Difference between revisions of "Pachycephalosaurus"

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(Abilities)
(Abilities)
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** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.   
 
** A charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.   
 
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.
 
** Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.
 
'''Unique Attribute:''' The Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers.
 
  
 
== Trivia ==
 
== Trivia ==

Revision as of 23:39, 22 September 2020

Stub.png
Pachycephalosaurus

Paleo Stats

Species: P wyomingensis
Time Period: Cretaceous
Length: 4.5 meters (14.8 feet)
Weight: 450 kilograms (990 pounds)

Basic Information

Category: Herbivore
Diet: Plants
Sounds: Pending

In-game Stats (Adult, Growth 1.0)

Health: 300
Stamina: 110
Ability: 100
Comfort: 100
Base Food Capacity: 100
Overweight Food Capacity: 130
Water Capacity: 100
Oxygen Capacity: 100
Growth Rate: TBD
Weather Resistance: TBD
Can be picked up by a tornado: Yes

Overview

The Pachycephalosaurus is a playable creature in Beasts of Bermuda. It is a herbivore that primarily eats plants around the map to fill its food. It is terrestrial, and does not fare well in deep saltwater, as it is a bad swimmer. The Pachycephalosaurus is also a bruiser, allowing it to inflict significantly more injury damage than others. It also can inflict injury damage regardless of where it hits. This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the Utahraptor.

Abilities

  • Primary Attack
    • A head ram, which inflicts moderate damage. It applies knockback when it hits with this attack, which is unique to the Pachycephalosaurus.
  • Secondary Attack:
    • A charge, which must be initiated while the Pachycephalosaurus is sprinting at full speed. When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging. When charging, it instantly gets a speed boost but has a very poor turn radius. The longer it charges, the faster it goes.
    • Charging rapidly drains ability power, but consumes no additional stamina beyond what would normally be consumed by sprinting. The faster the Pachycephalosaurus is going when it strikes its target, the more damage, injury, and knockback it will apply. A particularly long and fast charge can almost put a Velociraptor into orbit! The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.

Trivia

  • The Pachycephalosaurus is the first dinosaur to have all calls implemented.