Difference between revisions of "AI"

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AI stands for Artificial Intelligence. They are programmed to move (and potentially even attack) on their own without being controlled by a player.
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== Overview ==
  
Currently, not many AI exist in Beasts of Bermuda. The existing AI are the following:
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AI stands for Artificial Intelligence. AI creatures are programmed to move on their own without being controlled by a player.
  
- Fish
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AI creatures primarily function as a [[Food|food]] source for [[Carnivorous Creatures|carnivores]] and [[Piscivorous Creatures|piscivores]] to hunt.
- Tornados
 
- Raptors (removed)
 
  
AI Raptors once used to patrol the beaches of certain maps, and attacked players within a certain range. They can no longer be found on any map today.
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On the Isla Titania map, the player can interact with secret shrines to gain access to a playable AI creature. They possess a random skin upon spawning, and have the ability to grow and access [[Talent tree|talent trees]] like the main creatures. Playable AI creatures remain as a part of the player's saved creature menu, and can log out to be played with later.
  
[[Fish]] are the only current AI ''creatures'' in the game. They are designed to be eaten by [[Piscivorous_Creatures|piscivores]], such as the [[Pteranodon]].
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=== List of AI currently in Beasts of Bermuda: ===
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* [[Auroraceratops]]
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* [[Malawania]]
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* [[Arganodus]]
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* [[Fish|Chinlea Fish]]
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* [[Horseshoe Crab|Horseshoe Crabs]]
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* [[Weather|Tornados]] (not a creature)
  
Tornadoes, surprisingly, count as an AI. Once spawned, a tornado will proceed to track down the nearest terrestrial creature. Once the tracked creature dies, swims underwater, flies away, or rests under 100% shelter, the tornado will abandon the target and seek the next closest terrestrial creature.
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Tornados are the only AI that is not a creature. Once spawned, the tornado is programmed to track down the nearest terrestrial creature. If the tracked creature dies, swims underwater, flies away, or rests under 100% [[Shelter|shelter]], the tornado will abandon the target and seek the next closest terrestrial creature.
  
In the future, there will be other AI creatures. The developers have hinted at the potential addition of crabs.
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=== Trivia ===
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* AI Raptors once patrolled the beaches of certain maps and attacked players within a certain range. They can no longer be found on any map today.

Latest revision as of 10:01, 13 December 2023

Overview

AI stands for Artificial Intelligence. AI creatures are programmed to move on their own without being controlled by a player.

AI creatures primarily function as a food source for carnivores and piscivores to hunt.

On the Isla Titania map, the player can interact with secret shrines to gain access to a playable AI creature. They possess a random skin upon spawning, and have the ability to grow and access talent trees like the main creatures. Playable AI creatures remain as a part of the player's saved creature menu, and can log out to be played with later.

List of AI currently in Beasts of Bermuda:

Tornados are the only AI that is not a creature. Once spawned, the tornado is programmed to track down the nearest terrestrial creature. If the tracked creature dies, swims underwater, flies away, or rests under 100% shelter, the tornado will abandon the target and seek the next closest terrestrial creature.

Trivia

  • AI Raptors once patrolled the beaches of certain maps and attacked players within a certain range. They can no longer be found on any map today.