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	<id>https://wiki.beastsofbermuda.com/index.php?action=history&amp;feed=atom&amp;title=Freeroam</id>
	<title>Freeroam - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.beastsofbermuda.com/index.php?action=history&amp;feed=atom&amp;title=Freeroam"/>
	<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Freeroam&amp;action=history"/>
	<updated>2026-09-19T05:17:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Freeroam&amp;diff=1719&amp;oldid=prev</id>
		<title>Fearful: /* The Basics */</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Freeroam&amp;diff=1719&amp;oldid=prev"/>
		<updated>2018-12-17T16:03:19Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Basics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:03, 17 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Basics==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Basics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any branch of the talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in this gamemode&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any branch of the talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;quot;Sandbox&amp;quot; and Testing==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;quot;Sandbox&amp;quot; and Testing==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The lack of consequences for death means that this gamemode is preferred by many to &amp;quot;mess around&amp;quot; in. Battle scenarios, creature stats, and more can all be viewed and experimented with in a controlled environment using Freeroam. The light-hearted and uncosequential nature of this gamemode has sometimes lead to it being called &amp;quot;sandbox&amp;quot; by some users.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The lack of consequences for death means that this gamemode is preferred by many to &amp;quot;mess around&amp;quot; in. Battle scenarios, creature stats, and more can all be viewed and experimented with in a controlled environment using Freeroam. The light-hearted and uncosequential nature of this gamemode has sometimes lead to it being called &amp;quot;sandbox&amp;quot; by some users.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bob_wiki:diff::1.12:old-1718:rev-1719 --&gt;
&lt;/table&gt;</summary>
		<author><name>Fearful</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Freeroam&amp;diff=1718&amp;oldid=prev</id>
		<title>Fearful: /* The Basics */</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Freeroam&amp;diff=1718&amp;oldid=prev"/>
		<updated>2018-12-17T16:02:59Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Basics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:02, 17 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Basics==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Basics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands in this gamemode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;branch of the &lt;/ins&gt;talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands in this gamemode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;quot;Sandbox&amp;quot; and Testing==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;quot;Sandbox&amp;quot; and Testing==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The lack of consequences for death means that this gamemode is preferred by many to &amp;quot;mess around&amp;quot; in. Battle scenarios, creature stats, and more can all be viewed and experimented with in a controlled environment using Freeroam. The light-hearted and uncosequential nature of this gamemode has sometimes lead to it being called &amp;quot;sandbox&amp;quot; by some users.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The lack of consequences for death means that this gamemode is preferred by many to &amp;quot;mess around&amp;quot; in. Battle scenarios, creature stats, and more can all be viewed and experimented with in a controlled environment using Freeroam. The light-hearted and uncosequential nature of this gamemode has sometimes lead to it being called &amp;quot;sandbox&amp;quot; by some users.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bob_wiki:diff::1.12:old-1717:rev-1718 --&gt;
&lt;/table&gt;</summary>
		<author><name>Fearful</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Freeroam&amp;diff=1717&amp;oldid=prev</id>
		<title>Fearful at 16:01, 17 December 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Freeroam&amp;diff=1717&amp;oldid=prev"/>
		<updated>2018-12-17T16:01:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:01, 17 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands in this gamemode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands in this gamemode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&amp;quot;Sandbox&amp;quot; and Testing==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The lack of consequences for death means that this gamemode is preferred by many to &amp;quot;mess around&amp;quot; in. Battle scenarios, creature stats, and more can all be viewed and experimented with in a controlled environment using Freeroam. The light-hearted and uncosequential nature of this gamemode has sometimes lead to it being called &amp;quot;sandbox&amp;quot; by some users.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Fearful</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.beastsofbermuda.com/index.php?title=Freeroam&amp;diff=1716&amp;oldid=prev</id>
		<title>Fearful: Created page with &quot;==The Freeroam Gamemode==  Freeroam is one of the three (current) in-game gamemodes, alongside the Life Cycle and Combat gamemodes. However,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.beastsofbermuda.com/index.php?title=Freeroam&amp;diff=1716&amp;oldid=prev"/>
		<updated>2018-12-17T15:55:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==The Freeroam Gamemode==  Freeroam is one of the three (current) in-game gamemodes, alongside the &lt;a href=&quot;/Life_Cycle&quot; title=&quot;Life Cycle&quot;&gt;Life Cycle&lt;/a&gt; and &lt;a href=&quot;/Combat_gamemode&quot; title=&quot;Combat gamemode&quot;&gt;Combat&lt;/a&gt; gamemodes. However,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==The Freeroam Gamemode==&lt;br /&gt;
&lt;br /&gt;
Freeroam is one of the three (current) in-game gamemodes, alongside the [[Life Cycle|Life Cycle]] and [[combat gamemode|Combat]] gamemodes. However, it has unique features that set it apart from the other two.&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
&lt;br /&gt;
Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands in this gamemode.&lt;/div&gt;</summary>
		<author><name>Fearful</name></author>
		
	</entry>
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