Difference between revisions of "Talents"

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=== Asphyxiation ===
 
=== Asphyxiation ===
 +
 +
* Your attacks reduce your prey's breath bar timer.
 +
 +
* This talent is strong for drowning your prey.
 +
 +
* More talents causes a larger loss of breath from your prey.
 +
 
=== Baby Snatcher ===
 
=== Baby Snatcher ===
  
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=== Beachgoer ===
 
=== Beachgoer ===
 +
 +
* Significantly improves speed while beached.
 +
 +
* More talent points invested greatly improves the effect.
 +
 
=== Botanist ===
 
=== Botanist ===
  
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=== Brace For Impact ===
 
=== Brace For Impact ===
 +
 +
* Reduces the amount of damage taken from crashes, while in flight.
 +
 +
* Reduces both injury damage and normal damage taken from crashing.
 +
 +
* More talents provides further mitigation.
 +
 
=== Brawler ===
 
=== Brawler ===
  
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=== Elusiveness ===
 
=== Elusiveness ===
 +
 +
* Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.
 +
 +
* While cloaked, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.
 +
 +
* With one point invested, the cloak breaks if the player moves, attacks, eats a fish, or receives damage.
 +
 +
* With two points invested, the cloak breaks if the player sprints, attacks, eats a fish, or receives damage.
 +
 +
* With three talent points invested, the cloak breaks if the player attacks, eats a fish, or receives damage.
 +
 
=== Endurance ===
 
=== Endurance ===
  
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=== Flesh Grazer ===
 
=== Flesh Grazer ===
 +
 +
* When you bite another creature, you receive food.
 +
 +
* The more talent points are placed here, the more food you get from a bite.
 +
 
=== Good Parent ===
 
=== Good Parent ===
  
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=== Hard Headed ===
 
=== Hard Headed ===
 +
 +
* You receive less damage while lunging.
 +
 +
* With three points invested, it takes two hits to knock you out of a coiling lunge.
 +
 
=== Healing ===
 
=== Healing ===
  
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=== Herbalist ===
 
=== Herbalist ===
 +
 +
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.
 +
 +
* The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.
 +
 +
* More talent points increases both these positive effects.
 +
 
=== Hydration ===
 
=== Hydration ===
  
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=== Identification ===
 
=== Identification ===
 +
 +
* With no talents invested, the Megalosaurus ability only reveals health.
 +
 +
* With one talent invested, stamina and ability power are revealed.
 +
 +
* With two talents invested, food and water are revealed.
 +
 +
* With three talents invested, comfort and growth are revealed.
 +
 
=== Improved Braking ===
 
=== Improved Braking ===
 +
 +
* Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.
 +
 +
* More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.
 +
 +
* This talent has no influence on other aspects of flight.
 +
 
=== Improved Dart ===
 
=== Improved Dart ===
 +
 +
* Increases the speed and reduces the cost of your dart ability.
 +
 +
* More talents further reduce the cost and further increase the speed.
 +
 
=== Intimidating Roar ===
 
=== Intimidating Roar ===
 +
 +
* Improves the effectiveness of your Intimidating Roar ability.
 +
 +
* The damage debuff becomes stronger.
 +
 +
* Intimidating Roar deals more stamina damage.
 +
 +
* Using Intimidating Roar costs less ability power.
 +
 
=== Intimidation ===
 
=== Intimidation ===
  
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=== Keen Senses ===
 
=== Keen Senses ===
 +
 +
* While stationary, allows detection of other creatures.
 +
 +
* Other creatures are only visible if they are moving.
 +
 +
* More talent points invested dramatically increases the range of this ability.
 +
 +
* This ability cannot detect cloaked creatures of stationary creatures.
 +
 
=== Long Runner ===
 
=== Long Runner ===
  
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=== Piercing Beak ===
 
=== Piercing Beak ===
 +
 +
* While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.
 +
 +
* This talent amplifies this effect, improving damage done while flying quickly.
 +
 +
* More talent points further increases the damage improvement from flying quickly.
 +
 +
* This talent does not increase damage dealt while flying slow or while landed.
 +
 
