renieken: Shared by Cαllie#7579 on Offical Discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Shared by Cαllie#7579 on Offical Discord&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3965</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3965"/>
		<updated>2021-07-13T19:40:56Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=sljyGGYAdrM &amp;lt;/youtube&amp;gt;&lt;br /&gt;
Say Hello to the [[Parasaurolophus]] Remodel! Now Live!&lt;br /&gt;
&lt;br /&gt;
Deity Shrines, Trials, and Resurrections Patch is now Live! Read the patch note [https://store.steampowered.com/news/app/719890/view/2960535943811815759 here].&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] (Remodel in Progress). &lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable Yet) (Currently in ACTIVE Development).&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]] (Remodel in Progress)&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]] (Remodel in the next update)&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] (Remodel on halt due to problems)&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Currently in Development).&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
All creatures stated above will be getting remodels at some point in the near future, or distant future. &lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* [[Kaprosuchus]]&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus, or Arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus, Brachiosaurus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3964</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3964"/>
		<updated>2021-07-13T19:40:37Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=sljyGGYAdrM &amp;lt;/youtube&amp;gt;&lt;br /&gt;
Say Hello to the [[Parasaurolophus]] Remodel! Now Live!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deity Shrines, Trials, and Resurrections Patch is now Live! Read the patch note [https://store.steampowered.com/news/app/719890/view/2960535943811815759 here].&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] (Remodel in Progress). &lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable Yet) (Currently in ACTIVE Development).&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]] (Remodel in Progress)&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]] (Remodel in the next update)&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] (Remodel on halt due to problems)&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Currently in Development).&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
All creatures stated above will be getting remodels at some point in the near future, or distant future. &lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* [[Kaprosuchus]]&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus, or Arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus, Brachiosaurus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3963</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3963"/>
		<updated>2021-07-13T19:35:53Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=sljyGGYAdrM &amp;lt;/youtube&amp;gt;&lt;br /&gt;
Say Hello to the [[Parasaurolophus]] Remodel! Now Live!&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] (Remodel in Progress). &lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable Yet) (Currently in ACTIVE Development).&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]] (Remodel in Progress)&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]] (Remodel in the next update)&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] (Remodel on halt due to problems)&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Currently in Development).&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
All creatures stated above will be getting remodels at some point in the near future, or distant future. &lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* [[Kaprosuchus]]&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus, or Arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus, Brachiosaurus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3935</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3935"/>
		<updated>2021-07-13T03:24:08Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=sljyGGYAdrM &amp;lt;/youtube&amp;gt;&lt;br /&gt;
Say Hello to the [[Parasaurolophus]] Remodel Showcase!&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] (Remodel in Progress). &lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable Yet) (Currently in ACTIVE Development).&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]] (Remodel in Progress)&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]] (Remodel in the next update)&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] (Remodel on halt due to problems)&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Currently in Development).&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
All creatures stated above will be getting remodels at some point in the near future, or distant future. &lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* [[Kaprosuchus]]&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus, or Arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus, Brachiosaurus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3934</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3934"/>
		<updated>2021-07-13T03:23:47Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=sljyGGYAdrM/youtube&amp;gt;&lt;br /&gt;
Say Hello to the [[Parasaurolophus]] Remodel Showcase!&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] (Remodel in Progress). &lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable Yet) (Currently in ACTIVE Development).&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]] (Remodel in Progress)&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]] (Remodel in the next update)&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] (Remodel on halt due to problems)&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Currently in Development).&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
All creatures stated above will be getting remodels at some point in the near future, or distant future. &lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* [[Kaprosuchus]]&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus, or Arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus, Brachiosaurus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3933</id>
		<title>Parasaurolophus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3933"/>
		<updated>2021-07-13T03:20:06Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Parapair.png|400px|thumb|right|&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. walkeri&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt; &lt;br /&gt;
'''Length:''' 9.5 meters (31 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2.5 tonnes (2.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' 2.5hrs (full food and water)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 0.7 (lower is better)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Parasaurolophus is a medium sized [[Herbivorous_Creatures|herbivore]] and currently one of three ornithopods in the game, joined by the small [[Oryctodromeus]] and the semi-aquatic [[Lurdusaurus]].&lt;br /&gt;
&lt;br /&gt;
As a hadrosaur, the Parasaurolophus lacks the major offensive capabilities of the other herbivores currently in the game. While it can be just as dangerous as other dinosaurs, if given the chance, Parasaurolophus' primary defense is to flee from large threats such as [[Acrocanthosaurus]] or [[Megalosaurus]]. It uses its superior speed and stamina to outlast them in a chase. Even if caught, a Parasaurolophus can take a number of hits before going down, allowing it to fight back against its assailants or possibly escape before death by tiring them out.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Stomp'''&lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
**  Deals significant damage but costs a significant amount of ability power.&lt;br /&gt;
&lt;br /&gt;
* '''Headbutt''' &lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack forward which does moderate damage for low ability power cost.&lt;br /&gt;
&lt;br /&gt;
* '''Warning Cry'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** The Parasaurolophus is able to lock on to enemies, emitting a sophisticated [[Alarm Calls|Warning Cry]] as well as highlighting the enemy for all members of its group. &lt;br /&gt;
** The call varies depending on the severity of the threat, with a total of 3 tiers (Minor, Moderate, and Major threat).&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
The Parasaurolophus is very speedy and has a large stamina pool. Use your speed and endurance as your first line of defense against a predator. The Parasaurolophus has moderate weather resistance. Only the most severe storms will pose danger to death by exposure. Your best defense is your speed rather than close combat against hungry adversaries.&lt;br /&gt;
&lt;br /&gt;
== Other Facts ==&lt;br /&gt;
Parasaurolophus falls prey to many species of carnivores, but a healthy adult is no pushover. Powerful legs and a considerable [[Size|weight]] allow adults to severely injure, and possibly even kill, smaller carnivores that they cannot outrun.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus has a characteristic crest which it uses to communicate with herd members.&lt;br /&gt;
&lt;br /&gt;
Crouch allows to toggle between quadruped and bipedal stances.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus is able to graze while moving at the same time, and is the only herbivore in the game that can do so.&lt;br /&gt;
&lt;br /&gt;
For more information about the Parasaurolophus, watch this [https://www.youtube.com/watch?v=LpUJVtmDMF0&amp;amp;feature=youtu.be video].&lt;br /&gt;
&lt;br /&gt;
[[File:Paraherd2.png|400px|thumb|right|A herd of Parasaurolophus migrate along the beach during sunset. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=J4k-HeGoyxc &amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=sljyGGYAdrM &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3932</id>
		<title>Parasaurolophus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3932"/>
		<updated>2021-07-13T03:19:45Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Parapair.png|400px|thumb|right|&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. walkeri&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt; &lt;br /&gt;
'''Length:''' 9.5 meters (31 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2.5 tonnes (2.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' 2.5hrs (full food and water)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 0.7 (lower is better)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Parasaurolophus is a medium sized [[Herbivorous_Creatures|herbivore]] and currently one of three ornithopods in the game, joined by the small [[Oryctodromeus]] and the semi-aquatic [[Lurdusaurus]].&lt;br /&gt;
&lt;br /&gt;
As a hadrosaur, the Parasaurolophus lacks the major offensive capabilities of the other herbivores currently in the game. While it can be just as dangerous as other dinosaurs, if given the chance, Parasaurolophus' primary defense is to flee from large threats such as [[Acrocanthosaurus]] or [[Megalosaurus]]. It uses its superior speed and stamina to outlast them in a chase. Even if caught, a Parasaurolophus can take a number of hits before going down, allowing it to fight back against its assailants or possibly escape before death by tiring them out.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Stomp'''&lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
**  Deals significant damage but costs a significant amount of ability power.&lt;br /&gt;
&lt;br /&gt;
* '''Headbutt''' &lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack forward which does moderate damage for low ability power cost.&lt;br /&gt;
&lt;br /&gt;
* '''Warning Cry'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** The Parasaurolophus is able to lock on to enemies, emitting a sophisticated [[Alarm Calls|Warning Cry]] as well as highlighting the enemy for all members of its group. &lt;br /&gt;
** The call varies depending on the severity of the threat, with a total of 3 tiers (Minor, Moderate, and Major threat).&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
The Parasaurolophus is very speedy and has a large stamina pool. Use your speed and endurance as your first line of defense against a predator. The Parasaurolophus has moderate weather resistance. Only the most severe storms will pose danger to death by exposure. Your best defense is your speed rather than close combat against hungry adversaries.&lt;br /&gt;
&lt;br /&gt;
== Other Facts ==&lt;br /&gt;
Parasaurolophus falls prey to many species of carnivores, but a healthy adult is no pushover. Powerful legs and a considerable [[Size|weight]] allow adults to severely injure, and possibly even kill, smaller carnivores that they cannot outrun.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus has a characteristic crest which it uses to communicate with herd members.&lt;br /&gt;
&lt;br /&gt;
Crouch allows to toggle between quadruped and bipedal stances.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus is able to graze while moving at the same time, and is the only herbivore in the game that can do so.&lt;br /&gt;
&lt;br /&gt;
For more information about the Parasaurolophus, watch this [https://www.youtube.com/watch?v=LpUJVtmDMF0&amp;amp;feature=youtu.be video].&lt;br /&gt;
&lt;br /&gt;
[[File:Paraherd2.png|400px|thumb|right|A herd of Parasaurolophus migrate along the beach during sunset. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=J4k-HeGoyxc &amp;lt;/youtube&amp;gt;&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=sljyGGYAdrM &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3931</id>
		<title>Parasaurolophus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3931"/>
		<updated>2021-07-13T03:19:18Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Parapair.png|400px|thumb|right|&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. walkeri&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt; &lt;br /&gt;
'''Length:''' 9.5 meters (31 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2.5 tonnes (2.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' 2.5hrs (full food and water)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 0.7 (lower is better)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Parasaurolophus is a medium sized [[Herbivorous_Creatures|herbivore]] and currently one of three ornithopods in the game, joined by the small [[Oryctodromeus]] and the semi-aquatic [[Lurdusaurus]].&lt;br /&gt;
&lt;br /&gt;
As a hadrosaur, the Parasaurolophus lacks the major offensive capabilities of the other herbivores currently in the game. While it can be just as dangerous as other dinosaurs, if given the chance, Parasaurolophus' primary defense is to flee from large threats such as [[Acrocanthosaurus]] or [[Megalosaurus]]. It uses its superior speed and stamina to outlast them in a chase. Even if caught, a Parasaurolophus can take a number of hits before going down, allowing it to fight back against its assailants or possibly escape before death by tiring them out.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Stomp'''&lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
**  Deals significant damage but costs a significant amount of ability power.&lt;br /&gt;
&lt;br /&gt;
* '''Headbutt''' &lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack forward which does moderate damage for low ability power cost.&lt;br /&gt;
&lt;br /&gt;
* '''Warning Cry'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** The Parasaurolophus is able to lock on to enemies, emitting a sophisticated [[Alarm Calls|Warning Cry]] as well as highlighting the enemy for all members of its group. &lt;br /&gt;
** The call varies depending on the severity of the threat, with a total of 3 tiers (Minor, Moderate, and Major threat).&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
The Parasaurolophus is very speedy and has a large stamina pool. Use your speed and endurance as your first line of defense against a predator. The Parasaurolophus has moderate weather resistance. Only the most severe storms will pose danger to death by exposure. Your best defense is your speed rather than close combat against hungry adversaries.&lt;br /&gt;
&lt;br /&gt;
== Other Facts ==&lt;br /&gt;
Parasaurolophus falls prey to many species of carnivores, but a healthy adult is no pushover. Powerful legs and a considerable [[Size|weight]] allow adults to severely injure, and possibly even kill, smaller carnivores that they cannot outrun.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus has a characteristic crest which it uses to communicate with herd members.&lt;br /&gt;
