Difference between revisions of "Groups"
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Players are able to form groups. These groups can be called either herds or packs depending on the creature. | Players are able to form groups. These groups can be called either herds or packs depending on the creature. | ||
− | A herd can consist of three mixed species of | + | A herd can consist of three different mixed species of [[Herbivorous Creatures|herbivores]]. |
A pack consists of a single species of [[Carnivorous Creatures|carnivore]]. | A pack consists of a single species of [[Carnivorous Creatures|carnivore]]. | ||
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Creatures who are not in the same group will suffer from [[Comfort|comfort]] loss if they remain near each other due to intimidation. Intimidation may be worse depending on how much negative [[friendship]] the players have with each other. | Creatures who are not in the same group will suffer from [[Comfort|comfort]] loss if they remain near each other due to intimidation. Intimidation may be worse depending on how much negative [[friendship]] the players have with each other. | ||
− | To invite | + | To join/invite somebody to a group, you can use one of the following methods: |
− | * Double- | + | * Double-tap the [[player list]] key (Default: Tab), scroll to the desired player's name, click the action drop-down, and select "Invite player to group". |
− | * The [[Chatbox]] can be used to invite someone to a group by using the /invite command | + | * The [[Chatbox]] can be used to invite someone to a group by using the /invite command. |
− | * | + | * By walking up to an invitable creature, you can press the USE key (Default: E) to send an invite. |
− | * | + | * Use the in-game [[Group Finder|group finder]] tool to open the party for others to request invites into your group. |
Once in a group, you'll be able to see the locations of your groupmates via the location of their player tags. You're able to toggle the display of these tags by using the toggle group tags key (Default: i). | Once in a group, you'll be able to see the locations of your groupmates via the location of their player tags. You're able to toggle the display of these tags by using the toggle group tags key (Default: i). | ||
− | Over time, members of a group will become [[friendship|friends]] with each other, which increases the amount of comfort when near each other and reduces the amount of friendly fire. | + | Over time, the members of a group will become [[friendship|friends]] with each other, which increases the amount of comfort when near each other and reduces the amount of friendly fire. |
While in group with a member of the same species and the opposite gender, players can make use of the [[nesting system]] to bring new life into the world. | While in group with a member of the same species and the opposite gender, players can make use of the [[nesting system]] to bring new life into the world. |
Revision as of 17:31, 17 August 2020
Players are able to form groups. These groups can be called either herds or packs depending on the creature.
A herd can consist of three different mixed species of herbivores.
A pack consists of a single species of carnivore.
Creatures who are not in the same group will suffer from comfort loss if they remain near each other due to intimidation. Intimidation may be worse depending on how much negative friendship the players have with each other.
To join/invite somebody to a group, you can use one of the following methods:
- Double-tap the player list key (Default: Tab), scroll to the desired player's name, click the action drop-down, and select "Invite player to group".
- The Chatbox can be used to invite someone to a group by using the /invite command.
- By walking up to an invitable creature, you can press the USE key (Default: E) to send an invite.
- Use the in-game group finder tool to open the party for others to request invites into your group.
Once in a group, you'll be able to see the locations of your groupmates via the location of their player tags. You're able to toggle the display of these tags by using the toggle group tags key (Default: i).
Over time, the members of a group will become friends with each other, which increases the amount of comfort when near each other and reduces the amount of friendly fire.
While in group with a member of the same species and the opposite gender, players can make use of the nesting system to bring new life into the world.