Difference between revisions of "Palaeophis"

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[[File:Screenshot 2023-04-06 091200.png|thumb|Palaeophis, from a sneak peek]]
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Palaeophis is the first creature that existed outside the Mesozoic era to be confirmed for Beasts of Bermuda. [[Main Page|See here]] for a full list of confirmed, discussed, and likely creature additions to the game.
 
Palaeophis is the first creature that existed outside the Mesozoic era to be confirmed for Beasts of Bermuda. [[Main Page|See here]] for a full list of confirmed, discussed, and likely creature additions to the game.
  
This giant sea snake lived in the Cretaceous era and Eocene epoch. Being a sea snake, it was very likely accustomed to living and preying on the creatures of the open ocean. It was a [[Carnivorous Creatures|carnivore,]] and is currently planned to function as a [[Semiaquatic Creatures|semi-aquatic creature]] in the game. Its in-game abilities are still being decided upon, but it is a possibility that it may feature [[Venom|venom]]. It is very likely that this creature will not be playable for the public in quite some time. Palaeophis will likely be able to enter the burrows of [[Oryctodromeus]]. Its main environment will likely be shallow waters, similar to [[Lurdusaurus]]. It may have low health and be vulnerable to ambushes by [[Mosasaurus]] or [[Kronosaurus]].
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This giant sea snake lived in the Cretaceous era and Eocene epoch. Being a sea snake, it was very likely accustomed to living and preying on the creatures of the open ocean. It was a [[Carnivorous Creatures|carnivore,]] and is currently planned to function as a [[Semiaquatic Creatures|semi-aquatic creature]] in the game. Its in-game abilities are still being decided upon, but it is a possibility that it may feature venom. Palaeophis will likely be able to enter the burrows of [[Oryctodromeus]] or being able to construct burrows on seabeds. Its main environment will probably be shallow waters, similar to [[Lurdusaurus]]. It may have low health and be vulnerable to ambushes by [[Mosasaurus]] or [[Kronosaurus]].  
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This creature will not be playable for the public for some time.
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== Sneak Peak ==
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March 20, 2023
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"The team and I wanted to share a small preview of the Palaeophis. The development teams’s efforts thus far have been focused on how to get the snake to move realistically, which has been presenting some complicated challenges. As of now, the snake is in a mechanic-less, animation-less state (yes that’s right these aren’t slithering animations, they’re physics simulations!) but we couldn’t wait to show how the movement is coming along so far. The snake is still a ways off, but the team is making great progress tackling its unique set of challenges!" -EchoAlien
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https://cdn.discordapp.com/attachments/664066364662874125/1087460263156006973/Palaeophis_sneakPeek.png
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https://cdn.discordapp.com/attachments/664066364662874125/1087460264171024494/rock_climb.mov
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https://cdn.discordapp.com/attachments/664066364662874125/1087460265269940274/downhill.mov

Latest revision as of 15:17, 6 April 2023

Palaeophis, from a sneak peek

Palaeophis is the first creature that existed outside the Mesozoic era to be confirmed for Beasts of Bermuda. See here for a full list of confirmed, discussed, and likely creature additions to the game.


This giant sea snake lived in the Cretaceous era and Eocene epoch. Being a sea snake, it was very likely accustomed to living and preying on the creatures of the open ocean. It was a carnivore, and is currently planned to function as a semi-aquatic creature in the game. Its in-game abilities are still being decided upon, but it is a possibility that it may feature venom. Palaeophis will likely be able to enter the burrows of Oryctodromeus or being able to construct burrows on seabeds. Its main environment will probably be shallow waters, similar to Lurdusaurus. It may have low health and be vulnerable to ambushes by Mosasaurus or Kronosaurus.

This creature will not be playable for the public for some time.

Sneak Peak

March 20, 2023 "The team and I wanted to share a small preview of the Palaeophis. The development teams’s efforts thus far have been focused on how to get the snake to move realistically, which has been presenting some complicated challenges. As of now, the snake is in a mechanic-less, animation-less state (yes that’s right these aren’t slithering animations, they’re physics simulations!) but we couldn’t wait to show how the movement is coming along so far. The snake is still a ways off, but the team is making great progress tackling its unique set of challenges!" -EchoAlien

https://cdn.discordapp.com/attachments/664066364662874125/1087460263156006973/Palaeophis_sneakPeek.png https://cdn.discordapp.com/attachments/664066364662874125/1087460264171024494/rock_climb.mov https://cdn.discordapp.com/attachments/664066364662874125/1087460265269940274/downhill.mov