&lt;br /&gt;
Crouch allows to toggle between quadruped and bipedal stances.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus is able to graze while moving at the same time, and is the only herbivore in the game that can do so.&lt;br /&gt;
&lt;br /&gt;
For more information about the Parasaurolophus, watch this [https://www.youtube.com/watch?v=LpUJVtmDMF0&amp;amp;feature=youtu.be video].&lt;br /&gt;
&lt;br /&gt;
[[File:Paraherd2.png|400px|thumb|right|A herd of Parasaurolophus migrate along the beach during sunset. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=J4k-HeGoyxc &amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=sljyGGYAdrM &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Deity_Shrines&amp;diff=3926</id>
		<title>Deity Shrines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Deity_Shrines&amp;diff=3926"/>
		<updated>2021-07-10T01:44:14Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Resurrecting dead creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deity Shrines ==&lt;br /&gt;
There are six total deity shrines on Forest Island, Rival Shores, and Ancestral Plains&lt;br /&gt;
*These shrines come in three different types, representing the Mobility, Power, and Survival deities&lt;br /&gt;
**There is one of each type under the Ocean, and one more of each type on land&lt;br /&gt;
*There is a new Trial, Shrines Visited, associated with these shrines.  This trial requires one to visit each shrine&lt;br /&gt;
**Non-aquatics need to only visit the shrines that are on land, and aquatics need to only visit the shrines under the Ocean.  Lurdu and Ichthy must visit all six&lt;br /&gt;
*If killed while in the presence of a deity shrine, that death counts as a sacrifice to that deity.  &lt;br /&gt;
*Players do not grow in the presence of a deity shrine&lt;br /&gt;
*Though not needed for the Shrines Visited Trial, players can visit either shrine for the purposes of pledging or sacrificing if they wish to do so&lt;br /&gt;
&lt;br /&gt;
== Pledging or Sacrificing to a Deity ==&lt;br /&gt;
*Each deity shrine can be interacted with.  It will give the player the option to either pledge or sacrifice to that deity&lt;br /&gt;
*When a creature is dead, if it was neither pledged, nor sacrificed, it is worth 75% of its living value when used for fulfilling a resurrection cost&lt;br /&gt;
*If a creature, living or dead, was pledged to a deity, the Trials category associated with that deity is forgiven, setting its point value equal to the second best of that creature's other two Trials scores&lt;br /&gt;
**Creature point values are broken down and shown pre Trials category both on the save select screen and in the prompt shown when you pledge to a deity at a shrine&lt;br /&gt;
**These point values are based on a combination of how long the creature has been played, and how well the player has done on that creature's Trials&lt;br /&gt;
**If a creature has these point values:  Power = 100, Mobility = 150, Survival = 125, a pledge to the Power deity shrine will bump the Power category up to 125.  A pledge to the Mobility or Survival deity will not increase any individual Trials category unless the player earns enough Power Trials score to surpass one of these other two&lt;br /&gt;
**This allows players to avoid or neglect a specific Trial or collection of Trials and focus on the other two if they wish to, for example, ignore the hunting / power Trials&lt;br /&gt;
*If a creature sacrifices themselves at a shrine to a specific deity, the corresponding point value in that Trials category is instead set to the maximum of the three Trials categories.  &lt;br /&gt;
**In the example above, this means sacrificing to the Power deity, which is done by visiting the Power deity shrine on the map, will result in their Power score being set to 150&lt;br /&gt;
*You can change your pledge at any time by visiting the appropriate deity shrine.  The previous pledge is overwritten by the new pledge.&lt;br /&gt;
&lt;br /&gt;
== Resurrecting dead creatures ==&lt;br /&gt;
*Dead creatures can be resurrected by a new, in-game UI which can be found on the save selection screen&lt;br /&gt;
*When selecting a dead creature, the option to resurrect that creature will now be present&lt;br /&gt;
*While attempting to resurrect a creature, the player will then be given the opportunity to sacrifice other dead or living creatures on the save select screen to meet the cost of resurrection&lt;br /&gt;
*If the cost of resurrection is not met, the value of the sacrificed creatures will instead be subtracted from the resurrection cost &lt;br /&gt;
**This allows players to chip away at the cost of resurrection for a large creature that may be too expensive to resurrect at the time&lt;br /&gt;
*After resurrecting a creature, the cost to resurrect that creature once more should it die again will go up by 50%.  This stacks multiplicatively for repeated deaths and resurrections&lt;br /&gt;
**Admin resurrections do not apply this penalty&lt;br /&gt;
*The point value of a creature when used to meet resurrection costs is not equal to the point value required to resurrect a creature&lt;br /&gt;
**Point values are always broken down into three categories, those being Power, Mobility, and Survival&lt;br /&gt;
**The cost to resurrect a creature is based on this formula:  &lt;br /&gt;
*Cost = Growth &amp;lt; 1.1f ? 30.0f * (Growth / 1.1f) ^ 2 : 30.0f * (Growth / 1.1f) ^ 5&lt;br /&gt;
*To balance the ability to resurrect creatures relatively cheaply, a growth penalty is applyed alongside the resurrection&lt;br /&gt;
**This growth penalty is very small for smaller growths, but climbs for large growths&lt;br /&gt;
**The growth penalty incurred from a resurrection is 0.25f * (Growth - 0.45f)&lt;br /&gt;
***For a 1.0 creature, this means it will resurrect as a 0.8625 growth creature at the cost of 25 Trials points&lt;br /&gt;
***For a 1.5 creature, this means it will resurrect as a 1.2375 growth creature at the cost of 141 Trials points&lt;br /&gt;
***For a 2.0 creature, this means it will resurrect as a 1.6125 growth creature at the cost of 596 Trials points&lt;br /&gt;
***For a 2.5 creature, this means it will resurrect as a 1.9875 growth creature at the cost of 1819 Trials points&lt;br /&gt;
***For a 3.0 creature, this means it will resurrect as a 2.3625 growth creature at the cost of 4527 Trials points&lt;br /&gt;
**If a player resurrects with too many talent points spent for their reduced growth, their talent bonuses will not be active until they remove some talents of their choice.  This is done by opening the Talents screen and clicking on talents&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Deity Shrines Showcase.png|border|640px]]&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3922</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3922"/>
		<updated>2021-07-03T18:14:49Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Burrow Master */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Acrobat ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces damage taken if hit while in the air (jumping, falling)&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Arboreal ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly increases climbing speed&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
* Allows for the movement of decorative objects around the inside of the burrow.&lt;br /&gt;
** One object can be stashed at a time, and while carrying an object an icon appears on the dirt jar HUD element&lt;br /&gt;
*** One point allows moving non-edible, non-solid, non-special objects&lt;br /&gt;
*** Two points allows moving edible and solid, non-special objects&lt;br /&gt;
*** Three points allows moving all objects, including special objects such as crystals and ruins&lt;br /&gt;
*** The cost to pick up and stash an object is 2x the cost of digging a tunnel node, and is reduced with [[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*** The [[Keybinding|Special Ability]] key will now do this, and will either stash the object in the node you're standing on or drop the stashed object, depending on whether or not you're carrying a stashed object&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
* Increases damage dealt while it is storming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
=== Wing Tear ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
*Increases damage dealt to flyers and also inflicts significant injury damage&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3921</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3921"/>
		<updated>2021-07-03T18:08:57Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Burrow Master */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Acrobat ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces damage taken if hit while in the air (jumping, falling)&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Arboreal ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly increases climbing speed&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
* Allows for the movement of decorative objects around the inside of the burrow.&lt;br /&gt;
** One object can be stashed at a time, and while carrying an object an icon appears on the dirt jar HUD element&lt;br /&gt;
*** One point into Burrow Master allows moving non-edible, non-solid, non-special objects&lt;br /&gt;
*** Two points into Burrow Master allows moving edible and solid, non-special objects&lt;br /&gt;
*** Three or more points into Burrow Master allows moving all objects, including special objects such as crystals and ruins&lt;br /&gt;
*** The cost to pick up and stash an object is 2x the cost of digging a tunnel node, and is reduced with [[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*** The [[Keybinding|Special Ability]] key will now do this, and will either stash the object in the node you're standing on or drop the stashed object, depending on whether or not you're carrying a stashed object&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
* Increases damage dealt while it is storming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
=== Wing Tear ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
*Increases damage dealt to flyers and also inflicts significant injury damage&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3920</id>
		<title>Digging Mechanic and Burrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3920"/>
		<updated>2021-07-03T18:07:19Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Burrows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oryctodromeus_burrowing_noui.jpg|right|thumb|400px|border|]]&lt;br /&gt;
Currently, the only playable creature able to create burrows and make use of the digging mechanic is the [[Oryctodromeus]].&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
Currently, burrows can only be created by the [[Oryctodromeus]] by using the [[Keybinding|creature ability]] key (Default Z).&lt;br /&gt;
&lt;br /&gt;
Burrows can be detected in various ways:&lt;br /&gt;
* Looking for areas where piles of dirt have collected.&lt;br /&gt;
* By use of the [[Keybinding|scent key]] (Default C). If the burrow has a magenta scent, it's a sign that the burrow has been used within the last 8 minutes. &lt;br /&gt;
&lt;br /&gt;
Entering the burrowing can be done by going to a burrow entrance and pressing the [[Keybinding|use]] key (Default E). A creature cannot enter a burrow unless the tunnels the burrow leads to are large enough to accommodate the creature. This isn't true for the [[Velociraptor]] and [[Oryctodromeus]], as they will fit into a burrow regardless of creature size.&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, vision is limited by a black shroud. The [[Talents#Vigilance|Vigilance]] talent is required to expand the range of visibility while in a burrow. This shroud cannot be worked around by the use of gamma.&lt;br /&gt;
&lt;br /&gt;
Non-burrowing creatures will suffer from the claustrophobia debuff if they enter a burrow. It provides great discomfort to the creature and lowers the amount of damage it can inflict by 50%. These penalties can be reduced by points invested in the [[Talents#Vigilance|Vigilance]] talent.&lt;br /&gt;
&lt;br /&gt;
Various decorative items can be found while exploring the inside of burrow:&lt;br /&gt;
* Stones (Decorative)&lt;br /&gt;
* Logs (Decorative)&lt;br /&gt;
* Bones (Decorative)&lt;br /&gt;
* Roots (Decorative)&lt;br /&gt;
* Leaves (Decorative)&lt;br /&gt;
* Ruins (Decorative) (Very Rare)&lt;br /&gt;
* [[Apatosaurus]] Skull (Decorative) (Very Rare)&lt;br /&gt;
* Pots (Decorative)&lt;br /&gt;
* Crystals (Decorative)&lt;br /&gt;
* Fog (Decorative)&lt;br /&gt;
* Water Droplets (Decorative)&lt;br /&gt;
* Large ribs (Decorative)&lt;br /&gt;
* Vertebrae column (Decorative)&lt;br /&gt;
* Boulders (Decorative)&lt;br /&gt;
* [[Acrocanthosaurus]] statue (Decorative) (very Rare)&lt;br /&gt;
* Tubers (Edible)  &lt;br /&gt;
* Mushrooms (Edible)&lt;br /&gt;
* Comfort Crystals (Edible)&lt;br /&gt;
* Onions (Edible)&lt;br /&gt;
* Garlic (Edible)&lt;br /&gt;
* Yams (Edible)&lt;br /&gt;
* Potatoes (Edible)&lt;br /&gt;
* Cucumbers (Edible) (Water Saturation)&lt;br /&gt;
&lt;br /&gt;
[[Talents#Burrow_Master|Burrow Master]] allows for the movement of decorative objects around the inside of the burrow.&lt;br /&gt;
*One object can be stashed at a time, and while carrying an object an icon appears on the dirt jar HUD element&lt;br /&gt;
**One point into Burrow Master allows moving non-edible, non-solid, non-special objects&lt;br /&gt;
**Two points into Burrow Master allows moving edible and solid, non-special objects&lt;br /&gt;
**Three or more points into Burrow Master allows moving all objects, including special objects such as crystals and ruins&lt;br /&gt;
**The cost to pick up and stash an object is 2x the cost of digging a tunnel node, and is reduced with [[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
**The [[Keybinding|Special Ability]] key will now do this, and will either stash the object in the node you're standing on or drop the stashed object, depending on whether or not you're carrying a stashed object&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, a creature is under the effects of 100% shelter and is protected from the dangers of the elements. Rising floodwaters still pose as a threat to the creatures inside of a burrow, and can forcefully eject them outside of the burrow if they come into contact with water.  As well, if there is no continuous path (Crystals, Rocks, Logs, and other solid objects count as having a path blocked) to any burrow exit, you will receive a debuff called Stale Air. While this debuff is active, it applies -50 [[Comfort|comfort]]. Burrows doesn't protect from the suffocating effects of [[Weather#Fire|Forest Fire]].&lt;br /&gt;
&lt;br /&gt;
If a player logs out while inside of a burrow, the next time they log in they will appear outside of the last burrow entrance they used.&lt;br /&gt;
&lt;br /&gt;
Burrows can be a dangerous place and easy to get lost or stuck in. To escape a burrow when lost or trapped, open the escape menu and select the &amp;quot;Leave Burrow&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature can make a number of burrow entrances. By default, the number is two entrances per chunk. This number can be increased by investing points in the [[Talents#Burrow_Master|Burrow Master]] talent.&lt;br /&gt;
&lt;br /&gt;
If a burrow is exceptionally large, it may take a moment before the player can enter the burrow system.&lt;br /&gt;
&lt;br /&gt;
Tunnel networks despawn after 72 hours of inactivity. Activity constitutes any player being present in the burrow while an activity tick happens, i.e. for at least 15 seconds.&lt;br /&gt;
&lt;br /&gt;
== Digging Mechanic ==&lt;br /&gt;
Currently, only the [[Oryctodromeus]] is capable of using the digging mechanic. &lt;br /&gt;
&lt;br /&gt;
Being inside of a burrow is required to make use of the digging mechanic.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature is put into digging mode by default when entering a burrow. To swap into attack mode, use the [[Keybinding|creature special]] key (Default X).&lt;br /&gt;
&lt;br /&gt;
While in burrow mode, the player is able to use the left and right mouse button to interact with the burrow:&lt;br /&gt;
* Clicking the left mouse button can be used to dig a hole.&lt;br /&gt;
* Clicking the right mouse button can be used to fill in space with dirt. &lt;br /&gt;
* Holding the left mouse button can be used to show a preview of where you're able to dig, pressing the right mouse button cancels the preview.&lt;br /&gt;
