Difference between revisions of "Talents"

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Talents are skills that each creature in the game can obtain using Talent Points. Talent Points are obtained over time as the creature grows. A spawned creature from the creature select screen will have 10 talent points for spending. Hatching from an egg won't have any talent points right away.
 +
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Talents come in 3 different branches.
 +
<gallery>
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power.png|This is the power branch. The main focus is combat. From dealing more bleed/more injury to staying underwater longer.
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speed.png|This is the speed branch. These talents are in green and will help you move faster, jump higher, and not lost stamina when running up/down slopes.
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survival.png|This is the survival branch. The focus of this is for healing, food, and comfort.
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</gallery>
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Talent Points are spent in the talent tree. Each talent can be leveled up 3 times. All trees start from the center. Branches cannot level up other talents further out until the previous talent has a sufficient point to keep branching out. For example, say you are an Ory and you want Burrow Master 3/3. In order to make that happen, Adrenaline, Stoic, Persistence, Brawler/Bruiser all must be 3/3.
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Talents can also be inherited. Inherit's are extra values added on to the talent. Even if the talent can't be branched out to yet. Inherit's come in +1, with some +2 at .425, .6, .8, 1.0, and 1.2 growth.
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!inherits.png | An Ory getting 2 inherits.
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When smelling a creature, the color shown represents what talents they have.
 +
!scentsmelling-talents.png | An Ory smells some Apa's showing the various color's.
 +
Pure Red, Green, or Blue is only invested in one branch. Having a mix of colors, like pink or yellow, is an indication multiple talent branches are invested in.
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{| class="wikitable"
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|-
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! Talent Information !! Branch Type !! Who learns it
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|-
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| rowspan="2"|
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[[File:Acrobat.png|thumb|Acrobat]]
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[[File:Acrobat-info.png|thumb|]]
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|| Power ||
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<gallery>
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Pachy-icon.png|[[Pachycephalosaurus]]
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</gallery>
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|-
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| Survival ||
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<gallery>
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Velo-icon.png|[[Velociraptor]]
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</gallery>
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|-
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|
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[[File:Adernaline.png|thumb|Adernaline]]
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[[File:Adrenaline-info.png|thumb]]
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|| Power ||
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<gallery>
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Apa-icon.png|[[Apatosaurus]]
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Lurd-icon.png|[[Lurdusaurus]]
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</gallery>
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== What are Talents? ==
 
== What are Talents? ==
  
Line 15: Line 223:
 
=== Power Talents ===
 
=== Power Talents ===
  
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature. Examples include a talent that increases a creature's maximum health capacity and a talent that (when maxed out) can apply [[Injury|injury damage]] with [[Locational Damage|tail hits.]]
+
Power talents, in the talent screen, lie on the bottom left with the power [[Talent tree|tree.]] The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.
  
 
=== Speed Talents ===
 
=== Speed Talents ===
  
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability. Examples include a talent that increases a creature's base turn radius and a talent that makes it easier to go up slopes.
+
Speed talents, in the talent screen, lie in the top center of the screen with the speed [[Talent tree|tree.]] The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.
  
 
=== Survival Talents ===
 
=== Survival Talents ===
  
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment. Examples include a talent that improves resistance to severe [[Weather|weather]] and a talent that decreases the amount of [[Thirst|water]] that the creature loses per tick.
+
Survival talents, in the talent screen, lie on the bottom right with the survival [[Talent tree|tree.]] The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.
  
 
=== In-betweeners ===
 
=== In-betweeners ===
Line 30: Line 238:
  
 
== All In-game Talents ==
 
== All In-game Talents ==
 +
 +
=== Acrobat ===
 +
 +
([[Velociraptor]])
 +
 +
* Significantly reduces damage taken if hit while in the air (jumping, falling)
 +
 +
=== Adrenaline ===
 +
 +
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])
 +
 +
* Boosts damage while low on health
 +
* Begins take effect at 50% health, and becomes stronger the lower the health
  
 
=== Aqua Affinity ===
 
=== Aqua Affinity ===
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* Increases Swim Speed.
 
* Increases Swim Speed.
 
* This ability also improves dart speed for aquatic animals.
 
  
 
* More talent points further improves swim speed.
 
* More talent points further improves swim speed.
Line 48: Line 267:
  
 
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.
 
* With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.
 +
 +
=== Arboreal ===
 +
 +
([[Velociraptor]])
 +
 +
* Significantly increases climbing speed
 +
 +
* With three talent points, allows laying nests while climbing
  
 
=== Asphyxiation ===
 
=== Asphyxiation ===
  
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])
+
([[Elasmosaurus]], [[Mosasaurus]])
  
 
* Your attacks reduce your prey's breath bar timer.
 
* Your attacks reduce your prey's breath bar timer.
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([[Pteranodon]], [[Tropeognathus]],)
 
([[Pteranodon]], [[Tropeognathus]],)
 
* Reduces the amount of damage taken from crashes, while in flight.
 
 
* Reduces both injury damage and normal damage taken from crashing.
 
  
 
* Reduces the amount of injury damage from taking damage while in flight.
 
* Reduces the amount of injury damage from taking damage while in flight.
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* With three talents, allows injury to be dealt on tail hits.
 
* With three talents, allows injury to be dealt on tail hits.
 +
 +
* Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.
  
