Difference between revisions of "AI"

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AI stand for Artificial Intelligence. They are programmed to move and attack on their own without being controlled by a player.
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== Overview ==
  
Currently, not many AI exist in Beasts of Bermuda.
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AI stands for Artificial Intelligence. AI creatures are programmed to move on their own without being controlled by a player.
  
AI Raptors once used to patrol the beaches of certain maps, and attacked players within a certain range. They can no longer be found on any map today.
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AI creatures primarily function as a [[Food|food]] source for [[Carnivorous Creatures|carnivores]] and [[Piscivorous Creatures|piscivores]] to hunt.
  
[[Fish]] are the only current AI creatures in the game. They are designed to be eaten by [[Piscivorous_Creatures|piscivores]] like the [[Pteranodon]].  
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On the Isla Titania map, the player can interact with secret shrines to gain access to a playable AI creature. They possess a random skin upon spawning, and have the ability to grow and access [[Talent tree|talent trees]] like the main creatures. Playable AI creatures remain as a part of the player's saved creature menu, and can log out to be played with later.
  
In the future, there will be other AI creatures. Crabs have been hinted.
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=== List of AI currently in Beasts of Bermuda: ===
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* [[Auroraceratops]]
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* [[Malawania]]
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* [[Arganodus]]
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* [[Fish|Chinlea Fish]]
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* [[Horseshoe Crab|Horseshoe Crabs]]
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* [[Weather|Tornados]] (not a creature)
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Tornados are the only AI that is not a creature. Once spawned, the tornado is programmed to track down the nearest terrestrial creature. If the tracked creature dies, swims underwater, flies away, or rests under 100% [[Shelter|shelter]], the tornado will abandon the target and seek the next closest terrestrial creature.
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=== Trivia ===
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* AI Raptors once patrolled the beaches of certain maps and attacked players within a certain range. They can no longer be found on any map today.

Latest revision as of 10:01, 13 December 2023

Overview

AI stands for Artificial Intelligence. AI creatures are programmed to move on their own without being controlled by a player.

AI creatures primarily function as a food source for carnivores and piscivores to hunt.

On the Isla Titania map, the player can interact with secret shrines to gain access to a playable AI creature. They possess a random skin upon spawning, and have the ability to grow and access talent trees like the main creatures. Playable AI creatures remain as a part of the player's saved creature menu, and can log out to be played with later.

List of AI currently in Beasts of Bermuda:

Tornados are the only AI that is not a creature. Once spawned, the tornado is programmed to track down the nearest terrestrial creature. If the tracked creature dies, swims underwater, flies away, or rests under 100% shelter, the tornado will abandon the target and seek the next closest terrestrial creature.

Trivia

  • AI Raptors once patrolled the beaches of certain maps and attacked players within a certain range. They can no longer be found on any map today.