* Holding the right mouse button can be used to show a preview of where you're able to fill in space with dirt, pressing the left mouse button cancels the preview.&lt;br /&gt;
&lt;br /&gt;
There are a few things that you're not able to dig into and will display an error message when attempting to dig there.&lt;br /&gt;
* The dirt here is too wet to dig through. This error appears when attempting to dig into a body of water.&lt;br /&gt;
* The dirt here is too close to sea level.&lt;br /&gt;
* The dirt here is too hard to dig through. This error appears when attempting to dig into either a cave, rock, tree, or a hill that is too steep to make a burrow entrance.&lt;br /&gt;
&lt;br /&gt;
It's possible to hunt for specific items to fill burrows with. To do so, the player can dig and fill in an area repeatedly until the desired items are found. With this, it's possible to make things such as tuber farms.&lt;br /&gt;
&lt;br /&gt;
While digging, a dirt gauge on the side of the user's screen is filled with every block of dirt removed, the ratio being 2 dirt added to the gauge for every 1 dirt dug. Once full, the player will no longer be able to dig until they empty the gauge. This can be emptied by returning to the surface.&lt;br /&gt;
&lt;br /&gt;
Talents also interact with the digging system, improving the gameplay experience.&lt;br /&gt;
*[[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*[[Talents#Burrow_Master|Burrow Master]]&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3919</id>
		<title>Digging Mechanic and Burrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3919"/>
		<updated>2021-06-27T00:21:13Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oryctodromeus_burrowing_noui.jpg|right|thumb|400px|border|]]&lt;br /&gt;
Currently, the only playable creature able to create burrows and make use of the digging mechanic is the [[Oryctodromeus]].&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
Currently, burrows can only be created by the [[Oryctodromeus]] by using the [[Keybinding|creature ability]] key (Default Z).&lt;br /&gt;
&lt;br /&gt;
Burrows can be detected in various ways:&lt;br /&gt;
* Looking for areas where piles of dirt have collected.&lt;br /&gt;
* By use of the [[Keybinding|scent key]] (Default C). If the burrow has a magenta scent, it's a sign that the burrow has been used within the last 8 minutes. &lt;br /&gt;
&lt;br /&gt;
Entering the burrowing can be done by going to a burrow entrance and pressing the [[Keybinding|use]] key (Default E). A creature cannot enter a burrow unless the tunnels the burrow leads to are large enough to accommodate the creature. This isn't true for the [[Velociraptor]] and [[Oryctodromeus]], as they will fit into a burrow regardless of creature size.&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, vision is limited by a black shroud. The [[Talents#Vigilance|Vigilance]] talent is required to expand the range of visibility while in a burrow. This shroud cannot be worked around by the use of gamma.&lt;br /&gt;
&lt;br /&gt;
Non-burrowing creatures will suffer from the claustrophobia debuff if they enter a burrow. It provides great discomfort to the creature and lowers the amount of damage it can inflict by 50%. These penalties can be reduced by points invested in the [[Talents#Vigilance|Vigilance]] talent.&lt;br /&gt;
&lt;br /&gt;
Various decorative items can be found while exploring the inside of burrow:&lt;br /&gt;
* Stones (Decorative)&lt;br /&gt;
* Logs (Decorative)&lt;br /&gt;
* Bones (Decorative)&lt;br /&gt;
* Roots (Decorative)&lt;br /&gt;
* Leaves (Decorative)&lt;br /&gt;
* Ruins (Decorative) (Very Rare)&lt;br /&gt;
* [[Apatosaurus]] Skull (Decorative) (Very Rare)&lt;br /&gt;
* Pots (Decorative)&lt;br /&gt;
* Crystals (Decorative)&lt;br /&gt;
* Fog (Decorative)&lt;br /&gt;
* Water Droplets (Decorative)&lt;br /&gt;
* Large ribs (Decorative)&lt;br /&gt;
* Vertebrae column (Decorative)&lt;br /&gt;
* Boulders (Decorative)&lt;br /&gt;
* [[Acrocanthosaurus]] statue (Decorative) (very Rare)&lt;br /&gt;
* Tubers (Edible)  &lt;br /&gt;
* Mushrooms (Edible)&lt;br /&gt;
* Comfort Crystals (Edible)&lt;br /&gt;
* Onions (Edible)&lt;br /&gt;
* Garlic (Edible)&lt;br /&gt;
* Yams (Edible)&lt;br /&gt;
* Potatoes (Edible)&lt;br /&gt;
* Cucumbers (Edible) (Water Saturation)&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, a creature is under the effects of 100% shelter and is protected from the dangers of the elements. Rising floodwaters still pose as a threat to the creatures inside of a burrow, and can forcefully eject them outside of the burrow if they come into contact with water.  As well, if there is no continuous path (Crystals, Rocks, Logs, and other solid objects count as having a path blocked) to any burrow exit, you will receive a debuff called Stale Air. While this debuff is active, it applies -50 [[Comfort|comfort]]. Burrows doesn't protect from the suffocating effects of [[Weather#Fire|Forest Fire]].&lt;br /&gt;
&lt;br /&gt;
If a player logs out while inside of a burrow, the next time they log in they will appear outside of the last burrow entrance they used.&lt;br /&gt;
&lt;br /&gt;
Burrows can be a dangerous place and easy to get lost or stuck in. To escape a burrow when lost or trapped, open the escape menu and select the &amp;quot;Leave Burrow&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature can make a number of burrow entrances. By default, the number is two entrances per chunk. This number can be increased by investing points in the [[Talents#Burrow_Master|Burrow Master]] talent.&lt;br /&gt;
&lt;br /&gt;
If a burrow is exceptionally large, it may take a moment before the player can enter the burrow system.&lt;br /&gt;
&lt;br /&gt;
Tunnel networks despawn after 72 hours of inactivity. Activity constitutes any player being present in the burrow while an activity tick happens, i.e. for at least 15 seconds.&lt;br /&gt;
&lt;br /&gt;
== Digging Mechanic ==&lt;br /&gt;
Currently, only the [[Oryctodromeus]] is capable of using the digging mechanic. &lt;br /&gt;
&lt;br /&gt;
Being inside of a burrow is required to make use of the digging mechanic.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature is put into digging mode by default when entering a burrow. To swap into attack mode, use the [[Keybinding|creature special]] key (Default X).&lt;br /&gt;
&lt;br /&gt;
While in burrow mode, the player is able to use the left and right mouse button to interact with the burrow:&lt;br /&gt;
* Clicking the left mouse button can be used to dig a hole.&lt;br /&gt;
* Clicking the right mouse button can be used to fill in space with dirt. &lt;br /&gt;
* Holding the left mouse button can be used to show a preview of where you're able to dig, pressing the right mouse button cancels the preview.&lt;br /&gt;
* Holding the right mouse button can be used to show a preview of where you're able to fill in space with dirt, pressing the left mouse button cancels the preview.&lt;br /&gt;
&lt;br /&gt;
There are a few things that you're not able to dig into and will display an error message when attempting to dig there.&lt;br /&gt;
* The dirt here is too wet to dig through. This error appears when attempting to dig into a body of water.&lt;br /&gt;
* The dirt here is too close to sea level.&lt;br /&gt;
* The dirt here is too hard to dig through. This error appears when attempting to dig into either a cave, rock, tree, or a hill that is too steep to make a burrow entrance.&lt;br /&gt;
&lt;br /&gt;
It's possible to hunt for specific items to fill burrows with. To do so, the player can dig and fill in an area repeatedly until the desired items are found. With this, it's possible to make things such as tuber farms.&lt;br /&gt;
&lt;br /&gt;
While digging, a dirt gauge on the side of the user's screen is filled with every block of dirt removed, the ratio being 2 dirt added to the gauge for every 1 dirt dug. Once full, the player will no longer be able to dig until they empty the gauge. This can be emptied by returning to the surface.&lt;br /&gt;
&lt;br /&gt;
Talents also interact with the digging system, improving the gameplay experience.&lt;br /&gt;
*[[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*[[Talents#Burrow_Master|Burrow Master]]&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3918</id>
		<title>Digging Mechanic and Burrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3918"/>
		<updated>2021-06-27T00:20:53Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Burrows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oryctodromeus_burrowing_noui.jpg|right|thumb|400px|border|]]&lt;br /&gt;
Currently, the only playable creature able to create burrows and make use of the digging mechanic is the [[Oryctodromeus]].&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
Currently, burrows can only be created by the [[Oryctodromeus]] by using the [[Keybinding|creature ability]] key (Default Z).&lt;br /&gt;
&lt;br /&gt;
Burrows can be detected in various ways:&lt;br /&gt;
* Looking for areas where piles of dirt have collected.&lt;br /&gt;
* By use of the [[Keybinding|scent key]] (Default C). If the burrow has a magenta scent, it's a sign that the burrow has been used within the last 8 minutes. &lt;br /&gt;
&lt;br /&gt;
Entering the burrowing can be done by going to a burrow entrance and pressing the [[Keybinding|use]] key (Default E). A creature cannot enter a burrow unless the tunnels the burrow leads to are large enough to accommodate the creature. This isn't true for the [[Velociraptor]] and [[Oryctodromeus]], as they will fit into a burrow regardless of creature size.&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, vision is limited by a black shroud. The [[Talents#Vigilance|Vigilance]] talent is required to expand the range of visibility while in a burrow. This shroud cannot be worked around by the use of gamma.&lt;br /&gt;
&lt;br /&gt;
Non-burrowing creatures will suffer from the claustrophobia debuff if they enter a burrow. It provides great discomfort to the creature and lowers the amount of damage it can inflict by 50%. These penalties can be reduced by points invested in the [[Talents#Vigilance|Vigilance]] talent.&lt;br /&gt;
&lt;br /&gt;
Various decorative items can be found while exploring the inside of burrow:&lt;br /&gt;
* Stones (Decorative)&lt;br /&gt;
* Logs (Decorative)&lt;br /&gt;
* Bones (Decorative)&lt;br /&gt;
* Roots (Decorative)&lt;br /&gt;
* Leaves (Decorative)&lt;br /&gt;
* Ruins (Decorative) (Very Rare)&lt;br /&gt;
* [[Apatosaurus]] Skull (Decorative) (Very Rare)&lt;br /&gt;
* Pots (Decorative)&lt;br /&gt;
* Crystals (Decorative)&lt;br /&gt;
* Fog (Decorative)&lt;br /&gt;
* Water Droplets (Decorative)&lt;br /&gt;
* Large ribs (Decorative)&lt;br /&gt;
* Vertebrae column (Decorative)&lt;br /&gt;
* Boulders (Decorative)&lt;br /&gt;
* [[Acrocanthosaurus]]statue (Decorative) (very Rare)&lt;br /&gt;
* Tubers (Edible)  &lt;br /&gt;
* Mushrooms (Edible)&lt;br /&gt;
* Comfort Crystals (Edible)&lt;br /&gt;
* Onions (Edible)&lt;br /&gt;
* Garlic (Edible)&lt;br /&gt;
* Yams (Edible)&lt;br /&gt;
* Potatoes (Edible)&lt;br /&gt;
* Cucumbers (Edible) (Water Saturation)&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, a creature is under the effects of 100% shelter and is protected from the dangers of the elements. Rising floodwaters still pose as a threat to the creatures inside of a burrow, and can forcefully eject them outside of the burrow if they come into contact with water.  As well, if there is no continuous path (Crystals, Rocks, Logs, and other solid objects count as having a path blocked) to any burrow exit, you will receive a debuff called Stale Air. While this debuff is active, it applies -50 [[Comfort|comfort]]. Burrows doesn't protect from the suffocating effects of [[Weather#Fire|Forest Fire]].&lt;br /&gt;
&lt;br /&gt;
If a player logs out while inside of a burrow, the next time they log in they will appear outside of the last burrow entrance they used.&lt;br /&gt;
&lt;br /&gt;
Burrows can be a dangerous place and easy to get lost or stuck in. To escape a burrow when lost or trapped, open the escape menu and select the &amp;quot;Leave Burrow&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature can make a number of burrow entrances. By default, the number is two entrances per chunk. This number can be increased by investing points in the [[Talents#Burrow_Master|Burrow Master]] talent.&lt;br /&gt;
&lt;br /&gt;
If a burrow is exceptionally large, it may take a moment before the player can enter the burrow system.&lt;br /&gt;
&lt;br /&gt;
Tunnel networks despawn after 72 hours of inactivity. Activity constitutes any player being present in the burrow while an activity tick happens, i.e. for at least 15 seconds.&lt;br /&gt;
&lt;br /&gt;
== Digging Mechanic ==&lt;br /&gt;
Currently, only the [[Oryctodromeus]] is capable of using the digging mechanic. &lt;br /&gt;
&lt;br /&gt;
Being inside of a burrow is required to make use of the digging mechanic.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature is put into digging mode by default when entering a burrow. To swap into attack mode, use the [[Keybinding|creature special]] key (Default X).&lt;br /&gt;
&lt;br /&gt;
While in burrow mode, the player is able to use the left and right mouse button to interact with the burrow:&lt;br /&gt;
* Clicking the left mouse button can be used to dig a hole.&lt;br /&gt;
* Clicking the right mouse button can be used to fill in space with dirt. &lt;br /&gt;
* Holding the left mouse button can be used to show a preview of where you're able to dig, pressing the right mouse button cancels the preview.&lt;br /&gt;
* Holding the right mouse button can be used to show a preview of where you're able to fill in space with dirt, pressing the left mouse button cancels the preview.&lt;br /&gt;
&lt;br /&gt;
There are a few things that you're not able to dig into and will display an error message when attempting to dig there.&lt;br /&gt;
* The dirt here is too wet to dig through. This error appears when attempting to dig into a body of water.&lt;br /&gt;
* The dirt here is too close to sea level.&lt;br /&gt;
* The dirt here is too hard to dig through. This error appears when attempting to dig into either a cave, rock, tree, or a hill that is too steep to make a burrow entrance.&lt;br /&gt;
&lt;br /&gt;
It's possible to hunt for specific items to fill burrows with. To do so, the player can dig and fill in an area repeatedly until the desired items are found. With this, it's possible to make things such as tuber farms.&lt;br /&gt;
&lt;br /&gt;
While digging, a dirt gauge on the side of the user's screen is filled with every block of dirt removed, the ratio being 2 dirt added to the gauge for every 1 dirt dug. Once full, the player will no longer be able to dig until they empty the gauge. This can be emptied by returning to the surface.&lt;br /&gt;
&lt;br /&gt;
Talents also interact with the digging system, improving the gameplay experience.&lt;br /&gt;
*[[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*[[Talents#Burrow_Master|Burrow Master]]&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3917</id>
		<title>Digging Mechanic and Burrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3917"/>
		<updated>2021-06-27T00:12:16Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oryctodromeus_burrowing_noui.jpg|right|thumb|400px|border|]]&lt;br /&gt;
Currently, the only playable creature able to create burrows and make use of the digging mechanic is the [[Oryctodromeus]].&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
Currently, burrows can only be created by the [[Oryctodromeus]] by using the [[Keybinding|creature ability]] key (Default Z).&lt;br /&gt;
&lt;br /&gt;
Burrows can be detected in various ways:&lt;br /&gt;
* Looking for areas where piles of dirt have collected.&lt;br /&gt;
* By use of the [[Keybinding|scent key]] (Default C). If the burrow has a magenta scent, it's a sign that the burrow has been used within the last 8 minutes. &lt;br /&gt;
&lt;br /&gt;
Entering the burrowing can be done by going to a burrow entrance and pressing the [[Keybinding|use]] key (Default E). A creature cannot enter a burrow unless the tunnels the burrow leads to are large enough to accommodate the creature. This isn't true for the [[Velociraptor]] and [[Oryctodromeus]], as they will fit into a burrow regardless of creature size.&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, vision is limited by a black shroud. The [[Talents#Vigilance|Vigilance]] talent is required to expand the range of visibility while in a burrow. This shroud cannot be worked around by the use of gamma.&lt;br /&gt;
&lt;br /&gt;
Non-burrowing creatures will suffer from the claustrophobia debuff if they enter a burrow. It provides great discomfort to the creature and lowers the amount of damage it can inflict by 50%. These penalties can be reduced by points invested in the [[Talents#Vigilance|Vigilance]] talent.&lt;br /&gt;