 
=== Burrow Master ===
 
=== Burrow Master ===
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* Increases the amount of dirt you can carry.
 
* Increases the amount of dirt you can carry.
  
=== Cleanliness ===
+
* Allows for the movement of decorative objects around the inside of the burrow.
 
+
** One object can be stashed at a time, and while carrying an object an icon appears on the dirt jar HUD element
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]], [[Velociraptor]])
+
*** One point allows moving non-edible, non-solid, non-special objects
 
+
*** Two points allows moving edible and solid, non-special objects
* The scent trails you leave behind do not last as long.
+
*** Three points allows moving all objects, including special objects such as crystals and ruins
 
+
*** The cost to pick up and stash an object is 2x the cost of digging a tunnel node, and is reduced with [[Talents#Swift_Claws|Swift Claws]]
* The scent trails you leave behind are smaller, and harder to spot.
+
*** The [[Keybinding|Special Ability]] key will now do this, and will either stash the object in the node you're standing on or drop the stashed object, depending on whether or not you're carrying a stashed object
 
 
* Increasing the talent level continues shrinking and reducing duration of scent trails left by you.
 
 
 
* At level 3, while sitting, laying down, or crouching, you leave no scent.
 
  
 
=== Clotting ===
 
=== Clotting ===
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* More talent points further improves the effect.
 
* More talent points further improves the effect.
 +
 +
* Allows for the healing of bleed damage while walking.
  
 
=== Constitution ===
 
=== Constitution ===
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* Increases total healthpool, but does not increase healing rate.
 
* Increases total healthpool, but does not increase healing rate.
  
* More talent point grant more.
+
* More talent points grant more total health.
 +
 
 +
* Math: 3 points invested equals 30% increase to health
  
 
=== Deadly Wings ===
 
=== Deadly Wings ===
 
([[Tropeognathus]])
 
([[Tropeognathus]])
  
* Improves the amount of damage and injury dealt when using wing beat.
+
* Improves the amount of damage, injury, and knockback dealt when using wing beat.
 +
 
 +
* Knockback doesn't scale past after three talent levels.
  
 
=== Earthbreaker ===
 
=== Earthbreaker ===
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* With four talent points invested, the cloak breaks if the player receives damage.
 
* With four talent points invested, the cloak breaks if the player receives damage.
  
* With five talent points invested, the cloak no longer breaks.
+
* With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).
  
 
=== Endurance ===
 
=== Endurance ===
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* More talent points further strengthens the effect.
 
* More talent points further strengthens the effect.
  
* Amplifies the beneficial growth effect of being near offspring.
+
* While near your children you now grow as if you had fuller food, water, water satiation, and comfort
  
 
=== Hard Headed ===
 
=== Hard Headed ===
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=== Herbalist ===
 
=== Herbalist ===
  
([[Elasmosaurus]], [[Kronosaurus]], [[Mosasaurus]])
+
([[Elasmosaurus]], [[Mosasaurus]])
  
 
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.
 
* The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.
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* More talent points increases both these positive effects.
 
* More talent points increases both these positive effects.
 
=== Hydration ===
 
 
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])
 
 
* Decreases the rate at which your hydration depletes.
 
 
* More talent points further decreases the rate.
 
 
* Does not increase the rate at which you drink water.
 
 
* Will not negatively impact the water drink trial.
 
  
 
=== Identification ===
 
=== Identification ===
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=== Intimidation ===
 
=== Intimidation ===
  
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])
+
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]])
  
 
* The amount of comfort loss or gain you influence on others is increased.
 
* The amount of comfort loss or gain you influence on others is increased.
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* The effect works on hatchlings, allowing them to be happier.
 
* The effect works on hatchlings, allowing them to be happier.
 
=== Keen Olfactory ===
 
 
([[Acrocanthosaurus]], [[Apatosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]]
 
 
* Scent trails left by other animals are larger and easier to spot.
 
 
* The scent trails also last longer.
 
 
* With three points invested, scent trails do not wash away during rain.
 
 
* More talent points continues making scent trails last longer and appear larger.
 
 
* Also increases the range at which corpses, special plants, or water bodies can be detected.
 
 
* With three points invested, herbivores can detect the presence of meat by using scent.
 
  
 
=== Keen Senses ===
 
=== Keen Senses ===
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* More talent points further reduces the amount of stamina drained while sprinting.
 
* More talent points further reduces the amount of stamina drained while sprinting.
  
=== Metabolism ===
 
 
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])
 
 
* Decreases the rate at which you lose food value, and grow hungrier.
 
 
* More talent points further decreases the rate.
 
 
* Does not grant more food from carcasses, plants, or fish.
 
 
* Will not negatively impact the food eaten trial.
 
  
 
=== Nimble Footed ===
 
=== Nimble Footed ===
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* Flyers only benefit from this talent during ground movement.
 
* Flyers only benefit from this talent during ground movement.
 +
 +
=== Out of Element ===
 +
 +
([[Acrocanthosaurus]], [[Apatosaurus]], [[Megalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tyrannosaurus rex]])
 +
 +
* Improves damage dealt when you are fighting out of your natural element.
 +
* Flyers deal more damage while either swimming or while on the ground.
 +
* Aquatics deal more damage while beached
 +
* Terrestrials deal more damage while swimming
 +
* Increases damage dealt while it is storming
 +
* Also works while grabbed
  
 
=== Persistence ===
 
=== Persistence ===
Line 457: Line 656:
 
=== Powerful Jaw ===
 
=== Powerful Jaw ===
  
([[Elasmosaurus]], [[Mosasaurus]])
+
([[Mosasaurus]])
  
 
* Raises the threshold of how small potential prey must be before you can grab it.
 
