Difference between revisions of "Aquatic Creatures"

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Aquatic Creatures are one of the four available creature types in Beasts of Bermuda. They solely inhabit aquatic environments such as the [[Ocean|ocean]], and exhibit high breath times and incredible resistance to harsh weather. They differ from [[Semiaquatic creatures]] in the sense that they are restricted to water and are almost [[Beaching|crippled on land]].
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=== Overview ===
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Aquatic Creatures are one of the four available creature types in Beasts of Bermuda. They solely inhabit aquatic environments such as the [[Ocean|ocean]], and exhibit high breath times and incredible [[Weather Resistance|weather resistance]]. They differ from [[Semiaquatic creatures|semi-aquatic creatures]] in the sense that they are restricted to water and are almost [[Beaching|crippled on land]], as well as having their own unique breath mechanic called '''[[Air|air]]'''.
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Aquatic creatures do not need to drink, and do not [[Resting|rest]] either.
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Aquatic creatures are also the only creatures currently in the game to give live birth instead of laying eggs
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=== Playable Aquatic Creatures ===
  
 
Currently, there are three playable aquatic creatures, all of which are carnivorous:
 
Currently, there are three playable aquatic creatures, all of which are carnivorous:
* ''[[Elasmosaurus]]'': A nimble fish-eater that uses its speed to traverse the ocean quickly
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* '''[[Elasmosaurus]]''': A nimble fish-eater that uses its speed to traverse the ocean quickly
* ''[[Mosasaurus]]'': A large predator that specialises at grabbing and drowning its prey
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* '''[[Mosasaurus]]''': A large predator that specialises at grabbing and drowning its prey
* ''[[Kronosaurus]]'': The most powerful carnivore in the game, though it is rather slow
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* '''[[Kronosaurus]]''': The apex predator of the ocean, easily capable of crippling any creature
  
 
[[File:ElasmosaurusBOB7.jpg|right|thumb|500px|border|Elasmosaurus]]
 
[[File:ElasmosaurusBOB7.jpg|right|thumb|500px|border|Elasmosaurus]]
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[[File:MosaA.jpg|thumb|right|thumb|400px|border|Mosasaurus]]
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[[File:Kronolightning.jpg|right|thumb|400px|border|Kronosaurus]]
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=== Air ===
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Unlike most creatures, aquatic creatures do not use the regular [[Drowning|breath mechanic]]. Instead, they have a unique mechanic called '''[[Air|air]]'''.
  
Maps are frequently designed with these creatures in mind. Many [[Freshwater Lakes|lakes]] contain [[Dungeons|caves]] that link to larger bodies of water where aquatic creatures often [[Spawning System|spawn]].  The maps often have areas that are exposed to flooding via [[Tidal System|tides]] such that areas that may be easy to traverse for [[Terrestrial Creatures|terrestrial]] creatures during low tide may be very dangerous during high tide.  [[Weather|Storm surges]] also provide a significant boon for aquatic creatures to reach areas they normally could not.
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Air lasts significantly longer than [[Drowning|regular breath times]], allowing aquatic creatures to stay submerged for many minutes at a time. High quantities of air significantly heighten the regeneration of [[Health|health]], [[Ability power|ability power]], [[Stamina|stamina]] and [[Injury|injuries]], while little air significantly decreases said regeneration. No air will result in the death of the creature. Actions involving the use of [[Stamina]] and / or [[Ability|ability power]] may deplete a small portion of air.
  
Aquatic creatures have significantly beneficial [[Weather Resistance|weather resistance]] stats, making them nearly immune to the [[Comfort|negative effects]] of [[Weather|storms]].
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Breathing is performed by surfacing and activating the '''Consume [[Keybind]]''' ('E' default). Not pressing the Keybind will not cause the creature to breathe, and stay silent, which is helpful in certain stealthy scenarios.
  
