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	<id>https://wiki.beastsofbermuda.com/index.php?action=history&amp;feed=atom&amp;title=Fall_Damage</id>
	<title>Fall Damage - Revision history</title>
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	<updated>2026-10-24T04:27:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Fall_Damage&amp;diff=1384&amp;oldid=prev</id>
		<title>LukeChange at 16:39, 17 October 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Fall_Damage&amp;diff=1384&amp;oldid=prev"/>
		<updated>2018-10-17T16:39:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:39, 17 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fall damage is a mechanic in Beasts of Bermuda that applies [[Damage|damage]] to the player when they fall from too high of a height.  Both physical and [[Injury|injury]] damage are applied when the player takes a fall.  If the player falls from a height that is too high, they will [[Death|die]], rather than take damage.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fall damage is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Mechanics|&lt;/ins&gt;mechanic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in Beasts of Bermuda that applies [[Damage|damage]] to the player when they fall from too high of a height.  Both physical and [[Injury|injury]] damage are applied when the player takes a fall.  If the player falls from a height that is too high, they will [[Death|die]], rather than take damage.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Different animals have different thresholds, or sensitivities, to fall damage.  In general, smaller creatures are able to fall from higher heights before taking damage than larger ones.  Additionally, animals that are [[Semiaquatic Creatures|semiamaquatic]] are much more susceptible than [[Terrestrial Creatures|terrestrial creatures]] to fall damage.  The [[Velociraptor]] is most capable of absorbing falls, and must fall from tremendous heights before taking damage.  The [[Ichthyovenator]], on the other end of the spectrum, is very poor at absorbing falls, and can be damaged quite easily from even a modest fall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Different animals have different thresholds, or sensitivities, to fall damage.  In general, smaller creatures are able to fall from higher heights before taking damage than larger ones.  Additionally, animals that are [[Semiaquatic Creatures|semiamaquatic]] are much more susceptible than [[Terrestrial Creatures|terrestrial creatures]] to fall damage.  The [[Velociraptor]] is most capable of absorbing falls, and must fall from tremendous heights before taking damage.  The [[Ichthyovenator]], on the other end of the spectrum, is very poor at absorbing falls, and can be damaged quite easily from even a modest fall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player takes fall damage and receives injury, they will move slower than normal.  For this reason, a player who has recently fallen can be at risk for being killed by predators that are slower than they are under normal circumstances.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player takes fall damage and receives injury, they will move slower than normal.  For this reason, a player who has recently fallen can be at risk for being killed by predators that are slower than they are under normal circumstances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>LukeChange</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Fall_Damage&amp;diff=457&amp;oldid=prev</id>
		<title>Bermudabeast: Created page with &quot;Fall damage is a mechanic in Beasts of Bermuda that applies damage to the player when they fall from too high of a height.  Both physical and injury dama...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Fall_Damage&amp;diff=457&amp;oldid=prev"/>
		<updated>2017-08-25T19:05:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Fall damage is a mechanic in Beasts of Bermuda that applies &lt;a href=&quot;/Damage&quot; title=&quot;Damage&quot;&gt;damage&lt;/a&gt; to the player when they fall from too high of a height.  Both physical and &lt;a href=&quot;/Injury&quot; title=&quot;Injury&quot;&gt;injury&lt;/a&gt; dama...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Fall damage is a mechanic in Beasts of Bermuda that applies [[Damage|damage]] to the player when they fall from too high of a height.  Both physical and [[Injury|injury]] damage are applied when the player takes a fall.  If the player falls from a height that is too high, they will [[Death|die]], rather than take damage.  &lt;br /&gt;
&lt;br /&gt;
Different animals have different thresholds, or sensitivities, to fall damage.  In general, smaller creatures are able to fall from higher heights before taking damage than larger ones.  Additionally, animals that are [[Semiaquatic Creatures|semiamaquatic]] are much more susceptible than [[Terrestrial Creatures|terrestrial creatures]] to fall damage.  The [[Velociraptor]] is most capable of absorbing falls, and must fall from tremendous heights before taking damage.  The [[Ichthyovenator]], on the other end of the spectrum, is very poor at absorbing falls, and can be damaged quite easily from even a modest fall.&lt;br /&gt;
&lt;br /&gt;
If a player takes fall damage and receives injury, they will move slower than normal.  For this reason, a player who has recently fallen can be at risk for being killed by predators that are slower than they are under normal circumstances.&lt;/div&gt;</summary>
		<author><name>Bermudabeast</name></author>
		
	</entry>
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