Difference between revisions of "Skin Customization"

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[[File:Skincustomization.jpg|right|thumb|400px|border|A [[Parasaurolophus]] skin made using the random button.]
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In Beasts of Bermuda,  players can create their own customized skins based on existing skin layouts!
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[[File:Skincustomization.jpg|right|thumb|400px|border| A [[Parasaurolophus]] skin made using the random button.]]
This system allows player to define themselves more than the usual static skins selection. As this is written, this system is entirely ''unlocked'', players can customize their skin as they wish. (V1.0.0:16)
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Skin Customization is a feature that allows players to create their own customized skins based on existing skin layouts, modifying their looks by altering colors and textures. This system is purely aesthetic and does not affect gameplay in any way.
  
== Skins and Making skins ==
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== Skins and Making Skins ==
[[File:Skincustomization2.jpg|right|thumb|400px|border|A [[Megalosaurus]] skin made by hand.]]
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[[File:Skincustomization2.jpg|right|thumb|400px|border| A [[Megalosaurus]] skin made by hand.]]
 
Players get to customize their dinosaur in two different ways:
 
Players get to customize their dinosaur in two different ways:
 
*As they spawn, the window to customize their skin will automatically show up once they selected the dinosaur to play as.
 
*As they spawn, the window to customize their skin will automatically show up once they selected the dinosaur to play as.
*Whenever they wish to modify their dinosaur while in game, by pressing "O" by default.
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*Whenever they wish to modify their dinosaur while in-game, they can press "O" by default. However, this option will disappear once the player's creature has reached 0.8 growth (0.7 if they were [[Nesting|nested]]).
  
Once this window is opened, players can select the skin they wish to wear using the box in front of "Skin".
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Once this window is opened, players can select the skin they wish to wear using the box in front of the option labelled "Skin".
Depending on the selected skin, several categories will appear below this box, offering the player a certain amount of options for this skin. They click one of the color buttons, and edit the colors using the color picker below everything.
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Upon choosing a skin, several categories will appear below this box offering the player a diverse amount of color options.
With this picker one can:
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With this picker the player may:
*Choose the color itself (Hue)
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*Choose the color itself (hue)
 
*Choose the alpha layer of this color (= more or less present)
 
*Choose the alpha layer of this color (= more or less present)
*Choose the Saturation of this color (from white to specified color)
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*Choose the saturation of this color (from white to specified color)
 
*Choose its value (from pitch black to full vibrant)
 
*Choose its value (from pitch black to full vibrant)
  
If they wish to undo what they just did to their skin, admitting they had done something with this skin before, they can left click the cross button next to each category to reload the previous colors, or right click this same button to reset its category entirely.
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To undo the color of their selected skin, double-click the name of the skin. This should reload the skin back to default colors.
Once this window is closed (either by pressing O again, or clicking "Start" when spawning a creature), the skin they chosen saves and is persistent upon game close. In fact, the data for the skin is saved on both the local machine, the server they are playing on, and (will be on) the Steam's servers.
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To save the customized skin to be used again for another time, select the "Save Skin" button.
  
There is also a button that allows players to make random, natural looking skins.
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Skins will not disappear when the creature has logged out. It will remain on the creature for as long as it lives.
  
=== Skins and Nesting ===
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There is also a button that allows players to make random, naturally appealing skins.
  
In the future, skins will be inherited by offspring when [[Nesting system|nesting]]. Offspring will have a combination of the parents skins with some random variation.
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== Types of Skin Customization ==
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There are three different types of skins.
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*Fully customizable skins - every part of the skin can be edited
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*Semi-customizable skins - only certain parts of a skin can be edited
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*Non-customizable skins - the skin cannot be edited beyond its default pattern
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There are also [[exclusive skins]] for certain players or developers.
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== Skins and Nesting ==
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Skins can be inherited by offspring through [[Nesting system|nesting]]. Offspring will have a combination of the parents' skins with some random variations.
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* Albino - has a chance to happen on just a couple of skin parts and not all of them-
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* Melanistic - has a chance to happen on just a couple of skin parts and not all of them
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* Wildcard color mutation - can happen at any time on any layer
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* Color Mutation - can happen at any time on any layer, drifts the color randomly around the hue ring (cannot exceed 1% of hue drift)
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* Bioluminescent Mutation - A random skin layer becomes bioluminescent. This will affect stripes and similar patterns. This mutation has the same chance of happening on any skin. Rare.
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List of all of the "fully clamped" skins, meaning skins that cannot obtain Bioluminescent mutations.
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Fully Clamped Skins for Bioluminescent:
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* Apato - Default
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* Elasmo - Default
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* Lurdu - Default
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* Lurdu - Marsh
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* Pachy - Default
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* Parasaur - Default
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* Pteranodon - Default
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* Saichania - Default
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Why is (Insert Skin) unable to get Bioluminescent Mutations?
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Skins are clamped (aka prevented from mutating) when the layers that are available cover too much of the body or are located on the bottom three layers. Attention and care was taken to try and enable as many skins as possible for the Bio Mutations, however, there were some cases on older dinosaurs where this simply was not possible. After these animals are remodeled they will have more up to date skins and will be given skins which can always have at least 1 Bio Mutation Option.

