Difference between revisions of "Console Commands"

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(List of all Beasts of Bermuda Specific Commands)
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Console commands can be initiated in two ways.  The first is directly through the console, accessed by pressing the ~ key (to the left of the 1 key).  The second is through use of the [[Chatbox|chat box]] directly.  By typing in // before a command, the chat box will identify this syntax as a console command and take identical action to that of using the regular console.
 
Console commands can be initiated in two ways.  The first is directly through the console, accessed by pressing the ~ key (to the left of the 1 key).  The second is through use of the [[Chatbox|chat box]] directly.  By typing in // before a command, the chat box will identify this syntax as a console command and take identical action to that of using the regular console.
  
== List of all Beasts of Bermuda Specific Commands ==
+
== List of Important Beasts of Bermuda Specific Commands ==
  
SetWeather Fog Rain Cumulus SkyGreyness WindIntensity WindDirectionX WindDirectionY Lightning Surge
+
Say Msg[FString]
*Sets the various [[Weather|storm]] parameters.
+
- "Say Hello All"
ReqWeather
+
* Say a Chat Message for all.
*Allows the player to see when the next storm will be, or, if it is storming, see how long it has been since the storm started.
+
 
ForceStorm
+
Announce FmtMessage[FString]
*Allows the player to force a storm to come, but not specify its intensity or duration.  This command will take a minute or two to execute due to the way the storm system works.  Be patient with it!
+
- "Announce Hello All"
PauseWeather Boolean
+
* Say a Message at Screen for all.
*Allows the player to pause the current weather system, keeping the effects as is for an indefinite period of time.
+
 
ToggleWeatherData Boolean
+
Walk
*Allows the player to continuously see a stream of information about the storm.
+
* Enter the Walk Mode
Lightning
+
 
*Allows the player to call a lightning bolt to the location at the center of their screen.
+
Fly
 +
* Enter the Fly Mode
 +
 
 +
Ghost
 +
* Enter the Ghost Mode
 +
 
 +
EnterSpectate
 +
* Enter the Spectator Mode
 +
 
 +
LeaveSpectate
 +
* Leave the Spectator Mode
 +
 
 +
UseIncognito
 +
* Enter the Incognito Mode
 +
 
 +
KickPlayer NameOrID[FString] Reason[Fstring] bDetachPawnBeforeKick[bool]
 +
MutePlayer NameOrId[Fstring] TimeMinutes[int32]
 +
BanPlayer NameOrId[FString] TimeHours[int32] Reason[FString] bBanMainAccount[bool]
 +
UnMutePlayer Playerid64[int64]
 +
UnBanPlayer Playerid64[int64]
  
 
Teleport
 
Teleport
 
*Teleports the player to the location in the center of their screen.
 
*Teleports the player to the location in the center of their screen.
TeleportAt LocationX LocationY <optionnal locationZ>
+
 
*Teleports the player to the specified coordinates
+
TeleportAt X[float] Y[float] Z[float]
TeleportToP PlayerName Mode( ID/N)
+
*Teleports the player to the specified coordinates.
 +
 
 +
TeleportToP PlayerName[FString]
 
*Teleports the player to an other one, either specified by their name (by default) or their ID on the server.
 
*Teleports the player to an other one, either specified by their name (by default) or their ID on the server.
 
*"TeleportToP SomeGuy" will teleport you to SomeGuy
 
*"TeleportToP SomeGuy" will teleport you to SomeGuy
 
*"TeleportToP 325 ID" will teleport you to the player with ID 325.
 
*"TeleportToP 325 ID" will teleport you to the player with ID 325.
 +
 +
TeleportToMe Playername[FString]
 +
 
DisplayCoords
 
DisplayCoords
 
*Toggles display of the coordinates in the top center of the screen.
 
*Toggles display of the coordinates in the top center of the screen.
 +
 
PossessEntity Species
 
PossessEntity Species
 
*Has an optional argument, Species.  If Species is provided, the player will automatically spawn and become the specified species.  If it is not provided, the player will possess the creature they are looking at in the center of the screen.
 
*Has an optional argument, Species.  If Species is provided, the player will automatically spawn and become the specified species.  If it is not provided, the player will possess the creature they are looking at in the center of the screen.
 
*The player can spawn as the [[Observer]] by using this mode and specifying Observer as the Species argument.  This allows the player to roam the map as a floating camera, useful for getting great screenshots or recording gameplay footage from different angles.
 
