Difference between revisions of "Nesting"

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Nesting is not currently in game. However, the mechanics of it have been developed and the system will be in soon.
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== What is Nesting? ==
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Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.
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== Mating, Gestation, & Laying the Egg ==
  
 
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]
 
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]
  
In order to nest, there must be a male and a female who are at least C grade friendship with one another, who are in a pack or herd together, who are of the same species, and who are both releasing [[pheromones]]. They must also be within a certain distance of one another. If any of these conditions are not met the game prompts you why you cannot mate with that player.
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In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate.
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To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.
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If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent (commonly named GP). Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid.
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[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]
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The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.
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To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.
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== Incubation & Hatching ==
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For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes ( group members laying on eggs reduce the incubation time by a max of 50% ), regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).
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Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.
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Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.
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[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]
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The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).
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Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.
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== Nesting Perks ==
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There are 2 separate perks to nesting. The parents will receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees.  
  
When two dinosaurs are close enough [[Friends and Enemies|friends]], they will be able to nest.  
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[[Talents|Inherits]] are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.
  
When a pair of players mate, the female begins creating an egg. On her HUD the egg HUD will show up. The fullness of the egg indicates how far along you are in creating your egg. Once it is full you will be able to lay your egg in a nest. You do not have to lay your egg until you are ready. You can carry it indefinitely and it's always ready for laying. You can also mate again while carrying an egg and develop a second egg.  You can develop as many eggs as you want by mating while [[Carrying Mechanic|carrying]] eggs. However, you cannot mate while an egg is developing, so to accumulate many eggs you must wait for each one to develop individually and mate once it's ready.
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The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but both parents have 0/3 points invested, the child cannot get an inherit in metabolism.
  
The male can continue mating with the female to develop more eggs so that she is carrying more than one at a time. Different males can also mate with the same female and as such, she will carry eggs that belong to different fathers.
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In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.
  
There is a catch to nesting; the female pays a price for carrying these eggs.  She can't just carry 100 eggs around without penalty.  Each egg increases the rate at which her food decays, the rate at which her water decays, and it drops her comfort a bit. She's also a little bit slower for each egg, so carrying a dozen eggs will be a real challenge. The Good Parent [[Talent tree|talent]] reduces these effects quite a bit.
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If a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.
  
Players can possess the eggs and hop around in them. Once the babies hatch, their skin will be a combination of the parents skins with some random variation. The babies will also have a chance of inheriting [[talent tree|talents]] their parents obtained.  
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Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.
  
Players will be able to track family relationships using a family tree built into the game. If two related individuals have kids it will result in [[incest]].
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Chance for [[Skin Customization#Skins and Nesting|skin]] to have cosmetic mutations.

Revision as of 05:29, 5 August 2021

What is Nesting?

Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.

Mating, Gestation, & Laying the Egg

An adult Megalosaurus feeds a horde of babies after a successful hunt.

In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in growth. The two given players must then mate.

To mate, they need to be within a short distance of each other, and have full ability power and stamina. If any of these conditions are not met, the game will tell you that you cannot mate.

If you succeed in mating, both players will lose their ability and lie down. The female will receive an egg HUD in the top right corner of her screen (default UI layout). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the Good Parent talent (commonly named GP). Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid.

A baby Apatosaurus views its mother from within an egg.

The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the nest key (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.

To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.

Incubation & Hatching

For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes ( group members laying on eggs reduce the incubation time by a max of 50% ), regardless of the species (aquatic creatures are an exception, as they perform a live birth).


Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in creature select. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.

Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.

An example of an inherited talent.

The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the ability key (default “Z”).

Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.

Nesting Perks

There are 2 separate perks to nesting. The parents will receive the Near Children buff from their nearby offspring who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees.

Inherits are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.

The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but both parents have 0/3 points invested, the child cannot get an inherit in metabolism.

In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.

If a player takes an egg from an incest pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.

Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.

Chance for skin to have cosmetic mutations.