=== Powerful Jaw ===
 
=== Powerful Jaw ===
 +
 +
* Raises the threshold of how small potential prey must be before you can grab it.
 +
 +
* More talent points further increases the threshold, allowing you to grab bigger and bigger prey.
 +
 +
* As you grow older, you're also able to grab bigger prey.
 +
 +
* As potential prey grows older and larger, it becomes harder to grab.
 +
 +
* Also reduces the ability power consumption while the prey is grabbed.
 +
 
=== Powerful Legs ===
 
=== Powerful Legs ===
  
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=== Powerful Lunge ===
 
=== Powerful Lunge ===
 +
 +
* Your lunge deals more damage on hit.
 +
 +
* It also deals more injury damage on hit.
 +
 +
* Lunge is also cheaper, and drains ability power more slowly.
 +
 
=== Powerful Neck ===
 
=== Powerful Neck ===
 +
 +
* Increases the amount of thrash damage you do after successfully grabbing your prey.
 +
 +
* Does not increase damage done unless the prey is grabbed,
 +
 +
* Is more effective at increasing grab damage than the regular damage increasing talent.
 +
 +
* More talent points further increases the damage done.
 +
 
=== Pressure ===
 
=== Pressure ===
 +
 +
* As animals go deeper in water, the pressure causes stress.
 +
 +
* Larger animals are more adept at handling this stress, and suffer less discomfort.
 +
 +
* This talent mitigates against this effect, reducing the stress of deep water.
 +
 +
* More talent points provide more effective mitigation.
 +
 
=== Quick Takeoff ===
 
=== Quick Takeoff ===
 +
 +
* The base speed at which you are flying after takeoff is increased while holding sprint and taking off.
 +
 +
* This talent has no influence on flight after takeoff.
 +
 +
* More talent points further increases the speed at which you go immediately after taking off.
 +
 
=== Reckless ===
 
=== Reckless ===
 +
 +
* While using the Pachycephalosaurus charge, ability power depletes more slowly.
 +
 +
* The charge also causes the player to speed up quicker.
 +
 +
* For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.
 +
 +
* More talent points invested increase the effect further.
 +
 
=== Resilience ===
 
=== Resilience ===
  
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=== Rich Blood ===
 
=== Rich Blood ===
 +
 +
* Your abilities consume less oxygen.
 +
 +
* More talent points further reduce the amount of oxygen consumed.
 +
 +
* Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.
 +
 +
* Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.
 +
 
=== Scavenger ===
 
=== Scavenger ===
  
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=== Serrated Teeth ===
 
=== Serrated Teeth ===
 +
 +
* Increases the amount of bleed damage you apply.
 +
 +
* Allows a boost in damage to large prey.
 +
 +
* Higher talent levels further increase the effects.
 +
 
=== Sharp Spikes ===
 
=== Sharp Spikes ===
 +
 +
* Improves the amount of damage reflected back at your attacker when using your spiky shield ability.
 +
 
=== Sharp Teeth ===
 
=== Sharp Teeth ===
 +
 +
* Allows a boost in damage to large prey.
 +
 +
* This talent does not increase damage against small prey.
 +
 +
* More talents further increases damage dealt to large prey.
 +
 
=== Shelterer ===
 
=== Shelterer ===
  
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=== Slippery ===
 
=== Slippery ===
 +
 +
* While grabbed, the amount of ability power the opponent sustains is increased.
 +
 +
* This shortens the amount of time they are able to grab ahold of you.
 +
 +
* Struggling against a grab also costs less, and inflicts less damage to you.
 +
 +
* More talents further reduces the amount of time they can grab and hold onto you.
 +
 
=== Sneaky ===
 
=== Sneaky ===
 +
 +
* Reduces both the volume and attenuation of your footsteps.
 +
 +
* Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.
 +
 +
* With three points invested, your footsteps are silent while crouched.
 +
 +
* More talent points provides further reduction in volume and attenuation.
 +
 
=== Steadfast ===
 
=== Steadfast ===
 +
 +
* Reduces the ability power cost of your Spiky Shield ability.
 +
 