*The player can spawn as the [[Observer]] by using this mode and specifying Observer as the Species argument.  This allows the player to roam the map as a floating camera, useful for getting great screenshots or recording gameplay footage from different angles.
 
*'''You are not allowed to possess a player-owned entity.'''
 
*'''You are not allowed to possess a player-owned entity.'''
 +
 
DestroyEntity
 
DestroyEntity
 
*Destroys the creature in the center of the player's screen.
 
*Destroys the creature in the center of the player's screen.
 
*'''You are not allowed to destroy a player-owned entity.'''
 
*'''You are not allowed to destroy a player-owned entity.'''
 +
 
Respawn
 
Respawn
 
*Allows the player to [[Spawning System|respawn]].
 
*Allows the player to [[Spawning System|respawn]].
 +
 
EnableRagdoll
 
EnableRagdoll
 
*Enables physics on the player's creature.
 
*Enables physics on the player's creature.
 +
 
SpawnEntity Species
 
SpawnEntity Species
 
*Allows the player to spawn a creature of their choice in the center of their screen.
 
*Allows the player to spawn a creature of their choice in the center of their screen.
 +
 
FillAllStats
 
FillAllStats
 
*Allows the player to fill all of their stats to max.
 
*Allows the player to fill all of their stats to max.
 +
 
SetPlayerStats Health Stamina Ability Water Food Comfort
 
SetPlayerStats Health Stamina Ability Water Food Comfort
 
*Allows the player to specify the levels of their various stats.  Specifying health of 0.5, for example, will fill health to halfway full.
 
*Allows the player to specify the levels of their various stats.  Specifying health of 0.5, for example, will fill health to halfway full.
DestroyAllCarcasses
+
 
*Destroys all [[Carcass|carcasses]] on the map.
 
 
ReqCharacterData
 
ReqCharacterData
 
*Displays debug data related to the player's state.
 
*Displays debug data related to the player's state.
 +
 
ReqControllerData
 
ReqControllerData
 
*Displays debug data related to the player's controller.
 
*Displays debug data related to the player's controller.
 +
 
SetAllowAnyInput
 
SetAllowAnyInput
 
*Toggles the boolean game state 'AllowAnyInput.'  This command was important for debugging the notorious stuck bug.
 
