Difference between revisions of "Piscivorous Creatures"

From Beasts of Bermuda
Jump to: navigation, search
(Created page with "Beasts of Bermuda currently has only one piscivorous creature. This creature is the Elasmosaurus. A second creature, the Ichthiovenator, will also also harbor the pi...")
 
 
(23 intermediate revisions by 8 users not shown)
Line 1: Line 1:
Beasts of Bermuda currently has only one piscivorous creature.  This creature is the [[Elasmosaurus]]. A second creature, the [[Ichthiovenator]], will also also harbor the piscivorous trait, but it is not currently in-game at this time. 
+
Not to be confused with [[Semiaquatic Creatures|semi-aquatic creatures.]]
  
[[File:ElasmoFishing.jpg|right|thumb|800px|border|Elasmosaurus Consuming Fish]]
+
== What is a Piscivore? ==
  
* A piscivore is provided with twice the food value from eating fish that a non piscivore would be granted from consuming the fish.   
+
A piscivore is a branch of carnivorous creatures that specialize in eating and hunting fish. In Beasts of Bermuda, piscivores can usually be identified if they fit the following criteria:
* Piscivores also are able to highlight fish for a few seconds using their [[Communication and Roaring System|call]] for significantly easier visibility.
+
 
* Piscivores are mechanically adapted to catching fish more easily. The Elasmosaurus in particular is profoundly adept at catching fish, as its long neck and head will seek out and grab any nearby fish automatically if the player initiates by pressing [[Primary Attack]].  A development blog post was created on this topic [http://paleo-playground.com/blog/post/ElasmoHeadTracking/ here].
+
# Do not lose [[Comfort|comfort]] from eating fish
* Non piscivorous creatures will lose [[Comfort|comfort]] over a long term if they consume too many fish.  For every two [[Hunger|hunger]] gained from eating fish as a non piscivore, the player will lose one [[Comfort Bias|comfort bias]].  This is currently the only method a player has of dropping their comfort bias.
+
# Do not lose [[Comfort|comfort]] from [[swimming]] in the [[Water|ocean]]
 +
# Are better at moving around in the water than other [[Carnivorous Creatures|carnivores]] similar to them
 +
 
 +
If a creature is '''not''' specifically designated as a piscivore, it will lose comfort every time it eats a fish or swims in the ocean. The only way for a normal creature to combat these debuffs is to invest their talent points into the scavenger [[Talents|talent]] and the Swim Speed [[Talents|talent]] (though Swim Speed will only mostly negate the effect)
 +
 
 +
Piscivores are able to eat normal meat if the need arises. They now gain satiation from it as well.
 +
 
 +
==Piscivores in the Game==
 +
 
 +
Beasts of Bermuda currently has four piscivorous creatures in the game. These are:
 +
 
 +
* [[Elasmosaurus]] (Listed under the Aquatics tab)
 +
* [[Ichthyovenator]] (Listed under the Carnivores tab)
 +
* [[Pteranodon]] (Listed under the Flyers tab)
 +
* [[Tropeognathus]] (Listed under the Flyers tab)
 +
 
 +
For a complete list of all likely and discussed creatures, please see [[Main Page|this page.]]
 +
 
 +
[[File:ElasmoFishing.jpg|right|thumb|500px|border|The old Elasmosaurus model attempting to eat some fish.]]
 +
 
 +
== Other ==
 +
 
 +
* A piscivore is provided with twice the food value from eating fish than a non piscivore would be granted from consuming the fish.   
 +
* Piscivores are able to highlight fish by using their [[Scent System|scent]] key.
 +
* Piscivores are mechanically adapted to catching fish more easily. The Ichthyovenator has a dart attack, the Pteranodon slows down in water so it can swim towards fish with more precision, and The Elasmosaurus (especially) is profoundly adept at catching fish, as its long neck and head will seek out and grab any nearby fish automatically if the player initiates by pressing [[Primary Attack]].  A development blog post was created on this topic [https://beastsofbermuda.com/blog/post/elasmoheadtracking/ here].
 +
* For every two hunger gained from eating fish as a non-piscivore, the player will lose one [[Comfort Bias|comfort bias]].
 +
* Non-piscivorous creatures are often very poor at catching fishThey can do so by swimming down to where fish are and attempting to bite the fish. It is deliberately a very non-ideal means of obtaining food for non piscivores.
 +
 
 +
[[File:Pteraswarm.jpg|right|thumb|500px|border|A flock of fishing Pteranodon. ]]

Latest revision as of 02:35, 25 December 2021

Not to be confused with semi-aquatic creatures.

What is a Piscivore?

A piscivore is a branch of carnivorous creatures that specialize in eating and hunting fish. In Beasts of Bermuda, piscivores can usually be identified if they fit the following criteria:

  1. Do not lose comfort from eating fish
  2. Do not lose comfort from swimming in the ocean
  3. Are better at moving around in the water than other carnivores similar to them

If a creature is not specifically designated as a piscivore, it will lose comfort every time it eats a fish or swims in the ocean. The only way for a normal creature to combat these debuffs is to invest their talent points into the scavenger talent and the Swim Speed talent (though Swim Speed will only mostly negate the effect)

Piscivores are able to eat normal meat if the need arises. They now gain satiation from it as well.

Piscivores in the Game

Beasts of Bermuda currently has four piscivorous creatures in the game. These are:

For a complete list of all likely and discussed creatures, please see this page.

The old Elasmosaurus model attempting to eat some fish.

Other

  • A piscivore is provided with twice the food value from eating fish than a non piscivore would be granted from consuming the fish.
  • Piscivores are able to highlight fish by using their scent key.
  • Piscivores are mechanically adapted to catching fish more easily. The Ichthyovenator has a dart attack, the Pteranodon slows down in water so it can swim towards fish with more precision, and The Elasmosaurus (especially) is profoundly adept at catching fish, as its long neck and head will seek out and grab any nearby fish automatically if the player initiates by pressing Primary Attack. A development blog post was created on this topic here.
  • For every two hunger gained from eating fish as a non-piscivore, the player will lose one comfort bias.
  • Non-piscivorous creatures are often very poor at catching fish. They can do so by swimming down to where fish are and attempting to bite the fish. It is deliberately a very non-ideal means of obtaining food for non piscivores.
A flock of fishing Pteranodon.