&lt;br /&gt;
Various decorative items can be found while exploring the inside of burrow:&lt;br /&gt;
* Stones (Decorative)&lt;br /&gt;
* Logs (Decorative)&lt;br /&gt;
* Bones (Decorative)&lt;br /&gt;
* Roots (Decorative)&lt;br /&gt;
* Leaves (Decorative)&lt;br /&gt;
* Ruins (Decorative) (Very Rare)&lt;br /&gt;
* [[Apatosaurus]] Skull (Decorative) (Very Rare)&lt;br /&gt;
* Pots (Decorative)&lt;br /&gt;
* Crystals (Decorative)&lt;br /&gt;
* Fog (Decorative)&lt;br /&gt;
* Water Droplets (Decorative)&lt;br /&gt;
* Large ribs (Decorative)&lt;br /&gt;
* Vertebrae column (Decorative)&lt;br /&gt;
* Boulders (Decorative)&lt;br /&gt;
* Acro statue (Decorative) (very Rare)&lt;br /&gt;
* Tubers (Edible)  &lt;br /&gt;
* Mushrooms (Edible)&lt;br /&gt;
* Comfort Crystals (Edible)&lt;br /&gt;
* Onions (Edible)&lt;br /&gt;
* Garlic (Edible)&lt;br /&gt;
* Yams (Edible)&lt;br /&gt;
* Potatoes (Edible)&lt;br /&gt;
* Cucumbers (Edible) (Water Saturation)&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, a creature is under the effects of 100% shelter and is protected from the dangers of the elements. Rising floodwaters still pose as a threat to the creatures inside of a burrow, and can forcefully eject them outside of the burrow if they come into contact with water.  As well, if there is no continuous path (Crystals, Rocks, Logs, and other solid objects count as having a path blocked) to any burrow exit, you will receive a debuff called Stale Air. While this debuff is active, it applies -50 [[Comfort|comfort]]. Burrows doesn't protect from the suffocating effects of [[Weather#Fire|Forest Fire]].&lt;br /&gt;
&lt;br /&gt;
If a player logs out while inside of a burrow, the next time they log in they will appear outside of the last burrow entrance they used.&lt;br /&gt;
&lt;br /&gt;
Burrows can be a dangerous place and easy to get lost or stuck in. To escape a burrow when lost or trapped, open the escape menu and select the &amp;quot;Leave Burrow&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature can make a number of burrow entrances. By default, the number is two entrances per chunk. This number can be increased by investing points in the [[Talents#Burrow_Master|Burrow Master]] talent.&lt;br /&gt;
&lt;br /&gt;
If a burrow is exceptionally large, it may take a moment before the player can enter the burrow system.&lt;br /&gt;
&lt;br /&gt;
Tunnel networks despawn after 72 hours of inactivity. Activity constitutes any player being present in the burrow while an activity tick happens, i.e. for at least 15 seconds.&lt;br /&gt;
&lt;br /&gt;
== Digging Mechanic ==&lt;br /&gt;
Currently, only the [[Oryctodromeus]] is capable of using the digging mechanic. &lt;br /&gt;
&lt;br /&gt;
Being inside of a burrow is required to make use of the digging mechanic.&lt;br /&gt;
&lt;br /&gt;
A burrowing creature is put into digging mode by default when entering a burrow. To swap into attack mode, use the [[Keybinding|creature special]] key (Default X).&lt;br /&gt;
&lt;br /&gt;
While in burrow mode, the player is able to use the left and right mouse button to interact with the burrow:&lt;br /&gt;
* Clicking the left mouse button can be used to dig a hole.&lt;br /&gt;
* Clicking the right mouse button can be used to fill in space with dirt. &lt;br /&gt;
* Holding the left mouse button can be used to show a preview of where you're able to dig, pressing the right mouse button cancels the preview.&lt;br /&gt;
* Holding the right mouse button can be used to show a preview of where you're able to fill in space with dirt, pressing the left mouse button cancels the preview.&lt;br /&gt;
&lt;br /&gt;
There are a few things that you're not able to dig into and will display an error message when attempting to dig there.&lt;br /&gt;
* The dirt here is too wet to dig through. This error appears when attempting to dig into a body of water.&lt;br /&gt;
* The dirt here is too close to sea level.&lt;br /&gt;
* The dirt here is too hard to dig through. This error appears when attempting to dig into either a cave, rock, tree, or a hill that is too steep to make a burrow entrance.&lt;br /&gt;
&lt;br /&gt;
It's possible to hunt for specific items to fill burrows with. To do so, the player can dig and fill in an area repeatedly until the desired items are found. With this, it's possible to make things such as tuber farms.&lt;br /&gt;
&lt;br /&gt;
While digging, a dirt gauge on the side of the user's screen is filled with every block of dirt removed, the ratio being 2 dirt added to the gauge for every 1 dirt dug. Once full, the player will no longer be able to dig until they empty the gauge. This can be emptied by returning to the surface.&lt;br /&gt;
&lt;br /&gt;
Talents also interact with the digging system, improving the gameplay experience.&lt;br /&gt;
*[[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*[[Talents#Burrow_Master|Burrow Master]]&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Deity_Shrines&amp;diff=3916</id>
		<title>Deity Shrines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Deity_Shrines&amp;diff=3916"/>
		<updated>2021-06-26T16:31:26Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deity Shrines ==&lt;br /&gt;
There are six total deity shrines on Forest Island, Rival Shores, and Ancestral Plains&lt;br /&gt;
*These shrines come in three different types, representing the Mobility, Power, and Survival deities&lt;br /&gt;
**There is one of each type under the Ocean, and one more of each type on land&lt;br /&gt;
*There is a new Trial, Shrines Visited, associated with these shrines.  This trial requires one to visit each shrine&lt;br /&gt;
**Non-aquatics need to only visit the shrines that are on land, and aquatics need to only visit the shrines under the Ocean.  Lurdu and Ichthy must visit all six&lt;br /&gt;
*If killed while in the presence of a deity shrine, that death counts as a sacrifice to that deity.  &lt;br /&gt;
*Players do not grow in the presence of a deity shrine&lt;br /&gt;
*Though not needed for the Shrines Visited Trial, players can visit either shrine for the purposes of pledging or sacrificing if they wish to do so&lt;br /&gt;
&lt;br /&gt;
== Pledging or Sacrificing to a Deity ==&lt;br /&gt;
*Each deity shrine can be interacted with.  It will give the player the option to either pledge or sacrifice to that deity&lt;br /&gt;
*When a creature is dead, if it was neither pledged, nor sacrificed, it is worth 75% of its living value when used for fulfilling a resurrection cost&lt;br /&gt;
*If a creature, living or dead, was pledged to a deity, the Trials category associated with that deity is forgiven, setting its point value equal to the second best of that creature's other two Trials scores&lt;br /&gt;
**Creature point values are broken down and shown pre Trials category both on the save select screen and in the prompt shown when you pledge to a deity at a shrine&lt;br /&gt;
**These point values are based on a combination of how long the creature has been played, and how well the player has done on that creature's Trials&lt;br /&gt;
**If a creature has these point values:  Power = 100, Mobility = 150, Survival = 125, a pledge to the Power deity shrine will bump the Power category up to 125.  A pledge to the Mobility or Survival deity will not increase any individual Trials category unless the player earns enough Power Trials score to surpass one of these other two&lt;br /&gt;
**This allows players to avoid or neglect a specific Trial or collection of Trials and focus on the other two if they wish to, for example, ignore the hunting / power Trials&lt;br /&gt;
*If a creature sacrifices themselves at a shrine to a specific deity, the corresponding point value in that Trials category is instead set to the maximum of the three Trials categories.  &lt;br /&gt;
**In the example above, this means sacrificing to the Power deity, which is done by visiting the Power deity shrine on the map, will result in their Power score being set to 150&lt;br /&gt;
*You can change your pledge at any time by visiting the appropriate deity shrine.  The previous pledge is overwritten by the new pledge.&lt;br /&gt;
&lt;br /&gt;
== Resurrecting dead creatures ==&lt;br /&gt;
*Dead creatures can be resurrected by a new, in-game UI which can be found on the save selection screen&lt;br /&gt;
*When selecting a dead creature, the option to resurrect that creature will now be present&lt;br /&gt;
*While attempting to resurrect a creature, the player will then be given the opportunity to sacrifice other dead or living creatures on the save select screen to meet the cost of resurrection&lt;br /&gt;
*If the cost of resurrection is not met, the value of the sacrificed creatures will instead be subtracted from the resurrection cost &lt;br /&gt;
**This allows players to chip away at the cost of resurrection for a large creature that may be too expensive to resurrect at the time&lt;br /&gt;
*After resurrecting a creature, the cost to resurrect that creature once more should it die again will go up by 50%.  This stacks multiplicatively for repeated deaths and resurrections&lt;br /&gt;
**Admin resurrections do not apply this penalty&lt;br /&gt;
*The point value of a creature when used to meet resurrection costs is not equal to the point value required to resurrect a creature&lt;br /&gt;
**Point values are always broken down into three categories, those being Power, Mobility, and Survival&lt;br /&gt;
**The cost to resurrect a creature is based on this formula:  &lt;br /&gt;
***If &amp;gt; 1.1, Cost = (1.5 ^ NumTimesResurrected) * NumMinutesPlayed * (Growth / 1.1) ^ 4&lt;br /&gt;
***If &amp;lt;= 1.1, Cost = (1.5 ^ NumTimesResurrected) * NumMinutesPlayed * (Growth / 1.1) ^ 0.5&lt;br /&gt;
**For those not mathematically inclined, after growth 1.1 the cost to resurrect a creature increases very, very rapidly&lt;br /&gt;
**The point value of a creature when used for meeting a resurrection cost is based on this formula:&lt;br /&gt;
***PointValue = NumMinutesPlayed * TrialCategoryScore, where TrialCategoryScore ranges from 0 to 1.0 based on the average scores of the Trials in that category&lt;br /&gt;
***If dead and neither sacrificed nor pledged, this PointValue is 75% of what it would be from the calculation above&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Deity Shrines Showcase.png|border|640px]]&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=File:Deity_Shrines_Showcase.png&amp;diff=3915</id>
		<title>File:Deity Shrines Showcase.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=File:Deity_Shrines_Showcase.png&amp;diff=3915"/>
		<updated>2021-06-26T16:26:39Z</updated>

		<summary type="html">&lt;p&gt;Renieken: Model by Callie
Concepts/designs by TripTrap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Model by Callie&lt;br /&gt;
Concepts/designs by TripTrap&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Deity_Shrines&amp;diff=3914</id>
		<title>Deity Shrines</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Deity_Shrines&amp;diff=3914"/>
		<updated>2021-06-26T16:23:38Z</updated>

		<summary type="html">&lt;p&gt;Renieken: Created page with &amp;quot;== Deity Shrines == There are six total deity shrines on Forest Island, Rival Shores, and Ancestral Plains *These shrines come in three different types, representing the Mobil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deity Shrines ==&lt;br /&gt;
There are six total deity shrines on Forest Island, Rival Shores, and Ancestral Plains&lt;br /&gt;
*These shrines come in three different types, representing the Mobility, Power, and Survival deities&lt;br /&gt;
**There is one of each type under the Ocean, and one more of each type on land&lt;br /&gt;
*There is a new Trial, Shrines Visited, associated with these shrines.  This trial requires one to visit each shrine&lt;br /&gt;
**Non-aquatics need to only visit the shrines that are on land, and aquatics need to only visit the shrines under the Ocean.  Lurdu and Ichthy must visit all six&lt;br /&gt;
*If killed while in the presence of a deity shrine, that death counts as a sacrifice to that deity.  &lt;br /&gt;
*Players do not grow in the presence of a deity shrine&lt;br /&gt;
*Though not needed for the Shrines Visited Trial, players can visit either shrine for the purposes of pledging or sacrificing if they wish to do so&lt;br /&gt;
&lt;br /&gt;
== Pledging or Sacrificing to a Deity ==&lt;br /&gt;
*Each deity shrine can be interacted with.  It will give the player the option to either pledge or sacrifice to that deity&lt;br /&gt;
*When a creature is dead, if it was neither pledged, nor sacrificed, it is worth 75% of its living value when used for fulfilling a resurrection cost&lt;br /&gt;
*If a creature, living or dead, was pledged to a deity, the Trials category associated with that deity is forgiven, setting its point value equal to the second best of that creature's other two Trials scores&lt;br /&gt;
**Creature point values are broken down and shown pre Trials category both on the save select screen and in the prompt shown when you pledge to a deity at a shrine&lt;br /&gt;
**These point values are based on a combination of how long the creature has been played, and how well the player has done on that creature's Trials&lt;br /&gt;
**If a creature has these point values:  Power = 100, Mobility = 150, Survival = 125, a pledge to the Power deity shrine will bump the Power category up to 125.  A pledge to the Mobility or Survival deity will not increase any individual Trials category unless the player earns enough Power Trials score to surpass one of these other two&lt;br /&gt;
**This allows players to avoid or neglect a specific Trial or collection of Trials and focus on the other two if they wish to, for example, ignore the hunting / power Trials&lt;br /&gt;
*If a creature sacrifices themselves at a shrine to a specific deity, the corresponding point value in that Trials category is instead set to the maximum of the three Trials categories.  &lt;br /&gt;
**In the example above, this means sacrificing to the Power deity, which is done by visiting the Power deity shrine on the map, will result in their Power score being set to 150&lt;br /&gt;
*You can change your pledge at any time by visiting the appropriate deity shrine.  The previous pledge is overwritten by the new pledge.&lt;br /&gt;
&lt;br /&gt;
== Resurrecting dead creatures ==&lt;br /&gt;
*Dead creatures can be resurrected by a new, in-game UI which can be found on the save selection screen&lt;br /&gt;
*When selecting a dead creature, the option to resurrect that creature will now be present&lt;br /&gt;
*While attempting to resurrect a creature, the player will then be given the opportunity to sacrifice other dead or living creatures on the save select screen to meet the cost of resurrection&lt;br /&gt;
*If the cost of resurrection is not met, the value of the sacrificed creatures will instead be subtracted from the resurrection cost &lt;br /&gt;
**This allows players to chip away at the cost of resurrection for a large creature that may be too expensive to resurrect at the time&lt;br /&gt;
*After resurrecting a creature, the cost to resurrect that creature once more should it die again will go up by 50%.  This stacks multiplicatively for repeated deaths and resurrections&lt;br /&gt;
**Admin resurrections do not apply this penalty&lt;br /&gt;
*The point value of a creature when used to meet resurrection costs is not equal to the point value required to resurrect a creature&lt;br /&gt;
**Point values are always broken down into three categories, those being Power, Mobility, and Survival&lt;br /&gt;
**The cost to resurrect a creature is based on this formula:  &lt;br /&gt;
***If &amp;gt; 1.1, Cost = (1.5 ^ NumTimesResurrected) * NumMinutesPlayed * (Growth / 1.1) ^ 4&lt;br /&gt;
***If &amp;lt;= 1.1, Cost = (1.5 ^ NumTimesResurrected) * NumMinutesPlayed * (Growth / 1.1) ^ 0.5&lt;br /&gt;
**For those not mathematically inclined, after growth 1.1 the cost to resurrect a creature increases very, very rapidly&lt;br /&gt;
**The point value of a creature when used for meeting a resurrection cost is based on this formula:&lt;br /&gt;
***PointValue = NumMinutesPlayed * TrialCategoryScore, where TrialCategoryScore ranges from 0 to 1.0 based on the average scores of the Trials in that category&lt;br /&gt;
***If dead and neither sacrificed nor pledged, this PointValue is 75% of what it would be from the calculation above&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3912</id>
		<title>Parasaurolophus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3912"/>
		<updated>2021-06-19T20:13:03Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Parapair.png|400px|thumb|right|&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. walkeri&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt; &lt;br /&gt;
