Talents
Talents are skills that each creature in the game can obtain using Talent Points. Talent Points are obtained over time as the creature grows. A creature spawned from the creature select screen will start at 0.4 growth and have 10 talent points. A creature hatched from an egg will start at 0.1 growth and have no talent points
Talents come in 3 different branches.
Talent Points are spent in the talent tree. Each talent can be leveled up 3 times. All trees start from the center. Branches cannot level up other talents further out until the previous talent has sufficient points to keep branching out. For example, if you are playing a Megaraptor and want to put 3 points into Stoic, you would first need to put 3 points into Adrenaline. It is also possible to loop back on the talent tree, and instead put 3 points into Strong Lungs, Out of Element, and Persistence to get to Stoic.
Inherits
Inherits act as extra points in a talent, although they are less effective than a normal point. They can be positive or negative, and they range from -3 to +2. Inherits come in at .45, .6, .8, 1.0, and 1.2 growth. Inherits will stack on top of talent points invested in a talent, letting you get up to 5/3 in one talent.
Creature Creation method | Amount of Inherits | Explanation |
---|---|---|
Spawned through Creature Select slot | Generally low amount of inherits. | Creating a new creature will give you a small amount of inherits in random talents. You cannot get negative inherits on a spawned dino. |
Hatching from an egg | Depends on the parent’s talents and growth. Also affected by incest and damage the mother took while gestating. | Dinos that come from eggs will have inherits based on their parent’s builds and growth. The more points the parents have in a certain talent, the higher chance for an egg to get an inherit in that talent.
If the parents are related or the mother took damage while gestating, the eggs will have a large amount of negative inherits. Damage taken after being laid will not effect the inherits. Normal nesting can also give a few negative inherits. |
Reincarnation | Depends on trials and build. | You can reincarnate any dead dino with growth higher than 0.8 . Trial points are very important for reincarnation. Having more trial points in a particular category (Survival, Speed, Power) increases the chance of getting inherits in that category. If the overall trial scores are above 85%, you can’t get negative inherits. You can check on your current trial points at any shrine, in the creature select screen, or in the character menu. |
Negative Inherits
Negative inherits are obtained from Nesting and Reincarnation. They decrease the effect of the talent, and make it impossible to get any special benifits from maxing a talent. Normal nesting and reincarnation will usually only give -1 inherits, but it is possible to get -2 and -3 from incestuous nesting or damaged eggs. -2 and -3 inherits do not decrease the talent effect more than -1, but they make it harder to put enough points in to get rid of the effect.
Talents in relation to Scent
A creature will glow brightly when smelled, unless they are crouching. Note that lurdu, para, coah, saichania, apato, and all aquatics/fliers "crouch" won't hide the glow. The color of the glow indicates what talent branches they have invested in.
Creature Color | Branches Invested |
---|---|
Red | Power |
Blue | Survival |
Green | Speed |
Yellow | Speed & Combat |
Light Yellow | Mostly Speed, Some Combat |
Pink | Combat & Survival |
White | Power, Speed, & Survival |
List of Talents
Total Number of Talents: 82
Last Updated: July 15, 2022
The in-game talent descriptions may be misleading or unclear.
How to read the talents:
- Find the talent name.
- See the talent icon followed by the talent information.
- The dinosaur icons show which dinos have the talent.
Acrobat
Adernaline
Aerial Ambush
Aqua Affinity
Arboreal
Asphyxiation
Backup
Batter
Beachgoer
Botanist
Brace for Impact
Brawler
Bruiser
Burrow Master
Clotting
Constitution
Deadly Wings
Earthbreaker
Elusiveness
Endurance
Evasive Maneuver
Exhausting Bite
Good Parent
Hard Headed
Healing
Heavy
Herbalist
Identification
Improved Braking
Improved Dart
Intimidating Roar
Intimidation
Keen Senses
Long Runner
Nest Raider
Nimble Footed
Out of Element
Persistence
Piercing Beak
Powerful Claws
Powerful Jaw
Powerful Legs
Powerful Lunge
Powerful Neck
Quick Takeoff
Reckless
Refuge
Resilience
Rich Blood
Sand Hoarder
Scavenger
Serrated Teeth
Sharp Horns
Sharp Spikes
Sharp Teeth
Shelterer
Slippery
Sneaky
Steadfast
Stress Resistance
Stoic
Strong Bond
Strong Bones
Strong Legs
Strong Lungs
Strong Wings
Sturdy
Sunbather
Surefooted
Swift Claws
Swift Flippered
Swift Wings
Swiftness
Thick Hide
Thick Skull
Tough Stomach
Turn While Stomping
Unbreakable
Vigilance
Weather Resistance
Wing Tear
Whipcrack