*Toggles the boolean game state 'AllowAnyInput.'  This command was important for debugging the notorious stuck bug.
 +
 +
== Wheater Commands ==
 +
 +
SetWeather Fog Rain Cumulus SkyGreyness WindIntensity WindDirectionX WindDirectionY Lightning Surge
 +
*Sets the various [[Weather|storm]] parameters.
 +
- Maximum Water Height "SetWeather 0 0 0 0 0 0 0 0 20000"
 +
- Minimum Water Height "SetWeather 0 0 0 0 0 0 0 0 -6000"
 +
- Slow Rain "SetWeather 0 1 0 0 0 0 0 0 -6000"
 +
- Epic Rain "SetWeather 0 5000 0 0 0 0 0 0 -6000"
 +
- Reset Wheater "SetWeather 0 0 0 0 0 0 0 0 0"
 +
 +
ReqWeather
 +
*Allows the player to see when the next storm will be, or, if it is storming, see how long it has been since the storm started.
 +
 +
ForceStorm
 +
*Allows the player to force a storm to come, but not specify its intensity or duration.  This command will take a minute or two to execute due to the way the storm system works.  Be patient with it!
 +
 +
PauseWeather Boolean
 +
*Allows the player to pause the current weather system, keeping the effects as is for an indefinite period of time.
 +
 +
ToggleWeatherData Boolean
 +
*Allows the player to continuously see a stream of information about the storm.
 +
 +
Lightning
 +
*Allows the player to call a lightning bolt to the location at the center of their screen.
 +
 +
SpawnTornado Intensity[float]
 +
*Allows the player to call a Tornado with Size at the center of their screen.
 +
MoveTornado
 +
*Allows the player to move the Tornado at the center of their screen.
 +
KillTornado
 +
*Allows the player to kill all Tornados.
 +
 +
== Spawn / Carcasses ==
 +
SpawnEntity en[Fname] Size[float]
 +
 +
SpawnEgg MotherID[int32] FatherID[int32] Completion[float]
 +
 +
SpawnCarcass FoodValue[float] AmountRemaining[Float] bFromPlayer[bool]
 +
- Big Meat Rip: SpawnCarcass 5000 5000 true
 +
* Spawn Meat / Carcass in Front of Screen with Size and Quality
 +
 +
Summon ClassName[FString]
 +
 +
ResetFish Startindex[int32] StopIndex[int32]
 +
* Reset Fish in Map Index on Map.
 +
 +
ResetAllFish
 +
* Reset all Fishstage on Map.
 +
 +
DestroyAllCarcasses
 +
*Destroys all [[Carcass|carcasses]] on the map.
 +
 +
== Other Testet Commands ==
 +
 +
AddTailTipOffset LocationOffset[FVector] RotationOffset[FRotator]
 +
AnnoyingDinosaur NameOrID[FString]
 +
WipePlayerData[int64]
 +
Exit
 +
EnableCheats
 +
RestartLevel
 +
Respawn NameOrID[Fstring]
 +
ResetTalentModifiers (Warning it get errors)
 +
ResetCharacterStates
 +
ResetSoundState
 +
RemoveFoliageInstance ComponentName[FString] Index[int32]
 +
TakeServerLog LengthSeconds[float]
 +
Travel <MapName>
 +
ToggleWeatherData IsShowingData[bool]
 +
ToggleSpeaking binSpeaking[bool]
 +
ImpactFromFall ImpactVelocity[FVector] ImpactVelocity[FVector] ImpactVelocity[FVector]
 +
Obj Classes Shows all classes
 +
Obj List <Class=Classname> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>
 +
Obj ListContentRefs <Class=Classname> <ListClass=ClassName>
 +
Obj Refs Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object
 +
OnlyLoadLevel PackageName[FName]
 +
Open <MapName>
 +
open 127.0.0.1 (opens connection to localhost)
 +
Pause (Pause GameStange)
 +
PlayerSoundCue
 +
PlayerSoundWave
 +
PossessEntity DinoSpecies[FName]
 +
PrintFish Startindex[int32] StopIndex[int32]
 +
SwitchLevel URL[FString]
 +
Stuck
 +
Stat UObjects
 +
Stat UObjectHash
 +
Stat UnitGraph
 +
Stat UI
 +
Stat TickGroups
 +
Stat Tickables
 +
Stat Threads
 +
Stat ThreadPoolAsyncTask
 +
Stat Threading
 +
Stat TextureGroup
 +
Stat TextureGroupStat TaskGraphTask
 +
Stat StreamingOverview
 +
Stat Streaming Details
 +
Stat Streaming
 +
Stat StopFile
 +
Stat StatSystem
 +
Stat StartFile
 +
Stat FPS
 +
Stat Game
 +
Slomo NewTimeDilation[float]
 +
ShowHud
 +
ShowTitleSafeArea
 +
Shot Make a screenshot
 +
SetWorldOrigin
 +
SetWeatherResistanceIncrease [float]
 +
SendToConsole Command[FString]
 +
ServerConsoleCommand Command[FString]
 +
DisplayHeredity
 +
DisplayFriendships
 +
DisplayEggs
 +
DisplayCoords
 +
DisplayClear
 +
DisplayAllRotation <ClassName>
 +
DisplayAllLocation <ClassName>
 +
DisplayAll <ClassName> <PropertyName>
 +
DisableAllScreenMessages
 +
DestroyTarget
 +
DestroyServerStatReplicator
 +
DestroyPawns aClass[TSubclassOf<APawn>]
 +
DestroyEntity
 +
