Difference between revisions of "Carcass"

From Beasts of Bermuda
Jump to: navigation, search
Line 1: Line 1:
 
[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]
 
[[File:Corpse.png|thumb|right|thumb|400px|border|A Carcass]]
 +
Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]]. When a player dies, a carcass will drop in their last location after the creature's [[Death|death]] animation plays. All creatures leave a carcass upon death, except [[Fish|fish]]. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer [[satiation]], while spawned carcasses do not. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn bleach white.
  
Carcasses are the primary source of [[Food|food]] for [[Carnivorous Creatures|carnivorous creatures]].  Whenever a player or an [[AI]] creature dies, it will drop a carcass where it last was before its [[Death|death]].  The only creatures that do not drop a carcass upon death are [[Fish|fish]]. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the [[Keybinding|use key]]. The carcass, as its eaten, will gradually flatten in size until it is exhausted.  A player can tell how old a carcass is by how green it is, and how much food is left. As a carcass ages, it rots. While eating the carcass, the player's creature plays a continuous eating animation. [[Size|Larger creatures]] consume carcasses faster. Carcasses can also be [[Carrying Mechanic|carried]], or chunks of meat can be ripped off and taken away.
+
Carcasses can be [[Carrying Mechanic|carried]], only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent [[Talents#Stoic|Stoic]] can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their [[Size|size]] stat.  
  
Carcasses come in a wide variety of sizes, dependent entirely upon the [[Size|size]] of the creature that created the carcass.  Larger creatures create larger carcasses, in direct proportion to their size stat.  Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely.
+
Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and scent. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of comfort bias by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from [[food poisoning]]. However, having the [[Talents#Scavenger|Scavenger]] talent can help negate this effect.
  
Carcasses that are spawned underwater are consumable by [[Aquatic Creatures|aquatic creatures]].  [[Terrestrial Creatures|Terrestrial creatures]], however, will not be able to access them unless the waterline recedes due to [[Tidal System|tides]], [[Weather|receding storm surges]], or drinking of a potentially blocking [[Freshwater Lakes|freshwater body]].
+
Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:
 
 
Carcasses give off a yellowish-red odor when [[Scent System |smelling]].
 
 
 
Over time, carcasses become rotten and inedible, unless a dinosaur has a [[Talent tree|talent]] to eat rotten food. The [[bones]] also go from blood red to bleach white. Bones stay forever, unless there is a server restart, so massive boneyards can develop over time.
 
 
 
A carnivore can pick up a carcass by double tapping the use key.
 
 
 
There is an administrator [[Console Commands|console command]] to remove all carcasses of the [[Maps|map]] should players wish to brawl it out and easily clean up their mess afterwards without a server restart. This command is:
 
  
 
  RemoveAllCarcasses
 
  RemoveAllCarcasses

Revision as of 04:51, 4 August 2020

A Carcass

Carcasses are the primary source of food for carnivorous creatures. When a player dies, a carcass will drop in their last location after the creature's death animation plays. All creatures leave a carcass upon death, except fish. Carcasses may also spawn randomly, whether on land or in the ocean. The difference between player carcasses and spawned carcasses are that player carcasses offer satiation, while spawned carcasses do not. In order to eat a carcass, a player must be near it, point their camera at the carcass, and hold the use key. As a carcass is eaten, the flesh will begin to disappear and show more bone, leaving blood red bones when all of the flesh is gone. Over time the bones will turn bleach white.

Carcasses can be carried, only by carnivores, by double tapping the use key. Depending on the size of the creature, a player can carry the entire carcass or only chunks of meat from the carcass. The talent Stoic can help players pick up heavier carcasses or larger chunks of meat. Carcasses come in a wide variety of sizes, dependent entirely upon the size of the creature that created the carcass. For example, larger creatures create larger carcasses, in direct proportion to their size stat.

Carcasses decay at a rate of 3% per minute, lasting about 33 minutes in total before disappearing entirely. A player can determine the freshness of a carcass by its appearance and scent. At its freshest, the flesh will be blood red, but as the meat spoils, it dulls in color until it appears rotten. The scent also reflects this by turning from a red scent to a yellow-green scent. Another indicator is the sound of flies around a spoiling carcass. The player can suffer from the loss of comfort bias by eating old meat. The effect is more extreme dependent on how old the carcass is and a creature may also risk suffering from food poisoning. However, having the Scavenger talent can help negate this effect.

Bones from carcasses stay forever, unless there is a server restart, so many bones may accumulate over time. There is also an administrator console command to remove all carcasses on the map to easily clean up without a server restart. This command is:

RemoveAllCarcasses