'''Length:''' 9.5 meters (31 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2.5 tonnes (2.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' 2.5hrs (full food and water)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 0.7 (lower is better)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Parasaurolophus is a medium sized [[Herbivorous_Creatures|herbivore]] and currently one of three ornithopods in the game, joined by the small [[Oryctodromeus]] and the semi-aquatic [[Lurdusaurus]].&lt;br /&gt;
&lt;br /&gt;
As a hadrosaur, the Parasaurolophus lacks the major offensive capabilities of the other herbivores currently in the game. While it can be just as dangerous as other dinosaurs, if given the chance, Parasaurolophus' primary defense is to flee from large threats such as [[Acrocanthosaurus]] or [[Megalosaurus]]. It uses its superior speed and stamina to outlast them in a chase. Even if caught, a Parasaurolophus can take a number of hits before going down, allowing it to fight back against its assailants or possibly escape before death by tiring them out.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Stomp'''&lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
**  Deals significant damage but costs a significant amount of ability power.&lt;br /&gt;
&lt;br /&gt;
* '''Headbutt''' &lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack forward which does moderate damage for low ability power cost.&lt;br /&gt;
&lt;br /&gt;
* '''Warning Cry'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** The Parasaurolophus is able to lock on to enemies, emitting a sophisticated [[Alarm Calls|Warning Cry]] as well as highlighting the enemy for all members of its group. &lt;br /&gt;
** The call varies depending on the severity of the threat, with a total of 3 tiers (Minor, Moderate, and Major threat).&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
The Parasaurolophus is very speedy and has a large stamina pool. Use your speed and endurance as your first line of defense against a predator. The Parasaurolophus has moderate weather resistance. Only the most severe storms will pose danger to death by exposure. Your best defense is your speed rather than close combat against hungry adversaries.&lt;br /&gt;
&lt;br /&gt;
== Other Facts ==&lt;br /&gt;
Parasaurolophus falls prey to many species of carnivores, but a healthy adult is no pushover. Powerful legs and a considerable [[Size|weight]] allow adults to severely injure, and possibly even kill, smaller carnivores that they cannot outrun.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus has a characteristic crest which it uses to communicate with herd members.&lt;br /&gt;
&lt;br /&gt;
Crouch allows to toggle between quadruped and bipedal stances.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus is able to graze while moving at the same time, and is the only herbivore in the game that can do so.&lt;br /&gt;
&lt;br /&gt;
For more information about the Parasaurolophus, watch this [https://www.youtube.com/watch?v=LpUJVtmDMF0&amp;amp;feature=youtu.be video].&lt;br /&gt;
&lt;br /&gt;
[[File:Paraherd2.png|400px|thumb|right|A herd of Parasaurolophus migrate along the beach during sunset. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=J4k-HeGoyxc &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3911</id>
		<title>Parasaurolophus</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Parasaurolophus&amp;diff=3911"/>
		<updated>2021-06-19T20:12:18Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stub.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Parapair.png|400px|thumb|right|&lt;br /&gt;
&lt;br /&gt;
=== Paleo Stats ===&lt;br /&gt;
'''Species:''' P. walkeri&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt; &lt;br /&gt;
'''Length:''' 9.5 meters (31 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2.5 tonnes (2.8 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
=== In-game Stats (Adult, Growth 1.0)===&lt;br /&gt;
'''Health:''' 1200&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 120&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ability:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comfort:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Food Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Overweight Food Capacity:''' 130&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Oxygen Capacity:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''Growth Rate:''' 2.5hrs (full food and water)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weather Resistance:''' 0.7 (lower is better)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can be picked up by a tornado: Yes''' &lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Parasaurolophus is a medium sized [[Herbivorous_Creatures|herbivore]] and currently one of three ornithopods in the game, joined by the small [[Oryctodromeus]] and the semi-aquatic [[Lurdusaurus]].&lt;br /&gt;
&lt;br /&gt;
As a hadrosaur, the Parasaurolophus lacks the major offensive capabilities of the other herbivores currently in the game. While it can be just as dangerous as other dinosaurs, if given the chance, Parasaurolophus' primary defense is to flee from large threats such as [[Acrocanthosaurus]] or [[Megalosaurus]]. It uses its superior speed and stamina to outlast them in a chase. Even if caught, a Parasaurolophus can take a number of hits before going down, allowing it to fight back against its assailants or possibly escape before death by tiring them out.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* '''Stomp'''&lt;br /&gt;
** Default: RMB (Right Mouse Button)&lt;br /&gt;
**  Deals significant damage but costs a significant amount of ability power.&lt;br /&gt;
&lt;br /&gt;
* '''Headbutt''' &lt;br /&gt;
** Default: LMB (Left Mouse Button)&lt;br /&gt;
** An attack forward which does moderate damage for low ability power cost.&lt;br /&gt;
&lt;br /&gt;
* '''Warning Cry'''&lt;br /&gt;
** Default: Z&lt;br /&gt;
** The Parasaurolophus is able to lock on to enemies, emitting a sophisticated [[Alarm Calls|Warning Cry]] as well as highlighting the enemy for all members of its group. &lt;br /&gt;
** The call varies depending on the severity of the threat, with a total of 3 tiers (Minor, Moderate, and Major threat).&lt;br /&gt;
&lt;br /&gt;
== Survival Tips ==&lt;br /&gt;
The Parasaurolophus is very speedy and has a large stamina pool. Use your speed and endurance as your first line of defense against a predator. The Parasaurolophus has moderate weather resistance. Only the most severe storms will pose danger to death by exposure. Your best defense is your speed rather than close combat against hungry adversaries.&lt;br /&gt;
&lt;br /&gt;
== Other Facts ==&lt;br /&gt;
Parasaurolophus falls prey to many species of carnivores, but a healthy adult is no pushover. Powerful legs and a considerable [[Size|weight]] allow adults to severely injure, and possibly even kill, smaller carnivores that they cannot outrun.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus has a characteristic crest which it uses to communicate with herd members.&lt;br /&gt;
&lt;br /&gt;
Crouch allows to toggle between quadruped and bipedal stances.&lt;br /&gt;
&lt;br /&gt;
The Parasaurolophus is able to graze while moving at the same time, and is the only herbivore in the game that can do so.&lt;br /&gt;
&lt;br /&gt;
For more information about the Parasaurolophus, watch this [https://www.youtube.com/watch?v=LpUJVtmDMF0&amp;amp;feature=youtu.be video].&lt;br /&gt;
&lt;br /&gt;
[[File:Paraherd2.png|400px|thumb|right|A herd of Parasaurolophus migrate along the beach during sunset. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
[youtube]https://www.youtube.com/watch?v=J4k-HeGoyxc[/youtube]&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Skin_Customization&amp;diff=3890</id>
		<title>Skin Customization</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Skin_Customization&amp;diff=3890"/>
		<updated>2021-05-15T13:11:46Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Skins and Nesting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skincustomization.jpg|right|thumb|400px|border| A [[Parasaurolophus]] skin made using the random button.]]&lt;br /&gt;
Skin Customization is a feature that allows players to create their own customized skins based on existing skin layouts, modifying their looks by altering colors and textures. This system is purely aesthetic and does not affect gameplay in any way.&lt;br /&gt;
&lt;br /&gt;
== Skins and Making Skins ==&lt;br /&gt;
[[File:Skincustomization2.jpg|right|thumb|400px|border| A [[Megalosaurus]] skin made by hand.]]&lt;br /&gt;
Players get to customize their dinosaur in two different ways:&lt;br /&gt;
*As they spawn, the window to customize their skin will automatically show up once they selected the dinosaur to play as.&lt;br /&gt;
*Whenever they wish to modify their dinosaur while in-game, they can press &amp;quot;O&amp;quot; by default. However, this option will disappear once the player's creature has reached 0.8 growth (0.7 if they were [[Nesting|nested]]).&lt;br /&gt;
&lt;br /&gt;
Once this window is opened, players can select the skin they wish to wear using the box in front of the option labelled &amp;quot;Skin&amp;quot;.&lt;br /&gt;
Upon choosing a skin, several categories will appear below this box offering the player a diverse amount of color options.&lt;br /&gt;
With this picker the player may:&lt;br /&gt;
*Choose the color itself (hue)&lt;br /&gt;
*Choose the alpha layer of this color (= more or less present)&lt;br /&gt;
*Choose the saturation of this color (from white to specified color)&lt;br /&gt;
*Choose its value (from pitch black to full vibrant)&lt;br /&gt;
&lt;br /&gt;
To undo the color of their selected skin, double-click the name of the skin. This should reload the skin back to default colors.&lt;br /&gt;
To save the customized skin to be used again for another time, select the &amp;quot;Save Skin&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
Skins will not disappear when the creature has logged out. It will remain on the creature for as long as it lives.&lt;br /&gt;
&lt;br /&gt;
There is also a button that allows players to make random, naturally appealing skins.&lt;br /&gt;
&lt;br /&gt;
== Types of Skin Customization ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of skins. &lt;br /&gt;
&lt;br /&gt;
*Fully customizable skins - every part of the skin can be edited &lt;br /&gt;
*Semi-customizable skins - only certain parts of a skin can be edited&lt;br /&gt;
*Non-customizable skins - the skin cannot be edited beyond its default pattern&lt;br /&gt;
&lt;br /&gt;
There are also [[exclusive skins]] for certain players or developers. &lt;br /&gt;
&lt;br /&gt;
== Skins and Nesting ==&lt;br /&gt;
&lt;br /&gt;
Skins can be inherited by offspring through [[Nesting system|nesting]]. Offspring will have a combination of the parents' skins with some random variations.&lt;br /&gt;
&lt;br /&gt;
* Albino - has a chance to happen on just a couple of skin parts and not all of them-&lt;br /&gt;
* Melanistic - has a chance to happen on just a couple of skin parts and not all of them&lt;br /&gt;
* Wildcard color mutation - can happen at any time on any layer&lt;br /&gt;
* Color Mutation - can happen at any time on any layer, drifts the color randomly around the hue ring (cannot exceed 1% of hue drift)&lt;br /&gt;
* Bioluminescent Mutation - A random skin layer becomes bioluminescent. This will affect stripes and similar patterns. This mutation has the same chance of happening on any skin. Rare.&lt;br /&gt;
&lt;br /&gt;
List of all of the &amp;quot;fully clamped&amp;quot; skins, meaning skins that cannot obtain Bioluminescent mutations.&lt;br /&gt;
Fully Clamped Skins for Bioluminescent&lt;br /&gt;
* Acro - Default&lt;br /&gt;
* Acro - Collared&lt;br /&gt;
* Apato - Default&lt;br /&gt;
* Elasmo - Default&lt;br /&gt;
* Krono - Default&lt;br /&gt;
* Krono - Ethereal&lt;br /&gt;
* Lurdu - Default&lt;br /&gt;
* Lurdu - Marsh&lt;br /&gt;
* Pachy - Default&lt;br /&gt;
* Parasaur - Default&lt;br /&gt;
* Pteranodon - Default&lt;br /&gt;
* Saichania - Default&lt;br /&gt;
&lt;br /&gt;
Why is (Insert Skin) unable to get Bioluminescent Mutations?&lt;br /&gt;
Skins are clamped (aka prevented from mutating) when the layers that are available cover too much of the body or are located on the bottom three layers. Attention and care was taken to try and enable as many skins as possible for the Bio Mutations, however, there were some cases on older dinosaurs where this simply was not possible. After these animals are remodeled they will have more up to date skins and will be given skins which can always have at least 1 Bio Mutation Option.&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=3889</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=3889"/>
		<updated>2021-05-14T22:33:06Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Nesting Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate. &lt;br /&gt;
&lt;br /&gt;
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.&lt;br /&gt;
&lt;br /&gt;
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent. Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid. &lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.&lt;br /&gt;
&lt;br /&gt;
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
&lt;br /&gt;
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes, regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).&lt;br /&gt;
&lt;br /&gt;
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.&lt;br /&gt;
&lt;br /&gt;
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).&lt;br /&gt;
&lt;br /&gt;
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
&lt;br /&gt;
There are 2 separate perks to nesting. The parents will receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees. &lt;br /&gt;
&lt;br /&gt;
[[Talents|Inherits]] are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but both parents have 0/3 points invested, the child cannot get an inherit in metabolism.&lt;br /&gt;
&lt;br /&gt;
In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
If a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;br /&gt;
&lt;br /&gt;
Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.&lt;br /&gt;
&lt;br /&gt;
Chance for [[Skin Customization#Skins and Nesting|skin]] to have cosmetic mutations.&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=3888</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=3888"/>
		<updated>2021-05-14T22:32:12Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Nesting Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Nesting? ==&lt;br /&gt;
&lt;br /&gt;
Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.&lt;br /&gt;
&lt;br /&gt;
== Mating, Gestation, &amp;amp; Laying the Egg ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate. &lt;br /&gt;
&lt;br /&gt;
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.&lt;br /&gt;
&lt;br /&gt;
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent. Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid. &lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.&lt;br /&gt;
&lt;br /&gt;
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.&lt;br /&gt;
&lt;br /&gt;
== Incubation &amp;amp; Hatching ==&lt;br /&gt;
&lt;br /&gt;
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes, regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).&lt;br /&gt;
&lt;br /&gt;
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.&lt;br /&gt;
&lt;br /&gt;
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.&lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).&lt;br /&gt;
&lt;br /&gt;
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.&lt;br /&gt;
&lt;br /&gt;
== Nesting Perks ==&lt;br /&gt;
&lt;br /&gt;
There are 2 separate perks to nesting. The parents will receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees. &lt;br /&gt;
&lt;br /&gt;
[[Talents|Inherits]] are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.&lt;br /&gt;
&lt;br /&gt;
The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but both parents have 0/3 points invested, the child cannot get an inherit in metabolism.&lt;br /&gt;
&lt;br /&gt;
In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.&lt;br /&gt;
&lt;br /&gt;
If a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.&lt;br /&gt;
&lt;br /&gt;
Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.&lt;br /&gt;
&lt;br /&gt;
Chance for [[Skin Customization|skin]] to have cosmetic mutations.&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Skin_Customization&amp;diff=3887</id>
		<title>Skin Customization</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Skin_Customization&amp;diff=3887"/>
		<updated>2021-05-14T22:26:57Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Skins and Nesting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skincustomization.jpg|right|thumb|400px|border| A [[Parasaurolophus]] skin made using the random button.]]&lt;br /&gt;