DestroyAllPawnsExceptTarget
 +
DestroyAll aClass[TSubclassOf<AActor>]
 +
DeleteBrood
 +
DamageTarget DamageAmount[float]
 +
FillAllStats
 +
foliage.Freeze
 +
foliage.RebuildFoliageTrees
 +
foliage.UnFreeze
 +
ForceGrowthStart
 +
ForceServerFlush
 +
ForceServerLoad
 +
ForceServerSave
 +
ForceStorm
 +
FOV NewFOV[float]
 +
GoodDinosaur NameOrId[FString]
 +
GodMode
 +
God
 +
GiveEgg MotherID[int32] FatherID[int32] Completion[float]
 +
GetWaterDarknessTransform ReturnValue[FTransform] ReturnValue[FTransform]
 +
GetTalentMod Talent[ETalentEnum] ReturnValue[float]
 +
GetMyImmersionDepth DefaultValue[float] ReturnValue[float]
 +
GetJumpHeightModifier ReturnValue[float]
 +
GetAllLocation <ClassName>
 +
GetAll <ClassName <PropertyName> <Name=ObjectinstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED>
 +
help
 +
HighResShot
 +
HotReload <UObject DLL Hot Reload>
 +
Camera NewMode[FName]
 +
CaptureMode
 +
ChangeSize F[float]
 +
CheatScript ScriptName[FString]
 +
ClearAllBones
 +
ClearAllPlayers
 +
ClearBlockedDinos
 +
ClearSmoothing
 +
ConsoleKey Key[FKey]
 +
ViewActor ActorName[FName]
 +
ViewClass DesiredClass[TSubclassOf<AActor>]
 +
ViewPlayer S[Fstring]
 +
ViewSelf
 +
BugIt ScreenShotDescription[FString]
 +
BugItGo X[float] Y[float] Z[float] Pitch[float] Yaw[float] Roll[float]
 +
BugItStringCreator ViewLocation[FVector] ViewRotation[FRotator] GoString[Fstring] LocString[Fstring]
 +
MakeBrood BabyCount[FString] Male[Fstring] Female[Fstring]
 +
MatePlayers MaleID[int32] Female[int32]
 +
ModifyAcceleration DefaultAcceleration[Float] ReturnValue[float] DefaultAcceleration[Float] ReturnValue[float]
 +
ModifyGravityZ DefaultGravityLevel[Float] ReturnValue[float] DefaultGravityLevel[Float] ReturnValue[float]
 +
ModifyRotationRate DefaultRotationRate[FRotator] ReturnValue[FRotator]
 +
Module List
 +
Module Load
 +
Module Recompile
 +
Module Reload
 +
Module Unload
 +
 +
== Other UnTestet or unsortet Commands ==
 +
SetAbilityPoolIncrease 
 +
SetAcroRoarAbility     
 +
SetAllowAnyInput       
 +
SetBabySnatcher
 +
SetBackwardsSpeedIncrease     
 +
SetBeachedComfortImprovement   
 +
SetBeachedMobility     
 +
SetBreathBarIncrease   
 +
TurnWhileStomping     
 +
SetCameraCollision     
 +
SetComfortNeutralPointIncrease 
 +
SetCulture     
 +
SetDamageIncrease     
 +
SetDayLength   
 +
SetDepthResistance     
 +
SetDiveDamageIncrease 
 +
SetDrownDamage 
 +
ReceiveSetTurnWhileStomping   
 +
SetEggThief   
 +
SetElusiveness 
 +
SetFasterStomp 
 +
SetFlyerClimbAltitude 
 +
SetFlyerCrashMitigation
 +
SetFlyerLanding
 +
SetFoodLongetivityMultiplier   
 +
SetFootfallSoundDecrease       
 +
SetFriendship 
 +
SetGender     
 +
SetGoodParent 
 +
SetGrabResistance     
 +
SetGrabSizeIncrease
 +
SetHealingRateIncrease 
 +
SetHealthPoolIncrease 
 +
SetImprovedBraking     
 +
SetImprovedComfortFlowers     
 +
SetImprovedDart
 +
SetImprovedThrashDamage
 +
SetImproveTailWhip     
 +
SetInjuryDamageResistance     
 +
SetInjuryDealerIncrease
 +
SetIntimidation
 +
SetJumpHeightIncrease 
 +
SetKeenSenses 
 +
SetKnockbackDealerIncrease     
 +
SetKnockbackResistance 
 +
UphillSpeedDropResist 
 +
SetLatchImprovement   
 +
SetLungeHardHeaded     
 +
SetLungeMobilityImprovement   
 +
SetLungePowerImprovement       
 +
SetMegaloAbility       
 +
SetMomentumIncrease   
 +
SetOneshotAvoidance   
 +
SetOnTheWingEatDrink   
 +
ReceiveSetUphillSpeedDropResist
 +
SetOxygenImprovement   
 +
SetPachyCharge 
 +
SetParaAbility 
 +
SetPlantEating 
 +
SetPregnantStatus     
 +
SetScavenger   
 +
SetScentImprovement   
 +
SetScentMasking
 +
SetScore       
 +
SetSharpTeeth 
 +
SetSonarAbility
 +
SetSpeedIncrease       
 +
SetStaminaBite
 +
SetStaminaDrainImprovement     
 +
SetStaminaPoolIncrease 
 +
SetStats       
 +
SetStompSplash 
 +
SetStressResistance   
 +
SetSwimSpeedIncrease   
 +
SetTakeoffSpeed
 +
SetTalent     
 +
SetThickHide   
 +
SetTimeOfDay   
 +
SetTripThresholdIncrease       
 +
SetTurnRateIncrease   
 +
SetTurnWhileStomping   
 +
SetUphillSpeedDropResist       
 +
SetWaterLongetivityMultiplier 
 +
WaterLongetivityMultiplier
 +
SetWeather
 +
SetWeatherResistanceIncrease
 +
ShowCharacterForAll
 +
ShowScreenNotification
 +
SpawnAndPossess
 +
 +
You can find more by writing the first letter into the F2 console.

