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	<title>Beasts of Bermuda - User contributions [en]</title>
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	<updated>2026-11-05T12:05:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Saichania&amp;diff=2388</id>
		<title>Saichania</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Saichania&amp;diff=2388"/>
		<updated>2019-12-15T21:35:38Z</updated>

		<summary type="html">&lt;p&gt;Yannachan: Saichania Is in the game now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Saichania 1.jpg|thumb|right|&lt;br /&gt;
'''Species:''' S. chulsanensis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Time Period:''' Cretaceous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Length:''' 5 meters (16 feet)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2 tonnes (2.2 short tons)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Category:''' Herbivore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Diet:''' Plants&amp;lt;br&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
Saichania is a medium [[Herbivorous_Creatures|herbivore]] that is the newest dinosaur in the game. It is an ankylosaur, and like its relatives, it possesses body armor along its back and a bony club on the end of its tail, used in defense against predators. The money for Saichania was donated by Howdn. &lt;br /&gt;
&lt;br /&gt;
Unique Ability: It has an armored tank, with which it will be able to brace to take reduced damage. It will also use its tail club to devastating effect in the hands of a skilled player, able to outright kill smaller attackers and severely [[Injury|injure]] even the largest predators, like [[Acrocanthosaurus]]. &lt;br /&gt;
&lt;br /&gt;
Other Facts: -&lt;/div&gt;</summary>
		<author><name>Yannachan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=2387</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Main_Page&amp;diff=2387"/>
		<updated>2019-12-15T21:34:29Z</updated>

		<summary type="html">&lt;p&gt;Yannachan: Saichania Is in the game now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paranight.png|thumb|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Beasts of Bermuda? ==&lt;br /&gt;
&lt;br /&gt;
In Beasts of Bermuda, you play as a prehistoric creature native to the mysterious islands of Bermuda: a tropical ecosystem absent from any human contact. With its proneness to storms, forest fires and shifting tides, Bermuda is an ever-changing ecosystem. &lt;br /&gt;
Choose from up to 18 available creatures, herbivore or carnivore, and battle your way through the severities of [[Food|hunger]], [[Thirst|thirst]], [[Comfort|stress]] and predation, which constantly threaten your survival. Play whatever suits you best, whether it be a flying, swimming or running creature, and thrive the islands.&lt;br /&gt;
&lt;br /&gt;
It is currently under development, and release December 21st 2018 as a primarily multiplayer server experience. Play it now!&lt;br /&gt;
&lt;br /&gt;
== What does Beasts of Bermuda offer? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda offers the experience of playing in unique niches as an aquatic, flying, or terrestrial creature. Certain creatures specialise in unique gameplay. For instance, piscivores offer a different lifestyle to traditional carnivores as they are both adept at [[Swimming|swimming]] and running.&lt;br /&gt;
&lt;br /&gt;
It also offers unique map elements.  Whether you're seeking a cave for shelter from a [[Weather|storm]], waiting for the [[Tidal System|tide]] to drop in order to walk across to a new island, or migrating to avoid a [[Weather|forest fire]] or depleted [[Freshwater Lakes|watering hole]], the map is always changing and the world is alive.&lt;br /&gt;
&lt;br /&gt;
The playable creatures in Beasts of Bermuda all have their own unique [[Abilities|abilities]].  Some can [[Grabbing|grab]], others can [[Pouncing|pounce]]. Some can even climb up walls. Large carnivores can sniff for prey, and herbivores have special bonuses for herding together. Every animal is different in Beasts of Bermuda, and a lot of effort has been put into making them fun [[mechanics]] to enjoy.&lt;br /&gt;
&lt;br /&gt;
[[File:Sunsetrexy.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