Latest revision as of 23:41, 5 September 2024

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It looks like this page is missing something - or maybe a lot of things! Beasts of Bermuda, despite its recent player increase, has had a very loyal following that didn't require a Wiki for the most part because of how tight-knit its community is. This means this Wiki has gone unmaned for a while now! Fear not, however, for there are still many resources out there while we try to update this site, such as our New Player Guide or the Official Discord Server. See you out there on the islands!




A Parasaurolophus skin made using the random button.

Skin Customization is a feature that allows players to create their own customized skins based on existing skin layouts, modifying their looks by altering colors and textures. This system is purely aesthetic and does not affect gameplay in any way.

Skins and Making Skins

A Megalosaurus skin made by hand.

Players get to customize their dinosaur in two different ways:

  • As they spawn, the window to customize their skin will automatically show up once they selected the dinosaur to play as.
  • Whenever they wish to modify their dinosaur while in-game, they can press "O" by default. However, this option will disappear once the player's creature has reached 0.8 growth (0.7 if they were nested).

Once this window is opened, players can select the skin they wish to wear using the box in front of the option labelled "Skin". Upon choosing a skin, several categories will appear below this box offering the player a diverse amount of color options. With this picker the player may:

  • Choose the color itself (hue)
  • Choose the alpha layer of this color (= more or less present)
  • Choose the saturation of this color (from white to specified color)
  • Choose its value (from pitch black to full vibrant)

To undo the color of their selected skin, double-click the name of the skin. This should reload the skin back to default colors. To save the customized skin to be used again for another time, select the "Save Skin" button.

Skins will not disappear when the creature has logged out. It will remain on the creature for as long as it lives.

There is also a button that allows players to make random, naturally appealing skins.

Types of Skin Customization

There are three different types of skins.

  • Fully customizable skins - every part of the skin can be edited
  • Semi-customizable skins - only certain parts of a skin can be edited
  • Non-customizable skins - the skin cannot be edited beyond its default pattern

There are also exclusive skins for certain players or developers.

Skins and Nesting

Skins can be inherited by offspring through nesting. Offspring will have a combination of the parents' skins with some random variations.

  • Albino - has a chance to happen on just a couple of skin parts and not all of them-
  • Melanistic - has a chance to happen on just a couple of skin parts and not all of them
  • Wildcard color mutation - can happen at any time on any layer
  • Color Mutation - can happen at any time on any layer, drifts the color randomly around the hue ring (cannot exceed 1% of hue drift)
  • Bioluminescent Mutation - A random skin layer becomes bioluminescent. This will affect stripes and similar patterns. This mutation has the same chance of happening on any skin. Rare.

List of all of the "fully clamped" skins, meaning skins that cannot obtain Bioluminescent mutations. Fully Clamped Skins for Bioluminescent:

  • Apato - Default
  • Elasmo - Default
  • Lurdu - Default
  • Lurdu - Marsh
  • Pachy - Default
  • Parasaur - Default
  • Pteranodon - Default
  • Saichania - Default

Why is (Insert Skin) unable to get Bioluminescent Mutations? Skins are clamped (aka prevented from mutating) when the layers that are available cover too much of the body or are located on the bottom three layers. Attention and care was taken to try and enable as many skins as possible for the Bio Mutations, however, there were some cases on older dinosaurs where this simply was not possible. After these animals are remodeled they will have more up to date skins and will be given skins which can always have at least 1 Bio Mutation Option.