Skin Customization is a feature that allows players to create their own customized skins based on existing skin layouts, modifying their looks by altering colors and textures. This system is purely aesthetic and does not affect gameplay in any way.&lt;br /&gt;
&lt;br /&gt;
== Skins and Making Skins ==&lt;br /&gt;
[[File:Skincustomization2.jpg|right|thumb|400px|border| A [[Megalosaurus]] skin made by hand.]]&lt;br /&gt;
Players get to customize their dinosaur in two different ways:&lt;br /&gt;
*As they spawn, the window to customize their skin will automatically show up once they selected the dinosaur to play as.&lt;br /&gt;
*Whenever they wish to modify their dinosaur while in-game, they can press &amp;quot;O&amp;quot; by default. However, this option will disappear once the player's creature has reached 0.8 growth (0.7 if they were [[Nesting|nested]]).&lt;br /&gt;
&lt;br /&gt;
Once this window is opened, players can select the skin they wish to wear using the box in front of the option labelled &amp;quot;Skin&amp;quot;.&lt;br /&gt;
Upon choosing a skin, several categories will appear below this box offering the player a diverse amount of color options.&lt;br /&gt;
With this picker the player may:&lt;br /&gt;
*Choose the color itself (hue)&lt;br /&gt;
*Choose the alpha layer of this color (= more or less present)&lt;br /&gt;
*Choose the saturation of this color (from white to specified color)&lt;br /&gt;
*Choose its value (from pitch black to full vibrant)&lt;br /&gt;
&lt;br /&gt;
To undo the color of their selected skin, double-click the name of the skin. This should reload the skin back to default colors.&lt;br /&gt;
To save the customized skin to be used again for another time, select the &amp;quot;Save Skin&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
Skins will not disappear when the creature has logged out. It will remain on the creature for as long as it lives.&lt;br /&gt;
&lt;br /&gt;
There is also a button that allows players to make random, naturally appealing skins.&lt;br /&gt;
&lt;br /&gt;
== Types of Skin Customization ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of skins. &lt;br /&gt;
&lt;br /&gt;
*Fully customizable skins - every part of the skin can be edited &lt;br /&gt;
*Semi-customizable skins - only certain parts of a skin can be edited&lt;br /&gt;
*Non-customizable skins - the skin cannot be edited beyond its default pattern&lt;br /&gt;
&lt;br /&gt;
There are also [[exclusive skins]] for certain players or developers. &lt;br /&gt;
&lt;br /&gt;
== Skins and Nesting ==&lt;br /&gt;
&lt;br /&gt;
Skins can be inherited by offspring through [[Nesting system|nesting]]. Offspring will have a combination of the parents' skins with some random variations.&lt;br /&gt;
&lt;br /&gt;
* Albino - has a chance to happen on just a couple of skin parts and not all of them-&lt;br /&gt;
* Melanistic - has a chance to happen on just a couple of skin parts and not all of them&lt;br /&gt;
* Wildcard color mutation - can happen at any time on any layer&lt;br /&gt;
* Color Mutation - can happen at any time on any layer, drifts the color randomly around the hue ring (cannot exceed 1% of hue drift)&lt;br /&gt;
* Bioluminescent Mutation - A random skin layer becomes bioluminescent. This will affect stripes and similar patterns. This mutation has the same chance of happening on any skin. Rare.&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3874</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3874"/>
		<updated>2021-05-01T09:15:37Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Intimidation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Acrobat ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces damage taken if hit while in the air (jumping, falling)&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Arboreal ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly increases climbing speed&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
* Increases damage dealt while it is storming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
=== Wing Tear ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
*Increases damage dealt to flyers and also inflicts significant injury damage&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3873</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3873"/>
		<updated>2021-05-01T09:14:59Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Acrobat ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces damage taken if hit while in the air (jumping, falling)&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Arboreal ===&lt;br /&gt;
&lt;br /&gt;
([[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Significantly increases climbing speed&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
* Increases damage dealt while it is storming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
=== Wing Tear ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
*Increases damage dealt to flyers and also inflicts significant injury damage&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3872</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3872"/>
		<updated>2021-05-01T09:03:22Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Out of Element */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
* Increases damage dealt while it is storming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3871</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3871"/>
		<updated>2021-05-01T09:02:39Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Out of Element */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
* Increases damage dealt while it is storming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3870</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3870"/>
		<updated>2021-05-01T09:01:19Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Stoic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3869</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3869"/>
		<updated>2021-05-01T09:00:08Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Out of Element */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3868</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Talents&amp;diff=3868"/>
		<updated>2021-05-01T08:57:00Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Tough Stomach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are Talents? ==&lt;br /&gt;
&lt;br /&gt;
Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe [[Weather|weather.]]&lt;br /&gt;
&lt;br /&gt;
Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.&lt;br /&gt;
&lt;br /&gt;
Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of [[incest]] or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Talents ==&lt;br /&gt;
&lt;br /&gt;
Talents can be sorted into three major categories.&lt;br /&gt;
&lt;br /&gt;
=== Power Talents ===&lt;br /&gt;
&lt;br /&gt;
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.&lt;br /&gt;
&lt;br /&gt;
=== Speed Talents ===&lt;br /&gt;
&lt;br /&gt;
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.&lt;br /&gt;
&lt;br /&gt;
=== Survival Talents ===&lt;br /&gt;
&lt;br /&gt;
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.&lt;br /&gt;
&lt;br /&gt;
=== In-betweeners ===&lt;br /&gt;
&lt;br /&gt;
Some talents lie between [[Talent tree|trees]] in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed [[Talent tree|trees]] could be classed as both a power and speed talent.&lt;br /&gt;
&lt;br /&gt;
== All In-game Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Adrenaline ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage while low on health&lt;br /&gt;
* Begins take effect at 50% health, and becomes stronger the lower the health&lt;br /&gt;
&lt;br /&gt;
=== Aqua Affinity ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases Swim Speed.&lt;br /&gt;
&lt;br /&gt;
* This ability also improves dart speed for aquatic animals.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves swim speed.&lt;br /&gt;
&lt;br /&gt;
* This also improves the rate at the player ascends or descends in the water.&lt;br /&gt;
&lt;br /&gt;
* This also reduces the comfort loss experienced while swimming in the open ocean.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, significantly improves underwater vision.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.&lt;br /&gt;
&lt;br /&gt;
=== Asphyxiation ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your attacks reduce your prey's breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* This talent is strong for drowning your prey.&lt;br /&gt;
&lt;br /&gt;
* More talents causes a larger loss of breath from your prey.&lt;br /&gt;
&lt;br /&gt;
=== Baby Snatcher ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* With one point invested, allows pickup of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
* With more talent points invested, allows pickup of larger specimens of other species' juveniles.&lt;br /&gt;
&lt;br /&gt;
=== Backup ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves speed while backing up as a sauropod.&lt;br /&gt;
&lt;br /&gt;
* Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Batter ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]]. [[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the intensity of the knockback effects applied by this player.&lt;br /&gt;
&lt;br /&gt;
* This works for both trample knockback and attack-based knockback.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of knockback applied.&lt;br /&gt;
&lt;br /&gt;
=== Beachgoer ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly improves speed while beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested greatly improves the effect.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of food satiation gained from eating foliage. &lt;br /&gt;
&lt;br /&gt;
* This talent does not improve the effects of eating comfort flowers, crystals, or sponges.&lt;br /&gt;
&lt;br /&gt;
* Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested grant a stronger bonus to food gain.&lt;br /&gt;
&lt;br /&gt;
=== Brace For Impact ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of injury damage from taking damage while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talents provides further mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Brawler ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage you deal.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase injury damage dealt, or knockback dealt.&lt;br /&gt;
&lt;br /&gt;
* More points in this talent further increases damage dealt.&lt;br /&gt;
&lt;br /&gt;
* This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.&lt;br /&gt;
&lt;br /&gt;
=== Bruiser ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of injury damage dealt from the player's attacks.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the amount of injury damage dealt.&lt;br /&gt;
&lt;br /&gt;
* Tail hits deal closer to full damage with more talent points invested.&lt;br /&gt;
&lt;br /&gt;
* With three talents, allows injury to be dealt on tail hits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.&lt;br /&gt;
&lt;br /&gt;
=== Burrow Master ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Each talent increases the maximum number of burrow entrances you can have open by 1.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of dirt you can carry.&lt;br /&gt;
&lt;br /&gt;
=== Clotting ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Parasaurolophus]], [[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Increases the rate at which the player heals from bleed.&lt;br /&gt;
&lt;br /&gt;
* Reduces the amount of bleed damage taken while sprinting.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the effect.&lt;br /&gt;
&lt;br /&gt;
* Allows for the healing of bleed damage while walking.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total healthpool, but does not increase healing rate.&lt;br /&gt;
&lt;br /&gt;
* More talent points grant more total health.&lt;br /&gt;
&lt;br /&gt;
* Math: 3 points invested equals 30% increase to health&lt;br /&gt;
&lt;br /&gt;
=== Deadly Wings ===&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage, injury, and knockback dealt when using wing beat.&lt;br /&gt;
&lt;br /&gt;
* Knockback doesn't scale past after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Earthbreaker ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the delay, allowing it to more quickly damage your potential predators.&lt;br /&gt;
&lt;br /&gt;
* Does not improve stomp damage.&lt;br /&gt;
&lt;br /&gt;
=== Egg Thief ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the number of attacks needed to break and kill an egg.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of food gained from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Provides additional comfort bonuses from eating eggs.&lt;br /&gt;
&lt;br /&gt;
* Reduces food poisoning from eating old eggs.&lt;br /&gt;
&lt;br /&gt;
* Allows significantly easier detection of eggs by scent.&lt;br /&gt;
&lt;br /&gt;
=== Elusiveness ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.&lt;br /&gt;
&lt;br /&gt;
* While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.&lt;br /&gt;
&lt;br /&gt;
* With one point invested, the cloak breaks if the player moves, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With three talent points invested, the cloak breaks if the player attacks, or receives damage.&lt;br /&gt;
&lt;br /&gt;
* With four talent points invested, the cloak breaks if the player receives damage.&lt;br /&gt;
&lt;br /&gt;
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases total stamina pool.&lt;br /&gt;
&lt;br /&gt;
* This talent also increases the regeneration rate of stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increase stamina.&lt;br /&gt;
&lt;br /&gt;
=== Exhausting Bite ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* When you attack an enemy, you subtract some of their stamina.&lt;br /&gt;
&lt;br /&gt;
* More talent points causes more stamina to be subtracted.&lt;br /&gt;
&lt;br /&gt;
=== Good Parent ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects incurred during egg gestation.&lt;br /&gt;
&lt;br /&gt;
* Allows faster gestation of eggs.&lt;br /&gt;
&lt;br /&gt;
* Offspring have a slightly higher chance of inheriting positive traits.&lt;br /&gt;
&lt;br /&gt;
* Stressful conditions are less likely to damage your eggs.&lt;br /&gt;
&lt;br /&gt;
* If the male has Good Parent, multiple eggs have a chance of being created at once.&lt;br /&gt;
&lt;br /&gt;
* More talent points further strengthens the effect.&lt;br /&gt;
&lt;br /&gt;
* Amplifies the beneficial growth effect of being near offspring.&lt;br /&gt;
&lt;br /&gt;
=== Hard Headed ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* You receive less damage while lunging.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, it takes two hits to knock you out of a coiling lunge.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player's health regenerates.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves the rate at which a player heals from injury and venom damage.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which the player heals health points and recovers from injury damage.&lt;br /&gt;
&lt;br /&gt;
=== Heavy ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Pachycephalosaurus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* The momentum you gain when sprinting downhill lasts longer.&lt;br /&gt;
&lt;br /&gt;
* You run faster for longer after sprinting down a hill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves this effect.&lt;br /&gt;
&lt;br /&gt;
=== Herbalist ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.&lt;br /&gt;
&lt;br /&gt;
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases both these positive effects.&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
&lt;br /&gt;
([[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* With no talents invested, the Megalosaurus ability only reveals health.&lt;br /&gt;
&lt;br /&gt;
* With one talent invested, stamina and ability power are revealed.&lt;br /&gt;
&lt;br /&gt;
* With two talents invested, food and water are revealed.&lt;br /&gt;
&lt;br /&gt;
* With three talents invested, comfort and growth are revealed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels. &lt;br /&gt;
&lt;br /&gt;
=== Improved Braking ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on other aspects of flight.&lt;br /&gt;
&lt;br /&gt;
=== Improved Dart ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed and reduces the cost of your dart ability.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduce the cost and further increase the speed.&lt;br /&gt;
&lt;br /&gt;
=== Intimidating Roar ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the effectiveness of your Intimidating Roar ability.&lt;br /&gt;
