Difference between revisions of "Skin Customization"

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(Skins and Nesting)
 
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[[File:DCS_1.jpg|right|thumb|400px|border|Customizing the [[Utahraptor|Utahraptor]]'s Appearance]]
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[[File:Skincustomization.jpg|right|thumb|400px|border| A [[Parasaurolophus]] skin made using the random button.]]
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Skin Customization is a feature that allows players to create their own customized skins based on existing skin layouts, modifying their looks by altering colors and textures. This system is purely aesthetic and does not affect gameplay in any way.
  
In Beasts of Bermuda, players can create their own customized skins based on existing skin layouts!
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== Skins and Making Skins ==
This system allows player to define themselves more than the usual static skins selection. As this is written, this system is entirely ''unlocked'', players can customize their skin as they wish. (V1.0.0:16)
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[[File:Skincustomization2.jpg|right|thumb|400px|border| A [[Megalosaurus]] skin made by hand.]]
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Players get to customize their dinosaur in two different ways:
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*As they spawn, the window to customize their skin will automatically show up once they selected the dinosaur to play as.
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*Whenever they wish to modify their dinosaur while in-game, they can press "O" by default. However, this option will disappear once the player's creature has reached 0.8 growth (0.7 if they were [[Nesting|nested]]).
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Once this window is opened, players can select the skin they wish to wear using the box in front of the option labelled "Skin".
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Upon choosing a skin, several categories will appear below this box offering the player a diverse amount of color options.
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With this picker the player may:
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*Choose the color itself (hue)
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*Choose the alpha layer of this color (= more or less present)
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*Choose the saturation of this color (from white to specified color)
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*Choose its value (from pitch black to full vibrant)
  
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To undo the color of their selected skin, double-click the name of the skin. This should reload the skin back to default colors.
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To save the customized skin to be used again for another time, select the "Save Skin" button.
  
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Skins will not disappear when the creature has logged out. It will remain on the creature for as long as it lives.
  
== Survival Points ==
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There is also a button that allows players to make random, naturally appealing skins.
  
This is where your [[Survival Points|Survival Points]] will become helpful, not only to look good on the [[Player List|scoreboard]]! In fact, customizing your dinosaur will cost survival points, for example, the more vibrant the colors, the more "pricey" the coloring will be.
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== Types of Skin Customization ==
Players will have the chance to:
 
*Color the skin of their choice, the way they want
 
*Add extra feathers, crests
 
*Add different aspect of feathers, along with deciding of the colors for these.
 
*Add pretty much any cosmetics aspects we end up wanting in Beasts of Bermuda
 
However, as mentioned before, all these customization options (will) have a cost. A player having a whole lot of [[Survival Points|Survival Points]] will have access to more vibrant colors, more differences between the patterns they chose, more extra traits for their Dinosaur. Keep in mind, this is ''only'' for cosmetics, and have '''no influence''' on the gameplay. 
 
  
The idea behind this, is that players can recognize other players based on the skin they wear, as in, for instance, a dangerous, deadly player wearing singular orange.. Well, other players aware of this, will instantly recognize the threat. This goes as well for regular players liking a singular pattern. In Beasts of Bermuda, names aren't a thing, aside from in the [[Chatbox|Chatbox]] and the [[Player List]]. We are willing to make players rely on colors and shapes more than names and labels when playing Beasts of Bermuda, encouraging them to use more "Primal" instincts, and the [[Player List]] will most likely be the best way to put a name on a face, by associating the player's colors with a name.
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There are three different types of skins.  
  
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*Fully customizable skins - every part of the skin can be edited
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*Semi-customizable skins - only certain parts of a skin can be edited
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*Non-customizable skins - the skin cannot be edited beyond its default pattern
  
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There are also [[exclusive skins]] for certain players or developers.
  
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== Skins and Nesting ==
  
== Skins and Making skins ==
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Skins can be inherited by offspring through [[Nesting system|nesting]]. Offspring will have a combination of the parents' skins with some random variations.
[[File:DCS_2.jpg|right|thumb|600px|border|Customizing the [[Acrocanthosaurus|Acrocanthosaurus]] in a forest.]]
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Players get to customize their dinosaur in two different ways:
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* Albino - has a chance to happen on just a couple of skin parts and not all of them-
*As they spawn, the window to customize their skin will automatically show up once they selected the dinosaur to play as.
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* Melanistic - has a chance to happen on just a couple of skin parts and not all of them
*Whenever they wish to modify their dinosaur while in game, by pressing "O" by default.
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* Wildcard color mutation - can happen at any time on any layer
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* Color Mutation - can happen at any time on any layer, drifts the color randomly around the hue ring (cannot exceed 1% of hue drift)
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* Bioluminescent Mutation - A random skin layer becomes bioluminescent. This will affect stripes and similar patterns. This mutation has the same chance of happening on any skin. Rare.
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List of all of the "fully clamped" skins, meaning skins that cannot obtain Bioluminescent mutations.
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Fully Clamped Skins for Bioluminescent:
  