* Raises the threshold of how small potential prey must be before you can grab it.
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* Reduces the stamina cost of taking off in the ocean (Tropeognathus).
 
* Reduces the stamina cost of taking off in the ocean (Tropeognathus).
 +
 +
* Reduced in effectiveness with injury.
  
 
=== Reckless ===
 
=== Reckless ===
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* More talent points increases the amount of comfort added.
 
* More talent points increases the amount of comfort added.
 +
 +
* Does not provide comfort while beached (for aquatic creatures)
  
 
=== Rich Blood ===
 
=== Rich Blood ===
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=== Sharp Teeth ===
 
=== Sharp Teeth ===
  
([[Elasmosaurus]], [[Ichthyovenator]], [[Megalosaurus]], [[Mosasaurus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])
+
([[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])
  
 
* Allows a boost in damage to large prey.
 
* Allows a boost in damage to large prey.
Line 602: Line 805:
  
 
* More talents further increases damage dealt to large prey.
 
* More talents further increases damage dealt to large prey.
 +
 +
* At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.
  
 
=== Shelterer ===
 
=== Shelterer ===
Line 645: Line 850:
 
=== Stoic ===
 
=== Stoic ===
  
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Parasaurolophus]], [[Pteranodon]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])
+
([[Acrocanthosaurus]], [[Ichthyovenator]], [[Lurdusaurus]], [[Megalosaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Pteranodon]], [[Saichania]], [[Tropeognathus]], [[Tyrannosaurus rex]], [[Velociraptor]])
  
 
* Provides mitigation against being knocked back.
 
* Provides mitigation against being knocked back.
Line 652: Line 857:
  
 
* Also allows the player to pick up heavier objects.
 
* Also allows the player to pick up heavier objects.
 +
 +
* Stoic reduces the carry weight of other players when you pick them up.
  
 
=== Stress Resistance ===
 
=== Stress Resistance ===
Line 686: Line 893:
  
 
* More talent points provides more effective mitigation.
 
* More talent points provides more effective mitigation.
 +
 +
* Reduces the effectiveness of injury damage enhanced by Bruiser.
  
 
=== Strong Legs ===
 
=== Strong Legs ===
Line 726: Line 935:
  
 
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.
 
* More talent points further reduces stamina consumption and further improves angle of ascent while in flight.
 +
 +
* Reduced in effectiveness with injury.
  
 
=== Sturdy ===
 
=== Sturdy ===
  
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Velociraptor]])
+
([[Oryctodromeus]], [[Pachycephalosaurus]], [[Pteranodon]], [[Velociraptor]])
  
 
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.
 
* Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.
Line 768: Line 979:
  
 
([[Kronosaurus]])
 
([[Kronosaurus]])
 
* Your lunge attack coils more quickly.
 
  
 
* Your lunge attack also goes further when released.
 
* Your lunge attack also goes further when released.
Line 779: Line 988:
 
([[Tropeognathus]])
 
([[Tropeognathus]])
  
* Reduces how much stamina and ability power wing beat costs.
+
*Reduces how much stamina and ability power wing beat costs.
  
* Also Reduces the cooldown on wing beat.
+
*Also reduces the cooldown on wing beat.
 +
 
 +
*Improves the amount of self-knockback dealt when using wing beat while on the ground.
 +
 
 +
*Improves the speed boost received from hitting another flyer with wing beat while in flight.
  
 
=== Swiftness ===
 
=== Swiftness ===
Line 806: Line 1,019:
  
 
* Does not mitigate against injury damage.
 
* Does not mitigate against injury damage.
 +
 +
* At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.
 +
 +
=== Thick Skull ===
 +
 +
([[Elasmosaurus]], [[Ichthyovenator]], [[Lurdusaurus]])
 +
 +
* Boosts damage dealt from dart
 +
 +
=== Tough Stomach ===
 +
 +
([[Acrocanthosaurus]], [[Apatosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Oryctodromeus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Saichania]], [[Tyrannosaurus rex]])
 +
 +
* Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration
 +
* Does not mitigate against losses in speed associated with being overfed
 +
* Reduces the amount of water poisoning received, but does not improve water satiation gain
  
 
=== Turn While Stomping ===
 
=== Turn While Stomping ===
Line 817: Line 1,046:
 
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.
 
* Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.
  
* Doesn't provide additional benefits after three talent levels.
+
 
 +
=== Unbreakable ===
 +
 
 +
([[Acrocanthosaurus]], [[Elasmosaurus]], [[Ichthyovenator]], [[Kronosaurus]], [[Lurdusaurus]], [[Megalosaurus]], [[Mosasaurus]], [[Pachycephalosaurus]], [[Parasaurolophus]], [[Tyrannosaurus rex]])
 +
 
 +
* Reduces the slowing effect injury has on walk speed (includes swimming "walk" speed).
 +
* Reduces jump height reduction received from injury damage.
 +
* Reduces the slowing effects injury has on dart.
 +
 
 +
* Injury still fully influences sprint speed.
  