[[Comfort|Comfort]] is a unique mechanic to Beasts of Bermuda. Comfort determines how healthy your creature is. At its highest peak, a creature can grow well and healthy. At low comfort, however, a creature becomes [[Comfort|stressed]] and may die. [[Comfort|Stress]] can be caused (but is not limited to) by standing near too many carnivores, exposure to a harsh storm or losing too much health.&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda also gives players free choice of how they want to look. [[Skin Customization|Skins]] are completely customisable, allowing the player a free range of colour choices, whether it be for camouflage or dazzle. Additionally, the [[Talent tree|talent]] mechanic lets a creature level-up and spend points into different kinds of play styles, such as extra health or speed. &lt;br /&gt;
&lt;br /&gt;
Breeding is also available; offspring will be mixtures of their parent's corresponding skins and colors as well as occasionally sporting leucistic or melanistic traits.&lt;br /&gt;
&lt;br /&gt;
Many different challenges are always present on the islands of Bermuda that threaten survival.  One must find [[Food|food]] and quench their [[Thirst]] in the ever changing environment. Different animals the player can choose from having different means of obtaining food.  Some are [[Carnivorous Creatures|carnivores]], needing to hunt and eat other players to survive.  Other creatures are [[Herbivorous Creatures|herbivores]], and thus have a more peaceful means of eating.  [[Piscivorous Creatures|Piscivores]] are a mix, being capable of eating other players, or eating [[Fish|fish]] for survival. Along with the necessities from day to day survival, mother nature is always at your heels with unpredictable [[Weather]], keeping the game interesting and entertaining to play.&lt;br /&gt;
&lt;br /&gt;
'''Current Gamemodes'''&lt;br /&gt;
&lt;br /&gt;
* [[Freeroam|Free Roam]] - In this mode, the player can select any creature to play as without cost or punishment for death.  In this mode, the objective is what you make of it.  There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing.  This mode offers a relaxed atmosphere in which the player can do as they wish.  We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.&lt;br /&gt;
&lt;br /&gt;
* [[Life Cycle|Life-cycle]] - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual [https://en.wikipedia.org/wiki/Ontogeny ontogeny] is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts.  This mode is coupled with a [[Talent tree|talent]] or skillpoint-based system, in which the player becomes more powerful in ways they can choose. &lt;br /&gt;
&lt;br /&gt;
* [[Combat gamemode|Combat-based system]] - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.&lt;br /&gt;
&lt;br /&gt;
'''Regardless of the selected mode of play settings may differ from server to server based upon their owner's preferences.'''&lt;br /&gt;
&lt;br /&gt;
== Where is Beasts of Bermuda in its development? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda began development on January 16th, 2017.  Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place.  Make no mistake, our game is still pre-release and is still very much under development.  Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.&lt;br /&gt;
&lt;br /&gt;
The development team has recently announced on their [https://store.steampowered.com/app/719890/Beasts_of_Bermuda/ steam page] that Beasts of Bermuda will be releasing on December 21st, 2018. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Swimmylurd.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
See [[Why was Beasts of Bermuda created?]]&lt;br /&gt;
&lt;br /&gt;
== What creatures are planned to be playable? ==&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed for Beasts of Bermuda and have a model. Most are currently playable. Any on this list that are currently not playable will be in the future.&lt;br /&gt;
&lt;br /&gt;
* [[Acrocanthosaurus]]&lt;br /&gt;
* [[Allosaurus]] (Not playable yet)&lt;br /&gt;
* [[Apatosaurus]]&lt;br /&gt;
* [[Elasmosaurus]]&lt;br /&gt;
* [[Ichthyovenator]]&lt;br /&gt;
* [[Kronosaurus]]&lt;br /&gt;
* [[Lurdusaurus]]&lt;br /&gt;
* [[Megalosaurus]]&lt;br /&gt;
* [[Mosasaurus]]&lt;br /&gt;
* [[Oryctodromeus]] (Not playable yet)&lt;br /&gt;
* [[Pachycephalosaurus]]&lt;br /&gt;
* [[Parasaurolophus]]&lt;br /&gt;
* [[Pteranodon]]&lt;br /&gt;
* [[Saichania]] &lt;br /&gt;
* [[Tropeognathus]] (Not playable yet)&lt;br /&gt;
* [[Tyrannosaurus rex]]&lt;br /&gt;
* [[Utahraptor]] (Not playable yet)&lt;br /&gt;
* [[Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
The following creatures have been confirmed to be added to Beasts of Bermuda but do not have a model yet.&lt;br /&gt;
&lt;br /&gt;
* [[Rubeosaurus]]&lt;br /&gt;
&lt;br /&gt;
