Size matters in many scenarios.
Current sizes of several in-game, playable creatures are given here:
- Acrocanthosaurus: 900
- Apatosaurus: 5000
- Elasmosaurus: 750
- Mosasaurus: 3300
- Pachycephalosaurus: 300
- Parasaurolophus: 1100
- Utahraptor: 300
- Velociraptor: 100
Size Directly Influences these Mechanics
The following mechanics are directly related to size, as they use the size stat directly in the game's code.
Size is part of what determines how many points a player will receive for successfully hunting another player.
Size influences how long a player can hold their breath, with larger creatures being granted a longer breath timer.
Size often Correlates with these Mechanics
While not directly influencing these mechanics, often size correlates with other mechanics such as these:
Larger creatures with a higher size stat almost always have a higher foliage grade, which determines what foliage on the map is able to be eaten or trampled by that creature.
Larger creatures with a higher size stat are more likely to have slower metabolisms, requiring food less often.
Smaller creatures often are more forgiving of falls.
Smaller creatures are often more forgiving of tripping.