Difference between revisions of "User Interface"

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*[[Comfort]] is represented by the color of the health icon; the silhouette of the creature they are playing.  It changes color based on comfort, spanning reds, oranges, yellows, greens, and blues.   
 
*[[Comfort]] is represented by the color of the health icon; the silhouette of the creature they are playing.  It changes color based on comfort, spanning reds, oranges, yellows, greens, and blues.   
  
[[File:UnhappyRaptor.JPG|x100px|border|]] [[File:MediumRaptor.JPG|x100px|border|]] [[File:HappyRaptor.JPG|x100px|border|]]
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== Legacy UI ==
 
== Legacy UI ==

Revision as of 17:38, 8 October 2018

The User Interface for Beasts of Bermuda has recently gone through a change, as I write this on 8/9/2017. This page only discusses the HUD that displays relevant statistical information to the player during gameplay.

The Skin Customization UI can be found here.

The Scoreboard UI can be found here.

The Chatbox UI can be found here.

The HUD UI can be hidden or shown with the use of a keybind. By default, it is K.

Current UI

Image showing the current UI in the bottom-right corner

In August, 2017, Beasts of Bermuda underwent a UI revamp. The older, legacy UI was replaced with one that was more intuitive to players less familiar with the game. The new UI contains five elements to represent six resources, Health and Comfort both being represented on the same UI element.

  • Health is represented by a silhouette of the current creature the player is playing, much like Primal Carnage's representation of Health. It rests in the bottom-right corner.

Capture.png

  • Ability is represented by an orange icon that changes depending on which creature the player is playing. It typically takes the shape of whatever that particular creature uses to attack with, often being a jaw or claw silhouette.

Ability.png

  • Stamina is represented by a yellow icon that changes depending on which creature the player is playing. It typically takes the shape of whatever the particular creature uses for locomotion, often being a foot, flipper, or wing.

Stamina.png

  • Thirst is represented by a simple set of water droplets. In the case of aquatic creatures of whom use [[Air

air]] instead of thirst, the icon changes to a set of bubbles.

Air2.png Water.png

Ca278a87d35ca69631ba832adac6c295.png Ribs.png Plant.png

  • Comfort is represented by the color of the health icon; the silhouette of the creature they are playing. It changes color based on comfort, spanning reds, oranges, yellows, greens, and blues.


Legacy UI

UI Image containing the legacy, Diablo II-esque globes

Prior to this date, the UI for Beasts of Bermuda consisted of six colored spheres, representing six resources a player must manage in-game. The spheres were the first pass at a HUD for Beasts of Bermuda, and tremendous inspiration from Diablo II's interface was taken in the creation of this interface. Due to near unanimous unpopularity for the UI among the community, the lead developer, Predatoria, begrudgingly accepted defeat and allowed his beloved Diablo II UI to be reworked.

The legacy UI had six elements.

  • Health was represented by a large, red globe on the bottom-left side
  • Ability was represented by a medium-sized, orange globe on the bottom-left side
  • Stamina was represented by a small, yellow globe on the bottom-left side
  • Thirst was represented by a small, blue globe on the bottom-right side
  • Food was represented by a medium-sized, purple globe on the bottom-right side
  • Comfort was represented by a large, green globe on the bottom-right side

Other UI Elements

The Breath Bar

In addition to the display of primary resources, there are some other elements of the Beasts of Bermuda UI as well.

The UI contains a breath meter. This meter only displays when a non-aquatic creature goes underwater. It is straightforwards and simple. It is identical in both the current and the legacy UI.