https://wiki.beastsofbermuda.com/index.php?title=Freeroam&feed=atom&action=historyFreeroam - Revision history2024-03-29T12:26:15ZRevision history for this page on the wikiMediaWiki 1.33.0-alphahttps://wiki.beastsofbermuda.com/index.php?title=Freeroam&diff=1719&oldid=prevFearful: /* The Basics */2018-12-17T16:03:19Z<p><span dir="auto"><span class="autocomment">The Basics</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:03, 17 December 2018</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==The Basics==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==The Basics==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any branch of the talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands <del class="diffchange diffchange-inline">in this gamemode</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any branch of the talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=="Sandbox" and Testing==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=="Sandbox" and Testing==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The lack of consequences for death means that this gamemode is preferred by many to "mess around" in. Battle scenarios, creature stats, and more can all be viewed and experimented with in a controlled environment using Freeroam. The light-hearted and uncosequential nature of this gamemode has sometimes lead to it being called "sandbox" by some users.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The lack of consequences for death means that this gamemode is preferred by many to "mess around" in. Battle scenarios, creature stats, and more can all be viewed and experimented with in a controlled environment using Freeroam. The light-hearted and uncosequential nature of this gamemode has sometimes lead to it being called "sandbox" by some users.</div></td></tr>
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</table>Fearfulhttps://wiki.beastsofbermuda.com/index.php?title=Freeroam&diff=1718&oldid=prevFearful: /* The Basics */2018-12-17T16:02:59Z<p><span dir="auto"><span class="autocomment">The Basics</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:02, 17 December 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
<td colspan="2" class="diff-lineno">Line 5:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==The Basics==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==The Basics==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands in this gamemode.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any <ins class="diffchange diffchange-inline">branch of the </ins>talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands in this gamemode.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=="Sandbox" and Testing==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=="Sandbox" and Testing==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The lack of consequences for death means that this gamemode is preferred by many to "mess around" in. Battle scenarios, creature stats, and more can all be viewed and experimented with in a controlled environment using Freeroam. The light-hearted and uncosequential nature of this gamemode has sometimes lead to it being called "sandbox" by some users.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The lack of consequences for death means that this gamemode is preferred by many to "mess around" in. Battle scenarios, creature stats, and more can all be viewed and experimented with in a controlled environment using Freeroam. The light-hearted and uncosequential nature of this gamemode has sometimes lead to it being called "sandbox" by some users.</div></td></tr>
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</table>Fearfulhttps://wiki.beastsofbermuda.com/index.php?title=Freeroam&diff=1717&oldid=prevFearful at 16:01, 17 December 20182018-12-17T16:01:24Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:01, 17 December 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands in this gamemode.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands in this gamemode.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=="Sandbox" and Testing==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The lack of consequences for death means that this gamemode is preferred by many to "mess around" in. Battle scenarios, creature stats, and more can all be viewed and experimented with in a controlled environment using Freeroam. The light-hearted and uncosequential nature of this gamemode has sometimes lead to it being called "sandbox" by some users.</ins></div></td></tr>
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</table>Fearfulhttps://wiki.beastsofbermuda.com/index.php?title=Freeroam&diff=1716&oldid=prevFearful: Created page with "==The Freeroam Gamemode== Freeroam is one of the three (current) in-game gamemodes, alongside the Life Cycle and Combat gamemodes. However,..."2018-12-17T15:55:21Z<p>Created page with "==The Freeroam Gamemode== Freeroam is one of the three (current) in-game gamemodes, alongside the <a href="/Life_Cycle" title="Life Cycle">Life Cycle</a> and <a href="/Combat_gamemode" title="Combat gamemode">Combat</a> gamemodes. However,..."</p>
<p><b>New page</b></p><div>==The Freeroam Gamemode==<br />
<br />
Freeroam is one of the three (current) in-game gamemodes, alongside the [[Life Cycle|Life Cycle]] and [[combat gamemode|Combat]] gamemodes. However, it has unique features that set it apart from the other two.<br />
<br />
==The Basics==<br />
<br />
Like any other gamemode, Freeroam requires one to keep their selected playable creature alive by maintaining an appropriate level of [[Food|hunger,]] [[Thirst|thirst,]] and [[Comfort|comfort.]] Perhaps oxygen level as well, if one selects a completely aquatic creature. Similarly to [[combat gamemode|Combat,]] upon spawning, the player is granted a fully grown (1.0 growth) creature. With growth disabled for the gamemode and talent points not needing to be gained through score, the adult creature spawns with a total of 20 talent points that can be applied to any accessible point on any talent tree. Inheritance and non-command nesting are two features of [[Life Cycle|Life Cycle]] that are also disabled with this gamemode. The spawned creature cannot grow anywhere past 1.0 without the use of commands in this gamemode.</div>Fearful