<?xml version="1.0"?>
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	<id>https://wiki.beastsofbermuda.com/index.php?action=history&amp;feed=atom&amp;title=Carcass</id>
	<title>Carcass - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beastsofbermuda.com/index.php?action=history&amp;feed=atom&amp;title=Carcass"/>
	<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;action=history"/>
	<updated>2026-10-22T19:03:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.0-alpha</generator>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=4733&amp;oldid=prev</id>
		<title>UndercookedMothman: adding date to the page</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=4733&amp;oldid=prev"/>
		<updated>2022-08-21T21:27:49Z</updated>

		<summary type="html">&lt;p&gt;adding date to the page&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:27, 21 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last edited on 8/21/2022, by Undercooked Mothman&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UndercookedMothman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=4730&amp;oldid=prev</id>
		<title>UndercookedMothman: added all the images and descriptions.</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=4730&amp;oldid=prev"/>
		<updated>2022-08-21T20:47:18Z</updated>

		<summary type="html">&lt;p&gt;added all the images and descriptions.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:47, 21 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Carcassandleg.png|thumb|right|thumb|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;400px&lt;/del&gt;|border|A Carcass and a leg taken from the carcass]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Carcassandleg.png|thumb|right|thumb|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;200px&lt;/ins&gt;|border|A Carcass and a leg taken from the carcass]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer satiation, while spawned carcasses do not. Player carcasses will also not start decaying until they have been eaten form. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn white.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. Carcasses may also spawn randomly, whether on land or in the ocean&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Player carcasses are often called &amp;quot;player gore&amp;quot; or &amp;quot;PG&amp;quot;, while spawned carcasses are called &amp;quot;spawn gore&amp;quot; or &amp;quot;SG&amp;quot;&lt;/ins&gt;. The difference between player carcasses and spawned carcasses are that player carcasses offer satiation, while spawned carcasses do not. Player carcasses will also not start decaying until they have been eaten form. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn white.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]] by carnivores via double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. These chunks, frequently called legs or drumsticks, decay faster than a whole carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat. If you are able to pick up a carcass without breaking a chunk off of it, it will show a special symbol when you smell it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]] by carnivores via double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. These chunks, frequently called legs or drumsticks, decay faster than a whole carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat. If you are able to pick up a carcass without breaking a chunk off of it, it will show a special symbol when you smell it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:weightsymbol.png|400px|border|Symbol added to the meat smelling tooltips if you can pick up the carcass.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui1.png|right|thumb|400px|border|Tooltip given when smelling a fresh carcass. It reads &amp;quot;This carcass is very fresh!&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui1.png|right|thumb|400px|border|Tooltip given when smelling a fresh carcass. It reads &amp;quot;This carcass is very fresh!&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui2.png|right|thumb|400px|border|Tooltip given when smelling an iffy carcass. It reads &amp;quot;This carcass is beginning to go bad. It is probably still relatively safe to eat.&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui2.png|right|thumb|400px|border|Tooltip given when smelling an iffy carcass. It reads &amp;quot;This carcass is beginning to go bad. It is probably still relatively safe to eat.&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui3.png|right|thumb|400px|border|Tooltip given when smelling a rotten carcass. It reads &amp;quot;This carcass is going bad. It is likely to make you sick&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui3.png|right|thumb|400px|border|Tooltip given when smelling a rotten carcass. It reads &amp;quot;This carcass is going bad. It is likely to make you sick&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Weightsymbol.png|right|thumb|Symbol added to the meat smelling tooltips if you can pick up the carcass.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and [[Scent System|scent]]. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent, and a ui tool tip pops up when smelling the meat. The player can suffer from the loss of [[Comfort Bias|comfort bias]] by eating old meat. The effect is more extreme dependent on how old the carcass is, and a creature may risk suffering from food poisoning. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and [[Scent System|scent]]. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent, and a ui tool tip pops up when smelling the meat. The player can suffer from the loss of [[Comfort Bias|comfort bias]] by eating old meat. The effect is more extreme dependent on how old the carcass is, and a creature may risk suffering from food poisoning. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UndercookedMothman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=4728&amp;oldid=prev</id>
		<title>UndercookedMothman: checking something</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=4728&amp;oldid=prev"/>
		<updated>2022-08-21T20:38:00Z</updated>

		<summary type="html">&lt;p&gt;checking something&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:38, 21 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]] by carnivores via double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. These chunks, frequently called legs or drumsticks, decay faster than a whole carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat. If you are able to pick up a carcass without breaking a chunk off of it, it will show a special symbol when you smell it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]] by carnivores via double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. These chunks, frequently called legs or drumsticks, decay faster than a whole carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat. If you are able to pick up a carcass without breaking a chunk off of it, it will show a special symbol when you smell it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:weightsymbol.png|400px|border|Symbol added to the meat smelling tooltips if you can pick up the carcass.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui1.png|right|thumb|400px|border|Tooltip given when smelling a fresh carcass. It reads &amp;quot;This carcass is very fresh!&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui1.png|right|thumb|400px|border|Tooltip given when smelling a fresh carcass. It reads &amp;quot;This carcass is very fresh!&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bob_wiki:diff::1.12:old-4726:rev-4728 --&gt;