Revision as of 13:37, 16 September 2019

Server Hosting Screen with an Administrator Password

Many custom console commands exist in Beasts of Bermuda. These commands were added alongside development primarily to aid in testing or temporarily resolve significant quality of life or gameplay issues related to bugs. They all persist to this day. While previously unrestrained, use of most Beasts of Bermuda specific console commands are now locked behind login of a server admin. While hosting a server from their own PC, a player has the option of setting an admin login. In the absence of a specified password, all console commands are available for use by any player logged into the server at any time. If a password is specified, a player must enter the proper password before accessing the rest of the commands.

Use of the Chat Box as a console

Console commands can be initiated in two ways. The first is directly through the console, accessed by pressing the ~ key (to the left of the 1 key). The second is through use of the chat box directly. By typing in // before a command, the chat box will identify this syntax as a console command and take identical action to that of using the regular console.

List of Important Beasts of Bermuda Specific Commands

Say Msg[FString] - "Say Hello All"

  • Say a Chat Message for all.

Announce FmtMessage[FString] - "Announce Hello All"

  • Say a Message at Screen for all.

Walk

  • Enter the Walk Mode

Fly

  • Enter the Fly Mode

Ghost

  • Enter the Ghost Mode

EnterSpectate

  • Enter the Spectator Mode

LeaveSpectate

  • Leave the Spectator Mode

UseIncognito

  • Enter the Incognito Mode

KickPlayer NameOrID[FString] Reason[Fstring] bDetachPawnBeforeKick[bool] MutePlayer NameOrId[Fstring] TimeMinutes[int32] BanPlayer NameOrId[FString] TimeHours[int32] Reason[FString] bBanMainAccount[bool] UnMutePlayer Playerid64[int64] UnBanPlayer Playerid64[int64]

Teleport

  • Teleports the player to the location in the center of their screen.

TeleportAt X[float] Y[float] Z[float]

  • Teleports the player to the specified coordinates.

TeleportToP PlayerName[FString]

  • Teleports the player to an other one, either specified by their name (by default) or their ID on the server.
  • "TeleportToP SomeGuy" will teleport you to SomeGuy
  • "TeleportToP 325 ID" will teleport you to the player with ID 325.

TeleportToMe Playername[FString]

DisplayCoords

  • Toggles display of the coordinates in the top center of the screen.

PossessEntity Species

  • Has an optional argument, Species. If Species is provided, the player will automatically spawn and become the specified species. If it is not provided, the player will possess the creature they are looking at in the center of the screen.
  • The player can spawn as the Observer by using this mode and specifying Observer as the Species argument. This allows the player to roam the map as a floating camera, useful for getting great screenshots or recording gameplay footage from different angles.
  • You are not allowed to possess a player-owned entity.

DestroyEntity

  • Destroys the creature in the center of the player's screen.
  • You are not allowed to destroy a player-owned entity.

Respawn

EnableRagdoll

  • Enables physics on the player's creature.

SpawnEntity Species

  • Allows the player to spawn a creature of their choice in the center of their screen.

FillAllStats

  • Allows the player to fill all of their stats to max.

SetPlayerStats Health Stamina Ability Water Food Comfort

  • Allows the player to specify the levels of their various stats. Specifying health of 0.5, for example, will fill health to halfway full.

ReqCharacterData

  • Displays debug data related to the player's state.

ReqControllerData

  • Displays debug data related to the player's controller.

SetAllowAnyInput

  • Toggles the boolean game state 'AllowAnyInput.' This command was important for debugging the notorious stuck bug.