 
=== Vigilance ===
 
=== Vigilance ===
Line 827: Line 1,065:
 
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.
 
* Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.
  
*Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.
+
* Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.
  
 
=== Weather Resistance ===
 
=== Weather Resistance ===
Line 850: Line 1,088:
  
 
* Does not improve the knockback dealt by the tail whip attack.
 
* Does not improve the knockback dealt by the tail whip attack.
 +
 +
=== Wing Tear ===
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([[Oryctodromeus]], [[Velociraptor]])
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*Increases damage dealt to flyers and also inflicts significant injury damage

Revision as of 17:27, 1 July 2022

Talents are skills that each creature in the game can obtain using Talent Points. Talent Points are obtained over time as the creature grows. A spawned creature from the creature select screen will have 10 talent points for spending. Hatching from an egg won't have any talent points right away.

Talents come in 3 different branches.

Talent Points are spent in the talent tree. Each talent can be leveled up 3 times. All trees start from the center. Branches cannot level up other talents further out until the previous talent has a sufficient point to keep branching out. For example, say you are an Ory and you want Burrow Master 3/3. In order to make that happen, Adrenaline, Stoic, Persistence, Brawler/Bruiser all must be 3/3.

Talents can also be inherited. Inherit's are extra values added on to the talent. Even if the talent can't be branched out to yet. Inherit's come in +1, with some +2 at .425, .6, .8, 1.0, and 1.2 growth. !inherits.png | An Ory getting 2 inherits.

When smelling a creature, the color shown represents what talents they have. !scentsmelling-talents.png | An Ory smells some Apa's showing the various color's. Pure Red, Green, or Blue is only invested in one branch. Having a mix of colors, like pink or yellow, is an indication multiple talent branches are invested in.

Talent Information Branch Type Who learns it
Acrobat
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Power
Survival
Adernaline
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Power
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Contents

What are Talents?

Talents in Beasts of Bermuda are optional enhancements that can be applied to a player's creature. Each talent gives unique perks to a creature, whether it be something like extra damage or increased tolerance to severe weather.

Many talents are simple in nature, increasing values such as ability power or oxygen by set amounts. However, some talents enable abilities previously inaccessible to a certain creature, such as being able to reduce an opponent's stamina with a standard bite attack. Because of this, a creature's functions and playstyle can be individually tailored to the player's liking.

Inherits are bonuses to existing talents. Whether spawned or nested, one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. Bonus inherited talents are potentially unlocked at growths 0.45, 0.60, 0.80, 1.00, and 1.20. The tier of the bonus talent received will correspond to the attained growth benchmark. That is, at 0.45 growth, only a tier 1 talent (e.g. Resilience) will potentially receive an inheritance talent; at growth 1.2, only a tier 5 talent may receive an inheritance.

All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). However, if a negative and positive 'land' on the same inherit, they may cancel each other out. Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of incest or their parent takes injury damage before the egg is laid. Additionally, if the parent's comfort drops below 25 as the egg incubates, it can have the same effect.

Types of Talents

Talents can be sorted into three major categories.

Power Talents

Power talents, in the talent screen, lie on the bottom left with the power tree. The color associated with these talents is red. Power talents increase the strength and battle capabilities of one's creature.

Speed Talents

Speed talents, in the talent screen, lie in the top center of the screen with the speed tree. The color associated with these talents is green. Speed talents increase a creature's mobility and maneuverability.

Survival Talents

Survival talents, in the talent screen, lie on the bottom right with the survival tree. The color associated with these talents is blue. Survival talents improve a creature's ability to survive and be efficient in its environment.

In-betweeners

Some talents lie between trees in the talent screen. As such, they can be classed as both of the talent types they lie between. For instance, a talent between the power and speed trees could be classed as both a power and speed talent.

All In-game Talents

Acrobat

(Velociraptor)

  • Significantly reduces damage taken if hit while in the air (jumping, falling)

Adrenaline

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Boosts damage while low on health
  • Begins take effect at 50% health, and becomes stronger the lower the health

Aqua Affinity

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex)

  • Increases Swim Speed.
  • More talent points further improves swim speed.
  • This also improves the rate at the player ascends or descends in the water.
  • This also reduces the comfort loss experienced while swimming in the open ocean.
  • With three talent points invested, significantly improves underwater vision.
  • With three talent points invested, allows detection of fish by use of the scent key (Default C) while swimming.

Arboreal

(Velociraptor)

  • Significantly increases climbing speed
  • With three talent points, allows laying nests while climbing

Asphyxiation

(Elasmosaurus, Mosasaurus)

  • Your attacks reduce your prey's breath bar timer.
  • This talent is strong for drowning your prey.
  • More talents causes a larger loss of breath from your prey.

Baby Snatcher

(Elasmosaurus, Pteranodon, Tropeognathus, Velociraptor)

  • With one point invested, allows pickup of other species' juveniles.
  • With more talent points invested, allows pickup of larger specimens of other species' juveniles.

Backup

(Apatosaurus)

  • Improves speed while backing up as a sauropod.
  • Normally, sauropods cannot sprint while backing up. This talent allows sprint to be used while backing up.
  • More talent points further increases the speed at which as sauropod goes while backing up and sprinting simultaneously.

