Difference between revisions of "Nesting"

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Nesting is a mechanic that was added to Beasts of Bermuda during November of 2018.<br>
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Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring.
  
  
 
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]
 
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]
  
In order to nest, there must be a male and a female who are in a pack or herd together and are of the same species. To mate, the two players must also be within a certain distance of one another and have their maximum amount of [[Stamina|stamina]] and [[Ability|ability power]].  If any of these conditions are not met the game prompts you as to why you cannot mate with that player.<br>
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In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in growth. The two given players must then mate.  
  
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In order to mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.
  
Nesting is divided into two phases - gestation and incubation. Gestation time varies based on health while incubation is 20 minutes regardless of species. All eggs will incubate at the same time.<br>
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If you succeed in mating, both players will lose their ability and [[Resting|lie down]].
  
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The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into [[Talents|Good Parent]]. Once the egg is ready, the icon will appear full and receive a number on top of it.
  
When a pair of players mate, the female begins creating an egg. For the female, the egg HUD will show up in the top right corner of their screen (default UI layout). The fullness of the egg icon indicates how far along you are in creating your egg. Once it is full you will be able to lay your egg in a nest created by the male of your pair (only males can create nests, and it costs a significant amount of ability power and stamina to do so).<br>
 
  
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[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] view of its mother from within an egg.]]
  
  
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] view of its mother from within an egg.]]
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The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the nest key (default B), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.
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In order to lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the egg is in the nest, it’s ready to incubate.
  
The male can continue mating with the female to develop more eggs so that she is carrying more than one at a time, though only once the previous egg conceived has reached at least 25% gestation. Different males can also mate with the same female and as such, she will carry eggs that belong to different fathers.<br>
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In order for an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes, regardless of the species.  
  
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Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.
  
There is a catch to nesting; the female pays a price for carrying these eggs. Each egg increases the rate at which her food decays, the rate at which her water decays, and it drops her comfort a bit. She's also a little bit slower for each egg, so carrying a dozen eggs is a substantial challenge. The Good Parent [[Talent tree|talent]] reduces these effects quite a bit for each point invested in it.<br>
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Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.
  
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The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinds|ability key]].
  
From the moment of conception, an egg is vulnerable. If the mother is extremely stressed or gets hit in the stomach hard enough, there will be a high pitched cry, signaling that the egg has been damaged. Eggs can also be damaged once they have been laid. A damaged egg will lead to negative talents.<br>
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Once a player hatches, a gender will be randomly selected for them, and they will receive a random mix of their parents’ skins.
  
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There are 2 separate perks to nesting. The parents will receive a Baby Buff from their nearby children who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees.
  
Players can possess the eggs and hop around in them. Once the babies hatch, their skin will be a combination of the parent's skins with some random variation. The babies will also have a chance of inheriting [[talent tree|talents]] their parents obtained. Inherited talents can have +1 or +2. <br>
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[[Talents|Inherits]] are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.
  
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The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but neither parent has 0/3 points invested, the child cannot get an inherit in metabolism.
  
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]
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In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.
  
Players will be able to track family relationships using a family tree built into the game. If two related individuals have kids it will result in [[incest]].<br>
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If a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.
  
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[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]
  
Some players prefer to nest when their creature is above the age of 1.2, as it means that there are more talents available for their offspring to inherit.<br>
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Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.

Revision as of 17:03, 21 August 2020

Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring.


An adult Megalosaurus feeds a horde of babies after a successful hunt.

In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in growth. The two given players must then mate.

In order to mate, they need to be within a short distance of each other, and have full ability power and stamina. If any of these conditions are not met, the game will tell you that you cannot mate.

If you succeed in mating, both players will lose their ability and lie down.

The female will receive an egg HUD in the top right corner of her screen (default UI layout). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into Good Parent. Once the egg is ready, the icon will appear full and receive a number on top of it.


A baby Apatosaurus view of its mother from within an egg.


The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the nest key (default B), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.

In order to lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the egg is in the nest, it’s ready to incubate.

In order for an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes, regardless of the species.

Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in creature select. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.

Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.

The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the ability key.

Once a player hatches, a gender will be randomly selected for them, and they will receive a random mix of their parents’ skins.

There are 2 separate perks to nesting. The parents will receive a Baby Buff from their nearby children who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees.

Inherits are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.

The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but neither parent has 0/3 points invested, the child cannot get an inherit in metabolism.

In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.

If a player takes an egg from an incest pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.

An example of an inherited talent.

Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.