=== Stoic ===
 
=== Stoic ===
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 +
* Provides mitigation against being knocked back.
 +
 +
* More talent points provides more effective mitigation.
 +
 +
* Also allows the player to pick up heavier objects.
 +
 
=== Stress Resistance ===
 
=== Stress Resistance ===
  
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=== Strong Bones ===
 
=== Strong Bones ===
 +
 +
* Provides mitigation against injury damage dealt from other players.
 +
 +
* This talent does not reduce injury damage received from falling or tripping.
 +
 +
* More talent points provides more effective mitigation.
 +
 
=== Strong Legs ===
 
=== Strong Legs ===
  
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=== Strong Wings ===
 
=== Strong Wings ===
 +
 +
* Reduces the stamina lost while climbing altitude while in flight.
 +
 +
* Increases the flying angle of ascent.
 +
 +
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.
 +
 
=== Sturdy ===
 
=== Sturdy ===
 +
 +
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.
 +
 +
* More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.
 +
 +
* More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.
 +
 +
* This ability can only activate if you are above 90% HP when hit.
 +
 
=== Sunbather ===
 
=== Sunbather ===
 +
 +
* Significantly reduces the discomfort associated with being beached.
 +
 +
* More talent points invested continues reducing the discomfort of beaching.
 +
 
=== Surefooted ===
 
=== Surefooted ===
 +
 +
* Allows a swifter sprint while running down slopes.
 +
 
=== Swift Flippered ===
 
=== Swift Flippered ===
 +
 +
* Your lunge attack coils more quickly.
 +
 +
* Your lunge attack also goes further when released.
 +
 +
* Your lunge attack does not deal more damage from this talent.
 +
 
=== Swiftness ===
 
=== Swiftness ===
  
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=== Weather Resistance ===
 
=== Weather Resistance ===
 +
 +
* Reduces the negative effects of stress from weather, which can very sharply drop comfort.
 +
 +
* More talent points further reduces the negative effects of stress from weather.
 +
 +
* With three talent points, the player becomes immune to death from lightning strikes.
 +
 
=== Whipcrack ===
 
=== Whipcrack ===
 +
 +
* Improves the speed and reduces the cost of the tail whip attack.
 +
 +
* More talent points further improves the tail whip by making it cost less and attack faster.
 +
 +
* Does not improve the damage dealt by the tail whip attack.
 +
 +
* Does not improve the knockback dealt by the tail whip attack.

Revision as of 02:03, 2 August 2020

What are Talents?

Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe weather.

Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.

Inherits are bonuses to existing talents. Whether spawned or nested, one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring.

All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of incest or their egg is damaged before being laid.

Types of Talents

Talents can be sorted into three major categories.

Power Talents

Power talents, in the talent screen, lie on the bottom left with the power tree. The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature. Examples include a talent that increases a creature's maximum health capacity and a talent that (when maxed out) can apply injury damage with tail hits.

Speed Talents

Speed talents, in the talent screen, lie in the top center of the screen with the speed tree. The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability. Examples include a talent that increases a creature's base turn radius and a talent that makes it easier to go up slopes.

Survival Talents

Survival talents, in the talent screen, lie on the bottom left with the survival tree. The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment. Examples include a talent that improves resistance to severe weather and a talent that decreases the amount of water that the creature loses per tick.

In-betweeners

Some talents lie between trees in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed trees could be classed as both a power and speed talent.

All In-game Talents

Aqua Affinity

  • Increases Swim Speed.
  • This ability also improves dart speed for aquatic animals.
  • More talent points further improves swim speed.
  • this also improves the rate at the player ascends or descends in the water.
  • This also reduces the comfort loss experienced while swimming in the open ocean.
  • With three talent points invested, significantly improves underwater vision.
  • With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.

Asphyxiation

  • Your attacks reduce your prey's breath bar timer.
  • This talent is strong for drowning your prey.
  • More talents causes a larger loss of breath from your prey.

Baby Snatcher

  • With one point invested, allows pickup of other species' juveniles.
  • With more talent points invested, allows pickup of larger specimens of other species' juveniles.

Backup

  • Improves speed while backing up as a sauropod.
  • Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.
  • More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.