Batter

(Apatosaurus. Pachycephalosaurus)

  • Increases the intensity of the knockback effects applied by this player.
  • This works for both trample knockback and attack-based knockback.
  • More talent points further increases the amount of knockback applied.

Beachgoer

(Elasmosaurus, Kronosaurus, Mosasaurus)

  • Significantly improves speed while beached.
  • More talent points invested greatly improves the effect.

Botanist

(Apatosaurus, Lurdusaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Saichania)

  • Improves the amount of food satiation gained from eating foliage.
  • This talent does not improve the effects of eating comfort flowers, crystals, or sponges.
  • Also improves one's ability to eat non-ideal foliage without incurring as much food poisoning.
  • More talent points invested grant a stronger bonus to food gain.

Brace For Impact

(Pteranodon, Tropeognathus,)

  • Reduces the amount of injury damage from taking damage while in flight.
  • More talents provides further mitigation.

Brawler

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Increases the amount of damage you deal.
  • This talent does not increase injury damage dealt, or knockback dealt.
  • More points in this talent further increases damage dealt.
  • This talent's modifier is weaker than specific modifiers that increase a specific kind of damage, such as thrash damage or the Sharp Teeth talent.

Bruiser

(Apatosaurus, Kronosaurus, Lurdusaurus, Megalosaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tyrannosaurus rex)

  • Increases the amount of injury damage dealt from the player's attacks.
  • More talent points further increases the amount of injury damage dealt.
  • Tail hits deal closer to full damage with more talent points invested.
  • With three talents, allows injury to be dealt on tail hits.
  • Reduces the effectiveness of Strong Bones reducing injury damage from player's attack.

Burrow Master

(Oryctodromeus)

  • Each talent increases the maximum number of burrow entrances you can have open by 1.
  • Increases the amount of dirt you can carry.
  • Allows for the movement of decorative objects around the inside of the burrow.
    • One object can be stashed at a time, and while carrying an object an icon appears on the dirt jar HUD element
      • One point allows moving non-edible, non-solid, non-special objects
      • Two points allows moving edible and solid, non-special objects
      • Three points allows moving all objects, including special objects such as crystals and ruins
      • The cost to pick up and stash an object is 2x the cost of digging a tunnel node, and is reduced with Swift Claws
      • The Special Ability key will now do this, and will either stash the object in the node you're standing on or drop the stashed object, depending on whether or not you're carrying a stashed object

Clotting

(Apatosaurus, Parasaurolophus, Saichania)

  • Increases the rate at which the player heals from bleed.
  • Reduces the amount of bleed damage taken while sprinting.
  • More talent points further improves the effect.
  • Allows for the healing of bleed damage while walking.

Constitution

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tyrannosaurus rex, Velociraptor)

  • Increases total healthpool, but does not increase healing rate.
  • More talent points grant more total health.
  • Math: 3 points invested equals 30% increase to health

Deadly Wings

(Tropeognathus)

  • Improves the amount of damage, injury, and knockback dealt when using wing beat.
  • Knockback doesn't scale past after three talent levels.

Earthbreaker

(Apatosaurus)

  • Reduces the dealt between initiating a stomp attack and dealing damage with that stomp attack.
  • More talent points further reduces the delay, allowing it to more quickly damage your potential predators.
  • Does not improve stomp damage.

Egg Thief

(Pteranodon, Tropeognathus, Velociraptor)

  • Reduces the number of attacks needed to break and kill an egg.
  • Increases the amount of food gained from eating eggs.
  • Provides additional comfort bonuses from eating eggs.
  • Reduces food poisoning from eating old eggs.
  • Allows significantly easier detection of eggs by scent.

Elusiveness

(Elasmosaurus, Kronosaurus)

  • Grants the ability to enter a cloaked, almost invisible state by pressing the special keybind (Default X). It costs significant ability power, and cannot be activated when low on ability power.
  • While cloaked, ability power and stamina don't regenerate, the actions you're able to do while cloaked are limited, and any action that violates this will break the cloak.
  • With one point invested, the cloak breaks if the player moves, attacks, or receives damage.
  • With two points invested, the cloak breaks if the player sprints, attacks, or receives damage.
  • With three talent points invested, the cloak breaks if the player attacks, or receives damage.
  • With four talent points invested, the cloak breaks if the player receives damage.
  • With five talent points invested, the cloak no longer breaks (Kronosaurus lunge still breaks the cloak).

Endurance

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Increases total stamina pool.
  • This talent also increases the regeneration rate of stamina.
  • More talent points further increase stamina.

Exhausting Bite

(Acrocanthosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Megalosaurus, Mosasaurus, Saichania, Tyrannosaurus rex, Velociraptor)

  • When you attack an enemy, you subtract some of their stamina.
  • More talent points causes more stamina to be subtracted.

Good Parent

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Reduces the negative effects incurred during egg gestation.
  • Allows faster gestation of eggs.
  • Offspring have a slightly higher chance of inheriting positive traits.
  • Stressful conditions are less likely to damage your eggs.
  • If the male has Good Parent, multiple eggs have a chance of being created at once.
  • More talent points further strengthens the effect.
  • While near your children you now grow as if you had fuller food, water, water satiation, and comfort

Hard Headed

(Kronosaurus)

  • You receive less damage while lunging.
  • With three points invested, it takes two hits to knock you out of a coiling lunge.

