Difference between revisions of "Talent tree"
m |
|||
Line 5: | Line 5: | ||
The tree is divided into three parts: Speed, survivability, and power, with [[Talents|talents]] corresponding to each branch. | The tree is divided into three parts: Speed, survivability, and power, with [[Talents|talents]] corresponding to each branch. | ||
− | [[Talents]] are gained by getting points, which are earned over time by growing in the [[Life Cycle|life cycle]] gamemode or by killing other players in the [[Combat gamemode]]. Each talent can be upgraded three times with earned points, making the typical maximum 3/3. Talents from higher tiers require lower tier talents to upgrade. | + | [[Talents]] are gained by getting points, which are earned over time by growing in the [[Life Cycle|life cycle]] gamemode or by killing other players in the [[Combat gamemode]]. Each talent can be upgraded three times with earned points, making the typical maximum 3/3. Talents from higher tiers require lower tier talents to upgrade.<br> |
− | Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring. | + | Inherits are bonuses to existing talents. Whether spawned or [[Nesting system|nested]], one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring.<br> |
− | All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of incest or their egg is damaged before being laid. | + | All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of incest or their egg is damaged before being laid.<br> |
− | Unique builds can be created using the talent tree. For example, [[Megalosaurus]] can be built to become a [[Semiaquatic Creatures|semi-aquatic]] fisher. Talent builds can be saved and will appear to the left of the talent tree. They will be color coded depending on type of talents used, and can be named to one's liking. This allows for players to be quick and efficient, not having to remember their favorite builds. '''As of Patch 1.1.915, saving talent builds is currently disabled due to issues with its code.''' | + | Unique builds can be created using the talent tree. For example, [[Megalosaurus]] can be built to become a [[Semiaquatic Creatures|semi-aquatic]] fisher. Talent builds can be saved and will appear to the left of the talent tree. They will be color coded depending on type of talents used, and can be named to one's liking. This allows for players to be quick and efficient, not having to remember their favorite builds. '''As of Patch 1.1.915, saving talent builds is currently disabled due to issues with its code.'''<br> |
[[File:Talentsave.png|right|thumb|400px|border| An infinite number of talent builds can be saved per species.]] | [[File:Talentsave.png|right|thumb|400px|border| An infinite number of talent builds can be saved per species.]] |
Revision as of 02:44, 21 May 2020
The talent tree is a way players get talents.
The tree is divided into three parts: Speed, survivability, and power, with talents corresponding to each branch.
Talents are gained by getting points, which are earned over time by growing in the life cycle gamemode or by killing other players in the Combat gamemode. Each talent can be upgraded three times with earned points, making the typical maximum 3/3. Talents from higher tiers require lower tier talents to upgrade.
Inherits are bonuses to existing talents. Whether spawned or nested, one has a chance to gain up to +2 on any talent available to the creature they have selected. One important thing to note, however, is that while a spawned creature's inherits are totally random, a nested creature may inherit any of the talents either of their parents put points into. A parent's inherits cannot be transferred to offspring.
All spawned creatures are guaranteed 2 positive inherits, but may also receive anywhere from 0 to 2 negative inherits and/or an additional 2 positive inherits. This brings the total to 6 (4 positive, 2 negative)(the optimal result would be 4 - all positive, no negatives). Although spawned creatures are confined to these limits, nested creatures have the chance for even more inherits. The Good Parent talent, if obtained by one or more parents, may boost the chances for their offspring to have additional positive inherits. Nested creatures only have the potential to earn negative inherits if they are the product of incest or their egg is damaged before being laid.
Unique builds can be created using the talent tree. For example, Megalosaurus can be built to become a semi-aquatic fisher. Talent builds can be saved and will appear to the left of the talent tree. They will be color coded depending on type of talents used, and can be named to one's liking. This allows for players to be quick and efficient, not having to remember their favorite builds. As of Patch 1.1.915, saving talent builds is currently disabled due to issues with its code.