Aquatic creatures do not need to [[Thirst|drink]], but they do need to occasionally [[Air|breathe]] in order to survive.  One must occasionally surface in order to refill their air, shown in place of thirst in our current, soon to be legacy [[UI]].  Air, or lack thereof, has identical influence on aquatic creatures that thirst and hydration have on non aquatic creatures.   
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*Frequently surfacing for air will improve the rate at which a creature recovers lost [[Health|HP]].  A state of very low oxygen can cause a creature's HP to decay over time rather than heal.
 
*Keeping your oxygen high increases the rate at which a player's [[Stamina|stamina]] recharges by 15%, whereas being low on breath will cause a player's stamina to recharge 15% slower.
 
*Keeping your oxygen high increases the rate at which a player's [[Ability|ability power]] recharges by 15%, whereas being low on breath will cause a player's ability power to recharge 15% slower.
 
*A creature with a fresh breath of air will more rapidly heal from [[Injury|injuries]].
 
  
Some aquatic creatures have [[Grabbing|grabs]] to drag their prey into the water.  Doing so, however, drains lots of [[Air|air]].
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=== Map Gameplay ===
  
Aquatic creatures do not use the [[Drowning|breath mechanic]] to represent holding ones breath. Instead, they have [[Air|air]].
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Maps often contain areas where only aquatic creatures can freely enter. Many [[Freshwater Lakes|lakes]] contain [[Caves|caves]] that link to larger bodies of water where aquatic creatures often [[Spawning System|spawn]]. During [[Tidal System|high tide]], aquatic creatures can swim up to the shoreline and make close contact with [[Terrestrial Creatures|terrestrial]] creatures. However, during [[Tidal System|low tide], most of the ocean is significantly reduced, which can hinder available space for aquatic creatures. [[Weather|Storm surges]] are extremely beneficial to aquatic creatures, as heavy rainfall can drastically increase tide level, flooding entire forests that can be swam through.

Latest revision as of 21:05, 11 September 2020

Overview

Aquatic Creatures are one of the four available creature types in Beasts of Bermuda. They solely inhabit aquatic environments such as the ocean, and exhibit high breath times and incredible weather resistance. They differ from semi-aquatic creatures in the sense that they are restricted to water and are almost crippled on land, as well as having their own unique breath mechanic called air.

Aquatic creatures do not need to drink, and do not rest either.

Aquatic creatures are also the only creatures currently in the game to give live birth instead of laying eggs

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Playable Aquatic Creatures

Currently, there are three playable aquatic creatures, all of which are carnivorous:

  • Elasmosaurus: A nimble fish-eater that uses its speed to traverse the ocean quickly
  • Mosasaurus: A large predator that specialises at grabbing and drowning its prey
  • Kronosaurus: The apex predator of the ocean, easily capable of crippling any creature
Elasmosaurus
Mosasaurus
Kronosaurus

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Air

Unlike most creatures, aquatic creatures do not use the regular breath mechanic. Instead, they have a unique mechanic called air.

Air lasts significantly longer than regular breath times, allowing aquatic creatures to stay submerged for many minutes at a time. High quantities of air significantly heighten the regeneration of health, ability power, stamina and injuries, while little air significantly decreases said regeneration. No air will result in the death of the creature. Actions involving the use of Stamina and / or ability power may deplete a small portion of air.

Breathing is performed by surfacing and activating the Consume Keybind ('E' default). Not pressing the Keybind will not cause the creature to breathe, and stay silent, which is helpful in certain stealthy scenarios.

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Map Gameplay

Maps often contain areas where only aquatic creatures can freely enter. Many lakes contain caves that link to larger bodies of water where aquatic creatures often spawn. During high tide, aquatic creatures can swim up to the shoreline and make close contact with terrestrial creatures. However, during [[Tidal System|low tide], most of the ocean is significantly reduced, which can hinder available space for aquatic creatures. Storm surges are extremely beneficial to aquatic creatures, as heavy rainfall can drastically increase tide level, flooding entire forests that can be swam through.