Difference between revisions of "Health"

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Every creature in Beasts of Bermuda has HP, represented as a [[User Interface|silhouette]] located in the bottom-right corner of the screen.  The silhouette changes color based on [[Comfort|comfort]], and changes fullness based on current HP.  The shape of the silhouette changes based on which creature you are playing.  In general, larger creatures have more HP than smaller ones.  The primary means by which a player can lose HP is through combat, though poor health due to dehydration, hunger, or stress can also drop HP.  When HP drops to zero, a creature will die.
 
Every creature in Beasts of Bermuda has HP, represented as a [[User Interface|silhouette]] located in the bottom-right corner of the screen.  The silhouette changes color based on [[Comfort|comfort]], and changes fullness based on current HP.  The shape of the silhouette changes based on which creature you are playing.  In general, larger creatures have more HP than smaller ones.  The primary means by which a player can lose HP is through combat, though poor health due to dehydration, hunger, or stress can also drop HP.  When HP drops to zero, a creature will die.
  
[[File:ElasmoHealth.JPG|x100px|border|]] [[File:IchthyHealth.JPG|x100px|border|]] [[File:MosaHealth.JPG|x100px|border|]]
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[[File:Capture.png|x100px|border|
  
 
Many factors influence how quickly a creature will recover lost HP.   
 
Many factors influence how quickly a creature will recover lost HP.   

Revision as of 12:36, 7 October 2018

Every creature in Beasts of Bermuda has HP, represented as a silhouette located in the bottom-right corner of the screen. The silhouette changes color based on comfort, and changes fullness based on current HP. The shape of the silhouette changes based on which creature you are playing. In general, larger creatures have more HP than smaller ones. The primary means by which a player can lose HP is through combat, though poor health due to dehydration, hunger, or stress can also drop HP. When HP drops to zero, a creature will die.

[[File:Capture.png|x100px|border|

Many factors influence how quickly a creature will recover lost HP.

  • Thirst plays a significant role in how quickly one recovers HP. A completely dehydrated creature will lose 10% of their HP every 5 seconds. Having a more quenched thirst will result in HP recovering much more quickly than a thirstier creature.
  • Food plays a similar, and equally significant role in how quickly one recovers HP. A starving creature will lose 10% of their HP every 5 seconds. Having a more well-fed creature will result in HP recovering much more quickly than a hungrier creature.
  • Comfort plays a very significant role in how quickly a creature recovers or loses HP. A low comfort rating will cause HP to decay, and completely empty comfort due to distress from storms or deep saltwater will rapidly decay HP.
  • Different creatures have different baseline rates at which they recover HP.
  • Having low thirst and hunger simultaneously can result in HP decay, even if neither resource is completely empty, especially if the creature has lower comfort.
  • Resting will greatly increase the rate at which a player recovers lost HP.

There is currently only one method in which a player can increase their maximum HP. If a player consumes food while full, they will gain weight. Weight gain changes many aspects of a creature's stats and behavior, including temporarily, modestly raising the max HP.