Difference between revisions of "Health"

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[[File:UILeft.jpg|right|thumb|400px|border|UI Image containing the large, red Health Globe]]
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[[File:ElasmoHealth.JPG|x100px|border|]] [[File:IchthyHealth.JPG|x100px|border|]] [[File:MosaHealth.JPG|x100px|border|]]
  
 
Every creature in Beasts of Bermuda has HP, currently represented as a [[User Interface|large, red orb]] located in the bottom-left corner of the screen.  In general, larger creatures have more HP than smaller ones.  The primary means by which a player can lose HP is through combat, though poor health due to dehydration, hunger, or stress can also drop HP.  When HP drops to zero, a creature will die.
 
Every creature in Beasts of Bermuda has HP, currently represented as a [[User Interface|large, red orb]] located in the bottom-left corner of the screen.  In general, larger creatures have more HP than smaller ones.  The primary means by which a player can lose HP is through combat, though poor health due to dehydration, hunger, or stress can also drop HP.  When HP drops to zero, a creature will die.

Revision as of 17:37, 9 August 2017

ElasmoHealth.JPG IchthyHealth.JPG MosaHealth.JPG

Every creature in Beasts of Bermuda has HP, currently represented as a large, red orb located in the bottom-left corner of the screen. In general, larger creatures have more HP than smaller ones. The primary means by which a player can lose HP is through combat, though poor health due to dehydration, hunger, or stress can also drop HP. When HP drops to zero, a creature will die.

Many factors influence how quickly a creature will recover lost HP.

  • Thirst plays a significant role in how quickly one recovers HP. A completely dehydrated creature will lose 10% of their HP every 5 seconds. Having a more quenched thirst will result in HP recovering much more quickly than a thirstier creature.
  • Hunger plays a similar, and equally significant role in how quickly one recovers HP. A starving creature will lose 10% of their HP every 5 seconds. Having a more well-fed creature will result in HP recovering much more quickly than a hungrier creature.
  • Comfort plays a very significant role in how quickly a creature recovers or loses HP. A low comfort rating will cause HP to decay, and completely empty comfort due to distress from storms or deep saltwater will rapidly decay HP.
  • Different creatures have different baseline rates at which they recover HP.
  • Having low thirst and hunger simultaneously can result in HP decay, even if neither resource is completely empty, especially if the creature has lower comfort.
  • Resting will greatly increase the rate at which a player recovers lost HP.

There is currently only one method in which a player can increase their maximum HP. If a player consumes food while full, they will gain weight. Weight gain changes many aspects of a creature's stats and behavior, including temporarily, modestly raising the max HP.