Difference between revisions of "Acrocanthosaurus"

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==Information==
 
==Information==
The Acrocanthosaurus is a large, playable [[Carnivorous Creatures|carnivore]] in Beasts of Bermuda. It's one of the slowest carnivores in the game, only being faster than the [[Semiaquatic Creatures|semiaquatic]] [[Ichthyovenator]]'s terrestrial [[Movement System|movement speed]]. However, it has a decent damage output and [[bleeding|bleed]], in addition to its ability, to counter it. It also has the highest [[Health|health]] and [[Size|size]]. The Acrocanthosaurus is a superb ambusher due to its high damage output. It is the carnivore most capable of hunting the huge [[Apatosaurus]] and the swift [[Parasaurolophus]].
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Acrocanthosaurus is a large playable [[Carnivorous Creatures|carnivore]] of a similar build to [[Parasaurolophus]] in Beasts of Bermuda. Like Parasaurolophus, Acrocanthosaurus dances between the line of a Mid-Tier & an Apex. Meaning Acrocanthosaurus is a mix of the best aspects of both Realms. Speed & Durability.  
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Acrocanthosaurus Specializes itself as a pack based attrition hunter, Using its ability to apply the Bleed status effect to hinder its opponents ability to Heal. Acrocanthosaurus also has amongst the highest base natural healing capability in the Game. Additionally, Acrocanthosaurus has a Powerful ability to apply a damage debuff to its target for a limited duration named Intimidating Roar.
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All these unique features combined creates a rather formidable opponent specializing for Attrition Based fights. Making Acrocanthosaurus quite a capable hunter towards Large Slower Playables like Apatosaurus, Brontosaurus & Saichania.  
  
Its attacks are fairly straightforward, possessing both a forwards-aimed and a downwards-aimed bite as its [[Primary Attack|primary]] and [[Secondary Attack|secondary]] attack, which both use 12 [[Ability|ability power]]. 
 
  
 
'''Special Abilities'''
 
'''Special Abilities'''
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* [[Ability Calls|Bleeding Bite]] The standard attack for Acrocanthosaurus. This attack applies the Bleed Status affect & deals 225 Damage at base. This attack costs 12 Ability Power to use.
  
*Acrocanthosaurus is able to inflict terrible [[bleeding]] wounds on its opponents. [[Bleeding]] is a status effect that damages [[Health|health]], [[Comfort|comfort]], and reduces [[Injury|injury damage]] and [[damage|damage]] the bleeding creature does. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate.
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* [[Ability Calls|Intimidating Roar]] This is Acrocanthosaurus most famous ability. Intimidating roar applies a damage debuff to a ungrouped target you're looking at closest to you. At base this Debuff is at an effective 25% or 0.75x reduced damage inflicted by the targeted Playable.
 
 
*It has also an [[Ability Calls|Intimidating Roar]], which for 50 [[ability|ability power]] causes the target to lose a percentage of its [[stamina]], and reduces its [[damage|damage output]] by a percentage, this effect lasts 6 seconds. The effect get's weaker and the [[ability]] cost rises if [[Ability Calls|Intimidating Roar]] is used before a timer of 18 seconds expire, which can be seen as an icon over the affected player. This effect can also stack which further decreases the [[stamina]] and [[damage]] reduced and increases the [[ability]] cost. After the 18 seconds expires, the [[ability|ability cost]] of the [[Ability Calls|Intimidating Roar]] and the amount of [[stamina]] and [[damage]] which will get reduced resets. The effect of [[Ability Calls|Intimidating Roar]] can be increased with the also called [[Talents|Intimidating Roar]] Talent. As an example, 5\3 points in this talent invested will decrease the [[damage]] output by 54%. When aiming this [[Ability Calls|special ability]] press RMB or LMB to cancel it.
 