Once this window is opened, players can select the skin they wish to wear using the box in front of "Skin".
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* Apato - Default
Depending on the selected skin, several categories will appear below this box, offering the player a certain amount of options for this skin. They click one of the color buttons, and edit the colors using the color picker below everything.
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* Elasmo - Default
With this picker one can:
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* Lurdu - Default
*Choose the color itself (Hue)
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* Lurdu - Marsh
*Choose the alpha layer of this color (= more or less present)
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* Pachy - Default
*Choose the Saturation of this color (from white to specified color)
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* Parasaur - Default
*Choose its value (from pitch black to full vibrant)
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* Pteranodon - Default
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* Saichania - Default
  
If they wish to undo what they just did to their skin, admitting they had done something with this skin before, they can left click the cross button next to each category to reload the previous colors, or right click this same button to reset its category entirely.
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Why is (Insert Skin) unable to get Bioluminescent Mutations?
Once this window is closed (either by pressing O again, or clicking "Start" when spawning a creature), the skin they chosen saves and is persistent upon game close. In fact, the data for the skin is saved on both the local machine and (will be on) the Steam's servers.
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Skins are clamped (aka prevented from mutating) when the layers that are available cover too much of the body or are located on the bottom three layers. Attention and care was taken to try and enable as many skins as possible for the Bio Mutations, however, there were some cases on older dinosaurs where this simply was not possible. After these animals are remodeled they will have more up to date skins and will be given skins which can always have at least 1 Bio Mutation Option.

Latest revision as of 02:35, 27 November 2021

A Parasaurolophus skin made using the random button.

Skin Customization is a feature that allows players to create their own customized skins based on existing skin layouts, modifying their looks by altering colors and textures. This system is purely aesthetic and does not affect gameplay in any way.

Skins and Making Skins

A Megalosaurus skin made by hand.

Players get to customize their dinosaur in two different ways:

  • As they spawn, the window to customize their skin will automatically show up once they selected the dinosaur to play as.
  • Whenever they wish to modify their dinosaur while in-game, they can press "O" by default. However, this option will disappear once the player's creature has reached 0.8 growth (0.7 if they were nested).

Once this window is opened, players can select the skin they wish to wear using the box in front of the option labelled "Skin". Upon choosing a skin, several categories will appear below this box offering the player a diverse amount of color options. With this picker the player may:

  • Choose the color itself (hue)
  • Choose the alpha layer of this color (= more or less present)
  • Choose the saturation of this color (from white to specified color)
  • Choose its value (from pitch black to full vibrant)

To undo the color of their selected skin, double-click the name of the skin. This should reload the skin back to default colors. To save the customized skin to be used again for another time, select the "Save Skin" button.

Skins will not disappear when the creature has logged out. It will remain on the creature for as long as it lives.

There is also a button that allows players to make random, naturally appealing skins.

Types of Skin Customization

There are three different types of skins.

  • Fully customizable skins - every part of the skin can be edited
  • Semi-customizable skins - only certain parts of a skin can be edited
  • Non-customizable skins - the skin cannot be edited beyond its default pattern

There are also exclusive skins for certain players or developers.

Skins and Nesting

Skins can be inherited by offspring through nesting. Offspring will have a combination of the parents' skins with some random variations.

  • Albino - has a chance to happen on just a couple of skin parts and not all of them-
  • Melanistic - has a chance to happen on just a couple of skin parts and not all of them
  • Wildcard color mutation - can happen at any time on any layer
  • Color Mutation - can happen at any time on any layer, drifts the color randomly around the hue ring (cannot exceed 1% of hue drift)
  • Bioluminescent Mutation - A random skin layer becomes bioluminescent. This will affect stripes and similar patterns. This mutation has the same chance of happening on any skin. Rare.

List of all of the "fully clamped" skins, meaning skins that cannot obtain Bioluminescent mutations. Fully Clamped Skins for Bioluminescent:

  • Apato - Default
  • Elasmo - Default
  • Lurdu - Default
  • Lurdu - Marsh
  • Pachy - Default
  • Parasaur - Default
  • Pteranodon - Default
  • Saichania - Default

Why is (Insert Skin) unable to get Bioluminescent Mutations? Skins are clamped (aka prevented from mutating) when the layers that are available cover too much of the body or are located on the bottom three layers. Attention and care was taken to try and enable as many skins as possible for the Bio Mutations, however, there were some cases on older dinosaurs where this simply was not possible. After these animals are remodeled they will have more up to date skins and will be given skins which can always have at least 1 Bio Mutation Option.