&lt;br /&gt;
* The damage debuff becomes stronger.&lt;br /&gt;
&lt;br /&gt;
* Intimidating Roar deals more stamina damage.&lt;br /&gt;
&lt;br /&gt;
* Using Intimidating Roar costs less ability power.&lt;br /&gt;
&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The amount of comfort loss or gain you influence on others is increased.&lt;br /&gt;
&lt;br /&gt;
* You provide more comfort to nearby allies.&lt;br /&gt;
&lt;br /&gt;
* You provide more discomfort to nearby foes or hostile creatures.&lt;br /&gt;
&lt;br /&gt;
* The effect works on hatchlings, allowing them to be happier.&lt;br /&gt;
&lt;br /&gt;
=== Keen Senses ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* While stationary, allows detection of other creatures.&lt;br /&gt;
&lt;br /&gt;
* Other creatures are only visible if they are moving.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested dramatically increases the range of this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability cannot detect cloaked creatures of stationary creatures.&lt;br /&gt;
&lt;br /&gt;
=== Long Runner ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Elasmosaurus]], [[Kronosaurus]], [[Lurdusaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], &lt;br /&gt;
[[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.&lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the amount of stamina drained while sprinting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nimble Footed ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the rate at which a player turns.&lt;br /&gt;
&lt;br /&gt;
* Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.&lt;br /&gt;
&lt;br /&gt;
* More talents further improves the rate at which the player turns.&lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
=== Out of Element ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves damage dealt when you are fighting out of your natural element.&lt;br /&gt;
* Flyers deal more damage while either swimming or while on the ground.&lt;br /&gt;
* Aquatics deal more damage while beached&lt;br /&gt;
* Terrestrials deal more damage while swimming&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Increases the maximum ability power used for most attacks and abilities.&lt;br /&gt;
&lt;br /&gt;
* Also increases the rate at which ability power regenerates.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases ability power.&lt;br /&gt;
&lt;br /&gt;
=== Piercing Beak ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]])&lt;br /&gt;
&lt;br /&gt;
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.&lt;br /&gt;
&lt;br /&gt;
* This talent amplifies this effect, improving damage done while flying quickly.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage improvement from flying quickly.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage dealt while flying slow or while landed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Jaw ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Raises the threshold of how small potential prey must be before you can grab it.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As you grow older, you're also able to grab bigger prey.&lt;br /&gt;
&lt;br /&gt;
* As potential prey grows older and larger, it becomes harder to grab.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the ability power consumption while the prey is grabbed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves the height at which the player jumps.&lt;br /&gt;
&lt;br /&gt;
* This talent also allows jumping or falling from higher heights before fall damage is incurred.&lt;br /&gt;
&lt;br /&gt;
* This talent also raises the height at which a player must fall before a fall kills them.&lt;br /&gt;
&lt;br /&gt;
* This talent also improves Velociraptor pouncing distances.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Lunge ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge deals more damage on hit.&lt;br /&gt;
&lt;br /&gt;
* It also deals more injury damage on hit.&lt;br /&gt;
&lt;br /&gt;
* Lunge is also cheaper, and drains ability power more slowly.&lt;br /&gt;
&lt;br /&gt;
=== Powerful Neck ===&lt;br /&gt;
&lt;br /&gt;
([[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of thrash damage you do after successfully grabbing your prey.&lt;br /&gt;
&lt;br /&gt;
* Does not increase damage done unless the prey is grabbed,&lt;br /&gt;
&lt;br /&gt;
* Is more effective at increasing grab damage than the regular damage increasing talent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* As animals go deeper in water, the pressure causes stress.&lt;br /&gt;
&lt;br /&gt;
* Larger animals are more adept at handling this stress, and suffer less discomfort.&lt;br /&gt;
&lt;br /&gt;
* This talent mitigates against this effect, reducing the stress of deep water.&lt;br /&gt;
&lt;br /&gt;
* More talent points provide more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
=== Quick Takeoff ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]],)&lt;br /&gt;
&lt;br /&gt;
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.&lt;br /&gt;
&lt;br /&gt;
* This talent has no influence on flight after takeoff.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the speed at which you go immediately after taking off.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Reckless ===&lt;br /&gt;
&lt;br /&gt;
([[Pachycephalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* While using the Pachycephalosaurus charge, ability power depletes more slowly.&lt;br /&gt;
&lt;br /&gt;
* The charge also causes the player to speed up quicker.&lt;br /&gt;
&lt;br /&gt;
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested increase the effect further.&lt;br /&gt;
&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Adds a flat, constant comfort boost that is present at all times.&lt;br /&gt;
&lt;br /&gt;
* More talent points increases the amount of comfort added.&lt;br /&gt;
&lt;br /&gt;
=== Rich Blood ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your abilities consume less oxygen.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduce the amount of oxygen consumed.&lt;br /&gt;
&lt;br /&gt;
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.&lt;br /&gt;
&lt;br /&gt;
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.&lt;br /&gt;
&lt;br /&gt;
=== Sand Hoarder ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.&lt;br /&gt;
&lt;br /&gt;
* Increases the duration of the blinding effect of throwing sand as well.&lt;br /&gt;
&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.&lt;br /&gt;
&lt;br /&gt;
* For piscivores, increases the amount of food and satiation gained from eating fish.&lt;br /&gt;
&lt;br /&gt;
* Fish give you more food.&lt;br /&gt;
&lt;br /&gt;
=== Serrated Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Megalosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of bleed damage you apply.&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels further increase the effects.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Spikes ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Sharp Teeth ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows a boost in damage to large prey.&lt;br /&gt;
&lt;br /&gt;
* This talent does not increase damage against small prey.&lt;br /&gt;
&lt;br /&gt;
* More talents further increases damage dealt to large prey.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Shelterer ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves how much you shelter other, nearby herd members from stormy weather.&lt;br /&gt;
&lt;br /&gt;
* More talents improves both the radius and strength of this effect.&lt;br /&gt;
&lt;br /&gt;
* At the third tier, it is possible to provide complete weather immunity to nearby herd members.&lt;br /&gt;
&lt;br /&gt;
=== Slippery ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* While grabbed, the amount of ability power the opponent sustains is increased.&lt;br /&gt;
&lt;br /&gt;
* This shortens the amount of time they are able to grab ahold of you.&lt;br /&gt;
&lt;br /&gt;
* Struggling against a grab also costs less, and inflicts less damage to you.&lt;br /&gt;
&lt;br /&gt;
* More talents further reduces the amount of time they can grab and hold onto you.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces both the volume and attenuation of your footsteps.&lt;br /&gt;
&lt;br /&gt;
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.&lt;br /&gt;
&lt;br /&gt;
* With three points invested, your footsteps are silent while crouched.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides further reduction in volume and attenuation.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast ===&lt;br /&gt;
&lt;br /&gt;
([[Saichania]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability power cost of your Spiky Shield ability.&lt;br /&gt;
&lt;br /&gt;
=== Stoic ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against being knocked back.&lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Also allows the player to pick up heavier objects.&lt;br /&gt;
&lt;br /&gt;
* Stoic reduces the carry weight of other players when you pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Stress Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The negative effects of stress from other, nearby, unpartied creatures are reduced.&lt;br /&gt;
&lt;br /&gt;
* Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the stress from other creatures.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bond ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.&lt;br /&gt;
&lt;br /&gt;
* Having a stronger friendship greatly increases the effectiveness of this talent.&lt;br /&gt;
&lt;br /&gt;
* You must be in the same group and close to each other for this effect to take place.&lt;br /&gt;
&lt;br /&gt;
* If both you and your mate have this talent, the effects stack.&lt;br /&gt;
&lt;br /&gt;
* Incest doesn't give the effects of this talent.&lt;br /&gt;
&lt;br /&gt;
=== Strong Bones ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Provides mitigation against injury damage dealt from other players. &lt;br /&gt;
&lt;br /&gt;
* This talent does not reduce injury damage received from falling. &lt;br /&gt;
&lt;br /&gt;
* More talent points provides more effective mitigation.&lt;br /&gt;
&lt;br /&gt;
* Reduces the effectiveness of injury damage enhanced by Bruiser.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect of running uphill.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the slowing effect.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player may run up hills almost as fast as on flat terrain.&lt;br /&gt;
&lt;br /&gt;
=== Strong Legs (Flyer Variant) ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the safe velocity at which a flyer can land without crashing.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases the safe velocity, making it easier to land safely.&lt;br /&gt;
&lt;br /&gt;
=== Strong Lungs ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* The breath bar timer is extended.&lt;br /&gt;
&lt;br /&gt;
* More talent points further extends the breath bar timer.&lt;br /&gt;
&lt;br /&gt;
* The rate a player dies when out of breath is not changed.&lt;br /&gt;
&lt;br /&gt;
* Less breath is also expended while attacking or darting underwater.&lt;br /&gt;
&lt;br /&gt;
=== Strong Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Pteranodon]], [[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the stamina lost while climbing altitude while in flight.&lt;br /&gt;
&lt;br /&gt;
* Increases the flying angle of ascent.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.&lt;br /&gt;
&lt;br /&gt;
* Reduced in effectiveness with injury.&lt;br /&gt;
&lt;br /&gt;
=== Sturdy ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.&lt;br /&gt;
&lt;br /&gt;
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.&lt;br /&gt;
&lt;br /&gt;
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.&lt;br /&gt;
&lt;br /&gt;
* This ability can only activate if you are above 90% HP when hit.&lt;br /&gt;
&lt;br /&gt;
=== Sunbather ===&lt;br /&gt;
&lt;br /&gt;
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])&lt;br /&gt;
&lt;br /&gt;
* Significantly reduces the discomfort associated with being beached.&lt;br /&gt;
&lt;br /&gt;
* More talent points invested continues reducing the discomfort of beaching.&lt;br /&gt;
&lt;br /&gt;
=== Surefooted ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Allows a swifter sprint while running down slopes.&lt;br /&gt;
&lt;br /&gt;
=== Swift Claws ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]])&lt;br /&gt;
&lt;br /&gt;
* Increases the speed at which you can construct burrow entrances and exits.&lt;br /&gt;
&lt;br /&gt;
* Reduces the ability cost of digging tunnels.&lt;br /&gt;
&lt;br /&gt;
* Greatly increases the speed at which you can enter or exit burrows.&lt;br /&gt;
&lt;br /&gt;
* Increase the speed at which you can dig tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Swift Flippered ===&lt;br /&gt;
&lt;br /&gt;
([[Kronosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack coils more quickly.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack also goes further when released.&lt;br /&gt;
&lt;br /&gt;
* Your lunge attack does not deal more damage from this talent.&lt;br /&gt;
&lt;br /&gt;
=== Swift Wings ===&lt;br /&gt;
&lt;br /&gt;
([[Tropeognathus]])&lt;br /&gt;
&lt;br /&gt;
*Reduces how much stamina and ability power wing beat costs.&lt;br /&gt;
&lt;br /&gt;
*Also reduces the cooldown on wing beat.&lt;br /&gt;
&lt;br /&gt;
*Improves the amount of self-knockback dealt when using wing beat while on the ground.&lt;br /&gt;
&lt;br /&gt;
*Improves the speed boost received from hitting another flyer with wing beat while in flight.&lt;br /&gt;
&lt;br /&gt;
=== Swiftness ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves movement speed. &lt;br /&gt;
&lt;br /&gt;
* Flyers only benefit from this talent during ground movement.&lt;br /&gt;
&lt;br /&gt;
* More talent points further increases movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Thick Hide ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Sharply reduces the amount of damage taken from small hits.&lt;br /&gt;
&lt;br /&gt;
* Strong at mitigating against smaller creatures and creatures that do damage using many hits.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against harder hits.&lt;br /&gt;
&lt;br /&gt;
* More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.&lt;br /&gt;
&lt;br /&gt;
* Does not mitigate against injury damage.&lt;br /&gt;
&lt;br /&gt;
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.&lt;br /&gt;
&lt;br /&gt;
=== Thick Skull ===&lt;br /&gt;
&lt;br /&gt;
([[Ichthyovenator]], [[Lurdusaurus]])&lt;br /&gt;
&lt;br /&gt;
* Boosts damage dealt from dart&lt;br /&gt;
&lt;br /&gt;
=== Tough Stomach ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration&lt;br /&gt;
* Does not mitigate against losses in speed associated with being overfed&lt;br /&gt;
* Reduces the amount of water poisoning received, but does not improve water satiation gain&lt;br /&gt;
&lt;br /&gt;
=== Turn While Stomping ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]], [[Lurdusaurus]], [[Parasaurolophus]])&lt;br /&gt;
&lt;br /&gt;
* Allows some level of control of your character while stomping.&lt;br /&gt;
&lt;br /&gt;
* Normally, stomping disallows movement during the course of the stomp, this talent changes that.&lt;br /&gt;
&lt;br /&gt;
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.&lt;br /&gt;
&lt;br /&gt;
* Doesn't provide additional benefits after three talent levels.&lt;br /&gt;
&lt;br /&gt;
=== Unbreakable ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the slowing effect injury has on walk speed (includes swimming &amp;quot;walk&amp;quot; speed).&lt;br /&gt;
* Reduces jump height reduction received from injury damage.&lt;br /&gt;
* Injury still fully influences spring speed.&lt;br /&gt;
&lt;br /&gt;
=== Vigilance ===&lt;br /&gt;
&lt;br /&gt;
([[Oryctodromeus]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Improves visibility while in a burrow.&lt;br /&gt;
&lt;br /&gt;
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.&lt;br /&gt;
&lt;br /&gt;
=== Weather Resistance ===&lt;br /&gt;
&lt;br /&gt;
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])&lt;br /&gt;
&lt;br /&gt;
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.&lt;br /&gt;
&lt;br /&gt;
* More talent points further reduces the negative effects of stress from weather.&lt;br /&gt;
&lt;br /&gt;
* With three talent points, the player becomes immune to death from lightning strikes.&lt;br /&gt;
&lt;br /&gt;
=== Whipcrack ===&lt;br /&gt;
&lt;br /&gt;
([[Apatosaurus]])&lt;br /&gt;
&lt;br /&gt;