  
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<br><br>
 
'''Other Facts'''  
 
'''Other Facts'''  
  
*The Acrocanthosaurus is the second strongest [[Carnivorous Creatures|carnivore]] in the EA release, after the [[Tyrannosaurus rex|Tyrannosaurus]]. It makes up for the lack of power to [[Tyrannosaurus rex|Tyrannosaurus]] with superior [[stamina]], meaning it is able to pursue a wider variety of prey over long distances as well as able to stack [[bleeding|bleed]] on prey.  
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* Acrocanthosaurus is pretty maneuverable thanks to its good base turning speed & Model Turn Flexibility. Allowing Acrocanthosaurus the ability to respond quickly towards potential threats on its flank. Or to outmaneuver & apply pressure to the flanks of larger, slower targets.
  
*The Acrocanthosaurus is capable of doing a small [[Jumping|jump]] that costs significant [[Stamina|stamina]].  It serves the only purpose of allowing the Acrocanthosaurus to avoid getting stuck on small ledges or rocks in certain areas, granting little other utility, although the [[Jumping|jump]] can be improved through the [[Talents|Powerful Legs]].
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* Acrocanthosaurus has amongst the highest base healing in the game, allowing you the ability to more quickly recover from Injuries.
  
*The Acrocanthosaurus has a very mild amount of [[Weather Resistance|weather resistance]] and must take refuge from intense [[Weather|weather]].
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* Acrocanthosaurus being on the line between an Apex & a Midtier, makes it a pretty solid Playable for both Solo & group play. Thanks to your ability to comfortably avoid threats you don't want to face whilst having the stat & ability package to hold your own against smaller opponents comfortably.
  
*It also has a fast metabolism and must eat regularly to avoid [[Food|starvation]].
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* Acrocanthosaurus features fast Sit & Sleep animation, allowing you to respond to threats that may be sneaking up to you.
  
 
==Tips==
 
==Tips==
*The Best [[Talent tree|Trees]] are [[Talent tree|Damage]] And [[Talent tree|Speed]]! [[Talent tree|Survival]] is good if your a solo Acrocanthosaurus! You can do a mixture of both! You do you!
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* Manage your Comfort stat well, As a high comfort stat boosts your already impressive High Healing rate. You can improve your Comfort by consuming Bias items like Yellow flowers and blue crystals found on Titania. Alternatively you can also add points into the Resilience talent which gives a constant boost to your Comfort. Making it much easier to manage.
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* Adopt a Hit & Run playstyle. Especially towards opponents that are more heavier built than you, Acrocanthosaurus is relatively squishy towards larger targets making Acrocanthosaurus mostly unsuitable for Direct Brawls. Using your Intimidating Roar as an opener to approach your target to get a few bites in applying bleed before running away to make distance from your target. As the damage debuff from Intimidating Roar will lessen the lethality of any injuries you could potentially receive. Once you've made distance from your target, your high healing will allow you to quickly recover while your opponent is still recovering from your bleed.  Do this enough times successfully means you'll eventually kill your target. Patience is key here.
  
*Find a [[Groups|pack]]! You do more damage a [[Groups|group]] than a solo! And more agile creatures will have a hard time staying at your tail while also not getting hit by your packmate!
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* The base healing rate in Beasts of Bermuda is 15s. Every 15s you'll recover a bit of health you lost. But thanks to Acro's high healing & fast rest & get up animations. You're able to time the 15s Healing timer with your fast rest animations to get a big boost in health recovery during active fights! So as long you find a small safe moment to do so. Experienced Acro players use this technique to become a constant active presence in any engagement.
  
* As an Acrocanthosaurus you need to play safe, go in and out of the fight whenever you get the chance.
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* Find a [[Groups|pack]]! Acrocanthosaurus method of attrition based hunts will be made much easier with pack mates! Don't be afraid to reach out towards fellow Acros.
  