Batter

  • Increases the intensity of the knockback effects applied by this player.
  • This works for both trample knockback and attack-based knockback.
  • More talent points further increases the amount of knockback applied.

Beachgoer

  • Significantly improves speed while beached.
  • More talent points invested greatly improves the effect.

Botanist

  • Improves the amount of food satiation gained from eating foliage.
  • This talent does not improve the effects of eating comfort flowers, crystals, or sponges.
  • Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.
  • More talent points invested grant a stronger bonus to food gain.

Brace For Impact

  • Reduces the amount of damage taken from crashes, while in flight.
  • Reduces both injury damage and normal damage taken from crashing.
  • More talents provides further mitigation.

Brawler

  • Increases the amount of damage you deal.
  • This talent does not increase injury damage dealt, or knockback dealt.
  • More points in this talent further increases damage dealt.
  • This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.

Bruiser

  • Increases the amount of injury damage dealt from the player's attacks.
  • More talent points further increases the amount of injury damage dealt.
  • Tail hits deal closer to full damage with more talent points invested.
  • With three talents, allows injury to be dealt on tail hits.

Cleanliness

  • The scent trails you leave behind do not last as long.
  • The scent trails you leave behind are smaller, and harder to spot.
  • Increasing the talent level continues shrinking and reducing duration of scent trails left by you.
  • At level 3, while sitting, laying down, or crouching, you leave no scent.

Clotting

  • Increases the rate at which the player heals from bleed.
  • Reduces the amount of bleed damage taken while sprinting.
  • More talent points further improves the effect.

Constitution

  • Increases total healthpool, but does not increase healing rate.
  • More talent point grant more.

Earthbreaker

  • Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.
  • More talent points further reduces the delay, allowing it to more quickly damage your potential predators.
  • Does not improve stomp damage.

Egg Thief

  • Reduces the number of attacks needed to break and kill an egg.
  • Increases the amount of food gained from eating eggs.
  • Provides additional comfort bonuses from eating eggs.
  • Reduces food poisoning from eating old eggs.
  • Allows significantly easier detection of eggs by scent.

Elusiveness

  • Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.
  • While cloaked, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.
  • With one point invested, the cloak breaks if the player moves, attacks, eats a fish, or receives damage.
  • With two points invested, the cloak breaks if the player sprints, attacks, eats a fish, or receives damage.
  • With three talent points invested, the cloak breaks if the player attacks, eats a fish, or receives damage.

Endurance

  • Increases total stamina pool.
  • This talent also increases the regeneration rate of stamina.
  • More talent points further increase stamina.

Exhausting Bite

  • When you attack an enemy, you subtract some of their stamina.
  • More talent points causes more stamina to be subtracted.

Flesh Grazer

  • When you bite another creature, you receive food.
  • The more talent points are placed here, the more food you get from a bite.

Good Parent

  • Reduces the negative effects incurred during egg gestation.
  • Allows faster gestation of eggs.
  • Offspring have a slightly higher chance of inheriting positive traits.
  • Stressful conditions are less likely to damage your eggs.
  • If the male has Good Parent, multiple eggs have a chance of being created at once.
  • More talent points further strengthens the effect.
  • Amplifies the beneficial growth effect of being near offspring.

Hard Headed

  • You receive less damage while lunging.
  • With three points invested, it takes two hits to knock you out of a coiling lunge.

Healing

  • Improves the rate at which a player's health regenerates.
  • This talent also improves the rate at which a player heals from injury and venom damage.
  • More talent points further increases the rate at which the player heals health points and recovers from injury damage.

Heavy

  • The momentum you gain when sprinting downhill lasts longer.
  • You run faster for longer after sprinting down a hill.
  • More talent points further improves this effect.

Herbalist

  • The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.
  • The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.
  • More talent points increases both these positive effects.

Hydration

  • Decreases the rate at which your hydration depletes.
  • More talent points further decreases the rate.
  • Does not increase the rate at which you drink water.
  • Will not negatively impact the water drink trial.

