Difference between revisions of "Carcass"
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[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]] | [[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]] | ||
− | Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays | + | Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer satiation, while spawned carcasses do not. Player carcasses will also not start decaying until they have been eaten form. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn white. |
− | Carcasses can be [[Carrying Mechanic|carried]] | + | Carcasses can be [[Carrying Mechanic|carried]] by carnivores via double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. These chunks, frequently called legs or drumsticks, decay faster than a whole carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat. |
− | + | [[File:Meatui1.png|right|thumb|400px|border|Tooltip given when smelling a fresh carcass. It reads ""]] | |
+ | [[File:Meatuiplayer1.png|right|thumb|400px|border|Tooltip given when smelling a fresh player carcass. It reads "". The addition of "gives satiation" is present on player carcasses of all levels of rotting]] | ||
+ | [[File:Meatui2.png|right|thumb|400px|border|Tooltip given when smelling an iffy carcass. It reads ""]] | ||
+ | [[File:Meatui3.png|right|thumb|400px|border|Tooltip given when smelling a rotten carcass. It reads ""]] | ||
− | Bones from carcasses stay forever | + | |
+ | Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and [[Scent System|scent]]. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent, and a ui tool tip pops up when smelling the meat. The player can suffer from the loss of [[Comfort Bias|comfort bias]] by eating old meat. The effect is more extreme dependent on how old the carcass is, and a creature may risk suffering from food poisoning. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect. | ||
+ | |||
+ | Bones from carcasses stay forever, so many bones may accumulate over time. Server restarts will get rid of those bones and refresh any decaying carcasses that still have meat on them. There is an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is: | ||
RemoveAllCarcasses | RemoveAllCarcasses |
Revision as of 20:26, 21 August 2022
Carcasses are the primary source of food for carnivorous creatures. When a player dies, a carcass will drop in their last location after the creature's death animation plays. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer satiation, while spawned carcasses do not. Player carcasses will also not start decaying until they have been eaten form. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the use key. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn white.
Carcasses can be carried by carnivores via double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. These chunks, frequently called legs or drumsticks, decay faster than a whole carcass. The talent Stoic can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their size stat.
Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and scent. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent, and a ui tool tip pops up when smelling the meat. The player can suffer from the loss of comfort bias by eating old meat. The effect is more extreme dependent on how old the carcass is, and a creature may risk suffering from food poisoning. However, having the Scavenger talent can help negate this effect.
Bones from carcasses stay forever, so many bones may accumulate over time. Server restarts will get rid of those bones and refresh any decaying carcasses that still have meat on them. There is an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:
RemoveAllCarcasses