* Be careful! Acrocanthosaurus is easily ruined by heavy [[bruisers]] such as [[Saichania]] and [[Tyrannosaurus rex|Tyrannosaurus]] . Thus, take care to only engage when they are under the effects of your [[Ability Calls|Intimidating Roar]], reducing the [[Injury|injury damage]] they deal.
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==Notable Talents==
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* [[Talents|Healing]] - Increases Acro's already impressive natural Healing.
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* [[Talents|Resilience]] - Improves your comfort maintenance, which effects your healing rate.
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* [[Talents|Stress Resist]] - Helps manage higher comfort during lengthy fights, which helps maintains the effectiveness of your healing.
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* [[Talents|Intimidating Roar]] - Improves the affects of Acrocanthosaurus Intimidating Roar ability. 
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* [[Talents|Exhausting Bite]] - Sapping your opponents Stamina Pool synergizes well with a Hit & Run playstyle of Acrocanthosaurus.  
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* [[Talents|Nimble]] - Improves your already impressive turning
  
 
==Pros and Cons==
 
==Pros and Cons==
 
'''Pros:'''  
 
'''Pros:'''  
 
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*Acrocanthosaurus has one of the best [[Ability Calls|abilities]] in the game! Use it to your advanage!
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* Impressive Speed & Maneuverability for its size.
 
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* Access to some of the most impactful abilities in the game, through the bleed Status, High healing & a Damage Reduction ability.
*Decent [[Movement System|speed]] for a large carnivore of It's [[size]].
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* A solid playable to pick up that is comfortable in almost any scenario with experience.
 
 
*Deals [[Bleeding|Bleeding Damage]], which makes your enemy not heal for a certain amount of time.  
 
 
 
*Decent turn radius for it's [[size]].
 
  
 
'''Cons:'''
 
'''Cons:'''
 
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* Acrocanthosaurus is probably the most vulnerable in the early beginnings of any encounter, since the majority of Acrocanthosaurus's impact & presence thrives in long, deep fights.
*Incredibly abusable as a solo Acrocanthosaurus.
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* In a Ironic twist, Acrocanthosaurus is pretty weak towards other playables that also have access to the Bleed status. As Bleed in high amounts will nullify Acro's feat of having the highest base healing in the game, which hinders Acrocanthosaurus ability to secure attrition based fights.
 
 
*[[Stamina]] drains fast if no points are invested in the [[talent tree|speed tree]].
 
 
 
*Weak in 1v1's against other creatures of your [[size]].
 
 
 
*If no points in [[Talents|Nimble Footed]] are invested Acrocanthosaurus is very vulnerable to small and agile creatures such as [[Megalosaurus]], who if they manage to get behind, easily stay at it's end and manage to evade any hit's there while slowly killing the Acrocanthosaurus.
 
  
 
==Trivia==
 
==Trivia==

Latest revision as of 19:26, 28 December 2025

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Acrocanthosaurus
Acrocanthosaurus Render Offical Remodel.png
Paleo Information
Name Meaning: high-spined lizard
Species: A. atokensis
Time Period: Early Cretaceous
Height: 3.7 meters (12 feet tall)
Length: 11.5 meters (38 feet long)
Weight: 6.2 metric tons (6.8 short tons)
Basic Information
Diet: Meat
Category: Carnivore
Stance: Bipedal
Family: Carcharodontosauridae
In-Game Stats
Health: 1,200
Damage: 255
Stamina: 60
Food Capacity: 100 (130 if fat)
Growth Rate: 267min/4,45h (stats all 50% filled)
Resistance: 0.9 (lower is better)

Information

Acrocanthosaurus is a large playable carnivore of a similar build to Parasaurolophus in Beasts of Bermuda. Like Parasaurolophus, Acrocanthosaurus dances between the line of a Mid-Tier & an Apex. Meaning Acrocanthosaurus is a mix of the best aspects of both Realms. Speed & Durability.

Acrocanthosaurus Specializes itself as a pack based attrition hunter, Using its ability to apply the Bleed status effect to hinder its opponents ability to Heal. Acrocanthosaurus also has amongst the highest base natural healing capability in the Game. Additionally, Acrocanthosaurus has a Powerful ability to apply a damage debuff to its target for a limited duration named Intimidating Roar.

All these unique features combined creates a rather formidable opponent specializing for Attrition Based fights. Making Acrocanthosaurus quite a capable hunter towards Large Slower Playables like Apatosaurus, Brontosaurus & Saichania.