It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda.  Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics.  Many are [[Piscivorous Creatures|piscivores]], [[Aquatic Creatures|aquatics]], [[Flying Creatures|flying creatures]], or [[Semiaquatic Creatures|semiaquatic]] animals.&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Carnotaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Nothosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yangchuanosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Zupaysaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Carcharodontosaurus/Yutyrannus (having one does not mean we won't get the other later)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Mosacouple.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amargasaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Edmontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Polacanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta&amp;lt;br&amp;gt;&lt;br /&gt;
Triceratops&amp;lt;br&amp;gt;&lt;br /&gt;
Stegosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gallimimus/other ornithomimid&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Therizinosaurus, Deinocheirus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contectopalatus or other ‘small’ Ichthyosaur&amp;lt;br&amp;gt;&lt;br /&gt;
Dunkleosteus&amp;lt;br&amp;gt;&lt;br /&gt;
Temnodontosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shastasaurus/Shonisaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tapejara&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Hatzegopteryx, Quetzalcoatlus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.&lt;br /&gt;
&lt;br /&gt;
Where the words (one of) appear, only one creature of that group will be added.&lt;br /&gt;
&lt;br /&gt;
The list of discussed creatures is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Carnivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Alioramus&amp;lt;br&amp;gt;&lt;br /&gt;
Cryolophosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgosaurus/Albertosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Masiakasaurus (Possible SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Majungasaurus and/or Ceratosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Spinosaurus (SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Yutyrannus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Herbivores:'''&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
Shunosaurus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Aquatics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cretoxyrhina/Edestus/Helicoprion&amp;lt;br&amp;gt;&lt;br /&gt;
Dolichorhynchops&amp;lt;br&amp;gt;&lt;br /&gt;
Hybodus&amp;lt;br&amp;gt;&lt;br /&gt;
Hyneria (Limited SA)&amp;lt;br&amp;gt;&lt;br /&gt;
Megalodon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fliers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dimorphodon&amp;lt;br&amp;gt;&lt;br /&gt;
Ikrandraco&amp;lt;br&amp;gt;&lt;br /&gt;
Istiodactylus&amp;lt;br&amp;gt;&lt;br /&gt;
Harpactognatus&lt;br /&gt;
&lt;br /&gt;
Of course, &lt;br /&gt;
this list will extend. There is a channel in the game's official Discord in which to suggest Mesozoic creatures with unique abilities.&lt;br /&gt;
&lt;br /&gt;
[[File:20190721173105 1.jpg|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
== Why does Beasts of Bermuda need Donations? ==&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements.  Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several [[Contributors|contributors]].  Most of our current models are from asset stores and we want to replace them with professional models.  To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.&lt;br /&gt;
&lt;br /&gt;
Want to help donate? Here's the link to the GoFundMe:&lt;br /&gt;
&lt;br /&gt;
https://www.gofundme.com/beasts-of-bermuda&lt;br /&gt;
&lt;br /&gt;
If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:&lt;br /&gt;
&lt;br /&gt;
mdweiss@ncsu.edu&lt;br /&gt;
&lt;br /&gt;
There are also a [[rank of donators|rank of donators]]. These ranks are reached when some people make a certain amount to their donations.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
*''' What platforms will Beasts of Bermuda be available on? '''&lt;br /&gt;
&lt;br /&gt;
Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list.  In the future, MAC and Linux support will be added as well.  Steam will be our method of distribution.  Beasts of Bermuda is a PC game and will not function on consoles.&lt;br /&gt;
&lt;br /&gt;
*''' When will Beasts of Bermuda be officially released from Early Access? '''&lt;br /&gt;
&lt;br /&gt;
As of right now there is no current confirmation, as it has just entered its Early Access phase.&lt;br /&gt;
&lt;br /&gt;
*''' Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda is being created as a multiplayer game.  If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Dedicated Servers]]&lt;br /&gt;