Identification

  • With no talents invested, the Megalosaurus ability only reveals health.
  • With one talent invested, stamina and ability power are revealed.
  • With two talents invested, food and water are revealed.
  • With three talents invested, comfort and growth are revealed.

Improved Braking

  • Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.
  • More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.
  • This talent has no influence on other aspects of flight.

Improved Dart

  • Increases the speed and reduces the cost of your dart ability.
  • More talents further reduce the cost and further increase the speed.

Intimidating Roar

  • Improves the effectiveness of your Intimidating Roar ability.
  • The damage debuff becomes stronger.
  • Intimidating Roar deals more stamina damage.
  • Using Intimidating Roar costs less ability power.

Intimidation

  • The amount of comfort loss or gain you influence on others is increased.
  • You provide more comfort to nearby allies.
  • You provide more discomfort to nearby foes or hostile creatures.
  • The effect works on hatchlings, allowing them to be happier.

Keen Olfactory

  • Scent trails left by other animals are larger and easier to spot.
  • The scent trails also last longer.
  • With three points invested, scent trails do not wash away during rain.
  • More talent points continues making scent trails last longer and appear larger.
  • Also increases the range at which corpses, special plants, or water bodies can be detected.
  • With three points invested, herbivores can detect the presence of meat by using scent.

Keen Senses

  • While stationary, allows detection of other creatures.
  • Other creatures are only visible if they are moving.
  • More talent points invested dramatically increases the range of this ability.
  • This ability cannot detect cloaked creatures of stationary creatures.

Long Runner

  • While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.
  • This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.
  • More talent points further reduces the amount of stamina drained while sprinting.

Metabolism

  • Decreases the rate at which you lose food value, and grow hungrier.
  • More talent points further decreases the rate.
  • Does not grant more food from carcasses, plants, or fish.
  • Will not negatively impact the food eaten trial.

Nimble Footed

  • Improves the rate at which a player turns.
  • Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.
  • Also improves pitch adjustment rate while in flight.
  • More talents further improves the rate at which the player turns.

Persistence

  • Increases the maximum ability power used for most attacks and abilities.
  • Also increases the rate at which ability power regenerates.
  • More talent points further increases ability power.

Piercing Beak

  • While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.
  • This talent amplifies this effect, improving damage done while flying quickly.
  • More talent points further increases the damage improvement from flying quickly.
  • This talent does not increase damage dealt while flying slow or while landed.

Powerful Jaw

  • Raises the threshold of how small potential prey must be before you can grab it.
  • More talent points further increases the threshold, allowing you to grab bigger and bigger prey.
  • As you grow older, you're also able to grab bigger prey.
  • As potential prey grows older and larger, it becomes harder to grab.
  • Also reduces the ability power consumption while the prey is grabbed.

Powerful Legs

  • Improves the height at which the player jumps.
  • This talent also allows jumping or falling from higher heights before fall damage is incurred.
  • This talent also raises the height at which a player must fall before a fall kills them.
  • This talent also improves Velociraptor (and later on, Utahraptor) pouncing distances.

Powerful Lunge

  • Your lunge deals more damage on hit.
  • It also deals more injury damage on hit.
  • Lunge is also cheaper, and drains ability power more slowly.

Powerful Neck

  • Increases the amount of thrash damage you do after successfully grabbing your prey.
  • Does not increase damage done unless the prey is grabbed,
  • Is more effective at increasing grab damage than the regular damage increasing talent.
  • More talent points further increases the damage done.

Pressure

  • As animals go deeper in water, the pressure causes stress.
  • Larger animals are more adept at handling this stress, and suffer less discomfort.
  • This talent mitigates against this effect, reducing the stress of deep water.
  • More talent points provide more effective mitigation.

Quick Takeoff

  • The base speed at which you are flying after takeoff is increased while holding sprint and taking off.
  • This talent has no influence on flight after takeoff.
  • More talent points further increases the speed at which you go immediately after taking off.

Reckless

  • While using the Pachycephalosaurus charge, ability power depletes more slowly.
  • The charge also causes the player to speed up quicker.
  • For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.
  • More talent points invested increase the effect further.

Resilience

  • Adds a flat, constant comfort boost that is present at all times.
  • More talent points increases the amount of comfort added.