Special Abilities

  • Bleeding Bite The standard attack for Acrocanthosaurus. This attack applies the Bleed Status affect & deals 225 Damage at base. This attack costs 12 Ability Power to use.
  • Intimidating Roar This is Acrocanthosaurus most famous ability. Intimidating roar applies a damage debuff to a ungrouped target you're looking at closest to you. At base this Debuff is at an effective 25% or 0.75x reduced damage inflicted by the targeted Playable.



Other Facts

  • Acrocanthosaurus is pretty maneuverable thanks to its good base turning speed & Model Turn Flexibility. Allowing Acrocanthosaurus the ability to respond quickly towards potential threats on its flank. Or to outmaneuver & apply pressure to the flanks of larger, slower targets.
  • Acrocanthosaurus has amongst the highest base healing in the game, allowing you the ability to more quickly recover from Injuries.
  • Acrocanthosaurus being on the line between an Apex & a Midtier, makes it a pretty solid Playable for both Solo & group play. Thanks to your ability to comfortably avoid threats you don't want to face whilst having the stat & ability package to hold your own against smaller opponents comfortably.
  • Acrocanthosaurus features fast Sit & Sleep animation, allowing you to respond to threats that may be sneaking up to you.

Tips

  • Manage your Comfort stat well, As a high comfort stat boosts your already impressive High Healing rate. You can improve your Comfort by consuming Bias items like Yellow flowers and blue crystals found on Titania. Alternatively you can also add points into the Resilience talent which gives a constant boost to your Comfort. Making it much easier to manage.
  • Adopt a Hit & Run playstyle. Especially towards opponents that are more heavier built than you, Acrocanthosaurus is relatively squishy towards larger targets making Acrocanthosaurus mostly unsuitable for Direct Brawls. Using your Intimidating Roar as an opener to approach your target to get a few bites in applying bleed before running away to make distance from your target. As the damage debuff from Intimidating Roar will lessen the lethality of any injuries you could potentially receive. Once you've made distance from your target, your high healing will allow you to quickly recover while your opponent is still recovering from your bleed. Do this enough times successfully means you'll eventually kill your target. Patience is key here.
  • The base healing rate in Beasts of Bermuda is 15s. Every 15s you'll recover a bit of health you lost. But thanks to Acro's high healing & fast rest & get up animations. You're able to time the 15s Healing timer with your fast rest animations to get a big boost in health recovery during active fights! So as long you find a small safe moment to do so. Experienced Acro players use this technique to become a constant active presence in any engagement.
  • Find a pack! Acrocanthosaurus method of attrition based hunts will be made much easier with pack mates! Don't be afraid to reach out towards fellow Acros.

Notable Talents

  • Healing - Increases Acro's already impressive natural Healing.
  • Resilience - Improves your comfort maintenance, which effects your healing rate.
  • Stress Resist - Helps manage higher comfort during lengthy fights, which helps maintains the effectiveness of your healing.
  • Intimidating Roar - Improves the affects of Acrocanthosaurus Intimidating Roar ability.
  • Exhausting Bite - Sapping your opponents Stamina Pool synergizes well with a Hit & Run playstyle of Acrocanthosaurus.
  • Nimble - Improves your already impressive turning

Pros and Cons

Pros:

  • Impressive Speed & Maneuverability for its size.
  • Access to some of the most impactful abilities in the game, through the bleed Status, High healing & a Damage Reduction ability.
  • A solid playable to pick up that is comfortable in almost any scenario with experience.

Cons:

  • Acrocanthosaurus is probably the most vulnerable in the early beginnings of any encounter, since the majority of Acrocanthosaurus's impact & presence thrives in long, deep fights.
  • In a Ironic twist, Acrocanthosaurus is pretty weak towards other playables that also have access to the Bleed status. As Bleed in high amounts will nullify Acro's feat of having the highest base healing in the game, which hinders Acrocanthosaurus ability to secure attrition based fights.

Trivia

  • Acrocanthosaurus received it's remodel along with Kronosaurus in the "Flippers and Fangs" Patch, which got released at the 4th of september 2021.
  • Prior to the game's early access release, there was a very powerful Acrocanthosaurus known as the Demon Acro, which patrolled the temple on several retired maps. It was extremely powerful and guarded the secrets of the temple. It has since been removed from the game.

Gallery