&lt;br /&gt;
*''' Will there be Steam achievements? '''&lt;br /&gt;
&lt;br /&gt;
[[File:Roar5.png|right|thumb|400px|border|]]&lt;br /&gt;
&lt;br /&gt;
Achievements will be available in-game upon release&lt;br /&gt;
&lt;br /&gt;
*''' How much will Beasts of Bermuda Cost? '''&lt;br /&gt;
&lt;br /&gt;
Beasts of Bermuda costs $20.00 (USD) and can be purchased on Steam.&lt;br /&gt;
&lt;br /&gt;
*''' How can I keep up with Beasts of Bermuda's development? '''&lt;br /&gt;
&lt;br /&gt;
The best way to keep up with development is to join our Discord, this way you can access the most current information available first hand.  Currently, most activity takes place here including links to our most recent test builds and patch notes.&lt;br /&gt;
Follow our progress here: https://discord.gg/PQ5fPNn&lt;br /&gt;
&lt;br /&gt;
There are also several [[youtubers]] who regularly make videos of BOB.&lt;br /&gt;
&lt;br /&gt;
BOB Twitch channel [https://www.twitch.tv/beastsofbermuda here].&lt;br /&gt;
&lt;br /&gt;
*''' Can I play Beasts of Bermuda? '''&lt;br /&gt;
&lt;br /&gt;
if you wish to play the game, you buy it on steam! https://store.steampowered.com/app/719890/Beasts_of_Bermuda/&lt;br /&gt;
&lt;br /&gt;
*''' Wiki in German '''&lt;br /&gt;
[[Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Yannachan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=2386</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=2386"/>
		<updated>2019-10-29T18:22:37Z</updated>

		<summary type="html">&lt;p&gt;Yannachan: Grammar Mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nesting is a mechanic that has recently been added to Beasts of Bermuda as of November (2018).&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
&lt;br /&gt;
In order to nest, there must be a male and a female who are at least C grade friendship with one another, who are in a pack or herd together, who are of the same species, and who are both releasing [[pheromones]] which can be enabled or disabled by clicking a green circle on your HUD resulting in the corresponding message.  They must also be within a certain distance of one another.  If any of these conditions are not met the game prompts you why you cannot mate with that player.&lt;br /&gt;
&lt;br /&gt;
When two dinosaurs are close enough [[Friends and Enemies|friends]], they will be able to nest. &lt;br /&gt;
&lt;br /&gt;
Nesting is divided into two phases - gestation and incubation. Gestation time varies based on health while incubation is 20 minutes regardless of species. All eggs will incubate at the same time.&lt;br /&gt;
&lt;br /&gt;
When a pair of players mate, the female begins creating an egg. On her HUD the egg HUD will show up. The fullness of the egg indicates how far along you are in creating your egg. Once it is full you will be able to lay your egg in a nest. You do not have to lay your egg until you are ready. You can carry it indefinitely and it's always ready for laying. You can also mate again while carrying an egg and develop a second egg.  You can develop as many eggs as you want by mating while [[Carrying Mechanic|carrying]] eggs. However, you cannot mate while an egg is developing, so to accumulate many eggs you must wait for each one to develop individually and mate once it's ready.&lt;br /&gt;
&lt;br /&gt;
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] view of its mother from within an egg.]]&lt;br /&gt;
&lt;br /&gt;
The male can continue mating with the female to develop more eggs so that she is carrying more than one at a time. Different males can also mate with the same female and as such, she will carry eggs that belong to different fathers.&lt;br /&gt;
&lt;br /&gt;
There is a catch to nesting; the female pays a price for carrying these eggs.  She can't just carry 100 eggs around without penalty.  Each egg increases the rate at which her food decays, the rate at which her water decays, and it drops her comfort a bit. She's also a little bit slower for each egg, so carrying a dozen eggs will be a real challenge. The Good Parent [[Talent tree|talent]] reduces these effects quite a bit.&lt;br /&gt;
&lt;br /&gt;
From the moment of conception, an egg is vulnerable. If the mother is extremely stressed or gets hit in the stomach hard enough, there will be a high pitched cry, signaling that the egg has been damaged. Eggs can also be damaged once they have been laid. A damaged egg will lead to negative talents.&lt;br /&gt;
&lt;br /&gt;
