Difference between revisions of "Mosasaurus"

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[[File:Mosa2.jpg|right|thumb|400px|border|
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[[File:719890 screenshots 20180929120815 1.jpg|right|thumb|400px|border|
The old, placeholder Mosasaurus model. Image will be updated when possible.<br>
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Mosasaurus
 
=== Paleo Stats ===
 
=== Paleo Stats ===
 
'''Species:''' M. hoffmanni<br>
 
'''Species:''' M. hoffmanni<br>

Revision as of 12:10, 7 October 2018

Mosasaurus

Paleo Stats

Species: M. hoffmanni
Time Period: Cretaceous
Length: 15 meters (50 feet)
Weight: 13.6 tonnes (15 short tons)

Basic Information

Category: Aquatic
Diet: Carnivore (Meat)

In-game Stats (Adult, Growth 1.0)

Health: 1,500
Stamina: 80
Ability: 100
Comfort: 100
Base Food Capacity: 150
Overweight Food Capacity: TBA
Oxygen Capacity: 100
Growth Rate: Slow (exact stat TBA)
Weather Resistance: Extremely High
Can be picked up by a tornado: No

Mosasaurus

The Mosasaurus was the first fully aquatic creature added to Beasts of Bermuda. It is an oceanic apex predator, but it is also capable of swimming up waterways and underwater cave systems to access waterholes that terrestrial creatures frequent. It is currently the largest (length-wise) aquatic creature in the game, beaten in weight by the Kronosaurus. It has a host of abilities it can employ to be a successful ambush predator and the true terror of high tide.

Abilities

Primary Attack: Mosasaurus' primary attack is a bite. At 1.0 growth, it costs a base 8.5 ability power and does 140 health damage.
Secondary Attack: Mosasaurus' secondary attack is a dart, similar to those possessed by the Ichthyovenator and Elasmosaurus. At 1.0 growth, it costs a base 48 ability power and 32 stamina. Additionally, if one comes into contact with a player during the duration of the dash, they will inflict 140 health damage.
Special Ability: Mosasaurus' special ability is a grab. When pressing the ability key within a short distance of a creature within the Mosasaurus' grab threshold (default ability keybind is Z), the Mosasaurus will snatch the other player in its jaws at the cost of 15 ability power. Upon pressing the primary attack key, the Mosasaurus will thrash, dealing 163.1 health damage (in 7 bursts of 23.3.) The Mosasaurus can continue to hold and thrash prey for as long as it has ability power, which will consistently decrease as the enemy creature is held. Larger prey items will cause the Mosasaurus' ability power to decrease faster.

Talents

Mosasaurus, like all other creatures in the game, possesses its own unique talent tree with its own special arrangement of talents. It also possesses 3 available talent trees, being power, speed, and survival. Each talent along a tree will be listed with its tier (how high it is in the tree) and its in-game description.

Power Tree

Tier 1:

Strong Bones

  • Provides mitigation against injury damage dealt from other players.
  • This talent does not reduce injury damage received from falling or tripping.
  • More talent points provide more effective mitigation.

Asphyxiation

  • Your attacks reduce your prey's breath bar timer.
  • This talent is strong for drowning your prey.
  • More talent points causes a larger loss of breath from your prey.

Tier 2:

Ability Pool Increase (from Strong Bones)

  • Increases the maximum ability power, used for most attacks and abilities.
  • Also increases the rate at which ability power regenerates.
  • More talent points further increases ability power.

Powerful Neck (from Asphyxiation)(Unique to Mosasaurus)

  • Increases the amount of thrash damage you do after successfully grabbing your prey.
  • Does not increase damage done unless the prey is grabbed.
  • Is more effective at increasing grab damage than the damage increasing talent.
  • More talent points further increases the damage done.

Sharp Teeth (from Ability Pool Increase)

  • Allows a boost in damage to large prey.
  • This talent does not increase damage against small prey.
  • More talents further increases damage dealt to large prey.

Thick Hide (from Powerful Neck)

  • Sharply reduces the amount of damage taken from small hits.
  • Strong at mitigating against smaller creatures and creatures that do damage using many hits.
  • Does not mitigate against harder hits.
  • More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.
  • Does not mitigate against injury damage.

Tier 3:

Health Pool Increase (from Ability Pool Increase OR Powerful Neck)

  • Increases total health pool, but does not increase healing rate.
  • More talent points grant more health.

Tier 4:

Damage Increase (from Health Pool Increase)

  • Increases the amount of damage you deal.
  • This talent does not increase injury damage dealt, or knockback dealt.
  • More points in this talent further increase damage dealt.
  • This talent's modifier than specific modifiers that increase a specific kind of damage, such as thrash damage or the sharp teeth talent.

Healing Increase (from Health Pool Increase)

  • Improves the rate at which the player's health regenerates.
  • This talent also improves the rate at which the player heals from injury and venom damage.
  • More talent points further increases the rate at which the player heals health points and recovers from injury damage.

Tier 5:

Powerful Jaw (from Damage Increase OR Healing Increase)(Unique to Mosasaurus)

  • Raises the threshold of how small potential prey must be before you can grab it.
  • More talent points further increases the threshold, allowing you to grab bigger and bigger prey.
  • As you grow older, you're also able to grab bigger prey.
  • As potential prey grows older and larger, it becomes harder to grab.
  • Also reduces the ability power consumption while the prey is grabbed.

Other talent trees are to be described at a later point.