Wheater Commands

SetWeather Fog Rain Cumulus SkyGreyness WindIntensity WindDirectionX WindDirectionY Lightning Surge

  • Sets the various storm parameters.

- Maximum Water Height "SetWeather 0 0 0 0 0 0 0 0 20000" - Minimum Water Height "SetWeather 0 0 0 0 0 0 0 0 -6000" - Slow Rain "SetWeather 0 1 0 0 0 0 0 0 -6000" - Epic Rain "SetWeather 0 5000 0 0 0 0 0 0 -6000" - Reset Wheater "SetWeather 0 0 0 0 0 0 0 0 0"

ReqWeather

  • Allows the player to see when the next storm will be, or, if it is storming, see how long it has been since the storm started.

ForceStorm

  • Allows the player to force a storm to come, but not specify its intensity or duration. This command will take a minute or two to execute due to the way the storm system works. Be patient with it!

PauseWeather Boolean

  • Allows the player to pause the current weather system, keeping the effects as is for an indefinite period of time.

ToggleWeatherData Boolean

  • Allows the player to continuously see a stream of information about the storm.

Lightning

  • Allows the player to call a lightning bolt to the location at the center of their screen.

SpawnTornado Intensity[float]

  • Allows the player to call a Tornado with Size at the center of their screen.

MoveTornado

  • Allows the player to move the Tornado at the center of their screen.

KillTornado

  • Allows the player to kill all Tornados.

Spawn / Carcasses

SpawnEntity en[Fname] Size[float]

SpawnEgg MotherID[int32] FatherID[int32] Completion[float]

SpawnCarcass FoodValue[float] AmountRemaining[Float] bFromPlayer[bool] - Big Meat Rip: SpawnCarcass 5000 5000 true

  • Spawn Meat / Carcass in Front of Screen with Size and Quality

Summon ClassName[FString]

ResetFish Startindex[int32] StopIndex[int32]

  • Reset Fish in Map Index on Map.

ResetAllFish

  • Reset all Fishstage on Map.

DestroyAllCarcasses

Other Testet Commands

AddTailTipOffset LocationOffset[FVector] RotationOffset[FRotator] AnnoyingDinosaur NameOrID[FString] WipePlayerData[int64] Exit EnableCheats RestartLevel Respawn NameOrID[Fstring] ResetTalentModifiers (Warning it get errors) ResetCharacterStates ResetSoundState RemoveFoliageInstance ComponentName[FString] Index[int32] TakeServerLog LengthSeconds[float] Travel <MapName> ToggleWeatherData IsShowingData[bool] ToggleSpeaking binSpeaking[bool] ImpactFromFall ImpactVelocity[FVector] ImpactVelocity[FVector] ImpactVelocity[FVector] Obj Classes Shows all classes Obj List <Class=Classname> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject> Obj ListContentRefs <Class=Classname> <ListClass=ClassName> Obj Refs Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object OnlyLoadLevel PackageName[FName] Open <MapName> open 127.0.0.1 (opens connection to localhost) Pause (Pause GameStange) PlayerSoundCue PlayerSoundWave PossessEntity DinoSpecies[FName] PrintFish Startindex[int32] StopIndex[int32] SwitchLevel URL[FString] Stuck Stat UObjects Stat UObjectHash Stat UnitGraph Stat UI Stat TickGroups Stat Tickables Stat Threads Stat ThreadPoolAsyncTask Stat Threading Stat TextureGroup Stat TextureGroupStat TaskGraphTask Stat StreamingOverview Stat Streaming Details Stat Streaming Stat StopFile Stat StatSystem Stat StartFile Stat FPS Stat Game Slomo NewTimeDilation[float] ShowHud ShowTitleSafeArea Shot Make a screenshot SetWorldOrigin SetWeatherResistanceIncrease [float] SendToConsole Command[FString] ServerConsoleCommand Command[FString] DisplayHeredity DisplayFriendships DisplayEggs DisplayCoords DisplayClear DisplayAllRotation <ClassName> DisplayAllLocation <ClassName> DisplayAll <ClassName> <PropertyName> DisableAllScreenMessages DestroyTarget DestroyServerStatReplicator DestroyPawns aClass[TSubclassOf<APawn>] DestroyEntity DestroyAllPawnsExceptTarget DestroyAll aClass[TSubclassOf<AActor>] DeleteBrood DamageTarget DamageAmount[float] FillAllStats foliage.Freeze foliage.RebuildFoliageTrees foliage.UnFreeze ForceGrowthStart ForceServerFlush ForceServerLoad ForceServerSave ForceStorm FOV NewFOV[float] GoodDinosaur NameOrId[FString] GodMode God GiveEgg MotherID[int32] FatherID[int32] Completion[float] GetWaterDarknessTransform ReturnValue[FTransform] ReturnValue[FTransform] GetTalentMod Talent[ETalentEnum] ReturnValue[float] GetMyImmersionDepth DefaultValue[float] ReturnValue[float] GetJumpHeightModifier ReturnValue[float] GetAllLocation <ClassName> GetAll <ClassName <PropertyName> <Name=ObjectinstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> help HighResShot HotReload <UObject DLL Hot Reload> Camera NewMode[FName] CaptureMode ChangeSize F[float] CheatScript ScriptName[FString] ClearAllBones ClearAllPlayers ClearBlockedDinos ClearSmoothing ConsoleKey Key[FKey] ViewActor ActorName[FName] ViewClass DesiredClass[TSubclassOf<AActor>] ViewPlayer S[Fstring] ViewSelf BugIt ScreenShotDescription[FString] BugItGo X[float] Y[float] Z[float] Pitch[float] Yaw[float] Roll[float] BugItStringCreator ViewLocation[FVector] ViewRotation[FRotator] GoString[Fstring] LocString[Fstring] MakeBrood BabyCount[FString] Male[Fstring] Female[Fstring] MatePlayers MaleID[int32] Female[int32] ModifyAcceleration DefaultAcceleration[Float] ReturnValue[float] DefaultAcceleration[Float] ReturnValue[float] ModifyGravityZ DefaultGravityLevel[Float] ReturnValue[float] DefaultGravityLevel[Float] ReturnValue[float] ModifyRotationRate DefaultRotationRate[FRotator] ReturnValue[FRotator] Module List Module Load Module Recompile Module Reload Module Unload