Healing

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Improves the rate at which a player's health regenerates.
  • This talent also improves the rate at which a player heals from injury and venom damage.
  • More talent points further increases the rate at which the player heals health points and recovers from injury damage.

Heavy

(Acrocanthosaurus, Pachycephalosaurus, Saichania, Tyrannosaurus rex)

  • The momentum you gain when sprinting downhill lasts longer.
  • You run faster for longer after sprinting down a hill.
  • More talent points further improves this effect.

Herbalist

(Elasmosaurus, Mosasaurus)

  • The comfort benefits obtained from eating comfort flowers, sponges, and crystals is improved.
  • The maximum influence these can have on your comfort is also improved, allowing higher comfort levels from these effects alone.
  • More talent points increases both these positive effects.

Identification

(Megalosaurus)

  • With no talents invested, the Megalosaurus ability only reveals health.
  • With one talent invested, stamina and ability power are revealed.
  • With two talents invested, food and water are revealed.
  • With three talents invested, comfort and growth are revealed.
  • Doesn't provide additional benefits after three talent levels.

Improved Braking

(Pteranodon)

  • Improves the rate at which you slow down while braking, which is activated by holding the use key (Default E) while in flight.
  • More talent points further increases the rate at which a player brakes, allowing you to slow down in less time.
  • This talent has no influence on other aspects of flight.

Improved Dart

(Elasmosaurus, Ichthyovenator, Lurdusaurus, Mosasaurus)

  • Increases the speed and reduces the cost of your dart ability.
  • More talents further reduce the cost and further increase the speed.

Intimidating Roar

(Acrocanthosaurus)

  • Improves the effectiveness of your Intimidating Roar ability.
  • The damage debuff becomes stronger.
  • Intimidating Roar deals more stamina damage.
  • Using Intimidating Roar costs less ability power.

Intimidation

(Acrocanthosaurus, Apatosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Pachycephalosaurus, Parasaurolophus, Saichania, Tropeognathus, Tyrannosaurus rex)

  • The amount of comfort loss or gain you influence on others is increased.
  • You provide more comfort to nearby allies.
  • You provide more discomfort to nearby foes or hostile creatures.
  • The effect works on hatchlings, allowing them to be happier.

Keen Senses

(Kronosaurus, Mosasaurus)

  • While stationary, allows detection of other creatures.
  • Other creatures are only visible if they are moving.
  • More talent points invested dramatically increases the range of this ability.
  • This ability cannot detect cloaked creatures of stationary creatures.

Long Runner

(Apatosaurus, Elasmosaurus, Kronosaurus, Lurdusaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Tropeognathus, Velociraptor)

  • While sprinting, stamina is consumed slower, allowing longer sprints without exhaustion.
  • This talent does not reduce the amount of stamina consumed from active abilities such as darting, leaping, or jumping.
  • More talent points further reduces the amount of stamina drained while sprinting.


Nimble Footed

(Acrocanthosaurus, Apatosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Improves the rate at which a player turns.
  • Improves turn rate for all scenarios, including swimming, walking, running, and crouching. Does not include flying.
  • More talents further improves the rate at which the player turns.
  • Flyers only benefit from this talent during ground movement.

Out of Element

(Acrocanthosaurus, Apatosaurus, Megalosaurus, Parasaurolophus, Pteranodon, Saichania, Tyrannosaurus rex)

  • Improves damage dealt when you are fighting out of your natural element.
  • Flyers deal more damage while either swimming or while on the ground.
  • Aquatics deal more damage while beached
  • Terrestrials deal more damage while swimming
  • Increases damage dealt while it is storming
  • Also works while grabbed

Persistence

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Increases the maximum ability power used for most attacks and abilities.
  • Also increases the rate at which ability power regenerates.
  • More talent points further increases ability power.

Piercing Beak

(Pteranodon)

  • While diving, flyers inflict increased damage to their potential prey. The faster they fly, the harder they hit.
  • This talent amplifies this effect, improving damage done while flying quickly.
  • More talent points further increases the damage improvement from flying quickly.
  • This talent does not increase damage dealt while flying slow or while landed.

Powerful Jaw

(Mosasaurus)

  • Raises the threshold of how small potential prey must be before you can grab it.
  • More talent points further increases the threshold, allowing you to grab bigger and bigger prey.
  • As you grow older, you're also able to grab bigger prey.
  • As potential prey grows older and larger, it becomes harder to grab.
  • Also reduces the ability power consumption while the prey is grabbed.

Powerful Legs

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Megalosaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Saichania, Tyrannosaurus rex, Velociraptor)

  • Improves the height at which the player jumps.
  • This talent also allows jumping or falling from higher heights before fall damage is incurred.
  • This talent also raises the height at which a player must fall before a fall kills them.
  • This talent also improves Velociraptor pouncing distances.

Powerful Lunge

(Kronosaurus)

  • Your lunge deals more damage on hit.
  • It also deals more injury damage on hit.
  • Lunge is also cheaper, and drains ability power more slowly.

Powerful Neck

(Mosasaurus)

  • Increases the amount of thrash damage you do after successfully grabbing your prey.
  • Does not increase damage done unless the prey is grabbed,
  • Is more effective at increasing grab damage than the regular damage increasing talent.
  • More talent points further increases the damage done.