&lt;/table&gt;</summary>
		<author><name>UndercookedMothman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=4726&amp;oldid=prev</id>
		<title>UndercookedMothman: adding descriptions to the images because the text is very small and light. will be adding 1 last image to show the weight symbol when you can pick up a carcass</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=4726&amp;oldid=prev"/>
		<updated>2022-08-21T20:35:44Z</updated>

		<summary type="html">&lt;p&gt;adding descriptions to the images because the text is very small and light. will be adding 1 last image to show the weight symbol when you can pick up a carcass&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:35, 21 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Corpse&lt;/del&gt;.png|thumb|right|thumb|400px|border|A Carcass]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Carcassandleg&lt;/ins&gt;.png|thumb|right|thumb|400px|border|A Carcass &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and a leg taken from the carcass&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer satiation, while spawned carcasses do not. Player carcasses will also not start decaying until they have been eaten form. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn white.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer satiation, while spawned carcasses do not. Player carcasses will also not start decaying until they have been eaten form. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn white.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]] by carnivores via double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. These chunks, frequently called legs or drumsticks, decay faster than a whole carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]] by carnivores via double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. These chunks, frequently called legs or drumsticks, decay faster than a whole carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If you are able to pick up a carcass without breaking a chunk off of it, it will show a special symbol when you smell it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui1.png|right|thumb|400px|border|Tooltip given when smelling a fresh carcass. It reads &amp;quot;&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui1.png|right|thumb|400px|border|Tooltip given when smelling a fresh carcass. It reads &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This carcass is very fresh!&lt;/ins&gt;&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatuiplayer1.png|right|thumb|400px|border|Tooltip given when smelling a fresh player carcass. It reads &amp;quot;&amp;quot;. The addition of &amp;quot;gives satiation&amp;quot; is present on player carcasses of all levels of rotting]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatuiplayer1.png|right|thumb|400px|border|Tooltip given when smelling a fresh player carcass. It reads &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This carcass gives satiation and is very fresh!&lt;/ins&gt;&amp;quot;. The addition of &amp;quot;gives satiation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/ins&gt;&amp;quot; is present on player carcasses of all levels of rotting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui2.png|right|thumb|400px|border|Tooltip given when smelling an iffy carcass. It reads &amp;quot;&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui2.png|right|thumb|400px|border|Tooltip given when smelling an iffy carcass. It reads &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This carcass is beginning to go bad. It is probably still relatively safe to eat.&lt;/ins&gt;&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui3.png|right|thumb|400px|border|Tooltip given when smelling a rotten carcass. It reads &amp;quot;&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Meatui3.png|right|thumb|400px|border|Tooltip given when smelling a rotten carcass. It reads &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This carcass is going bad. It is likely to make you sick&lt;/ins&gt;&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UndercookedMothman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=4721&amp;oldid=prev</id>
		<title>UndercookedMothman: going to add ui pictures, added some info about it in the text</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=4721&amp;oldid=prev"/>
		<updated>2022-08-21T20:26:32Z</updated>

		<summary type="html">&lt;p&gt;going to add ui pictures, added some info about it in the text&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:26, 21 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. All creatures leave a carcass upon death, except [[Fish|fish]]&lt;/del&gt;. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer satiation, while spawned carcasses do not. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bleach &lt;/del&gt;white.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer satiation, while spawned carcasses do not&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Player carcasses will also not start decaying until they have been eaten form&lt;/ins&gt;. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn white.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, only &lt;/del&gt;by carnivores&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, by &lt;/del&gt;double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]] by carnivores &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;via &lt;/ins&gt;double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;carcass. These chunks, frequently called legs or drumsticks, decay faster than a whole &lt;/ins&gt;carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A player can determine the freshness of &lt;/del&gt;a carcass &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by its appearance and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scent System&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scent]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the sound &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flies around a spoiling carcass. The player can suffer from the loss &lt;/del&gt;of [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Comfort Bias&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comfort bias&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by eating old meat&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The effect is more extreme dependent on how old the &lt;/del&gt;carcass &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is and a creature may also risk suffering from food poisoning&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, having the [[Talents#Scavenger|Scavenger&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;talent can help negate this effect.