Difference between revisions of "Nesting"

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Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring.
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== What is Nesting? ==
  
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Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.
  
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== Mating, Gestation, & Laying the Egg ==
  
 
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]
 
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]
  
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in growth. The two given players must then mate.  
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In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate.  
  
 
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.
 
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.
  
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into [[Talents|Good Parent]]. Once the egg is ready, the icon will appear full and receive a number on top of it.
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If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent (commonly named GP). Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid.  
  
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] view of its mother from within an egg.]]
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[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]
  
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the nest key (default B), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.
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The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.
  
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the egg is in the nest, it’s ready to incubate.
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To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.
  
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== Incubation & Hatching ==
  
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For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes ( group members laying on eggs reduce the incubation time by a max of 50% ), regardless of the species ([[Aquatic Creatures|aquatic creatures]] are an exception, as they perform a live birth).
  
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes, regardless of the species.
 
  
 
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.
 
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.
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Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.
 
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.
  
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinds|ability key]].
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[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]
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The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]] (default “Z”).
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Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.
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== Nesting Perks ==
  
Once a player hatches, a gender will be randomly selected for them, and they will receive a random mix of their parents’ skins.
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There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include...  
  
There are 2 separate perks to nesting. The parents will receive a Baby Buff from their nearby children who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees.  
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* Parental growth buff.
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* Better inherits.
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* Unique skins.
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* DO BE WEARY, Incest and Damaged eggs can harm inherits.
  
[[Talents|Inherits]] are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.
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===Parental Buffs===
  
The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but neither parent has 0/3 points invested, the child cannot get an inherit in metabolism.
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Parents receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.8, which increases their growth speed.  
  
In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.
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===Nesting Inherits===
  
If a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.
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Players who are nested into the world of Beasts of Bermuda receive improved inherits. [[Talents|Inherits]] are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits.  
  
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]
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While the talents the parents have affect what inherits their children may get, their personal inherits do '''not''' (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare.
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Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.
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===Unique Skins===
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When nested, players can get unique [[Skin Customization|skins]] mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.
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These mutations are...
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* Bioluminescence - a glowing skin layer.
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* Pure Albinism - a purely uncustomizable skin, mostly with light colors.
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* Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).
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* Pure Melanism - a purely uncustomizable skin, mostly with darker colors.
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* Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).
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===Incest & Damaged Eggs===
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If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.
  
Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.
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In addition, if a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.

Latest revision as of 03:05, 15 January 2023

What is Nesting?

Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.

Mating, Gestation, & Laying the Egg

An adult Megalosaurus feeds a horde of babies after a successful hunt.

In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in growth. The two given players must then mate.

To mate, they need to be within a short distance of each other, and have full ability power and stamina. If any of these conditions are not met, the game will tell you that you cannot mate.

If you succeed in mating, both players will lose their ability and lie down. The female will receive an egg HUD in the top right corner of her screen (default UI layout). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the Good Parent talent (commonly named GP). Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid.

A baby Apatosaurus views its mother from within an egg.

The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the nest key (default “B”), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.

To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.

Incubation & Hatching

For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes ( group members laying on eggs reduce the incubation time by a max of 50% ), regardless of the species (aquatic creatures are an exception, as they perform a live birth).


Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in creature select. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.

Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.

An example of an inherited talent.

The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the ability key (default “Z”).

Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.

Nesting Perks

There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include...

  • Parental growth buff.
  • Better inherits.
  • Unique skins.
  • DO BE WEARY, Incest and Damaged eggs can harm inherits.

Parental Buffs

Parents receive the Near Children buff from their nearby offspring who are below the growth of 0.8, which increases their growth speed.

Nesting Inherits

Players who are nested into the world of Beasts of Bermuda receive improved inherits. Inherits are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits.

While the talents the parents have affect what inherits their children may get, their personal inherits do not (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare.

Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.

Unique Skins

When nested, players can get unique skins mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.

These mutations are...

  • Bioluminescence - a glowing skin layer.
  • Pure Albinism - a purely uncustomizable skin, mostly with light colors.
  • Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).
  • Pure Melanism - a purely uncustomizable skin, mostly with darker colors.
  • Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).

Incest & Damaged Eggs

If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.

In addition, if a player takes an egg from an incest pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.