Players can possess the eggs and hop around in them. Once the babies hatch, their skin will be a combination of the parents skins with some random variation. The babies will also have a chance of inheriting [[talent tree|talents]] their parents obtained. Inherited talents can have +1 or +2. &lt;br /&gt;
&lt;br /&gt;
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
&lt;br /&gt;
Players will be able to track family relationships using a family tree built into the game. If two related individuals have kids it will result in [[incest]].&lt;br /&gt;
&lt;br /&gt;
It is best to nest when you are 1.2+, so your babies get better inherits.&lt;/div&gt;</summary>
		<author><name>Yannachan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=2385</id>
		<title>Nesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Nesting&amp;diff=2385"/>
		<updated>2019-10-29T18:22:07Z</updated>

		<summary type="html">&lt;p&gt;Yannachan: I had to learnt that nesting is better when you're 1.2+ because the wiki didn't say it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nesting is a mechanic that has recently been added to Beasts of Bermuda as of November (2018).&lt;br /&gt;
&lt;br /&gt;
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]&lt;br /&gt;
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In order to nest, there must be a male and a female who are at least C grade friendship with one another, who are in a pack or herd together, who are of the same species, and who are both releasing [[pheromones]] which can be enabled or disabled by clicking a green circle on your HUD resulting in the corresponding message.  They must also be within a certain distance of one another.  If any of these conditions are not met the game prompts you why you cannot mate with that player.&lt;br /&gt;
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When two dinosaurs are close enough [[Friends and Enemies|friends]], they will be able to nest. &lt;br /&gt;
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Nesting is divided into two phases - gestation and incubation. Gestation time varies based on health while incubation is 20 minutes regardless of species. All eggs will incubate at the same time.&lt;br /&gt;
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When a pair of players mate, the female begins creating an egg. On her HUD the egg HUD will show up. The fullness of the egg indicates how far along you are in creating your egg. Once it is full you will be able to lay your egg in a nest. You do not have to lay your egg until you are ready. You can carry it indefinitely and it's always ready for laying. You can also mate again while carrying an egg and develop a second egg.  You can develop as many eggs as you want by mating while [[Carrying Mechanic|carrying]] eggs. However, you cannot mate while an egg is developing, so to accumulate many eggs you must wait for each one to develop individually and mate once it's ready.&lt;br /&gt;
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[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] view of its mother from within an egg.]]&lt;br /&gt;
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The male can continue mating with the female to develop more eggs so that she is carrying more than one at a time. Different males can also mate with the same female and as such, she will carry eggs that belong to different fathers.&lt;br /&gt;
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There is a catch to nesting; the female pays a price for carrying these eggs.  She can't just carry 100 eggs around without penalty.  Each egg increases the rate at which her food decays, the rate at which her water decays, and it drops her comfort a bit. She's also a little bit slower for each egg, so carrying a dozen eggs will be a real challenge. The Good Parent [[Talent tree|talent]] reduces these effects quite a bit.&lt;br /&gt;
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From the moment of conception, an egg is vulnerable. If the mother is extremely stressed or gets hit in the stomach hard enough, there will be a high pitched cry, signaling that the egg has been damaged. Eggs can also be damaged once they have been laid. A damaged egg will lead to negative talents.&lt;br /&gt;
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Players can possess the eggs and hop around in them. Once the babies hatch, their skin will be a combination of the parents skins with some random variation. The babies will also have a chance of inheriting [[talent tree|talents]] their parents obtained. Inherited talents can have +1 or +2. &lt;br /&gt;
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[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]&lt;br /&gt;