* Improves the speed and reduces the cost of the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* More talent points further improves the tail whip by making it cost less and attack faster.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the damage dealt by the tail whip attack.&lt;br /&gt;
&lt;br /&gt;
* Does not improve the knockback dealt by the tail whip attack.&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3867</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=3867"/>
		<updated>2021-05-01T02:26:24Z</updated>

		<summary type="html">&lt;p&gt;Renieken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt;https://youtu.be/jph-vFQx5jw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
Local Wildfires on the rise! Check out more on the [[Weather#Fire|Weather]] page!&lt;br /&gt;
&amp;lt;!-- update above when game updates with either Offical render or Youtube --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to the {{SITENAME}} Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Beasts of Bermuda encyclopedia that anyone can edit!&amp;lt;br&amp;gt;&lt;br /&gt;
This wiki currently has [[Special:Statistics|'''{{NUMBEROFARTICLES}} articles''']] and [[Special:Statistics|'''{{NUMBEROFFILES}} files''']]&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is a survival game in which you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from human contact. With its propensity to storms and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 15 of the currently available creatures, and battle your way through the severity of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]], and predation, all of which are aspects that pose as constant threats to your survival. Play as whichever creature suits you the best, be it an herbivore, a carnivore, a marine, or a flyer, and learn to thrive on the islands of Bermuda.&lt;br /&gt;
&lt;br /&gt;
The game is currently under development, and was first released on December 21st, 2018 as a primarily multiplayer server experience. Check out its Steam page [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ here!]&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda have to offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialize in unique gameplay. For instance, [[Semiaquatic Creatures|semiaquatics]] offer a lifestyle that is different to traditional carnivores and marines, as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
The game also has unique map elements.  Whether you're seeking a cave to shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk safely to a new island, or migrating to avoid a [[Weather|forest fire]] (currently unimplemented) or a depleted [[Freshwater Lakes|water source]], the map is always changing around you and feeling alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]]. Some can [[Grabbing|grab]] their prey, others can [[Pouncing|pounce]] large distances, and some can even climb up walls. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making the [[mechanics]] unique and enjoyable.&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic that determines how healthy your creature is. At its highest peak, a creature can grow well, but at its lowest, a creature becomes [[Comfort|stressed]] and can die. [[Comfort|Stress]] can be caused by (but is not limited to) over-eating, staying near ungrouped creatures, and exposure to harsh storms.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda gives players free reign over how they look. [[Skin Customization|Skins]] are completely customizable, allowing the user a free range of color choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talents]] mechanic allows players to choose their creature's specialties and spend points in different kinds of playstyles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
[[Nesting system|Breeding]] is also an available mechanic; offspring will receive a mixture of their parents' corresponding skins and colors, as well as occasionally sporting mutations of the leucistic, melanistic, and wildcard varieties. Offspring will receive inherits based on their parents' talent trees.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present in Beasts of Bermuda. One must find [[Food|food]] and quench their [[Thirst|thirst]] in the ever-changing environment. Different animals have different means of obtaining food. Some are [[Carnivorous Creatures|carnivores]] who need to hunt and eat their fellow players to survive. Others are [[Herbivorous Creatures|herbivores]], and thus have more peaceful means of eating. [[Piscivorous Creatures|Piscivores]] are capable of eating both other players and [[Fish|fish]]. Along with the necessities of day-to-day survival, mother nature is always at your heels with its unpredictable [[Weather|weather]] that keeps the game interesting to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - This is the nominal gamemode, and by far the most popular. The player begins as a juvenile of any species and grows over time, becoming more powerful the bigger they get. Eventually, accompanying model changes will differentiate younger members to their older counterparts. This mode is coupled with a [[Talent tree|talent]] or point-based system, in which the player becomes more powerful in the skills they choose. An additional aspect of this gamemode is the work-in-progress [[Trials|Trial System]].&lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat]] - This gamemode involves constant battling. Players will spawn as adult creatures, and can kill other players in order to gain ever-increasing points. When you die, a percentage of your points are transferred to your killer.&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this gamemode, the player can select any creature to play as without the cost of punishment for death. This mode offers a relaxed atmosphere in which the player can do as they wish. Players tend to join this gamemmode to socialize, explore, or fight.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play, settings may differ from server to server based on the owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and very much under development. Future development will likely focus on expanding the playable creature roster, improving the quality of the graphics, models, general assets, and then implementing additional gamemodes.&lt;br /&gt;
&lt;br /&gt;
The game released on Dec 21st, 2018 on the game's [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page]. Within their steam page are the game's patch notes where you can read in detail what new mechanics have been implemented. However, the best way to keep up with development is to join the official Beasts of Bermuda discord (https://discord.gg/jYaRG5X), where you can ask the developers in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have received models. Most are currently playable. Any on this list that are currently unavailable will be playable in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]] (Remodel in Progress). &lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Coahuilaceratops]] (Not playable Yet) (Currently in ACTIVE Development).&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]] (Remodel in Progress)&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]]&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]] (Remodel in Progress).&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] (Remodel on halt due to problems)&lt;br /&gt;
* [[Tropeognathus]]&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet) (Currently in Development).&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
All creatures stated above will be getting remodels at some point in the near future, or distant future. &lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed but haven't been modeled yet.&lt;br /&gt;
&lt;br /&gt;
* Archelon&lt;br /&gt;
* [[Kaprosuchus]]&lt;br /&gt;
* [[Palaeophis]]&lt;br /&gt;
* [[Tapejara]]&lt;br /&gt;
* [[Zupaysaurus]]&lt;br /&gt;
&lt;br /&gt;
There is a chance that the following creatures will be playable due to the interest of the developers in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flyers]], or [[Semiaquatic Creatures|semiaquatic creatures.]]&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus, or Arambourgiania&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every &amp;quot;type&amp;quot; added to the game. With the proper resources, some of these creatures ''may'' be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus, Brachiosaurus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, this list may be expanded. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound design, skin design, level design, and overall improvements to the game.  Up to this point, the game has been worked on by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]]. Most of our current models are from asset stores, and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Donations are not open at this moment.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has entered Early Access relatively recently..&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon the full release.&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam. The game occasionally goes on sale.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand. Currently, most activity takes place here including patch notes, sneak peeks, and official server information.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several youtubers who regularly make videos of BoB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
If you wish to play the game, you may buy it on Steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3866</id>
		<title>Digging Mechanic and Burrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Digging_Mechanic_and_Burrows&amp;diff=3866"/>
		<updated>2021-05-01T02:20:24Z</updated>

		<summary type="html">&lt;p&gt;Renieken: /* Burrows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oryctodromeus_burrowing_noui.jpg|right|thumb|400px|border|]]&lt;br /&gt;
Currently, the only playable creature able to create burrows and make use of the digging mechanic is the [[Oryctodromeus]].&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
Currently, burrows can only be created by the [[Oryctodromeus]] by using the [[Keybinding|creature ability]] key (Default Z).&lt;br /&gt;
&lt;br /&gt;
Burrows can be detected in various ways:&lt;br /&gt;
* Looking for areas where piles of dirt have collected.&lt;br /&gt;
* By use of the [[Keybinding|scent key]] (Default C). If the burrow has a magenta scent, it's a sign that the burrow has been used within the last 8 minutes. &lt;br /&gt;
&lt;br /&gt;
Entering the burrowing can be done by going to a burrow entrance and pressing the [[Keybinding|use]] key (Default E). A creature cannot enter a burrow unless the tunnels the burrow leads to are large enough to accommodate the creature. This isn't true for the [[Velociraptor]] and [[Oryctodromeus]], as they will fit into a burrow regardless of creature size.&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, vision is limited by a black shroud. The [[Talents#Vigilance|Vigilance]] talent is required to expand the range of visibility while in a burrow. This shroud cannot be worked around by the use of gamma.&lt;br /&gt;
&lt;br /&gt;
Non-burrowing creatures will suffer from the claustrophobia debuff if they enter a burrow. It provides great discomfort to the creature and lowers the amount of damage it can inflict by 50%. These penalties can be reduced by points invested in the [[Talents#Vigilance|Vigilance]] talent.&lt;br /&gt;
&lt;br /&gt;
Various decorative items can be found while exploring the inside of burrow:&lt;br /&gt;
* Stones (Decorative)&lt;br /&gt;
* Logs (Decorative)&lt;br /&gt;
* Bones (Decorative)&lt;br /&gt;
* Roots (Decorative)&lt;br /&gt;
* Leaves (Decorative)&lt;br /&gt;
* Ruins (Decorative) (Very Rare)&lt;br /&gt;
* [[Apatosaurus]] Skull (Decorative) (Very Rare)&lt;br /&gt;
* Pots (Decorative)&lt;br /&gt;
* Crystals (Decorative)&lt;br /&gt;
* Fog (Decorative)&lt;br /&gt;
* Water Droplets (Decorative)&lt;br /&gt;
* Tubers (Edible)  &lt;br /&gt;
* Mushrooms (Edible)&lt;br /&gt;
* Comfort Crystals (Edible)&lt;br /&gt;
* Onions (Edible)&lt;br /&gt;
* Garlic (Edible)&lt;br /&gt;
* Yams (Edible)&lt;br /&gt;
* Potatoes (Edible)&lt;br /&gt;
* Cucumbers (Edible)&lt;br /&gt;
&lt;br /&gt;
While inside of a burrow, a creature is under the effects of 100% shelter and is protected from the dangers of the elements. Rising floodwaters still pose as a threat to the creatures inside of a burrow, and can forcefully eject them outside of the burrow if they come into contact with water.  As well, if there is no continuous path (Crystals, Rocks, Logs, and other solid objects count as having a path blocked) to any burrow exit, you will receive a debuff called Stale Air. While this debuff is active, it applies -50 [[Comfort|comfort]]. Burrows doesn't protect from the suffocating effects of [[Weather#Fire|Forest Fire]].&lt;br /&gt;
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If a player logs out while inside of a burrow, the next time they log in they will appear outside of the last burrow entrance they used.&lt;br /&gt;
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Burrows can be a dangerous place and easy to get lost or stuck in. To escape a burrow when lost or trapped, open the escape menu and select the &amp;quot;Leave Burrow&amp;quot; option.&lt;br /&gt;
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A burrowing creature can make a number of burrow entrances. By default, the number is two entrances per chunk. This number can be increased by investing points in the [[Talents#Burrow_Master|Burrow Master]] talent.&lt;br /&gt;
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If a burrow is exceptionally large, it may take a moment before the player can enter the burrow system.&lt;br /&gt;
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Tunnel networks despawn after 72 hours of inactivity. Activity constitutes any player being present in the burrow while an activity tick happens, i.e. for at least 15 seconds.&lt;br /&gt;
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== Digging Mechanic ==&lt;br /&gt;
Currently, only the [[Oryctodromeus]] is capable of using the digging mechanic. &lt;br /&gt;
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Being inside of a burrow is required to make use of the digging mechanic.&lt;br /&gt;
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A burrowing creature is put into digging mode by default when entering a burrow. To swap into attack mode, use the [[Keybinding|creature special]] key (Default X).&lt;br /&gt;
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While in burrow mode, the player is able to use the left and right mouse button to interact with the burrow:&lt;br /&gt;
* Clicking the left mouse button can be used to dig a hole.&lt;br /&gt;
* Clicking the right mouse button can be used to fill in space with dirt. &lt;br /&gt;
* Holding the left mouse button can be used to show a preview of where you're able to dig, pressing the right mouse button cancels the preview.&lt;br /&gt;
* Holding the right mouse button can be used to show a preview of where you're able to fill in space with dirt, pressing the left mouse button cancels the preview.&lt;br /&gt;
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There are a few things that you're not able to dig into and will display an error message when attempting to dig there.&lt;br /&gt;
* The dirt here is too wet to dig through. This error appears when attempting to dig into a body of water.&lt;br /&gt;
* The dirt here is too close to sea level.&lt;br /&gt;
* The dirt here is too hard to dig through. This error appears when attempting to dig into either a cave, rock, tree, or a hill that is too steep to make a burrow entrance.&lt;br /&gt;
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It's possible to hunt for specific items to fill burrows with. To do so, the player can dig and fill in an area repeatedly until the desired items are found. With this, it's possible to make things such as tuber farms.&lt;br /&gt;
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While digging, a dirt gauge on the side of the user's screen is filled with every block of dirt removed, the ratio being 2 dirt added to the gauge for every 1 dirt dug. Once full, the player will no longer be able to dig until they empty the gauge. This can be emptied by returning to the surface.&lt;br /&gt;
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Talents also interact with the digging system, improving the gameplay experience.&lt;br /&gt;
*[[Talents#Swift_Claws|Swift Claws]]&lt;br /&gt;
*[[Talents#Burrow_Master|Burrow Master]]&lt;/div&gt;</summary>
		<author><name>Renieken</name></author>
		
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