Other UnTestet or unsortet Commands

SetAbilityPoolIncrease SetAcroRoarAbility SetAllowAnyInput SetBabySnatcher SetBackwardsSpeedIncrease SetBeachedComfortImprovement SetBeachedMobility SetBreathBarIncrease TurnWhileStomping SetCameraCollision SetComfortNeutralPointIncrease SetCulture SetDamageIncrease SetDayLength SetDepthResistance SetDiveDamageIncrease SetDrownDamage ReceiveSetTurnWhileStomping SetEggThief SetElusiveness SetFasterStomp SetFlyerClimbAltitude SetFlyerCrashMitigation SetFlyerLanding SetFoodLongetivityMultiplier SetFootfallSoundDecrease SetFriendship SetGender SetGoodParent SetGrabResistance SetGrabSizeIncrease SetHealingRateIncrease SetHealthPoolIncrease SetImprovedBraking SetImprovedComfortFlowers SetImprovedDart SetImprovedThrashDamage SetImproveTailWhip SetInjuryDamageResistance SetInjuryDealerIncrease SetIntimidation SetJumpHeightIncrease SetKeenSenses SetKnockbackDealerIncrease SetKnockbackResistance UphillSpeedDropResist SetLatchImprovement SetLungeHardHeaded SetLungeMobilityImprovement SetLungePowerImprovement SetMegaloAbility SetMomentumIncrease SetOneshotAvoidance SetOnTheWingEatDrink ReceiveSetUphillSpeedDropResist SetOxygenImprovement SetPachyCharge SetParaAbility SetPlantEating SetPregnantStatus SetScavenger SetScentImprovement SetScentMasking SetScore SetSharpTeeth SetSonarAbility SetSpeedIncrease SetStaminaBite SetStaminaDrainImprovement SetStaminaPoolIncrease SetStats SetStompSplash SetStressResistance SetSwimSpeedIncrease SetTakeoffSpeed SetTalent SetThickHide SetTimeOfDay SetTripThresholdIncrease SetTurnRateIncrease SetTurnWhileStomping SetUphillSpeedDropResist SetWaterLongetivityMultiplier WaterLongetivityMultiplier SetWeather SetWeatherResistanceIncrease ShowCharacterForAll ShowScreenNotification SpawnAndPossess

You can find more by writing the first letter into the F2 console.