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Players will be able to track family relationships using a family tree built into the game. If two related individuals have kids it will result in [[incest]].&lt;br /&gt;
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It is best to nest when you are 1.2+, so you're babies get better inherits.&lt;/div&gt;</summary>
		<author><name>Yannachan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Aquatic_Creatures&amp;diff=2222</id>
		<title>Aquatic Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Aquatic_Creatures&amp;diff=2222"/>
		<updated>2019-08-01T18:41:30Z</updated>

		<summary type="html">&lt;p&gt;Yannachan: /* Overview */&lt;/p&gt;
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&lt;div&gt;=== Overview ===&lt;br /&gt;
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Aquatic Creatures are one of the four available creature types in Beasts of Bermuda. They solely inhabit aquatic environments such as the [[Ocean|ocean]], and exhibit high breath times and incredible [[Weather Resistance|weather resistance]]. They differ from [[Semiaquatic creatures|semi-aquatic creatures]] in the sense that they are restricted to water and are almost [[Beaching|crippled on land]], as well as having their own unique breath mechanic called '''[[Air|air]]'''.&lt;br /&gt;
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Aquatic creatures do not need to drink, and do not [[Resting|rest]] either.&lt;br /&gt;
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Aquatic creatures are also the only creatures currently in the game to give live birth instead of laying eggs&lt;br /&gt;
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=== Playable Aquatic Creatures ===&lt;br /&gt;
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Currently, there are three playable aquatic creatures, all of which are carnivorous:&lt;br /&gt;
* '''[[Elasmosaurus]]''': A nimble fish-eater that uses its speed to traverse the ocean quickly&lt;br /&gt;
* '''[[Mosasaurus]]''': A large predator that specialises at grabbing and drowning its prey&lt;br /&gt;
* '''[[Kronosaurus]]''': The most powerful carnivore in the game, though it is rather slow&lt;br /&gt;
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[[File:ElasmosaurusBOB7.jpg|right|thumb|500px|border|Elasmosaurus]]&lt;br /&gt;
[[File:MosaA.jpg|thumb|right|thumb|400px|border|Mosasaurus]]&lt;br /&gt;
[[File:Kronolightning.jpg|right|thumb|400px|border|Kronosaurus]]&lt;br /&gt;
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=== Air ===&lt;br /&gt;
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Unlike most creatures, aquatic creatures do not use the regular [[Drowning|breath mechanic]]. Instead, they have a unique mechanic called '''[[Air|air]]'''. &lt;br /&gt;
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Air lasts significantly longer than [[Drowning|regular breath times]], allowing aquatic creatures to stay submerged for many minutes at a time. High quantities of air significantly heighten the regeneration of [[Health|health]], [[Ability power|ability power]], [[Stamina|stamina]] and [[Injury|injuries]], while little air significantly decreases said regeneration. No air will result in the death of the creature. Actions involving the use of [[Stamina]] and / or [[Ability|ability power]] may deplete a small portion of air.&lt;br /&gt;
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Breathing is performed by surfacing and activating the '''Consume [[Keybind]]''' ('E' default). Not pressing the Keybind will not cause the creature to breathe, and stay silent, which is helpful in certain stealthy scenarios.&lt;br /&gt;
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=== Map Gameplay ===&lt;br /&gt;
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Maps often contain areas where only aquatic creatures can freely enter. Many [[Freshwater Lakes|lakes]] contain [[Dungeons|caves]] that link to larger bodies of water where aquatic creatures often [[Spawning System|spawn]]. During [[Tidal System|high tide]], aquatic creatures can swim up to the shoreline and make close contact with [[Terrestrial Creatures|terrestrial]] creatures. However, during [[Tidal System|low tide], most of the ocean is significantly reduced, which can hinder available space for aquatic creatures. [[Weather|Storm surges]] are extremely beneficial to aquatic creatures, as heavy rainfall can drastically increase tide level, flooding entire forests that can be swam through.&lt;/div&gt;</summary>
		<author><name>Yannachan</name></author>
		
	</entry>
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