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A frog floating in the swamp water.

Basic Information

Category: Omnivore
Diet: Plants and Meat

In-game Stats (Adult, 1.0)

Health: 100
Stamina: 190
Ability: 100
Comfort: 100
Base Food Capacity: 100
Overweight Food Capacity: 130
Water Capacity: 100
Oxygen Capacity: 100
Growth Rate: 30min (full food and water)
Weather Resistance: 1.0 (lower is better)
Can be picked up by a tornado: Yes
The top of the frog shrine, buried underneath mud.
The frog shrine from below the surface of the mud.
A frog's LMB attack.


Frogs are simple, easy to catch AI critters that provide about half the food value of an Auroraceratops. They spawn in swampy habitats and around the majority of Isla Titania's water sources. Frogs croak at night and when it is raining.

Players can temporarily transform into a frog by interacting with its shrine hidden on the Isla Titania map. Upon interacting with the shrine, the player will spawn as a frog with a random skin, have the ability to grow, and will have access to a talent tree. All AI characters, including the frog, cannot be saved and will be deleted upon logging out.

The playable frog has a jump ability similar to that of the Velociraptor when holding RMB, and it can turn in place while crouched. Frogs deal a slight amount of venom damage with the LMB attack. Playable frogs are omnivores that can eat small plants and meat.


  • Bite
    • Default: LMB (Left Mouse Button)
    • A bite that deals a small amount of venom damage.
  • Jump
    • Default: RMB (Right Mouse Button)
    • A chargeable jump that will send the frog leaping forward at great speeds, largely ignoring any carried weight. This ability is very stamina-expensive.


  • The frog is the first playable creature that can deal venom damage.
  • Frogs have access to the Arboreal talent, but they are unable to climb.
  • Frogs only have access to broadcast (1-call) and friendly (2-call) vocalizations.
  • Frogs have no resting animation and thus do not have a way to more quickly restore their stamina, ability power or health.