Palaeophis
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This article is a heavy WIP. All of the following information is the bare minimum and has not yet been formatted properly. We apologise for the inconvenience.
Plaeophis is a playable aquatic snake. It boasts 3 sub-species, all of which have access to slightly different talents and playstyles. They include:
- Land/Terra - a fully terrestrial species; it swims very slowly compared to the other and cannot Dart, but can Coil, which grants it damage reduction
- Semi-Aquatic - a sub-species that lives both in water and on land, having the normal, land-based Oxygen meter; It can both Coil and Dart, but is generally worse at both than the other 2
- Aquatic - the largest of the 3 sub-species, which is slow on land but fast in water; instead of Water, it requires Oxygen like all other Aquatics. It can dart underwater but not Coil on land
Overview
Snakes take no Injury damage and are capable of entering Burrows to hunt Oryctodromeus and use the Nest Raider talent.
- Climbing system
Palaeophis has a unique and currently exclusive climbing system. Pressings SPACE will make you go UP and pressing CTRL will make you go DOWN, you can also easily climb terrain like rocks and trees by just moving straight forward and holding SPACE.
The climbing system also makes use of "Ground Contact", the lower the bar is the more likely you are to fall; GREEN is safe, YELLOW is dangerous, RED is almost falling.
- Venom
The palaeophis is the only creature capable of inflicting venom, every bite will give a little bit of venom to the creature being attacked. Venom will give a debuff where it decreases the regeneration of stamina and ability unless the creature sits to rest. A creature with full food, water, and comfort will be able to ourheal Venom's drain <
On the paleophis you have a limited amount of venom, you can see your "venom bag" to see how much you have it left, the only way to regenerate your venom is by resting or eating venomous mushrooms.
The sub-species capable of Coiling can also spit their Venom while coiled. This lands Flyers and makes it difficult to see, similar to Ory's sand attack.
- Frenzing
The main ability of Palaeophis is regurgitate, pressing Z while walking or standing still will make the snake puke a gore. Puking will consume some of your food but will give you the "Frenzing" Status and will boost your speed for a couple of seconds. You can eat the puke again but it won't give back satiation. You can also stack the frenzing status, you can also gain more Frenzy by attacking an opponent.
- Shedding
The prehistorical snake secondary Z ability is shedding, press Z while resting or sitting, this will make you start shedding. The process can take a few seconds but it will heal any bleed damage that the creature has.
Previous Information
This information is kept here until further notice so we can archive it if needed.
Palaeophis is the first creature that existed outside the Mesozoic era to be confirmed for Beasts of Bermuda. See here for a full list of confirmed, discussed, and likely creature additions to the game.
This giant sea snake lived in the Cretaceous era and Eocene epoch. Being a sea snake, it was very likely accustomed to living and preying on the creatures of the open ocean. It was a carnivore, and is currently planned to function as a semi-aquatic creature in the game. Its in-game abilities are still being decided upon, but it is a possibility that it features venom. Palaeophis will likely be able to enter the burrows of Oryctodromeus or being able to construct burrows on seabeds. Its main environment will probably be shallow waters, similar to Lurdusaurus. It may have low health and be vulnerable to ambushes by Mosasaurus or Kronosaurus.
This creature is now available to play in June of 2024.
Sneak Peak
March 20, 2023 "The team and I wanted to share a small preview of the Palaeophis. The development teams’s efforts thus far have been focused on how to get the snake to move realistically, which has been presenting some complicated challenges. As of now, the snake is in a mechanic-less, animation-less state (yes that’s right these aren’t slithering animations, they’re physics simulations!) but we couldn’t wait to show how the movement is coming along so far. The snake is still a ways off, but the team is making great progress tackling its unique set of challenges!" -EchoAlien
https://cdn.discordapp.com/attachments/664066364662874125/1087460263156006973/Palaeophis_sneakPeek.png https://cdn.discordapp.com/attachments/664066364662874125/1087460264171024494/rock_climb.mov https://cdn.discordapp.com/attachments/664066364662874125/1087460265269940274/downhill.mov