Pressure

(Elasmosaurus, Kronosaurus, Mosasaurus)

  • As animals go deeper in water, the pressure causes stress.
  • Larger animals are more adept at handling this stress, and suffer less discomfort.
  • This talent mitigates against this effect, reducing the stress of deep water.
  • More talent points provide more effective mitigation.

Quick Takeoff

(Pteranodon, Tropeognathus,)

  • The base speed at which you are flying after takeoff is increased while holding sprint and taking off.
  • This talent has no influence on flight after takeoff.
  • More talent points further increases the speed at which you go immediately after taking off.
  • Reduces the stamina cost of taking off in the ocean (Tropeognathus).
  • Reduced in effectiveness with injury.

Reckless

(Pachycephalosaurus)

  • While using the Pachycephalosaurus charge, ability power depletes more slowly.
  • The charge also causes the player to speed up quicker.
  • For any given speed, this talent does no improve the damage knockback, or injury damage inflicted by the charge.
  • More talent points invested increase the effect further.

Resilience

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Adds a flat, constant comfort boost that is present at all times.
  • More talent points increases the amount of comfort added.
  • Does not provide comfort while beached (for aquatic creatures)

Rich Blood

(Elasmosaurus, Kronosaurus, Mosasaurus)

  • Your abilities consume less oxygen.
  • More talent points further reduce the amount of oxygen consumed.
  • Grabbing, thrashing, sprinting, and biting all consume oxygen, and all of these are reduced by this talent.
  • Oxygen influences the rate at which you heal, recover stamina, and recover ability power. When depleted, you cannot attack or sprint until you get a breath of air.

Sand Hoarder

(Oryctodromeus)

  • Reduces the Ability Power cost when you throw sand to distract or thwart a predator in pursuit.
  • Increases the duration of the blinding effect of throwing sand as well.

Scavenger

(Acrocanthosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Megalosaurus, Mosasaurus, Pteranodon, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • For carnivores, non-player carcasses will now grant small amounts of satiation. Also reduces the amount of discomfort associated with the consumption of rancid carcasses and fish.
  • For piscivores, increases the amount of food and satiation gained from eating fish.
  • Fish give you more food.

Serrated Teeth

(Acrocanthosaurus)

  • Increases the amount of bleed damage you apply.
  • Allows a boost in damage to large prey.
  • Higher talent levels further increase the effects.

Sharp Spikes

(Saichania)

  • Improves the amount of damage reflected back at your attacker when using your spiky shield ability.

Sharp Teeth

(Elasmosaurus, Ichthyovenator, Kronosaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Allows a boost in damage to large prey.
  • This talent does not increase damage against small prey.
  • More talents further increases damage dealt to large prey.
  • At maximum reduces reduces the effectiveness of Thick Hide using health value of 1.0 growth.

Shelterer

(Apatosaurus)

  • Improves how much you shelter other, nearby herd members from stormy weather.
  • More talents improves both the radius and strength of this effect.
  • At the third tier, it is possible to provide complete weather immunity to nearby herd members.

Slippery

(Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus)

  • While grabbed, the amount of ability power the opponent sustains is increased.
  • This shortens the amount of time they are able to grab ahold of you.
  • Struggling against a grab also costs less, and inflicts less damage to you.
  • More talents further reduces the amount of time they can grab and hold onto you.

Sneaky

(Acrocanthosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Reduces both the volume and attenuation of your footsteps.
  • Also reduces the volume of breath sounds, both for swimming and terrestrial creatures, and wing flap sounds for flying creatures.
  • With three points invested, your footsteps are silent while crouched.
  • More talent points provides further reduction in volume and attenuation.

Steadfast

(Saichania)

  • Reduces the ability power cost of your Spiky Shield ability.

Stoic

(Acrocanthosaurus, Ichthyovenator, Lurdusaurus, Megalosaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Provides mitigation against being knocked back.
  • More talent points provides more effective mitigation.
  • Also allows the player to pick up heavier objects.
  • Stoic reduces the carry weight of other players when you pick them up.

Stress Resistance

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Lurdusaurus, Megalosaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • The negative effects of stress from other, nearby, unpartied creatures are reduced.
  • Does not negate stress from other factors such as weather, traversing deep saltwater, or discomfort from being deep in water.
  • More talent points further reduces the stress from other creatures.

Strong Bond

(Tropeognathus)

  • While close to a friendly mate, you share a substantial increase in maximum health, stamina, and ability power.
  • Having a stronger friendship greatly increases the effectiveness of this talent.
  • You must be in the same group and close to each other for this effect to take place.
  • If both you and your mate have this talent, the effects stack.
  • Incest doesn't give the effects of this talent.

Strong Bones

(Acrocanthosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Tropeognathus, Tyrannosaurus rex)

  • Provides mitigation against injury damage dealt from other players.
  • This talent does not reduce injury damage received from falling.
  • More talent points provides more effective mitigation.
  • Reduces the effectiveness of injury damage enhanced by Bruiser.

Strong Legs

(Acrocanthosaurus, Apatosaurus, Ichthyovenator, Lurdusaurus, Megalosaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Saichania, Tyrannosaurus rex, Velociraptor)

  • Reduces the slowing effect of running uphill.
  • More talent points further reduces the slowing effect.
  • With three talent points, the player may run up hills almost as fast as on flat terrain.

Strong Legs (Flyer Variant)

(Pteranodon, Tropeognathus)

  • Increases the safe velocity at which a flyer can land without crashing.
  • More talent points further increases the safe velocity, making it easier to land safely.

