Difference between revisions of "AI"

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== Overview ==
 
== Overview ==
  
AI stands for Artificial Intelligence. They are programmed to move on their own without being controlled by a player. The AI critters primarily function as [[Food|food]] sources for [[Carnivorous Creatures|carnivores]] and [[Piscivorous Creatures|piscivores]] to hunt. Additional AI may be added in the future.
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AI stands for Artificial Intelligence. AI creatures are programmed to move on their own without being controlled by a player.
  
On the Isla Titania map, each of the AI critters can be possessed by interacting with secret shrines. Critters are randomly assigned a skin upon spawning in and have the ability to grow and access [[Talent tree|talent trees]] like the main creatures. Playable critters do not save and will disappear once the player logs out or dies. They also cannot be resurrected or reincarnated.
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AI creatures primarily function as a [[Food|food]] source for [[Carnivorous Creatures|carnivores]] and [[Piscivorous Creatures|piscivores]] to hunt.
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On the Isla Titania map, the player can interact with secret shrines to gain access to a playable AI creature. They possess a random skin upon spawning, and have the ability to grow and access [[Talent tree|talent trees]] like the main creatures. Playable AI creatures remain as a part of the player's saved creature menu, and can log out to be played with later.
  
 
=== List of AI currently in Beasts of Bermuda: ===
 
=== List of AI currently in Beasts of Bermuda: ===
 
* [[Auroraceratops]]
 
* [[Auroraceratops]]
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* [[Malawania]]
 
* [[Arganodus]]
 
* [[Arganodus]]
 
* [[Fish|Chinlea Fish]]
 
* [[Fish|Chinlea Fish]]
 
* [[Horseshoe Crab|Horseshoe Crabs]]
 
* [[Horseshoe Crab|Horseshoe Crabs]]
* [[Weather|Tornados]]
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* [[Weather|Tornados]] (not a creature)
  
Although they are not critters, Tornados count as AI. Once spawned, the tornado is programmed to to track down the nearest terrestrial creature. If the tracked creature dies, swims underwater, flies away, or rests under 100% [[Shelter|shelter]], the tornado will abandon the target and seek the next closest terrestrial creature.
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Tornados are the only AI that is not a creature. Once spawned, the tornado is programmed to track down the nearest terrestrial creature. If the tracked creature dies, swims underwater, flies away, or rests under 100% [[Shelter|shelter]], the tornado will abandon the target and seek the next closest terrestrial creature.
  
 
=== Trivia ===
 
=== Trivia ===
 
* AI Raptors once patrolled the beaches of certain maps and attacked players within a certain range. They can no longer be found on any map today.
 
* AI Raptors once patrolled the beaches of certain maps and attacked players within a certain range. They can no longer be found on any map today.

Latest revision as of 10:01, 13 December 2023

Overview

AI stands for Artificial Intelligence. AI creatures are programmed to move on their own without being controlled by a player.

AI creatures primarily function as a food source for carnivores and piscivores to hunt.

On the Isla Titania map, the player can interact with secret shrines to gain access to a playable AI creature. They possess a random skin upon spawning, and have the ability to grow and access talent trees like the main creatures. Playable AI creatures remain as a part of the player's saved creature menu, and can log out to be played with later.

List of AI currently in Beasts of Bermuda:

Tornados are the only AI that is not a creature. Once spawned, the tornado is programmed to track down the nearest terrestrial creature. If the tracked creature dies, swims underwater, flies away, or rests under 100% shelter, the tornado will abandon the target and seek the next closest terrestrial creature.

Trivia

  • AI Raptors once patrolled the beaches of certain maps and attacked players within a certain range. They can no longer be found on any map today.