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Meatui1&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;png|right|thumb|400px|border|Tooltip given when smelling &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fresh &lt;/ins&gt;carcass&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It reads &amp;quot;&amp;quot;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;File:Meatuiplayer1.png|right|thumb|400px|border&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tooltip given when smelling a fresh player carcass&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It reads &amp;quot;&amp;quot;&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;addition of &amp;quot;gives satiation&amp;quot; &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;present on player carcasses &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all levels &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rotting]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;File:Meatui2.png|right|thumb|400px|border&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tooltip given when smelling an iffy carcass. It reads &amp;quot;&amp;quot;&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Meatui3&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;png|right|thumb|400px|border|Tooltip given when smelling a rotten &lt;/ins&gt;carcass. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It reads &amp;quot;&amp;quot;&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones from carcasses stay forever&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, unless there is a server restart&lt;/del&gt;, so many bones may accumulate over time. There is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and [[Scent System|scent]]. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent, and a ui tool tip pops up when smelling the meat. The player can suffer from the loss of [[Comfort Bias|comfort bias]] by eating old meat. The effect is more extreme dependent on how old the carcass is, and a creature may risk suffering from food poisoning. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones from carcasses stay forever, so many bones may accumulate over time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Server restarts will get rid of those bones and refresh any decaying carcasses that still have meat on them&lt;/ins&gt;. There is an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bob_wiki:diff::1.12:old-3067:rev-4721 --&gt;
&lt;/table&gt;</summary>
		<author><name>UndercookedMothman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3067&amp;oldid=prev</id>
		<title>OpalScion at 22:48, 5 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3067&amp;oldid=prev"/>
		<updated>2020-08-05T22:48:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:48, 5 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and [[Scent System|scent]]. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of [[Comfort Bias|comfort bias]] by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;food poisoning&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and [[Scent System|scent]]. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of [[Comfort Bias|comfort bias]] by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from food poisoning. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bob_wiki:diff::1.12:old-3066:rev-3067 --&gt;
&lt;/table&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3066&amp;oldid=prev</id>
		<title>OpalScion at 22:48, 5 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3066&amp;oldid=prev"/>
		<updated>2020-08-05T22:48:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:48, 5 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. All creatures leave a carcass upon death, except [[Fish|fish]]. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;satiation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, while spawned carcasses do not. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn bleach white.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. All creatures leave a carcass upon death, except [[Fish|fish]]. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer satiation, while spawned carcasses do not. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn bleach white.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bob_wiki:diff::1.12:old-3035:rev-3066 --&gt;
&lt;/table&gt;</summary>
		<author><name>OpalScion</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3035&amp;oldid=prev</id>
		<title>Ittybittycompy at 04:58, 4 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3035&amp;oldid=prev"/>
		<updated>2020-08-04T04:58:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:58, 4 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and scent. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of [[Comfort Bias|comfort bias]] by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from [[food poisoning]]. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Scent System|&lt;/ins&gt;scent&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of [[Comfort Bias|comfort bias]] by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from [[food poisoning]]. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bob_wiki:diff::1.12:old-3034:rev-3035 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ittybittycompy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3034&amp;oldid=prev</id>
		<title>Ittybittycompy at 04:55, 4 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3034&amp;oldid=prev"/>
		<updated>2020-08-04T04:55:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:55, 4 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and scent. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of comfort bias by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from [[food poisoning]]. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and scent. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Comfort Bias|&lt;/ins&gt;comfort bias&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from [[food poisoning]]. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ittybittycompy</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3033&amp;oldid=prev</id>
		<title>Ittybittycompy at 04:51, 4 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Carcass&amp;diff=3033&amp;oldid=prev"/>