Strong Lungs

(Acrocanthosaurus, Apatosaurus, Ichthyovenator, Lurdusaurus, Megalosaurus, Oryctodromeus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • The breath bar timer is extended.
  • More talent points further extends the breath bar timer.
  • The rate a player dies when out of breath is not changed.
  • Less breath is also expended while attacking or darting underwater.

Strong Wings

(Pteranodon, Tropeognathus)

  • Reduces the stamina lost while climbing altitude while in flight.
  • Increases the flying angle of ascent.
  • More talent points further reduces stamina consumption and further improves angle of ascent while in flight.
  • Reduced in effectiveness with injury.

Sturdy

(Oryctodromeus, Pachycephalosaurus, Pteranodon, Velociraptor)

  • Allows you to receive a blow that would otherwise kill you, and leaves you with 5% HP, at the cost of stamina and injury damage.
  • More talents reduces the amount of stamina subtracted, and reduces the amount of injury damage taken.
  • More talents increases the severity of the hit one can survive. A sufficiently hard hit will penetrate this ability.
  • This ability can only activate if you are above 90% HP when hit.

Sunbather

(Elasmosaurus, Kronosaurus, Mosasaurus)

  • Significantly reduces the discomfort associated with being beached.
  • More talent points invested continues reducing the discomfort of beaching.

Surefooted

(Acrocanthosaurus, Ichthyovenator, Lurdusaurus, Megalosaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Saichania, Tyrannosaurus rex)

  • Allows a swifter sprint while running down slopes.

Swift Claws

(Oryctodromeus)

  • Increases the speed at which you can construct burrow entrances and exits.
  • Reduces the ability cost of digging tunnels.
  • Greatly increases the speed at which you can enter or exit burrows.
  • Increase the speed at which you can dig tunnels.

Swift Flippered

(Kronosaurus)

  • Your lunge attack also goes further when released.
  • Your lunge attack does not deal more damage from this talent.

Swift Wings

(Tropeognathus)

  • Reduces how much stamina and ability power wing beat costs.
  • Also reduces the cooldown on wing beat.
  • Improves the amount of self-knockback dealt when using wing beat while on the ground.
  • Improves the speed boost received from hitting another flyer with wing beat while in flight.

Swiftness

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Improves movement speed.
  • Flyers only benefit from this talent during ground movement.
  • More talent points further increases movement speed.

Thick Hide

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Parasaurolophus, Saichania, Tyrannosaurus rex)

  • Sharply reduces the amount of damage taken from small hits.
  • Strong at mitigating against smaller creatures and creatures that do damage using many hits.
  • Does not mitigate against harder hits.
  • More talent points further mitigates against small hits, but does not allow mitigation against larger amounts of incoming damage.
  • Does not mitigate against injury damage.
  • At maximum reduces reduces the effectiveness of sharp teeth using health value of 1.0 growth.

Thick Skull

(Elasmosaurus, Ichthyovenator, Lurdusaurus)

  • Boosts damage dealt from dart

Tough Stomach

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Saichania, Tyrannosaurus rex)

  • Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration
  • Does not mitigate against losses in speed associated with being overfed
  • Reduces the amount of water poisoning received, but does not improve water satiation gain

Turn While Stomping

(Apatosaurus, Lurdusaurus, Parasaurolophus)

  • Allows some level of control of your character while stomping.
  • Normally, stomping disallows movement during the course of the stomp, this talent changes that.
  • Higher talent levels allow more control while stomping, meaning a faster turn rate and a higher max speed.


Unbreakable

(Acrocanthosaurus, Elasmosaurus, Ichthyovenator, Kronosaurus, Lurdusaurus, Megalosaurus, Mosasaurus, Pachycephalosaurus, Parasaurolophus, Tyrannosaurus rex)

  • Reduces the slowing effect injury has on walk speed (includes swimming "walk" speed).
  • Reduces jump height reduction received from injury damage.
  • Reduces the slowing effects injury has on dart.
  • Injury still fully influences sprint speed.

Vigilance

(Oryctodromeus, Velociraptor)

  • Improves visibility while in a burrow.
  • Reduces the stressful effects of Claustrophobia for creatures that cannot dig burrows.
  • Reduces the damage debuff caused by Claustrophobia for creatures that cannot dig burrows.

Weather Resistance

(Acrocanthosaurus, Apatosaurus, Elasmosaurus, Ichthyovenator, Lurdusaurus, Megalosaurus, Mosasaurus, Oryctodromeus, Pachycephalosaurus, Parasaurolophus, Pteranodon, Saichania, Tropeognathus, Tyrannosaurus rex, Velociraptor)

  • Reduces the negative effects of stress from weather, which can very sharply drop comfort.
  • More talent points further reduces the negative effects of stress from weather.
  • With three talent points, the player becomes immune to death from lightning strikes.

Whipcrack

(Apatosaurus)

  • Improves the speed and reduces the cost of the tail whip attack.
  • More talent points further improves the tail whip by making it cost less and attack faster.
  • Does not improve the damage dealt by the tail whip attack.
  • Does not improve the knockback dealt by the tail whip attack.

Wing Tear

(Oryctodromeus, Velociraptor)

  • Increases damage dealt to flyers and also inflicts significant injury damage