Difference between revisions of "Food"

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* [[Foliage System|Plants]] will grant food upon consumption for [[Herbivorous Creatures|herbivores]].
 
* [[Foliage System|Plants]] will grant food upon consumption for [[Herbivorous Creatures|herbivores]].
 
* [[Fish]] grant significantly more food if a creature has the [[Piscivorous Creatures|piscivorous]] trait.  Herbivores cannot consume fish at all.  Most carnivores will struggle to catch any fish due to the mechanics of [[Swimming|swimming]] being very difficult for them.
 
* [[Fish]] grant significantly more food if a creature has the [[Piscivorous Creatures|piscivorous]] trait.  Herbivores cannot consume fish at all.  Most carnivores will struggle to catch any fish due to the mechanics of [[Swimming|swimming]] being very difficult for them.
* [[Carnivorous Creatures|Carnivores]] can eat [[Carcass|carcassess]] in order to satisfy their food requirement.  These drop of any creature when they die, and [[Size|larger]] creatures will drop larger carcasses with more food.
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* [[Carnivorous Creatures|Carnivores]] can eat [[Carcass|carcassess]] in order to satisfy their food requirement.  These drop from any creature when they die, and [[Size|larger]] creatures will drop larger carcasses with more food.
  
 
== Effects of Hunger ==
 
== Effects of Hunger ==

Revision as of 19:48, 5 October 2018

Food UI for Carnivores
Food UI for Piscivores
Food UI for Herbivores

Food is a resource that must be filled to avoid death due to starvation. Food, like thirst, is a resource that decays exponentially. This means that the fuller on food the player is, the faster the food will decay. Given the many effects hunger has, it is definitely in a player's interest to keep their food high, even if it means eating more. This also allows a player to last on little food for a while before the full effects of starvation begin to happen. Once a player has 0 food, the creature they are playing as will begin rapidly losing HP. From 100%, most creatures can last 33 minutes without eating.

Most creatures in Beasts of Bermuda have 100 food, though there are a couple exceptions. The Apatosaurus and Mosasaurus both have 150 food. It is possible to exceed 100 food. In order to do so, a player must continue eating while they are full on food. If this is done, however, they will become overweight. The maximum fill past the full point is 30%.

Sources of Food

Different creatures obtain food in different ways. There are three different means by which a player can obtain food, only some of which may be valid at any given period of time.

  • Plants will grant food upon consumption for herbivores.
  • Fish grant significantly more food if a creature has the piscivorous trait. Herbivores cannot consume fish at all. Most carnivores will struggle to catch any fish due to the mechanics of swimming being very difficult for them.
  • Carnivores can eat carcassess in order to satisfy their food requirement. These drop from any creature when they die, and larger creatures will drop larger carcasses with more food.

Effects of Hunger

  • Food level is one of three components used to compute the rate a player gains points, the other two being comfort and thirst. Having yourself better-fed will lead to a much faster rate of gaining points.
  • If in need of recovering HP, one who is well fed will recover significantly faster than a player who is on the brink of starvation. Even if food value is not down to 0 yet, a combination of low food, thirst, and comfort will cause HP to decay rather than heal over time.
  • Keeping yourself well-fed will increase the rate at which a player's stamina recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.
  • Keeping yourself well-fed will increase the rate at which a player's ability power recharges by 15%, whereas being at or near a state of starvation will decrease a player's stamina recharge rate by 15%.
  • Well-fed players will heal more rapidly from injuries.