		<updated>2020-08-04T04:51:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:51, 4 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. All creatures leave a carcass upon death, except [[Fish|fish]]. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer [[satiation]], while spawned carcasses do not. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn bleach white. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are the primary source of &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Food&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;food&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for [[Carnivorous Creatures|carnivorous creatures]].  Whenever a player or an [[AI]] creature dies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will drop a carcass where it last was before its [[Death|death]].  The &lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creatures that do not drop a carcass upon death are [[Fish|fish]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; In order to eat a carcass&lt;/del&gt;, a player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must be near it, point their camera at &lt;/del&gt;the carcass&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and hold &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keybinding&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use key&lt;/del&gt;]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; The carcass, as its eaten, will gradually flatten &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;size until it is exhausted.  A player can tell how old &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;carcass is by how green it is&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and how much food is left. As a carcass ages, it rots. While eating &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;carcass, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player's &lt;/del&gt;creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plays a continuous eating animation&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; [[Size|Larger &lt;/del&gt;creatures&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] consume &lt;/del&gt;carcasses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;faster. Carcasses can also be &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Carrying Mechanic&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;carried&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, or chunks of meat can be ripped off and taken away&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Carrying Mechanic&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;carried&lt;/ins&gt;]], only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by carnivores, by double tapping the use key&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Depending on the size of the creature&lt;/ins&gt;, a player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can carry &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entire &lt;/ins&gt;carcass &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or only chunks of meat from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;carcass. The talent &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Talents#Stoic&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stoic&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can help players pick up heavier carcasses or larger chunks of meat&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Carcasses come &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wide variety of sizes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dependent entirely upon &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;size of &lt;/ins&gt;the creature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that created the carcass&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example, larger &lt;/ins&gt;creatures &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create larger &lt;/ins&gt;carcasses&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, in direct proportion to their &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Size&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;size&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stat&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Carcasses come in a wide variety of sizes, dependent entirely upon the [[Size|size]] of the creature that created the carcass.  Larger creatures create larger carcasses, in direct proportion to their size stat.  &lt;/del&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A player can determine the freshness of a carcass by its appearance and scent. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of comfort bias by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from [[food poisoning]]. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Carcasses that are spawned underwater are consumable by [[Aquatic Creatures|aquatic creatures]].  [[Terrestrial Creatures|Terrestrial creatures]], however, will not be able to access them unless the waterline recedes due to [[Tidal System|tides]], [[Weather|receding storm surges]], or drinking of a potentially blocking [[Freshwater Lakes|freshwater body]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bones from &lt;/ins&gt;carcasses stay forever, unless there is a server restart, so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many bones may accumulate &lt;/ins&gt;over time. There is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;an administrator console command to remove all carcasses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the map to easily clean up without a server restart. This command is:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Carcasses give off a yellowish-red odor when [[Scent System |smelling]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Over time, &lt;/del&gt;carcasses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;become rotten and inedible, unless a dinosaur has a [[Talent tree|talent]] to eat rotten food. The [[bones]] also go from blood red to bleach white. Bones &lt;/del&gt;stay forever, unless there is a server restart, so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;massive boneyards can develop &lt;/del&gt;over time.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A carnivore can pick up a carcass by double tapping the use key.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is an administrator &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Console Commands|&lt;/del&gt;console command&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;to remove all carcasses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Maps|&lt;/del&gt;map&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] should players wish &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brawl it out and &lt;/del&gt;easily clean up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their mess afterwards &lt;/del&gt;without a server restart. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This command is:&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  RemoveAllCarcasses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ittybittycompy</name></author>
		
	</entry>
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