Difference between revisions of "Grabbing"

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Grabbing is a mechanic frequently used by [[Aquatic Creatures|aquatic creatures]] such as the [[Mosasaurus]] to grab prey into their jaws, often initiated by pressing [[Secondary Attack]] while the jaw is in close proximity to their target. While grabbed, a player cannot control their character and is at the mercy of the grabbing player.  It is highly likely that future creatures added to the game will also have grabs, particularly the [[Tyrannosaurus Rex]] and [[Pteranodon]].
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Grabbing is a mechanic used to pick up objects or player creatures, and is mostly utilized by aquatic and flying creatures, such as the mosasaurus and tropeognathus. Grabbing is initiated by tapping the interaction key twice but for some creatures, mainly the aquatics, it can also be done with the [[Keybinding|ability key]] (Z for default). While grabbed, the prey cannot move around, but may still fight back with attacks.
  
[[File:Grab1.jpg|right|thumb|400px|border|Mosasaur [[Drowning Mechanic|Drowning]] an [[Acrocanthosaurus]]]]
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[[File:719890 screenshots 20180929135958 1.jpg|right|thumb|400px|border|Mosasaur grabbing a [[Megalosaurus]]]]
[[File:Grab2.jpg|right|thumb|400px|border|Mosasaur Grabbing an [[Ichthyovenator]]]]
 
  
Grabbing costs a moderate amount of [[Ability|ability power]] upfront at the time of the grab. This is to prevent spamming of the attack with subsequent releases. A player cannot grab prey if they have insufficient ability power. While grabbing another player, the grabbing player will lose ability power over time. When the player has exhausted their ability power, they will automatically release their prey.
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Grabbing costs a moderate amount of [[Ability|ability power]] at the time of the grab. This is to prevent spamming of the attack with subsequent releases. A player cannot grab prey if they have insufficient ability power. While grabbing another player, the grabbing player will lose ability power over time. When the player has exhausted their ability power, they will automatically release their prey. The larger the prey is, the more ability power it takes to hold it. If too large in comparison to the grabbing creature, it cannot be picked up.
  
A grabbing player can either thrash their prey or consume it whole by pressing [[Primary Attack]].  Smaller prey will be consumed whole, whereas larger prey will be thrashed for significant damage.  Thrashing and consuming prey costs no additional ability power.
 
  
A player can release their prey by pressing [[Secondary Attack]] while they have prey in their jaw.
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After being grabbed, players go on diminishing returns for all grabs for 30 seconds. If grabbed again during this diminishing returns timer, the ability tick size for the grabbed player is increased by 25%. If grabbed again once more, the ability tick size for the grabbing player is then further increased by another 25%. Players become immune to being grabbed for 30 seconds after being grabbed 5 times in a row. Friendly grabs (party members / related creatures) do not apply grab diminishing returns.
  
The [[Elasmosaurus]] is capable of grabbing small prey such as the [[Velociraptor]] and [[Utahraptor]].  Its neck and head will seek prey to grab just as it seeks [[Fish|fish]].
 
  
The [[Mosasaurus]] is capable of grabbing any prey besides other Mosasaurus and the Apatosaurus.
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A player can release their prey by pressing the interaction key while they have prey in their jaws.
 
 
The [[Elasmosaurus]] vs [[Mosasaurus]] fight has been tuned around the grabbing mechanic.  A Mosasaurus who is full on ability power will be able to just barely kill an Elasmosaurus in one grab / thrash combo.  A Mosasaurus who is low on ability power will not be able to kill a grabbed Elasmosaurus before exhausting their ability power and releasing the Elasmosaurus.
 
 
 
Grabs do not work on creature's tails, nor do they work when attempting to grab the head of an Elasmosaurus.  They require the player to grab at the torso, head, neck, or limbs.
 

Latest revision as of 08:12, 12 September 2021

Grabbing is a mechanic used to pick up objects or player creatures, and is mostly utilized by aquatic and flying creatures, such as the mosasaurus and tropeognathus. Grabbing is initiated by tapping the interaction key twice but for some creatures, mainly the aquatics, it can also be done with the ability key (Z for default). While grabbed, the prey cannot move around, but may still fight back with attacks.

Mosasaur grabbing a Megalosaurus

Grabbing costs a moderate amount of ability power at the time of the grab. This is to prevent spamming of the attack with subsequent releases. A player cannot grab prey if they have insufficient ability power. While grabbing another player, the grabbing player will lose ability power over time. When the player has exhausted their ability power, they will automatically release their prey. The larger the prey is, the more ability power it takes to hold it. If too large in comparison to the grabbing creature, it cannot be picked up.


After being grabbed, players go on diminishing returns for all grabs for 30 seconds. If grabbed again during this diminishing returns timer, the ability tick size for the grabbed player is increased by 25%. If grabbed again once more, the ability tick size for the grabbing player is then further increased by another 25%. Players become immune to being grabbed for 30 seconds after being grabbed 5 times in a row. Friendly grabs (party members / related creatures) do not apply grab diminishing returns.


A player can release their prey by pressing the interaction key while they have prey in their jaws.