Difference between revisions of "Why was Beasts of Bermuda created?"

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'''Why was Beasts of Bermuda created:'''
 
'''Why was Beasts of Bermuda created:'''
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We wanted to create a game that we would be enjoyable to play and we wanted to make people satisfied with a dinosaur game
 
We wanted to create a game that we would be enjoyable to play and we wanted to make people satisfied with a dinosaur game
 
and it's gameplay. It's also a way for us to share our fascination/passion for dinosaurs.
 
and it's gameplay. It's also a way for us to share our fascination/passion for dinosaurs.
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'''What was the main drive to keep improving the game:'''
 
'''What was the main drive to keep improving the game:'''
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'''Why did you want to add talents:'''
 
'''Why did you want to add talents:'''
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After the core implementation of the game was finished, when the game's free-roaming was working completely,  
 
After the core implementation of the game was finished, when the game's free-roaming was working completely,  
 
we wanted to make the game's pvp more interesting by adding talents which you could use to make your dinosaur stronger.
 
we wanted to make the game's pvp more interesting by adding talents which you could use to make your dinosaur stronger.
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'''How was the relationship between the devs during the creation of the game:'''
 
'''How was the relationship between the devs during the creation of the game:'''
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We (the developers) have been communicating on a regular basis from the beginning of the development of the game.
 
We (the developers) have been communicating on a regular basis from the beginning of the development of the game.
 
We would communicate a lot about certain features and if it was a good idea to add them and there would also be  
 
We would communicate a lot about certain features and if it was a good idea to add them and there would also be  
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'''''Some words from the staff of BoB:'''''
 
'''''Some words from the staff of BoB:'''''
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Revision as of 20:38, 7 October 2018

The creation of Beasts of Bermuda

Why was Beasts of Bermuda created:

We wanted to create a game that we would be enjoyable to play and we wanted to make people satisfied with a dinosaur game and it's gameplay. It's also a way for us to share our fascination/passion for dinosaurs. We were highly "trained" players in different pvp games and we wanted to take those aspects into this game and make it enjoyable and skill based, wherein people can get better and better and the journey of getting better never stops.

What was the main drive to keep improving the game:

-

Why did you want to add talents:

After the core implementation of the game was finished, when the game's free-roaming was working completely, we wanted to make the game's pvp more interesting by adding talents which you could use to make your dinosaur stronger. After a couple of weeks of thinking the idea came to make a talent based system in which you can use talents to upgrade certain abilities, like faster regain of stamina, being faster in swimming or have a stronger bite.

How was the relationship between the devs during the creation of the game:

We (the developers) have been communicating on a regular basis from the beginning of the development of the game. We would communicate a lot about certain features and if it was a good idea to add them and there would also be conversations about new mechanics and ideas.

Some words from the staff of BoB:

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