Rich Blood

  • Your abilities consume less oxygen.
  • More talent points further reduce the amount of oxygen consumed.
  • Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.
  • Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.

Scavenger

  • For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.
  • For piscivores, increases the amount of food and satiation gained from eating fish.
  • Fish give you more food.

Serrated Teeth

  • Increases the amount of bleed damage you apply.
  • Allows a boost in damage to large prey.
  • Higher talent levels further increase the effects.

Sharp Spikes

  • Improves the amount of damage reflected back at your attacker when using your spiky shield ability.

Sharp Teeth

  • Allows a boost in damage to large prey.
  • This talent does not increase damage against small prey.
  • More talents further increases damage dealt to large prey.

Shelterer

  • Improves how much you shelter other, nearby herd members from stormy weather.
  • More talents improves both the radius and strength of this effect.
  • At the third tier, it is possible to provide complete weather immunity to nearby herd members.

Slippery

  • While grabbed, the amount of ability power the opponent sustains is increased.
  • This shortens the amount of time they are able to grab ahold of you.
  • Struggling against a grab also costs less, and inflicts less damage to you.
  • More talents further reduces the amount of time they can grab and hold onto you.

Sneaky

  • Reduces both the volume and attenuation of your footsteps.
  • Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.
  • With three points invested, your footsteps are silent while crouched.
  • More talent points provides further reduction in volume and attenuation.

Steadfast

  • Reduces the ability power cost of your Spiky Shield ability.

Stoic

  • Provides mitigation against being knocked back.
  • More talent points provides more effective mitigation.
  • Also allows the player to pick up heavier objects.

Stress Resistance

  • The negative effects of stress from other, nearby, unpartied creatures are reduced.
  • Does not negate stress from other factors such as weather, traversing deep salt water, or discomfort from being deep in water.
  • More talent points further reduces the stress from other creatures.

Strong Bones

  • Provides mitigation against injury damage dealt from other players.
  • This talent does not reduce injury damage received from falling or tripping.
  • More talent points provides more effective mitigation.

Strong Legs

  • Reduces the slowing effect of running uphill.
  • More talent points further reduces the slowing effect.
  • With three talent points, the player may run up hills almost as fast as on flat terrain.

Strong Lungs

  • The breath bar timer is extended.
  • More talent points further extends the breath bar timer.
  • The rate a player dies when out of breath is not changed.
  • Less breath is also expended while attacking or darting underwater.

Strong Wings

  • Reduces the stamina lost while climbing altitude while in flight.
  • Increases the flying angle of ascent.
  • More talent points further reduces stamina consumption and further improves angle of ascent while in flight.

Sturdy

  • Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.
  • More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.
  • More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.
  • This ability can only activate if you are above 90% HP when hit.

Sunbather

  • Significantly reduces the discomfort associated with being beached.
  • More talent points invested continues reducing the discomfort of beaching.

Surefooted

  • Allows a swifter sprint while running down slopes.

Swift Flippered

  • Your lunge attack coils more quickly.
  • Your lunge attack also goes further when released.
  • Your lunge attack does not deal more damage from this talent.

Swiftness

  • Improves movement speed.
  • More talent points further increases movement speed.

Thick Hide

  • Sharply reduces the amount of damage taken from small hits.
  • Strong at mitigating against smaller creatures and creatures that do damage using many hits.
  • Does not mitigate against harder hits.
  • More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.
  • Does not mitigate against injury damage.

Turn While Stomping

  • Allows some level of control of your character while stomping.
  • Normally, stomping disallows movement during the course of the stomp, this talent changes that.
  • Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.

Weather Resistance

  • Reduces the negative effects of stress from weather, which can very sharply drop comfort.
  • More talent points further reduces the negative effects of stress from weather.
  • With three talent points, the player becomes immune to death from lightning strikes.

Whipcrack

  • Improves the speed and reduces the cost of the tail whip attack.
  • More talent points further improves the tail whip by making it cost less and attack faster.
  • Does not improve the damage dealt by the tail whip attack.
  • Does not improve the knockback dealt by the tail whip attack.